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  • WCF: Exposed Object Model - stuck in a loop

    - by Mark
    Hi I'm working on a pretty big WSSF project. I have a normal object model in the business layer. Eg a customer has an orders collection property, when this is accessed then it loads from the data layer (lazy loading). An order has a productCollection property etc etc.. Now the bit I'm finding tricky is exposing this via WCF. I want to export a collection of orders. The client app will also need information about the customers. Using the WSSF data contract designer I have set it up so that customers have a property called "order collection". This is fine if you have a customer object and would like to look at the orders but if you have an order object there is no customer property so it doesn't work going up the hierarchy. I've tried adding a customer property to the orders object but then the code gets stuck in a loop when it loads the data contracts up. This is because it doesn't load on demand like in the business layer. I need to load all properties up before the objects can be sent out via WCF. It ends up loading an order, then the customer for that order, then the orders for that customer, then the customer for that order etc etc... I'm sure I've got all this wrong. Help!!

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  • Copy constructor called even when returning by reference?

    - by Johnyy
    Hi, I am testing the return of local objects by reference. My original test went well but something else happens unexpected. #include <iostream> using namespace std; class MyInt { public: MyInt(int i){ value = new int(i); } ~MyInt(){ delete value; } int getValue(){ return *value; } MyInt(const MyInt &b){ cout<<"Copy"<<endl; } private: int* value; }; MyInt& returnref(){ MyInt a(10); cout<<"Returning from returnref()"<<endl; return a; } int main(){ MyInt a = returnref(); cout<<a.getValue()<<endl; return 0; } My console prints "Returning from ..." then "Copy" then a random value. My understanding of pass by reference is that it does not need to make any copy. Why is it not doing what I expected?

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  • Retrieving models from form with ModelMultipleChoiceField

    - by colinjameswebb
    I am having difficulties with forms, specifically ModelMultipleChoiceField. I've pieced together this code from various examples, but it sadly doesn't work. I would like to be able to: Search for some Works on work_search.html Display the results of the search, with checkboxes next to each result Select the Works I want, via the checkboxes After pressing Add, display which works were selected. I believe everything is okay except the last part. The page simply displays "works" :( Here is the code - sorry about the length. Models.py class Work(models.Model): title = models.CharField(max_length=200) artist = models.CharField(max_length=200) writers = models.CharField(max_length=200) def __unicode__(self): return self.title + ' - ' + self.artist forms.py class WorkSelectForm(forms.Form): def __init__(self, queryset, *args, **kwargs): super(WorkSelectForm, self).__init__(*args, **kwargs) self.fields['works'] = forms.ModelMultipleChoiceField(queryset=queryset, widget=forms.CheckboxSelectMultiple()) views.py def work_search(request): query = request.GET.get('q', '') if query: qset = ( Q(title__icontains=query) | Q(artist__icontains=query) | Q(writers__icontains=query) ) results = Work.objects.filter(qset).distinct() form = WorkSelectForm(results) return render_to_response("work_search.html", {"form": form, "query": query }) else: results = [] return render_to_response("work_search.html", {"query": query }) def add_works(request): #if request.method == POST: form = WorkSelectForm(request.POST) #if form.isvalid(): items = form.fields['works'].queryset return render_to_response("add_works.html", {"items":items}) work_search.html {% extends "base.html" %} {% block content %} <h1>Search</h1> <form action="." method="GET"> <label for="q">Search: </label> <input type="text" name="q" value="{{ query|escape }}"> <input type="submit" value="Search"> </form> {% if query %} <h2>Results for "{{ query|escape }}":</h2> <form action="add_works" method="post"> <ul> {% if form %} {{ form.as_ul }} {% endif %} </ul> <input type="submit" value="Add"> </form> {% endif %} {% endblock %} add_works.html {% extends "base.html" %} {% block content %} {% if items %} {% for item in items %} {{ item }} {% endfor %} {% else %} <p>Nothing selected</p> {% endif %} {% endblock %}

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  • trying to append a list, but something breaks

    - by romunov
    I'm trying to create an empty list which will have as many elements as there are num.of.walkers. I then try to append, to each created element, a new sub-list (length of new sub-list corresponds to a value in a. When I fiddle around in R everything goes smooth: list.of.dist[[1]] <- vector("list", a[1]) list.of.dist[[2]] <- vector("list", a[2]) list.of.dist[[3]] <- vector("list", a[3]) list.of.dist[[4]] <- vector("list", a[4]) I then try to write a function. Here is my feeble attempt that results in an error. Can someone chip in what am I doing wrong? countNumberOfWalks <- function(walk.df) { list.of.walkers <- sort(unique(walk.df$label)) num.of.walkers <- length(unique(walk.df$label)) #Pre-allocate objects for further manipulation list.of.dist <- vector("list", num.of.walkers) a <- c() # Count the number of walks per walker. for (i in list.of.walkers) { a[i] <- nrow(walk.df[walk.df$label == i,]) } a <- as.vector(a) # Add a sublist (length = number of walks) for each walker. for (i in i:num.of.walkers) { list.of.dist[[i]] <- vector("list", a[i]) } return(list.of.dist) } > num.of.walks.per.walker <- countNumberOfWalks(walk.df) Error in vector("list", a[i]) : vector size cannot be NA

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  • C++: Reference and Pointer question (example regarding OpenGL)

    - by Jay
    I would like to load textures, and then have them be used by multiple objects. Would this work? class Sprite { GLuint* mTextures; // do I need this to also be a reference? Sprite( GLuint* textures ) // do I need this to also be a reference? { mTextures = textures; } void Draw( textureNumber ) { glBindTexture( GL_TEXTURE_2D, mTextures[ textureNumber ] ); // drawing code } }; // normally these variables would be inputed, but I did this for simplicity. const int NUMBER_OF_TEXTURES = 40; const int WHICH_TEXTURE = 10; void main() { std::vector<GLuint> the_textures; the_textures.resize( NUMBER_OF_TEXTURES ); glGenTextures( NUMBER_OF_TEXTURES, &the_textures[0] ); // texture loading code Sprite the_sprite( &the_textures[0] ); the_sprite.Draw( WHICH_TEXTURE ); } And is there a different way I should do this, even if it would work? Thanks.

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  • OpenCV. cvFnName() works, but cv::FunName() doesn't work

    - by Innuendo
    I'm using OpenCV to write a plugin for a simulator. I've made an OpenCV project (single - not a plugin) and it works fine. When I added OpenCV libs to the plugin project, I added all libs required. Visual Studio 2010 doesn't highlight any code line with red. All looks fine and compiles fine. But in execution, the program halts with a Runtime Error on any cv::function. For example: cv::imread, or cv::imwrite. But if I replace them with cvLoadImage() and cvSaveImage(), it works fine. Why does this happen? I don't want to rewrite the whole script in old-api-style (cvFnName). It means I should change all Mat objects to IplImages, and so on. UPDATE: // preparing template ifstream ifile(tmplfilename); if ( !FILE_LOADED && ifile ) { // loading template file Mat tmpl = cv::imread(tmplfilename, 1); // << here occurs error FILE_LOADED = true; } Mat src; Bmp2Mat(hDC, hBitmap, src); TargetDetector detector(src, tmpl); detector.detectTarget(); If I change to: if ( !FILE_LOADED && ifile ) { IplImage* tmpl = 0; tmpl = cvLoadImage(tmplfilename, 1); // no error occurs } And then no error occurs. Early it displayed some Runtime Error. Now, I wanted to copy exact message and it just crashes the application (simulator, what I am pluginning). It displays window error - to kill process or no. (I can't show exact message, because I'm using russian windows now)

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  • Hibernate: fetching multiple bags efficiently

    - by Jens Jansson
    Hi! I'm developing a multilingual application. For this reason many objects have in their name and description fields collections of something I call LocalizedStrings instead of plain strings. Every LocalizedString is basically a pair of a locale and a string localized to that locale. Let's take an example an entity, let's say a book -object. public class Book{ @OneToMany private List<LocalizedString> names; @OneToMany private List<LocalizedString> description; //and so on... } When a user asks for a list of books, it does a query to get all the books, fetches the name and description of every book in the locale the user has selected to run the app in, and displays it back to the user. This works but it is a major performance issue. For the moment hibernate makes one query to fetch all the books, and after that it goes through every single object and asks hibernate for the localized strings for that specific object, resulting in a "n+1 select problem". Fetching a list of 50 entities produces about 6000 rows of sql commands in my server log. I tried making the collections eager but that lead me to the "cannot simultaneously fetch multiple bags"-issue. Then I tried setting the fetch strategy on the collections to subselect, hoping that it would do one query for all books, and after that do one query that fetches all LocalizedStrings for all the books. Subselects didn't work in this case how i would have hoped and it basically just did exactly the same as my first case. I'm starting to run out of ideas on how to optimize this. So in short, what fetching strategy alternatives are there when you are fetching a collection and every element in that collection has one or multiple collections in itself, which has to be fetch simultaneously.

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  • Are there equivalents to Ruby's method_missing in other languages?

    - by Justin Ethier
    In Ruby, objects have a handy method called method_missing which allows one to handle method calls for methods that have not even been (explicitly) defined: Invoked by Ruby when obj is sent a message it cannot handle. symbol is the symbol for the method called, and args are any arguments that were passed to it. By default, the interpreter raises an error when this method is called. However, it is possible to override the method to provide more dynamic behavior. The example below creates a class Roman, which responds to methods with names consisting of roman numerals, returning the corresponding integer values. class Roman def romanToInt(str) # ... end def method_missing(methId) str = methId.id2name romanToInt(str) end end r = Roman.new r.iv #=> 4 r.xxiii #=> 23 r.mm #=> 2000 For example, Ruby on Rails uses this to allow calls to methods such as find_by_my_column_name. My question is, what other languages support an equivalent to method_missing, and how do you implement the equivalent in your code?

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  • On the search for my next great .Net Read

    - by user127954
    Just got done with "The art of unit testing". It was a great read and i think everyone should go buy a copy. With that said i think the next book I'm like to read would be a architecture / Design type book that would focus heavily on building your objects / software in such a way that it would be: Low Coupling High Cohesion Easily Maintainable / Extended Easy to test Easy to Navigate / Debug The above characteristcs are the most important ones but also maybe it would also include (but not necessary) designing for: Performance - Don't want to design a system at at the end find out its dog slow :) Scalability - Again don't want to design something at the end find out it won't scale. I'd also prefer (but not necessary again): Something newer - Architectural principles seem to gradually evolve / improve over time and id like something with current thinking. .Net as illustrating language - like i said above its not mandatory but since its what i use every day id prefer it to be in .net. Doesn't really matter if its in vb.net or c# Some of the topics that would be talked about its how to minimize dependencies and using interfaces throughout your solution rather than concrete classes. Maybe it would constract /compare some of the newest design principles like DDD, Repository Pattern, Ect... I already have "Clean Code" (don't know if its this type of book or not) and "Working effectively with legacy code" on my radar but id like to read a book based upon the topic i talked about above first. Is there such a book?

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  • Some questions about the .NET Entity Framework and Stored Procedures

    - by Bara
    Hey everyone, I had a couple of questions relating to the .NET Entity Framework and using stored procedures. Here goes: I know that we can right click a stored procedure and choose Function Import to be able to use with code. Is there a way to do this for many stored procedures at once? When doing a Function Import, I can create a new Complex type or use an existing Complex type. Well, how can I access Complex types/objects that are outside of the edmx file? That is, if I have a class in my project, is it possible to access it while doing a Function Import? When calling the stored procedure from code, it returns an IEnumerable of the Complex type I set it as. However, sometimes these complex types do not have all of the properties that I need, so I create a new class in my project that inherits from the complex type used in the stored procedure. Problem is, I can't seem to cast the complex type returned from the stored procedure to the new class I created. Any reason why I can't do this? What I ended up doing is looping through the IEnumerable and adding each item to a new list of the class that I created. But this feels and looks messy. Bara

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  • Zend_Auth and database SaveHandler

    - by takeshin
    I have created Zend_Auth adapter implementing Zend_Auth_Adapter_Interface (similar to Pádraic's adapter) and created simple ACL plugin. Everything works fine with default session handler. So far, so good. As a next step I have created custom Session SaveHandler to persist session data in the database. My implementation is very similar to this one from parables-demo. Seems that everything is working fine. Session data are properly saved to the database, session objects are serialized, but authentication does not work when I enable this custom SaveHandler. I have debugged the authentication and all works fine up till the next request, when the authentication data are lost. I suspected, that is has something to do with the fact, that I use $adapter->write($object) instead $adapter->write($string), but the same happens with strings. I'm bootstrapping Zend_Application_Resource_Session in the first Bootstrap method, as early as possible. Does Zend_Auth need any extra configuration to persist data in the database? Why the authentity is being lost?

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  • Cleaning up when exiting an OpenGL app

    - by Daniel
    This might be a dumb question but I've spent some time asking Google and haven't been able to find anything. I have an an OSX OpenGL app I'm trying to modify. When I create the app a whole bunch of initialisation functions are called -- including methods where I can specify my own mouse and keyboard handlers etc. For example: glutInit(&argc, argv); glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA); glutInitWindowPosition(100, 100); glutInitWindowSize(700, 700); glutCreateWindow("Map Abstraction"); glutReshapeFunc(resizeWindow); glutDisplayFunc(renderScene); glutIdleFunc(renderScene); glutMouseFunc(mousePressedButton); glutMotionFunc(mouseMovedButton); glutKeyboardFunc(keyPressed); At some point I pass control to glutMainLoop and my application runs. In the process of running I create a whole bunch of objects. I'd like to clean these up. Is there any way I can tell GLUT to call a cleanup method before it quits?

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  • Python list should be empty on class instance initialisation, but it's not. Why?

    - by canavanin
    Hi everyone! I would like to create instances of a class containing a list that's empty by default; instead of later setting this list to the final full list I would like to successively add items to it. Here's a piece of sample code illustrating this: #!/usr/bin/python class test: def __init__(self, lst=[], intg=0): self.lista = lst self.integer = intg name_dict = {} counter = 0 for name in ('Anne', 'Leo', 'Suzy'): counter += 1 name_dict[name] = test() name_dict[name].integer += 1 name_dict[name].lista.append(counter) print name, name_dict[name].integer, name_dict[name].lista When I ran the above program I expected to get Anne 1 [1] Leo 1 [2] Suzy 1 [3] as I assumed lista to always be initialised to an empty list. What I got instead was this: Anne 1 [1] Leo 1 [1, 2] Suzy 1 [1, 2, 3] If I replace self.lista = lst by self.lista = [] it works fine, just like when I add the line name_dict[name].lista = [] to the for loop. Why is it that the contents of the previous objects' lists are retained, yet their values of integer aren't? I am rather new to Python, so it would be great if someone could point out to me where my thoughts/assumptions have gone astray. Thanks a lot in advance for your replies.

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  • rails xml to active record object

    - by Brian D.
    I've been googling for a while to try and convert and incoming XML request into an active record object. I've tried using the ActiveRecordObject.new.from_xml method but it doesn't seem to handle relationships. For example, say I have the following xml: <blog> <title></title> <blog-pages> <blog-page> <page-number></page-number> <content></content> </blog-page> </blog-pages> </blog> And I have the following model objects: class Blog < ActiveRecord::Base has_many :blog_pages end class BlogPage < ActiveRecord::Base belongs_to :blog end Is there a way to convert the xml into a blog object WITH relationships? Or do I need to manually parse the XML? Thanks in advance.

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  • Interface Builder vs Cocos 2D - how choice the best for your app.

    - by baDa
    Hello everyone! I was a flash developer for 3 years, and in the last 5 months, i begin the iphone development, i do 2 applications with interface builder for clients, and now i really want to do a little game, is quite simple, one match 3! I made the engine in interface builder, and seens good to me! But after i read some posts, i really want to try it in the cocos2D! So, in 2 days i rewrite all my first engine for cocos2D, very annoying upsidedown coordinates but ok, i really do! But the performance side by side with interface builder version is really scare! Many Many slow downs at the cocos2d side! And the animation seens bugged to me! I really scare! I really don't know what is the best choice for a simple game. And i want some opinions: Using cocos2d when need some physics? When we have many objects at screen? What is the performance boost i have with cocos2D? I have how to share this 2 applications with you guys?! Without your UID?!

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  • Qt/C++ - confused about caller/callee, object ownership

    - by Isabel
    I am creating a GUI to manipulate a robot arm. The location of the arm can be described by 6 floats (describing the positions of the various arm joints. The interface consists of a QGraphicsView with a diagram of the arm (which can be clicked to change the arm position - adjusting the 6 floats). The interface also has 6 lineEdit boxes, to also adjust those values separately. When the graphics view is clicked, and when the line edit boxes are changed, I'd like the line edit boxes / graphics view to stay in synchronisation. This brings me to confusion about how to store the 6 floats, and trigger events when they're updated. My current idea is this: The robot arm's location should be represented by a class, RobotArmLocation. Objects of this class then have methods such as obj.ShoulderRotation() and obj.SetShoulderRotation(). The MainWindow has a single instance of RobotArmLocation. Next is the bit I'm more confused about, how to join everything up. I am thinking: The MainWindow has a ArmLocationChanged slot. This is signalled whenever the location object is changed. The diagram class will have a SetRobotArmLocation(RobotArmLocation &loc). When the diagram is changed, it's free to change the location object, and fire a signal to the ArmLocationChanged slot. Likewise, changing any of the text boxes will fire a signal to that ArmLocationChanged slot. The slot then has code to synchronise all the elements. This kind of seems like a mess to me, does anyone have any other suggestions? I've also thought of the following, does it have any merrit? The RobotArmLocation class has a ValueChanged slot, the diagram and textboxes can use that directly, and bypass the MainWindow directly (seems cleaner?) thanks for any wisdom!

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  • Binding value for NSTableView, but tooltip gets set as well

    - by Mark
    I've set up an NSTableView in Interface Builder to be populated from an NSArray. Each value of the array represents one row in the table. The value is bound correctly, but as a side effect, the table cell's tooltip is set to the string representation of the bound object. In my case, the NSArray contains NSDictiorany objects and the tooltip looks like it could be the [... description] output of that dictionary. Very ugly... I don't want the tooltip to be set at all. I have other tables that have plain NSString values bound to them and they don't have a tooltip set automatically. Is there some Interface Builder magic going on? I tried to start with a blank project - same problem. I should add that the table cell is a custom implementation of NSTextFieldCell that uses an NSButtonCell instance to draw an image and a label into the table. The values are retrieved from the dictionary bound as value. Why is the tooltip set when I only bind the "value" attribute? Thanks in advance!

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  • Bad idea to have the same object, have a different side effect after method call.

    - by Nathan W
    Hi all, I'm having a bit of a gesign issue(again). Say I have this Buttonpad object: now this object is a wrapper object over one in a com object. At the moment it has a method on it called CreateInto(IComObject). Now to make a new button pad in the Com Object. You do: ButtonPad pad = new ButtonPad(); pad.Title = "Hello"; // Set some more properties. pad.CreateInto(Cominstance); The createinfo method will excute the right commands to buid the button pad in the com object. After it has been created it any calls against it are foward to the underlying object for change so: pad.Title = "New title"; will call the com object to set the title and also set the internal title variable. Basically any calls before the CreateInfo method only affect the .NET object anything after has the side effect of calling the com object also. I'm not very good at sequence diagrams but here is my attempt to explain whats going on: This doesn't feel good to me, it feels like I'm lying to the user about what the button pad does. I was going to have a object called WrappedButtonPad, which is returned from CreateInto and the user could make calls against that to make changes to the Com Object, but I feel having two objects that almost do the same thing but only differ by names might be even worse. Are these valid designs, or am I right to be worried? How else would you handle a object the can create and query a com object?

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  • C++: Efficiently adding integers to strings

    - by Shinka
    I know how to add integers to strings, but I'm not sure I'm doing it in an efficient matters. I have a class where I often have to return a string plus an integer (a different integer each time), in Java I would do something like public class MyClass { final static String S = "MYSTRING"; private int id = 0; public String getString() { return S + (id++); } } But in C++ I have to do; class MyClass { private: std::string S; // For some reason I can't do const std::string S = "MYSTRING"; int id; public: MyClass() { S = "MYSTRING"; id = 0; } std::string getString() { std::ostringstream oss; oss << S << id++; return oss.str(); } } An additional constraint: I don't want (in fact, in can't) use Boost or any other librairies, I'll have to work with the standard library. So the thing is; the code works, but in C++ I have to create a bunch of ostringstream objects, so it seems inefficient. To be fair, perhaps Java do the same and I just don't notice it, I say it's inefficient mostly because I know very little about strings. Is there a more efficient way to do this ?

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  • Passing a paramter/object to a ruby unit/test before running it using TestRunner

    - by Nahir Khan
    I'm building a tool that automates a process then runs some tests on it's own results then goes to do some other stuff. In trying to clean up my code I have created a separate file that just has the test cases class. Now before I can run these tests, I have to pass the class a couple of parameters/objects before they can be run. Now the problem is that I can't seem to find a way to pass a parameter/object to the test class. Right now I am thinking to generate a Yaml file and read it in the test class but it feels "wrong" to use a temporary file for this. If anyone has a nicer solution that would be great! *********Edit******* Example Code of what I am doing right now: #!/usr/bin/ruby require 'test/unit/ui/console/testrunner' require 'yaml' require 'TS_SampleTestSuite' automatingSomething() importantInfo = getImportantInfo() File.open('filename.yml', 'w') do |f| f.puts importantInfo.to_yaml end Test::Unit::UI::Console::TestRunner.run(TS_SampleTestSuite) Now in the example above TS_SampleTestSuite needs importantInfo, so the first "test case" is a method that just reads in the information from the Yaml file filname.yml. I hope that clears up some confusion.

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  • GUID or int entity key with SQL Compact/EF4?

    - by David Veeneman
    This is a follow-up to an earlier question I posted on EF4 entity keys with SQL Compact. SQL Compact doesn't allow server-generated identity keys, so I am left with creating my own keys as objects are added to the ObjectContext. My first choice would be an integer key, and the previous answer linked to a blog post that shows an extension method that uses the Max operator with a selector expression to find the next available key: public static TResult NextId<TSource, TResult>(this ObjectSet<TSource> table, Expression<Func<TSource, TResult>> selector) where TSource : class { TResult lastId = table.Any() ? table.Max(selector) : default(TResult); if (lastId is int) { lastId = (TResult)(object)(((int)(object)lastId) + 1); } return lastId; } Here's my take on the extension method: It will work fine if the ObjectContext that I am working with has an unfiltered entity set. In that case, the ObjectContext will contain all rows from the data table, and I will get an accurate result. But if the entity set is the result of a query filter, the method will return the last entity key in the filtered entity set, which will not necessarily be the last key in the data table. So I think the extension method won't really work. At this point, the obvious solution seems to be to simply use a GUID as the entity key. That way, I only need to call Guid.NewGuid() method to set the ID property before I add a new entity to my ObjectContext. Here is my question: Is there a simple way of getting the last primary key in the data store from EF4 (without having to create a second ObjectContext for that purpose)? Any other reason not to take the easy way out and simply use a GUID? Thanks for your help.

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  • using Python reduce over a list of pairs

    - by user248237
    I'm trying to pair together a bunch of elements in a list to create a final object, in a way that's analogous to making a sum of objects. I'm trying to use a simple variation on reduce where you consider a list of pairs rather than a flat list to do this. I want to do something along the lines of: nums = [1, 2, 3] reduce(lambda x, y: x + y, nums) except I'd like to add additional information to the sum that is specific to each element in the list of numbers nums. For example for each pair (a,b) in the list, run the sum as (a+b): nums = [(1, 0), (2, 5), (3, 10)] reduce(lambda x, y: (x[0]+x[1]) + (y[0]+y[1]), nums) This does not work: >>> reduce(lambda x, y: (x[0]+x[1]) + (y[0]+y[1]), nums) Traceback (most recent call last): File "<stdin>", line 1, in <module> File "<stdin>", line 1, in <lambda> TypeError: 'int' object is unsubscriptable Why does it not work? I know I can encode nums as a flat list - that is not the point - I just want to be able to create a reduce operation that can iterate over a list of pairs, or over two lists of the same length simultaneously and pool information from both lists. thanks.

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  • What's the best way of accessing a DRb object (e.g. Ruby Queue) from Scala (and Java)?

    - by Tom Morris
    I have built a variety of little scripts using Ruby's very simple Queue class, and share the Queue between Ruby and JRuby processes using DRb. It would be nice to be able to access these from Scala (and maybe Java) using JRuby. I've put together something Scala and the JSR-223 interface to access jruby-complete.jar. import javax.script._ class DRbQueue(host: String, port: Int) { private var engine = DRbQueue.factory.getEngineByName("jruby") private var invoker = engine.asInstanceOf[Invocable] engine.eval("require \"drb\" ") private var queue = engine.eval("DRbObject.new(nil, \"druby://" + host + ":" + port.toString + "\")") def isEmpty(): Boolean = invoker.invokeMethod(this.queue, "empty?").asInstanceOf[Boolean] def size(): Long = invoker.invokeMethod(this.queue, "length").asInstanceOf[Long] def threadsWaiting: Long = invoker.invokeMethod(this.queue, "num_waiting").asInstanceOf[Long] def offer(obj: Any) = invoker.invokeMethod(this.queue, "push", obj.asInstanceOf[java.lang.Object]) def poll(): Any = invoker.invokeMethod(this.queue, "pop") def clear(): Unit = { invoker.invokeMethod(this.queue, "clear") } } object DRbQueue { var factory = new ScriptEngineManager() } (It conforms roughly to java.util.Queue interface, but I haven't declared the interface because it doesn't implement the element and peek methods because the Ruby class doesn't offer them.) The problem with this is the type conversion. JRuby is fine with Scala's Strings - because they are Java strings. But if I give it a Scala Int or Long, or one of the other Scala types (List, Set, RichString, Array, Symbol) or some other custom type. This seems unnecessarily hacky: surely there has got to be a better way of doing RMI/DRb interop without having to use JSR-223 API. I could either make it so that the offer method serializes the object to, say, a JSON string and takes a structural type of only objects that have a toJson method. I could then write a Ruby wrapper class (or just monkeypatch Queue) to would parse the JSON. Is there any point in carrying on with trying to access DRb from Java/Scala? Might it just be easier to install a real message queue? (If so, any suggestions for a lightweight JVM-based MQ?)

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  • Is it possible, in a django template, to check if an object is contained in a list

    - by AlexH
    I'm very new to django, about a week into it. I'm making a site where users enter stuff, then other users can vote on whether they like the stuff or not. I know it's not so novel, but it's a good project to learn a bunch of tools. I have a many-to-many table for storing who likes or dislikes what. Before I render the page, I pull out all the likes and dislikes for the current user, along with the stuff I'm going to show on the page. When I render the page, I go through the list of stuff I'm going to show and print them out one at a time. I want to show the user which stuff they liked, and which they didn't. So in my django template, I have an object called entry. I also have two lists of objects called likes and dislikes. Is there any way to determine if entry is a member of either list, inside my django template. I think what I'm looking for is a filter where I can say something like {% if entry|in:likes %} or {% if likes|contains:entry %} I know I could add a method to my model and check for each entry individually, but that seems like it would be database intensive. Is there a better way to think about this problem?

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  • Extend DOMElement object

    - by Comma
    How could I exdend objects provided with Document Object Model? Seems that there is no way according to this [issue][2]. class Application_Model_XmlSchema extends DOMElement { const ELEMENT_NAME = 'schema'; /** * @var DOMElement */ private $_schema; /** * @param DOMDocument $document * @return void */ public function __construct(DOMDocument $document) { $this->setSchema($document->getElementsByTagName(self::ELEMENT_NAME)->item(0)); } /** * @param DOMElement $schema * @return void */ public function setSchema(DOMElement $schema){ $this->_schema = $schema; } /** * @return DOMElement */ public function getSchema(){ return $this->_schema; } /** * @param string $name * @param array $arguments * @return mixed */ public function __call($name, $arguments) { if (method_exists($this->_schema, $name)) { return call_user_func_array( array($this->_schema, $name), $arguments ); } } } $version = $this->getRequest()->getParam('version', null); $encoding = $this->getRequest()->getParam('encoding', null); $source = 'http://www.w3.org/2001/XMLSchema.xsd'; $document = new DOMDocument($version, $encoding); $document->load($source); $xmlSchema = new Application_Model_XmlSchema($document); $xmlSchema->getAttribute('version'); I got an error: Warning: DOMElement::getAttribute(): Couldn't fetch Application_Model_XmlSchema in C:\Nevermind.php on line newvermind

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