Search Results

Search found 15191 results on 608 pages for 'modal window'.

Page 577/608 | < Previous Page | 573 574 575 576 577 578 579 580 581 582 583 584  | Next Page >

  • How do I make my custom Swing component visible?

    - by Alex
    I have no idea why it won't show. First I create an instance of the component and then add it to a certain element in a two-dimensional JPanel array. Then I loop through that array and add each JPanel to another JPanel container which is to hold all the JPanels. I then add that final container to my JFrame window and set visibility to true, it should be visible? public class View extends JFrame { Board gameBoard; JFrame gameWindow = new JFrame("Chess"); JPanel gamePanel = new JPanel(); JPanel[][] squarePanel = new JPanel[8][8]; JMenuBar gameMenu = new JMenuBar(); JButton restartGame = new JButton("Restart"); JButton pauseGame = new JButton("Pause"); JButton log = new JButton("Log"); View(Board board){ gameWindow.setDefaultCloseOperation(EXIT_ON_CLOSE); gameWindow.setSize(400, 420); gameWindow.getContentPane().add(gamePanel, BorderLayout.CENTER); gameWindow.getContentPane().add(gameMenu, BorderLayout.NORTH); gameMenu.add(restartGame); gameMenu.add(pauseGame); gameMenu.add(log); gameBoard = board; drawBoard(gameBoard); gameWindow.setResizable(false); gameWindow.setVisible(true); } public void drawBoard(Board board){ for(int row = 0; row < 8; row++){ for(int col = 0; col < 8; col++){ Box box = new Box(board.getSquare(col, row).getColour(), col, row); squarePanel[col][row] = new JPanel(); squarePanel[col][row].add(box); } } for(JPanel[] col : squarePanel){ for(JPanel square : col){ gamePanel.add(square); } } } } @SuppressWarnings("serial") class Box extends JComponent{ Color boxColour; int col, row; public Box(Color boxColour, int col, int row){ this.boxColour = boxColour; this.col = col; this.row = row; repaint(); } protected void paintComponent(Graphics drawBox){ drawBox.setColor(boxColour); drawBox.drawRect(50*col, 50*row, 50, 50); drawBox.fillRect(50*col, 50*row, 50, 50); } } A final question as well. Notice how each Box component has a position, what happens to the position when I add the component to a JPanel and add the JPanel to my JFrame? Does it still have the same position in relation to the other Box components?

    Read the article

  • Weird Datagrid / paint behaviour

    - by Shane.C
    The scenario: A method sends out a broadcast packet, and returned packets that are validated are deemed okay to be added as a row in my datagrid (The returned packets are from devices i want to add into my program). So for each packet returned, containing information about a device, i create a new row. This is done by first sending packets out, creating rows and adding them to a list of rows that are to be added, and then after 5 seconds (In which case all packets would have returned by then) i add the rows. Here's a few snippets of code. Here for each returned packet, i create a row and add it to a list; DataRow row = DGSource.NewRow(); row["Name"] = deviceName; row["Model"] = deviceModel; row["Location"] = deviceLocation; row["IP"] = finishedIP; row["MAC"] = finishedMac; row["Subnet"] = finishedSubnet; row["Gateway"] = finishedGateway; rowsToAdd.Add(row); Then when the timer elapses; void timerToAddRows_Elapsed(object sender, System.Timers.ElapsedEventArgs e) { timerToAddRows.Enabled = false; try { int count = 0; foreach (DataRow rowToAdd in rowsToAdd) { DGSource.Rows.Add(rowToAdd); count++; } rowsToAdd.Clear(); DGAutoDevices.InvokeEx(f => DGAutoDevices.Refresh()); lblNumberFound.InvokeEx(f => lblNumberFound.Text = count + " new devices found."); } catch { } } So at this point, each row has been added, and i call the re paint, by doing refresh. (Note: i've also tried refreshing the form itself, no avail). However, when the datagrid shows the rows, the scroll bar / datagrid seems to have weird behavour..for example i can't highlight anything with clicks (It's set to full row selection), and the scroll bar looks like so; Calling refresh doesn't work, although if i resize the window even 1 pixel, or minimize and maximise, the problem is solved. Other things to note : The method that get's the packets and adds the rows to the list, and then from the list to the datagrid runs in it's own thread. Any ideas as to something i might be missing here?

    Read the article

  • Problem creating gui from xml -> Strange CPButton behaviour

    - by Superpro
    Hallo, I'm new to objective-j and cappuccino and just have tried to create a small application, that creates the gui dynamically from a xml file. Unfortunately it works only partially. It seems that the button regions are disorder. This means, that the buttons also response if I click besides the button.... Please help me. I dont get it.. - (void)applicationDidFinishLaunching:(CPNotification)aNotification { mControlList = [CPArray alloc]; theWindow = [[CPWindow alloc] initWithContentRect:CGRectMakeZero() styleMask:CPBorderlessBridgeWindowMask], contentView = [theWindow contentView]; [contentView setFrame:[[contentView superview] bounds]]; [contentView setAutoresizingMask:CPViewWidthSizable | CPViewHeightSizable]; // Loadxmlfile var xhttp; if (window.XMLHttpRequest) { xhttp=new XMLHttpRequest() } else { xhttp=new ActiveXObject("Microsoft.XMLHTTP") } xhttp.open("GET","test.xml",false); xhttp.send(""); xmlDoc = xhttp.responseXML; //Get controls nodeand iterate through all controls var node = xmlDoc.getElementsByTagName("controls")[0]; for (var i=0; i<node.childNodes.length; i++) { if(node.childNodes[i].nodeName=="button"){ var item = node.childNodes[i]; var name = item.attributes["name"].nodeValue; var text = item.getElementsByTagName("text") [0].childNodes[0].nodeValue; var x= item.getElementsByTagName("rect") [0].attributes["x"].nodeValue; var y= item.getElementsByTagName("rect") [0].attributes["y"].nodeValue; var width= item.getElementsByTagName("rect") [0].attributes["width"].nodeValue; var height= item.getElementsByTagName("rect") [0].attributes["height"].nodeValue; var b = [[Button alloc] InitWithParent:contentView Text:text X:x Y:y Width:width Height:height]; [mControlList addObject:b]; } } [theWindow orderFront:self]; } @implementation Button : CPObject { CPButton _button; } - (Button)InitWithParent:(CPView)contentView Text:(CPString)text X: (int)x Y:(int)y Width:(int)width Height:(int)height { _button = [[CPButton alloc] initWithFrame: CGRectMake(x,y,width,height)]; [_button setTitle:text]; [_button setTarget:self]; [_button setAction:@selector(cmdNext_onClick:)]; [contentView addSubview:_button]; return self; } - (void)cmdNext_onClick:(id)sender { } @end

    Read the article

  • localStorage not working in IE9 and Firefox

    - by maha
    I am working with localStorage. My code is perfectly working in Chrome, but not in IE9 and Firefox. Here is the code: document.addEventListener("DOMContentLoaded", restoreContents, false); document.getElementsByTagName("body")[0].onclick=function(){saveContents('myList','contentMain', event, this);}; function amIclicked(e, eleObject) { alert("amIClicked"); e = e || event; var target = e.target || e.srcElement; alert("target = " + target.id); if(target.id=='pageBody' || target.id=='Save') return true; else return false; } function saveContents(e, d, eveObj, eleObject) { //alert("saveContents"); if (amIclicked(eveObj, eleObject)) { var cacheValue = document.getElementById(e).innerHTML; var cacheKey = "key_" + selectedKey; var storage = window.localStorage; //alert ("cacheKey = " + cacheKey + " ,cacheValue = " + cacheValue); if(typeof(Storage)!=="undifined"){ localStorage.setItem("cacheKey","cacheValue"); } //alert ("Saved!!"); var dd = document.getElementById(d); //document.getElementById("contentMain").style.display == "none"; dd.style.display = "none"; } } function restoreContents(e,k) { //alert("test"); if(k.length < 1) { return; } var mySavedList = localStorage["key_" + k]; if (mySavedList != undefined) { document.getElementById(e).innerHTML = mySavedList; } } <a onclick="ShowContent('contentMain','myList','Sample_1'); return true;" href="#" >Sample 1</a><br/><br/> <a onclick="ShowContent('contentMain','myList','Sample_2'); return true;" href="#" >Sample 2</a><br/><br/> <div style="display:none;display:none;position:absolute;border-style: solid;background-color: white;padding: 5px;"id="contentMain"> <ol id="myList" contenteditable="true"> <li>Enter Content here</li> </ol> <!--<input id="editToggleButton" type="button" value="Edit"/>--> </div> When I debugging in Iexplore Iam getting the error as SCRIPT5007: Unable to get value of the property 'length': object is null or undefined sample_1.html, line 157 character 3 Thanks

    Read the article

  • Drupal incorrectly escapes tags in javascript

    - by sergdev
    I installed drupal-6.16. I applied the patch from the post http://drupal.org/node/222926#comment-930745. It works correctly in simple cases. But following code of counter is handled incorrectly and counter is now displayed on the page after drupal. Drupal modifies the string "alt='1Gb.ua counter' /><\/a>")</a></script> to "alt='1Gb.ua counter' />&lt;\/a>")</a></script> The full code of counter follows: <br><br> Text <br><br> <!-- counter.1Gb.ua --> <script language="javascript" type="text/javascript"> cgb_js="1.0"; cgb_r=""+Math.random()+"&r="+ escape(document.referrer)+"&pg="+ escape(window.location.href); document.cookie="rqbct=1; path=/"; cgb_r+="&c="+ (document.cookie?"Y":"N"); </script><script language="javascript1.1" type="text/javascript"> cgb_js="1.1";cgb_r+="&j="+ (navigator.javaEnabled()?"Y":"N")</script> <script language="javascript1.2" type="text/javascript"> cgb_js="1.2"; cgb_r+="&wh="+screen.width+ 'x'+screen.height+"&px="+ (((navigator.appName.substring(0,3)=="Mic"))? screen.colorDepth:screen.pixelDepth)</script> <script language="javascript1.3" type="text/javascript"> cgb_js="1.3"</script> <script language="javascript" type="text/javascript">cgb_r+="&js="+cgb_js; document.write("<a href='http://www.1Gb.ua?cnt=1416'>"+ "<img src='http://counter.1Gb.ua/cnt.aspx?"+ "u=1416&"+cgb_r+ "&' border=0 width=88 height=31 "+ "alt='1Gb.ua counter'><\/a>")</script> <noscript><a href='http://www.1Gb.ua?cnt=1416'> <img src="http://counter.1Gb.ua/cnt.aspx?u=1416" border=0 width="88" height="31" alt="1Gb.ua counter"></a> </noscript> <!-- /counter.1Gb.ua --> Does anybody have this code working? How can it be fixed? Thanks a lot in advance!

    Read the article

  • How to detect for screenreaders/MSAA without focusing the flash movie?

    - by utt73
    I am trying to detect for the presence of assistive technology using flash. When a Flash movie holding the actionscript below on frame 1 is loaded (and screenreader chatting to IE or Firefox over MSAA is active -- JAWS or NVDA), Accessibility.isActive() does not return "true" until the movie is focused. Well, actually not until some "event" happens. The movie will just sit there until I right-click it & show flash player's context menu... it seems only then Accessibility.isActive() returns true. Right-clicking is the only way I could get the movie to "wake up". How do I get the movie to react on it's own and detect MSAA? I've tried sending focus to it with Javascript... can a fake a right-click in javascript or actionscript? Or do you know the events a right click is firing in a flash movie -- possibly I can programatically make that event happen? My Actionscript: var x = 0; //check if Microsoft Active Accessibility (MSAA) is active. //Setting takes 1-2 seconds to detect -- hence the setTimeout loop. function check508(){ if ( Accessibility.isActive() ) { //remove this later... just visual for testing logo.glogo.logotext.nextFrame(); //tell the page's javascript this is a 508 user getURL("javascript:setAccessible();") } else if (x<100) { trace ("There is currently no active accessibility aid. Attempt " + x); x++; setTimeout(check508,200); } } /* //FYI: only checks if browser can talk to MSAA, not that it is actually running. Sigh. if (System.capabilities.hasAccessibility) { logo.glogo.logotext.nextFrame(); getURL("javascript:setAccessible();") }; */ check508(); stop(); My HTML: <embed id="detector" width="220" height="100" quality="high" wmode="window" type="application/x-shockwave-flash" src="/images/detect.swf" pluginspage="http://www.adobe.com/go/getflashplayer" flashvars="">

    Read the article

  • IPhone Development Profile Expired

    - by theiphoneguy
    I really combed this site and others. I read and re-read the related links here and the Apple docs. I'm sorry, but either I am obviously missing something right under my nose, or this Apple profile/certificate stuff is a bit convoluted. Here it is: I have a product in the App Store. I have updated it several times and users like it. My development profile recently expired just when I was improving the app for its next release. I can run the app in the simulator. I can compile and put the distribution build on my iPhone just fine. I went to the Apple portal and renewed the development profile. I downloaded it and installed it in Xcode. I see it in the Organize window. I see it on my iPhone. I CANNOT put the debug build on my iPhone to debug or run with Instruments. The message is that either there is not a valid signed profile or it is untrusted. I subsequently tried to download and install the certificate to my Mac's keychain. Still no success. I checked the code signing section of Project settings and also for the target and the root. All appears to indicate that it is using the expected development profile for debug. Yes, I had deleted the old profile from my iPhone, from the Organizer. I cleaned the Xcode cache and all targets. I have done all of this several times and in varying sequences to try to cover every possibility. I am ready to do anything to be able to debug with Instruments in order to check for leaks or high memory usage. Even though the distribution compile runs fine on my iPhone and plays well with other running processes, I will not release anything without a leaks/memory test. Any ideas will be appreciated. If I missed something obvious, please forgive me - it was not due to just posting a question without searching for similar postings. Thanks!

    Read the article

  • WinForm-style Invoke() in unmanaged C++

    - by Matt Green
    I've been playing with a DataBus-type design for a hobby project, and I ran into an issue. Back-end components need to notify the UI that something has happened. My implementation of the bus delivers the messages synchronously with respect to the sender. In other words, when you call Send(), the method blocks until all the handlers have called. (This allows callers to use stack memory management for event objects.) However, consider the case where an event handler updates the GUI in response to an event. If the handler is called, and the message sender lives on another thread, then the handler cannot update the GUI due to Win32's GUI elements having thread affinity. More dynamic platforms such as .NET allow you to handle this by calling a special Invoke() method to move the method call (and the arguments) to the UI thread. I'm guessing they use the .NET parking window or the like for these sorts of things. A morbid curiosity was born: can we do this in C++, even if we limit the scope of the problem? Can we make it nicer than existing solutions? I know Qt does something similar with the moveToThread() function. By nicer, I'll mention that I'm specifically trying to avoid code of the following form: if(! this->IsUIThread()) { Invoke(MainWindowPresenter::OnTracksAdded, e); return; } being at the top of every UI method. This dance was common in WinForms when dealing with this issue. I think this sort of concern should be isolated from the domain-specific code and a wrapper object made to deal with it. My implementation consists of: DeferredFunction - functor that stores the target method in a FastDelegate, and deep copies the single event argument. This is the object that is sent across thread boundaries. UIEventHandler - responsible for dispatching a single event from the bus. When the Execute() method is called, it checks the thread ID. If it does not match the UI thread ID (set at construction time), a DeferredFunction is allocated on the heap with the instance, method, and event argument. A pointer to it is sent to the UI thread via PostThreadMessage(). Finally, a hook function for the thread's message pump is used to call the DeferredFunction and de-allocate it. Alternatively, I can use a message loop filter, since my UI framework (WTL) supports them. Ultimately, is this a good idea? The whole message hooking thing makes me leery. The intent is certainly noble, but are there are any pitfalls I should know about? Or is there an easier way to do this?

    Read the article

  • Javascript: Writing a firefox extension with sockets

    - by Johnny Grass
    I need to write a firefox extension that creates a server socket (I think that's what it's called) and returns the browser's current url when a client application (running on the same computer) sends it a request. The thing is that I have no Java/Javascript background at all and I'm pressed for time so I am trying to hack something together from code samples. So far I've been mildly successful. I've been working with code from this question which is used in the open source Firefox exension PolyChrome I have the following code: var reader = { onInputStreamReady : function(input) { var input_stream = Components.classes["@mozilla.org/scriptableinputstream;1"] .createInstance(Components.interfaces.nsIScriptableInputStream); input_stream.init(input); input_stream.available(); var request = ''; while (input_stream.available()) { request = request + input_stream.read(512); } var checkString = "foo" if (request.toString() == checkString.toString()) { output_console('URL: ' + content.location.href); } else output_console("nothing"); var thread_manager = Components.classes["@mozilla.org/thread-manager;1"].getService(); input.asyncWait(reader,0,0,thread_manager.mainThread); } } var listener = { onSocketAccepted: function(serverSocket, clientSocket) { output_console("Accepted connection on "+clientSocket.host+":"+clientSocket.port); input = clientSocket.openInputStream(0, 0, 0).QueryInterface(Components.interfaces.nsIAsyncInputStream); output = clientSocket.openOutputStream(Components.interfaces.nsITransport.OPEN_BLOCKING, 0, 0); var thread_manager = Components.classes["@mozilla.org/thread-manager;1"].getService(); input.asyncWait(reader,0,0,thread_manager.mainThread); } } var serverSocket = Components.classes["@mozilla.org/network/server-socket;1"]. createInstance(Components.interfaces.nsIServerSocket); serverSocket.init(9999, true, 5); output_console("Opened socket on " + serverSocket.port); serverSocket.asyncListen(listener); I have a few questions. So far I can telnet into localhost and get a response, but my string comparison in the reader seems to fail even if I enter "foo". I don't get why. What am I missing? The sample code I'm using opens up a console window and prints output when I telnet into localhost. Ideally I would like the output to be returned as a response when the client sends a request to the server socket with a passphrase. How do I go about doing that? Is doing this a good idea? Does it create security vulnerabilities on the computer? How can I block connections to the socket from other computers? What is a good place to read about javascript sockets? My google searches have been pretty fruitless but then maybe I'm not using the right keywords.

    Read the article

  • Accordion nonfunctional in Opera

    - by nona
    While working as expected in all other browsers, opera refuses to tween the height of content. oddly enough, as i sat annoyed rapidly clicking it over and over again, if it's closed, and you select some text, and keep clicking the same spot long enough, sometimes it pops open. lol. seriously. ahh, it seems to sometimes open the first time clicked after the page is loaded. wth? the javascript: window.addEvent('domready', function(){ var content_height = [];i=0; $$( '.bio_accordion' ).each(function(item){ i++; content_height.push(item.getElement('.moreInfo').offsetHeight); var thisSlider = new Fx.Slide( item.getElement( '.moreInfo' ), { mode: 'horizontal' } ); thisSlider.hide(); item.getElement('.moreInfo').set('tween').tween('height', '0px'); var morph = new Fx.Morph(item.getElement( '.divToggle' )); var selected = 0; item.getElement( '.divToggle' ).addEvents({ 'mouseenter': function(){ if(!selected) this.morph('.div_highlight'); }, 'mouseleave': function(){ if(!selected) { this.morph('.divToggle'); } }, 'click': function(){ if (!selected){ if (this.getElement('.symbol').innerHTML == '+') this.getElement('.symbol').innerHTML = '-'; else this.getElement('.symbol').innerHTML = '+'; item.getElement('.moreInfo').set('tween', { duration: 1500, transition: Fx.Transitions.Bounce.easeOut }).tween('height', content_height[i]); selected = 1; thisSlider.slideIn(); } else{ if (this.getElement('.symbol').innerHTML == '+') this.getElement('.symbol').innerHTML = '-'; else this.getElement('.symbol').innerHTML = '+'; thisSlider.slideOut(); item.getElement('.moreInfo').set('tween', { duration: 1000, transition: Fx.Transitions.Bounce.easeOut }).tween('height', '0px'); selected = 0; } } }); } ); }); the html: <div class="bio_accordion"> <div class="divToggle">test<span class="symbol">-</span></div> <div class="moreInfo" style="margin-left:10px;"> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa asdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdf aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa asdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdf aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa asdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdf </div> </div> the css: .bio_accordion { padding:0px; margin:0px; } .divToggle { cursor: pointer; color: #ffffff; background-color:#1089b5; padding: 8px; } .div_highlight { padding-left:30px; padding-right:30px; background-color:#096687; } .moreInfo { padding: 2px; padding-top:15px; padding-bottom:15px; overflow: hidden; } .symbol { float:right; }

    Read the article

  • How to put Google adsense in iPhone application?

    - by oksk
    Hi all. I have a question about adsense. I want to put Google adsense in my application to be developed. But after testing my code, It wasn't shown. this is my code self.webView.userInteractionEnabled = NO; NSMutableString *manageableHTML = [[[NSMutableString alloc] init] autorelease]; [manageableHTML appendFormat:@"<html><head></head>"]; [manageableHTML appendFormat:@"<body>"]; [manageableHTML appendFormat:@"<script type=\"text/javascript\"><!--"]; [manageableHTML appendFormat:@"window.googleAfmcRequest = {"]; [manageableHTML appendFormat:@"client: 'ca-mb-pub-7564235160823935',"]; [manageableHTML appendFormat:@"ad_type: 'text_image',"]; [manageableHTML appendFormat:@"output: 'html',"]; [manageableHTML appendFormat:@"channel: '2052458338',"]; [manageableHTML appendFormat:@"format: '320x50_mb',"]; [manageableHTML appendFormat:@"oe: 'utf8',"]; [manageableHTML appendFormat:@"color_border: '336699',"]; [manageableHTML appendFormat:@"color_bg: 'FFFFFF',"]; [manageableHTML appendFormat:@"color_link: '0000FF',"]; [manageableHTML appendFormat:@"color_text: '000000',"]; [manageableHTML appendFormat:@"color_url: '008000',"]; [manageableHTML appendFormat:@"};"]; [manageableHTML appendFormat:@"//--></script>"]; [manageableHTML appendFormat:@"<script type=\"text/javascript\" "]; [manageableHTML appendFormat:@"src=\"http://pagead2.googlesyndication.com/pagead/show_afmc_ads.js\"></script>"]; [manageableHTML appendFormat:@"</body></html>"]; [self.webView loadHTMLString:manageableHTML baseURL:nil]; [self.view addSubview:self.webView]; Bofore testing, this javascript code are well operated in my google blog. I found that this code work at only mobile device. and I checked it through safari of my ipod touch. (It works well.) But Checking in the application, I don't see adsense. what is something wrong?

    Read the article

  • jQuery: Giving each matched element an unique ID

    - by AnGafraidh
    I am writing an 'inline translator' application to be used with a cloud computing platform to extend non-supported languages. The majority of this uses jQuery to find the text value, replace it with the translation, then append the element with a span tag that has an unique ID, to be used elsewhere within the application. The problem arises however, when there are more than one element, say , that have the exact same value to be translated (matched elements). What happens in the function in question is that it puts all matched elements in the same span, taking the second, third, fourth, etc. out of their parent tags. My code is pretty much like this example: <script src='jquery-1.4.2.js'></script> <script> jQuery.noConflict(); var uniqueID='asdfjkl'; jQuery(window).ready(function() { var myQ1 = jQuery("input[id~=test1]"); myClone=myQ1.clone(); myClone.val('Replaced this button'); myQ1.replaceWith('<span id='+uniqueID+'></span>'); jQuery('#'+uniqueID).append(myClone); }); </script> <table> <tr><td> <input id='test1' type='button' value="I'm a button!"></input> &nbsp; <input id='test2' type='button' value="And so am I"></input> </tr></td> <tr><td> <input id='test1' type='button' value="I'm a button!"></input> </tr></td> </table> As a workaround, I've experimented with using a loop to create a class for each span, rising in increment until jQuery("input[id~=test1]").length, but I can't seem to get anything I do to work. Is there any way to give each matched element an unique ID? My fluency in jQuery is being put to the test! Thanks for any help in advance. Aaron

    Read the article

  • Cocoa WebView won't render all images on OSX 10.8

    - by user2906962
    I'm currently developing an application for OS X, backwards compatible with OS X 10.6. At some point I create a WebView in which I load html content that I create dynamically. The html content is formed only of image links <img src= and text, there is no javascript or anything of that kind. All the images (there are only 5 png images) are stored locally and their size is 4 KB. The problem I have is that some images (those that are not on the visible side of the "scroll"), the very first time I run the application,the images are not shown unless I drag the window to another screen or load again the view controller that contains the WebView. In those cases the images appear on the "scroll" even if they are offsite. I've tried creating the WebView both with IB and programatically, I've used WebPreferences like Autosaves, AllowsAnimatedImages … I've tried using NSURLCache to load each image so that the WebView will get access to them easier ... same result. Taking into account that my code is quite extensive I'm gonna post only the bits that I think are relevant: NSString *finalHtml ... //contains the complete html CGRect screenRect = [self.fixedView bounds]; CGRect webFrame = CGRectMake(0.0f, 0.0f, screenRect.size.width, screenRect.size.height); self.miwebView=[[WebView alloc] initWithFrame:webFrame]; [self.miwebView setEditable:NO]; [self.miwebView setUIDelegate:self]; ... NSURLCache *URLCache = [[NSURLCache alloc] initWithMemoryCapacity:4 * 1024 * 1024 diskCapacity:20 * 1024 * 1024 diskPath:nil]; [NSURLCache setSharedURLCache:URLCache]; NSString *imagePath = [[NSBundle mainBundle] pathForResource:@"line" ofType:@"png"]; NSURL *resourceUrl = [NSURL URLWithString:imagePath]; NSURLRequest *request = [NSURLRequest requestWithURL:resourceUrl cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:10.0f]; [URLCache cachedResponseForRequest:request]; ... [self.miwebView setResourceLoadDelegate:self]; WebPreferences *webPref = [[WebPreferences alloc]init]; [webPref setAutosaves:YES]; [webPref setAllowsAnimatedImages:YES]; [webPref setAllowsAnimatedImageLooping:YES]; [self.miwebView setPreferences:webPref]; NSString *pathResult = [[NSBundle mainBundle] bundlePath]; NSURL *baseURLRes = [NSURL fileURLWithPath:pathResult]; [[self.miwebView mainFrame] loadHTMLString:finalHtml baseURL:baseURLRes]; [self.fixedView addSubview:self.miwebView]; I should also mention that if an image is caught somewhere in between the visible and non visible side of the "scroll" only the visible bit of the image is going to be rendered even if the page gets scrolled up ... so I think all this is some rendering issue ... I appreciate your help, thank you!

    Read the article

  • Windows API Programing....

    - by vs4vijay
    Hello There... Its me Vijay.. I m Trying to make a CrossHair(some kind of cursor) On The Screen while running a Game (Counter Strike)... so i did this... ############################# #include<iostream.h> #include<windows.h> #include<conio.h> #include<dos.h> #include<stdlib.h> #include<process.h> #include <time.h> int main() { HANDLE hl = OpenProcess(PROCESS_ALL_ACCESS,TRUE,pid); // Here pid is the process ID of the Game... HDC hDC = GetDC(NULL); //Here i pass NULL for Entire Screen... HBRUSH hb=CreateSolidBrush(RGB(0,255,255)); SelectObject(hDC,hb); POINT p; while(!kbhit()) { int x=1360/2,y=768/2; MoveToEx(hDC,x-20,y,&p); LineTo(hDC,x+20,y); SetPixel(hDC,x,y,RGB(255,0,0)); SetPixel(hDC,x-1,y-1,RGB(255,0,0)); SetPixel(hDC,x-1,y+1,RGB(255,0,0)); SetPixel(hDC,x+1,y+1,RGB(255,0,0)); SetPixel(hDC,x+1,y-1,RGB(255,0,0)); MoveToEx(hDC,x,y-20,&p); LineTo(hDC,x,y+20); } cin.get(); return 0; } #################################### it works fine....at desktop i see crosshair...but my problem is that when i run game...the cross here got disappeared.... so i think i did not handle the process of game... so i pass the HANDLE to the GetDC(hl)... But GetDC take only HWND(Handle To Window)... so i typecast it like this... HWND hl = (HWND)OpenProcess(PROCESS_ALL_ACCESS,TRUE,pid); and passed hl to the GetDC(hl)... but it doesnt work...Whats wrong with the code... plz tell me how do i make a simple shape at the screen on a process or game... PS : (My Compiler Is DevCPP and OS WinXP SP3....)

    Read the article

  • Hoe to convert a JSON array of paths to images stored on a server into a javaScript array to display them? Using AJAX

    - by MichaelF
    I need for html file/ ajax code to take the JSON message and store the PATHS as a javaScript array. Then my buildImage function can display the first image in the array. I'm new to AJAX and believe my misunderstanding lies within the converting of the JSON to Javascript. I'm confused also about if my code creates a JSON array or object or either. I might need also to download a library to my app to understand JSON? Below is a PHP file loading the paths of the images. I believe json ecode is converting the PHP Array in a Json message. <?php include("mysqlconnect.php"); $select_query = "SELECT `ImagesPath` FROM `offerstbl` ORDER by `ImagesId` DESC"; $sql = mysql_query($select_query) or die(mysql_error()); $data = array(); while($row = mysql_fetch_array($sql,MYSQL_BOTH)){ $data[] = $row['ImagesPath']; } echo $images = json_encode($data); ?> Below is the script in is going to be loaded on an Cordova app. <!DOCTYPE html> <html> <head> <link rel="stylesheet" href="css/styles.css"> <link rel="stylesheet" href="css/cascading.css"> <script> function importJson(str) { // console.log(typeof xmlhttp.responseText); if (str=="") { document.getElementById("content").innerHTML=""; return; } if (window.XMLHttpRequest) { // code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); } else { // code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.onreadystatechange=function() { if (xmlhttp.readyState==4) { //var images = JSON.parse(xmlhttp.responseText); document.getElementById("content").innerHTML=xmlhttp.responseText; } } xmlhttp.open("GET","http://server/content.php"); xmlhttp.send(); } function buildImage(src) { var img = document.createElement('img') img.src = src alert("1"); document.getElementById('content').appendChild(img); } for (var i = 0; i < images.length; i++) { buildImage(images[i]); } </script> </head> <body onload= "importJson();"> <div class="contents" id="content" ></div> <img src="img/logo.png" height="10px" width="10px" onload= "buildImage();"> </body>

    Read the article

  • MooTools event listener disappears after element.innerHTML is changed

    - by acoder
    Hi everyone, I am trying to achieve this task using MooTools. Description: I attached an event listener to "myButton" link. A click on this link initiates an AJAX request and updates "myDiv" content based on the response text. During this request a POST variable is being sent to "button.php", but it's not used at the moment.. (i wish to use it later) OK, as a result, "myDiv" gets exactly the same link with the same ID (myButton) + a random number, so that we could see that each click generates a new number. The problem: After the first click on "myButton", "myDiv" updates correctly, showing a random number. When I click "myButton" for the second time (this time in newly updated div), the div does not refresh anymore. Please note that I need "myButton" to be inside "myDiv", and "myDiv" must be updated (refreshed) after each click without having to refresh the entire page. Can somebody show me how to achieve this task based on this simplified code example? index.html <html> <head> <script type="text/javascript" src="mootools-1.2.4-core-nc.js"></script> <script> window.addEvent('domready', function() { $('myButton').addEvent('click', function(e) { e.stop(); var myRequest = new Request({ method: 'post', url: 'button.php', data: { action : 'test' }, onRequest: function() { $('myDiv').innerHTML = '<img src="images/loading.gif" />'; }, onComplete: function(response) { $('myDiv').innerHTML = response; } }); myRequest.send(); $('myButton').removeEvent('click'); }); }); </script> </head> <body> <div id="myDiv"> <a id="myButton" href="#">Button</a> </div> </body> </html> button.php <a id="myButton" href="#">Button</a> clicked <?php echo rand(1,100); ?>

    Read the article

  • Jquery hover with animation

    - by Brian
    anyone know how to stop a .hover happening again before the mouseout animation has finished? I have the following code which has 4 anchors. Once hovered over the anchor the related anchor slides in using animation. My problem is you hover out and in quickly, before the square has been set back to 0px it increases the slide distance. <body class="home"> <div id="container"> <a class="page-link homet" id="anim-1"></a> <a class="page-link about" id="anim-2"></a> <a class="page-link portfolio" id="anim-3"></a> <a class="page-link contacts" id="anim-4"></a> <div id="header"> <div id="logo"> </div> <ul id="navigation"> <li><a id="1"></a></li> <li><a id="2"></a></li> <li><a id="3"></a></li> <li><a id="4"></a></li> </ul> </div> <div id="main"> <div id="left-content"> </div> <div id="main-content"> </div> </div> </div> </body> </html> Jquery var cc = { displayAnim : function () { actionLink = $("#container #header #navigation li a"); movePosition = "0"; $("#container a.page-link").css({ position:"absolute", right: 0}); $(actionLink).hoverIntent( function() { circleToReveal = $(this).attr('id'); switch (circleToReveal) { case "1" : movePostion = "386" break; case "2" : moveposition = "514" break; case "3" : movePosition = "643" break; case "4" : movePosition = "400" break; default : movePosition = "772" }; /* console.log(movePosition); */ $("#container #anim-" +circleToReveal+ "").stop().animate({"right": "+="+ movePosition +"px"}, "slow"); }, function() { $("#container #anim-" +circleToReveal+ "").stop().animate({"right": "-="+ movePosition +"px"}, "slow"); } ); } }; $(window).load (function () { $("body").addClass('js'); $("a.pagelink").hide(); cc.displayAnim(); });

    Read the article

  • Dynamically loaded jQuery with GreaseMonkey inconsistent on pages (refreshing seems to fix it)... do

    - by uprightnetizen
    Hi, I want a custom page analysis footer on every site I visit... so I've used a method to attach JQuery to unsafeWindow. I then create a floating footer on the page. I want to be able to call commands in a menu, do some processing, then put the results in the footer. Unfortunately it sometimes works, sometimes it doesn't. At least two alerts should happen in the printOutput function. Sometimes it only fires one, then it (crashes?) without error? On other pages, both alerts fire and it finds the element, but it doesn't add the extra text. (e.g. www.linode.com) Refreshing the page, then running the printOutput command again seems to always work. Does anyone know what's going on??? The userscript can be installed at: http://www.captionwizard.com/test/page_analysis.user.js // ==UserScript== // @name page_analysis // @namespace markspace // @description Page Analysis // @include http://*/* // ==/UserScript== (function() { // Add jQuery var GM_JQ = document.createElement('script'); GM_JQ.src = 'http://code.jquery.com/jquery-1.4.2.min.js'; GM_JQ.type = 'text/javascript'; document.getElementsByTagName('head')[0].appendChild(GM_JQ); var jqueryActive = false; //Check if jQuery's loaded function GM_wait() { if(typeof unsafeWindow.jQuery == 'undefined') { window.setTimeout(GM_wait,100); } else { $ = unsafeWindow.jQuery; letsJQuery(); } } GM_wait(); function letsJQuery() { jqueryActive = true; setupOutputFooter(); } /******************************* Analysis FOOTER Functions ******************************/ function printOutput(someText) { alert('printing output'); if($('div.analysis_footer').length) { alert('is here - appending'); $('div.analysis_footer').append('<br>' + someText); } else { alert('not here - trying again'); setupOutputFooter(); $('div.analysis_footer').append('<br>' + someText); } } GM_registerMenuCommand("Test Output", testOutput, "k", "control", "k" ); function testOutput() { printOutput('testing this'); } function setupOutputFooter() { $('<div class="analysis_footer">Page Analysis Footer:</div>').appendTo('body'); $('div.analysis_footer').css('position','fixed').css('bottom', '0px').css('background-color','#F8F8F8'); $('div.analysis_footer').css('width','100%').css('color','#3B3B3B').css('font-size', '0.8em'); $('div.analysis_footer').css('font-family', '"Myriad",Verdana,Arial,Helvetica,sans-serif').css('padding', '5px'); $('div.analysis_footer').css('border-top', '1px solid black').css('text-align', 'left'); } }());

    Read the article

  • Undefined index: email in C:\wamp\www\emailvalidate.php on line 4

    - by klari
    I am new to Ajax. In my Ajax I get the following error message : Notice: Undefined index: address in C:\wamp\www\test\sample.php on line 11 I googled but I didn't get a solution for my specified issue. Here is what I did. HTML Form with Ajax (test1.php) <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Untitled Document</title> <script> function loadXMLDoc() { var xmlhttp; if (window.XMLHttpRequest) {// code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); } else {// code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.onreadystatechange=function() { if (xmlhttp.readyState==4 && xmlhttp.status==200) { document.getElementById("mydiv").innerHTML=xmlhttp.responseText; } } xmlhttp.open("POST","test2.php",true); xmlhttp.send(); } </script> </head> <body> <form id="form1" name="form1" method="post" action="sample.php"> <p> <label for="mail"></label> <input type="text" name="mail" id="mail" onblur="loadXMLDoc()" /> <input type="submit" name="submit" id="submit" value="Submit" /> </p> <p><div id = 'mydiv'></div></p> </form> </body> </html> test2.php <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Untitled Document</title> </head> <body> <?php echo "Your Address is ".$_POST['address']; ?> </body> </html> I am sure it is very simple issue but I don't know how to solve it. Any help ?

    Read the article

  • Updating Textures on Runtime in OpenSceneGraph

    - by Abhishek Bansal
    I am working on a project in which i am required to capture frames from external device video and render them on openSceneGraph Node. I am also using GLSL shaders. But i dont know how to update textures on runtime. For other uniforms we need to make callbacks but do we also need to make callbacks for samplers in glsl and openSceneGraph ? My code looks like this. All i am getting right now is a black window. osg::ref_ptr<osg::Geometry> pictureQuad = osg::createTexturedQuadGeometry(osg::Vec3(0.0f,0.0f,0.0f), osg::Vec3(_deviceNameToImageFrameMap[deviceName].frame->s(),0.0f,0.0f), osg::Vec3(0.0f,0.0f,_deviceNameToImageFrameMap[deviceName].frame->t()), 0.0f, 1.0f,_deviceNameToImageFrameMap[deviceName].frame->s(), _deviceNameToImageFrameMap[deviceName].frame->t()); //creating texture and setting up parameters for video frame osg::ref_ptr<osg::TextureRectangle> myTex= new osg::TextureRectangle(_deviceNameToImageFrameMap[deviceName].frame.get()); myTex->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR); myTex->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR); myTex->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); myTex->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); _videoSourceNameToNodeMap[sourceName].geode = new osg::Geode(); _videoSourceNameToNodeMap[sourceName].geode->setDataVariance(osg::Object::DYNAMIC); _videoSourceNameToNodeMap[sourceName].geode->addDrawable(pictureQuad.get()); //apply texture to node _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, myTex.get(), osg::StateAttribute::ON); _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF); _videoSourceNameToNodeMap[sourceName].geode->setDataVariance(osg::Object::DYNAMIC); //Set uniform sampler osg::Uniform* srcFrame = new osg::Uniform( osg::Uniform::SAMPLER_2D, "srcFrame" ); srcFrame->set(0); //Set Uniform Alpha osg::Uniform* alpha = new osg::Uniform( osg::Uniform::FLOAT, "alpha" ); alpha->set(.5f); alpha->setUpdateCallback(new ExampleCallback()); //Enable blending _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setMode( GL_BLEND, osg::StateAttribute::ON); //Adding blend function to node osg::BlendFunc *bf = new osg::BlendFunc(); bf->setFunction(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setAttributeAndModes(bf); //apply shader to quad _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setAttributeAndModes(program, osg::StateAttribute::ON); //add Uniform to shader _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->addUniform( srcFrame ); _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->addUniform( alpha );

    Read the article

  • How can i maintain last cookie value in flex with jsp?

    - by praveen
    Hi All, my login form in flex when I login I have created a cookie in jsp like this name setValueCookie.jsp <%@ page language="java" import="java.util.* , javax.net.*" contentType="text/html; charset=ISO-8859-1" pageEncoding="ISO-8859-1"%> <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <% String username = request.getParameter("value"); System.out.println("Email got in cookieSet = " + username); if(username==null) username=""; Date now = new Date(); String timestamp = now.toString(); Cookie cookie = new Cookie("username",username); cookie.setMaxAge(365 * 24 * 60 * 60); response.addCookie(cookie); %> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <title>DashBoard-Cookie</title> </head> <body> </body> </html> now using Http service request parameter i am passing username 'Value' to this jsp. and i am reading cookie value from getValueCookie.jsp like this <% String cookieName = "username"; Cookie cookies [] = request.getCookies (); Cookie myCookie = null; String result; if (cookies != null) { for (int i = 0; i < cookies.length; i++) { if (cookies [i].getName().equals (cookieName)) { myCookie = cookies[i]; break; } } } %> <data> <status><%=myCookie.getValue().toString()%></status> </data> through the httpservice value i am getting but if i open a new window or any new tab cookie value is not getting how can i solve this? Thanks in advance.

    Read the article

  • My code gets an argument error, expecting 1 but got 0 - AS3

    - by Louis Cottier
    I've got this code with a variable of platform, which I'm trying to link with the actual object of Platform in my .fla file but I get this error when I run it; ArgumentError: Error #1063: Argument count mismatch on Code(). Expected 1, got 0. In my output window. package { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.events.KeyboardEvent; import flash.events.Event; import flash.ui.Keyboard; public class Code extends MovieClip { var charSpeed:int = 0; var velocity:int = 0; var gravity:Number = 1; var Jump:Boolean = false; public function startGame(){ stage.addEventListener(KeyboardEvent.KEY_DOWN, checkKeyDown); stage.addEventListener(KeyboardEvent.KEY_UP, checkKeyUp); stage.addEventListener(Event.ENTER_FRAME, loop); } private var platform:Platform; public function Code(value:Platform) { platform = value; } function checkKeyDown(evt:KeyboardEvent){ if (evt.keyCode == Keyboard.LEFT){ charSpeed -= 10; } if (evt.keyCode == Keyboard.RIGHT){ charSpeed += 10; } if (evt.keyCode == Keyboard.DOWN){ if(!Jump){ velocity -= 14; Jump = true; } } } function checkKeyUp(evt:KeyboardEvent){ if (evt.keyCode == Keyboard.LEFT){ charSpeed = 0; } if (evt.keyCode == Keyboard.RIGHT){ charSpeed = 0; } } function loop(evt:Event){ player.x = velocity; if (player.x < 0){ player.x = 0; } if (player.x > 550){ player.x = 550; } velocity += gravity; var Platform:Array = new Array(platform) if (!Platform.hitTestPoint(player.x, player.y, true)){ player.y += velocity; } for (var i = 0; i < 10; i++){ if (Platform.hitTestPoint(player.x, player.y, true)){ player.y--; velocity = 0; Jump = false; } } } } } The as3 file name is Code, and the fla file name is Game. My objective is to get my player to move around on the platform using the arrow keys. The linkage of my platform is "Platform". If anyone could help that would be great

    Read the article

  • Yet another Memory Leak Issue (memory is still gone when program terminates)- C program on SLES

    - by user1426181
    I run my C program on Suse Linux Enterprise that compresses several thousand large files (between 10MB and 100MB in size), and the program gets slower and slower as the program runs (it's running multi-threaded with 32 threads on a Intel Sandy Bridge board). When the program completes, and it's run again, it's still very slow. When I watch the program running, I see that the memory is being depleted while the program runs, which you would think is just a classic memory leak problem. But, with a normal malloc()/free() mismatch, I would expect all the memory to return when the program terminates. But, most of the memory doesn't get reclaimed when the program completes. The free or top command shows Mem: 63996M total, 63724M used, 272M free when the program is slowed down to a halt, but, after the termination, the free memory only grows back to about 3660M. When the program is rerun, the free memory is quickly used up. The top program only shows that the program, while running, is using at most 4% or so of the memory. I thought that it might be a memory fragmentation problem, but, I built a small test program that simulates all the memory allocation activity in the program (many randomized aspects were built in - size/quantity), and it always returns all the memory upon completion. So, I don't think that's it. Questions: Can there be a malloc()/free() mismatch that will lose memory permanently, i.e. even after the process completes? What other things in a C program (not C++) can cause permanent memory loss, i.e. after the program completes, and even the terminal window closes? Only a reboot brings the memory back. I've read other posts about files not being closed causing problems, but, I don't think I have that problem. Is it valid to be looking at top and free for the memory statistics, i.e. do they accurately describe the memory situation? They do seem to correspond to the slowness of the program. If the program only shows a 4% memory usage, will something like valgrind find this problem?

    Read the article

  • Issues in Ajax based applications

    - by Sinuhe
    I'm very interested in developing Ajax based applications. This is, loading almost all of the content of the application via XMLHttpRequest, instead of only some combos and widgets. But if I try to do this form scratch, soon I find some problems without an easy solution. I wonder if there is some framework (both client and server side) to deal with this issues. As far as I know, there isn't (but I've searched mainly in Java world). So I am seriously thinking of doing my own framework, at least for my projects. Therefore, in this question I ask for several things. First, the possible problems of an ajax based development. Then, I'm looking for some framework or utility in order to deal with them. Finally, if there is no framework available, what features must it have. Here are the issues I thought: 1 - JavaScript must be enabled. Security paranoia isn't the only problem: a lot of mobile devices couldn't use the application, too. 2 - Sometimes you need to update more than one DIV (e.g. main content, menu and breadcrumbs). 3 - Unknown response type: when you make an Ajax call, you set the callback function too, usually specifying if expected response is a javascript object or in which DIV put the result. But this fails when you get another type of response: for example when the session has expired and the user must log in again. 4 - Browser's refresh, back and forward buttons can be a real pain. User will expect different behaviors depending on the situation. 5 - When search engines indexes a site, only follow links. Thus, content load by Ajax won't "exist" for who doesn't know about it yet. 6 - Users can ask for open a link in a different window/tab. 7 - Address bar doesn't show the "real" page you are in. So, you can't copy the location and send it to a friend or bookmark the page. 8 - If you want to monetize the site, you can put some advertisings. As you don't refresh entire page and you want to change the ad after some time, you have to refresh only the DIV where the ad is. But this can violate the Terms and Conditions of your ad service. In fact, it can go against AdSense TOS. 9 - When you refresh an entire page, all JavaScript gets "cleaned". But in Ajax calls, all JavaScript objects will remain. 10 - You can't easily change your CSS properties.

    Read the article

  • Jetty servlet respons to Ajax always empty

    - by chris
    Hi I try to run a java server on Jetty which should respond to an ajax call. Unfortunately the response seems to be empty when I call it with ajax. When I call http://localhost:8081/?id=something I get an answer. The Java Server: public class Answer extends AbstractHandler { public void handle(String target, Request baseRequest, HttpServletRequest request, HttpServletResponse response) throws IOException, ServletException { String id = request.getParameter("id"); response.setContentType("text/xml"); response.setHeader("Cache-Control", "no-cache"); response.setContentLength(19+id.length()); response.setStatus(HttpServletResponse.SC_OK); response.getWriter().write("<message>"+id+"</message>"); //response.setContentType("text/html;charset=utf-8"); response.flushBuffer(); baseRequest.setHandled(true); } public static void main(String[] args) throws Exception { Server server = new Server(8081); server.setHandler(new Answer()); server.start(); server.join(); } } The js and html: <html> <head> <script> var req; function validate() { var idField = document.getElementById("userid"); var url = "validate?id=" + encodeURIComponent(idField.value); if (typeof XMLHttpRequest != "undefined") { req = new XMLHttpRequest(); } else if (window.ActiveXObject) { req = new ActiveXObject("Microsoft.XMLHTTP"); } req.open("GET", "http://localhost:8081?id=fd", true); req.onreadystatechange = callback; req.send(null); } function callback() { if (req.readyState == 4) { if (req.status == 200) { var message = req.responseXML.getElementsByTagName("message")[0]; document.getElementById("userid").innerHTML = "message.childNodes[0].nodeValue"; } } } </script> </head> <body onload="validate('foobar')"> <div id="userid">hannak</div> </body> </html> I'm actually don't know what I'm doing wrong here. Maybe someone has a good idea. greetings chris

    Read the article

< Previous Page | 573 574 575 576 577 578 579 580 581 582 583 584  | Next Page >