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  • How to disable drag and drop of text within the textarea? [migrated]

    - by Manoj Agarwal
    I am working on UI Design, where I need to use Html textarea object. The sample code is: <textarea rows="5" cols="60" spellcheck="false" style="font-size:12px; font-family: Verdana;"> Abc Xyz Mnp Pqr </textarea> I don't want to disable the textarea, since there are some cross-browser issues. If I point on 'y' in 'xyz' and drag it after text 'Mnp', it will be shifted as 'Mnpyz'. I want to avoid this drag and drop feature of text within the text area.

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  • Resize hard drive partition to make more space for /var

    - by user3357381
    I am running out of space in the /var partition. I have plenty of space in my /home partition. How do I shrink the /home partition to make more space for the /var partition? I have read some blogs that say to use the GParted Live CD. As a new user, I'm not quite sure if this is the ideal route. What is the best way to create more space for /var ? Output of df -h : Filesystem Size Used Avail Use% Mounted on /dev/sda2 19G 7.1G 11G 41% / none 4.0K 0 4.0K 0% /sys/fs/cgroup udev 7.9G 8.0K 7.9G 1% /dev tmpfs 1.6G 1.5M 1.6G 1% /run none 5.0M 0 5.0M 0% /run/lock none 7.9G 624K 7.9G 1% /run/shm none 100M 60K 100M 1% /run/user /dev/sda4 454M 75M 352M 18% /boot /dev/sda5 2.3G 2.1G 36M 99% /var /dev/sda3 178G 1.3G 168G 1% /home /dev/sda6 2.8G 5.8M 2.6G 1% /tmp /dev/sdb1 3.7T 401G 3.3T 11% /hdd

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  • Issue with text in a Intel 82945G Express Chipset Family

    - by user34681
    I am on Ubuntu 11.04 and the text in all the applications often looks with visual artifacts. I have installed xserver-xorg-video-intel. Attached a image so you can appreciate. lshw -c video output: *-display description: VGA compatible controller product: 82945G/GZ Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 02 width: 32 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:16 memory:dfe00000-dfe7ffff ioport:8800(size=8) memory:e0000000-efffffff memory:dfe80000-dfebffff In the text selected in green you can see the 'Online', 'File' and 'hassle' words cut.

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  • To View multiple uploaded images [closed]

    - by Nilesh Sonawane
    PHP Javascript Image Upload function updatepicture(pic) { document.getElementById("image").setAttribute("src", pic); document.getElementById("image1").setAttribute("src", pic); document.getElementById("image2").setAttribute("src", pic); } Vastu deals Image Upload Upload message will go here. //query for insert timepass.php 0) { if ($_FILES['file']['size'] parent.document.getElementById("message").innerHTML = ""; parent.document.getElementById("file").value = ""; window.parent.updatepicture(""); parent.document.getElementById("message").innerHTML = "There was an error uploading your image. Please try again later."; parent.document.getElementById("message").innerHTML = "Your file is larger than 150kb. Please choose a different picture.";

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  • How does sprite customization in 2D games work?

    - by Alouette
    I´m working on the design of a new game concept at the moment and I would like to know how to handle a customization of sprites. (In 2D that is, hence the topic.) This is my scenario: The player will have a tower containing 3 floors (or more). Each floor can be replaced by another "piece", i.e. a blue floor, a fire floor, a stone floor. With the little knowledge of game development I have, creating a sprite for each possible combination is probably not a good idea, since the size of the game file will be HUGE. So, how does developers solve this? Do you put a standard position and just replace the sprite itself? Any advice or information about this would be great. Regards.

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  • how to install ubuntu on imac

    - by leviathan
    i need help! im still new to this. i really need help, i have an imac.. (it's corrupted. when i try to open it, it shows a question mark alternating with a smiley) Model Family: iMac G5 Processor: 1.8GHz G5 (PowerPC 970fx) Manufacturer: Motorola of CPUs: 1 Size: 17" Finish: Matte Resolution: 1440x900 Backlight: CCFL Base Memory: 256MB PC3200 DIMM Max Memory: 2GB Memory Slots: 2 Brand: Apple Original OS: Mac OS X 10.3.5 i think it's vintage. haha. but i want to fix it. first, i think the hard drive is broken (pretty much corrupted) but i tried to install a xubuntu os on it because i don't have any other disc. but i think xubuntu is not compatible because i can't seem to get pass through the partitioning part. could some one please help..

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  • What is the correct way to reset and load new data into GL_ARRAY_BUFFER?

    - by Geto
    I am using an array buffer for colors data. If I want to load different colors for the current mesh in real time what is the correct way to do it. At the moment I am doing: glBindVertexArray(vao); glBindBuffer(GL_ARRAY_BUFFER, colorBuffer); glBufferData(GL_ARRAY_BUFFER, SIZE, colorsData, GL_STATIC_DRAW); glEnableVertexAttribArray(shader->attrib("color")); glVertexAttribPointer(shader->attrib("color"), 3, GL_FLOAT, GL_TRUE, 0, NULL); glBindBuffer(GL_ARRAY_BUFFER, 0); It works, but I am not sure if this is good and efficient way to do it. What happens to the previous data ? Does it write on top of it ? Do I need to call : glDeleteBuffers(1, colorBuffer); glGenBuffers(1, colorBuffer); before transfering the new data into the buffer ?

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  • What file formats and conventions should I support to make my game engine artist-friendly?

    - by Avi
    I'm writing a game engine, and I want to know what I should do to make it more artist-friendly. I don't want to be too limiting in terms of what file formats I support, etc. Some specific questions: Are there specific formats artists like to model in? Does it not matter because the 3D modeler abstracts the data storage away? Is it okay if I don't support per-vertex coloration in my game engine? If I have to store a diffuse, specular, ambient, and emissive color value for each vertex, it doubles the size of vertices in the buffer. Is it reasonable to ask artists to do all these things in textures / maps? Any other tips you have about making it so that artists have to adapt their style to my specific engine as little as possible would be nice.

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  • ClearTrace Supports SQL Server 2008 R2

    - by Bill Graziano
    It was a long time coming and I hope worth the wait.  If you have SQL Server 2008 R2 installed on the same box as ClearTrace and you download the latest ClearTrace build (36) you’ll be able to read SQL Server 2008 R2 traces.  I also fixed a bug handling very, very large SQL statements.  I encountered an INSERT statement that was 12MB in size.  It was storing XML in a database.  ClearTrace uses regular expressions to clean up the SQL it finds.  Running two dozen regular expressions over this 12MB string caused the application to crash.  In this build I’m just skipping any statement over 1MB.  I’ll do something a little nicer in the next build. (And if you don’t want to download ClearTrace you can test the online version at www.TraceTune.com)

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  • SQL SERVER Fastest Way to Restore the Database

    A few days ago, I received following email: “Pinal, We are in an emergency situation. We have a large database of around 80+ GB and its backup is of 50+ GB in size. We need to restore this database ASAP and use it; however, restoring the database takes forever. Do you think a compressed backup [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What is the best freeware app for Windows to mount EXT4 partitions (from a GPT 4TB Disk) as RW, safely without corrupting the EXT4 partition?

    - by Bran
    My Computer is set up as Dualboot Windows and Ubuntu. I have 1 OS drive, and 1 hard drive with a /backup partition (which has all my family photos and data) and it is ext4. Also note... it is EXT4, and it is GPT, and it is 4TB size. Anyway, Windows can not mount the /backup ext4 partition. What software/freeware do you reccomend for Windows? Preferrably looking for someone with experiance using it for a long time and not have problems with EXT4 partition which is a 4TB, GPT Disk. Thank you for your advice and guidance! Always, appreciate everyones help at askubuntu, you guys are the best. Any ideas?

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  • Tracking 502 bad gateway error

    - by dasickle
    I moved my Wordpress site to WP Engine and now I constantly get 502 errors. I spoke with support and they said that its because I have a lot of DB queries. I ran some tests and my frontpage only has 95 queries and page size is about 500kb. Most inner pages are around 60 queries. All queries are very short. Some people tell me its common with WP Engine because they run nginx. Why do I keep getting these errors and is there a way to track how many of them happen on daily basis? P.S. WP Engine log is empty so cant see the 502's there.

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  • Cannot resume from hibernate (s2disk)

    - by hwjp
    I seem to be able to hibernate OK using s2disk, but when I switch the laptop back on, it seems to hang half-way through the "resuming" menu. The splash screen looks healthy, it seems to be trying to resume from the correct disk, but it hangs about half-way through, with three little pips. One great help would be - where can I find the logs, and how do I get more verbose ones? There is some info in /var/log/pm-suspend.log, but that all seems fine, just lots of hibernate: success messages... How do I switch on more verbose logging in s2disk? And what about the resume process, where are the logs for that, and how can I make them more detailed? Background: the standard Ubuntu hibernate wouldn't work, so I've install uswusp and its associated tools - s2disk etc. That initially made things worse, but a fair amount of fiddling with its config, my swap size and so on seem to have got it at least seemingly successfully suspending...

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  • Have I lost my entire Windows drive and all the files?

    - by xiaohouzi79
    I previously had Heron 8.04 installed. Today I decided to upgrade. During the partition phase of the install of 10.10 it asked me what portion of the drive I should use. There were a few options: Drag the partition size to indicate what I wanted to use A button that said use entire partition A button that said use entire drive I selected use entire partition as the Windows partition did not appear on the screen I assumed this was just displaying the existing Ubuntu partition. After install I think I have wiped my entire Windows partition, I can't see it anywhere. I would appreciate some advice as to find if it really is gone forever (My stupidity I didn't back up my Windows partition which includes 3 years of baby photos).

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  • Black frame around screen after HDMI connection failure

    - by Wolter Hellmund
    I was trying to watch a movie in my computer through the TV, so I connected both with an HDMI cable. I was unable to have a successful setup (the colors were all weird on the TV and the screen size, incorrect), I tried many resolutions using the nvidia-settings application and somehow my screen got framed by a black border and after that I have been unable to remove it, even after restarting the computer and not being connected to the HDMI cable anymore. I am using Ubuntu 11.10 amd64, my GPU is an nVidia GeForce 8600M GT and I am using the propietary driver version 280. The problem is due to some setting with my account only. I logged in to the guest session and the resolution is right there. Also, my desktop "thinks" the resolution is right (i.e. 1280x800), but it must be right in another scale because there is pixel area occupied by the black frame.

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  • Maya and Game Engines (i.e. Environment Testing)

    - by DiscreteGenius
    What does it mean if I'm designing an environment and I want to test it in the game engine, to see what its like to "run" [or fly] around my environment? I heard an instructor say that exact thing in a Maya training video and I'd like to know more about "How Game Engines and Maya are related to each other." He stated this would be done to see how things look in "size" (e.g. I assume he meant: 'How big is the cathedral, bridge, wall, building, etc.'). I've tried to research such information but it's too complicated, and detailed. I just want a simplistic response to my query. Thanks to everyone willing to help and not criticize my question.

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  • On Comparing Tables in SQL Server

    How do you compare two SQL tables? Every SQL Developer or DBA knows the answer, which is 'it depends'. It is not just the size of the table or the type of data in it but what you want to achieve. Phil Factor sets about to cover the basics and point out some snags and advantages to the various techniques. FREE eBook – "45 Database Performance Tips for Developers"Improve your database performance with 45 tips from SQL Server MVPs and industry experts. Get the eBook here.

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  • What is the difference between Times and Dup in Assembly Language?

    - by Total Anime Immersion
    In a bootloader, the second last line is : TIMES 510-($-$$) db 0 Now, will this command also do the same : db 510-($-$$) DUP (0) If not why? I know what TIMES does, but its not mentioned in my x86 book by Mazidi (Pearson Publication). Any idea why? And what is the meaning of the $ sign exactly? Different sites have different information about $. And is the line TIMES 510-($-$$) db 0 absolutely necessary even if my bootloader code is of 512 bytes in size? So can anyone help me with these questions?

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  • How to move a rectangle properly?

    - by bodycountPP
    I recently started to learn OpenGL. Right now I finished the first chapter of the "OpenGL SuperBible". There were two examples. The first had the complete code and showed how to draw a simple triangle. The second example is supposed to show how to move a rectangle using SpecialKeys. The only code provided for this example was the SpecialKeys method. I still tried to implement it but I had two problems. In the previous example I declared and instaciated vVerts in the SetupRC() method. Now as it is also used in the SpecialKeys() method, I moved the declaration and instantiation to the top of the code. Is this proper c++ practice? I copied the part where vertex positions are recalculated from the book, but I had to pick the vertices for the rectangle on my own. So now every time I press a key for the first time the rectangle's upper left vertex is moved to (-0,5:-0.5). This ok because of GLfloat blockX = vVerts[0]; //Upper left X GLfloat blockY = vVerts[7]; // Upper left Y But I also think that this is the reason why my rectangle is shifted in the beginning. After the first time a key was pressed everything works just fine. Here is my complete code I hope you can help me on those two points. GLBatch squareBatch; GLShaderManager shaderManager; //Load up a triangle GLfloat vVerts[] = {-0.5f,0.5f,0.0f, 0.5f,0.5f,0.0f, 0.5f,-0.5f,0.0f, -0.5f,-0.5f,0.0f}; //Window has changed size, or has just been created. //We need to use the window dimensions to set the viewport and the projection matrix. void ChangeSize(int w, int h) { glViewport(0,0,w,h); } //Called to draw the scene. void RenderScene(void) { //Clear the window with the current clearing color glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); GLfloat vRed[] = {1.0f,0.0f,0.0f,1.0f}; shaderManager.UseStockShader(GLT_SHADER_IDENTITY,vRed); squareBatch.Draw(); //perform the buffer swap to display the back buffer glutSwapBuffers(); } //This function does any needed initialization on the rendering context. //This is the first opportunity to do any OpenGL related Tasks. void SetupRC() { //Blue Background glClearColor(0.0f,0.0f,1.0f,1.0f); shaderManager.InitializeStockShaders(); squareBatch.Begin(GL_QUADS,4); squareBatch.CopyVertexData3f(vVerts); squareBatch.End(); } //Respond to arrow keys by moving the camera frame of reference void SpecialKeys(int key,int x,int y) { GLfloat stepSize = 0.025f; GLfloat blockSize = 0.5f; GLfloat blockX = vVerts[0]; //Upper left X GLfloat blockY = vVerts[7]; // Upper left Y if(key == GLUT_KEY_UP) { blockY += stepSize; } if(key == GLUT_KEY_DOWN){blockY -= stepSize;} if(key == GLUT_KEY_LEFT){blockX -= stepSize;} if(key == GLUT_KEY_RIGHT){blockX += stepSize;} //Recalculate vertex positions vVerts[0] = blockX; vVerts[1] = blockY - blockSize*2; vVerts[3] = blockX + blockSize * 2; vVerts[4] = blockY - blockSize *2; vVerts[6] = blockX+blockSize*2; vVerts[7] = blockY; vVerts[9] = blockX; vVerts[10] = blockY; squareBatch.CopyVertexData3f(vVerts); glutPostRedisplay(); } //Main entry point for GLUT based programs int main(int argc, char** argv) { //Sets the working directory. Not really needed gltSetWorkingDirectory(argv[0]); //Passes along the command-line parameters and initializes the GLUT library. glutInit(&argc,argv); //Tells the GLUT library what type of display mode to use, when creating the window. //Double buffered window, RGBA-Color mode,depth-buffer as part of our display, stencil buffer also available glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_DEPTH|GLUT_STENCIL); //Window size glutInitWindowSize(800,600); glutCreateWindow("MoveRect"); glutReshapeFunc(ChangeSize); glutDisplayFunc(RenderScene); glutSpecialFunc(SpecialKeys); //initialize GLEW library GLenum err = glewInit(); //Check that nothing goes wrong with the driver initialization before we try and do any rendering. if(GLEW_OK != err) { fprintf(stderr,"Glew Error: %s\n",glewGetErrorString); return 1; } SetupRC(); glutMainLoop(); return 0; }

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  • Dual-Monitor layout and primary display with Nvidia in Gnome-Shell

    - by java4fun
    I have installed Ubuntu 14.04.1 with gnome-shell version 3.10.4. I can attach a second monitor to my laptop and it is recognized. If I configure it with the nvidia-settings at the right of my laptop then all works fine (the extention of the display works as an extention on the right, not dual). Now what I want is to have the second monitor configured over the laptop-display. When I'm not using gnome-shell, it works correct (I can drag an application from the bottom display to the top normally) but with gnome-shell I have to press Ctrl+Shift+ mouse help, and resize properly the application size. This is for me an enforcing. Is there a way to make that gnome-shell work properly with a bottom/top monitor?

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  • Collision representation in game overworlds

    - by Akroy
    I'm implementing a 2D overworld where one can walk through an area that is not tile based. I was wondering the best way to implement collisions. In the past when I've done similar things, I've used one image (or set of images) to show an elaborately drawn world and then a second binary image that does nothing but differentiate "wall" and "not wall". Then, I'd use the first for all drawing to the screen, but the second for collision detection. Having another image of the same size to represent collisions seems like lots of overhead. Is there a better way to handle this? (I'm currently using C++ with SDL, although I'm more interested in general concepts)

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  • box2d and constant movement

    - by Arnas
    i'm developing a game with a top down view, the players body is a circle. To move the character you need to tap on the screen and it moves to the spot. To achieve this i'm saving the coordinate of the touch and call a method every frame which applies linear velocity to the body with a vector of the direction the body should go _body->SetLinearVelocity(b2Vec2((a.x - currPos.x)/SPEED_RATIO,(size.height - a.y - currPos.y)/SPEED_RATIO)); //click position - current position, screen height - click position (since the y axis is flipped, (0,0) is in the bottom left ) - current position = vector of the direction we want to go now the problem with this is that the body slows down until it finally stops when getting closer to the point we want it to go, since the closer we are to that point the lenght of the vector gets smaller. Besides that i've read that it's bad practice to set linear velocity in box2d and i should use apply force instead, but that way the forces would add up and overshoot the target where it's supposed to stop. So what i'm asking is how to move a box2d body to a coordinate in constant speed.

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  • How can I change the folder icon?

    - by Jakob
    I know how to change an icon this way. What I'm looking for is an equivalent to changing the icon for an application in the launcher, i. e. the Home folder, via gedit ~/.local/share/applications/nautilus-home.desktop That way you can set an icon type, which is helpful when you later want to change the icon set resp. theme or when you want the best resolution for each size of the icon. So, I know how I can do this for applications in the launcher - but how can I realize this for icon folders in Nautilus? (In which file these settings are stored and editable whith i. e. Gedit?)

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  • Deleted files not increasing available free space on Ubuntu (as reported by df -h)

    - by Homunculus Reticulli
    I am writing data munging scripts (python and bash), to munge data and import large quantities of text files into a database. I am currently in the test phase, so I am generating several K's of files and deleting them (the files consume about 20G of space). After a test run, I delete the files (sometimes without having imported into the database). I notice that there is a steady decrease in the amount of free space on my disk (as reported by df -h). I don't understand this, as I use rm * (in the data directory), and in the cases where I use Nautilus, I empty the Trash bin as well. Similarly, I notice that when I import the data into the (postgresql) database, and then delete the data from the tables using DELETE FROM tablename;, the size consumed in the postgresql data directory does not go down either. Currently, I have lost approximately 200G from hard drive, and I need to reclaim that - but don't know what to do to reclaim it - any ideas?. I am running Ubuntu 10.0.4 LTS + postgresql 8.4

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  • Given two sets of DNA, what does it take to computationally "grow" that person from a fertilised egg and see what they become? [closed]

    - by Nicholas Hill
    My question is essentially entirely in the title, but let me add some points to prevent some "why on earth would you want to do that" sort of answers: This is more of a mind experiment than an attempt to implement real software. For fun. Don't worry about computational speed or the number of available memory bytes. Computers get faster and better all of the time. Imagine we have two data files: Mother.dna and Father.dna. What else would be required? (Bonus point for someone who tells me approx how many GB each file will be, and if the size of the files are exactly the same number of bytes for everyone alive on Earth!) There would ideally need to be a way to see what the egg becomes as it becomes a human adult. If you fancy, feel free to outline the design. I am initially thinking that there'd need to be some sort of volumetric voxel-based 3D environment for simulation purposes.

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