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  • Customer wants some data to appear after you later delete rows. System giant / not my creation. Fast

    - by John Sullivan
    This is a fairly common problem, it probably has a name, I just don't know what it is. A.) User sees obscure piece of information in Row B of L_OBSCURE_INFO displayed on some screen at a certain point. It is in table L_Obscure_info. B.) Under certain circumstances we want to correctly delete data in L_OBSCURE_INFO. Unfortunately, nobody accounted for the fact that the user might want to backtrack and see some random piece of information that was most recently in L_OBSCURE_INFO. C.) The system is enormous and L_OBSCURE_INFO is used all the time. You have no idea what the ramifications are of implementing some kind of hack and whatever you do, you don't want to introduce more bugs. I think the best approach would be to create an L_OBSCURE_INFO_HISTORY table and record a record in there every time you change data. But god help your ensuring it's accurate in this system where L_OBSCURE_INFO is being touched everywhere and you don't have time to implement L_OBSCURE_INFO_HISTORY. Is there a particularly easy, clever design solution for this kind of problem -- basically an elegant database hack? If not, is this kind of design problem under a particular class of problems or have a name?

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  • How can I call a function in a parent movieclip from an externally-loaded child?

    - by Doug Wolfgram
    I have a swf file that is my 'shell' program that contains many functions. This shell program loads child movies. In the root timeline of the child movie, I have the following code: function putresponse(q,r) { trace (r); _root.debug(r); } _root.debug("foo"); Debug is a function that writes some text to the screen. When I run this locally, the putresponse function gets called and the trace happens. When I run it remotely (inside the shell) the first debug happens immediately on load (as you'd expect) but then later when putresponse is called, the debug(r) is not executed. The external clip is at the same url as the shell so I don't think it is a security issue. Also, as I said, the debug("foo") works fine. This one really has me perplexed. Can anyone shed some light as to why I can't call the debug from _root when called from a function rather than on the first-level timeline? EDIT: The call to putresponse is coming form two layers deep in local (within the child MC) MCs. The actual call is: _parent._parent.putrepsonse(q,r);

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  • Admob in xml not showing in Linear

    - by NoobMe
    i am implementing admob on my app it appears when the parent is in relative layout but i must not use the alignparentbottom so i am changing it to linear but it doesnt show when i change it to linear.. any tips? help? thanks in advance here it is in xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <RelativeLayout android:id="@+id/banner_holder" android:layout_width="match_parent" android:layout_height="wrap_content" > <ImageView android:id="@+id/offline_banner" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_centerInParent="true" android:background="@color/black" android:src="@drawable/offline_banner" /> <com.google.ads.AdView xmlns:ads="http://schemas.android.com/apk/lib/com.google.ads" android:id="@+id/adView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" ads:adSize="SMART_BANNER" ads:adUnitId="@string/unit_id" ads:loadAdOnCreate="true" /> </RelativeLayout> <FrameLayout android:id="@+id/fragmentContainer" android:layout_width="match_parent" android:layout_height="wrap_content" /> </LinearLayout> i want the admob to be at the bottom part of the screen without using the alignparentbottom of relative layout thanks~

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  • form element not showing up after adding in through jquery

    - by ooo
    inside a jquery method (on a click event of a button) i have the following code: $(selector).html("<form action='/Tracker/CopyFood' method='post'><input type='hidden' name='Id' value=" + id + "><input class='very-small-input' type='text' name='Quantity' value='1' /> for <select name='Date'><option value='Today'>Today</option><option value='Yesterday'>Yesterday</option></select><select name='Meal'><option value='Breakfast'>Breakfast</option><option value='Lunch'>Lunch</option><option value='Dinner'>Dinner</option><option value='Evening Snack'>Evening Snack</option></select><input type='button' class='submitCopyFood' value='Add'> or <div style='display:inline' class='CancelCopy'>Cancel</div></form> "); it seems to work on the screen, but the button click "submitCopyFood" wasn't firing. When i click "View Selection Source" in firefox, i see the issue. All i see is this: <input name="Id" value="128" type="hidden"><input class="very-small-input" name="Quantity" value="1" type="text"> for <select name="Date"><option value="Today">Today</option><option value="Yesterday">Yesterday</option></select><select name="Meal"><option value="Breakfast">Breakfast</option><option value="Lunch">Lunch</option><option value="Dinner">Dinner</option><option value="Evening Snack">Evening Snack</option></select><input class="submitCopyFood" value="Add" type="button"> or <div style="display: inline;" class="CancelCopy">Cancel</div> Its like i never added the form anywhere. Is there any reason why i dont see the: <form action='/Tracker/CopyFood' method='post'> or the </form> in the source code inside the selected source. Is there something special that i need to do here?

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  • how to make custom ROMs for lesser-known Android devices (i.e., WellcoM A69)

    - by gonzobrains
    Hi, I have a WellcoM A69 Android phone I would like to start hacking. I bought it in Thailand (I think WellcoM is a Thai company). However, the docs don't explain how to get a recovery menu or anything like that. I would like to figure out how to make custom ROMs for it, because it doesn't have any Google Experience apps and I also want to change the boot screen. How can I go about doing this? If I can't do this, I want to at least be able to use the device in the Eclipse debugger. I select the debugging option under applications but the device still isn't recognized. Is this something that can be disabled by the manufacturer? In any case, I would like to re-enable it if a custom ROM can allow this. If this cannot be done at all, please at least point me in the direction of where I can start writing/building my own ROMs for the G1? I figured that would be a good starting point for learning. Thanks, Jeff

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  • Dynamically adding custom view to RemoteViews

    - by Naidu
    Could any help me to do this?My code is like: public CustomClass extends View { //uses ondraw() to do something } For displaying my custom view on HomeScreen i created a class to extend Broadcast Receiver public class customAppWidgetProvider extends BroadcastReceiver { public void onReceive(Context context, Intent intent) { String action = intent.getAction(); if (AppWidgetManager.ACTION_APPWIDGET_UPDATE.equals(action)) { RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.main); //Here i want to create my custom view class object and i want to add this view to linear layout in main.xml CustomClass object = new CustomClass(context) ; LinearLayout layout = new LinearLayout(context) ; layout.setLayoutParameters(new LayoutParameters(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT)); layout.addView(object); views.addview(R.id.linearlayout, (ViewGroup) layout) ; views.setOnClickPendingIntent(R.id.analog_appwidget, PendingIntent.getActivity(context, 0, new Intent(context, AlarmClock.class), PendingIntent.FLAG_CANCEL_CURRENT)); int[] appWidgetIds = intent.getIntArrayExtra( AppWidgetManager.EXTRA_APPWIDGET_IDS); AppWidgetManager gm = AppWidgetManager.getInstance(context); gm.updateAppWidget(appWidgetIds, views); } } } But adding viewgroup to RemoteView reference is not working... above main.xml contains only LinearLayout.I want to add custom view object to it.But after running this not showing anything on screen.. please help me to do this.Thanks in Advance.

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  • How To Delete objet whit mouse click ?

    - by Meko
    Hi all. I made a simple FlowChat Editor that creates rectangles and triangles and connect them each other and shows the way from up to down. I can move this elements on screen to .But I am tying to create button to delete element which I clicked. There is problem that I can delete mytriangle object but but I cant delete myRectangle objects.It deletes but not object which i clicked.I delete from first object to last ..Here my code ... if (deleteObj) { if (rectsList.size() != 0) { for (int i = 0; i < rectsList.size(); i++) { MyRect rect = (MyRect) rectsList.get(i); if (e.getX() <= rect.c.x + 50 && e.getX() >= rect.c.x - 50 && e.getY() <= rect.c.y + 15 && e.getY() >= rect.c.y - 15) { rectsList.remove(rect); System.out.println("This is REctangle DELETED\n"); } } } if (triangleList.size() != 0) { for (int j = 0; j < triangleList.size(); j++) { MyTriangle trian = (MyTriangle) triangleList.get(j); if (e.getX() <= trian.c.x + 20 && e.getX() >= trian.c.x - 20 && e.getY() <= trian.c.y + 20 && e.getY() >= trian.c.y - 20) { triangleList.remove(trian); System.out.println("This is Triangle Deleted\n"); } } }

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  • Jquery - Dialogue not displaying correctly on IE6

    - by ryeguy
    I am trying to use bgiform but it seems to have no effect. The text in IE is pushed off of the screen of the dialogue box when its displayed. It works fine in FF. Any ideas? <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Zoleris</title> <link href="style.css" rel="stylesheet" type="text/css" /> <link href="jquery-ui-themeroller/theme/ui.theme.css" rel="stylesheet" type="text/css" /> <script type="text/javascript" src="jquery-1.3.1.js"></script> <script type="text/javascript" src="bgiframe_2.1.1/jquery.bgiframe.js"></script> <script type="text/javascript" src="jquery-ui-personalized-1.5.3.js"></script> <script type="text/javascript"> $(document).ready( function() { $("#block").dialog({ bgiframe: true}); } ); </script> <style> #block { width: 150px; height: 70px; margin: 10px; } </style> </head> <body> <div id="block" title="title">blah</div> </body> </html>

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  • Handle edittexts onKeyListener ?

    - by hungson175
    Hi everyone, I am creating login screen with 2 editTexts: etUsername and etPassword. On the etUsername, user should input the username and press Enter to go to the edit text etPassword, then he inputs the password, press Enter to login. Here are my current codes: etUsername.setOnKeyListener(new OnKeyListener() { @Override public boolean onKey(View v, int keyCode, KeyEvent event) { if ((keyCode == KeyEvent.KEYCODE_ENTER)) { etPassword.requestFocus(); return true; } else return false; } }); etPassword.setOnKeyListener(new OnKeyListener() { @Override public boolean onKey(View v, int keyCode, KeyEvent event) { if ((keyCode == KeyEvent.KEYCODE_ENTER)) { loginToServer(); return true; } else return false; } }); But when I input the username, and then press Enter – the program tries to log in to the server. In the debug mode, I saw that when I pressed Enter once (on the etUsername) then first: etUsername.onKey() is called and then etPassword.onKey() is also called ! Can anyone please tell me, how to implement what I want ? Thank you very much, Son

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  • How to delete Drawn Line in java?

    - by Jeyjey
    Hello Folks, well this is my code: import javax.swing.; import javax.; import java.awt.; import java.awt.Color; import java.awt.Graphics.; import java.awt.event.*; import javax.swing.UIManager; public class SimpleGUI extends JFrame{ public SimpleGUI(){ this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE) ; } public void go(){ Drawpanel = new Mypanel(); JFrame frame = new JFrame("Chasing Line"); frame.getContentPane().add(BorderLayout.CENTER, Drawpanel); frame.setSize(300,300); frame.setVisible(true); Drawpanel.addMouseMotionListener(new java.awt.event.MouseMotionAdapter() { public void mouseMoved(java.awt.event.MouseEvent evt) { DrawpanelMouseMoved(evt); } }); } public void DrawpanelMouseMoved(java.awt.event.MouseEvent evt) { xpos=evt.getX(); ypos=evt.getY(); System.out.println("Coordinates : X :"+ xpos+"Y: "+ypos); Drawpanel.paintImage(xpos,ypos); } class Mypanel extends JPanel{ public void paintImage(int xpost,int ypost){ Graphics d = getGraphics(); d.setColor(Color.black); d.drawLine(xpost, 0, xpost, this.getHeight()); d.setColor(Color.red); d.drawLine(0, ypost, this.getWidth(),ypost); this.validate(); } } // end the inner class public static void main(String[] args){ try { UIManager.setLookAndFeel("com.sun.java.swing.plaf.windows.WindowsLookAndFeel"); } catch(Exception e) { System.err.println("Look and feel not set"); } SimpleGUI win = new SimpleGUI(); win.go(); } Mypanel Drawpanel; private int xpos=0; private int ypos=0; } // close SimpleGUI class The problem is how can i delete the old lines?, i mea,make only the current x and y lines appear on the screen, make the intersection between both lines "follow" the mouse pointer. thanks for any reply.

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  • jQuery: Triggering a click on an img not working

    - by Twecs
    I'm testing in Chrome. I have a bunch of 'add item' icons on screen that the user can click in order to add that one item to the database. I also have a button at the botton of that list, which should add the whole list of items. It seems to me that the easiest way to do this is to trigger the 'click' event for all these icons (the reason I'm doing it via the icons is that items-specific values are stored as attributes of the div in which the icon resides). However, I can't get it to work: the event handlers for the individual icons work perfectly, and the event handler for the add-them-all button does give me an alert if I put that in. But if I add the I read some posts that suggest browsers don't allow you to trigger click events, so I added a 'hover' event listener to the icons to see if the problem is in the type of event I want to trigger. Answer: no, same story: the alert will work, but the trigger won't. I have placed the icon event listener in the code before the button event listener. What's going on? Twecs

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  • C# XNA: What can cause SpriteBatch.End() to throw a NPE?

    - by Rosarch
    I don't understand what I'm doing wrong here: public void Draw(GameTime gameTime) // in ScreenManager { SpriteBatch.Begin(SpriteBlendMode.AlphaBlend); for (int i = 0; i < Screens.Count; i++) { if (Screens[i].State == Screen.ScreenState.HIDDEN) continue; Screens[i].Draw(gameTime); } SpriteBatch.End(); // null ref exception } SpriteBatch itself is not null. Some more context: public class MasterEngine : Microsoft.Xna.Framework.Game { public MasterEngine() { graphicsDeviceManager = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); // ... spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); screenManager = new ScreenManager(assets, gameEngine, graphicsDeviceManager.GraphicsDevice, spriteBatch); } //... protected override void Draw(GameTime gameTime) { screenManager.Draw(gameTime); // calls the problematic method base.Draw(gameTime); } } Am I failing to initialize something properly? UPDATE: As an experiment, I tried this to the constructor of MasterEngine: spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); spriteBatch.Begin(); spriteBatch.DrawString(assets.GetAsset<SpriteFont>("calibri"), "ftw", new Vector2(), Color.White); spriteBatch.End(); This does not cause a NRE. hmm....

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  • Designing for varying mobile device resolutions, i.e. iPhone 4 & iPhone 3G

    - by Josh
    As the design community moves to design applications & interfaces for mobile devices, a new problem has arisen: Varying Screen DPI's. Here's the situation: Touch: * iPhone 3G/S ~ 160 dpi * iPhone 4 ~ 300 dpi * iPad ~ 126 dpi * Android device @ 480p ~ 200 dpi Point / click: * Laptop @ 720p ~ 96 dpi * Desktop @ 720p ~ 72 dpi There is certainly a clear distinction between desktop and mobile so having two separate front-ends to the same app is logical, especially when considering one is "touch"-based and the other is "point/click"-based. The challenge lies in designing static graphical elements that will scale between, say, 160 dpi and 300+ dpi, and get consistent and clean design across zoom levels. Any thoughts on how to approach this? Here are some scenarios, but each has drawbacks as well: * Design a single set of assets (high resolution), then adjust zoom levels based on detected resolution / device o Drawbacks: Performance caused by code layering, varying device support of Zoom * Develop & optimize multiple variations of image and CSS assets, then hide / show each based on device o Drawbacks: Extra work in design & QA. Anyone have thoughts or experience on how to deal with this? We should certainly be looking at methods that use / support HTML5 and CSS3.

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  • problem with the table width in IE?

    - by Harish Kurup
    I am using table to display a set of data, my HTML code goes here... <table border="1" cellspacing="0" cellpadding="0" style="width: 780px;"> <tbody> <tr> <td style="width: 780px; height: 25px;"> <pre width='100' style='width: 780px; word-wrap: break-word;'> the data goes here..... </pre> </td> </tr> <tr> <td style="width: 780px; height: 25px;"> <pre width='100' style='width: 780px; word-wrap: break-word;'> the data goes here..... </pre> </td> </tr> </tbody> </table> this table works ok in firefox, safari, and IE8. But the problem arise in IE7, IE6.. asthe table expands and goes out of the screen(i.e expands towards right hand side in x-axis).... is there any hack to fix it?

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  • Text being printed twice in uitableview

    - by user337174
    I have created a uitableview that calculates the distance of a location in the table. I used this code in cell for row at index path. NSString *lat1 = [object valueForKey:@"Lat"]; NSLog(@"Current Spot Latitude:%@",lat1); float lat2 = [lat1 floatValue]; NSLog(@"Current Spot Latitude Float:%g", lat2); NSString *long1 = [object valueForKey:@"Lon"]; NSLog(@"Current Spot Longitude:%@",long1); float long2 = [long1 floatValue]; NSLog(@"Current Spot Longitude Float:%g", long2); //Getting current location from NSDictionary CoreDataTestAppDelegate *appDelegate = (CoreDataTestAppDelegate *) [[UIApplication sharedApplication] delegate]; NSString *locLat = [NSString stringWithFormat:appDelegate.latitude]; float locLat2 = [locLat floatValue]; NSLog(@"Lat: %g",locLat2); NSString *locLong = [NSString stringWithFormat:appDelegate.longitude]; float locLong2 = [locLong floatValue]; NSLog(@"Long: %g",locLong2); //Location of selected spot CLLocation *loc1 = [[CLLocation alloc] initWithLatitude:lat2 longitude:long2]; //Current Location CLLocation *loc2 = [[CLLocation alloc] initWithLatitude:locLat2 longitude:locLong2]; double distance = [loc1 getDistanceFrom: loc2] / 1600; NSMutableString* converted = [NSMutableString stringWithFormat:@"%.1f", distance]; [converted appendString: @" m"]; It works fine apart from a problem i have just discovered where the distance text is duplicated over the top of the detailed text label when you scroll beyond the height of the page. here's a screen shot of what i mean. Any ideas why its doing this?

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  • HTML5 card game [closed]

    - by ChrisCa
    I created a card game in silverlight a year or so ago in order to learn a bit about Silverlight. I am now wanting to make a HTML5 version of the game in an effort to learn a little bit more about that. I am thinking I'd like to take advantage of stuff like Knockout.js and WebSockets and the canvas element. Now what I'm confused about is how to lay out the cards on the screen. With Silverlight I was able to make a "Hand" control, which was made up of two sub controls - the cards the player has in their hand and the ones they have on the table. And they in turn were made up of Card controls. Now I don't believe there is the concept on a User Control in javascript. So I am possibly thinking about this in entirely the wrong way. So my question is - how could I lay out some cards on the table and perhaps make reuse of something for each player? I have a client side JSON object called game, which contains an array of players. Each player has a hand which is made up of an array of in-hand cards and on-table cards. Ideally I would like to bind these to something using Knockout.js - but I don't know what I could bind to. Would I simply position images (of cards) on a canvas? Is there a way to make some kind of Hand object that each player could have and that I could bind to? Any advice? Or sample code you've seen elsewhere?

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  • Embedded Development Board

    - by ALF3130
    I'm new to the embedded development world and am looking to get my very first board. After some research, I realize that there aren't many choices with FPUs. This is important in my project as I'm going to be doing quite a bit of floating point computations. I found the Mini2440 which seems to run on the ARM920T core. This particular unit is perfect for my needs (decent price, all the right I/O ports, and a touch screen to boot) but it seems that it doesn't have an FPU. I don't know how big of a penalty I'd be paying for FP emulation, so I'm unsure of whether to pull the trigger on this one. That said: Can someone please confirm whether this product (Mini2440) has an FPU or not? My project will do image capture and analysis. Does anyone have any experience with running things like OpenMP on such platforms? Please suggest any other similar boards in the = $200 price range that have an FPU. This world is new to me. Any other advice or things I should be aware of is much appreciated.

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  • I have data about deadlocks, but I can't understand why they occur (MS SQL/ASP.NET MVC)

    - by Alex
    I am receiving a lot of deadlocks in my big web application. http://stackoverflow.com/questions/2941233/how-to-automatically-re-run-deadlocked-transaction-asp-net-mvc-sql-server Here I wanted to re-run deadlocked transactions, but I was told to get rid of the deadlocks - it's much better, than trying to catch the deadlocks. So I spent the whole day with SQL profiler, setting the tracing keys etc. And this is what I got. There's a Users table. I have a very high usable page with the following query (it's not the only query, but it's the one that causes troubles) UPDATE Users SET views = views + 1 WHERE ID IN (SELECT AuthorID FROM Articles WHERE ArticleID = @ArticleID) And then there's the following query in ALL pages: User = DB.Users.SingleOrDefault(u => u.Password == password && u.Name == username); That's where I get User from cookies. Very often a deadlock occurs and this second LINQ TO SQL query is chosen as a victim, so it's not run, and users of my site see an error screen. I read a lot about deadlocks... And I don't understand why this is causing a deadlock. So obviously both of this queries run very often. At least once a second. Maybe even more often (300-400 users online). So they can be run at the same time very easily, but why does it cause a deadlock? Please help. Thank you

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  • changing the intensity of lighten/darken on bitmaps using PorterDuffXfermode in the Android Paint class

    - by user1116836
    Ok my orignal question has changed. How do i change the intensity of how something like this is effected? DayToNight.setXfermode(new PorterDuffXfermode(Mode.DST_IN)); in my dream world it would have worked like this DayToNight.setXfermode(new PorterDuffXfermode(Mode.DST_IN(10))); the 10 being a level of intensity. An example would be if I had a flickering candle, when the candle burns bright I want the bitmaps I am drawing to the screen to retain their origanol color and brightness, when it flickers I want the bitmaps to be almost blacked out, and I want to darken the Bitmaps as the light dims. I have equations, timers and all that figured out, just not how to actually apply it to change the color/brightness. Maybe burning the images is what im looking for? I just want to change the lightness lol. I feel like using paint.setShader might be a solution, but the information in this area is pretty limited from what i have been able to find. Any help would be appreciated. edit: to be crystal clear, i am looking for a way to lighten/darken bitmaps as I draw them to the canvas

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  • Stop functions in 5 minutes if they dont end running

    - by george mano
    I want to add a feature in my project. I have 2 functions running in a for-loop because I want to find the solution of the functions in random arrays. I also have an function that makes random arrays. In each loop the array that is made by the random_array fun are the input of the 2 functions. The 2 functions print solutions in the screen , they dont return an argument. int main(){ for (i=0;i<50 i++) { arr1=ramdom_array(); func1(arr1) func2(arr1) } } I need to stop the functions running if they have not ended in 5 minutes. I have thought that I have to put in the functions something like this : void func1(array<array<int,4>,4> initial) { while (5minutes_not_passed) { //do staff if(solution==true) break; } } But I dont know what to put in the 5minutes_not_passed. the declaration of the functions are like this: void func1(array<array<int,4>,4> initial) void func2(array<array<int,4>,4> initial) I have found that I can use the thread library but I dont think meshing up with threads in a good idea. I believe something like a timer is needed. Note that the functions sometimes might end before 5 minutes.

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  • C++ - Totally suspend windows application

    - by HardCoder1986
    Hello! I am developing a simple WinAPI application and started from writing my own assertion system. I have a macro defined like ASSERT(X) which would make pretty the same thing as assert(X) does, but with more information, more options and etc. At some moment (when that assertion system was already running and working) I realized there is a problem. Suppose I wrote a code that does some action using a timer and (just a simple example) this action is done while handling WM_TIMER message. And now, the situation changes the way that this code starts throwing an assert. This assert message would be shown every TIMER_RESOLUTION milliseconds and would simply flood the screen. Options for solving this situation could be: 1) Totally pause application running (probably also, suspend all threads) when the assertion messagebox is shown and continue running after it is closed 2) Make a static counter for the shown asserts and don't show asserts when one of them is already showing (but this doesn't pause application) 3) Group similiar asserts and show only one for each assert type (but this also doesn't pause application) 4) Modify the application code (for example, Get / Translate / Dispatch message loop) so that it suspends itself when there are any asserts. This is good, but not universal and looks like a hack. To my mind, option number 1 is the best. But I don't know any way how this can be achieved. What I'm seeking for is a way to pause the runtime (something similiar to Pause button in the debugger). Does somebody know how to achieve this? Also, if somebody knows an efficient way to handle this problem - I would appreciate your help. Thank you.

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  • What is the best practice when using UIStoryboards?

    - by Scott Sherwood
    Having used storyboards for a while now I have found them extremely useful however, they do have some limitations or at least unnatural ways of doing things. While it seems like a single storyboard should be used for your app, when you get to even a moderately sized application this presents several problems. Working within teams is made more difficult as conflicts in Storyboards can be problematic to resolve (any tips with this would also be welcome) The storyboard itself can become quite cluttered and unmanageable. So my question is what are the best practices of use? I have considered using a hybrid approach having logical tasks being split into separate storyboards, however this results in the UX flow being split between the code and the storyboard. To me this feels like the best way to create reusable actions such as login actions etc. Also should I still consider a place for Xibs? This article has quite a good overview of many of the issues and it proposes that for scenes that only have one screen, xibs should be used in this case. Again this feels unusual to me with Apples support for instantiating unconnected scenes from a storyboard it would suggest that xibs won't have a place in the future but I could be wrong.

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  • How to make jquery pop up box responsive

    - by user2375896
    i have jquery pop up responsive , it works but when i change the size of the page , it stays on the right side . <link rel="stylesheet" type="text/css" href="http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.1/themes/base/jquery-ui.css"> <style type="text/css"> .ui-widget-header { background: white; border: 0px; color:black; } #ui-dialog-title-dialog { background-color: black; } .ui-widget-overlay { background: none repeat-x scroll 0 0 black; opacity: 0.7; }</style> and function side is here : <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js"></script> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.1/jquery-ui.min.js"></script> <script type="text/javascript"> $(document).ready(function () { var $dialog = $('<div stye="float:left;" width:auto;"></div>') .html('<p>Lütfen kisi veya kisileri hedef alan haberler yazmayiniz.</p><p>Gerçegi yansitmayan haberler paylasmayiniz. </p><ul><li>Eklediginiz haberler Admin tarafindan onaylandiktan sonra yayinlanacaktir.</li><li>Boyabat.net sitesini kullandiginiz için tesekkür ederiz...</li></ul><table style="margin-right:auto; margin-left:auto;"></table>') .dialog({ autoOpen: true, resizable: true, draggable: true, width: 'auto', // overcomes width:'auto' and maxWidth bug height: 300, maxWidth: 600, modal: true, title: 'Haber Ekleme Kurallari' }); }); </script it works fine but when i run my responsive template and changeit is size to iphone , it is not appera in the screen. I juust need a solution on that . An help appriciate..Thanks

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  • Common Properties: Consolidating Loan, Purchase, Inventory and Sale tables into one Transaction tabl

    - by Frank Computer
    Pawnshop Application: I have separate tables for Loan, Purchase, Inventory & Sales transactions. Each tables rows are joined to their respective customer rows by: customer.pk [serial] = loan.fk [integer]; = purchase.fk [integer]; = inventory.fk [integer]; = sale.fk [integer]; Since there are so many common properties within the four tables, I consolidated the four tables into one table called "transaction", where a column: transaction.trx_type char(1) {L=Loan, P=Purchase, I=Inventory, S=Sale} Scenario: A customer initially pawns merchandise, makes a couple of interest payments, then decides he wants to sell the merchandise to the pawnshop, who then places merchandise in Inventory and eventually sells it to another customer. I designed a generic transaction table where for example: transaction.main_amount DECIMAL(7,2) in a loan transaction holds the pawn amount, in a purchase holds the purchase price, in inventory and sale holds sale price. This is clearly a denormalized design, but has made programming alot easier and improved performance. Any type of transaction can now be performed from within one screen, without the need to change to different tables.

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  • How do I determine the coordinates of controls in a WM_INITDIALOG message?

    - by René Nyffenegger
    I am having troubles to determine the (what I believe to be the) client coordinates of a (radio button) control in the WM_INITDIALOG message of a DlgProc. Here's what I try: // Retrieve coordinates of Control with respect to the screen. RECT rectOrthoButton; GetWindowRect(GetDlgItem(hWnd, IDC_ORTHO), &rectOrthoButton); // Translate coordinates to more useful coordinates: those that // are used on the dialog. // In order to do the translation we have to find the top left // point (coordinates) of the dialog's client: POINT dlgTopLeft; ClientToScreen(hWnd, &dlgTopLeft); // With these coordinates we can do the translation. // We're only interested in top and left, so we skip // bottom and right: rectOrthoButton.top -= dlgTopLeft.y; rectOrthoButton.left -= dlgTopLeft.x; use_top_and_left(rectOrthoButton.top, rectOrthoButton.left); I expected rectOrthoButton.top and .left to be the top left coordinates of my control with respect to the dialog's client area. It turns out they aren't and I am not sure what they point to as rectOrthoButton.left is equal to -40.

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