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  • undefined reference to function, despite giving reference in c

    - by Jamie Edwards
    I'm following a tutorial, but when it comes to compiling and linking the code I get the following error: /tmp/cc8gRrVZ.o: In function `main': main.c:(.text+0xa): undefined reference to `monitor_clear' main.c:(.text+0x16): undefined reference to `monitor_write' collect2: ld returned 1 exit status make: *** [obj/main.o] Error 1 What that is telling me is that I haven't defined both 'monitor_clear' and 'monitor_write'. But I have, in both the header and source files. They are as follows: monitor.c: // monitor.c -- Defines functions for writing to the monitor. // heavily based on Bran's kernel development tutorials, // but rewritten for JamesM's kernel tutorials. #include "monitor.h" // The VGA framebuffer starts at 0xB8000. u16int *video_memory = (u16int *)0xB8000; // Stores the cursor position. u8int cursor_x = 0; u8int cursor_y = 0; // Updates the hardware cursor. static void move_cursor() { // The screen is 80 characters wide... u16int cursorLocation = cursor_y * 80 + cursor_x; outb(0x3D4, 14); // Tell the VGA board we are setting the high cursor byte. outb(0x3D5, cursorLocation >> 8); // Send the high cursor byte. outb(0x3D4, 15); // Tell the VGA board we are setting the low cursor byte. outb(0x3D5, cursorLocation); // Send the low cursor byte. } // Scrolls the text on the screen up by one line. static void scroll() { // Get a space character with the default colour attributes. u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); // Row 25 is the end, this means we need to scroll up if(cursor_y >= 25) { // Move the current text chunk that makes up the screen // back in the buffer by a line int i; for (i = 0*80; i < 24*80; i++) { video_memory[i] = video_memory[i+80]; } // The last line should now be blank. Do this by writing // 80 spaces to it. for (i = 24*80; i < 25*80; i++) { video_memory[i] = blank; } // The cursor should now be on the last line. cursor_y = 24; } } // Writes a single character out to the screen. void monitor_put(char c) { // The background colour is black (0), the foreground is white (15). u8int backColour = 0; u8int foreColour = 15; // The attribute byte is made up of two nibbles - the lower being the // foreground colour, and the upper the background colour. u8int attributeByte = (backColour << 4) | (foreColour & 0x0F); // The attribute byte is the top 8 bits of the word we have to send to the // VGA board. u16int attribute = attributeByte << 8; u16int *location; // Handle a backspace, by moving the cursor back one space if (c == 0x08 && cursor_x) { cursor_x--; } // Handle a tab by increasing the cursor's X, but only to a point // where it is divisible by 8. else if (c == 0x09) { cursor_x = (cursor_x+8) & ~(8-1); } // Handle carriage return else if (c == '\r') { cursor_x = 0; } // Handle newline by moving cursor back to left and increasing the row else if (c == '\n') { cursor_x = 0; cursor_y++; } // Handle any other printable character. else if(c >= ' ') { location = video_memory + (cursor_y*80 + cursor_x); *location = c | attribute; cursor_x++; } // Check if we need to insert a new line because we have reached the end // of the screen. if (cursor_x >= 80) { cursor_x = 0; cursor_y ++; } // Scroll the screen if needed. scroll(); // Move the hardware cursor. move_cursor(); } // Clears the screen, by copying lots of spaces to the framebuffer. void monitor_clear() { // Make an attribute byte for the default colours u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); int i; for (i = 0; i < 80*25; i++) { video_memory[i] = blank; } // Move the hardware cursor back to the start. cursor_x = 0; cursor_y = 0; move_cursor(); } // Outputs a null-terminated ASCII string to the monitor. void monitor_write(char *c) { int i = 0; while (c[i]) { monitor_put(c[i++]); } } void monitor_write_hex(u32int n) { s32int tmp; monitor_write("0x"); char noZeroes = 1; int i; for (i = 28; i > 0; i -= 4) { tmp = (n >> i) & 0xF; if (tmp == 0 && noZeroes != 0) { continue; } if (tmp >= 0xA) { noZeroes = 0; monitor_put (tmp-0xA+'a' ); } else { noZeroes = 0; monitor_put( tmp+'0' ); } } tmp = n & 0xF; if (tmp >= 0xA) { monitor_put (tmp-0xA+'a'); } else { monitor_put (tmp+'0'); } } void monitor_write_dec(u32int n) { if (n == 0) { monitor_put('0'); return; } s32int acc = n; char c[32]; int i = 0; while (acc > 0) { c[i] = '0' + acc%10; acc /= 10; i++; } c[i] = 0; char c2[32]; c2[i--] = 0; int j = 0; while(i >= 0) { c2[i--] = c[j++]; } monitor_write(c2); } monitor.h: // monitor.h -- Defines the interface for monitor.h // From JamesM's kernel development tutorials. #ifndef MONITOR_H #define MONITOR_H #include "common.h" // Write a single character out to the screen. void monitor_put(char c); // Clear the screen to all black. void monitor_clear(); // Output a null-terminated ASCII string to the monitor. void monitor_write(char *c); #endif // MONITOR_H common.c: // common.c -- Defines some global functions. // From JamesM's kernel development tutorials. #include "common.h" // Write a byte out to the specified port. void outb ( u16int port, u8int value ) { asm volatile ( "outb %1, %0" : : "dN" ( port ), "a" ( value ) ); } u8int inb ( u16int port ) { u8int ret; asm volatile ( "inb %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } u16int inw ( u16int port ) { u16int ret; asm volatile ( "inw %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } // Copy len bytes from src to dest. void memcpy(u8int *dest, const u8int *src, u32int len) { const u8int *sp = ( const u8int * ) src; u8int *dp = ( u8int * ) dest; for ( ; len != 0; len-- ) *dp++ =*sp++; } // Write len copies of val into dest. void memset(u8int *dest, u8int val, u32int len) { u8int *temp = ( u8int * ) dest; for ( ; len != 0; len-- ) *temp++ = val; } // Compare two strings. Should return -1 if // str1 < str2, 0 if they are equal or 1 otherwise. int strcmp(char *str1, char *str2) { int i = 0; int failed = 0; while ( str1[i] != '\0' && str2[i] != '\0' ) { if ( str1[i] != str2[i] ) { failed = 1; break; } i++; } // Why did the loop exit? if ( ( str1[i] == '\0' && str2[i] != '\0' || (str1[i] != '\0' && str2[i] =='\0' ) ) failed =1; return failed; } // Copy the NULL-terminated string src into dest, and // return dest. char *strcpy(char *dest, const char *src) { do { *dest++ = *src++; } while ( *src != 0 ); } // Concatenate the NULL-terminated string src onto // the end of dest, and return dest. char *strcat(char *dest, const char *src) { while ( *dest != 0 ) { *dest = *dest++; } do { *dest++ = *src++; } while ( *src != 0 ); return dest; } common.h: // common.h -- Defines typedefs and some global functions. // From JamesM's kernel development tutorials. #ifndef COMMON_H #define COMMON_H // Some nice typedefs, to standardise sizes across platforms. // These typedefs are written for 32-bit x86. typedef unsigned int u32int; typedef int s32int; typedef unsigned short u16int; typedef short s16int; typedef unsigned char u8int; typedef char s8int; void outb ( u16int port, u8int value ); u8int inb ( u16int port ); u16int inw ( u16int port ); #endif //COMMON_H main.c: // main.c -- Defines the C-code kernel entry point, calls initialisation routines. // Made for JamesM's tutorials <www.jamesmolloy.co.uk> #include "monitor.h" int main(struct multiboot *mboot_ptr) { monitor_clear(); monitor_write ( "hello, world!" ); return 0; } here is my makefile: C_SOURCES= main.c monitor.c common.c S_SOURCES= boot.s C_OBJECTS=$(patsubst %.c, obj/%.o, $(C_SOURCES)) S_OBJECTS=$(patsubst %.s, obj/%.o, $(S_SOURCES)) CFLAGS=-nostdlib -nostdinc -fno-builtin -fno-stack-protector -m32 -Iheaders LDFLAGS=-Tlink.ld -melf_i386 --oformat=elf32-i386 ASFLAGS=-felf all: kern/kernel .PHONY: clean clean: -rm -f kern/kernel kern/kernel: $(S_OBJECTS) $(C_OBJECTS) ld $(LDFLAGS) -o $@ $^ $(C_OBJECTS): obj/%.o : %.c gcc $(CFLAGS) $< -o $@ vpath %.c source $(S_OBJECTS): obj/%.o : %.s nasm $(ASFLAGS) $< -o $@ vpath %.s asem Hopefully this will help you understand what is going wrong and how to fix it :L Thanks in advance. Jamie.

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  • Java multiple class compositing and boiler plate reduction

    - by h2g2java
    We all know why Java does/should not have multiple inheritance. So this is not questioning about what has already been debated till-cows-come-home. This discusses what we would do when we wish to create a class that has the characteristics of two or more other classes. Probably, most of us would do this to "inherit" from three classes. For simplicity, I left out the constructor.: class Car extends Vehicle { final public Transport transport; final public Machine machine; } So that, Car class directly inherits methods and objects of Vehicle class, but would have to refer to transport and machine explicitly to refer to objects instantiated in Transport and Machine. Car car = new Car(); car.drive(); // from Vehicle car.transport.isAmphibious(); // from Transport car.machine.getCO2Footprint(); // from Machine I thought this was a good idea until when I encounter frameworks that require setter and getter methods. For example, the XML <Car amphibious='false' footPrint='1000' model='Fordstatic999'/> would look for the methods setAmphibious(..), setFootPrint(..) and setModel(..). Therefore, I have to project the methods from Transport and Machine classes class Car extends Vehicle { final public Transport transport; final public Machine machine; public void setAmphibious(boolean b){ this.transport.setAmphibious(b); } public void setFootPrint(String fp){ this.machine.setFootPrint(fp); } } This is OK, if there were just a few characteristics. Right now, I am trying to adapt all of SmartGWT into GWT UIBinder, especially those classes that are not a GWT widget. There are lots of characteristics to project. Wouldn't it be nice if there exists some form of annotation framework that is like this: class Car extends Vehicle @projects {Transport @projects{Machine @projects Guzzler}} { /* No need to explicitly instantiate Transport, Machine or Guzzler */ .... } Where, in case of common names of characteristics exist, the characteristics of Machine would take precedence Guzzler's, and Transport's would have precedence over Machine's, and Vehicle's would have precedence over Transport's. The annotation framework would then instantiate Transport, Machine and Guzzler as hidden members of Car and expand to break-out the protected/public characteristics, in the precedence dictated by the @project annotation sequence, into actual source code or into byte-code. Preferably into byte-code. So that the setFootPrint method is found in both Machine and Guzzler, only that of Machine's would be projected. Questions: Don't you think this is a good idea to have such a framework? Does such a framework already exist? Tell me where/what. Is there an eclipse plugin that does it? Is there a proposal or plan anywhere that you know about such an annotation framework? It would be wonderful too, if the annotation/plugin framework lets me specify that boolean, int, or whatever else needs to be converted from String and does the conversion/parsing for me too. Please advise, somebody. I hope wording of my question was clear enough. Thx. Edited: To avoid OO enthusiasts jumping to conclusion, I have renamed the title of this question.

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  • Better way of looping to detect change.

    - by Dremation
    As of now I'm using a while(true) method to detect changes in memory. The problem with this is it's kill the applications performance. I have a list of 30 pointers that need checked as rapidly as possible for changes, without sacrificing a huge performance loss. Anyone have ideas on this? memScan = new Thread(ScanMem); public static void ScanMem() { int i = addy.Length; while (true) { Thread.Sleep(30000); //I do this to cut down on cpu usage for (int j = 0; j < i; j++) { string[] values = addy[j].Split(new char[] { Convert.ToChar(",") }); //MessageBox.Show(values[2]); try { if (Memory.Scanner.getIntFromMem(hwnd, (IntPtr)Convert.ToInt32(values[0], 16), 32).ToString() != values[1].ToString()) { //Ok, it changed lets do our work //work if (Globals.Working) return; SomeFunction("Results: " + values[2].ToString(), "Memory"); Globals.Working = true; }//end if }//end try catch { } }//end for }//end while }//end void

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  • Y my interface is not showing when i run the project

    - by Nubkadiya
    i have configured the Sphinx and i have used Main thread to do the recognition part. so that i can avoid the buttons. so currently my design is when the application runs it will check any voice recognition and prompt in the labels. but when i run the project it dont display the interface of the application. only the frame shows. here is the code. if you guys can provide me with any solution for this. it will be great. /* * To change this template, choose Tools | Templates * and open the template in the editor. */ /* * FinalMainWindow.java * * Created on May 17, 2010, 11:22:29 AM */ package FYP; import edu.cmu.sphinx.frontend.util.Microphone; import edu.cmu.sphinx.recognizer.Recognizer; import edu.cmu.sphinx.result.Result; import edu.cmu.sphinx.util.props.ConfigurationManager; //import javax.swing.; //import java.io.; public class FinalMainWindow extends javax.swing.JFrame{ Recognizer recognizer; private void allocateRecognizer() { ConfigurationManager cm; cm = new ConfigurationManager("helloworld.config.xml"); this.recognizer = (Recognizer) cm.lookup("recognizer"); this.recognizer.allocate(); Microphone microphone = (Microphone) cm.lookup("microphone");// TODO add // your if (!microphone.startRecording()) { // System.out.println("Cannot start microphone."); //this.jlblDest.setText("Cannot Start Microphone"); // this.jprogress.setText("Cannot Start Microphone"); System.out.println("Cannot Start Microphone"); this.recognizer.deallocate(); System.exit(1); } } boolean allocated; // property file eka....... //code.google.com private void voiceMajorInput() { if (!allocated) { this.allocateRecognizer(); allocated = true; } Result result = recognizer.recognize(); if (result != null) { String resultText = result.getBestFinalResultNoFiller(); System.out.println("Recognized Result is " +resultText); this.jhidden.setText(resultText); } } /** Creates new form FinalMainWindow */ public FinalMainWindow() { initComponents(); } /** This method is called from within the constructor to * initialize the form. * WARNING: Do NOT modify this code. The content of this method is * always regenerated by the Form Editor. */ @SuppressWarnings("unchecked") // <editor-fold defaultstate="collapsed" desc="Generated Code"> private void initComponents() { jhidden = new javax.swing.JLabel(); setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); jhidden.setText("jLabel1"); javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane()); getContentPane().setLayout(layout); layout.setHorizontalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(51, 51, 51) .addComponent(jhidden) .addContainerGap(397, Short.MAX_VALUE)) ); layout.setVerticalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(45, 45, 45) .addComponent(jhidden) .addContainerGap(293, Short.MAX_VALUE)) ); pack(); }// </editor-fold> /** * @param args the command line arguments */ public static void main(String args[]) { java.awt.EventQueue.invokeLater(new Runnable() { public void run() { // new FinalMainWindow().setVisible(true); FinalMainWindow mw = new FinalMainWindow(); mw.setVisible(true); mw.voiceMajorInput(); new FinalMainWindow().setVisible(true); } }); } // Variables declaration - do not modify private javax.swing.JLabel jhidden; // End of variables declaration }

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  • Linker, Libraries & Directories Information

    - by m00st
    I've finished both my C++ 1/2 classes and we did not cover anything on Linking to libraries or adding additional libraries to C++ code. I've been having a hay-day trying to figure this out; I've been unable to find basic information linking to objects. Initially I thought the problem was the IDE (Netbeans; and Code::Blocks). However I've been unable to get wxWidgets and GTKMM setup. Can someone point me in the right direction on the terminology and basic information about #including files and linking files in a Cpp application? Basically I want/need to know everything in regards to this process. The difference between .dll, .lib, .o, .lib.a, .dll.a. The difference between a .h and a "library" (.dll, .lib correct?) I understand I need to read the compiler documentation I am using; however all compilers (that I know of) use linker and headers; I need to learn this information. Please point me in the right direction! :] So far on my quest I've found out: Linker links libraries already compiled to your project. .a files are static libraries (.lib in windows) .dll in windows is a shared library (.so in *nix) Thanks

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  • On-Demand thumbnail creation with django and nginx

    - by sharjeel
    I want to generate thumbnails of images on the fly. My site is built with django and deployed using nginx which serves all the static content and communicates with django/apache using reverse proxy. Right now, for every image in my site, I generate all required sizes of thumbnails on-hand and deliver them when required. The problem is that whenever I change the size of a thumbnail, I have to regenerate all of them (and they are tons). However now I'd like to generate the thumbnail the first time it is accessed and later on nginx would deliver the same file over n over. If I delete that thumbnail file because of lesser accesses, it should get generated automatically the next time. Thumbnails in my case also have watermarks which require some computation logic of my application so a webserver thumbnail module might not work very well. The size of the thumbnail can be embedded in the URL. So http://www.example.com/thumbnail/abc_320x240.jpg gets the 320x240 size of the thumbnail. The approach I'm looking right now is to let nginx lookup the file and if it doesn't exist, forward the query to my django application which would create the thumbnail and send either the response or a redirect string. However I'm not sure about the concurrency issues and any other issues which might pop up later. What is the appropriate way to achieve this?

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  • Changing variables outside of Scope C#

    - by sam
    Hi, I'm a beginner C# programmer, and to improve my skills I decided to give Project Euler a try. The first problem on the site asks you to find the sum of all the multiples of 3 and 5 under 1000. Since I'm essentially doing the same thing twice, I made a method to multiply a base number incrementally, and add the sum of all the answers togethor. public static int SumOfMultiplication(int Base, int limit) { bool Escape = false; for (int mult = 1; Escape == true; mult++) { int Number = 0; int iSum = 0; Number = Base * mult; if (Number > limit) return iSum; else iSum = iSum + Number; } regardless of what I put in for both parameters, it ALWAYS returns zero. I'm 99% sure it has something to do with the scope of the variables, but I have no clue how to fix it. All help is appreciated. Thanks in advance, Sam

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  • Delphi Unicode String Type Stored Directly at its Address (or "Unicode ShortString")

    - by Andreas Rejbrand
    I want a string type that is Unicode and that stores the string directly at the adress of the variable, as is the case of the (Ansi-only) ShortString type. I mean, if I declare a S: ShortString and let S := 'My String', then, at @S, I will find the length of the string (as one byte, so the string cannot contain more than 255 characters) followed by the ANSI-encoded string itself. What I would like is a Unicode variant of this. That is, I want a string type such that, at @S, I will find a unsigned 32-bit integer (or a single byte would be enough, actually) containing the length of the string in bytes (or in characters, which is half the number of bytes) followed by the Unicode representation of the string. I have tried WideString, UnicodeString, and RawByteString, but they all appear only to store an adress at @S, and the actual string somewhere else (I guess this has do do with reference counting and such). Update: The most important reason for this is probably that it would be very problematic if sizeof(string) were variable. I suspect that there is no built-in type to use, and that I have to come up with my own way of storing text the way I want (which actually is fun). Am I right? Update I will, among other things, need to use these strings in packed records. I also need manually to read/write these strings to files/the heap. I could live with fixed-size strings, such as <= 128 characters, and I could redesign the problem so it will work with null-terminated strings. But PChar will not work, for sizeof(PChar) = 1 - it's merely an address. The approach I eventually settled for was to use a static array of bytes. I will post my implementation as a solution later today.

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  • Puting contact number into field

    - by dfilkovi
    I have this code that has one button that let's me choose an entry from contacts, and passes that choesn contact to onActivityResult function. My question is how do I select data of that single contact when all that is passed is an Intent in data variable. That data variable, if converted to string shows something like "dat: content://contacts/people/4" so I see that selected contact is somehow passed, but what now? How to get that data? And also all I found by googling was examples with deprecated class People, so I don't know how too use new classes. Please help. Thank you. public class HelloAndroid extends Activity { private static final int CONTACT_ACTIVITY = 100; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); final Button contactButton = (Button) findViewById(R.id.pick_contact_button); contactButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { Uri uri = Uri.parse("content://contacts/people"); Intent contacts_intent = new Intent(Intent.ACTION_PICK, uri); startActivityForResult(contacts_intent, CONTACT_ACTIVITY); } }); } public void onActivityResult(int requestCode, int resultCode, Intent data){ super.onActivityResult(requestCode, resultCode, data); switch(requestCode){ case(CONTACT_ACTIVITY): { if(resultCode == Activity.RESULT_OK) { alertText(data.toString()); } break; } } } }

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  • Consuming C# Webservice

    - by Debby
    Hi, I have a simple webservice running and I have a console application client consuming the service. I did have issues getting this running and I had been helped by some wonderful people in this community. I have another problem, if i want to call the service from the client in a loop, it doesnt work. It works only for the first time and then it just keeps waiting. Why is this happening and how can I resolve it. The code: namespace WebService { [ServiceContract] public interface IService { [OperationContract(Name="Result")] [WebGet(UriTemplate = "/")] Stream Result(); } public class Service:IService { public Stream Result() { // read a file from the server and return it as stream } } } The client: namespace WebServiceClient { [ServiceContract] public interface IService { [OperationContract(Name="Result")] [WebGet(UriTemplate = "/")] Stream Result(); } } static void Main() { Console.WriteLine("Press enter when the service is available"); Console.ReadLine(); // creating factory HttpChunkingBinding binding = new HttpChunkingBinding(); binding.MaxReceivedMessageSize = 0x7fffffffL; ChannelFactory<WebServiceClient.IService> factory = new ChannelFactory<WebServiceClient.IService> (binding, new EndpointAddress("http://localhost/WebService/Service")); WebServiceClient.IService service = factory.CreateChannel(); for(int i = 0; i < 10; i++) { Stream s = service.Result(); // write this stream to a file and close the stream } //Closing our channel. ((IClientChannel)service).Close(); } Thanks,

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  • How can I loop thru all controls (including ToolStripItems) C#

    - by Murray
    I need to save and restore settings for specific controls on a form. I loop thru all controls and return the one whose name matches the one I want, like so: private static Control GetControlByName(string name, Control.ControlCollection Controls) { Control thisControl = null; foreach (Control c in Controls) { if (c.Name == name) { thisControl = c; break; } if (c.Controls.Count > 0) { thisControl = GetControlByName(name, c.Controls); if (thisControl != null) { break; } } } return thisControl; } From this I can determine the type of control and therefore the property that should be / has been stored. This works well unless the control is one of the ToolStrip family which has been added to a toolstrip. e.g. this.toolStrip.Items.AddRange(new System.Windows.Forms.ToolStripItem[] { this.lblUsername, // ToolStripLabel this.toolStripSeparator1, this.cbxCompany}); // ToolStripComboBox In this case I can see the control I'm interested in (cbxCompany) when debugging, but the name property has no value so the code does not match to it. Any suggestions on how I can get to these controls too? Cheers, Murray

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  • Escape Quote in C# for javascript consumption

    - by Jason
    I have a ASP.Net web handler that returns results of a query in JSON format public static String dt2JSON(DataTable dt) { String s = "{\"rows\":["; if (dt.Rows.Count > 0) { foreach (DataRow dr in dt.Rows) { s += "{"; for (int i = 0; i < dr.Table.Columns.Count; i++) { s += "\"" + dr.Table.Columns[i].ToString() + "\":\"" + dr[i].ToString() + "\","; } s = s.Remove(s.Length - 1, 1); s += "},"; } s = s.Remove(s.Length - 1, 1); } s += "]}"; return s; } The problem is that sometimes the data returned has quotes in it and I would need to javascript-escape these so that it can be properly created into a js object. I need a way to find quotes in my data (quotes aren't there every time) and place a "/" character in front of them. Example response text (wrong): {"rows":[{"id":"ABC123","length":"5""}, {"id":"DEF456","length":"1.35""}, {"id":"HIJ789","length":"36.25""}]} I would need to escape the " so my response should be: {"rows":[{"id":"ABC123","length":"5\""}, {"id":"DEF456","length":"1.35\""}, {"id":"HIJ789","length":"36.25\""}]} Also, I'm pretty new to C# (coding in general really) so if something else in my code looks silly let me know.

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  • How to use log4j for a axis2 webservice

    - by KItis
    I have created a simple axis2 webservice to understand logging functionality in a webservice. in this sample webservice, when a client calls this webservice, first it reads the log4j.property file. then i can see the logs being printed on console. but i have included file appender too into the property file. but i can not file the log file any where in my sample webapplication. i am using tomcat to run the webservice. following is webservice interface method called by client. package test; import java.io.IOException; import java.io.InputStream; import java.util.Properties; import org.apache.log4j.BasicConfigurator; import org.apache.log4j.Logger; import org.apache.log4j.PropertyConfigurator; public class WSInterface { static final Logger logger = Logger.getLogger(WSInterface.class); public String log4jTest(String input){ InputStream inputStream = this.getClass().getClassLoader() .getResourceAsStream(input); Properties properties = new Properties(); System.out.println("InputStream is: " + inputStream); //load the inputStream using the Properties try { properties.load(inputStream); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } PropertyConfigurator.configure(properties); logger.debug("Hello World!"); Class myclass = WSInterface.class; String url = myclass.getResource("WSInterface.class").toString(); String output = ""; return url; } }

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  • Translating Where() to sql

    - by MBoros
    Hi. I saw DamienG's article (http://damieng.com/blog/2009/06/24/client-side-properties-and-any-remote-linq-provider) in how to map client properties to sql. i ran throgh this article, and i saw great potential in it. Definitely mapping client properties to SQL is an awesome idea. But i wanted to use this for something a bit more complicated then just concatenating strings. Atm we are trying to introduce multilinguality to our Business objects, and i hoped we could leave all the existing linq2sql queries intact, and just change the code of the multilingual properties, so they would actually return the given property in the CurrentUICulture. The first idea was to change these fields to XMLs, and then try the Object.Property.Elements().Where(...), but it got stuck on the Elements(), as it couldnt translate it to sql. I read somewhere that XML fields are actually regarded as strings, and only on the app server they become XElements, so this way the filtering would be on the app server anyways, not the DB. Fair point, it wont work like this. Lets try something else... SO the second idea was to create a PolyGlots table (name taken from http://weblogic.sys-con.com/node/102698?page=0,1), a PolyGlotTranslations table and a Culture table, where the PolyGlots would be referenced from each internationalized property. This way i wanted to say for example: private static readonly CompiledExpression<Announcement, string> nameExpression = DefaultTranslationOf<Announcement> .Property(e => e.Name) .Is(e=> e.NamePolyGlot.PolyGlotTranslations .Where(t=> t.Culture.Code == Thread.CurrentThread.CurrentUICulture.Name) .Single().Value ); now unfortunately here i get an error that the Where() function cannot be translated to sql, what is a bit disappointing, as i was sure it will go through. I guess it is failing, cause the IEntitySet is basically an IEnumerable, not IQueryable, am i right? Is there another way to use the compiledExpressions class to achieve this goal? Any help appreciated.

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  • clojure: ExceptionInInitializerError in Namespace.<init> loading from a non-default classpath

    - by Charles Duffy
    In attempting to load an AOT-compiled class from a non-default classpath, I receive the following exception: Traceback (innermost last): File "test.jy", line 10, in ? at clojure.lang.Namespace.<init>(Namespace.java:34) at clojure.lang.Namespace.findOrCreate(Namespace.java:176) at clojure.lang.Var.internPrivate(Var.java:149) at aot_demo.JavaClass.<clinit>(Unknown Source) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:247) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) java.lang.ExceptionInInitializerError: java.lang.ExceptionInInitializerError I'm able to reproduce this with the following trivial project.clj: (defproject aot-demo "0.1.0-SNAPSHOT" :dependencies [[org.clojure/clojure "1.3.0"]] :aot [aot-demo.core]) ...and src/aot_demo/core.clj defined as follows: (ns aot-demo.core (:gen-class :name aot_demo.JavaClass :methods [#^{:static true} [lower [java.lang.String] java.lang.String]])) (defn -lower [str] (.toLower str)) The following Jython script is then sufficient to trigger the bug: #!/usr/bin/jython import java.lang.Class import java.net.URLClassLoader import java.net.URL import os cl = java.net.URLClassLoader( [java.net.URL('file://%s/target/aot-demo-0.1.0-SNAPSHOT-standalone.jar' % (os.getcwd()))]) java.lang.Class.forName('aot_demo.JavaClass', True, cl) However, the exception does not occur if the test script is started with the uberjar already in the CLASSPATH variable. What's going on here? I'm trying to write a plugin for the BaseX database in Clojure; the above accurately represents how their plugin-loading mechanism works for the purpose of providing a SSCE for this problem.

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  • Adding figures using contextual menu - Eclipse GEF

    - by darkie15
    All, I am creating a palette less eclipse plugin where am adding figures to the custom editor through the contextual menu, but am not finding a way to do it. Can anyone please guide me as to how to go about adding figures to editor dynamically through context menu i.e. adding actions/commands. Since Eclipse GEF plugin development finds so less examples to look at, I am adding my solution so others find it useful. This code helps to render a node to the editor. Source code for Action class to render figures to the editor: public class AddNodeAction extends EditorPartAction { public static final String ADD_NODE = "ADDNODE"; public AddNodeAction(IEditorPart editor) { super(editor); setText("Add a Node"); setId(ADD_NODE); // Important to set ID } public void run() { <ParentModelClass> parent= (<ParentModelClass>)getEditorPart().getAdapter(<ParentModelClass>.class); if (parent== null) return; CommandStack command = (CommandStack)getEditorPart().getAdapter(CommandStack.class); if (command != null) { CompoundCommand totalCmd = new CompoundCommand(); <ChildModelToRenderFigureCommand>cmd = new <ChildModelToRenderFigureCommand>(parent); cmd.setParent(parent); <ChildModelClass> newNode = new <ChildModelClass>(); cmd.setNode(newNode); cmd.setLocation(getLocation()); // Any location you wish to set to totalCmd.add(cmd); command.execute(totalCmd); } } @Override protected boolean calculateEnabled() { return true; } }

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  • JDO difficulties in retrieving persistent vector

    - by Michael Omer
    I know there are already some posts regarding this subject, but although I tried using them as a reference, I am still stuck. I have a persistent class as follows: @PersistenceCapable(identityType = IdentityType.APPLICATION) public class GameObject implements IMySerializable{ @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) protected Key m_databaseKey; @NotPersistent private final static int END_GAME_VAR = -1000; @Persistent(defaultFetchGroup = "true") protected GameObjectSet m_set; @Persistent protected int m_databaseType = IDatabaseAccess.TYPE_NONE; where GameObjectSet is: @PersistenceCapable(identityType = IdentityType.APPLICATION) @FetchGroup(name = "mySet", members = {@Persistent(name = "m_set")}) public class GameObjectSet { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private Key id; @Persistent private Vector<GameObjectSetPair> m_set; and GameObjectSetPair is: @PersistenceCapable(identityType = IdentityType.APPLICATION) public class GameObjectSetPair { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private Key id; @Persistent private String key; @Persistent(defaultFetchGroup = "true") private GameObjectVar value; When I try to fetch the entire structure by fetching the GameObject, the set doesn't have any elements (they are all null) I tried adding the fetching group to the PM, but to no avail. This is my fetching code Vector<GameObject> ret = new Vector<GameObject>(); PersistenceManager pm = PMF.get().getPersistenceManager(); pm.getFetchPlan().setMaxFetchDepth(-1); pm.getFetchPlan().addGroup("mySet"); Query myQuery = pm.newQuery(GameObject.class); myQuery.setFilter("m_databaseType == objectType"); myQuery.declareParameters("int objectType"); try { List<GameObject> res = (List<GameObject>)myQuery.execute(objectType); ret = new Vector<GameObject>(res); for (int i = 0; i < ret.size(); i++) { ret.elementAt(i).getSet(); ret.elementAt(i).getSet().touchSet(); } } catch (Exception e) { } finally { pm.close(); } Does anyone have any idea? Thanks Mike

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  • Custom UITableviewcell, CGGradient still shows when cell is selected?

    - by Burnsoft Ltd
    I'm using a custom tableview cell (like Tweetie's fast scrolling) i've added a gradient to the context, which looks really nice, but when I select the cell, the gradient is still visible. I'm not sure how to go about removing the gradient when the cell is selected? any ideas? cheers Nik - (void)drawContentView:(CGRect)r { CGContextRef context = UIGraphicsGetCurrentContext(); UIColor *backgroundColor = [UIColor whiteColor]; UIColor *textColor = [UIColor blackColor]; UIColor *dateColor = [UIColor colorWithRed:77.f/255.f green:103.f/255.f blue:155.f/255.f alpha:1]; if(self.selected) { backgroundColor = [UIColor clearColor]; textColor = [UIColor whiteColor]; } [backgroundColor set]; CGContextFillRect(context, r); //add gradient CGGradientRef myGradient; CGColorSpaceRef myColorspace; size_t num_locations = 2; CGFloat locations[2] = {0.0, 1.0}; CGFloat components[8] = {0.9f, 0.9f, 0.9f, 0.7f, // Bottom Colour: Red, Green, Blue, Alpha. 1.0f, 1.0f, 1.0f, 1.0}; // Top Colour: Red, Green, Blue, Alpha. myColorspace = CGColorSpaceCreateDeviceRGB(); myGradient = CGGradientCreateWithColorComponents (myColorspace, components, locations, num_locations); CGColorSpaceRelease(myColorspace); CGPoint startPoint, endPoint; startPoint.x = 0; startPoint.y = self.frame.size.height; endPoint.x = 0; endPoint.y = self.frame.size.height-15; // just keep the gradient static size, never mind how big the cell is CGContextDrawLinearGradient (context, myGradient, startPoint, endPoint, 0); CGGradientRelease(myGradient); //gradient end //rest of custom drawing goes here.... } Should I be doing something in the if cell selected code?

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  • Unit testing opaque structure based C API

    - by Nicolas Goy
    I have a library I wrote with API based on opaque structures. Using opaque structures has a lot of benefits and I am very happy with it. Now that my API are stable in term of specifications, I'd like to write a complete battery of unit test to ensure a solid base before releasing it. My concern is simple, how do you unit test API based on opaque structures where the main goal is to hide the internal logic? For example, let's take a very simple object, an array with a very simple test: WSArray a = WSArrayCreate(); int foo = 5; WSArrayAppendValue(a, &foo); int *bar = WSArrayGetValueAtIndex(a, 0); if(&foo != bar) printf("Eroneous value returned\n"); else printf("Good value returned\n"); WSRelease(a); Of course, this tests some facts, like the array actually acts as wanted with 1 value, but when I write unit tests, at least in C, I usualy compare the memory footprint of my datastructures with a known state. In my example, I don't know if some internal state of the array is broken. How would you handle that? I'd really like to avoid adding codes in the implementation files only for unit testings, I really emphasis loose coupling of modules, and injecting unit tests into the implementation would seem rather invasive to me. My first thought was to include the implementation file into my unit test, linking my unit test statically to my library. For example: #include <WS/WS.h> #include <WS/Collection/Array.c> static void TestArray(void) { WSArray a = WSArrayCreate(); /* Structure members are available because we included Array.c */ printf("%d\n", a->count); } Is that a good idea? Of course, the unit tests won't benefit from encapsulation, but they are here to ensure it's actually working.

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  • Zend Framework: Zend_DB Error

    - by Sergio E.
    I'm trying to learn ZF, but got strange error after 20 minutes :) Fatal error: Uncaught exception 'Zend_Db_Adapter_Exception' with message 'Configuration array must have a key for 'dbname' that names the database instance' What does this error mean? I got DB information in my config file: resources.db.adapter=pdo_mysql resources.db.host=localhost resources.db.username=name resources.db.password=pass resources.db.dbname=name Any suggestions? EDIT: This is my model file /app/models/DbTable/Bands.php: class Model_DbTable_Bands extends Zend_Db_Table_Abstract { protected $_name = 'zend_bands'; } Index controller action: public function indexAction() { $albums = new Model_DbTable_Bands(); $this->view->albums = $albums->fetchAll(); } EDIT All codes: bootstrap.php protected function _initAutoload() { $autoloader = new Zend_Application_Module_Autoloader(array( 'namespace' => '', 'basePath' => dirname(__FILE__), )); return $autoloader; } protected function _initDoctype() { $this->bootstrap('view'); $view = $this->getResource('view'); $view->doctype('XHTML1_STRICT'); } public static function setupDatabase() { $config = self::$registry->configuration; $db = Zend_Db::factory($config->db); $db->query("SET NAMES 'utf8'"); self::$registry->database = $db; Zend_Db_Table::setDefaultAdapter($db); Zend_Db_Table_Abstract::setDefaultAdapter($db); } IndexController.php class IndexController extends Zend_Controller_Action { public function init() { /* Initialize action controller here */ } public function indexAction() { $albums = new Model_DbTable_Bands(); $this->view->albums = $albums->fetchAll(); } } configs/application.ini, changed database and provided password: [development : production] phpSettings.display_startup_errors = 1 phpSettings.display_errors = 1 db.adapter = PDO_MYSQL db.params.host = localhost db.params.username = root db.params.password = pedro db.params.dbname = test models/DbTable/Bands.php class Model_DbTable_Bands extends Zend_Db_Table_Abstract { protected $_name = 'cakephp_bands'; public function getAlbum($id) { $id = (int)$id; $row = $this->fetchRow('id = ' . $id); if (!$row) { throw new Exception("Count not find row $id"); } return $row->toArray(); } }

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  • Issue in setting alarm time in AlarmManager Class

    - by Anshuman
    I have used the following code in setting alarm time in AlarmManager class. Now Suppose my device current date 9-july-2012 11:31:00, Now suppose i set set a alarm at 9-july-2012 11:45:00, then it works fine and pop-up an alarm at that time. But if i set an alarm at 10-aug-2012 11:40:00, then as soon as exit the app the alarm pop-up, which is wrong because i set an alarm at month of august, So why this happen, is anything wrong in my code. if anyone knows help me to solve this out. Code For Setting Alarm time in AlarmManager class Intent myIntent = new Intent(context, AlarmService.class); PendingIntent pendingIntent = PendingIntent.getService(context, i, myIntent, i); AlarmManager alarmManager = (AlarmManager)context.getSystemService(AlarmService.ALARM_SERVICE); Calendar calendar = Calendar.getInstance(); calendar.setTimeInMillis(System.currentTimeMillis()); calendar.add(Calendar.MILLISECOND, (int) dateDifferenceFromSystemTime(NoteManager.getSingletonObject().getAlarmTime(i))); alarmManager.set(AlarmManager.RTC_WAKEUP, calendar.getTimeInMillis(), pendingIntent); public static long dateDifferenceFromSystemTime(Date date) { long difference = 0; try { Calendar c = Calendar.getInstance(); difference = date.getTime() - c.getTimeInMillis(); if (difference < 0) { // if difference is -1 - means alarm time is of previous time then current // then firstly change it to +positive and subtract form 86400000 to get exact new time to play alarm // 86400000-Total no of milliseconds of 24hr Day difference = difference * -1; difference = 86400000 - difference; } } catch (Exception e) { e.printStackTrace(); } return difference; } Service class which pop-up alarm when matches time public class AlarmService extends IntentService { public void onCreate() { super.onCreate(); } public AlarmService() { super("MyAlarmService"); } @Override public int onStartCommand(Intent intent, int flags, int startId) { super.onStartCommand(intent, startId, startId); return START_STICKY; } @Override protected void onHandleIntent(Intent intent) { startActivity(new Intent(this,AlarmDialogActivity.class).setFlags(Intent.FLAG_ACTIVITY_NEW_TASK)); } }

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  • Struts ActionError

    - by user287663
    Hi all. Anyone knows why the code below doesn't compile? The reason is that it could not find symbol for ActionError. Thanks in advance. package com.hbs; import javax.servlet.RequestDispatcher; import javax.servlet.ServletException; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpSession; import javax.servlet.http.HttpServletResponse; import org.apache.struts.action.Action; import org.apache.struts.action.ActionError; import org.apache.struts.action.ActionErrors; import org.apache.struts.action.ActionForm; import org.apache.struts.action.ActionMapping; import org.apache.struts.action.ActionForward; import org.apache.struts.util.MessageResources; import org.apache.commons.beanutils.PropertyUtils; public class FeedbackAction extends org.apache.struts.action.Action { private final static String SUCCESS = "success"; public ActionForward execute(ActionMapping mapping, ActionForm form, HttpServletRequest request, HttpServletResponse response) throws Exception { ActionErrors errors = new ActionErrors(); String fullName = (String)PropertyUtils.getSimpleProperty(form, "fullName"); String fullName1 = ""; if(fullName.equals(fullName1)) { errors.add("fullName", new ActionError("error.fullName", fullName)); saveErrors(request,errors); return (new ActionForward(mapping.getInput())); } return mapping.findForward(SUCCESS); } }

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  • Does running IIS7 in classic mode affect MVC output caching?

    - by Bob
    I have a need to run an application in classic mode for backwards compatibility with a specific application, and am trying to understand what kind of impact that will have on the performance of an MVC application that is running on the site. If we put a few static file maps (for .js, .css, .png, etc) above the ASP.NET wildcard map to reduce the amount of processing by the ASP.NET handler, will we be approaching the integrated mode in terms of performance? The thing i'm primarily concerned with is any effect this might have on output caching. I understand that integrated mode might (?) allow for the output cache to handle non ASP.NET content, but that isn't really a concern. We're more interested in ensuring that the MVC application has full use of the output cache. Empirically i've found that the two configurations operate on par when things go well, but if the page references resources that are not available, the integrated mode tends to fail much more quickly than the classic mode (e.g. 500 ms vs 10 seconds), reducing 'hang time' on the page load. Thanks for any feedback.

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  • Pointers in C# to make int array?

    - by Joshua
    The following C++ program compiles and runs as expected: #include <stdio.h> int main(int argc, char* argv[]) { int* test = new int[10]; for (int i = 0; i < 10; i++) test[i] = i * 10; printf("%d \n", test[5]); // 50 printf("%d \n", 5[test]); // 50 return getchar(); } The closest C# simple example I could make for this question is: using System; class Program { unsafe static int Main(string[] args) { // error CS0029: Cannot implicitly convert type 'int[]' to 'int*' int* test = new int[10]; for (int i = 0; i < 10; i++) test[i] = i * 10; Console.WriteLine(test[5]); // 50 Console.WriteLine(5[test]); // Error return (int)Console.ReadKey().Key; } } So how do I make the pointer?

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  • The rightCalloutAccessory button is not shown

    - by Luca
    I try to manage annotations, and to display an info button on the right of the view when a PIN get selected, my relevant code is this: - (MKAnnotationView *)mapView:(MKMapView *)map viewForAnnotation:(id <MKAnnotation>)annotation { MKPinAnnotationView *newAnnotation = [[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"greenPin"]; if ([annotation isKindOfClass:[ManageAnnotations class]]) { static NSString* identifier = @"ManageAnnotations"; MKPinAnnotationView *newAnnotation = [[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:identifier]; if (newAnnotation==nil) { newAnnotation=[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:identifier]; }else { newAnnotation.annotation=annotation; } newAnnotation.pinColor = MKPinAnnotationColorGreen; newAnnotation.animatesDrop = YES; newAnnotation.canShowCallout = YES; newAnnotation.rightCalloutAccessoryView=[UIButton buttonWithType:UIButtonTypeInfoLight]; return newAnnotation; }else { newAnnotation.pinColor = MKPinAnnotationColorGreen; newAnnotation.animatesDrop = YES; newAnnotation.canShowCallout = YES; return newAnnotation; } ManageAnnotations.m : @implementation ManageAnnotations @synthesize pinColor; @synthesize storeName=_storeName; @synthesize storeAdress=_storeAdress; @synthesize coordinate=_coordinate; -(id)initWithTitle:(NSString*)storeName adress:(NSString*)storeAdress coordinate:(CLLocationCoordinate2D)coordinate{ if((self=[super init])){ _storeName=[storeName copy]; _storeAdress=[storeAdress copy]; _coordinate=coordinate; } return self; } -(NSString*)title{ return _storeName; } -(NSString*)subtitle{ return _storeAdress; } ManageAnnotations.h @interface ManageAnnotations : NSObject<MKAnnotation>{ NSString *_storeName; NSString *_storeAdress; CLLocationCoordinate2D _coordinate; } // @property(nonatomic,assign)MKPinAnnotationColor pinColor; @property(nonatomic, readonly, copy)NSString *storeName; @property(nonatomic, readonly, copy)NSString *storeAdress; @property(nonatomic,readonly)CLLocationCoordinate2D coordinate; // -(id)initWithTitle:(NSString*)storeName adress:(NSString*)storeAdress coordinate:(CLLocationCoordinate2D)coordinate; // The PINS are shown correctly on the Map, but without the info button on the right of the view. Am i missing something?

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