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  • Adding figures using contextual menu - Eclipse GEF

    - by darkie15
    All, I am creating a palette less eclipse plugin where am adding figures to the custom editor through the contextual menu, but am not finding a way to do it. Can anyone please guide me as to how to go about adding figures to editor dynamically through context menu i.e. adding actions/commands. Since Eclipse GEF plugin development finds so less examples to look at, I am adding my solution so others find it useful. This code helps to render a node to the editor. Source code for Action class to render figures to the editor: public class AddNodeAction extends EditorPartAction { public static final String ADD_NODE = "ADDNODE"; public AddNodeAction(IEditorPart editor) { super(editor); setText("Add a Node"); setId(ADD_NODE); // Important to set ID } public void run() { <ParentModelClass> parent= (<ParentModelClass>)getEditorPart().getAdapter(<ParentModelClass>.class); if (parent== null) return; CommandStack command = (CommandStack)getEditorPart().getAdapter(CommandStack.class); if (command != null) { CompoundCommand totalCmd = new CompoundCommand(); <ChildModelToRenderFigureCommand>cmd = new <ChildModelToRenderFigureCommand>(parent); cmd.setParent(parent); <ChildModelClass> newNode = new <ChildModelClass>(); cmd.setNode(newNode); cmd.setLocation(getLocation()); // Any location you wish to set to totalCmd.add(cmd); command.execute(totalCmd); } } @Override protected boolean calculateEnabled() { return true; } }

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  • special debugging lines (java)

    - by David
    Recently i've found myself writing a lot of methods with what i can only think to call debugging scaffolding. Here's an example: public static void printArray (String[] array, boolean bug) { for (int i = 0; i<array.lenght; i++) { if (bug) System.out.print (i) ; //this line is what i'm calling the debugging scaffolding i guess. System.out.println(array[i]) ; } } in this method if i set bug to true, wherever its being called from maybe by some kind of user imput, then i get the special debugging text to let me know what index the string being printed as at just in case i needed to know for the sake of my debugging (pretend a state of affairs exists where its helpful). All of my questions more or less boil down to the question: is this a good idea? but with a tad bit more objectivity: Is this an effective way to test my methods and debug them? i mean effective in terms of efficiency and not messing up my code. Is it acceptable to leave the if (bug) stuff ; code in place after i've got my method up and working? (if a definition of "acceptability" is needed to make this question objective then use "is not a matter of programing controversy such as ommiting brackets in an if(boolean) with only one line after it, though if you've got something better go ahead and use your definition i won't mind) Is there a more effective way to accomplish the gole of making debugging easier than what i'm doing? Anything you know i mean to ask but that i have forgotten too (as much information as makes sense is appreciated).

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  • Running Solr on VPS problems

    - by Camran
    I have a VPS with Ubuntu OS. I run solr om my local machine (windows xp laptop) just fine. I have configured Jetty, and Solr just the same way as on my computer, but on the server. I have also downloaded the JRE and installed it on the server. However, whenever I try to run the start.jar file, the PuTTY terminal shows a bunch of text but gets stuck. I could pase the text here but it is very long, so unless somebody wants to see it I wont. Also, I cant view the solr admin page at all. Does anybody have experience in this kind of problem? Maybe java isn't correctly installed? It is a VPS so maybe installation is different. Thanks UPDATE: These are the last lines from the terminal, in other words, this is where it stops every time: INFO: [] webapp=null path=null params={event=firstSearcher&q=static+firstSearcher+warming+query+from+solrconfig.xml} hits=0 status=0 QTime=9 May 28, 2010 8:58:42 PM org.apache.solr.core.QuerySenderListener newSearcher INFO: QuerySenderListener done. May 28, 2010 8:58:42 PM org.apache.solr.handler.component.SpellCheckComponent$SpellCheckerListener newSearcher INFO: Loading spell index for spellchecker: default May 28, 2010 8:58:42 PM org.apache.solr.core.SolrCore registerSearcher INFO: [] Registered new searcher Searcher@63a721 main

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  • Issue in setting alarm time in AlarmManager Class

    - by Anshuman
    I have used the following code in setting alarm time in AlarmManager class. Now Suppose my device current date 9-july-2012 11:31:00, Now suppose i set set a alarm at 9-july-2012 11:45:00, then it works fine and pop-up an alarm at that time. But if i set an alarm at 10-aug-2012 11:40:00, then as soon as exit the app the alarm pop-up, which is wrong because i set an alarm at month of august, So why this happen, is anything wrong in my code. if anyone knows help me to solve this out. Code For Setting Alarm time in AlarmManager class Intent myIntent = new Intent(context, AlarmService.class); PendingIntent pendingIntent = PendingIntent.getService(context, i, myIntent, i); AlarmManager alarmManager = (AlarmManager)context.getSystemService(AlarmService.ALARM_SERVICE); Calendar calendar = Calendar.getInstance(); calendar.setTimeInMillis(System.currentTimeMillis()); calendar.add(Calendar.MILLISECOND, (int) dateDifferenceFromSystemTime(NoteManager.getSingletonObject().getAlarmTime(i))); alarmManager.set(AlarmManager.RTC_WAKEUP, calendar.getTimeInMillis(), pendingIntent); public static long dateDifferenceFromSystemTime(Date date) { long difference = 0; try { Calendar c = Calendar.getInstance(); difference = date.getTime() - c.getTimeInMillis(); if (difference < 0) { // if difference is -1 - means alarm time is of previous time then current // then firstly change it to +positive and subtract form 86400000 to get exact new time to play alarm // 86400000-Total no of milliseconds of 24hr Day difference = difference * -1; difference = 86400000 - difference; } } catch (Exception e) { e.printStackTrace(); } return difference; } Service class which pop-up alarm when matches time public class AlarmService extends IntentService { public void onCreate() { super.onCreate(); } public AlarmService() { super("MyAlarmService"); } @Override public int onStartCommand(Intent intent, int flags, int startId) { super.onStartCommand(intent, startId, startId); return START_STICKY; } @Override protected void onHandleIntent(Intent intent) { startActivity(new Intent(this,AlarmDialogActivity.class).setFlags(Intent.FLAG_ACTIVITY_NEW_TASK)); } }

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  • Java Reflection, java.lang.IllegalAccessException Error

    - by rubby
    Hi all, My goal is : Third class will read the name of the class as String from console.Upon reading the name of the class, it will automatically and dynamically (!) generate that class and call its writeout method. If that class is not read from input, it will not be initialized. And I am taking java.lang.IllegalAccessException: Class deneme.class3 can not access a member of class java.lang.Object with modifiers "protected" error. And i don't know how i can fix it.. Can anyone help me? import java.io.*; import java.lang.reflect.*; class class3 { public void run() { try { BufferedReader reader= new BufferedReader(new InputStreamReader(System.in)); String line=reader.readLine(); Class c1 = Class.forName("java.lang.String"); Object obj = new Object(); Class c2 = obj.getClass(); Method writeout = null; for( Method mth : c2.getDeclaredMethods() ) { writeout = mth; break; } Object o = c2.newInstance(); writeout.invoke( o ); } catch(Exception ee) { System.out.println("ERROR! "+ee); } } public void writeout3() { System.out.println("class3"); } } class class4 { public void writeout4() { System.out.println("class4"); } } class ornek { public static void main(String[] args) { System.out.println("Please Enter Name of Class : "); class3 example = new class3(); example.run(); } }

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  • How can I loop thru all controls (including ToolStripItems) C#

    - by Murray
    I need to save and restore settings for specific controls on a form. I loop thru all controls and return the one whose name matches the one I want, like so: private static Control GetControlByName(string name, Control.ControlCollection Controls) { Control thisControl = null; foreach (Control c in Controls) { if (c.Name == name) { thisControl = c; break; } if (c.Controls.Count > 0) { thisControl = GetControlByName(name, c.Controls); if (thisControl != null) { break; } } } return thisControl; } From this I can determine the type of control and therefore the property that should be / has been stored. This works well unless the control is one of the ToolStrip family which has been added to a toolstrip. e.g. this.toolStrip.Items.AddRange(new System.Windows.Forms.ToolStripItem[] { this.lblUsername, // ToolStripLabel this.toolStripSeparator1, this.cbxCompany}); // ToolStripComboBox In this case I can see the control I'm interested in (cbxCompany) when debugging, but the name property has no value so the code does not match to it. Any suggestions on how I can get to these controls too? Cheers, Murray

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  • XmlSerialize a custom collection with an Attribute

    - by roomaroo
    I've got a simple class that inherits from Collection and adds a couple of properties. I need to serialize this class to XML, but the XMLSerializer ignores my additional properties. I assume this is because of the special treatment that XMLSerializer gives ICollection and IEnumerable objects. What's the best way around this? Here's some sample code: using System.Collections.ObjectModel; using System.IO; using System.Xml.Serialization; namespace SerialiseCollection { class Program { static void Main(string[] args) { var c = new MyCollection(); c.Add("Hello"); c.Add("Goodbye"); var serializer = new XmlSerializer(typeof(MyCollection)); using (var writer = new StreamWriter("test.xml")) serializer.Serialize(writer, c); } } [XmlRoot("MyCollection")] public class MyCollection : Collection<string> { [XmlAttribute()] public string MyAttribute { get; set; } public MyCollection() { this.MyAttribute = "SerializeThis"; } } } This outputs the following XML (note MyAttribute is missing in the MyCollection element): <?xml version="1.0" encoding="utf-8"?> <MyCollection xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <string>Hello</string> <string>Goodbye</string> </MyCollection> What I want is <MyCollection MyAttribute="SerializeThis" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <string>Hello</string> <string>Goodbye</string> </MyCollection> Any ideas? The simpler the better. Thanks.

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  • How can i zip files in Java and not include files paths

    - by Ignacio
    For example, i want to zip a file stored in /Users/me/Desktop/image.jpg I maded this method: public static Boolean generateZipFile(ArrayList<String> sourcesFilenames, String destinationDir, String zipFilename){ // Create a buffer for reading the files byte[] buf = new byte[1024]; try { // VER SI HAY QUE CREAR EL ROOT PATH boolean result = (new File(destinationDir)).mkdirs(); String zipFullFilename = destinationDir + "/" + zipFilename ; System.out.println(result); // Create the ZIP file ZipOutputStream out = new ZipOutputStream(new FileOutputStream(zipFullFilename)); // Compress the files for (String filename: sourcesFilenames) { FileInputStream in = new FileInputStream(filename); // Add ZIP entry to output stream. out.putNextEntry(new ZipEntry(filename)); // Transfer bytes from the file to the ZIP file int len; while ((len = in.read(buf)) > 0) { out.write(buf, 0, len); } // Complete the entry out.closeEntry(); in.close(); } // Complete the ZIP file out.close(); return true; } catch (IOException e) { return false; } } But when i extract the file, the unzipped files have the full path. I don't want the full path of each file in the zip i only want the filename. How can i made this?

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  • Drawing Quadratic Bezier circles with a given radius: how to determine control points

    - by Casey
    Just to clarify; the code below works, but I don't understand where the formula for the variable "controlRadius" comes from. I wrote this function by dissecting an example I found elsewhere, but I can't find any explanation and the original code comments were not able to be translated. Thanks in advance //returns an array of quadratic Bezier segments public static function generateCircularQuadraticBezierSegments(radius:Number, numControlPoints:uint, centerX:Number, centerY:Number):Array { var segments:Array = []; var arcLength:Number = 2 * Math.PI / numControlPoints; var controlRadius:Number; var segment:QuadraticBezierSegment; for (var i:int = 0; i < numControlPoints; i++) { var startX:Number = centerX + radius * Math.cos(arcLength * i); var startY:Number = centerY + radius * Math.sin(arcLength * i); //control radius formula //where does it come from, why does it work? controlRadius = radius / Math.cos(arcLength * .5); //the control point is plotted halfway between the arcLength and uses the control radius var controlX:Number = centerX + controlRadius * Math.cos(arcLength * (i + 1) - arcLength * .5); var controlY:Number = centerY + controlRadius * Math.sin(arcLength * (i + 1) - arcLength * .5); var endX:Number = centerX + radius * Math.cos(arcLength * (i + 1)); var endY:Number = centerY + radius * Math.sin(arcLength * (i + 1)); segment = new QuadraticBezierSegment(new Point(startX, startY), new Point(controlX, controlY), new Point(endX, endY)); segments.push(segment); } return segments; }

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  • Avoiding secondary selects or joins with Hibernate Criteria or HQL query

    - by Ben Benson
    I am having trouble optimizing Hibernate queries to avoid performing joins or secondary selects. When a Hibernate query is performed (criteria or hql), such as the following: return getSession().createQuery(("from GiftCard as card where card.recipientNotificationRequested=1").list(); ... and the where clause examines properties that do not require any joins with other tables... but Hibernate still performs a full join with other tables (or secondary selects depending on how I set the fetchMode). The object in question (GiftCard) has a couple ManyToOne associations that I would prefer to be lazily loaded in this case (but not necessarily all cases). I want a solution that I can control what is lazily loaded when I perform the query. Here's what the GiftCard Entity looks like: @Entity @Table(name = "giftCards") public class GiftCard implements Serializable { private static final long serialVersionUID = 1L; private String id_; private User buyer_; private boolean isRecipientNotificationRequested_; @Id public String getId() { return this.id_; } public void setId(String id) { this.id_ = id; } @ManyToOne @JoinColumn(name = "buyerUserId") @NotFound(action = NotFoundAction.IGNORE) public User getBuyer() { return this.buyer_; } public void setBuyer(User buyer) { this.buyer_ = buyer; } @Column(name="isRecipientNotificationRequested", nullable=false, columnDefinition="tinyint") public boolean isRecipientNotificationRequested() { return this.isRecipientNotificationRequested_; } public void setRecipientNotificationRequested(boolean isRecipientNotificationRequested) { this.isRecipientNotificationRequested_ = isRecipientNotificationRequested; } }

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  • Changing variables outside of Scope C#

    - by sam
    Hi, I'm a beginner C# programmer, and to improve my skills I decided to give Project Euler a try. The first problem on the site asks you to find the sum of all the multiples of 3 and 5 under 1000. Since I'm essentially doing the same thing twice, I made a method to multiply a base number incrementally, and add the sum of all the answers togethor. public static int SumOfMultiplication(int Base, int limit) { bool Escape = false; for (int mult = 1; Escape == true; mult++) { int Number = 0; int iSum = 0; Number = Base * mult; if (Number > limit) return iSum; else iSum = iSum + Number; } regardless of what I put in for both parameters, it ALWAYS returns zero. I'm 99% sure it has something to do with the scope of the variables, but I have no clue how to fix it. All help is appreciated. Thanks in advance, Sam

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  • Using unset member variables within a class or struct

    - by Doug Kavendek
    It's pretty nice to catch some really obvious errors when using unset local variables or when accessing a class or struct's members directly prior to initializing them. In visual studio 2008 you get an "uninitialized local variable used" warning at compile-time and get a run-time check failure at the point of access when debugging. However, if you access an uninitialized struct's member variable through one of its functions, you don't get any warnings or assertions. Obviously the easiest solution is don't do that, but nobody's perfect. For example: struct Test { float GetMember() const { return member; } float member; }; Test test; float f1 = test.member; // Raises warning, asserts in VS debugger at runtime float f2 = test.GetMember(); // No problem, just keeps on going This surprised me, but it makes some sense -- the compiler can't assume calling a function on an unused struct is an error, or how else would you initialize or construct it? And anything fancier just quickly brings up so many other complications that it makes sense that it wouldn't bother classifying which functions are ok to call and when, especially just as a debugging help. I know I can set up my own assertions or error checking within the class itself, but that can complicate some simpler structs. Still, it would seem like within the context of the function call, wouldn't it know insides GetMember() that member wasn't initialized yet? I'm assuming it's not only relying on static compile-time deduction, given the Run-Time Check Failure #3 it raises during execution, so based on my current understanding of it it would seem reasonable for the same checks to apply. Is this just a limitation of this specific compiler/debugger (Visual Studio 2008), or more tied to how C++ works?

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  • How do tools like Hiphop for PHP deal with heterogenous arrays?

    - by Derek Thurn
    I think HipHop for PHP is an interesting tool. It essentially converts PHP code into C++ code. Cross compiling in this manner seems like a great idea, but I have to wonder, how do they overcome the fundamental differences between the two type systems? One specific example of my general question is heterogeneous data structures. Statically typed languages don't tend to let you put arbitrary types into an array or other container because they need to be able to figure out the types on the other end. If I have a PHP array like this: $mixedBag = array("cat", 42, 8.5, false); How can this be represented in C++ code? One option would be to use void pointers (or the superior version, boost::any), but then you need to cast when you take stuff back out of the array... and I'm not at all convinced that the type inferencer can always figure out what to cast to at the other end. A better option, perhaps, would be something more like a union (or boost::variant), but then you need to enumerate all possible types at compile time... maybe possible, but certainly messy since arrays can contain arbitrarily complex entities. Does anyone know how HipHop and similar tools which go from a dynamic typing discipline to a static discipline handle these types of problems?

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  • is it possible to write a method which creates a method?

    - by Alan Bennett
    hey guys, this might seem like a no brainer but hopefully after i explain my problem you might understand why i am asking this. is it possible to have a method which creates a method and its arguements? the problem: in my current project i have to many times call different sql statements which arent all that different. for example i have one where i inserts some new rows but only has 2 columns and another which also inserts new rows but has 12 columns. i have created a class called utils.cs and in there i have sorted many "handy" methods, such as validation methods which check for numeric input to text boxes etc. so i thought well instead of having sql writing methods everywhere ill make one in there and call it when i need to so i have but it currently looks like this: public static string getInsertSQL(string tablename, string colOne, string colTwo, string colThree, string colFour, string colFive, string colSix, string colSeven, string colEight, string colNine, string colTen, string colEleven, string colTwelve,bool active, string valueOne, string valueTwo, string valueThree, string valueFour, string valueFive, string valueSix, string valueSeven, string valueEight, string valueNine, string valueTen, string valueEleven) { string strSQL = ""; strSQL += "INSERT INTO " + tablename; strSQL += "(" + colOne + " " + colTwo + " " + colThree + " " + colFour + " " + colFive + " " + colSix + " " + colSeven + " " + colEight + " " + colNine + " " + colTen + " " + colEleven + " " + colTwelve + " )"; strSQL += " values ("+active+", " + valueOne + " " + valueTwo + " " + valueThree + " " + valueFour + " " + valueFive + " " + valueSix + " " + valueSeven + " " + valueEight + " " + valueNine + " " + valueTen + " " + valueEleven + " )"; return strSQL; } as you can see thats quite a mess so i wondered if it was at all possible to write a method which would take an arguement of how many colums needed to be inserted and then could create a method with that many arguements. i hope you can see what i am getting at and dont just sound like a plep! thanks in advance

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  • Passing NSArray Pointer Rather Than A Pointer To a Specific Type

    - by mattmccomb
    I've just written a piece of code to display a UIActionSheet within my app. Whilst looking at the code to initialise my UIActionSheet something struck me as a little strange. The initialisation function has the following signature... initWithTitle:(NSString *)title delegate:(id UIActionSheetDelegate)delegate cancelButtonTitle:(NSString *)cancelButtonTitle destructiveButtonTitle:(NSString *)destructiveButtonTitle otherButtonTitles:(NSString *)otherButtonTitles As you can see the otherButtonTitles parameter is a pointer to a String. In my code I set it as follows... otherButtonTitles: @"Title", @"Date", nil Although this compiles fine I don't really understand how it works. My reading of the statement is that I have created an inline array containing two elements (Title and Date). How come this then compiles? I'm passing a NSArray* in place of a NSString*. I know from a little of understanding of C++ that an array is really a pointer to the first element. So is this inline array that I'm creating a C array as opposed to a NSArray? What I'm hoping to achieve is to be able to pass a static NSArray* used elsewhere in my class to the otherButtonTitles parameter. But passing the NSArray* object directly doesn't work.

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  • Wireshark Dissector: How to Identify Missing UDP Frames?

    - by John Dibling
    How do you identify missing UDP frames in a custom Wireshark dissector? I have written a custom dissector for the CQS feed (reference page). One of our servers gaps when receiving this feed. According to Wireshark, some UDP frames are never received. I know that the frames were sent because all of our other servers are gap-free. A CQS frame consists of multiple messages, each having its own sequence number. My custom dissector provides the following data to Wireshark: cqs.frame_gaps - the number of gaps within a UDP frame (always zero) cqs.frame_first_seq - the first sequence number in a UDP frame cqs.frame_expected_seq - the first sequence number expected in the next UDP frame cqs.frame_msg_count - the number of messages in this UDP frame And I am displaying each of these values in custom columns, as shown in this screenshot: I tried adding code to my dissector that simply saves the last-processed sequence number (as a local static), and flags gaps when the dissector processes a frame where current_sequence != (previous_sequence + 1). This did not work because the dissector can be called in random-access order, depending on where you click in the GUI. So you could process frame 10, then frame 15, then frame 11, etc. Is there any way for my dissector to know if the frame that came before it (or the frame that follows) is missing? The dissector is written in C. (See also a companion post on serverfault.com)

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  • The rightCalloutAccessory button is not shown

    - by Luca
    I try to manage annotations, and to display an info button on the right of the view when a PIN get selected, my relevant code is this: - (MKAnnotationView *)mapView:(MKMapView *)map viewForAnnotation:(id <MKAnnotation>)annotation { MKPinAnnotationView *newAnnotation = [[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"greenPin"]; if ([annotation isKindOfClass:[ManageAnnotations class]]) { static NSString* identifier = @"ManageAnnotations"; MKPinAnnotationView *newAnnotation = [[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:identifier]; if (newAnnotation==nil) { newAnnotation=[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:identifier]; }else { newAnnotation.annotation=annotation; } newAnnotation.pinColor = MKPinAnnotationColorGreen; newAnnotation.animatesDrop = YES; newAnnotation.canShowCallout = YES; newAnnotation.rightCalloutAccessoryView=[UIButton buttonWithType:UIButtonTypeInfoLight]; return newAnnotation; }else { newAnnotation.pinColor = MKPinAnnotationColorGreen; newAnnotation.animatesDrop = YES; newAnnotation.canShowCallout = YES; return newAnnotation; } ManageAnnotations.m : @implementation ManageAnnotations @synthesize pinColor; @synthesize storeName=_storeName; @synthesize storeAdress=_storeAdress; @synthesize coordinate=_coordinate; -(id)initWithTitle:(NSString*)storeName adress:(NSString*)storeAdress coordinate:(CLLocationCoordinate2D)coordinate{ if((self=[super init])){ _storeName=[storeName copy]; _storeAdress=[storeAdress copy]; _coordinate=coordinate; } return self; } -(NSString*)title{ return _storeName; } -(NSString*)subtitle{ return _storeAdress; } ManageAnnotations.h @interface ManageAnnotations : NSObject<MKAnnotation>{ NSString *_storeName; NSString *_storeAdress; CLLocationCoordinate2D _coordinate; } // @property(nonatomic,assign)MKPinAnnotationColor pinColor; @property(nonatomic, readonly, copy)NSString *storeName; @property(nonatomic, readonly, copy)NSString *storeAdress; @property(nonatomic,readonly)CLLocationCoordinate2D coordinate; // -(id)initWithTitle:(NSString*)storeName adress:(NSString*)storeAdress coordinate:(CLLocationCoordinate2D)coordinate; // The PINS are shown correctly on the Map, but without the info button on the right of the view. Am i missing something?

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  • JavaFx 2.1, 2.2 TableView update issue

    - by Lewis Liu
    My application uses JPA read data into TableView then modify and display them. The table refreshed modified record under JavaFx 2.0.3. Under JavaFx 2.1, 2.2, the table wouldn't refresh the update anymore. I found other people have similar issue. My plan was to continue using 2.0.3 until someone fixes the issue under 2.1 and 2.2. Now I know it is not a bug and wouldn't be fixed. Well, I don't know how to deal with this. Following are codes are modified from sample demo to show the issue. If I add a new record or delete a old record from table, table refreshes fine. If I modify a record, the table wouldn't refreshes the change until a add, delete or sort action is taken. If I remove the modified record and add it again, table refreshes. But the modified record is put at button of table. Well, if I remove the modified record, add the same record then move the record to the original spot, the table wouldn't refresh anymore. Below is a completely code, please shine some light on this. import javafx.application.Application; import javafx.beans.property.SimpleStringProperty; import javafx.collections.FXCollections; import javafx.collections.ObservableList; import javafx.event.ActionEvent; import javafx.event.EventHandler; import javafx.geometry.HPos; import javafx.geometry.Insets; import javafx.geometry.Pos; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.control.*; import javafx.scene.control.cell.PropertyValueFactory; import javafx.scene.layout.GridPane; import javafx.scene.layout.HBox; import javafx.scene.layout.VBox; import javafx.scene.text.Font; import javafx.stage.Modality; import javafx.stage.Stage; import javafx.stage.StageStyle; public class Main extends Application { private TextField firtNameField = new TextField(); private TextField lastNameField = new TextField(); private TextField emailField = new TextField(); private Stage editView; private Person fPerson; public static class Person { private final SimpleStringProperty firstName; private final SimpleStringProperty lastName; private final SimpleStringProperty email; private Person(String fName, String lName, String email) { this.firstName = new SimpleStringProperty(fName); this.lastName = new SimpleStringProperty(lName); this.email = new SimpleStringProperty(email); } public String getFirstName() { return firstName.get(); } public void setFirstName(String fName) { firstName.set(fName); } public String getLastName() { return lastName.get(); } public void setLastName(String fName) { lastName.set(fName); } public String getEmail() { return email.get(); } public void setEmail(String fName) { email.set(fName); } } private TableView<Person> table = new TableView<Person>(); private final ObservableList<Person> data = FXCollections.observableArrayList( new Person("Jacob", "Smith", "[email protected]"), new Person("Isabella", "Johnson", "[email protected]"), new Person("Ethan", "Williams", "[email protected]"), new Person("Emma", "Jones", "[email protected]"), new Person("Michael", "Brown", "[email protected]")); public static void main(String[] args) { launch(args); } @Override public void start(Stage stage) { Scene scene = new Scene(new Group()); stage.setTitle("Table View Sample"); stage.setWidth(535); stage.setHeight(535); editView = new Stage(); final Label label = new Label("Address Book"); label.setFont(new Font("Arial", 20)); TableColumn firstNameCol = new TableColumn("First Name"); firstNameCol.setCellValueFactory( new PropertyValueFactory<Person, String>("firstName")); firstNameCol.setMinWidth(150); TableColumn lastNameCol = new TableColumn("Last Name"); lastNameCol.setCellValueFactory( new PropertyValueFactory<Person, String>("lastName")); lastNameCol.setMinWidth(150); TableColumn emailCol = new TableColumn("Email"); emailCol.setMinWidth(200); emailCol.setCellValueFactory( new PropertyValueFactory<Person, String>("email")); table.setItems(data); table.getColumns().addAll(firstNameCol, lastNameCol, emailCol); //--- create a edit button and a editPane to edit person Button addButton = new Button("Add"); addButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { fPerson = null; firtNameField.setText(""); lastNameField.setText(""); emailField.setText(""); editView.show(); } }); Button editButton = new Button("Edit"); editButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { if (table.getSelectionModel().getSelectedItem() != null) { fPerson = table.getSelectionModel().getSelectedItem(); firtNameField.setText(fPerson.getFirstName()); lastNameField.setText(fPerson.getLastName()); emailField.setText(fPerson.getEmail()); editView.show(); } } }); Button deleteButton = new Button("Delete"); deleteButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { if (table.getSelectionModel().getSelectedItem() != null) { data.remove(table.getSelectionModel().getSelectedItem()); } } }); HBox addEditDeleteButtonBox = new HBox(); addEditDeleteButtonBox.getChildren().addAll(addButton, editButton, deleteButton); addEditDeleteButtonBox.setAlignment(Pos.CENTER_RIGHT); addEditDeleteButtonBox.setSpacing(3); GridPane editPane = new GridPane(); editPane.getStyleClass().add("editView"); editPane.setPadding(new Insets(3)); editPane.setHgap(5); editPane.setVgap(5); Label personLbl = new Label("Person:"); editPane.add(personLbl, 0, 1); GridPane.setHalignment(personLbl, HPos.LEFT); firtNameField.setPrefWidth(250); lastNameField.setPrefWidth(250); emailField.setPrefWidth(250); Label firstNameLabel = new Label("First Name:"); Label lastNameLabel = new Label("Last Name:"); Label emailLabel = new Label("Email:"); editPane.add(firstNameLabel, 0, 3); editPane.add(firtNameField, 1, 3); editPane.add(lastNameLabel, 0, 4); editPane.add(lastNameField, 1, 4); editPane.add(emailLabel, 0, 5); editPane.add(emailField, 1, 5); GridPane.setHalignment(firstNameLabel, HPos.RIGHT); GridPane.setHalignment(lastNameLabel, HPos.RIGHT); GridPane.setHalignment(emailLabel, HPos.RIGHT); Button saveButton = new Button("Save"); saveButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { if (fPerson == null) { fPerson = new Person( firtNameField.getText(), lastNameField.getText(), emailField.getText()); data.add(fPerson); } else { int k = -1; if (data.size() > 0) { for (int i = 0; i < data.size(); i++) { if (data.get(i) == fPerson) { k = i; } } } fPerson.setFirstName(firtNameField.getText()); fPerson.setLastName(lastNameField.getText()); fPerson.setEmail(emailField.getText()); data.set(k, fPerson); table.setItems(data); // The following will work, but edited person has to be added to the button // // data.remove(fPerson); // data.add(fPerson); // add and remove refresh the table, but now move edited person to original spot, // it failed again with the following code // while (data.indexOf(fPerson) != k) { // int i = data.indexOf(fPerson); // Collections.swap(data, i, i - 1); // } } editView.close(); } }); Button cancelButton = new Button("Cancel"); cancelButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { editView.close(); } }); HBox saveCancelButtonBox = new HBox(); saveCancelButtonBox.getChildren().addAll(saveButton, cancelButton); saveCancelButtonBox.setAlignment(Pos.CENTER_RIGHT); saveCancelButtonBox.setSpacing(3); VBox editBox = new VBox(); editBox.getChildren().addAll(editPane, saveCancelButtonBox); Scene editScene = new Scene(editBox); editView.setTitle("Person"); editView.initStyle(StageStyle.UTILITY); editView.initModality(Modality.APPLICATION_MODAL); editView.setScene(editScene); editView.close(); final VBox vbox = new VBox(); vbox.setSpacing(5); vbox.getChildren().addAll(label, table, addEditDeleteButtonBox); vbox.setPadding(new Insets(10, 0, 0, 10)); ((Group) scene.getRoot()).getChildren().addAll(vbox); stage.setScene(scene); stage.show(); } }

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  • surfaceDestroyed called out of turn

    - by Avasulthiris
    I'm currently developing on minimum sdk version 3 (Android 1.5 - cupcake) and I'm having a strange unexplained issue that I have not been able to solve on my own. It is now becoming a rather urgent issue as I've already missed 1 deadline... I'm writing a high-level library to make long term android development easier and quicker. The one specific module has to capture images for a application... I've gotten everything right so far over the last couple months, except this one little thing and I don't know what to do any more: When I use the Camera object and implement a SurfaceHolder.Callback, the methods surfaceCreated() and surfaceChanged() are called one after the other. Then when the activity finishes, surfaceDestroyed() is called. This is how it should be, but when I stick the exact same code in my library (plain Java library that references the Android API - not in an activity), surfaceDestroyed() is called directly after created and changed. As a result - the camera object is closed before I can use it and the application force closes. What a pain. I can't do anything! This method call is controlled by the device.. Why does the surface close for no reason? Even when I post it to run on the activity thread through my own invokeAndWait(Runnable) method, like I do for many other things. I have 5 different working examples of different ways and implementations of capturing images in android but I still get the same issue when I plug it into my library. I don't understand what the difference is. The code is pretty much the same - and I post all the related code to the UI thread so its not a thread handling issue or anything like that. I've rewritten it about 20 times in different ways - same issue every time.. The only other way to approach it that I know of is creating a new Camera and setting it to the VideoView. The android source (c++ native code) however provides no Camera constructor, only an open() method which automatically forwards the camera's state to 'prepared' but I can only set the camera to the VideoView from the 'initialized' state. Pretty silly, I know, but there is no way around it unless I modify the Android library source code haha. not an option! The API does not allow for this method - you are expected to use it like my first example. So essentially - i just need to understand exactly why surfaceDestroyed() is called out of turn and if there is anything I can do to avoid it closing? If i can just understand the exact logic behind it and how it works! The documentation isn't much help! Secondly, if someone knows of any alternative ways to do it, as my second example, but hopefully one which the API actually allows for? haha Thanks guys. I would post code, but its fairly complicated, a couple thousand lines for this specific class and it would probably take a couple days to explain with all the threading and event listeners and what not. I just need help with this 1 single thing. Please let me know if you have any questions.

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  • Passing a var as an argument

    - by Lienau
    On a site I'm making I need to have a progress bar, I found one that suited my needs. By default it will incrementally change the color when a certain percentage is reached (0-30 red, 30-70 orange, etc). My only problem is changing them, I can set them easily with a static number such as 50, but when I try to do it dynamically (ie: 2000*.3 = 600) it fails. I don't know much js/jquery so this is especially difficult for me, if you could help that would be great. I'm pretty sure it's something really simple I'm missing. The code that Fails: var barmax = 2000; var orangeBound = Math.round(barmax * .3); var greenBound = Math.round(barmax * .7); //alert(orangeBound+":"+greenBound); $("#pb1").progressBar({ max: barmax, textFormat: 'fraction', barImage: { 0: 'images/progressbg_red.gif', orangeBound: 'images/progressbg_orange.gif', greenBound: 'images/progressbg_green.gif'} }); The code that works but I can't use because it has to be dynamic: $("#pb1").progressBar({ max: barmax, textFormat: 'fraction', barImage: { 0: 'images/progressbg_red.gif', 600: 'images/progressbg_orange.gif', 1400: 'images/progressbg_green.gif'} }); If you need to see the source, here. Thanks again!

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  • I can't figure out why this fps counter is inaccurate.

    - by rmetzger
    I'm trying to track frames per second in my game. I don't want the fps to show as an average. I want to see how the frame rate is affected when I push keys and add models etc. So I am using a variable to store the current time and previous time, and when they differ by 1 second, then I update the fps. My problem is that it is showing around 33fps but when I move the mouse around really fast, the fps jumps up to 49fps. Other times, if I change a simple line of code elsewhere not related to the frame counter, or close the project and open it later, the fps will be around 60. Vsync is on so I can't tell if the mouse is still effecting the fps. Here is my code which is in an update function that happens every frame: FrameCount++; currentTime = timeGetTime (); static unsigned long prevTime = currentTime; TimeDelta = (currentTime - prevTime) / 1000; if (TimeDelta > 1.0f) { fps = FrameCount / TimeDelta; prevTime = currentTime; FrameCount = 0; TimeDelta = 0; } Here are the variable declarations: int FrameCount; double fps, currentTime, prevTime, TimeDelta, TimeElapsed; Please let me know what is wrong here and how to fix it, or if you have a better way to count fps. Thanks!!!!!! I am using DirectX 9 btw but I doubt that is relevant, and I am using PeekMessage. Should I be using an if else statement instead? Here is my message processing loop: MSG msg; ZeroMemory (&msg, sizeof (MSG)); while (msg.message != WM_QUIT) { if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage (&msg); DispatchMessage (&msg); } Update (); RenderFrame (); }

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  • Help regarding Android NDK

    - by Siva Kumar
    I am a beginner in using Android NDK. I am using Eclipse and I installed cygwin to build the c file to generate the .so file But while building the c file in cygwin I am always getting the error make: ***No rule to make target 'file.c' ... .Stop I tried building different C codes but for every file it says the same error .. Here is the source code: public class ndktest extends Activity { static { System.loadLibrary("ndkt"); } private native void helloLog(String logThis); @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); helloLog("this is to test log file"); } } file.c void Java_com_ndktest_helloLog(JNIEnv * env, jobject this, jstring logThis) { jboolean isCopy; const char * szLogThis = (*env)->GetStringUTFChars(env, logThis, &isCopy); (*env)->ReleaseStringUTFChars(env, logThis, szLogThis); } And here is my Android.mk LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_LDLIBS := -llog LOCAL_MODULE := ndkt LOCAL_SRC_FILES := file.c include $(BUILD_SHARED_LIBRARY) I searched for the solution for the cause of error ... but nothing works for me. Can anyone tell me where I am making the mistake ? Thanks, Siva Kumar

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  • Mono WCF NetTcp service takes only one client at a time

    - by vene
    While trying to build a client-server WCF application in Mono we ran into some issues. Reducing it to just a bare example we found that the service only accepts one client at a time. If another client attempts to connect, it hangs until the first one disconnects. Simply changing to BasicHttpBinding fixes it but we need NetTcpBinding for duplex communication. Also the problem does not appear if compiled under MS .NET. EDIT: I doubt (and hope not) that Mono doesn't support what I'm trying to do. Mono code usually throws NotImplementedExceptions in such cases as far as I noticed. I am using Mono v2.6.4 This is how the service is opened in our basic scenario: public static void Main (string[] args) { var binding = new NetTcpBinding (); binding.Security.Mode = SecurityMode.None; var address = new Uri ("net.tcp://localhost:8080"); var host = new ServiceHost (typeof(Hello)); host.AddServiceEndpoint (typeof(IHello), binding, address); ServiceThrottlingBehavior behavior = new ServiceThrottlingBehavior () { MaxConcurrentCalls = 100, MaxConcurrentSessions = 100, MaxConcurrentInstances = 100 }; host.Description.Behaviors.Add (behavior); host.Open (); Console.ReadLine (); host.Close (); } The client channel is obtained like this: var binding = new NetTcpBinding (); binding.Security.Mode = SecurityMode.None; var address = new EndpointAddress ("net.tcp://localhost:8080/"); var client = new ChannelFactory<IHello> (binding, address).CreateChannel (); As far as I know this is a Simplex connection, isn't it? The contract is simply: [ServiceContract] public interface IHello { [OperationContract] string Greet (string name); } Service implementation has no ServiceModel tags or attributes. I'll update with details as required.

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  • Java Polynomial Multiplication with ArrayList

    - by user1506919
    I am having a problem with one of my methods in my program. The method is designed to take 2 arraylists and the perform multiplication between the two like a polynomial. For example, if I was to say list1={3,2,1} and list2={5,6,7}; I am trying to get a return value of 15,28,38,20,7. However, all I can get is an error message that says: Exception in thread "main" java.lang.IndexOutOfBoundsException: Index: 0, Size: 0. I have provided the method below: private static ArrayList<Integer> multiply(ArrayList<Integer> list1,ArrayList<Integer> list2) { ArrayList<Integer> array =new ArrayList<Integer>(list1.size()+list2.size()); for (int i=0;i<array.size();i++) array.add(i, 0); for (int i = 0; i < list1.size(); i++) for (int j = 0; j < list2.size(); j++) array.set(i+j, ((list1.get(i) * list2.get(j))+array.get(i+j))); return array; } Any help with solving this problem is greatly appreciated.

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  • using switch in strings

    - by xtemer
    guys me trying to use switch in strings by first coverting string into char and then apply switch but still didnt done it....here is my code..help me out.. import javax.swing.*; import java.io.*; class HappyBirthday { public static void main(String[] args) throws IOException { String Month; char[] Months = Month.toCharArray(); BufferedReader dataIn= new BufferedReader(new InputStreamReader(System.in)); System.out.println("Please enter your month."); Month = JOptionPane.showInputDialog("enter month"); String month1={"January","feb"}; char[] month2 = month1.toCharArray(); // String s=month1.equals(Month); //System.out.print(month2Array[0]); switch (month2) { case 0: System.out.println("kool"); break; case 1: System.out.println("not kool"); break; default: }}} /** if (month1[1].equals(Month)) System.out.println("kool"); else if(month1[0].equals(Month)) System.out.println("kooooooooooooool"); else System.out.println("Big kooooool"); **/

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