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  • disk not accessible

    - by user107044
    i formatted my hard drive yesterday and it was working well even after the formatting. But when I restarted my system again , is is showing that the space is alloted to my files but they are inaccessible. I have even tried to unhide the files and folders, if they got hidden somehow. But nothing works. the hard drive is being shown empty but the properties are saying that it still conatins the data : http://imgur.com/ObjTE in the image, it is showing that the directory has only 1 file of size:4.8 kbps but the space being used by the drive is 11.6 GB. do suggest some solution.

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  • How to move a rectangle properly?

    - by bodycountPP
    I recently started to learn OpenGL. Right now I finished the first chapter of the "OpenGL SuperBible". There were two examples. The first had the complete code and showed how to draw a simple triangle. The second example is supposed to show how to move a rectangle using SpecialKeys. The only code provided for this example was the SpecialKeys method. I still tried to implement it but I had two problems. In the previous example I declared and instaciated vVerts in the SetupRC() method. Now as it is also used in the SpecialKeys() method, I moved the declaration and instantiation to the top of the code. Is this proper c++ practice? I copied the part where vertex positions are recalculated from the book, but I had to pick the vertices for the rectangle on my own. So now every time I press a key for the first time the rectangle's upper left vertex is moved to (-0,5:-0.5). This ok because of GLfloat blockX = vVerts[0]; //Upper left X GLfloat blockY = vVerts[7]; // Upper left Y But I also think that this is the reason why my rectangle is shifted in the beginning. After the first time a key was pressed everything works just fine. Here is my complete code I hope you can help me on those two points. GLBatch squareBatch; GLShaderManager shaderManager; //Load up a triangle GLfloat vVerts[] = {-0.5f,0.5f,0.0f, 0.5f,0.5f,0.0f, 0.5f,-0.5f,0.0f, -0.5f,-0.5f,0.0f}; //Window has changed size, or has just been created. //We need to use the window dimensions to set the viewport and the projection matrix. void ChangeSize(int w, int h) { glViewport(0,0,w,h); } //Called to draw the scene. void RenderScene(void) { //Clear the window with the current clearing color glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); GLfloat vRed[] = {1.0f,0.0f,0.0f,1.0f}; shaderManager.UseStockShader(GLT_SHADER_IDENTITY,vRed); squareBatch.Draw(); //perform the buffer swap to display the back buffer glutSwapBuffers(); } //This function does any needed initialization on the rendering context. //This is the first opportunity to do any OpenGL related Tasks. void SetupRC() { //Blue Background glClearColor(0.0f,0.0f,1.0f,1.0f); shaderManager.InitializeStockShaders(); squareBatch.Begin(GL_QUADS,4); squareBatch.CopyVertexData3f(vVerts); squareBatch.End(); } //Respond to arrow keys by moving the camera frame of reference void SpecialKeys(int key,int x,int y) { GLfloat stepSize = 0.025f; GLfloat blockSize = 0.5f; GLfloat blockX = vVerts[0]; //Upper left X GLfloat blockY = vVerts[7]; // Upper left Y if(key == GLUT_KEY_UP) { blockY += stepSize; } if(key == GLUT_KEY_DOWN){blockY -= stepSize;} if(key == GLUT_KEY_LEFT){blockX -= stepSize;} if(key == GLUT_KEY_RIGHT){blockX += stepSize;} //Recalculate vertex positions vVerts[0] = blockX; vVerts[1] = blockY - blockSize*2; vVerts[3] = blockX + blockSize * 2; vVerts[4] = blockY - blockSize *2; vVerts[6] = blockX+blockSize*2; vVerts[7] = blockY; vVerts[9] = blockX; vVerts[10] = blockY; squareBatch.CopyVertexData3f(vVerts); glutPostRedisplay(); } //Main entry point for GLUT based programs int main(int argc, char** argv) { //Sets the working directory. Not really needed gltSetWorkingDirectory(argv[0]); //Passes along the command-line parameters and initializes the GLUT library. glutInit(&argc,argv); //Tells the GLUT library what type of display mode to use, when creating the window. //Double buffered window, RGBA-Color mode,depth-buffer as part of our display, stencil buffer also available glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_DEPTH|GLUT_STENCIL); //Window size glutInitWindowSize(800,600); glutCreateWindow("MoveRect"); glutReshapeFunc(ChangeSize); glutDisplayFunc(RenderScene); glutSpecialFunc(SpecialKeys); //initialize GLEW library GLenum err = glewInit(); //Check that nothing goes wrong with the driver initialization before we try and do any rendering. if(GLEW_OK != err) { fprintf(stderr,"Glew Error: %s\n",glewGetErrorString); return 1; } SetupRC(); glutMainLoop(); return 0; }

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  • Why is my content database so large?

    - by PeterBrunone
    If your SharePoint site collection hasn't grown, but your content database has, the most likely culprit is versioning.  If a list -- or worse, a library -- has versioning enabled, the default is to keep every single one.  That means that every time someone edits and checks in a document, its storage footprint increases by the size of the document (and probably a little more).The solution?  It could be a bit painful, but you'll need to go back into each library and restrict the number of versions to keep (three is sufficient for most uses, but your needs may vary).  I suggest keeping only major versions as well, since minor versions are really just stopping points on the way to a published document.Of course if you have a real business need to keep all those versions around, then you'll want to look into an archiving solution that will take the old versions out of the content database but still make them available if necessary.

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  • Email forwarding to gmail accounts instead of maintaining a mail server?

    - by user01
    I want to set up 4-5 email addresses on my newly purchased domain(from namecheap.com), for team size of just 2-3 people. But I really don't want to maintain my own mail server(don't have the experience as well as want to avoid the expenses involved, may be I could have kept the mail server alongside my webapp on the web server, but I would avoid). So I came across a workaround option to forward the emails. Thus I could setup email forwarding from namecheap's management console to my free gmail accounts. So all my emails would come to gmail account, convenient & familiar interface as well free. Are there any serious drawbacks of this approach ?

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  • Collision representation in game overworlds

    - by Akroy
    I'm implementing a 2D overworld where one can walk through an area that is not tile based. I was wondering the best way to implement collisions. In the past when I've done similar things, I've used one image (or set of images) to show an elaborately drawn world and then a second binary image that does nothing but differentiate "wall" and "not wall". Then, I'd use the first for all drawing to the screen, but the second for collision detection. Having another image of the same size to represent collisions seems like lots of overhead. Is there a better way to handle this? (I'm currently using C++ with SDL, although I'm more interested in general concepts)

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  • Lakeside Sunset in the Mountains [Wallpaper]

    - by Asian Angel
    Note: Original image size is 5808*3786 pixels and 13.76 MB when downloaded. Sunset-HDR [DesktopNexus] Latest Features How-To Geek ETC Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Lakeside Sunset in the Mountains [Wallpaper] Taskbar Meters Turn Your Taskbar into a System Resource Monitor Create Shortcuts for Your Favorite or Most Used Folders in Ubuntu Create Custom Sized Thumbnail Images with Simple Image Resizer [Cross-Platform] Etch a Circuit Board using a Simple Homemade Mixture Sync Blocker Stops iTunes from Automatically Syncing

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  • How to use a mask texture with Kobold2D

    - by alex
    I am an iOS developer but I'm new to cocos2d. I'm working on new game, I use Kobold2D, have cocos2d installed too, and I want to make this effect: I know how is done with Flash, but can't make it with Kobold2D. There's 2 images with the same size: one is a low-res image for the background and the second is a hi-res over the first one. When the "reticle" mask moves, it reveals the second image inside the circle and the background is visible outside only. I googled with no success, saw some Ray Wenderlich projects they weren't helpful.

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  • Why are Back In Time snapshots so large?

    - by Chethan S.
    I just backed up the contents of my home partition onto my external hard drive using Back In Time. I browsed to the backed up contents in the external drive and under properties it showed me the size as 9.6 GB. As I read that in next snapshots I create, Back In Time does not backup everything but creates hard links for older contents and saves newer contents, I wanted to test it. So I copied two small files into my home partition and ran 'Take Snapshot' again. The operation completed within a minute - first it checked previous snapshot, assessed the changes, detected two new files and synced them. After this when I browsed to the backed up contents, I was surprised to see the newer and older backup taking up 9.6 GB each. Isn't this a waste of hard drive space? Or did I interpret something wrongly?

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  • Tracking 502 bad gateway error

    - by dasickle
    I moved my Wordpress site to WP Engine and now I constantly get 502 errors. I spoke with support and they said that its because I have a lot of DB queries. I ran some tests and my frontpage only has 95 queries and page size is about 500kb. Most inner pages are around 60 queries. All queries are very short. Some people tell me its common with WP Engine because they run nginx. Why do I keep getting these errors and is there a way to track how many of them happen on daily basis? P.S. WP Engine log is empty so cant see the 502's there.

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  • HTML5 Audio: Which formats? Ditch Ogg Vorbis in favor of Ogg Opus? Is MP3 still needed?

    - by phoibos
    I'm currently working on a website which has to stream audio files. Since bandwidth is always an issue, the file size should be as small as possible. I wonder what audio formats I should provide. MP3 - Most common format but low quality, I don't know if it's even required, since AAC is well supported by the browsers incapable of playing free codecs MP4 AAC - Nice quality / small filesize, supported by Safari / Mobile Devices / IE9 / Flash / Chrome A free codec - well, until recently, there only was Ogg Vorbis, but Ogg Opus is standardized now and it's really good! Questions: Is it time yet to use Opus instead if Vorbis? Firefox supports Opus since version 15, and Opera has support on its roadmap - I guess Chrome will follow in the future too. Do I still have to provide an MP3 file?

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  • What's involved in resetting the graphics device?

    - by Donutz
    I'm playing with XNA 4.0, VS2010. I've created a window (not maximized) and drawn some sprites. All is good until I resize the window, after which the sprites stop displaying or only partially display. I'm pretty sure it has something to do with needing to reset the device or something, but can't find any clear instructions or sample code. It's not just a case of needing to increase the preferredbackbuffer size, because even if I shrink the window I get this symptom. I've looked at the source code that I was able to get from Microsoft before they shut down XNA, but it doesn't actually explain anything. Any help or advice? If it makes any difference I'm creating DrawableGameComponents and doing my updates and drawing in their Draw/Update routines.

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  • How to use GetActiveUniform (in SharpGL)?

    - by frankie
    Generally, guesting is in header. I cannot understand how to use GetActiveUniform function. public void GetActiveUniform(uint program, uint index, int bufSize, int[] length, int[] size, uint[] type, string name); My attempt looks like this (everything is compiled and linked): var uniformSize = new int[1]; var unifromLength = new int[1]; var uniformType = new uint[1]; var uniformName = ""; Gl.GetActiveUniform(Id, index, uniformNameMaxLength[0], unifromLength, uniformSize, uniformType, uniformName); After call I get proper uniformSize, length and type, but not name.

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  • Maya and Game Engines (i.e. Environment Testing)

    - by DiscreteGenius
    What does it mean if I'm designing an environment and I want to test it in the game engine, to see what its like to "run" [or fly] around my environment? I heard an instructor say that exact thing in a Maya training video and I'd like to know more about "How Game Engines and Maya are related to each other." He stated this would be done to see how things look in "size" (e.g. I assume he meant: 'How big is the cathedral, bridge, wall, building, etc.'). I've tried to research such information but it's too complicated, and detailed. I just want a simplistic response to my query. Thanks to everyone willing to help and not criticize my question.

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  • Ubuntu 12.04 wallpaper problem when using two monitors

    - by jiomsa
    I am using two monitors, the main resolution is 1920x1080 and the secondary is 1440x900. Everything seems to work fine (with default drivers, fglrx crashes bad), besides windows opening in the wrong monitor (even when the main is set correctly), but now what I am trying to fix is the wallpaper problem, here's an image to explain it easier: http://i.imgur.com/msLRR.jpg It also happens with gradients. The secondary monitor is physically aligned like in the image, lower than the other, the wallpaper on the main screen seems to keep the size of the lower resolution, and then it start at the correct resolution the last part at right. Any way to fix this? I am using Ubuntu 12.04 with Gnome-Shell 3.4.1, the vga is a Radeon HD 6950 UPDATE I went to gnome-tweak-tool and disabled "Have file manager handle the desktop", now it looks ok on both monitors, but I can't have icons on my desktop, so I am still interested in solving it. UPDATE2 Disabling "Have file manager handle the desktop", in gnome-tweak-tool and then re-enabling it seems to work, but has to be done every time you turn on the PC.

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  • SQL SERVER Fastest Way to Restore the Database

    A few days ago, I received following email: “Pinal, We are in an emergency situation. We have a large database of around 80+ GB and its backup is of 50+ GB in size. We need to restore this database ASAP and use it; however, restoring the database takes forever. Do you think a compressed backup [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Many ui panels needs interaction with same object

    - by user877329
    I am developing a tool for simulating systems like the Gray-Scott model (That is systems where spatial distribution depends on time). The actual model is loaded from a DLL or shared object and the simulation is performed by a Simulation object. There are at least two situations when the simulation needs to be destroyed: The user loads a new model The user changes the size of the domain To make sure nothing goes wrong, the current Model, Simulation, and rendering Thread are all managed by an ApplicationState object. But the two cases above are initiated from two different UI objects. Is it then ok to distribute a reference to the ApplicationState object to all panels that need to access at least one method on the ApplicationState object? Another solution would be to use aggregation so that the panel from which the user chooses model knows the simulation parameter panel. Also, the ApplicationState class seems somewhat clumsy, so I would like to have something else

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  • Would opencv be a good choice for image colour summarization?

    - by codecowboy
    I would like to analyse a set of hundreds of thousands of product images (clothing, electronic goods etc) and retrieve the dominant colours in each. I'm only interested in the top 3 or 4 colours. The aim is to achieve a degree of certainty that x image is mostly red or image y is mostly orange and blue. The images are likely to be colour jpegs of reasonable quality and approximately 100kb in size. I would like to use C# and the solution should run on a Linux server, preferably using open source libraries. Would opencv be a good choice for this? What other libraries or specific algorithms might be helpful?

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  • Get and install Nvidia GeForce 8400 GS driver

    - by williepabon
    Recently, I changed my OS kernel from 10.04 to 11.10 (bugs), but after doing it, the video driver for the 8400 GS disappeared (was there in 10.04). I worked out the same procedure I did to install it in 10.04, mainly, sudo apt-get --purge remove nvidia-current sudo apt-get --purge autoremove sudo add-apt-repository ppa:ubuntu-x-swat/x-updates sudo apt-get update sudo apt-get -y install nvidia-current but it didn't work even though the commands seemed to install the driver without problems. Right now my machine is working with the standard drivers, as shown. williepabon@WP-WrkStation:~$ sudo lshw -C display [sudo] password for williepabon: *-display description: VGA compatible controller product: nVidia Corporation vendor: nVidia Corporation physical id: 0 bus info: pci@0000:05:00.0 version: a2 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list rom configuration: driver=nouveau latency=0 resources: irq:16 memory:de000000-deffffff memory:c0000000-cfffffff memory:d0000000-d1ffffff ioport:cc80(size=128) memory:dfc00000-dfc7ffff Any suggestions to correct the problem? Thanks

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  • How can I change the folder icon?

    - by Jakob
    I know how to change an icon this way. What I'm looking for is an equivalent to changing the icon for an application in the launcher, i. e. the Home folder, via gedit ~/.local/share/applications/nautilus-home.desktop That way you can set an icon type, which is helpful when you later want to change the icon set resp. theme or when you want the best resolution for each size of the icon. So, I know how I can do this for applications in the launcher - but how can I realize this for icon folders in Nautilus? (In which file these settings are stored and editable whith i. e. Gedit?)

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  • big menu in gedit on Ubuntu Saucy

    - by Joeish W
    Im kinda new to Ubuntu and for some reason the Gedit context menu became three times the normal size one day.....I dont remember any changes i made before that....I looked around in gconf editor for ideas but found none....And google had nothing about this kind of thing.If someone could tell me where the context menu settings are that might help....A good day to you all. Cheers! btw I did try apt-get remove purge* gedit ....restarted then tried to apt-get-install but still got big right click menus in gedit oh and I just installed Saucy so this might be a result of that but it might have been happening before....i do not remember exactly

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  • To View multiple uploaded images [closed]

    - by Nilesh Sonawane
    PHP Javascript Image Upload function updatepicture(pic) { document.getElementById("image").setAttribute("src", pic); document.getElementById("image1").setAttribute("src", pic); document.getElementById("image2").setAttribute("src", pic); } Vastu deals Image Upload Upload message will go here. //query for insert timepass.php 0) { if ($_FILES['file']['size'] parent.document.getElementById("message").innerHTML = ""; parent.document.getElementById("file").value = ""; window.parent.updatepicture(""); parent.document.getElementById("message").innerHTML = "There was an error uploading your image. Please try again later."; parent.document.getElementById("message").innerHTML = "Your file is larger than 150kb. Please choose a different picture.";

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  • /dev/sda1 100% Mysql to blame?

    - by SJP
    I have a an API running that receives raw binaries, processes them, and then stores metadata about the bins in a mysql database. I have been running it for a couple days on a VM. Today the API stopped processing the mySQL commands. After using the command df-h the results were: root@mwdb1:/# df -h Filesystem Size Used Avail Use% Mounted on /dev/sda1 104G 99G 0 100% / udev 16G 4.0K 16G 1% /dev tmpfs 6.3G 364K 6.3G 1% /run none 5.0M 0 5.0M 0% /run/lock none 16G 0 16G 0% /run/shm /dev/sdb1 5.5T 42G 5.2T 1% /data sda1 is at 100%

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  • Deleted files not increasing available free space on Ubuntu (as reported by df -h)

    - by Homunculus Reticulli
    I am writing data munging scripts (python and bash), to munge data and import large quantities of text files into a database. I am currently in the test phase, so I am generating several K's of files and deleting them (the files consume about 20G of space). After a test run, I delete the files (sometimes without having imported into the database). I notice that there is a steady decrease in the amount of free space on my disk (as reported by df -h). I don't understand this, as I use rm * (in the data directory), and in the cases where I use Nautilus, I empty the Trash bin as well. Similarly, I notice that when I import the data into the (postgresql) database, and then delete the data from the tables using DELETE FROM tablename;, the size consumed in the postgresql data directory does not go down either. Currently, I have lost approximately 200G from hard drive, and I need to reclaim that - but don't know what to do to reclaim it - any ideas?. I am running Ubuntu 10.0.4 LTS + postgresql 8.4

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  • Website with over 1 million posts with not much textual content

    - by Far Se
    I've made a website which crawls files from all over the Internet and I feel like Google will ban me if I sent it sitemaps which contain all of these pages (1m+), because they contain only the file name/size/no of downloads and the download link(s). I'm considering this thought because I've made another website like this in the past and Google banned me after one week with the reason: "spam", even it was not (maybe somebody falsely reported me?!). Does someone have an idea about how to keep Google form banning my website? I've seen several other sites like mine and they don't get banned or... anything. And also, should I sent the sitemap or wait until Google indexes every page as it finds them? Thanks in advance :)

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  • How do I create a fire sphere (fireball) in opengl? (opengl Visual C++)

    - by gn66
    I'm making an evil Pacman in OpenGL and I need to make my spheres look like a fireballs, does anyone know how I do that? And what material colour should I use? Also, is there a colour palette to change the colour of my materials? This is how I create a sphere: GLfloat mat_ambient[] = { 0.25, 0.25, 0.25, 1.0 }; GLfloat mat_diffuse[] = { 0.4, 0.4, 0.4, 1.0 }; GLfloat mat_specular[] = { 0.774597, 0.774597, 0.774597, 1.0 }; GLfloat mat_shine = 0.6; glMaterialfv (GL_FRONT, GL_AMBIENT, mat_ambient); glMaterialfv (GL_FRONT, GL_DIFFUSE, mat_diffuse); glMaterialfv (GL_FRONT, GL_SPECULAR, mat_specular); glMaterialf (GL_FRONT, GL_SHININESS, mat_shine * 128); glPushMatrix(); glTranslatef(x,y,0); glutSolidSphere(size, 20, 10); glFlush(); glPopMatrix();

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