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  • Flex 3 (Action Script): How to access a function from a loaded swf-file ?

    - by Trantec
    Hi, i load in ActionScript a swf file. So far no Problem, but I didn't found a way to access one of it's functions, the best thing would be if I could access the main function in the mxml part of the swf. Here is the code of the main-mxml file that belongs to the swf that should load and access another swf: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" initialize="basket();"> <mx:Script> <![CDATA[ import mx.controls.SWFLoader; private function basket(): void { var swfLoader: SWFLoader = new SWFLoader(); swfLoader.addEventListener( Event.COMPLETE, handleSWFLoaded ); try { swfLoader.load( "../../data/InternalSWF.swf" ); } catch (error: Error) { trace( "Couldn't load file !" ); } } private function handleSWFLoaded( event: Event ): void { var swfApp:* = event.target.content; // This both ways don't work... //if (swfApp.hasOwnProperty("initApp")) { // var initApp:Function = (swfApp["initApp"] as Function); // initApp(); //} // swfApp.initApp(); } ]]> </mx:Script> <mx:Text id="output" width="100%" textAlign="center" /> </mx:Application> The if-Statement "if (swfApp.hasOwnProperty("initApp")) {" is never true and the call "swfApp.initApp()" says that this function does not exist. In the original version I added event listeners for HTTPStatusEvent.HTTP_STATUS, IOErrorEvent.IO_ERROR and SecurityErrorEvent.SECURITY_ERROR. But except for HTTP_STATUS = 0 none of them are called. Is the whole idea of how i try to do this wrong ?

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  • CSS - Why is this invisible margin being applied to my <a> tag css-button?

    - by Kenny Bones
    I was having trouble with two types of buttons. It was a form button and a css button basically. And I was advised that the css button whould use display:inline-block; This made the whole a href tag actually look like a button. But this invisible margin seems to be screwing up something. I tried separating them into separate css classes, but oddly, applying a real margin to the css button gives an additional margin as well. What's causing this? You can easily see it here (low graphics): www.matkalenderen.no Basically, code looks like this: <input type="submit" value="Logg inn" class="button_blue" alt="ready to login"> <a class="button_css_red" href="access.php">Glemt passord</a> CSS .button_red, .button_blue, .button_css_red, .button_css_blue { background-image:url("../img/sprite_buttons.png"); background-repeat:no-repeat; border: none; color:#FFFFFF; display:inline-block; display:inline-block; font-size:12px; height:27px; width:98px; } .button_css_red, .button_css_blue { margin-top:20px; }

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  • Passing an arbritrary JavaScript object in Xul

    - by Tom Brito
    I'm following this example to pass an object to a window, but when it as an argument it's with "undefined" value. This is my first window (obs. dump is the way to print to console when debug options are turned on): <?xml version="1.0"?> <?xml-stylesheet href="chrome://global/skin/" type="text/css"?> <!DOCTYPE window SYSTEM "chrome://XulWindowArgTest/locale/XulWindowArgTest.dtd"> <window id="windowID" width="400" height="300" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"> <script> <![CDATA[ function onClickMe(event) { dump("begin\n"); try { var args = { param1: true, param2: 42 }; args.wrappedJSObject = args; var watcher = Components.classes["@mozilla.org/embedcomp/window-watcher;1"].getService(Components.interfaces.nsIWindowWatcher); watcher.openWindow(null, "chrome://XulWindowArgTest/content/about.xul", "windowName", "chrome", args); } catch (e) { dump("error: " + e + "\n"); } dump("end\n"); } ]]> </script> <button label="Click me !" oncommand="onClickMe();" /> </window> and my second window: <?xml version="1.0"?> <?xml-stylesheet href="chrome://global/skin/" type="text/css"?> <!DOCTYPE window SYSTEM "chrome://XulWindowArgTest/locale/XulWindowArgTest.dtd"> <window xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul" onload="onload()"> <script> <![CDATA[ function onload() { dump('arg = ' + window.arguments[0].wrappedJSObject + "\n"); } ]]> </script> <label value="test" /> </window> when the second window loads, it calls the onload and prints: arg = undefined Any idea how to fix it?

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  • Set DetailsView as selected row of GridView

    - by Nix
    I am afraid this is a brain fart question. But I have searched around and have not been able to find the answer. I am creating a GridView/DetailsView page. I have a grid that displays a bunch of rows, when a row is selected it uses a DetailsView to allow for Insert/Update. My question is what is the best way to link these? I do not want to reach out to the web service again, all the data i need is in the selected grid view row. I basically have 2 separate data sources that share the same "DataObjectTypeName", the first data source retrieves the data, and the other to do the CRUD. What is the best way to transfer the Selected Grid View row to the Details View? Am I going to have to manualy handle the Insert/Update events and call the data source myself? <asp:GridView ID="gvDetails" runat="server" DataKeyNames="ID, Code" DataSourceID="odsSearchData" > <Columns> <asp:BoundField DataField="RowA" HeaderText="A" SortExpression="RowA" /> <asp:BoundField DataField="RowB" HeaderText="B" SortExpression="RowB" /> <asp:BoundField DataField="RowC" HeaderText="C" SortExpression="RowC" /> ....Code... <asp:DetailsView ID="dvDetails" runat="server" DataKeyNames="ID, Code" DataSourceID="odsCRUD" GridLines="None" DefaultMode="Edit" AutoGenerateRows="false" Visible="false" Width="100%"> <Fields> <asp:BoundField DataField="RowA" HeaderText="A" SortExpression="RowA" /> <asp:BoundField DataField="RowB" HeaderText="B" SortExpression="RowB" /> <asp:BoundField DataField="RowC" HeaderText="C" SortExpression="RowC" /> ...

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  • Slideshow in Javascript without framework, animation?

    - by aaron
    The issue I am having is fairly complicated to explain. I have written up a javascript that displays an image slideshow, and it works fairly well, despite using up more resources than I would like // imgArr[] is populated before var i = 0; var pageLoaded = 0; window.onload = function() {pageLoaded = 1;} function loaded(i,f) { if (document.getElementById(i) != null) f(); else if (!pageLoaded) setTimeout('loaded(\''+i+'\','+f+')',100); } } function displaySlideshow() { document.getElementById(destinationId).innerHTML = '<div id="slideWindow"><img src="'+imgArr[i]+'" />' + '<img src="'+imgArr[i + 1]+'" /></div>'; setTimeout('displaySlideshow()',1000*3); i++; if (i >= imgArr.length - 1) i = 0; } loaded(destinationId,displaySlideshow); So, this script dynamically adds two images to a HTML element, and it is wrapped in a div. The div is styled with the height and width of the image, with the overflow (the second image) hidden. The second image is below the first, and the slideshow is meant to go from RIGHT to LEFT. My inquiry is twofold: 1) Is there a more efficient way of doing this? 2) How would I animate the images? Would I need to put the second image on the right of the first with CSS somehow, and then set a timer to pull the images (via a style) leftward?

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  • kQuery : Trying to find a specific instance of a class by number

    - by mattelliottIT
    I guess I have just hit a mental block with this one; maybe some fresh eyes will help. Basically I have a few instance of the class "menu-item" which when clicked call the click function via jQuery and bring up a video. Instead of giving each on an id as well as a class I am trying to find which instance of the class was clicked (1, 2, 3, etc). Just can't seem to get it though. //click listener for menu-items $('.menu-item').click(function(event) { var o = $('.menu-item'); var count = o.length(); // switch(count) { case 0 : filename == 'letters'; break; case 1 : filename == 'the-gift'; break; } var videoPlayer = '<video controls width="618px">'; videoPlayer += '<source src="_video/' + filename + '.mp4" />'; videoPlayer += '</video>'; //place video $('#videoCont').html(videoPlayer); }); I'm trying to create an array there where each instance of the 'menu-item' is one array item. (btw, for now I am just proofing this with an mp4 filetype before I add in the ogv and webm formats). Thanks for any and all help!

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  • html escape characters

    - by user1468537
    I have the following: <form name="input" method="get" action="http://site:8083/Default.aspx?DC=" target="foo" onSubmit="window.open('', 'foo', 'width=1100 height=500,status=no,resizable=yes,scrollbars=yes')"> <select name="DC"> <option value="1&Type=type1">1</option> <option value="2&Type=type2">2</option> <option value="3&Type=type3">3</option> <option value="4&Type=type4">4</option> <option value="5&Type=type5">5</option> <option value="6&Type=type6">6</option> <option value="7&Type=type7">7</option> </select> <input type="submit" value=">>"/>&nbsp;&nbsp; </form> Basically my querystring should be something like DC=1&Type=type1 the problem I have is that when I click the button above the html screws up the stirng by changing & to %26 and = to %3D How can I make the value stay as I have it in the code above?

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  • js loading page message not working on php file

    - by eggman20
    Merry Christmas guys, I found a code that displays a loading message using a gif. It uses the onLoad="init()" in the body tag. It works fine on an HTML file but it doesn't when the file is in PHP. Do I need to change anything in here or this just won't work in a PHP file? here's the code: <body onLoad="init()"> <div id="loading" style="position:absolute; width:100%; text-align:center; top:300px;"> <img src="loading.gif" border=0></div> <script> var ld=(document.all); var ns4=document.layers; var ns6=document.getElementById&&!document.all; var ie4=document.all; if (ns4) ld=document.loading; else if (ns6) ld=document.getElementById("loading").style; else if (ie4) ld=document.all.loading.style; function init() { if(ns4){ld.visibility="hidden";} else if (ns6||ie4) ld.display="none"; } </script> <!-- Content here --> </body> Thanks in advance!!!

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  • Tweaking rendering of thumbnail images in galleria

    - by saket
    I am working on the classic theme of Galleria to display a gallery. Here the requirement is to display the thumbnails in two row with the images in following order with a horizontal scroller if the thumbnails list div width increases more than 24. 1 3 5 7 9 11 13 15 17 19 21 23 .. 2 4 6 8 10 12 14 16 18 20 22 24 .. For if the images are less than 24 and more than 12 then the order should be rendered in two rows as :- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 .. For if the images is less than 12 the images should be rendered in a single row as :- 1 2 3 4 5 6 7... Presently what I have done is I am using css3 column property to do this using different classes on the basis of image counts. This is working in all browsers but in IE8. So, is there any substitute for css3 column property for IE8 or less. Or some better way to implement the stuff that works fine in IE as well.

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  • Filling a region draws it off canvas

    - by Xanyx
    Hi Using the following code in Delphi 2007: procedure TfrmTest.PaintBox1Paint(Sender: TObject); const Rect_Size = 10; begin PaintBox1.Canvas.Brush.Color := clYellow; PaintBox1.Canvas.FillRect(Rect(0, 0, PaintBox1.width, PaintBox1.height)); PaintBox1.Canvas.Brush.Color := clRed; DrawARect(PaintBox1.Canvas, 0, 0, Rect_Size, Rect_Size); end; procedure TfrmTest.DrawARect(ACanvas: TCanvas; iLeft, iTop, iWidth, iHeight: Integer); var rgnMain: HRGN; begin rgnMain := CreateRectRgn(iLeft, iTop, iLeft + iWidth, iTop + iHeight); try SelectClipRgn(ACanvas.handle, rgnMain); ACanvas.FillRect(ACanvas.ClipRect); SelectClipRgn(ACanvas.handle, 0); finally DeleteObject(rgnMain); end; end; I get this: (Yellow area shows boundaries of PaintBox1). HMMM, NOT ALLOWED TO POST IMAGE Please go to: http://www.freeimagehosting.net/uploads/62cf687d29.jpg (Linked image shows a form with a yellow box [PaintBox1] in the center. However my red rectange [rgnMain] has been drawn at pos 0,0 on the form) My expectation was that the red rectangle would be at the top left of the PaintBox1 canvas, not the form's canvas. Why is it not? Can regions only be used with controls that have a Windows handle? Thanks

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  • Handling RSS Tags with NSXMLParser for iPhone

    - by MartinW
    I've found the following code for parsing through RSS but it does not seem to allow for nested elements: - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName{ NSLog(@"ended element: %@", elementName); if ([elementName isEqualToString:@"item"]) { // save values to an item, then store that item into the array... [item setObject:currentTitle forKey:@"title"]; [item setObject:currentLink forKey:@"link"]; [item setObject:currentSummary forKey:@"summary"]; [item setObject:currentDate forKey:@"date"]; [item setObject:currentImage forKey:@"media:thumbnail"]; The RSS to used is: <item><title>Knife robberies and burglaries up</title> <description>The number of robberies carried out at knife-point has increased sharply and burglaries are also up, latest crime figures indicate</description> <link>http://news.bbc.co.uk/go/rss/-/1/hi/uk/7844455.stm</link> <guid isPermaLink="false">http://news.bbc.co.uk/1/hi/uk/7844455.stm</guid> <pubDate>Thu, 22 Jan 2009 13:02:03 GMT</pubDate><category>UK</category> <media:thumbnail width="66" height="49" url="http://newsimg.bbc.co.uk/media/images/45400000/jpg/_45400861_policegeneric_pa.jpg"/> </item> I need to extract the "url" element from the "media" tag. Thanks Martin

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  • How to avoid the linebreak inside a word (Static Layout

    - by Addev
    I'm trying to make a text as big as I can making it fit a Rect. basically I use a StaticLayout for pre-calculate the text size and make it fit the Rect's height: // Since the width is fixed for the StaticLayout it should only fit the height while (currentHeight>Rect.getHeight()){ size-=2; } textPaint.setTextSize(size); The problem is that if the Rect is very high, the exit condition is reached but breaking the words (see the capture). Is there a way for avoid this? Goal: Actual: Current code: textSize=MAX_TEXT_SIZE do { if (textSize < mMinTextSize) { Log.i(TAG, "Min reached"); textSize = mMinTextSize; textPaint.setTextSize(textSize); fits = true; } else { textPaint.setTextSize(textSize); StaticLayout layout = new StaticLayout(text, textPaint, targetWidth, Alignment.ALIGN_NORMAL, 1.0, 0, true); layout.draw(canvas); float heightRatio= (float) layout.getHeight() / (float) targetHeight; boolean fitsHeight = heightRatio<= 1f; if (fitsHeight) { fits = true; } else { textSize -= 2; } } Log.i(TAG, "textSize=" + textSize + " fits=" + fits); } while (!fits); thanks

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  • comparing value with array value problem Javascript

    - by Java starter
    This code is what I use now, it dos not work when I trie to use an array to compate values. If anybody has any idea of why, please respond. <html> <head> <script type-'text/javascript'> function hovedFunksjon() { //alert("test av funksjon fungerte"); //alert(passordLager); window.open("index10.html","Window1","menubar=no,width=430,height=360,toolbar=no"); } function inArray(array, value) { for (var i = 0; i < array.length; i++) { if (array[i] == value) return true; } return false; } function spørOmPassord() { var passordLager = ["pass0","pass1","pass2"]; window.passordInput = prompt("password");//Ved å bruke "window." skaper man en global variabel //if (passordInput == passordLager[0] || passordLager[1] || passordLager[2]) if (inArray(passordLager,passorInput) ) { hovedFunksjon(); } else { alert("Feil passord"); //href="javascript:self.close()">close window } } function changeBackgroundColor() { //document.bgColor="#CC9900"; //document.bgColor="YELLOW" document.bgColor="BLACK" } </script> </head> <body> <script type-'text/javascript'> changeBackgroundColor(); </script> <div align="center"> <form> <input type = "button" value = "Logg inn" onclick="spørOmPassord()"> </form> </div> </body> </html>

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  • How to resize div element less than its content?

    - by andDaviD
    I have a table and there is a TreeView in a cell. Here is my code: <style> #leftPanel { width:60px; height:'100%'; border:1px solid red; background:yellow; } <style> <table> <tr> <td> <div id="leftPanel"> <asp:PlaceHolder runat="server" ID="TreeView" /> <%-- Here is a TreeView --%> </div> </td> </tr> <%-- other code --%> <table> $(function () { $('#leftPanel').resizable( { handles: 'e, w' }); }); I can't reduce the size of my div less then the size of my TreeView. What code need I write to allow leftPanel to be less than the size of TreeView ? It is necessary if TreeView node's text too long.

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  • Retaining column state in grid panel depending on the user settings.

    - by xrx215
    Hi, I have a grid panel where I am retaining the state of the columns.It works fine for all the columns except one where i show or hide the column depending on user settings. If a checkbox is checked then i show the column in grid panel else hide it. In the column model I have defined the column as follows var colModel = new Ext.grid.ColumnModel([{ header: xppo.st('SDE_RESPONSIBILITY_ACTION1'), width: 80, sortable: true, hidden: !showColumn, hideable: !showInMenu, dataIndex: 'ResponsibilityForAction' }} In the grid panel I have given the following if (showColumn) { grid.getColumnModel().setHidden(23, false); } else { grid.getColumnModel().setHidden(23, true); } so i change the value of the checkbox column in the column header is shown (alowing the user to enable and disable in grid panel) or completely not shown in the column menu. So when the column in column menu does not exists it should no longer show that particular column in grid panel.But because I am retaining the state of the grid panel even though the column in column menu does not exists this particular column retains the state i.e it is still shown in grid panel. My question is how can we show or hide columns in grid panel like the way we do in column model.??

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  • My fade in goes to all opaque for it goes to transparent

    - by DerNalia
    So, I'm trying to fade in a transparent div, kinda like hulu does when you click dim lights... here is what i have: //show the bg new Effect.Appear('darkBackgroundLayer', {duration: 0.3}); then when my pop up is initialized // create the div for background dimming if($('darkBackgroundLayer')){ Element.remove('darkBackgroundLayer') } var transparentBG = document.createElement('div'); transparentBG.className = 'darkenBackground'; transparentBG.id = "darkBackgroundLayer" transparentBG.style.display = "none"; document.body.appendChild(transparentBG); and the CSS for the new div .darkenBackground { background-color: rgb(0, 0, 0); opacity: 0.7; /* Safari, Opera */ -moz-opacity:0.70; /* FireFox */ filter: alpha(opacity=70); /* IE */ z-index: 20; height: 100%; width: 100%; background-repeat:repeat; position:fixed; top: 0px; left: 0px; } but, currently, it fades in... all the way to a solid back, then jumps to the .7 opacity... ideas?

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  • Can't give my custom prototype cells in tableview different heights

    - by kerbelda
    I've looked around at other questions here and many other sources online and just can't find a solution. I have 3 rows and no matter what I do, they all keep the width defined in the tableview. The first one is what I want, but the second and 3rd I can't give a custom height. Below is my code: #import "DetailTableViewController.h" #import "EventDetailTableViewCell.h" #import "EventDescriptionTableViewCell.h" #import "EventMapTableViewCell.h" @interface DetailTableViewController () @end @implementation DetailTableViewController - (void)viewDidLoad { [super viewDidLoad]; } #pragma mark - Table view data source - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 3; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return 1; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { if (indexPath.section == 0) { static NSString *CellIdentifier = @"headerCell"; EventDetailTableViewCell *headerCell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; headerCell.headerImage.image = [UIImage imageNamed:@"img4.png"]; return headerCell; } else if (indexPath.section == 1) { static NSString *CellIdentifier = @"descriptionCell"; EventDescriptionTableViewCell *descriptionCell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; descriptionCell.descriptionImage.image = [UIImage imageNamed:@"img2.png"]; return descriptionCell; } else { static NSString *CellIdentifier = @"mapCell"; EventMapTableViewCell *mapCell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; return mapCell; } } #pragma mark - Helper Methods - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if (section == 1) { return @" "; } else if (section == 2) { return @" "; } else { return nil; } } -(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { if (indexPath.row == 0) { return 222; } else if (indexPath.row == 1) { return 80; } else { return 100; } } @end

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  • why i cant read my webservice with jquery???

    - by rima
    what's my function problem?I wana read from my webservice but I just receive error :( the browser message is: "undefined- status:error" when I press button just I see the error function of my Jqueary calling but I dont know why??plz help me. function SetupCompanyInfo(companyID) { //alert('aaa'); companyID = '1'; $.ajax({ type: "POST", url: '../../../Services/CompanyServices.asmx/GetCompanyInfo', data: "{}", contentType: "application/json; charset=utf-8", dataType: "json", success: OnSuccess, error: OnError }); } function OnSuccess(data, status) { SetMainBody(data); } function OnError(request, status, error) { SetMainBody(error + '- ' + request + ' status:' + status); } my webservice: using System; using System.Web.Services; using System.Web.Script.Services; /// <summary> /// Summary description for CompanyServices /// </summary> [WebService(Namespace = "http://tempuri.org/")] [WebServiceBinding(ConformsTo = WsiProfiles.BasicProfile1_1)] [ScriptService] //[System.ComponentModel.ToolboxItem(false)] public class CompanyServices : System.Web.Services.WebService { [WebMethod] public string GetCompanyInfo() { string response = "aaa"; Console.WriteLine("here"); return response.ToString(); } [WebMethod] public string GetCompanyInfo(string id) { string response = "aaa"; Console.WriteLine("here2"+id); return response.ToString(); } } my aspx file,part of head and my button code: <script src="../../Scripts/InnerFunctions.js" type="text/javascript"></script> <script src="../../Scripts/jquery-1.3.2.min.js" type="text/javascript"></script> <script src="../../Scripts/TabMenu.js" type="text/javascript"></script> <script src="Scripts/InternalFunctions.js" type="text/javascript"></script> <div dir="rtl" style="border: 1px solid #CCCCCC"> <asp:Image ID="Image1" runat="server" ImageUrl="../../generalImg/Icons/64X64/settings_Icon_64.gif" style="width: 27px; height: 26px" onclick="SetupCompanyInfo(1)" /></div>

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  • IE8 ignores jQuery UI 'dialog' minHeight and height settings

    - by Kev
    I'm using jQuery 1.4.4 with jQueryUI 1.8.7 to display a modal dialog box. I'm having a problem where IE8 renders a scrollbar and appears to ignore the minHeight and height options in all the many different combinations I've tried them in. In Chrome 8 and Firefox 3.6 my dialogue looks like: In IE 8 it looks like: The markup and script looks like: <a id="create" href="#">Create New Thing</a> <div id="dlg-create-thing" title="Create new thing?"> <form name="create-thing-form" id="dlg-create-thing-form"> <p style="text-align:left"> <span>Name: <input id="thingName" name="thingName" maxlength="12" size="30" /></span> <br /><br /> <b>Thing options:</b><br /><br /> <input type="radio" id="option1" name="theoptions" value="0" checked="checked" />Use this option<br /> <input type="radio" id="option1AndMem" name="theoptions" value="1" />Use this other option </p> </form> </div> <script type="text/javascript"> $(function () { $("#dlg-create-thing").dialog({ autoOpen: false, resizable: false, width: 500, modal: true, minHeight: 280, buttons: { "Create": function () { /* do stuff */ }, "Cancel": function () { /* do other stuff */} } }); $("body").delegate("a[id='create']", "click", function () { $("#dlg-create-thing").dialog('open'); return false; } ); }); </script> How can I fix this (preferably in a nice browser agnostic way, but I'd settle for anything)?

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  • How to get attributes from both relative and absolute positioning

    - by user3677286
    I have a footer that i want to attach to the bottom of the page using bottom:0px. However, I also want to center it by using margin-left:auto; and margin-right:auto;. Effectively, this will stick the footer to the bottom of the page while keeping it centered vertically. Unfortunately, these cannot be used together as bottom:0px requires position:relative while margin-left:auto and margin-right:auto require position:absolute. How can I get both of these attributes onto the same div without creating a container? If not possible, what is a clean way of getting both these attributes? ALSO: I do NOT want to have a fixed position. footer.css: .footer { /*background-color:blue;*/ min-height:10px; width:940px; margin-top:5px; margin-left:auto; /* WILL ONLY WORK IF POSITION IS RELATIVE */ margin-right:auto; padding:5px; display:block; border-top: 3px solid #CCCCCC; text-align: center; font-family:arial; color:gray; position: relative; bottom:0px; /* WILL ONLY WORK IF POSITION IS ABSOLUTE */ } Thanks.

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  • visual analysis of web pages in ruby

    - by Clint Miller
    I'm looking to write some code that does visual analysis of web pages, preferably using Ruby. My code will need to be able to determine the top, left, width, height, background color, color, and font size for all the elements in the DOM. Of course, these values can only be calculated once all CSS is applied. So, I don't think that Nokogiri is up for the job. Ultimately, I'm trying to use this data in a VIPS-like (Vision-Based Page Segmentation) algorithm in an attempt to find the main content in downloaded news articles. I've considered using Watir to drive Chrome or Firefox and then extract the data. The problem is that browsers can't be run headless through Watir (I think). Ultimately, this code will be running on an array of Linux servers in a data center. So, the code won't have easy access to an X Server for displaying the browser. I suppose one solution is to use Watir and run a headless X Server on the Linux servers. That's a bit of a pain, but it looks like my best option right now. Does anyone have any better ideas?

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  • Changing direction of rotation Pygame

    - by czl
    How would you change the direction of a rotating image/rect in Pygame? Applying positive and negative degree values works but it seems to only be able to rotate one direction throughout my window. Is there a way to ensure a change in direction of rotation? Perhaps change up rotation of a spinning image every 5 seconds, or if able to change the direction of the spin when hitting a X or Y axis. I've added some code below. It seems like switching movement directions is easy with rect.move_ip as long as I specify a speed and have location clause, it does what I want. Unfortunately rotation is't like that. Here I'l adding angles to make sure it spins, but no matter what I try, I'm unable to negate the rotation. def rotate_image(self): #rotate image orig_rect = self.image.get_rect() rot_image = pygame.transform.rotate(self.image, self.angle) rot_rect = orig_rect.copy() rot_rect.center = rot_image.get_rect().center rot_image = rot_image.subsurface(rot_rect).copy() return rot_image def render(self): self.screen.fill(self.bg_color) self.rect.move_ip(0,5) #Y axis movement at 5 px per frame self.angle += 5 #add 5 anglewhen the rect has not hit one of the window self.angle %= 360 if self.rect.left < 0 or self.rect.right > self.width: self.speed[0] = -self.speed[0] self.angle = -self.angle #tried to invert the angle self.angle -= 5 #trying to negate the angle rotation self.angle %= 360 self.screen.blit(self.rotate_image(),self.rect) pygame.display.flip() I would really like to know how to invert rotation of a image. You may provide your own examples.

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  • jquerycropping,codiegniter,php

    - by user345804
    I want to crop the image using jquery,codigniter in jquery i get four coordinate of image x1=249 x2=326 y1=194 y2=271 w=77 h=77 in codiegniter done the query function do_crop() { $x=249; $y=194; $w=77; $h=77; $path= 'system/application/'; $config = array( 'image_library' => 'gd2', 'source_image' => $path.'/jag1/flowers.jpg' , 'new_image' => $path.'/jag2/flowers.jpg', 'maintain_ration' => false, 'width' => $w, 'height' => $h, 'x_axis' => $x, 'y_axis' => $y ); $this->load->library('image_lib'); $this->image_lib->initialize($config); if ( ! $this->image_lib->crop()) { echo $this->image_lib->display_errors(); } $this->image_lib->clear(); } i get cropped image. But problem is don't get exact cropped image x,y coordinate problem

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  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Flex Tree Properties, Null Reference?

    - by mvrak
    I am pulling down a large XML file and I have no control over it's structure. I used a custom function to use the tag name to view the tree structure as a flex tree, but then it breaks. I am guessing it has something to do with my other function, one that calls attribute values from the selected node. See code. <mx:Tree x="254" y="21" width="498" height="579" id="xmllisttree" labelFunction="namer" dataProvider="{treeData}" showRoot="false" change="treeChanged(event)" /> //and the Cdata import mx.rpc.events.ResultEvent; [Bindable] private var fullXML:XMLList; private function contentHandler(evt:ResultEvent):void{ fullXML = evt.result.page; } [Bindable] public var selectedNode:Object; public function treeChanged(event:Event):void { selectedNode=Tree(event.target).selectedItem; } public function namer(item:Object):String { var node:XML = XML(item); var nodeName:QName = node.name(); var stringtest:String ="bunny"; return nodeName.localName; } The error is TypeError: Error #1009: Cannot access a property or method of a null object reference. Where is the null reference?

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