Search Results

Search found 29820 results on 1193 pages for 'default implementation'.

Page 581/1193 | < Previous Page | 577 578 579 580 581 582 583 584 585 586 587 588  | Next Page >

  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

    Read the article

  • Exceptions confusion

    - by Misiur
    Hi there. I'm trying to build site using OOP in PHP. Everyone is talking about Singleton, hermetization, MVC, and using exceptions. So I've tried to do it like this: Class building whole site: class Core { public $is_core; public $theme; private $db; public $language; private $info; static private $instance; public function __construct($lang = 'eng', $theme = 'default') { if(!self::$instance) { try { $this->db = new sdb(DB_TYPE.':host='.DB_HOST.';dbname='.DB_NAME, DB_USER, DB_PASS); } catch(PDOException $e) { throw new CoreException($e->getMessage()); } try { $this->language = new Language($lang); } catch(LangException $e) { throw new CoreException($e->getMessage()); } try { $this->theme = new Theme($theme); } catch(ThemeException $e) { throw new CoreException($e->getMessage()); } } return self::$instance; } public function getSite($what) { return $this->language->getLang(); } private function __clone() { } } Class managing themes class Theme { private $theme; public function __construct($name = 'default') { if(!is_dir("themes/$name")) { throw new ThemeException("Unable to load theme $name"); } else { $this->theme = $name; } } public function getTheme() { return $this->theme; } public function display($part) { if(!is_file("themes/$this->theme/$part.php")) { throw new ThemeException("Unable to load theme part: themes/$this->theme/$part.php"); } else { return 'So far so good'; } } } And usage: error_reporting(E_ALL); require_once('config.php'); require_once('functions.php'); try { $core = new Core(); } catch(CoreException $e) { echo 'Core Exception: '.$e->getMessage(); } echo $core->theme->getTheme(); echo "<br />"; echo $core->language->getLang(); try { $core->theme->display('footer'); } catch(ThemeException $e) { echo $e->getMessage(); } I don't like those exception handlers - i don't want to catch them like some pokemons... I want to use things simple: $core-theme-display('footer'); And if something is wrong, and debug mode is enabled, then aplication show error. What should i do?

    Read the article

  • is there a way to designate the line token delimiter in Perl's file reader?

    - by Dr.Dredel
    I'm reading a text file via CGI in, in perl, and noticing that when the file is saved in mac's textEdit the line separator is recognized, but when I upload a CSV that is exported straight from excel, they are not. I'm guessing it's a \n vs. \r issue, but it got me thinking that I don't know how to specify what I would like the line terminator token to be, if I didn't want the one it's looking for by default.

    Read the article

  • Image Source binded to missing file

    - by Am
    How can I display a default image when the binded path file is missing? <Image Source="{Binding DisplayedBook.ImagePath}" /> My solution: Used a converter, which check if the image exists and returns the appropriate path.

    Read the article

  • How to convert my mysql data into this?

    - by sky
    <script type="text/javascript"> var cityList = new Array(....etc), signImgList = new Array('http:\/\/pic.sitename.com:80\/file\/11\/34\/01\/22\/default\/SIGN11340122_48x48.jpg?t=1257391453468'....etc), titleList = new Array(....etc), userSex = new Array(....etc), userAge = new Array('19','26'....etc), userMid = new Array('lwowl','kylin0621'....etc); </script>

    Read the article

  • vs 2010 colors are darker than i set

    - by Genrih
    I have "Selected Text" color set to a default value in vs 2010 RGB 51,153,253. But really in text editor it is RGB 173,214,255 that is slightly darker. The same things are with some other colors, e.g. Resharper Dead Code. What can it be a problem and how should I solve it?

    Read the article

  • Cross platform /dev/null in Python

    - by Tristan
    I'm using the following code to hide stderr on Linux/OSX for a Python library I do not control that writes to stderr by default: f = open("/dev/null","w") zookeeper.set_log_stream(f) Is there an easy cross platform alternative to /dev/null? Ideally it would not consume memory since this is a long running process.

    Read the article

  • Zend Framework: View variable in layout script is always null

    - by understack
    I set a view variable in someAction function like this: $this->view->type = "some type"; When I access this variable inside layout script like this: <?php echo $this->type ?> it prints nothing. What's wrong? My application.ini settings related to layout resources.layout.layoutPath = APPLICATION_PATH "/layouts/scripts/" resources.layout.layout = "layout" ; changed 'default' to 'layout'

    Read the article

  • MySQL counting question

    - by gew
    How do I find out which user entered the most articles and then count how many articles that user entered using PHP & MySQL. Here is my MySQL tables. CREATE TABLE users_articles ( id INT UNSIGNED NOT NULL AUTO_INCREMENT, user_id INT UNSIGNED NOT NULL, title TEXT NOT NULL, acontent LONGTEXT NOT NULL, PRIMARY KEY (id) ); CREATE TABLE users ( user_id INT UNSIGNED NOT NULL AUTO_INCREMENT, username VARCHAR(255) DEFAULT NULL, pass CHAR(40) NOT NULL, PRIMARY KEY (user_id) );

    Read the article

  • Why is used umask ?

    - by fabrizioM
    I am reading some source code and I found at the very begin of the main routine this statement: umask(077); What could be the reason for that? The man page (man 2 umask) states: umask -- set file creation mode mask This clearing allows each user to restrict the default access to his files But is not clear to me why would do that? as a shortcut ?

    Read the article

  • zend studio encoding problem

    - by Syom
    i used Zend Studio for eclipse, and now i have a problem with encoding. when i try to write text in foreign language, it doesn't understand the font. but in browser it shows normally. i've set then default encoding to UTF-8, but it doesn't work. could you help me. Thanks

    Read the article

  • What is your single most favorite command-line trick using Bash?

    - by hoyhoy
    We all know how to use <ctrl>-R to reverse search through history, but did you know you can use <ctrl>-S to forward search if you set stty stop ""? Also, have you ever tried running bind -p to see all of your keyboard shortcuts listed? There are over 455 on Mac OS X by default. What is your single most favorite obscure trick, keyboard shortcut or shopt configuration using bash?

    Read the article

  • Any way to change the color of a radio button?

    - by Ryan
    I'm working on an android form with a radio group containing a set of radio buttons. From what I can tell there is no way to set the color a radio button highlights when you select it. It seems to always default to some bright green color. Is this something that is editable or no? Thanks

    Read the article

  • Login screen delay in CentOS 5.4 x64

    - by user208728
    I was happily running my CentOS 5.4 before something bad happened that somehow corrupted the 'nautilus' package. It stopped me from using the default Gnome Desktop. Then I installed (using yum) the KDE and nautilus later on. Now, KDE is running perfectly with one exception that it takes around 10 minutes before showing up the Login Screen and only a blue screen with mouse pointer keeps showing during those 10 minutes. Thanks in Anticipation. Regards, Talal

    Read the article

  • lua jump to right line

    - by anon
    I have a makefile that looks like: default: lua blah.lua Now, in vim, I type ":make" There's an error in my lua code; it gives a file name + line number. I would like vim to jump to the right file/line. How do I make this happen? Thanks!

    Read the article

  • How to get RSS feed item count?

    - by Adam Kane
    Hello, In C#, .NET 3.5, in a Windows Forms application... How does one get the integer count of the number of items that a given RSS url returns? Example: For my blog at: http://forgefx.blogspot.com/feeds/posts/default The expected result would be: postCount = 25 Thanks!

    Read the article

  • Private heap or manage memory self

    - by Max
    Hello all, I know we could take some advantages from creating private heap of Windows especially for frequently allocated and de-allocated small chunks. But I think the normal approach is to allocate a large memory from default heap and manage the allocations and de-allocations ourselves. My question is which way is advantages and disadvantage between those two ways? Thanks, Max

    Read the article

< Previous Page | 577 578 579 580 581 582 583 584 585 586 587 588  | Next Page >