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  • "conveyor belt" cache architecture

    - by Andrew Matthews
    I'm producing an application with a few peculiar internal communication characteristics that make the usual suspects for data storage and transport (Qs and RDBMSs) ill-fitted. I'm wondering whether there is a product out there that matches the following characteristics: all data put into it is peristent all reads are delivered out of memory data is universally available data lives where it is most needed data is versioned (nice to have) updates are transactional (I'd like ACID characteristics) data is potentially replicated, but always in sync works on windows is based on or has bindings for .NET is really fast is really robust is redundant is scalable I'm looking at things like Microsoft codename "Velocity", but I am not sure whether it fits all of the above characteristics. Likewise, Memcached is not a perfect fit either. The current version of this app opts for an RDBMS with a signaling system for inter-system sync, but latency is too high and versioning of the DB is a pain. I need all the robustness, but with none of the trade-offs.

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  • Why do I get CA1811 when I call a private method from a public method in C++/CLI?

    - by brickner
    I've recently upgraded my project from Visual Studio 2008 to Visual Studio 2010. By enabling Code Analysis and building on Release, I'm getting warning CA1811: Avoid uncalled private code. I've managed to reduce the code to this: .h file: public ref class Foo { public: virtual System::String^ ToString() override; private: static System::String^ Bar(); }; .cpp file: String^ Foo::ToString() { return Bar(); } String^ Foo::Bar() { return "abc"; } The warning I get: CA1811 : Microsoft.Performance : 'Foo::Bar(void)' appears to have no upstream public or protected callers. It doesn't matter if Bar() is static or not. I've tried to reproduce it in C# but I can't. I can only reproduce it in C++/CLI. Why do I get this warning? Is this a Visual Studio 2010 bug?

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  • Copying Some from a PostgreSQL Server to Another

    - by whollychao
    I am in need of an application that can periodically transmit select rows from a PostgreSQL database across a network to a second PostgreSQL server. Typically these will be the most recent row added, pulled and transmitted every 10-30 seconds. The primary servers run in a MS Windows environment with a high-latency, and occasionally intermittent, network connection. Therefore, any application would have to be tolerant of this and ideally automatically reconnect / resend data that could not be transmitted. Due to the environment and the requirements, a full-blown replication package would be unnecessary. I appreciate any help anyone has with this problem.

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  • Trying to reduce the speed overhead of an almost-but-not-quite-int number class

    - by Fumiyo Eda
    I have implemented a C++ class which behaves very similarly to the standard int type. The difference is that it has an additional concept of "epsilon" which represents some tiny value that is much less than 1, but greater than 0. One way to think of it is as a very wide fixed point number with 32 MSBs (the integer parts), 32 LSBs (the epsilon parts) and a huge sea of zeros in between. The following class works, but introduces a ~2x speed penalty in the overall program. (The program includes code that has nothing to do with this class, so the actual speed penalty of this class is probably much greater than 2x.) I can't paste the code that is using this class, but I can say the following: +, -, +=, <, > and >= are the only heavily used operators. Use of setEpsilon() and getInt() is extremely rare. * is also rare, and does not even need to consider the epsilon values at all. Here is the class: #include <limits> struct int32Uepsilon { typedef int32Uepsilon Self; int32Uepsilon () { _value = 0; _eps = 0; } int32Uepsilon (const int &i) { _value = i; _eps = 0; } void setEpsilon() { _eps = 1; } Self operator+(const Self &rhs) const { Self result = *this; result._value += rhs._value; result._eps += rhs._eps; return result; } Self operator-(const Self &rhs) const { Self result = *this; result._value -= rhs._value; result._eps -= rhs._eps; return result; } Self operator-( ) const { Self result = *this; result._value = -result._value; result._eps = -result._eps; return result; } Self operator*(const Self &rhs) const { return this->getInt() * rhs.getInt(); } // XXX: discards epsilon bool operator<(const Self &rhs) const { return (_value < rhs._value) || (_value == rhs._value && _eps < rhs._eps); } bool operator>(const Self &rhs) const { return (_value > rhs._value) || (_value == rhs._value && _eps > rhs._eps); } bool operator>=(const Self &rhs) const { return (_value >= rhs._value) || (_value == rhs._value && _eps >= rhs._eps); } Self &operator+=(const Self &rhs) { this->_value += rhs._value; this->_eps += rhs._eps; return *this; } Self &operator-=(const Self &rhs) { this->_value -= rhs._value; this->_eps -= rhs._eps; return *this; } int getInt() const { return(_value); } private: int _value; int _eps; }; namespace std { template<> struct numeric_limits<int32Uepsilon> { static const bool is_signed = true; static int max() { return 2147483647; } } }; The code above works, but it is quite slow. Does anyone have any ideas on how to improve performance? There are a few hints/details I can give that might be helpful: 32 bits are definitely insufficient to hold both _value and _eps. In practice, up to 24 ~ 28 bits of _value are used and up to 20 bits of _eps are used. I could not measure a significant performance difference between using int32_t and int64_t, so memory overhead itself is probably not the problem here. Saturating addition/subtraction on _eps would be cool, but isn't really necessary. Note that the signs of _value and _eps are not necessarily the same! This broke my first attempt at speeding this class up. Inline assembly is no problem, so long as it works with GCC on a Core i7 system running Linux!

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  • Optimal Sharing of heavy computation job using Snow and/or multicore

    - by James
    Hi, I have the following problem. First my environment, I have two 24-CPU servers to work with and one big job (resampling a large dataset) to share among them. I've setup multicore and (a socket) Snow cluster on each. As a high-level interface I'm using foreach. What is the optimal sharing of the job? Should I setup a Snow cluster using CPUs from both machines and split the job that way (i.e. use doSNOW for the foreach loop). Or should I use the two servers separately and use multicore on each server (i.e. split the job in two chunks, run them on each server and then stich it back together). Basically what is an easy way to: 1. Keep communication between servers down (since this is probably the slowest bit). 2. Ensure that the random numbers generated in the servers are not highly correlated.

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  • OpenGL: How to draw Bezier curve of degree higher then 8?

    - by maciekp
    I am trying to draw high order Bezier Curve using OpenGL evaluators: glMap1f(GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 30, &points[0][0]); glMapGrid1f(30, 0, 1); glEvalMesh1(GL_LINE, 0, 30); or glBegin(GL_LINE_STRIP); for (int i = 0; i <= 30; i++) glEvalCoord1f((GLfloat) i/30.0); glEnd(); When number of points exceeds 8, curve disappears. How to draw higher order Bezier curve using evaluators?

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  • Are any of these quad-tree libraries any good?

    - by Noctis Skytower
    It appears that a certain project of mine will require the use of quad-trees, something that I have never worked with before. From what I have read they should allow substantial performance enhancements than a brute-force attempt at the problem would yield. Are any of these python modules any good? Quadtree 0.1.2 <= No: unable to execute in Python 3.1 QuadTree <= Yes: simple while working with rectangles quadtree.py <= No: no support for needed operations EDIT: Does anyone know of a better implementation that the one presented on the pygame wiki article?

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  • C# method generic params parameter bug?

    - by Mike M
    Hey, I appears to me as though there is a bug/inconsistency in the C# compiler. This works fine (first method gets called): public void SomeMethod(string message, object data); public void SomeMethod(string message, params object[] data); // .... SomeMethod("woohoo", item); Yet this causes "The call is ambiguous between the following methods" error: public void SomeMethod(string message, T data); public void SomeMethod(string message, params T[] data); // .... SomeMethod("woohoo", (T)item); I could just use the dump the first method entirely, but since this is a very performance sensitive library and the first method will be used about 75% of the time, I would rather not always wrap things in an array and instantiate an iterator to go over a foreach if there is only one item. Splitting into different named methods would be messy at best IMO. Thoughts?

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  • creating a wordpress dev enviornment and uploading to production

    - by Jeff
    I am an old school java developer who is considering a using wordpress. I'm used to developing locally on my PC (yeah yeah not even a mac) and then ftping my files up to a production environment on a remote server. My high level review of wordpress gives me the impression that typically there is no concept of lower environments and that all updates occur directly in production. Is this the case? If not, can someone explain how one goes about uploading the files to a web site? Thanks, Jeff

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  • Semantic stuff (RDF, OWL) on mobile phones - is it possible?

    - by Brian Schimmel
    I'm thinking about using semantic (web) technogies like RDF and OWL in an application on mobile devices. Currently I'm targeting android, but I'd also be interested in the possibilities on the iPhone and on J2ME. I would like to use a lib instead of implementing everything from scratch. I know that there are some libraries and frameworks like Jena, Redland, Protégé but they don't state on which platforms they are known to work. Having a dynamic object model and parsing from and to XML are must-haves for me. I'd also like to use reasoning, but I've been told it was rather computing-intensive, so that's only a nice-to-have. For all platforms mentioned, the question can be interpreted as Is it possible in theory (especially for J2ME I'm not sure) Are there libs that are known to work on those platforms? Is the performance on a mobile platform good enough for real world usage?

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  • What format do I use to store a relatively small amount of user data

    - by wcm
    I am writing a small program for our local high school (pro bono). The program has an interface allows the user to enter school holidays. This is a simple stand alone Windows app. What format should I use to store the data? A big relational data is obviously overkill. My initial plan was to store the data in an XML file. Co-workers have been suggesting that I use JSON files, Access Databases, SQL Lite, and SQL Server Express. There was even a suggestion of old school INI files.

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  • Endianness manipulation - is there a C library for this?

    - by Malvineous
    Hi all, With the sort of programs I write (working with raw file data) I often need functions to convert between big and little endian. Usually I write these myself (which is covered by many other posts here) but I'm not that keen on doing this for a number of reasons - the main one being lack of testing. I don't really want to spend ages testing my code in a big endian emulator, and often just omit the code for big endian machines altogether. I also would rather make use of faster functions provided by various compilers, while still keeping my programs cross-platform. The only things I can find are socket calls like htons() but they require different #include files on each platform, and some GPL code like this, however that particular file, while comprehensive, seems to miss out on some of the high performance functions provided by some compilers. So, does anyone know of a library (ideally just a .h file) that is well tested and provides a standard set of functions for dealing with endianness across many compilers and platforms?

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  • How to scale an image (in data URI format) in JavaScript (real scaling, not using styling)

    - by 103067513055141045393
    We are capturing a visible tab in a Chrome browser (by using the extensions API chrome.tabs.captureVisibleTab) and receiving a snapshot in the data URI scheme (Base64 encoded string). Is there a JavaScript library that can be used to scale down an image to a certain size? Currently we are styling it via CSS, but have to pay performance penalties as pictures are mostly 100 times bigger than required. Additional concern is also the load on the localStorage we use to save our snapshots. Does anyone know of a way to process this data URI scheme formatted pictures and reduce their size by scaling them down? References: Data URI scheme on http://en.wikipedia.org/wiki/Data_URI_scheme Chrome Extensions API onhttp://code.google.com/chrome/extensions/tabs.html The "Recently Closed Tabs" Chrome Extension onhttp://code.google.com/p/recently-closed-tabs

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  • What languages allow cross-platform native executables to be created?

    - by JT
    I'm frustrated to discover that Java lacks an acceptable solution for creating programs that will run via double-click. Other than .NET for Windows, what modern and high-level programming languages can I write code in that can be compiled for various platforms and run as a native/binary in each (Windows, Linux, OSX (optional)) Assuming I wanted to write code in python, for instance, is there a cohesive way that I could distribute my software which wouldn't require users to do anything special to get it to run? I want to write and distribute software for computer-illiterate and Java has turned out to be a real pain in this respect.

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  • Data access strategy for a site like SO - sorted SQL queries and simultaneous updates that affect th

    - by Kaleb Brasee
    I'm working on a Grails web app that would be similar in access patterns to StackOverflow or MyLifeIsAverage - users can vote on entries, and their votes are used to sort a list of entries based on the number of votes. Votes can be placed while the sorted select queries are being performed. Since the selects would lock a large portion of the table, it seems that normal transaction locking would cause updates to take forever (given enough traffic). Has anyone worked on an app with a data access pattern such as this, and if so, did you find a way to allow these updates and selects to happen more or less concurrently? Does anyone know how sites like SO approach this? My thought was to make the sorted selects dirty reads, since it is acceptable if they're not completely up to date all of the time. This is my only idea for possibly improving performance of these selects and updates, but I thought someone might know a better way.

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  • Asp .Net MVC Viewmodel should be class or struct?

    - by Jonas Everest
    Hey guys, I have just been thinking about the concept of view model object we create in asp.net MVC. Our purpose is to instantiate it and pass it from controller to view and view read it and display the data. Those view model are usually instantiated through constructor. We won't need to initialize the members, we may not need to redefine/override parameterless constructor and we don't need inheritance feature there. So, why don't we use struct type for our view model instead of class. It will enhance the performance.

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  • How do I use compiler intrinsic __fmul_?

    - by Eric Thoma
    I am writing a massively parallel GPU application. I have been optimizing it by hand. I received a 20% performance increase with _fdividef(x, y), and according to The Cuda C Programming Guide (section C.2.1), using similar functions for multiplication and adding is also beneficial. The function is stated as this: "_fmulrn,rz,ru,rd". __fdividef(x,y) was not stated with the arguments in brackets. I was wondering, what are those brackets? If I run the simple code: int t = __fmul_(5,4); I a compiler error about how _fmul is undefined. I have the CUDA runtime included, so I don't think it is a setup thing; rather it is something to do with those square brackets. How do I correctly use this function? Thank you.

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  • Java 2D clip area to shape

    - by user2923880
    I'm quite new to graphics in java and I'm trying to create a shape that clips to the bottom of another shape. Here is an example of what I'm trying to achieve: Where the white line at the base of the shape is the sort of clipped within the round edges. The current way I am doing this is like so: g2.setColor(gray); Shape shape = getShape(); //round rectangle g2.fill(shape); Rectangle rect = new Rectangle(shape.getBounds().x, shape.getBounds().y, width, height - 3); Area area = new Area(shape); area.subtract(new Area(rect)); g2.setColor(white); g2.fill(area); I'm still experimenting with the clip methods but I can't seem to get it right. Is this current method ok (performance wise, since the component repaints quite often) or is there a more efficient way? Thanks in advance.

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  • What is the best Java numerical method package?

    - by Bob Cross
    I am looking for a Java-based numerical method package that provides functionality including: Solving systems of equations using different numerical analysis algorithms. Matrix methods (e.g., inversion). Spline approximations. Probability distributions and statistical methods. In this case, "best" is defined as a package with a mature and usable API, solid performance and numerical accuracy. Edit: derick van brought up a good point in that cost is a factor. I am heavily biased in favor of free packages but others may have a different emphasis.

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  • Lock HTML select element, allow value to be sent on submit

    - by ILMV
    I have a select box (for a customer field) on a complex order form, when the user starts to add lines to the order they should not be allowed to change the customer select box (unless all lines are deleted). My immediate thought was that I could use the disabled attribute, but when the box is disabled the selected value is no longer passed to the target. When the problem arose a while ago one of the other developers worked around this by looping through all the options and disabling all but the selected option, and sure enough the value was passed to the target and we've been using since. But now I'm looking for a proper solution, I don't want to loop through all the options because are data is expanding and it's starting to introduce performance issues. I'd prefer not to enable this / all the elements when the submit button is hit. How can I lock the input, whilst maintaining the selected option and passing that value to the target script? I would prefer a non-JavaScript solution if possible, but if needed we are running jQuery 1.4.2 so that could be used.

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  • Most efficient algorithm for mesh-level, optimal occlusion culling?

    - by Fredriku73
    I am new to culling. On a first glance, it seems that most occlusion culling algorithms are object-level, not examining single meshes, which would be practical for game rendering. What I am looking for is an algorithm that culls all meshes within a single object that are occluded for a given viewpoint, with high accuracy. It needs to be at least O(n log n), a naive mesh-by-mesh comparison (O(n^2)) is too slow. I notice that the Blender GUI identifies the occluded meshes for you in real-time, even if you work with large objects of 10,000+ meshes. What algorithm is used there, pray tell?

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  • Programatically determining maximum transfer rate

    - by dauphic
    I have a problem that requires me to calculate the maximum upload and download available, then limit my program's usage to a percentage of it. However, I can't think of a good way to find the maximums. At the moment, the only solution I can come up with is transfering a few megabytes between the client and server, then measuring how ling the transfer took. This solution is very undesirable, however, because with 100,000 clients it could potentially result in too much of an increase to our server's bandwidth usage (which is already too high). Does anyone have any solutions to this problem?

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  • Reducing time in C# Forms Control.set_Text(string) function

    - by awshepard
    Hoping for a quick answer (which SO seems to be pretty good for)... I just ran a performance analysis with VS2010 on my app, and it turns out that I'm spending about 20% of my time in the Control.set_Text(string) function, as I'm updating labels in quite a few places in my app. The window has a timer object (Forms timer, not Threading timer) that has a timer1_Tick callback, which updates one label every tick (to give a stop-watch sort of effect), and updates about 15 labels once each second. Does anyone have quick suggestions for how to reduce the amount of time spent updating text on a form, other than increasing the update interval? Are there other structures or functions I should be using?

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  • Android: How to invalidate multiple parts of screen

    - by user342731
    I need to be able to selectively invalidate multiple (about 20) rectangles on the screen for performance reasons, so tried the following: Vector<Rect> myRects = new Vector<Rect>(); // ... add some Rects to myRects for (Rect r : myRects) { invalidate(r); } However this seems to invalidates a union of all the Rect's, forming one large rectangle which covers all of small ones I'm trying to invalidate. How can one invalidate multiple areas on the screen, and only those areas?

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  • asp.net membership provider api. usability. best-practice

    - by Andrew Florko
    Hello everybody, Membership/Role/Profile providers API appeared in early days of asp.net Nearly everytime I can't live with standard API & have to add some extra functionality (for sorting, retrieving e.t.c.). I also have to use different database structure often (with foreign key to some tables for example) or think about performance improvements. These considerations forced teams I took part in to build own providers but I can't stand to implement providers API (because we don't use 70% of standard functionality at least). Moreover, providers that were built for exact projects were rarely reused. I wonder if someone found swiss-knife early-days-API providers implementation that is usefull for any kind of project without refactoring... Or do you use your own implementations of early-days-API's Or may be you abandon standard architecture and use lightweight implementations ? Thank you in advance

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