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  • Youtube Javascript API play(); not working.. what am I doing wrong?

    - by odpogn
    Hello, I'm playing around with YouTubes Javascript API. I've set up a test page on my local enviornment, but the play function is not working. The video loads, and I can press play on the yt video screen, but my link "play" isn't working. Can someone tell me what I'm doing wrong?? I've been following this: http://code.google.com/apis/youtube/js_api_reference.html <html> <head> <script type="text/javascript" src="public/javascripts/swfobject.js"></script> </head> <body> <div id="ytapiplayer"> You will need Flash 8 or better to view this content. </div> <script type="text/javascript"> var params = { allowScriptAccess: "always" }; var atts = { id: "myytplayer" }; swfobject.embedSWF("http://www.youtube.com/v/OQSNhk5ICTI&enablejsapi=1&playerapiid=ytplayer", "ytapiplayer", "425", "365", "8", null, null, params, atts); function onYouTubePlayerReady(playerId) { ytplayer = document.getElementById("myytplayer"); } function play() { if (ytplayer) { ytplayer.playVideo(); } } </script> <a href="javascript:void(0);" onclick="play();">Play</a> </body> </html>

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  • Update a portion UIView

    - by Brett
    Hi; I'm using -setNeedsDisplayinRect to update only a part of my UIView. However, all of my drawing done previously to calling this method is erased. Here is my code in the UIView subclass: -(void)drawRect:(CGRect)rect{ CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetRGBFillColor(context, r, g, b, 1); CGContextSetRGBStrokeColor(context, r, g, b, 1); CGRect arect = CGRectMake(x,y,1,1); CGContextFillRect(context, arect); NSLog(@"drawing"); } and in the view controller: -(void)drawView{ drawingView = [[DrawingView alloc]init]; x=10; y=10; r=0; g=0; b=0; [drawingView setNeedsDisplayInRect:CGRectMake(x, y, 1, 1)]; x=20; y=20; r=0; g=0; b=0; [drawingView setNeedsDisplayInRect:CGRectMake(x, y, 1, 1)]; } I end up with a screen where there is only one pixel at 20,20. Any help with this is so much appreciated. I am a beginner with XCode and am trying to complete a class project asap.

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  • Printing in Silverlight 4

    - by Number8
    Hello, We have an application structured roughly like this: <Grid x:Name="LayoutRoot"> <ScrollViewer> <Canvas x:Name="canvas"> <StackPanel> < Button /><Slider /><Button /></StackPanel> <custom:Blob /> <custom:Blob /> <custom:Blob /> </Canvas> </ScrollViewer> </Grid> Each Blob consists of 1 or more rectangles, lines, and text boxes; they are positioned anywhere on the canvas. If I print the document using the LayoutRoot: PrintDocument pd = new PrintDocument(); pd += (s, pe) => { pe.PageVisual = LayoutRoot; }; pd.Print("Blobs"); ... it is like a print-screen -- the scrollbars, the sliders, the blobs that are visible -- are printed. If I set PageVisual = canvas, nothing is printed. How can I get all the blob objects, and just those objects, to print? Do I need to copy them into another container, and give that container to PageVisual? Can I use a ViewBox to make sure they all fit on one page? Thanks for any pointers....

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  • Add event to all elements except the given with jQuery

    - by Metropolis
    Hey everyone I created a date picker that uses ajax to populate an element with an id of calendarContainer. When the user clicks on a button to bring the calendar up, I want the user to be able to click anywhere else on the screen besides the calendar and have it hide. The calendarContainer is at the root of the dom and I have tried everything I can think of to get this working. I have gotten the calendar to go away when it is not clicked on. However, when I click on the calendar it is also going away. I only want the calendar to go away when it is not clicked on. Here are all of the things I have tried. $(":not(#calendarContainer > table)").live('click', function() { $.Calendar.hide(); }); $(":not(#calendarContainer").live('click', function() { $.Calendar.hide(); }); $(":not(#calendarContainer)").click(function() { $.Calendar.hide(); }); $("body:not(#calendarContainer)").click(function() { $.Calendar.hide(); }); $(":not(#calendarContainer, #calendarData)").live('click', function() { $.Calendar.hide(); }); Thanks for any help, Metropolis

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  • Error 1009 after gotoAndStop - stage instance never gets added

    - by ELambda
    I've been through the forums for hours (days?) searching on 1009 errors, but I remain stumped on this. It seems very mysterious and I would LOVE some help if you have any ideas. I have a single .swf that is 7 frames long - each frame represents a different "page" and you can switch pages through a menu widget in the top right corner. The menu widget calls gotoAndPlay( "frame" ). Everything works fine except when I switch from one particular frame to another. Then, during initialization of the new frame (setting some visible properties on various items, in actionscript), I get the dreaded 1009 error on a specific stage instance, a dynamic text instance i_word. Here's what I've tried so far: made sure the actionscript for the new frame starts with a stop() statement before starting initialization - no dice tried changing i_word into a movie_clip instead of dynamic text, made sure it was exported for actionscript - no difference. (I also have 2 other dynamic text instances on the same page that don't seem to cause a problem) added an ENTER_FRAME listener when the new frame is loaded, in case the problem was a timing issue. Put in a big if statement checking if i_word and other instances are not null before proceeding to initialization. It never enters the if, because i_word NEVER gets added. I added trace statements for all instances that are null, and it is the only one. If I remove all references to i_word in my actionscript, everything else is not null, and things go forward. The text for i_word even shows up on the screen in that case. tried renaming i_word - no dice tried deleting the layer i_word was on and adding a new layer - no dice It feels like there is a serious Gremlin in my flash file somewhere. Or maybe I'm missing something obvious. Let me know if you have any ideas...I'd be so grateful. Thank you! Elambda

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  • iPhone dev: UIBarButtonItem or title not showing up in NavigationBar

    - by IceMan85
    Hello everyone, here my problem. I have a NavigationBar at the top, a TabBar at the bottom and a TableView at the center of the screen. Very normal situation. I set it all up in IB and I have set this in the app delegate : ExpensesListNavController *expensesListNavController; This in order to be able to add new views to the stack. I need to have 3 levels: - list of items in a TableView - OK - firstLevel: once pressed one cell a view is added to the stack - OK - second level: one pressed the "modify" button on the navBar on the firstLevel I want to show a new view that can be customized by the user. My Problem is coming when trying to add the "Modify" button in the "firstLevelView". Here-below my code -(IBAction) modify:(id)sender { if (editableDetailViewController == nil) { editableDetailViewController = [[editableDetailViewController alloc] init]; } editableDetailViewController.expense = expense; [appDelegate.expensesListNavController pushViewController:editableDetailViewController animated:YES]; editableDetailViewController = nil; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; appDelegate = [[UIApplication sharedApplication] delegate]; UIBarButtonItem *modifyButton = [[UIBarButtonItem alloc] initWithTitle:@"Modify" style:UIBarButtonItemStylePlain target:self action:@selector(modify:)]; appDelegate.expensesListNavController.navigationItem.rightBarButtonItem = modifyButton; appDelegate.expensesListNavController.navigationItem.title = @"Titoloooo"; NSLog(@"NavBar button has just been set !!"); [modifyButton release]; Nothing is being showed, neither title nor the button. Do you have any idea of what is happening ?? I really cannot figure out !!! Thanks a lot in advance, AM

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  • Where to place interactive objects in JavaScript?

    - by Chris
    I'm creating a web based application (i.e. JavaScript with jQuery and lots of SVG) where the user interacts with "objects" on the screen (think of DIVs that can be draged around, resized and connected by arraows - like a vector drawing programm or a graphical programming language). As each "object" contains individual information but is allways belonging to a "class" of elements it's obvious that this application should be programmed by using an OOP approach. But where do I store the "objects" best? Should I create a global structure ("registry") with all (JS native) objects and tell them "draw yourself on the DOM"? Or should I avoid such a structure and think of the (relevant) DOM nodes as my objects and attach the relevant data as .data() to them? The first approach is very MVC - but I guess the attachment of all the event handlers will be non trivial. The second approach will handle the events in a trivial way and it doesn't create a duplicate structure, but I guess the usual OO stuff (like methods) will be more complex. What do you recomend? I think the answer will be JavaScript and SVG specific as "usual" programming languages don't have such a highly organized output "canvas".

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  • Subquery with multiple results combined into a single field?

    - by Todd
    Assume I have these tables, from which i need to display search results in a browser: Table: Containers id | name 1 Big Box 2 Grocery Bag 3 Envelope 4 Zip Lock Table: Sale id | date | containerid 1 20100101 1 2 20100102 2 3 20091201 3 4 20091115 4 Table: Items id | name | saleid 1 Barbie Doll 1 2 Coin 3 3 Pop-Top 4 4 Barbie Doll 2 5 Coin 4 I need output that looks like this: itemid itemname saleids saledates containerids containertypes 1 Barbie Doll 1,2 20100101,20100102 1,2 Big Box, Grocery Bag 2 Coin 3,4 20091201,20091115 3,4 Envelope, Zip Lock 3 Pop-Top 4 20091115 4 Zip Lock The important part is that each item type only gets one record/row in the return on the screen. I accomplished this in the past by returning multiple rows of the same item and using a scripting language to limit the output. However, this makes the ui overly complicated and loopy. So, I'm hoping I can get the database to spit out only as many records as there are rows to display. This example may be a bit extreme because of the 2 joins needed to get to the container from the item (through the sale table). I'd be happy for just an example query that outputs this: itemid itemname saleids saledates 1 Barbie Doll 1,2 20100101,20100102 2 Coin 3,4 20091201,20091115 3 Pop-Top 4 20091115 I can only return a single result in a subquery, so I'm not sure how to do this.

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  • How do you update a secondary view?

    - by Troy Sartain
    Perhaps there's a better way to set this up so I'm open to suggestions. But here's what I'm doing. I have a main UIView. On top of that I have a UIImageView and another UIView. When the UIImageView changes, I want to change the second UIView. So I have a class for it and the IB object's type is set to the class. In the .m of that class is a drawRect method that draws some rectangles. Also in the .m is a NSMutableArray property that is synthesized. I created an instance of that class in the controller of the main view. The problem: despite the fact that the drawRect works fine when the app starts (as traced in the debugger,) when the UIImageView changes I call a "setNeedsDisplay" on the instance variable of the second view after updating the @synthesize'd array but the drawRect does not get called. I think it has to do with instances. I wouldn't think threading would be an issue here. I just want to draw in a separate area of the screen based on an image also displayed.

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  • Problems with starting an activity in onStart

    - by Fizz
    Hello everyone. I'm trying to start a floating activity from onStart to retrieve some info from the user right when the initial activity begins. I have the following: @Override public void onStart(){ super.onStart(); callProfileDialog(); } And callProfileDialog() is just: private void callProfileDialog(){ Intent i = new Intent(this, com.utility.ProfileDialog.class); startActivityForResult(i, PROFDIALOG); } ProfileDialog.class returns a String from an input box. If the result returned is RESULT_CANCELED then I restart the activity. The problem I'm having is that when the program starts, the screen is just black. If I hit the Back button a RESULT_CANCELED is returned then the initial activity shows as well as the floating activity (since it recalled itself when it got a RESULT_CANCELED). Why can't I get the activities show by calling ProfileDialog.class from onStart()? I got the same result when I called it at the end of onCreate() which is way I switch over to use onStart(). Thanks for the help.

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  • Leftover Nav Bar in Landscape View

    - by Rob Bonner
    Hello, I am working to force a view into landscape mode, and have picked up all kinds of cool tips to make this happen, but am stuck on one item that is left on the screen. I have my XIB file laid out in landscape, and in my code I create the view controller normally: RedeemViewController *aViewController = [[RedeemViewController alloc] initWithNibName:@"RedeemViewController" bundle:nil]; aViewController.hidesBottomBarWhenPushed = YES; aViewController.wantsFullScreenLayout = YES; [[self navigationController] pushViewController:aViewController animated:YES]; Inside the controller viewDidLoad I complete the following: [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight]; [[self navigationController] setNavigationBarHidden:YES animated:YES]; [UIView beginAnimations:@"View Flip" context:nil]; [UIView setAnimationDuration:.75]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; if (self.interfaceOrientation == UIInterfaceOrientationPortrait) { self.view.transform = CGAffineTransformIdentity; self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(90)); self.view.bounds = CGRectMake(0.0, 0.0, 480, 320); } [UIView commitAnimations]; What I end up with is a perfectly rotated view, with a grey vertical bar on the left side (see pic). So to the question, how do I get rid of the bar? Edit: I am pretty sure this is the navigation bar that is not being hidden. This is a duplicate of another post, with some modified code, the other question was being answered with the bug.

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  • I want to prevent ASP.NET GridView from reacting to the enter button

    - by StephaneT
    I have an ASP.NET page with a gridview control on it with a CommandButton column with delete and select commands active. Pressing the enter key causes the first command button in the gridview to fire, which deletes a row. I don't want this to happen. Can I change the gridview control in a way that it does not react anymore to pressing the enter key? There is a textbox and button on the screen as well. They don't need to be responsive to hitting enter, but you must be able to fill in the textbox. Currently we popup a confirmation dialog to prevent accidental deletes, but we need something better than this. This is the markup for the gridview, as you can see it's inside an asp.net updatepanel (i forgot to mention that, sorry): (I left out most columns and the formatting) <asp:UpdatePanel ID="upContent" runat="server" UpdateMode="Conditional"> <Triggers> <asp:AsyncPostBackTrigger ControlID="btnFilter" /> <asp:AsyncPostBackTrigger ControlID="btnEdit" EventName="Click" /> </Triggers> <ContentTemplate> <div id="CodeGrid" class="Grid"> <asp:GridView ID="dgCode" runat="server"> <Columns> <asp:CommandField SelectImageUrl="~/Images/Select.GIF" ShowSelectButton="True" ButtonType="Image" CancelText="" EditText="" InsertText="" NewText="" UpdateText="" DeleteImageUrl="~/Images/Delete.GIF" ShowDeleteButton="True" /> <asp:BoundField DataField="Id" HeaderText="ID" Visible="False" /> </Columns> </asp:GridView> </div> </ContentTemplate> </asp:UpdatePanel>

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  • MVC design pattern in complex iPad app: is one fat controller acceptable?

    - by nutsmuggler
    I am building a complex iPad application; think of it as a scrapbook. For the purpose of this question, let's consider a page with two images over it. My main view displays my doc data rendered as a single UIImage; this because I need to do some global manipulation over them. This is my DisplayView. When editing I need to instantiate an EditorView with my two images as subviews; this way I can interact with a single image, (rotate it, scale it, move it). When editing is triggered, I hide my DisplayView and show my EditorView. In a iPhone app, I'd associate each main view (that is, a view filling the screen) to a view controller. The problem is here there is just one view controller; I've considered passing the EditorView via a modal view controller, but it's not an option (there a complex layout with a mask covering everything and palettes over it; rebuilding it in the EditorView would create duplicate code). Presently the EditorView incorporates some logic (loads data from the model, invokes some subviews for fine editing, saves data back to the model); EditorView subviews also incorporate some logic (I manipulate images and pass them back to the main EditorView). I feel this logic belongs more to a controller. On the other hand, I am not sure making my only view controller so fat a good idea. What is the best, cocoa-ish implementation of such a class structure? Feel free to ask for clarifications. Cheers.

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  • Python & Pygame: Updating all elements in a list under a loop during iteration

    - by Unit978
    i am working on a program in Python and using Pygame. this is what the basic code looks like: while 1: screen.blit(background, (0,0)) for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() if event.type == KEYDOWN and event.key == K_c: circle_create = True circle_list.append(Circle()) if event.type == MOUSEBUTTONDOWN and circle_create == True: if clicks == 0: circle_list[i].center() clicks += 1 if event.type == MOUSEMOTION and clicks == 1 and circle_create == True: circle_list[i].stretch() these if statements are under the while loop not the for loop since they dont require input from the user if circle_create == True: circle_list[i].draw_circle() if clicks == 2: clicks = 0 i += 1 circle_create = False pygame.display.update() what i want to do is have the object's function of draw_circle() to be constantly updated by the loop so that the drawn circle is shown for all objects in the list, but since the list is iterated it updates the new object added and the objects already appended are not updated. The program, works, it draws the circles upon user input but the update problem is the only issue i need to solve. Is there any possible way to have all elements in the list of objects being updated by the while loop? i have tried for many days and i have not been able to find a good solution. any ideas are appreciated. Thanks

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  • Detectig by how much user has scrolled

    - by Sean
    I have an image pop-up ability on my website (see this screenshot), in order to show users the full resolution picture when they click on a smaller version on the page. This is the current CSS that positions it: div#enlargedImgWrapper { position: absolute; top: 30px; left: 55px; z-index: 999; } The problem now is that if I click on an image further down the page, the window still appears in the top left corner of the page, where I can't see it until I scroll back up. I need it to appear relative to the window, whatever its current position relative to the document is. Note: I don't want to use position: fixed; as some images might be taller than the screen, so I want users to be able to scroll along the image as well. My idea was to use JS to change the top value: var scrollValue = ???; document.getElementById('enlargedImgWrapper').style.top = scrollValue+30 + 'px'; How can I detect by how much the user has scrolled down the page (var scrollValue)? Or is there a 'better' way to do this? Thanks!

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  • Android: Find coordinates of a certain point X meters from my location moving towards the point I am

    - by Aidan
    Hi Guys, I'm constructing a geolocation based application and I'm trying to figure out a way to make my application realise when a user is facing the direction of the given location (a particular long / lat co-ord). I've done some Googling and checked the SDK but can't really find anything for such a thing. Does anyone know of a way? Example. Point A = Phones current location. Point B = A's orientation in relation to true north + 45 + max distance towards the direction your facing, Point C = A's orientation in relation to true north - 45 + max distance towards the direction your facing. So now you have a triangle constructed. pretty schweet huh? yeah.. I think so.. So now that I have my fancy Triangle I use something called Barycentric Coordinates ( http://en.wikipedia.org/wiki/Barycentric_coordinates_(mathematics) ). This will allow me to test another point and see if it is in the triangle. If it is, it means we're facing it AND it's within the right distance. So it should be displayed on screen. If I'm facing 90 degrees from true north. The distance it travels should be that direction. 90 degrees from true north. It should not be 100 degrees or something from true north! But the problem is I haven't yet figured out how I make the device realise it must go "out" the direction it is facing.

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  • How combine TabBar + Navigation with XCode

    - by mamcx
    I'm triying to combine a TabBar + Navigation app. I have 5 tab bars, 4 are listing of stuff and drill down to details views. I try to follow this tutorial: http://www.iphonedevforums.com/forum/iphone-sdk-development/124-view-controller-problem.html But always get a blank view. This is what I do, with a clean project: I start with a TabBar template app. I put 5 tab bar buttons. I create a controller like: @interface FirstViewController : UINavigationController { } I put the main window.xib on tree mode & change the selected first view to FirstViewController I select the TabBar Controller in Interface builder, go to TabBar Attributes & change the class to navigation controler. Select the fist view & put the nib name "SecondView" In response, I get a blank screen. I must add that I wanna navigate from the details views, no from the main windows. i.e in the main window tab bar 1 is the list of people. I select a person then wanna navigate to the detail window.

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  • I read 3 pages of a JQuery book and here's my reaction and question

    - by George
    My jQuery reaction to the language's flexible "selectors" is probably rooted in this experience: I once had managed a project where a developer constructed a web page that was used by users to provide very flexible search parameters for a search screen using dynamic sql string building based on the user's specified search parameter. The resulting queries were usually very complicated and involved joins to many tables. One of the options that the user had was to choose from one of 3 an options. Depending on the user's choice for this option, the resulting SQL would need to query a different set of database columns. For example, if choice option "A" were selected, the resulting database columns queried would be prefixed with "A_"; if option "B" were selected, he resulting database columns queried would be prefixed with "B_" and so on. The developer choice to write all the complete SQL assuming that the user selected, for example, option "A" and therefore first constructed SQLs of this type: SQL = "SELECT A_COL1, A_COL2, A_COL3 FROM TABLE ..." and then after constructing one of a million possible variations on the Query From Hell, did something like this: If UserOption = "B" then SQL = SQL.Replace("A_","B_") 'replace everywhere End if He insisted that this was the easiest was to code it, and while I understood that, I was concerned about maintenance of this code. You see, this worked for a while, but as the search options grew and the database columns evolved, the various "REPLACE small substring" with another small substring had unexpected consequences when applied to an evolving database and new search options. My feeling is that code should be written as much as possible such that you can add to it without fear of breaking what is already there. I feel a better approach, though a bit more work, would have been to write a function to return the appropriate target column based on a common set name and the user selected option. OK, so what does this have to do with jQuery selectors? Are the ultra flexible JQuery selectors kind of like perform a "replace all" on a SQL string? Handy as hell but potentially creating a maintenance nightmare?

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  • Effect.toggle and AJAX Calls

    - by kunalsawlani
    Hi, I am using the following code to capture all the AJAX calls being made from my app, in order to show a busy spinner till the call is completed. It works well when the requests are well spaced out. However, when the request are made in quick successions, some of the AJAX calls do not get registered, or the onCreate and onComplete actions get kicked off at the same time, and more often than not, the busy spinner continues to appear on the screen, after all the calls have successfully completed. Is there any check I can perform at the end of the call, to check if the element is visible, I can hide it. document.observe("dom:loaded", function() { $('loading').hide(); Ajax.Responders.register({ //When an Ajax call is made. onCreate: function() { new Effect.toggle('loading', 'appear'); new Effect.Opacity('display-area', { from: 1.0, to: 0.3, duration: 0.7 }); }, onComplete: function() { new Effect.toggle('loading', 'appear'); new Effect.Opacity('display-area', { from: 0.3, to: 1, duration: 0.7 }); } }); }); Thanks!

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  • Image creation performance / image caching

    - by Kilnr
    Hello, I'm writing an application that has a scrollable image (used to display a map). The map background consists of several tiles (premade from a big JPG file), that I draw on a Graphics object. I also use a cache (Hashtable), to prevent from having to create every image when I need it. I don't keep everything in memory, because that would be too much. The problem is that when I'm scrolling through the map, and I need an image that wasn't cached, it takes about 60-80 ms to create it. Depending on screen resolution, tile size and scroll direction, this can occur multiple times in one scroll operation (for different tiles). In my case, it often happens that this needs to be done 4 times, which introduces a delay of more than 300 ms, which is extremely noticeable. The easiest thing for me would be that there's some way to speed up the creation of Images, but I guess that's just wishful thinking... Besides that, I suppose the most obvious thing to do is to load the tiles predictively (e.g. when scrolling to the right, precache the tiles to the right), but then I'm faced with the rather difficult task of thinking up a halfway decent algorithm for this. My actual question then is: how can I best do this predictive loading? Maybe I could offload the creation of images to a separate thread? Other things to consider? Thanks in advance.

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  • PHP OO vs Procedure with AJAX

    - by vener
    I currently have a AJAX heavy(almost everything) intranet webapp for a business. It is highly modularized(components and modules ala Joomla), with plenty of folders and files. ~ 80-100 different viewing pages (each very unique in it's own sense) on last count and will likely to increase in the near future. I based around the design around commands and screens, the client request a command and sends the required data and receives the data that is displayed via javascript on the screen. That said, there are generally two types of files, a display files with html, javascript, and a little php for templating. And also a php backend file with a single switch statement with actions such as, save, update and delete and maybe other function. There is very little code reuse. Recently, I have been adding an server sided undo function that requires me to reuse some code. So, I took the chance to try out OOP but I notice that some functions are so simple, that creating a class, retrieving all the data then update all the related rows on the database seems like overkill for a simple action as speed is quite critical. Also I noticed there is only one class in an entire file. So, what if the entire php is a class. So, between creating a class and methods, and using global variables and functions. Which is faster?

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  • Using LINQ to isolate a particular obect from a list of objects

    - by dezkev
    Hello All, I am trying my hand at making an invaders clone. there are 30 aliens arranged in a 5x 6 matrix on screen. I need to give the bottom most alien the ability to fire a shot. I am using LINQ to group the aliens into 5 groups based on Location.X and then sort the groups descending.I then need to choose one of the groups ( that gives me 5 groups) and select the First alien in the group and use it;s coordinate to fire a shot. My code below ,well ,works , but aliens in ANY row are merrily firing shots- not just the bottom most. Pl look at my code below and tell me whats wrong. (r = an instance of the Random class, all aliens are in a list called invaders). { var query = (from inv in invaders group inv by inv.Location.X into invgroup orderby invgroup.Key descending select invgroup).ToList(); var invfirst = query[r.Next(query.Count)].First(); invaderShots.Add(new Shot( new Point(invfirst.Area.X + invfirst.Area.Width / 2, invfirst.Area.Y + invfirst.Area.Height + 5), displayrect, Shot.Direction.Down)); }

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  • Adding a footer to a table in another view?

    - by cannyboy
    The app I'm making has a settings view which I want to show on the first run of the app. Normally (after the first run) this view will be pushed onto the screen and there will be a "Back" button in the nav bar. However, on first launch I don't want there to be a back button. Instead, I want to add a 'Done' button at the footer of the table... and then the view can be popped. Here's my code (in my initial view's viewDidLoad). I have removed the back button, but don't know how to add the footer and button. NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults]; if ([prefs stringForKey:@"firstRun"] == nil) { SettingsViewController *settingsView = [[SettingsViewController alloc] initWithNibName:@"SettingsView" bundle:nil]; settingsView.hidesBottomBarWhenPushed = YES; settingsView.navigationItem.hidesBackButton = TRUE; // add footer button here? [[self navigationController] pushViewController:settingsView animated:YES]; [settingsView release]; [prefs setObject:@"OK" forKey:@"firstRun"]; } else { //something }

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  • Returning two or more values from a function

    - by cf_PhillipSenn
    I need to return multiple values from a ColdFusion function in an ajax callback function. Here's what I've got: $('input[name="StateName"]').live('change', function() { var StateID = $(this).parents('tr').attr('id'); var StateName = $(this).val(); $.ajax({ url: 'Remote/State.cfc' ,type: "POST" ,data: { 'method': 'UpdateStateName' ,'StateID': StateID ,'StateName': StateName } ,success: function(result){ if (isNaN(result)) { $('#msg').text(result).addClass('err'); } else { $('#' + result + ' input[name="StateName"]').addClass('changed'); }; } ,error: function(msg){ $('#msg').text('Connection error').addClass('err'); } }); }); If I trap a database error, then the success callback is fired, and the result is Not a Number (It is in fact, the text of the error message). I need the function to also pass back other values. One might be the primary key of the row that caused the error. Another might be the old StateName, so that I can refresh the old value on the screen so that the client will know absolutely for sure that their change did not take effect. I guess I'm breaking the rule of atomicity here and need to fix that, because I'm using result as both the primary key of the row that was updated, or it's the error message if the update fails. I need to return both the primary key and the error message.

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  • PHP checking/refreashing functions

    - by user1284360
    ok i have a main document that displays a chatbox, what i want is for the chatbox to refreash on everyone who is logged in's screen whenever someone posts a new message... ive tried many methods including sleep timers and new functions that call then sleep and get recalled but this just generates an endless line of the same or little diffrent data making the form unusable until error... this is my code <?php // set error reporting level if (version_compare(phpversion(), "5.3.0", ">=") == 1) error_reporting(E_ALL & ~E_NOTICE & ~E_DEPRECATED); else error_reporting(E_ALL & ~E_NOTICE); require_once('inc/login.inc.php'); require_once('inc/chat.inc.php'); // initialization of login system and generation code $oSimpleLoginSystem = new SimpleLoginSystem(); $oSimpleChat = new SimpleChat(); // draw login box echo $oSimpleLoginSystem->getLoginBox(); // draw chat application $sChatResult = '<font color="0x99000"> <a href="Register_form.html">New Account</a><br> login to send a message<br> or register for a new account</font>'; if ($_COOKIE['member_name'] && $_COOKIE['member_pass']) { if ($oSimpleLoginSystem->check_login($_COOKIE['member_name'], $_COOKIE['member_pass'])) { $sChatResult = ""; if($oSimpleLoginSystem->check_privledges($_COOKIE['member_name']) >= 2) { $sChatResult .= "<br>privledge check Working<br>"; } $sChatResult .= "<form action=$_SERVER[PHP_SELF] method='post'> <input type='hidden' name='foo' value='<?= $foo ?>' /> <input type='submit' name='submit' value='Refresh Messages' /> </form>"; $sChatResult .= $oSimpleChat->acceptMessages(); $sChatResult .= "<br><br>"; $sChatResult .= $oSimpleChat->getMessages(); } } echo $sChatResult; ?>

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