Search Results

Search found 59278 results on 2372 pages for 'time estimation'.

Page 574/2372 | < Previous Page | 570 571 572 573 574 575 576 577 578 579 580 581  | Next Page >

  • Cell Dequeue problem when table inside another table's cell content view

    - by Shailesh Kanzariya
    I am using two table views (Main Table and Sub Table), one table inside other's cell. I am adding Sub Table in Main Table's cell content view. I am also using different Cell Identifier for both table cells. Now, issue is : When - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath is called, very first time cell of Main Table is generated and when I scroll up/down they all are just dequeued, so it is expected and standard behavior and working fine. But, cell of Sub Table is getting created/allocated every time. It is not dequeued as it should be. I guess, its happening because Sub Table is part of Main Table's Cell Content view. But not sure and don't know how to resolve it. Can somebody help me to find the solution?

    Read the article

  • Convert unstructured SVN folders to trunk/branches style and retain history?

    - by joelpt
    I have a SVN repository which is currently structured like so: /versions /1.0.0 /1.0.1 /1.0.2 /1.1.0 /(etc) What happened here is that when it was time to start a new release, a team member would make a copy of the previous version's folder and rename that folder; then add/commit that new folder into SVN. As a consequence, all of the revision history for a given version-folder is limited just to changes made in that version-folder. SVN thinks that each file in each version-folder was created anew at the time of version-folder creation. So what I'd like to do is convert this series of folders into a traditional trunk/branches/tag SVN structure. Is it possible to somehow "reconcile" the revision histories of each of these versioned folders back into one common revision-history tree?

    Read the article

  • Multiple Scripts With the Same MySQL Query Running At Once => Will There Be Interference?

    - by walden
    I want to have multiple scripts running from cron at the same time. They will all update, say, 500 rows with a unique status ID for that particular script to use. If each script grabs the same type of rows to update, and the scripts run at once, will there be interference between the queries run at the same time? For example, using this query: UPDATE table SET status = <unique script ID> WHERE status = 0 LIMIT 500 Will I get the same rows updating more than once? I'm trying to get each script to get unique rows. I was thinking of using sleep() to make the queries run at different times, but I'm not sure if that's necessary. Thanks.

    Read the article

  • Build multiple executables with small changes in objects

    - by Morgoth
    Consider the following Makefile COMP = compiler OBJECTS = file1 \ file2 \ file3 \ file4 \ file5_suffix \ file6 \ file7 \ file8 \ file9_suffix \ file10 all: $(OBJECTS) $(COMP) $(OBJECTS) -o bin/executable_suffix Is there an easy way to compile multiple executables for different values of suffix? For example, the equivalent of COMP = compiler OBJECTS1 = file1 \ file2 \ file3 \ file4 \ file5_s1 \ file6 \ file7 \ file8 \ file9_s1 \ file10 OBJECTS2 = file1 \ file2 \ file3 \ file4 \ file5_s2 \ file6 \ file7 \ file8 \ file9_s2 \ file10 all: $(OBJECTS1) $(OBJECTS2) $(COMP) $(OBJECTS1) -o bin/executable_s1 $(COMP) $(OBJECTS2) -o bin/executable_s2 but without redefining the whole list of objects? In the real life case I am dealing with, there might be 50+ objects and a dozen binaries to build, with only small changes between the object list each time, so it would be nice not to have to list all the objects each time.

    Read the article

  • Unity has jerky motion when using Vector2.Lerp

    - by Sting Hà
    I made a 2D game with some sprite move to random position. I used Vector2.Lerp and Time.deltaTime to smooth transfer of sprite. When I build this game in iOS ( I used iPhone 4s and iPhone 5 for test ) all sprite made jerky motion and cause my game lagging. But in Android game run very smoothy. I used only 9 sprite and move all in same time. Can someone have any solution to fix this? Thanks. P/s: Sorry about my bad English.

    Read the article

  • How to handle date difference between client and server?

    - by daydreamer
    I have an API which looks like /summary/yyyy/mm Which returns the summary of their data for the year and month requested. One of the things it returns the number of days left if this is current year and month. For example: days_left: 9 for 2013 and 10 and current date on server is 21 Oct 2013 How I calculate remaining days? This is implemented in python as def current_financial_month_details(self): time_from, time_to = self \ .get_start_end_time_current_financial_month() today = datetime.today() from_time = datetime(year=today.year, month=today.month, day=today.day) return { 'time_from': time_from, 'time_to': time_to, 'remaining_days': (time_to - from_time).days } The problem? The server is in east coast and the client(me with browser) is on pacific time zone When its 9PM PST the time changes in east coast, so if I run hit /summary/2013/10 and if it is Oct 21 2013 for me on PST, the date has already changed on EST, so days_left: 8 which is incorrect on client end. right? How do I handle this situation?

    Read the article

  • [js] how combine to functions on submit?

    - by Mahmoud
    hey there, as you can see, i have to functions first to check if all forms are not empty and the second function is to verify the captcher, when i combine them together both work at the same time, i want to first to verify the first function, when that function returns true then the other function starts, here is the code that i used on form <form action="reg.php" method="post" enctype="application/x-www-form-urlencoded" onsubmit=" Checking(this); return jcap();" > As you can see both function execute at the same time so i tried this <form action="reg.php" method="post" enctype="application/x-www-form-urlencoded" onsubmit=" if(Checking(this) == true ){ return jcap();}" > is bypass both

    Read the article

  • Hibernate database connection configuration

    - by Alvin
    We have 2 different server environments using the same Hibernate configuration. One server has JNDI support for datasource, but the other does not. Currently the Hibernate configuration is configured to use JNDI, which is causing problem on the server that does not support JNDI. I have also tried to put the direct JDBC configuration together with JNDI configuration into the configuration file, but it looks like hibernate always favors JNDI over direct JDBC configuration if both exist. My question is, will it be the same if both JNDI and connection_provider configuration both exists? Will Hibernate still use JNDI over connection_provider? Or is there any way to change the precedence of the database connection property? I do not have access to the server all the time, so I thought I do ask the question before my window of the sever time. Thanks in advance.

    Read the article

  • Delphi : Restore a pre-design tabsheet after user has closed it...

    - by rusty
    Hello, I have a tPageControl on a form, and have made a nice 'welcome page' as a new ttabsheet at design time for the user to start off with. However, if the user closes this tab, I would like the option to bring it back, as it was in originally (much like the welcome page in the Delphi IDE). This seems like a simple problem... When the tab closes, the original sheet is freed and set nil. I tried creating the sheet again by name (e.g. tabsheet1 := ttabsheet.create) and assigning it to the pagecontrol, but none of the original components from the sheet are there anymore... I know designing the welcome page as a separate form, creating it when I need it and slapping it into a new tabsheet would work... but I was just wondering if there was a way to do it with the design time tabsheet. Thanks all! Rusty

    Read the article

  • How fast are App Engine db.get(keys) and A.all(keys_only=True).filter('b =', b).fetch(1000)?

    - by Liron Shapira
    A db.get() of 50 keys seems to take me 5-6 seconds. Is that normal? What is the time a function of? I also did a A.all(keys_only=True).filter('b =', b).fetch(1000) where A.b is a ReferenceProperty. I did 50 such round trips to the datastore, with different values of b, and the total time was only 3-4 seconds. How is this possible? db.get() is done in parallel, with only one trip to the datastore, and I would think that looking up an entity by key is a faster operation than fetch.

    Read the article

  • poplib and email module will not reloop through a message if it has alread read it

    - by user1440925
    I'm currently trying to write a script that gets messages from my gmail account but I'm noticing a problem. If poplib loops through a message in my inbox it will never loop through it again. Here is my code import poplib, string, email user = "[email protected]" password = "p0ckystyx" message = "" mail = poplib.POP3_SSL('pop.gmail.com') mail.user(user) mail.pass_(password) iMessageCount = len(mail.list()[1]) message = "" msg = mail.retr(iMessageCount) str = string.join(msg[1], "\n") frmMail = email.message_from_string(str) for part in frmMail.walk(): if part.get_content_type() == "text/plain": print part.get_payload() mail.quit() Every time I run this script it goes to the next newest email and just skips over the email that was shown last time it was run.

    Read the article

  • Rails 3 remote resubmit form with dynamic fields

    - by montrealmike
    I have a form which has remote => true. When i submit it the first time everything works well. If there are any errors i want to add new fields to this form. I did this with update.js.erb. The problem is that when i resubmit this form, the result js file is rendered as html (ie i see the js file text on the screen). This is the same update.js.erb file that was rendered as js the first time... Any idea what i'm missing?

    Read the article

  • How to avoid web server traffic peak resulting from iOS Newsstand app receiving a remote notification?

    - by thomers
    I'm developing an iOS Newsstand app. If it is suspended or not running and connected to a WLAN, Newsstand apps can be triggered by a Push remote notification to download the latest issue (in our case around 100MB) in the background. I'm using Urban Airship for the delivery of the Push broadcast. I'm now worrying about many many iOS devices hitting the web server for one big download more or less at the same time, because I expect the majority of the devices will receive the notification in a very short timeframe. Instead of broadcasts to all devices, should I rather send individual notifications to batches of small groups of devices, spreading them out over a longer period of time? And/or would a CDN like Amazon Cloudfront solve that issue easier/anyway?

    Read the article

  • Filemaker XSL 20sec Query Latency

    - by Ian Wetherbee
    I have an ASP frontend that loads data from a Filemaker database using XSL to perform simple queries. The problem is that the first page load takes 20 seconds +/- 200ms, then the next few page refreshes within a minute of the first request take <200ms, then the cycle starts over again. Each page load makes only 2 XSL queries, and they execute fast after the first page load, so what is causing the delay on the first page load? I have caching turned up with a 100% hit rate, and number of connections at 100. I've tried with XSL database sessions on and off, and session time anywhere from 1 to 60 minutes without any changes. The XSL loads from ASP use a GET request and add a Basic Authorization header to authenticate each time. During fast page requests, the fmserver.exe and fmswpc.exe processes don't even flinch, but during a 20 second holdup I see fmserver jump to 30% CPU and a 3mb I/O read a few seconds into the request, and occasionally fmswpc jump to 60% CPU.

    Read the article

  • Is this possible with Sql 2005 CTE?

    - by aenima1982
    I have been working on a query that will return a suggested start date for a manufacturing line based on due date and the number of minutes needed to complete the task. There is a calendar table(LINE_ID, CALENDAR_DATE, SCHEDULED_MINUTES) that displays per manufacturing line, the number of minutes scheduled for that day. Example: (Usually 3 shifts worth of time scheduled per day, no weekends but can vary) 1, 06/8/2010 00:00:00.000, 1440 1, 06/7/2010 00:00:00.000, 1440 1, 06/6/2010 00:00:00.000, 0 1, 06/5/2010 00:00:00.000, 0 1, 06/4/2010 00:00:00.000, 1440 In order to get the suggested start date, I need to start with the due date and iterate downward through the days until i have accumulated enough time to complete the task. My Question can something like this be done with CTE, or is this something that should be handled by a cursor. Or... am i just going about this the wrong way completely??

    Read the article

  • looking for a good vc++ profiler, already checked previous posts

    - by coreSOLO
    I'm looking for a good profiler for vs2008 professional edition, free or reasonably priced. I've already checked previous posts and tried about 8 profilers, but most of them are too basic or too detailed. Kindly suggest something, my requirements are as follows: It can be compiled, so that its well integrated with my application. I'm not shying away from instrumenting my methods. The output should be simple, i only need call count and time taken by methods and nothing else. I am mostly concerned about things INSIDE a method, you may call it line by line profiling. I want to select a method and know which line (expression / method call) is eating most of the time.

    Read the article

  • finding out memory allocation hotspots in java

    - by Zamir
    Our GC is working hard and we have some pauses that we want to decrease. We have some memory allocation issues that we want to solve before or while we are tweaking with the actual JVM GC args. I would like to know which objects are making the GC sweat: is there a way to know which objects are evacuated every time the GC is working? is there a way to know which objects are moved between areas every time the GC is working? Is there a way to know which objects are in Eden area? I am working extensively with Jprofiler and Memory Analyzer. I would like to get this information on a running application in my staging environment.

    Read the article

  • Problem with Wicket and SignInExample in IE8

    - by KJQ
    I have an interesting problem with Wicket. I'm basically duplicating the 'authentication' example from the v1.4.x in SVN. It works fine in FireFox and Chrome but not in IE8. When in IE8, after I click the submit button it returns with a 404 error but i can manually paste the "destination" url in and it goes there fine (as an authenticated user). Another scenario is, I try to login, it gives me a 404, I hit refresh (looking at the html source I see the page version incremented), relogin and it works fine. So to summarize: I login the first time in IE8 and it returns a 404 error, hit refresh and ogin again and it works fine. I login the first time in IE8 and it returns a 404 error, manually paste the destination url in the browser and it goes there fine as if im logged in. I've compared everything between IE8 and FireFox from the rendered source and the code is not doing anything special but I cannot figure out what the differences are? Thanks. KJQ

    Read the article

  • sqlite3.OperationalError: database is locked - non-threaded application

    - by James C
    Hi, I have a Python application which throws the standard sqlite3.OperationalError: database is locked error. I have looked around the internet and could not find any solution which worked (please note that there is no multiprocesses/threading going on, and as you can see I have tried raising the timeout parameter). The sqlite file is stored on the local hard drive. The following function is one of many which accesses the sqlite database, and runs fine the first time it is called, but throws the above error the second time it is called (it is called as part of a for loop in another function): def update_index(filepath): path = get_setting('Local', 'web') stat = os.stat(filepath) modified = stat.st_mtime index_file = get_setting('Local', 'index') connection = sqlite3.connect(index_file, 30) cursor = connection.cursor() head, tail = os.path.split(filepath) cursor.execute('UPDATE hwlive SET date=? WHERE path=? AND name=?;', (modified, head, tail)) connection.commit() connection.close() Many thanks.

    Read the article

  • How to translate such AS3 class into C#?

    - by Ole Jak
    So I try to create opensource C# project for slicing FLVs I began with translating of existing project called flvslicer Can any one please help me with translating one of their classes package org.bytearray.video.events { import flash.events.Event; import flash.utils.ByteArray; public final class MergedEvent extends Event { public var time:Number; public var stream:ByteArray; public static const COMPLETE:String = "mergeComplete"; public function MergedEvent(type:String, stream:ByteArray, duration:Number) { super(type, false, false); // base this.stream = stream; this.time = duration; } } }

    Read the article

  • Is multithreading the right way to go for my case?

    - by Julien Lebosquain
    Hello, I'm currently designing a multi-client / server application. I'm using plain good old sockets because WCF or similar technology is not what I need. Let me explain: it isn't the classical case of a client simply calling a service; all clients can 'interact' with each other by sending a packet to the server, which will then do some action, and possible re-dispatch an answer message to one or more clients. Although doable with WCF, the application will get pretty complex with hundreds of different messages. For each connected client, I'm of course using asynchronous methods to send and receive bytes. I've got the messages fully working, everything's fine. Except that for each line of code I'm writing, my head just burns because of multithreading issues. Since there could be around 200 clients connected at the same time, I chose to go the fully multithreaded way: each received message on a socket is immediately processed on the thread pool thread it was received, not on a single consumer thread. Since each client can interact with other clients, and indirectly with shared objects on the server, I must protect almost every object that is mutable. I first went with a ReaderWriterLockSlim for each resource that must be protected, but quickly noticed that there are more writes overall than reads in the server application, and switched to the well-known Monitor to simplify the code. So far, so good. Each resource is protected, I have helper classes that I must use to get a lock and its protected resource, so I can't use an object without getting a lock. Moreover, each client has its own lock that is entered as soon as a packet is received from its socket. It's done to prevent other clients from making changes to the state of this client while it has some messages being processed, which is something that will happen frequently. Now, I don't just need to protect resources from concurrent accesses. I must keep every client in sync with the server for some collections I have. One tricky part that I'm currently struggling with is the following: I have a collection of clients. Each client has its own unique ID. When a client connects, it must receive the IDs of every connected client, and each one of them must be notified of the newcomer's ID. When a client disconnects, every other client must know it so that its ID is no longer valid for them. Every client must always have, at a given time, the same clients collection as the server so that I can assume that everybody knows everybody. This way if I'm sending a message to client #1 telling "Client #2 has done something", I know that it will always be correctly interpreted: Client 1 will never wonder "but who is Client 2 anyway?". My first attempt for handling the connection of a new client (let's call it X) was this pseudo-code (remember that newClient is already locked here): lock (clients) { foreach (var client in clients) { lock (client) { client.Send("newClient with id X has connected"); } } clients.Add(newClient); newClient.Send("the list of other clients"); } Now imagine that in the same time, another client has sent a packet that translates into a message that must be broadcasted to every connected client, the pseudo-code will be something like this (remember that the current client - let's call it Y - is already locked here): lock (clients) { foreach (var client in clients) { lock (client) { client.Send("something"); } } } An obvious deadlock occurs here: on one thread X is locked, the clients lock has been entered, started looping through the clients, and at one moment must get Y's lock... which is already acquired on the second thread, itself waiting for the clients collection lock to be released! This is not the only case like this in the server application. There are other collections which must be kept in sync with the clients, some properties on a client can be changed by another one, etc. I tried other types of locks, lock-free mechanisms and a bunch of other things. Either there were obvious deadlocks when I'm using too much locks for safety, or obvious race conditions otherwise. When I finally find a good middle point between the two, it usually comes with very subtle race conditions / dead locks and other multi-threading issues... my head hurts very quickly since for any single line of code I'm writing I have to review almost the whole application to ensure everything will behave correctly with any number of threads. So here's my final question: how would you resolve this specific case, the general case, and more importantly: aren't I going the wrong way here? I have little problems with the .NET framework, C#, simple concurrency or algorithms in general. Still, I'm lost here. I know I could use only one thread processing the incoming requests and everything will be fine. However, that won't scale well at all with more clients... But I'm thinking more and more to go this simple way. What do you think? Thanks in advance to you, StackOverflow people which have taken the time to read this huge question. I really had to explain the whole context if I want to get some help.

    Read the article

  • Known problems with filemtime() on Windows - files getting touched arbitrarily?

    - by Pekka
    Is there a known issue leading to file modification times of cache files on Windows XP SP 3 getting arbitrarily updated, but without any actual change? Is there some service on a standard Windows XP - Backup, Sync, Versioning, Virus scanner - known to touch files? They all have a .txt extension. If there isn't, forget it. Then I'm getting something wrong in my cache routines, and I'll debug my way through. Background: I'm building a simple caching wrapper around a slow web site on a Windows server. I am comparing the filemtime() time stamp to some columns in the data base to determine whether a cached file is stale. I'm having problems using this method because the modification time of the cache files seems to get updated in between operations without me doing anything. THis results in stale files being displayed. I'm the only user on the machine. The operating system is Windows XP, the webserver a XAMPP Apache 2 with PHP 5.2

    Read the article

  • STL deque accessing by index is O(1)?

    - by jasonline
    I've read that accessing elements by position index can be done in constant time in a STL deque. As far as I know, elements in a deque may be stored in several non-contiguous locations, eliminating safe access through pointer arithmetic. For example: abc-defghi-jkl-mnop The elements of the deque above consists of a single character. The set of characters in one group indicate it is allocated in contiguous memory (e.g. abc is in a single block of memory, defhi is located in another block of memory, etc.). Can anyone explain how accessing by position index can be done in constant time, especially if the element to be accessed is in the second block? Or does a deque have a pointer to the group of blocks? Update: Or is there any other common implementation for a deque?

    Read the article

  • fast on-demand c++ compilation [closed]

    - by Amit Prakash
    I'm looking at the possibility of building a system where when a query hits the server, we turn the query into c++ code, compile it as shared object and the run the code. The time for compilation itself needs to be small for it to be worthwhile. My code can generate the corresponding c++ code but if I have to write it out on disk and then invoke gcc to get a .so file and then run it, it does not seem to be worth it. Are there ways in which I can get a small snippet of code to compile and be ready as a share object fast (can have a significant start up time before the queries arrive). If such a tool has a permissive license thats a further plus. Edit: I have a very restrictive query language that the users can use so the security threat is not relevant. My own code translates the query into c++ code. The answer mentioning clang is perfect.

    Read the article

< Previous Page | 570 571 572 573 574 575 576 577 578 579 580 581  | Next Page >