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  • Unit testing directory structure

    - by zachary
    Huge project tons of classes and directories. Do I make my unit test project mirror these directories or do I put them all at the root directory? Somewhat annoying to have to make directory changes and class name changes twice.

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  • How do you make a regular expression that matches a word with one randomly inserted character?

    - by Dfowj
    Hey all, i want to use a regular expression to match a word with one specified character randomly placed within it. I also want to keep that 'base' word's characters in their original order. For example, with the 'base' word of test and the specified character of 'y', i want the regular expression to match all the following, and ONLY the following: ytest, tyest, teyst, tesyt, testy Incase it matters, im working in javascript and using the dojo toolkit. Thanks!

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  • How to define a class with variable properties?

    - by user1723326
    I'm making a database program. I want the user to be able to define their own columns, as many as they want. How would I then define each record in its class file?(Since the properties would be different user to user) EDIT: It's part of a school assignment-it's going to hold different scores and the likes for the teacher for different students they can add, but they will also be able to add a new assignment, test(a column) .

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  • Is it possible to use the CommonJS libraries yet?

    - by Jon Winstanley
    I am interested in getting started with CommonJS. With JavaScript frameworks getting faster all the time, and parsing engines and compilers making JavaScript incredibly quick, it is surprising that a project such as CommonJS has not been initiated sooner. What steps are involved in getting a test project up and running with what has been created so far?

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  • Javascript simple regexp doesn't work

    - by bah
    Hi, I have this code, it looks alright and is really basic, but i can't make it work: function checkValid(elem){ var abc = elem.value; var re = "/[0-9]/"; var match = re.test(abc); alert(match); } It matches 0 and 9, but not 1 to 8, what's wrong here? Thanks.

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  • How to compare DateTime Objects while looping through a list?

    - by Taniq
    I'm trying to loop through a list (csv) containing two fields; a name and a date. There are various duplicated names and various dates in the list. I'm trying to deduce for each name in the list, where there are multiple instances of the same name, which corresponding date is the latest. I realise, from looking at another answer, that I need to use the DateTime.Compare method which is fine, but my problem is working out which date is later. Once I know this I need to produce a file with unique names and the latest date relating to it. This is my first question which makes me a newbie. EDIT: Initially I thought it would be 'ok' to set the LatestDate object to a date that wouldn't show up in my file, therefore making any later dates in the file the LatestDate. Here's my coding so far: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace flybe_overwriter { class Program { static DateTime currentDate; static DateTime latestDate = new DateTime(1000,1,1); static HashSet<string> uniqueNames = new HashSet<string>(); static string indexpath = @"e:\flybe test\indexing.csv"; static string[] indexlist = File.ReadAllLines(indexpath); static StreamWriter outputfile = new StreamWriter(@"e:\flybe test\match.csv"); static void Main(string[] args) { foreach (string entry in indexlist) { uniqueNames.Add(entry.Split(',')[0]); } HashSet<string>.Enumerator fenum = new HashSet<string>.Enumerator(); fenum = uniqueNames.GetEnumerator(); while (fenum.MoveNext()) { string currentName = fenum.Current; foreach (string line in indexlist) { currentDate = new DateTime(Convert.ToInt32(line.Split(',')[1].Substring(4, 4)), Convert.ToInt32(line.Split(',')[1].Substring(2, 2)), Convert.ToInt32(line.Split(',')[1].Substring(0, 2))); if (currentName == line.Split(',')[0]) { if(DateTime.Compare(latestDate.Date, currentDate.Date) < 1) { // Console.WriteLine(currentName + " " + latestDate.ToShortDateString() + " is earlier than " + currentDate.ToShortDateString()); } else if (DateTime.Compare(latestDate.Date, currentDate.Date) > 1) { // Console.WriteLine(currentName + " " + latestDate.ToShortDateString() + " is later than " + currentDate.ToShortDateString()); } else if (DateTime.Compare(latestDate.Date, currentDate.Date) == 0) { // Console.WriteLine(currentName + " " + latestDate.ToShortDateString() + " is the same as " + currentDate.ToShortDateString()); } } } } } } } Any help appreciated. Thanks.

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  • Viewing and edditing embeded resources

    - by Bluephlame
    I am moving an assembly with an embedded resource into a test environment, I am having issues with some of the details in an embedded XML file and need to check if they are correct. Are there any tools that will allow me to look at the embedded resources in the .NET assembly? Even better if there is one that i can edit and drop back in.

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  • JavaScript Regex question

    - by Vincent
    All, I have following function to check for invalid symbols entered in a text box and return true or false. How can I modify this function to also check for occurrences like http:// and https:// and ftp:// return false if encountered ? function checkURL(textboxval) { return ! (/[<>()#'"]|""/.test(textboxval)); } Thanks

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  • Delphi and Outlook TaskItem: How to know if DueDate is empty?

    - by Steve
    This seems like a no-brainer but I couldn't find anything on it. How do I detect if a date variant in Outlook is "empty"? For example TaskItem.DueDate - the duedate is not necessarily filled. If it's not filled Outlook returns "4501.01.01." - I can test for this value, but this just doesn't seem "elegant" enough. Thanks!

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  • 1067: Implicit coercion of a value of type theplayclass to an unrelated type main

    - by Minelava
    I need help because I want to create a gameover screen that display score. However, there's an error that prevent me from transferring the score from theplayclass.as to thegameoverclass.as. Are there ways to pass a value to another movieclip without causing any errors. I refer the source code from this website : http://www.emanueleferonato.com/2008/12/17/designing-the-structure-of-a-flash-game-as3-version/ Here's the error C:\Users\xxx\Downloads\Migrate\test\theplayclass.as, Line 54, Column 41 1067: Implicit coercion of a value of type theplayclass to an unrelated type main. main.as package { import flash.display.MovieClip; import flash.events.Event; public class main extends MovieClip { public var playClass:theplayclass; public var gameOverClass:thegameoverclass; public function main() { showWin(); } public function showWin() { playClass = new theplayclass(this); addChild(playClass); } public function showGameOver() { gameOverClass = new thegameoverclass(this); addChild(gameOverClass); removeChild(playClass); playClass = null; } } } theplayclass.as package { import flash.display.MovieClip; import flash.events.*; public class theplayclass extends MovieClip { private var mainClass:main; var gameScore:Number; var gameOverScore:thegameoverclass; public function theplayclass(passedClass:main) { mainClass = passedClass; scoreText.text ="0"; gameScore = 0; win.addEventListener(MouseEvent.CLICK, showwinFunction); next.addEventListener(MouseEvent.CLICK, showgameoverFunction); addEventListener(Event.ADDED_TO_STAGE, addToStage); addEventListener(Event.ENTER_FRAME, changeScore); } public function addToStage(e:Event):void { this.x = 0; this.y = 0; } private function showwinFunction(e:MouseEvent):void { gameScore+=50; } private function changeScore(e:Event):void { scoreText.text =""+gameScore; } public function showgameoverFunction(e:MouseEvent) { mainClass.showGameOver(); gameOverScore = new thegameoverclass(this); gameOverScore.setTextScore(gameScore); } } } thegameoverclass.as package { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.events.*; public class thegameoverclass extends MovieClip { var mainClass:main; var scorePoints:Number; public function thegameoverclass(passedClass:main) { mainClass = passedClass; finalScore.text = "test"; } public function setTextScore(textToSet:Number) { finalScore.text = ""+scorePoints; } } }

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  • PHP syntax question: global $argv, $argc;

    - by Andrew
    So I have a PHPUnit test, and found this code within a function. global $argv, $argc; echo $argc; print_r($argv); I understand what these variables represent (arguments passed from the command line), but I've never seen this syntax before:global $argv, $argc; What specifically is going on here?

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  • Junit before class ( non static )

    - by Roman
    Are there any best practices to get Junit execute a function once in a test file , and it should also not be static. like @BeforeClass on non static function? Here is an ugly solution : @Before void init(){ if (init.get() == false){ init.set(true); // do once block } } well this is something i dont want to do , and i am looking for an integrated junit solution.

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  • Parsing result of Diff in Shell Script

    - by Saobi
    I want to compare two files and see if they are the same or not in my shell script, my way is: diff_output=`diff ${dest_file} ${source_file}` if [ some_other_condition -o ${diff_output} -o some_other_condition2 ] then .... fi Basically, if they are the same ${diff_output} should contain nothing and the above test would evaluate to true. But when I run my script, it says [: too many arguments On the if [....] line. Any ideas?

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  • When an active_record is saved, is it saved before or after its associated object(s)?

    - by SeeBees
    In rails, when saving an active_record object, its associated objects will be saved as well. But has_one and has_many association have different order in saving objects. I have three simplified models: class Team < ActiveRecord::Base has_many :players has_one :coach end class Player < ActiveRecord::Base belongs_to :team validates_presence_of :team_id end class Coach < ActiveRecord::Base belongs_to :team validates_presence_of :team_id end I use the following code to test these models: t = Team.new team.coach = Coach.new team.save! team.save! returns true. But in another test: t = Team.new team.players << Player.new team.save! team.save! gives the following error: > ActiveRecord::RecordInvalid: > Validation failed: Players is invalid I figured out that when team.save! is called, it first calls player.save!. player needs to validate the presence of the id of the associated team. But at the time player.save! is called, team hasn't been saved yet, and therefore, team_id doesn't yet exist for player. This fails the player's validation, so the error occurs. But on the other hand, team is saved before coach.save!, otherwise the first example will get the same error as the second one. So I've concluded that when a has_many bs, a.save! will save bs prior to a. When a has_one b, a.save! will save a prior to b. If I am right, why is this the case? It doesn't seem logical to me. Why do has_one and has_many association have different order in saving? Any ideas? And is there any way I can change the order? Say I want to have the same saving order for both has_one and has_many. Thanks.

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  • How would I write this shell script as a Windows batch script?

    - by Jeremy Banks
    I haven't had a chance to test this script, I'm just using it as a suitable pseudocode. It's just supposed to copy all files in the current directory into a timestamped subdirectory. ID="$(date +%Y%b%d%H%M%S)" COMMITABLE="$(ls | egrep --invert-match ^(STATES|PARENT)\$)" STATE_PATH="$(pwd)/STATES/$ID" mkdir --parents "$STATE_PATH" cp $COMMITABLE "$STATE_PATH" ln -s "$STATE_PATH" PARENT

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  • asp.net mvc 2 multithread

    - by Chris Cap
    I'm getting some weird behavior in asp.net MVC2 (at least it's not what I'm expecting). I have a controller httppost action that processes credit cards. I'm setting a session variable on the server to let me know if a user has attempted to process a card. I clear that session variable when I'm done. I am doing some very quick posts to test the process and the session variable is coming back null everytime because I clear the session variable at the end of the process. I have some debug prints that show me that the all requests are processed synchronously. That is...the first attempt occurs, it fails, session variable is cleared, second attempt tries and fails and the variable is cleared, etc... My first thought was that this was a side effect of debugging and that it just lined requests up for debugging purposes using the local webserver. So I put it on a development server and the same thing is occurring. Multiple submits/posts are processed synchronously. I even put a System.Threading.Sleep in there to make sure it would stop right after I set the session variable and it still won't even START the second request until the first is done. Has anyone else seen this behavior? My understanding was that a worker process was spawned for each request and that these actions could happen asychronously. Here's some psuedo code if (Session["CardCharged"] != null) return RedirectToAction("Index", "Problem"); Session["CardCharged"] = false; //starting the process System.Threading.Thread.Sleep(10000); //charge card here if (!providerResponse.IsApproved) { System.Diagnostics.Debug.WriteLine("failed"); Session["CardCharged"] = null; //have to allow them to charge again since this failed return View(myModel); } Session["CardCharged"] = true; return RedirectToAction("Index", "OrderComplete"); I should mention that my code ALWAYS fails the credit card check for testing purposes. I'm trying to test the situation where processing is STILL occurring and redirect the user elsewhere. I have set a dummy session variable elsewhere to assure that the session id "sticks". So I know the session id is the same for each request. Thanks

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