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  • Use LINQ to SQL results inside SQL Server stored procedure

    - by ifwdev
    Note: I'm not trying to call a SQL Server stored proc using a L2SQL datacontext. I use LINQPad for some fairly complex "reporting" that takes L2SQL output saved to an Array and is processed further. For example, it's usually much easier to do multiple levels of grouping with LINQ to Objects instead of trying to optimize a T-SQL query to run in a reasonable amount of time. What would be the easiest way to take the end result of one of these "applications" and use that in a SQL Server 2008 stored proc? The idea is to use the data for a Reporting Services Report, rather than copying and pasting into Excel (manual labor). The reports need to be accessible on the report server (not using the Report Server control in an application). I could output CSV and read that somehow via command line exec, but that seems like a hack. Thanks for your help.

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  • How do I list all tables in all databases in SQL Server in a single result set?

    - by msorens
    I am looking for T-SQL code to list all tables in all databases in SQL Server (at least in SS2005 and SS2008; would be nice to also apply to SS2000). The catch, however, is that I would like a single result set. This precludes the otherwise excellent answer from Pinal Dave: sp_msforeachdb 'select "?" AS db, * from [?].sys.tables' The above stored proc generates one result set per database, which is fine if you are in an IDE like SSMS that can display multiple result sets. However, I want a single result set because I want a query that is essentially a "find" tool: if I add a clause like WHERE tablename like '%accounts' then it would tell me where to find my BillAccounts, ClientAccounts, and VendorAccounts tables regardless of which database they reside in.

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  • hOW TO INSERT DATA FROM ASP.NET TEXTBOX TO TWO DIFFERENT TABLE ON SINGLE BUTTON CLICK EVENT ?

    - by user559800
    I M USING THAT CODE TO INSERT INTO SINGLE TABLE ! HOW TO USE THIS CODE TO INSERT THE TEXTBOX TEXT TO MULTIPLE TABLES OF SAME COLUMN ON SINGLE BUTTON CLICK EVENT IN VB.NET ? Imports System.Data.SqlClient Protected Sub ImageButton1_Click(ByVal sender As Object, ByVal e As System.Web.UI.ImageClickEventArgs) Handles ImageButton1.Click Dim con As New SqlConnection Dim cmd As New SqlCommand con.ConnectionString = "Data Source=.\SQLEXPRESS;AttachDbFilename=|DataDirectory|\ASPNETDB.MDF;Integrated Security=True;User Instance=True" con.Open() cmd.Connection = con cmd.CommandText = "INSERT INTO a1_ticket (seat_remain) VALUES('" & Trim(Label1.Text) & "')" cmd.ExecuteNonQuery() con.Close() End Sub

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  • PHP - Too many mysql_query("SELECT .. ") .. ?

    - by Mike
    Hey, I'm making an e-shop and to display the tree of categories and all the products with their multiple variations of prices I made like more than 150 mysql_query("SELECT ..."); queries on one page. (If I count the "while" loops). Is it too many, and if yes, can it have any negative effect? (ofc. it takes longer to load the data ..) Also can I anyhow achieve the effect of this code without doing it that way? $result2 = mysql_query("SELECT * FROM ceny WHERE produkt_id='$id' ORDER BY gramaz"); $result3 = mysql_query("SELECT * FROM ceny WHERE produkt_id='$id' ORDER BY gramaz"); $result4 = mysql_query("SELECT * FROM ceny WHERE produkt_id='$id' ORDER BY gramaz"); $result5 = mysql_query("SELECT * FROM ceny WHERE produkt_id='$id' ORDER BY gramaz"); while( $row2 = mysql_fetch_array( $result2 )) { } while( $row3 = mysql_fetch_array( $result2 )) { } while( $row4 = mysql_fetch_array( $result2 )) { } while( $row5 = mysql_fetch_array( $result2 )) { } Thanks, Mike.

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  • Reducing a normalized table to one value

    - by Dio
    Hello, I'm sure this has been asked but I'm not quite sure how to properly search for this question, my apologies. I have two tables, Foo and Bar. For has one row per Food, bar has many rows per food matching descriptors. Foo name id Apple 1 Orange 2 Bar id description 1 Tasty 1 Ripe 2 Sweet etc (sorry for the somewhat contrived example). I'm trying to return a query where if, for each row in Foo, Bar contains a descriptor in ('Tasty', 'Juicy') return true ex: Output Apple True Orange False I had been solving this somewhat trivially with a case when I only had one item to match select Foo.name, case bar.description when 'Tasty' then True else 'False' end from Foo left join Bar on foo.id = bar.id where bar.description = 'Tasty' But with multiple items, I keep ending up with extra rows: Output Apple True Apple False etc etc Can someone point me in the right direction on how to think about this problem or what I should be doing? Thank you.

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  • Image container instead of event object in image load event handler

    - by avok00
    I stumbled upon a very strange thing. In FF 3.6 (not tested others yet) I add onload handler to an image like this: imgRef.addEventListener("load", activateLink, false); When load event fires, in activateLink(evt) the evt paramater is not an event, but the "a" tag that contains the image. Why is this? function activateLink(evt) { // evt turns out to be a refference to <a> tag (HTMLAnchorElement) that contains the image. // Actually two of them. Both dynamically added with addElement. } I remembered another fact that may be relevant. I have multiple images with the same src that all have registered this same event handler activateLink. Could this be the problem?

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  • Core Data - Relationship to dissimilar entities

    - by carotene
    Suppose I have the following data model: Entity Person Attribute name String Attribute personType String Attribute dailyRecords Entity CarpenterDailyRecord Attribute numberOfNailsHammered Int Attribute picNameOfFinishedCabinet String Entity WindowWasherDailyRecord Attribute nameOfBuildingWashed String Attribute numberOfWindowsWashed Int I would like to establish a to-many relationship between the Person.dailyRecords and 1 of the daily record entities (which changes depending on the person type). Of course, i could create a CarpenterPerson and WindowWasher entity which each points to it's unique daily record structure, but i have to group people together in my app somehow. so if i do a Group Entity: Entity Group Attribute people array i'm still stuck. how do i point to multiple & different Person entities? There must be an obvious answer, it's just i'm so new to all of this. thanks!

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  • Storing SQL queries in Table in sql server

    - by Rohit
    We have multiple jobs in our system.These jobs are listed in a grid. We have 3 different user types (usertypeid 1,2,3). For each user listing is different and he can filter listing by selecting view from a dropdown. ViewName in the below table is the view which needs to be displayed. To achieve this functionality, a fellow developer has created the following table structure and stored sql fragments in SQLExpression in the below table. According to me the query should not be stored in database. What are the pros and cons of this approach and what are the available alternatives? JobListingViewID ViewName SQLExpression UserTypeID 3 All Jobs 1 = 1 3 4 Error Jobs JobStatusID IN ( 2 ) 1 5 Error Jobs JobStatusID IN ( 2 ) 2 6 Error Jobs JobStatusID IN ( 2 ) 3 7 Speech JobStatusID IN ( 1, 3, 8 ) 1

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  • ResultSet and aggregation

    - by kachanov
    Ok, I admit my situation is special There is a data system that supports SQL-92 and JDBC interface However the SQL requets are pretty expensive, and in my application I need to retreive the same data multiple times and aggregate it ("group by") on different fields to show different dimensions of the same data. For example on one screen I have three tables that show the same set or records but aggregated by City (1st grid), by Population (2nd grid), by number of babies (3rd grid) This amounts to 3 SQL queries (which is very slow), UNLESS anyone of you can suggest any idea any library from apache commons or from google code, so that I can select all records into ResultSet and get 3 arrays of data group by different fields from this single ResultSet. Am I'm missing some obvious and unexpected solution to this problem?

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  • Azure flexibility in geolocation and specs

    - by bitbitbit
    Hi, I'm reading about Azure and there are a couple of things I don't understand: If I choose put a server on Europe, why can't I move it to another datacenter afterwards? If I choose a size for a worker/web role, could I upgrade it to a bigger one afterwards? I think I've read that I cannot put different instances of a worker/web role with different sizes working together? Am I right? And in affirmative case, why? What is cheaper? a big VM with a nicely multithreaded worker role or multiple single-threaded worker roles in several small VMs? Thanks in advance.

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  • Inner join 2 tables one to many 2 where clauses

    - by user2892350
    I'm a relative rookie at this,so please bear with me... I have 2 tables: OrderDetail and OrderMaster...both have a column named SalesOrder. OrderDetail table has multiple rows per unique SalesOrder. OrderMaster table has one row per unique SalesOrder. OrderDetail has a column named LineType. OrderMaster has a column named OrderStatus. I want to select all records from OrderDetail that have a LineType of "1" AND whose matching SalesOrder line in the OrderMaster table has a OrderStatus column value of "4". In plain English, orders with a Status 4 are open and ready to ship, LineType value of 1 means the Detail Line is a product code. How should this query be structured? It's going into VS 2008 (VB). Many thanks in advance!!! Mike

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  • High level audio crossfading library for python

    - by tcoopman
    I am looking for a high level audio library that supports crossfading for python (and that works in linux). In fact crossfading a song and saving it is about the only thing I need. I tried pyechonest but I find it really slow. Working with multiple songs at the same time is hard on memory too (I tried to crossfade about 10 songs in one, but I got out of memory errors and my script was using 1.4Gb of memory). So now I'm looking for something else that works with python. I have no idea if there exists anything like that, if not, are there good command line tools for this, I could write a wrapper for the tool.

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  • Best way to collect and store data daily?

    - by mktb
    I have a bunch of statistics: # of users, # of families, ratio user/family, etc. I'd like to store these daily so I can view this data historically. However, I'm looking for the most effective way to store this data. Should I run a cron job that writes to the database DATE: today USERS: 123 FAMILIES: 456 RATIO: 7.89 or whatever? (or should I write multiple rows like DATE: today DATATYPE: users VALUE: 123?) Or is there another option I can use that is more efficient or more effective? Thanks!

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  • Filling in a multi-choice field in a Sharepoint Doc-Lib using SetDocsMetaInfo Frontpage Server Extentions RPC method

    - by notnot
    I've been given a big chunk of code which eventually calls upon the SetDocsMetaInfo method from Frontpage Server Extension RPC. This is easy enough for most document uploading and property updating, except when dealing with multichoice fields. I've been scouring through MSDN and I can't find anything on how to fill in multiple values for such a field. The general syntax for properties is something like this: [SR|default], with the type (string in this case) followed by a pipe and then the value to be written. Does anyone know the syntax for multichoice fields? references: MSDN: SetDocsMetaInfo

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  • Getting plane slices from array data

    - by umanga
    Greetings all, I read 3d grid data (from multiple TIF images) into a structure as follows : typedef struct VolumeData{ int nx; int ny; int nz; unsigned char *data; // size is nx*ny*nz } Now I want to get the plane slices from this 1-D grid data: eg: unsigned char* getXYPlaneStack(VolumeData *vol,int z); I could implement above function because the *data array stores image stack. But i am having difficult time implement along the other axes: unsigned char* getYZPlaneStack(VolumeData *vol,int x); and unsigned char* getXZPlaneStack(VolumeData *vol,int y); any easy algorithm for this? thanks in advance.

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  • Routing WCF Traffic Based on URI Domain Requested

    - by Ian Patrick Hughes
    Is there a way to route traffic to a target WCF service file based on the URL domain requested? Basically, I have a single WCF RESTful services project with 3 service files offering different endpoints. It's hosted on a single IIS6 site looking for multiple host header values on port 80. I want to route traffic to different services files whether the requester is asking for www.site1.com, www.site2.com, or www.site3.com. Seems like the sort of thing I would use a global.asax or HTTP Handler for, but I am not sure since this is a regular WCF Service Application. Even though I am on IIS6 for this project, I don't mind using a URL re-writer and wildcard mapping, if I have to. I have admin rights on the balanced servers where this will reside, I just want to know if there is a common/best practice before I start hacking my way around this.

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  • Reading a part of a alpha numeric string in SQL

    - by novice
    I have a table with one column " otname " table1.otname contains multiple rows of alpha-numeric string resembling the following data sample: 11.10.32.12.U.A.F.3.2.21.249.1 2001.1.1003.8281.A.LE.P.P 2010.1.1003.8261.A.LE.B.B I want to read the fourth number in every string ( part of the string in bold ) and write a query in Oracle 10g to read its description stored in another table. My dilemma is writing the first part of the query.i.e. choosing the fourth number of every string in a table My second query will be something like this: select description_text from table2 where sncode = 8281 -- fourth part of the data sample in every string Many thanks. novice

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  • Unexpected cross threading issue

    - by haughtonomous
    I'm trying to do something very simple in principal, but I keep getting a cross-threading exception which has me stumped because I'm not setting out to use multiple threads. I have a Windows Forms application. It launches another Windows Forms application (using the System.Diagnostics.Process class) , and catches the Exited event when that application is closed. My application event handler then tries to copy text from the clipboard to a control on the current displayed form. At this point a Cross-threading exception is thrown. I assume that the problem is that the event from the closing application is in another thread (I'm outside my comfort zone here, so bear with me), so the question boils down to "How do I prevent this exception?" I'm somewhat constrained into having to copy from the clipboard, but I could launch the other application a different way if that would solve the problem.

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  • Ensuring all waiting threads complete

    - by Daniel
    I'm building a system where the progress of calling threads is dependent on the state of two variables. One variable is updated sporadically by an external source (separate from the client threads) and multiple client threads block on a condition of both variables. The system is something like this TypeB waitForB() { // Can be called by many threads. synchronized (B) { while (A <= B) { B.wait(); } A = B; return B; { } void updateB(TypeB newB) { // Called by one thread. synchronized (B) { B.update(newB); B.notifyAll(); // All blocked threads must receive new B. } } I need all the blocked threads to receive the new value of B once it has been updated. But the problem is once a single thread finishes and updates A, the waiting condition becomes true again so some of the other threads become blocked and don't receive the new value of B. Is there a way of ensuring that only the last thread that was blocked on B updates A, or another way of getting this behaviour?

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  • How do I use a batch copy to update files?

    - by Aaron
    Hello, I need help writing a batch file to update templates on a database. Basically, all our clients have their own folder, with multiple templates inside. Due to the computer illiteracy of my office (sigh), there's no real better way to fix this. However, I need a way to update those templates in a batch. For instance \\SERVER\New Client Template Folder\Correspondence\Transmittal Letter.WPD is updated. I then need to copy it to: \\SERVER\Client Files\Client 1\Correspondence; \\SERVER\Client Files\Client 2\Correspondence; ...etc. Essentially, I need to copy to \\SERVER\Client Files\\*\\, and I need to make it a batch file that I can train someone else to use whenever I leave this job. How can I do that? Thanks.

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  • VB.net Enter Key

    - by Andrew
    I was given the following pseudo code in order to get the form that has focus and only allow the form I want to be submitted: <script> var currentForm = document.forms[0];</script> <form ...><input onfocus="currentForm = this.form;"/></form> <form ...><input onfocus="currentForm = this.form;"/></form> function globalKeyPressed(event) { if (event.keyCode == ENTER) { // This is pseudo-code, check how to really do it currentForm.submit(); } } How would I do this for VB.net because VB.net doesn't accept System.Windows.Forms.KeyPressEventArgs. I also wanted to add that I can't have multiple forms on my website as it disrupts the loginview. So my 2 seperate 'forms' are really just a loginview and then an asp:textbox and asp:button by themselves without a form.

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  • Eval IronPython Scripts during ASP.NET Web Request; Static Engine or Not

    - by Josh Pearce
    I would like to create an ASP.NET MVC web application which has extensible logic that does not require a re-build. I was thinking of creating a filter which had an instance of the IronPython engine. What I would like to know is: how much overhead is there in creating a new engine during each web request, and would it be a better idea to keep a static engine around? However, if I were to keep a single static engine around, what are the issues I might run into as far as locking and script scope? Is it possible to have multiple scopes in the same IropPython engine so I don't get variable collision and security issues between web requests?

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  • JQuery drag and Drop

    - by dremay
    I wish to create an Interface to choose Multiple answers using Drag & Drop rather than CheckBox near to the answers. User can choose two types of answers (Real Answer and a Fake Answer). The User has Two Images (for Real & Fake) on the answer page. User can drag an Image and drop near to the selected answer. It is possible to change the selection by moving the "image and drop over some other answer". I have used a "div formatted with an image" near to all answers, so user can drop the image (ie fake or real image) over this "div". I have used JQuery to move the "image" and drop over the "div". Now I need add the code to the "div" (ie container used to hold the image) to identify which "image is placed over it" ie either "fake or real".

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  • How to add second project to the repository?

    - by Banani
    Hi! I have setup subversion 1.6.5 on Fedora. I have decided to use a single repository for multiple projects. I have added one project, projA, to the repository. I will have more projects to add to the repository in future. If I try to add next project with the command 'svn import . file:///path/to/repos' gives svn: File already exists: filesystem '/usr/local/svn-repos/proj-test/db', transa ction '1-1', path '/trunk'. The new projB is being added to the trunk directory of projA. I have read the section "Adding Projects" in http://svnbook.red-bean.com/en/1.1/ch05s04.html In that book, projects are added at once. But,I would like to add them one by one as new projects become ready to go. What is the proper command and/or how that can be done? Thanks. Banani

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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