Search Results

Search found 5136 results on 206 pages for 'hit'.

Page 57/206 | < Previous Page | 53 54 55 56 57 58 59 60 61 62 63 64  | Next Page >

  • Testing To Prevent Cascading Bugs

    - by jfrankcarr
    Yesterday, Twitter was hit with a "Cascading Bug" as described in this blog post: A “cascading bug” is a bug with an effect that isn’t confined to a particular software element, but rather its effect “cascades” into other elements as well. I've seen this kind of bug, on a smaller scale of course, on some projects I've worked on. They can be difficult to identify in dev/test environments, even within a test driven development environment. My questions are... What are some strategies you use, beyond the basic TDD and standard regression testing, to identify and prevent the potential trouble points that might only occur in the production environment? Does the presence of such problems indicate a breakdown in the software development process or simply a by-product of complex software systems?

    Read the article

  • How can I simulate a rigid body bounced from a wall in 3D world?

    - by HyperGroups
    How can I simulate a rigid sword bounced from a wall and hit the ground (like in physical world)? I want to use this for a simple animation. I can detect the figure and the size of the sword (maybe needed in doing bounce). Rotation can be controlled by quaternions/matrix/euler angles. It should turn the head and do rotations and fly to the ground. How can I simulate this physical process? Maybe what I need is an equation and some parameters? I need these data, and would combine them into my movie file, I use Mathematica to do the thing that generate the movie file(If I have the data, I can also export it into a 3DSMax script for example).

    Read the article

  • Box 2D Collision Question

    - by Farooq Arshed
    I am very new to Box 2D Physics world. I wanted to know how to collide 2 bodies when one is Dynamic and other is Kinematic. The whole Scenario is explained below: I have 3 balls in total. I want to balls to remain in their places and the third ball to be able to move. When the third ball hits the other two balls then they should move according to the speed and direction from which they were hit. My gravity of the world is 0 because I only want z-axis gravity. I would also like some one to point me towards some good tutorials regarding Box 2D basics which is language independent. I hope I have explained my scenario well. Thanks for the help in advance.

    Read the article

  • Did You Know Facebook Has Built-In Shortcut Keys?

    - by The Geek
    I was spending some time browsing around Facebook today (translation: wasting time), when I noticed that they have some shortcut keys for navigating around the site using the keyboard, so I put together a list for everybody. Note: for each of these shortcut keys, if you’re using Firefox, you’ll need to use Shift+Alt instead of just Alt, and for Internet Explorer you’ll need to hit the Enter key after the shortcut to trigger it. If you’re using a Mac, you’ll need to use Ctrl+Opt instead of Alt Latest Features How-To Geek ETC How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 The 50 Best How-To Geek Windows Articles of 2010 The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC 2011 International Space Station Calendar Available for Download (Free) Ultimate Elimination – Lego Black Ops [Video] BotSync Enables Secure FTP File Synchronization on Android Devices Enjoy Beautiful City Views with the Cityscape Theme for Windows 7 Luigi Installs Any OS on Google’s Cr-48 Notebook DIY iPad Stylus Offers Pen-Based Interaction on the Cheap

    Read the article

  • Need some help implementing VBO's with Frustum Culling

    - by Isracg
    i'm currently developing my first 3D game for a school project, the game world is completely inspired by minecraft (world completely made out of cubes). I'm currently seeking to improve the performance trying to implement vertex buffer objects but i'm stuck, i already have this methods implemented: Frustum culling, only drawing exposed faces and distance culling but i have the following doubts: I currently have about 2^24 cubes in my world, divided in 1024 chunks of 16*16*64 cubes, right now i'm doing immediate mode rendering, which works well with frustum culling, if i implement one VBO per chunk, do i have to update that VBO each time i move the camera (to update the frustum)? is there a performance hit with this? Can i dynamically change the size of each VBO? of do i have to make each one the biggest possible size (the chunk completely filled with objects)?. Would i have to keep each visited chunk in memory or could i efficiently remove that VBO and recreated it when needed?.

    Read the article

  • How to repeat a POST request using Chrome's developer tools?

    - by Luke The Obscure
    Not sure if this is the right stack exchange to ask this, but here goes... I'm trying to wean myself off of Firebug, which has served me very well for a lot of years. One feature that seems to be missing in Chrome's dev tools is the ability to repeat an AJAX POST. In firebug I can right click on the request in the console and hit "Open in new tab" and the request is repeated exactly as it was originally sent. In Chrome, the same action just does a normal GET on the link, without any of the post data. Is there any way to repeat an AJAX POST in Chrome's dev tools?

    Read the article

  • Button click event in the Ogre3d for ios

    - by user1184398
    Is it possible to access the button click event by using the cursor? These are the steps I followed for the button click event using the SDK trays m_pTrayMgr = new OgreBites::SdkTrayManager("TrayMgr", m_pRenderWnd, m_pMouse, this); I create the buttons m_LeftBtn = tray->createButton(OgreBites:: TL_LEFT, "sdk_button_down", "Left"); m_RightBtn = tray->createButton(OgreBites::TL_RIGHT, "sdk_button_up", "Right"); And I am calling this function void OgreFramework::buttonHit(OgreBites::Button* button) { if(button->getName().compare("sdk_button_down") == 0 ) { printf("XXX"); } } But the button hit function is not getting called... Could somebody provide some sample code? I'm not using any cursor for the click.

    Read the article

  • wkhtmltopdf displaying text as blocks

    - by making3
    We're using wkhtmltopdf in a web project (nodejs/compoundjs). We've gotten it working how we wanted on our machines (using the --use-xserver switch). However, when I try to run this on our Ubuntu server 12.04 (without the ubuntu-desktop package), the PDF cannot use the switch. When we disable the switch, the PDF displays any characters as blocks (image below). How do I resolve this without installing ubuntu-desktop and running x server? I've found liberation fonts, which installing ttf-liberation and fonts-liberation did not help. And urw-fonts, but I have yet to find an Ubuntu equivalent. EDIT: It just hit me, this doesn't matter if I'm on the server or not. On my development machine (Ubuntu 13.04 desktop), I can run the following, which produces the same blocks: wkhtmltopdf http://google.com google1.pdf While this prints out the pdf properly: wkhtmltopdf --use-xserver http://google.com google2.pdf My version of wkhtmltopdf is 0.12.0.

    Read the article

  • Character with several colliders and rigidbodies

    - by Lautaro
    I am doing a PvP fighting game. This is the GameObject hierarchy of the player character. Player contains: Legs Sword Torso Head I want to be able to Register impacts of the sword on a specific body part Use AddForce on the whole player entity when a body part is struck Change the animation of the player that owns the sword that hit Questions Is it correct that the only rigidbody should be on the root Player GameObject ? Is it correct that The body parts should have colliders and be triggers ? Is it correct that The swords should have colliders but not be trigger ?

    Read the article

  • Options for Application Registry

    - by Matt Felzani
    I work for a small software company (about 200 people building 8-10 applications) and I was hoping to get some advice on products that might be out there to manage the information of which clients are using which versions of our products? The most fundamental relationship would be that a "product" has "versions" and a given "version" is used by a "client." Uses would be: Determine which clients use which products Determine which clients are on which versions of a product Determine which clients are exposed to which vulnerabilities because of the version they use Determine which clients cannot move to a new version because of a vulnerability in the new version that they may hit Determine which clients should be approached for an upgrade Any thoughts or product reviews would be greatly appreciated! Thanks in advance.

    Read the article

  • How will the launcher/button work on a touch panel?

    - by burli
    I'm not sure if Unity has a design problem. If the Launcher is hidden you can bring it to front by moving the mouse over the home button or hit the Super Key. So far, so good. But what is on Tablet Devices with touch panel? Intuitively I would "click" in the corner to show the launcher, but a click will open the Dash. How should that work on a touch device? Do I have to "drag" my finger into the corner? Will touch devices have a "menu button"? Will there be a gesture to show the launcher?

    Read the article

  • Cutting the Cable: The State of Internet-based TV [Infographic]

    - by Jason Fitzpatrick
    If you’ve been turning your cable box on less and watching more shows online, you’re certainly not alone. Check out this infographic look at the state of TV distribution in the digital age to see how everyone is getting their TV fix. People are watching more media online, less from traditional distribution channels, and in a more mobile and selective way than ever before. Hit up the link below to check out the full infographic with a shake down of how media consumption has shifted and who is jockeying for a slice of the consumers’ attention. Cutting the Cable: The State of Internet-based TV [Daily Infographic] How to Enable Google Chrome’s Secret Gold IconHow to Create an Easy Pixel Art Avatar in Photoshop or GIMPInternet Explorer 9 Released: Here’s What You Need To Know

    Read the article

  • Google Analytics: Why does "/" appear in goal funnel visualization?

    - by Lauren
    This is the goal funnel for checkout. Does anyone have any idea where the "/" is coming from? The cart page is at site: game on glove dot com (I don't want this stackoverflow page being indexed in google particularly well). Go to the site, click on the order button, make your selection, and click the button to enter the cart (it resolves to /Cart and /Shop-Cart). I believe I used the regular expression matching to match "cart". So why the "/" (I don't know what is causing the home page to reload when users are on the Cart page within a Colorbox lightbox where the only way back to home or "/" is to hit the exit button in the top right of the lightbox)? Here's my one guess for the former question but it doesn't seem likely: See the "check out with paypal" button? If you hovered over it, it does default to the home page which is what might be the "/"... but it really redirects the user to the paypal.com page so it shouldn't also load the home page.

    Read the article

  • Launcher disappears when Focuswriter is minimized

    - by Andreas
    This bug has to do with the integration of the full-screen writing app Focuswriter within Unity. It appeared before I upgraded from Ubuntu 12.04 to 12.10 - probably caused by a an automatically upgraded change that persist in 12.10: When I minimize Focuswriter after it has been in full-screen mode the launcher is invisible - instead of seeing it I just see a rectangle the color of my desktop background where it should have been. The launcher becomes visible if I click the area once but then I'm likely to hit an icon and unwillingly open a program. I've reported the bug to the developer of the program here: https://github.com/gottcode/focuswriter/issues/101 He has labeled the bug "upstream" saying that the bug is can only be fixed in Unity. My questions are: 1) does anyone (perhaps experiencing problems with other full-screen programs) have a solution or workaround so the launcher won't disappear? 2) where can I file a bug report for this problem?

    Read the article

  • Team Fortress 2 Is Now Free [Gaming]

    - by Jason Fitzpatrick
    Wildly popular computer game Team Fortress 2 is now free Previously $10, Valve dropped the price for Team Fortress 2 to $0. The new model is a “freemium” one wherein the majority of the game is free but you can purchase small upgrades in-game (like expanding your backpack from 50 slots to 300 slots to hold more gear or purchasing items instead of searching them out in the game). Check out the trailer and then hit up the link below to grab a copy. Team Fortress 2 [via Mashable] What is a Histogram, and How Can I Use it to Improve My Photos?How To Easily Access Your Home Network From Anywhere With DDNSHow To Recover After Your Email Password Is Compromised

    Read the article

  • LightScythe Creates Huge Light Paintings

    - by Jason Fitzpatrick
    Earlier this year we showed you how an LED POV staff could be used to visualize network data. This build takes it to another level and allows you to imprint entire words and images into photos. Gavin, a hardware hacker from Sydney, built an open-source POV (persistence of vision) staff after the Wi-Fi visualizer inspired him to begin playing with large POV builds. He built his POV staff using LED strips, wireless controllers, and a laptop to send the signals at the proper intervals to the staff. He can write words, create images, and even send Pac-Man racing across the frame. Hit up the link below to read more about his project and grab his schematics and parts lists. LightScythe [The Mechatronics Guy via Make] HTG Explains: Photography with Film-Based CamerasHow to Clean Your Dirty Smartphone (Without Breaking Something)What is a Histogram, and How Can I Use it to Improve My Photos?

    Read the article

  • New York City In LEGO Bricks

    - by Jason Fitzpatrick
    How can you capture all of New York City in LEGO? With a creative mind and the right data. Rather than recreate buildings in detail, designer JR Schimdt used an elevation map of the city and surrounding area to build stacks of LEGO scaled to the city’s building topography. The end result is an eye catching 3D rendition of NYC. Hit up the link below to grab a larger copy. LEGO New York [via Neatorma] How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

    Read the article

  • Google Maps keeps displaying in Spanish

    - by Ken Hortsch
    Originally posted on: http://geekswithblogs.net/BlueProbe/archive/2013/11/12/154610.aspxIn Chrome I use Google Maps as a search provider.  That way I can just type maps for the URL address, hit a couple of tab keys, and enter the maps address and have the page rendered with my map.  Now periodically maps were displaying in Spanish with a "click here to translate to English” option.  Huh?  My language settings on the browser and within Google settings all were English.  Turns out I had set my Chrome search provider string to include a language query parm=es.  Why would I do that?  Evil twin perhaps.

    Read the article

  • Getting "System program problem detected" pops up regularly after upgrade

    - by grrrbytes
    This started to happen immediately after I had rebooted the first time after doing a system upgrade. It first starts with a dialogue that says "System program problem detected". Then when I try to hit 'report problem' not much happens. I am led through a dialogue that always ends up the problem cannot be solved. I am aware this is not a lot of information, however I'm not sure which information I need to publish and how should I obtain it to debug this problem. Here's a screenshot!

    Read the article

  • Online Learning Library free BPM training for everybody partners, customers and freelancer!

    - by JuergenKress
    BPM Product Library - Special Topics Tab A portal to free resources to help you learn about Oracle BPM Employee Onboarding Process Accelerator Demo All organizations hire new employees, and helping new hires become productive immediately is important for the organization’s ROI and for the individual’s motivation as well. To do that, an organization needs to have a process in place to help determine what services the new hire needs, and to track that all of the activities needed to prepare for the new hire are performed on time. This video demonstrates how the Oracle BPM Employee Onboarding Process Accelerator helps ensure that new hires hit the ground running from their first day on the job SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Technorati Tags: BPM training,BPM education,process accelerator,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

    Read the article

  • Debugging-Setting Consoles in Games

    - by ShrimpCrackers
    Right now I have the graphical and input portions of a console for my game (command parsing hasn't been implemented yet). I was wondering how you would go about making changes to properties in game objects. For example, if I typed in the console: skeletonMonster maxHP 20 That would change all of the existing in-game skeletons' max hit points to 20. After you parse this information what are some ways to change the value? How can I change the variable(s) without violating information hiding? I'd like to implement this so I don't have to change variables in the code and recompile every time while playtesting.

    Read the article

  • Google I/O 2012 - Gaming in the Cloud

    Google I/O 2012 - Gaming in the Cloud "Fred Sauer Many games developers are finding the easy development and deployment experience of Google App Engine ideal for building cloud based state-storage, matching making services and collaborations services. When you have a hit game, the last thing you want to do is worry about your server provisioning. App Engine has an always-free tier to get you started and then scales seamlessly to any size of usage. Game developers also use Google Cloud Storage to easily store and quickly deliver media files to clients around the world. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1 0 ratings Time: 01:02:17 More in Science & Technology

    Read the article

  • Syncing properties across a game server

    - by Vaughan Hilts
    I'm beginning to implement a simple scripting system into my networked server, and I've hit a snag. Before, I've been wrapping my calls into functions on objects that manipulate objects, but lately I've been finding this to be a pain for simple things. For example, if I set 'player.HP = 1'.. this works server-side. But the player side never sees this change unless I explicitly send a packet to inform the client. For many things like map swapping that require more complicated changes, like change X, Y, Map and do this.. I have a function. That's fine. But what about these small properties I want to sync?

    Read the article

  • ExcelBook Conceals Facebook Browsing in a Spreadsheet

    - by Jason Fitzpatrick
    If you can’t get enough of social media while you’re at work, ExcelBook hides your Facebook browsing inside a spreadsheet. It’s certainly not the way to win the employee of the month award, but if you’re looking for a subtle way to browse and update Facebook from your cube ExcelBook offers and Adobe Air-based Facebook interface that looks like a spreadsheet application. Hit up the link below to grab a copy. ExcelBook [BeStupidAtWork via Yahoo! News] HTG Explains: Photography with Film-Based CamerasHow to Clean Your Dirty Smartphone (Without Breaking Something)What is a Histogram, and How Can I Use it to Improve My Photos?

    Read the article

  • rotating menu with Actors in libgdx

    - by joecks
    I am intending to build a circular menu, with menu items equally distributed around the circle. When clicking on a menu item the circle should rotate so that the selected item is facing the top. I am using libgdx and I am not very familiar with the Actors concept, so I intuitivly tried to implement an Actor, who is drawing a texture and then transforming it by using Actions, with no success: class CircleActor extends Actor { @Override public void draw(SpriteBatch batch, float parentAlpha) { batch.draw(texture1, 100, 100); } @Override public Actor hit(float x, float y) { return this; } } and the rotate action: CircleActor circleActor = new CircleActor(); circleActor.action(Forever.$(RotateBy.$(0.1f, 0.1f))); // stage.addActor(); stage.addActor(circleActor); The texture is rectangular, but it doe not work. 1. What is wrong? 2. Is it a good approach to solve the task? Thanks!

    Read the article

< Previous Page | 53 54 55 56 57 58 59 60 61 62 63 64  | Next Page >