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  • SQL Server 2012 Cumulative Update #1 is available!

    - by AaronBertrand
    While I joked earlier this month that SQL Server 2012 Service Pack 1 was released on the same day as General Availability (hey, it's Microsoft's fault since they decided to GA on April 1), this time it isn't a joke. Today Microsoft has released Cumulative Update #1 for SQL Server 2012 . About half of the fixes affect the database engine. Analysis Services and Data Quality Services make up the bulk of the remainder. If you're running SQL Server 2012 now, I suggest you apply the update. This would...(read more)

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  • Finding graphical help? [duplicate]

    - by Jim Hurley
    This question already has an answer here: Where can I go to find a game graphic artist? [on hold] 4 answers If I am making an amateur video game team to design and produce a project, where would I go to find someone to make 3D models? So far, I have my own story design and programming, someone doing engine programming, someone doing the sound, and someone possibly doing texture design. However, there is no one creating meshes. What would be the best course of action to find help?

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  • Should webmasters "index" dashboard and edit account page

    - by francoboy7
    New here, I did my research and found nothing, but sorry if it has already been asked. As webmasters should be let google and other search engine INDEX our member's dashboard and edit account page. For example my member John has access to a page name "Edit your account" where he can fill some fields and updates his info. Or another pages where John can manage his posts (edit, delete) Such pages have no interest to the other people so should be let google and others INDEX it or should we NOINDEX it ? Thanks for your time ! Franck

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  • How relevant is PHP today for browser games?

    - by Bitgarden
    I was the lead developer of 2 moderately successful browser games quite a few years back, and plan on working on a new game soon. At the time, I wrote them in pure PHP (no template engine or anything of the sort). I'd like to start working on a new game, but have been out of the web development world for a while. Reading around, I hear a lot of good about Rails, Django, Node.js, etc., with which I have no experience (although I know my way around Python, Javascript, and the others quite well). So my question is the following- if I were to go in my old ways and go with PHP again, would I be making things hard for myself? Would picking something more "trendy" have a real impact on my development? In addition, does anyone have any pointers relating to specifically developing browser games with these more modern tools?

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  • Blocking path scanning

    - by clinisbut
    I'm seeing in my access log a number of request very suspicious: /i /im /imaa /imag /image /images /images/d /images/di /images/dis They part from a known resource (in the above example /images/disrupt.jpg). All comming from same IP. Requests varies from 1/sec to 10/sec, seems somewhat random. It's obviously they are trying to find something and seems they are using a script. How do I block this kind of behaviour? I though of blocking the IP request, at least for a given time. Keeping in mind that: Request intervals seems legitimate (at least I think so). I don't want to end blocking a search engine bot, which may find 404 urls too (and that's a different problem, I know). ¿Do they use always same IP?

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  • How can I make my game more popular without paying money?

    - by Marlon Drescher
    I am a game designer, software developer, composer and graphic artist and made the 3D Hack 'n Slay MMO Forgotten Elements on my own. It's playable at open Beta and will be released at the end of the year. I used Plain Old JAVA, JPCT 3D Engine, Tomcat Webserver and Blender 3D / Gimp to manage all the tasks. I developed the whole game from scratch. For me the hardest task in this challenge is probably the whole thing about marketing and advertisement. Because it is a independent project and I am the only person working on it, there is no money I could invest for making advertisement. But anyhow... How could it be possible to make this game more popular? What would you suggest me?

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  • help redirecting IP address

    - by Alice
    Google has indexed the IP address of my site rather than the domain, so now I'm trying to set up a 301 redirect that will redirect the IP address and all subsequent pages to the domain. I currently have something like this in my .htaccess file (however don't think it's working correctly?): RewriteCond %{HTTP_HOST} ^12.34.567.890 RewriteRule (.*) (domain address)/$1 [R=301,L] I've used various redirect checker tools and keep getting the message: "... not redirecting to any URL or the redirect is NOT SEARCH ENGINE FRIENDLY" Am I doing something wrong or is there something else I should be trying? Thanks! Alice

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  • T9 patented while QWERTY is not?

    - by Marco W.
    I've seen that there are lots of custom keyboards for Android, but all are QWERTY keyboards. I couldn't find any keyboard with T9 layout. Is this because T9 is patented and the QWERTY layout is not? So if I made a T9 keyboard, I would have to pay patent fees? So what does the patent protect when you look at T9? Only the layout? Or the prediction engine? The problem is, this way of predicting words is the only one that makes sense for this layout ...

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  • How do I convert matrices intended for OpenGL to be compatible for DirectX?

    - by gardian06
    I have finished working through the book "Game Physics Engine Development 2nd Ed" by Millington, and have got it working, but I want to adapt it to work with DirectX. I understand that D3D9+ has the option to use either left handed, or right handed convention, but I am unsure about how to return my matrices to be usable by D3D. The source code gives returning OpenGL column major matrices (the transpose of the working transform matrix shown below), but DirectX is row major. For those unfamiliar for the organization of the matrices used in the book: [r11 r12 r13 t1] [r21 r22 r23 t2] [r31 r32 r33 t3] [ 0 0 0 1] r## meaning the value of that element in the rotation matrix, and t# meaning the translation value. So the question in short is: How do I convert the matrix above to be easily usable by D3D? All of the documentation that I have found simply states that D3D is row major, but not where to put what elements so that it is usable by D3D in terms of rotation, and translation elements.

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  • How is Basic Physics applied in CS/SE?

    - by Wulf
    What basic physics principles do software engineers and/or computer scientists use to help solve specific or common problems? The first one that came to my head was creating a Physics engine for a game; physics is involved, as it requires knowledge of: Forces and Motion: Kinematics, Dynamics, Circular Motion However, I need another example, but haven't come across one that involves basic physics. Please consider the following basic physics (grade 12 level) concepts: Energy and Momentum: Work and Energy, Momentum and Collisions, Gravitational and Celestial Mechanics Electric, Gravitational & Magnetic Field: Electric Charges and Electric Field, Magnetic Fields and Electomagnetism The Wave Nature of Light: Waves and Light, Wave Effects of Light Matter-Energy Interface: Einstein’s Special Theory of Relativity, Waves, Photons and Matter, Radioactivity and Elementary Particles I will be happy with any response; Keywords for google, names of methods like raycasting, etc.

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  • Which code module should map physical keys to abstract keys?

    - by Paul Manta
    How do you bridge the gap between the library's low-level event system and your engine's high-level event system? (I'm not necessarily talking about key events, but also about quit events.) At the top level of my event system, I send out KeyPressedEvents, KeyRelesedEvents and others of this kind. These high-level events only contain the abstract values of the keys (they don't say that Space way pressed, but that the JumpKey was pressed, for example). Whose responsibility should it be to map the "JumpKey" to an actual key on the keyboard?

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  • Can WebGL be used to create a tile-based multi-layer scrolling platform game?

    - by Nicholas Hill
    I've found WebGL (based on OpenGL) to be a fiendish and unforgiving framework for those learning to write HTML5-based games. Despite the presence of many examples on how to get started, I'm really struggling to understand how I could simply load a bunch of images and render them to a canvas quickly using WebGL. My specific scenario involves trying to render a map using a bespoke but simple multi-layered tile engine, where each value in a three dimensional array points to the image to use for that location in the rendered image. Think "Sonic the Hedgehog" via tilesets, tiles, maps, layers, sprites etc. Can anyone enlighten me: 1) How can I load an image that I can use as a texture in WebGL? 2) How can I dynamically select an image at run time and draw it at any co-ordinate, that I also select at run time?

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  • Does data size in TCP/UDP make a difference on transmission time

    - by liortal
    While discussing the development of a network component for our game engine, a member of our team suggested that transmitting either 500 bytes or 1k of data using UDP makes no difference from performance perspective of the system (the time it takes to transmit the data). He actually said that as long as you don't cross the MTU size, the size of the transmitted data doesn't really matter as it's all the same. Is that true for UDP? what about TCP? That sounds just plain wrong to me, but i am not a network expert. *I've been reading about other companies' game networking architectures, and it seems they're all trying to keep transmitted data to a minimum, making my colleague's claims seem even more unreasonable.

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  • Will removing unused query string parameters negatively affect SEO?

    - by trm
    Will changing links to remove query string parameters that are no longer used have any negative impact on search engine rankings? Say I have a page about.php on my site, and all of my links to this page are of the form http://www.example.com/about.php?foo=bar and I've made some changes to the script such that the parameter foo is no longer used. I would like to remove the unused parameter from the links so the URL will look cleaner, but I am concerned that this could cause problems with SEO. Is it safe to remove ?foo=bar from my links?

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  • What is the best way to launch a website to make it go viral?

    - by Talvi Watia
    Say for example I have a website that has finished BETA and is ready for full launch. I'm at the stage now I want it to be very visible to start getting traffic. Right now, I am just getting some random search engine hits, word of mouth and a few referrals. How do I break out of this and really get some serious traffic to my site? Do I need to launch a huge ad-campaign? If so, what is the best/most cost effective way to do this? I have tried google adwords but at $0.45+ a click this jsut isn't practical for what I have.

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  • Implementing lighting similar as in CubeWorld

    - by Phito
    I am currently writing a voxel engine and my goal is to achieve something looking like CubeWorld. The problem that I am encountering is about lighting. I don't have a lot of knowledge in OpenGL but I don't think lighting in a game like that should be done with glLight. But beside that I have no idea of how to implement it. Here's what I have for the moment (with glLight): Do you have any ideas/link that could give me an idea of how to achieve that? Thanks

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  • Determine how to display a tile based on surrounding tiles

    - by Jsmith
    I have a game engine which generates maps randomly, set on a 2d grid which is composed of 34px square graphical tiles. These tiles can be displayed in any of three ways, wall, corner, and floor(exists in 2 states, passable and impassible), and four directions, north, south, west and east. What I need to do is, based on the tiles around each individual tile, determine which state to display the tile in, e.g. north wall, northeast corner, floor so that when a player alters the map, the tiles around the affected tile adjust themselves to suit(i.e. tunneling). In case it becomes important, all gameobjects are inherited from the same class, whether they be players, NPC's, walls, or items.

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  • Kooboo CMS 2.1.1.0 released

    New features Add new API RssUrl to generate RSS link, this is an extension to UrlHelper. Add possibility to index and search attachment content on Lucene full text search engine, some of the attachment requires ifilter component from Microsoft. Supported file attachments include: .docx, .docm, .pptx, .pptm, .xlsx, .xlsm, .xlsb, .zip, .one, .vdx, .vsd, .vss, .vst, .vdx, .vsx, and .vtx.Please download and install ifilter from: http://www.microsoft.com/downloads/details.aspx?FamilyId=60C92A37-719C-4077-B5C6-CAC34F4227CC&displaylang=enFor...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What effect does using itemprop="significantLinks" on anchors have for SEO?

    - by hdavis84
    So as I've described in a previous post about span tags within head tags, I'm practicing application of microdata via http://schema.org. Anyone who's browsed the documentation there knows that there's a lot of need for improvement for more clear understandings on use for each property. My question on this post is more about the "significantLinks" property and how it effects SEO for on page, in content anchored text. Does anyone have any more information regarding whether its good to use for link optimization? I understand what schema.org means that it's to be used on "non-navigational links" and those links should be relevant to the current page's meaning. But will using this property hurt SEO or make SEO better for each page? Thanks in advance, as by answering this with accurate information you are helping not just me, but many people who are trying to make their customers more successful through helping their rank for relevant keywords to their business, bringing them more search engine traffic.

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  • Le SEO en 10 minutes, Google donne ses recettes pour optimiser le référencement d'un site Web

    Le SEO en 10 minutes Google donne ses recettes pour optimiser le référencement d'un site Web Google vient de publier une vidéo de 10 minutes qui explique les bases du SEO (search engine optimization) pour les startups. L'optimisation d'un site Web pour les moteurs de recherche tout en respectant les recommandations de Google peut être un véritable défi pour les entreprises. Maile Ohye, Google Developer Advocate, donne en 10 minutes, les recettes pour optimiser un petit site de moins de 100 pages dans la vidéo « SEO for startups in under 10 minutes ». Les concepts clés de l'optimisation du référencement de son site y sont évoqués comme la redirection, la str...

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  • Video: Analyzing Big Data using Oracle R Enterprise

    - by Sherry LaMonica
    Learn how Oracle R Enterprise is used to generate new insight and new value to business, answering not only what happened, but why it happened. View this YouTube Oracle Channel video overview describing how analyzing big data using Oracle R Enterprise is different from other analytics tools at Oracle. Oracle R Enterprise (ORE),  a component of the Oracle Advanced Analytics Option, couples the wealth of analytics packages in R with the performance, scalability, and security of Oracle Database. ORE executes base R functions transparently on database data without having to pull data from Oracle Database. As an embedded component of the database, Oracle R Enterprise can run your R script and open source packages via embedded R where the database manages the data served to the R engine and user-controlled data parallelism. The result is faster and more secure access to data. ORE also works with the full suite of in-database analytics, providing integrated results to the analyst.

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  • 2D Physics in a networked game (iOS)?

    - by Pedro
    I am researching the possibilities for a new iOS game. It's going to be a run-n-gun type platformer, and I'm looking into the possibility of co-op multiplayer. The game itself wouldn't be very physics intensive, there will most likely be 20-30 physics bodies at any given time. For the multiplayer, I think I would have one player "hosting" and up to 3 other connecting via the Internet. Here's my first question, are there any 2D physics engines that work over a network(preferably open source)? My second question, Does anyone have any thoughts on using a non-networked engine (like Box2D or Chipmunk) and adding the networking component? Since there would not be very much information sent, do you think it would cause a lot of lag?

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  • Compiz Error After Emerald Install

    - by KoopaTroopa
    Salutations! So, once again, I fell to the allure of the window decorator emerald. Where, just like the first time around, (I know I know) upon attempting to back out of emerald to the safety of compiz I'm faced with a problem. Seemingly after several minutes or after opening Chrome any window that isn't maximised has it's borders removed (so there's no close, minimise and maximise etc buttons). I can get them breifly back if I reload compiz via fusion-icon. After a brief chat on IRC it appears compiz is crashing. Here's a pastebin log of me running compiz via terminal. http://pastebin.com/sK65v4Fi I forgot my two vows of 'Never bother using Windows applications via wine or a VM' and 'Thou shalt never not use compiz'. ***GTK-Window-Decorator log gtk-window-decorator (gtk-window-decorator:11027): Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap", Segmentation fault ** also posted on ubuntuforums to widen my scope of help.

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  • What library should I use for 2D Geometry? [closed]

    - by Luka
    I've been working on a 2D game in java, but found that java just didn't cut it for me and had forced me to a lot of bad design choices, so I've decided to port all my work to c++. The main reason I've decided change to c++ is that i had reached a point where i had 3 geometry libraries (the native, one from the game engine and one to handle "complex" polygons), none of witch worked very well together and i couldn't keep track of them. I'm new to c++, but i know all the basics. My question is, what would be a good geometry library to use, ideally it should be able to handle integer and decimal data types, have point, line, and polygon classes witch are able to check for intersection and contains. Thanks in advance, Luka

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  • Unity3D or UDK or OPENGL from scratch?

    - by Legolas
    I am just very confused which I should choose in terms of high end game development. The application that I am designing is pretty simple, requires some 3D, and some effects. I am looking at a game similar to ping pong, but with high textures and graphics. I will just need web services to submit high scores. From my description, you can see that its pretty straight forward and I am confused whether I should use Unity3D or UDK or write the entire application myself with openGL (which will take a lot of time though). If you had faced this dilemma before, and chose for a particular graphics engine, please provide your suggestions and reasons as to why that was better. It would be helpful. Also, how can this affect in terms of investment and revenue ?

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