Search Results

Search found 17501 results on 701 pages for 'stored functions'.

Page 583/701 | < Previous Page | 579 580 581 582 583 584 585 586 587 588 589 590  | Next Page >

  • Am I understanding premature optimization correctly?

    - by Ed Mazur
    I've been struggling with an application I'm writing and I think I'm beginning to see that my problem is premature optimization. The perfectionist side of me wants to make everything optimal and perfect the first time through, but I'm finding this is complicating the design quite a bit. Instead of writing small, testable functions that do one simple thing well, I'm leaning towards cramming in as much functionality as possible in order to be more efficient. For example, I'm avoiding multiple trips to the database for the same piece of information at the cost of my code becoming more complex. One part of me wants to just not worry about redundant database calls. It would make it easier to write correct code and the amount of data being fetched is small anyway. The other part of me feels very dirty and unclean doing this. :-) I'm leaning towards just going to the database multiple times, which I think is the right move here. It's more important that I finish the project and I feel like I'm getting hung up because of optimizations like this. My question is: is this the right strategy to be using when avoiding premature optimization?

    Read the article

  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

    Read the article

  • Program structure in long running data processing python script

    - by fmark
    For my current job I am writing some long-running (think hours to days) scripts that do CPU intensive data-processing. The program flow is very simple - it proceeds into the main loop, completes the main loop, saves output and terminates: The basic structure of my programs tends to be like so: <import statements> <constant declarations> <misc function declarations> def main(): for blah in blahs(): <lots of local variables> <lots of tightly coupled computation> for something in somethings(): <lots more local variables> <lots more computation> <etc., etc.> <save results> if __name__ == "__main__": main() This gets unmanageable quickly, so I want to refactor it into something more manageable. I want to make this more maintainable, without sacrificing execution speed. Each chuck of code relies on a large number of variables however, so refactoring parts of the computation out to functions would make parameters list grow out of hand very quickly. Should I put this sort of code into a python class, and change the local variables into class variables? It doesn't make a great deal of sense tp me conceptually to turn the program into a class, as the class would never be reused, and only one instance would ever be created per instance. What is the best practice structure for this kind of program? I am using python but the question is relatively language-agnostic, assuming a modern object-oriented language features.

    Read the article

  • Appengine JDO dataclasses to python model

    - by M.A. Cape
    Does anyone have tried to implement an app in GAE having both java and python? I have an existing app and my front end is in java. Now I want to use the existing datastore to be interfaced by python. My problem is i don't know how to define the relationships and model that would be equivalent to the one in java. I have tried the one-to-many relationship in python but when stored in the datastore, the fields are different than the one-to-many of java. My data classes are as follows. //one-to-many owned Parent Class public class Parent{ @PrimaryKey @Persistent private String unitID; //some other fields... @Persistent @Order(extensions = @Extension(vendorName="datanucleus", key="list-ordering", value="dateCreated desc")) private List <Child> child; //methods & constructors were omitted } Child public class Child{ @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private Key uId; @Persistent private String name; /* etc... */ }

    Read the article

  • Finding cause of memory leaks in large PHP stacks

    - by Mike B
    I have CLI script that runs over several thousand iterations between runs and it appears to have a memory leak. I'm using a tweaked version of Zend Framework with Smarty for view templating and each iteration uses several MB worth of code. The first run immediately uses nearly 8MB of memory (which is fine) but every following run adds about 80kb. My main loop looks like this (very simplified) $users = UsersModel::getUsers(); foreach($users as $user) { $obj = new doSomethingAwesome(); $obj->run($user); $obj = null; unset($obj); } The point is that everything in scope should be unset and the memory freed. My understanding is that PHP runs through its garbage collection process at it's own desire but it does so at the end of functions/methods/scripts. So something must be leaking memory inside doSomethingAwesome() but as I said it is a huge stack of code. Ideally, I would love to find some sort of tool that displayed all my variables no matter the scope at some point during execution. Some sort of symbol-table viewer for php. Does anything like that or any other tools that could help nail down memory leaks in php exist?

    Read the article

  • determining if value is in range with 0=360 degree problem.

    - by Raven
    Hi, I am making a piece of code for DirectX app. It's meaning is to not show faces that are not visible. Normaly it would be just using Z-buffer, but I'm making many moves and rotations of mesh, so I would like to not do them and save computing power. I will describe this on cube. You are looking from the front so you see just one face and you don't need to rotate the 5 that left. If you would have one side of cube from 100*100 meshes, it would be great to not have to turn around 50k meshes that you really don't need. So I have stored X,Y,Z rotation of camera(the Z rotation I'm not using), and also X,Y,Z rotation of faces. In this cube simplified I would see faces that makes this statement true: cRot //camera rotation in degrees oRot //face rotation in degrees if(oRot.x > cRot.x-90 && oRot.x < cRot.x+90 && oRot.y > cRot.y-90 && oRot.y < cRot.y+90) But there comes a problem. If I will rotate arround, the camera can get to value 330 for exapmple. In this state, I would see front and right side of cube. Right side have rotation 270 so that's allright in IF statement. Problem is with 0 rotation of front face, which is also 360 degrees. So my question is how to make this statement to work, because when I use modulo, it will be failing for that right side and in this way it won't work for 0=360.

    Read the article

  • If we make a number every millisecond, how much data would we have in a day?

    - by Roger Travis
    I'm a bit confused here... I'm being offered to get into a project, where would be an array of certain sensors, that would give off reading every millisecond ( yes, 1000 reading in a second ). Reading would be a 3 or 4 digit number, for example like 818 or 1529. This reading need to be stored in a database on a server and accessed remotely. I never worked with such big amounts of data, what do you think, how much in terms of MBs reading from one sensor for a day would be?... 4(digits)x1000x60x60x24 ... = 345600000 bits ... right ? about 42 MB per day... doesn't seem too bad, right? therefor a DB of, say, 1 GB, would hold 23 days of info from 1 sensor, correct? I understand that MySQL & PHP probably would not be able to handle it... what would you suggest, maybe some aps? azure? oracle? ... Thansk!

    Read the article

  • PHP and MySQL validating problem

    - by IPADvsSLATE
    I'm trying to check if a color is already entered into the database if it is the color should not be entered and stored into the database and the following error code <p>This color has already been entered!</p> should be displayed. But for some reason I cant get this to work, can someone please help me? The color names are entered into $_POST['color'] which is an array entered by the user. Here is the html code that collects the colors. <input type="text" name="color[]" /> <input type="text" name="color[]" /> <input type="text" name="color[]" /> <input type="text" name="color[]" /> <input type="text" name="color[]" /> <input type="text" name="color[]" /> <input type="text" name="color[]" /> <input type="text" name="color[]" /> <input type="text" name="color[]" /> Here is the PHP & MySQL code. for($i=0; $i < count($_POST['color']); $i++) { $color = "'" . $_POST['color'][$i] . "'"; } $mysqli = mysqli_connect("localhost", "root", "", "sitename"); $dbc = mysqli_query($mysqli,"SELECT * FROM colors WHERE color = '$color' AND user = '$user_id' "); if(mysqli_num_rows($dbc) == TRUE) { echo '<p>This color has already been entered!</p>'; } else if(mysqli_num_rows($dbc) == 0) { // enter the color into the database }

    Read the article

  • Providing custom database functionality to custom asp.net membership provider

    - by IrfanRaza
    Hello friends, I am creating custom membership provider for my asp.net application. I have also created a separate class "DBConnect" that provides database functionality such as Executing SQL statement, Executing SPs, Executing SPs or Query and returning SqlDataReader and so on... I have created instance of DBConnect class within Session_Start of Global.asax and stored to a session. Later using a static class I am providing the database functionality throughout the application using the same single session. In short I am providing a single point for all database operations from any asp.net page. I know that i can write my own code to connect/disconnect database and execute SPs within from the methods i need to override. Please look at the code below - public class SGI_MembershipProvider : MembershipProvider { ...... public override bool ChangePassword(string username, string oldPassword, string newPassword) { if (!ValidateUser(username, oldPassword)) return false; ValidatePasswordEventArgs args = new ValidatePasswordEventArgs(username, newPassword, true); OnValidatingPassword(args); if (args.Cancel) { if (args.FailureInformation != null) { throw args.FailureInformation; } else { throw new Exception("Change password canceled due to new password validation failure."); } } ..... //Database connectivity and code execution to change password. } .... } MY PROBLEM - Now what i need is to execute the database part within all these overriden methods from the same database point as described on the top. That is i have to pass the instance of DBConnect existing in the session to this class, so that i can access the methods. Could anyone provide solution on this. There might be some better techniques i am not aware of that. The approach i am using might be wrong. Your suggessions are always welcome. Thanks for sharing your valuable time.

    Read the article

  • Enum exeeding the 65535 bytes limit of static initializer... what's best to do?

    - by Daniel Bleisteiner
    I've started a rather large Enum of so called Descriptors that I've wanted to use as a reference list in my model. But now I've come across a compiler/VM limit the first time and so I'm looking for the best solution to handle this. Here is my error : The code for the static initializer is exceeding the 65535 bytes limit It is clear where this comes from - my Enum simply has far to much elements. But I need those elements - there is no way to reduce that set. Initialy I've planed to use a single Enum because I want to make sure that all elements within the Enum are unique. It is used in a Hibernate persistence context where the reference to the Enum is stored as String value in the database. So this must be unique! The content of my Enum can be devided into several groups of elements belonging together. But splitting the Enum would remove the unique safety I get during compile time. Or can this be achieved with multiple Enums in some way? My only current idea is to define some Interface called Descriptor and code several Enums implementing it. This way I hope to be able to use the Hibernate Enum mapping as if it were a single Enum. But I'm not even sure if this will work. And I loose unique safety. Any ideas how to handle that case?

    Read the article

  • virtual methods and template classes

    - by soxs060389
    Hi I got over a problem, I think a very specific one. I've got 2 classes, a B aseclass and a D erived class (from B aseclass). B is a template class ( or class template) and has a pure virtual method virutal void work(const T &dummy) = 0; The D erived class is supposed to reimplement this, but as D is Derived from B rather than D being another template class, the compiler spits at me that virtual functions and templates don't work at once. Any ideas how to acomplish what I want? I am thankfull for any thoughts and Ideas, especially if you allready worked out that problem this class is fixed aka AS IS, I can not edit this without breaking existing code base template <typename T> class B { public: ... virtual void work(const T &dummy) = 0; .. }; take int* as an example class D : public B<int*>{ ... virtual void work(const int* &dummy){ /* put work code here */ } .. }; Edit: The compiler tells me, that void B<T>::work(const T&) [with T = int*] is pure virtual within D

    Read the article

  • Having trouble parsing XML with jQuery

    - by Jack
    Hi Guys, I'm trying to parse some XML data using jQuery, and as it stands I have extracted the 'ID' attribute of the required nodes and stored them in an array, and now I want to run a loop for each array member and eventually grab more attributes from the notes specific to each ID. The problem currently is that once I get to the 'for' loop, it isn't looping, and I think I may have written the xml path data incorrectly. It runs once and I recieve the 'alert(arrayIds.length);' only once, and it only loops the correct amount of times if I remove the subsequent xml path code. Here is my function: var arrayIds = new Array(); $(document).ready(function(){ $.ajax({ type: "GET", url: "question.xml", dataType: "xml", success: function(xml) { $(xml).find("C").each(function(){ $("#attr2").append($(this).attr('ID') + "<br />"); arrayIds.push($(this).attr('ID')); }); for (i=0; i<arrayIds.length; i++) { alert(arrayIds.length); $(xml).find("C[ID='arrayIds[i]']").(function(){ // pass values alert('test'); }); } } }); }); Any ideas?

    Read the article

  • How to modify Keyboard interrupt (under Windows XP) from a C++ Program ?

    - by rockr90
    Hi everyone ! We have been given a little project (As part of my OS course) to make a Windows program that modifies keyboard input, so that it transforms any lowercase character entered into an uppercase one (without using caps-lock) ! so when you type on the keyboard you'll see what you're typing transformed into uppercase ! I have done this quite easily using Turbo C by calling geninterrupt() and using variables _AH, _AL, i had to read a character using: _AH = 0x07; // Reading a character without echo geninterrupt(0x21); // Dos interrupt Then to transform it into an Upercase letter i have to mask the 5th bit by using: _AL = _AL & 0xDF; // Masking the entered character with 11011111 and then i will display the character using any output routine. Now, this solution will only work under old C DOS compilers. But what we intend to do is to make a close or similar solution to this by using any modern C/C++ compiler under Windows XP ! What i have first thought of is modifying the Keyboard ISR so that it masks the fifth bit of any entered character to turn it uppercase ! But i do not know how exactly to do this. Second, I wanted to create a Win32 console program to either do the same solution (but to no avail) or make a windows-compatible solution, still i do not know which functions to use ! Third I thought to make a windows program that modifies the ISR directly to suit my needs ! and i'm still looking for how to do this ! So please, If you could help me out on this, I would greatly appreciate it ! Thank you in advance ! (I'm using Windows XP on intel X86 with mingw-GCC compiler.)

    Read the article

  • confusion about using types instead of gtts in oracle

    - by Omnipresent
    I am trying to convert queries like below to types so that I won't have to use GTT: insert into my_gtt_table_1 (house, lname, fname, MI, fullname, dob) (select house, lname, fname, MI, fullname, dob from (select 'REG' house, mbr_last_name lname, mbr_first_name fname, mbr_mi MI, mbr_first_name || mbr_mi || mbr_last_name fullname, mbr_dob dob from table_1 a, table_b where a.head = b.head and mbr_number = '01' and mbr_last_name = v_last_name) c above is just a sample but complex queries are bigger than this. the above is inside a stored procedure. So to avoid the gtt (my_gtt_table_1). I did the following: create or replace type lname_row as object ( house varchar2(30) lname varchar2(30), fname varchar2(30), MI char(1), fullname VARCHAR2(63), dob DATE ) create or replace type lname_exact as table of lname_row Now in the SP: type lname_exact is table of <what_table_should_i_put_here>%rowtype; tab_a_recs lname_exact; In the above I am not sure what table to put as my query has nested subqueries. query in the SP: (I am trying this for sample purpose to see if it works) select lname_row('', '', '', '', '', '', sysdate) bulk collect into tab_a_recs from table_1; I am getting errors like : ORA-00913: too many values I am really confused and stuck with this :(

    Read the article

  • How to count the Chinese word in a file using regex in perl?

    - by Ivan
    I tried following perl code to count the Chinese word of a file, it seems working but not get the right thing. Any help is greatly appreciated. The Error message is Use of uninitialized value $valid in concatenation (.) or string at word_counting.pl line 21, <FILE> line 21. Total things = 125, valid words = which seems to me the problem is the file format. The "total thing" is 125 that is the string number (125 lines). The strangest part is my console displayed all the individual Chinese words correctly without any problem. The utf-8 pragma is installed. #!/usr/bin/perl -w use strict; use utf8; use Encode qw(encode); use Encode::HanExtra; my $input_file = "sample_file.txt"; my ($total, $valid); my %count; open (FILE, "< $input_file") or die "Can't open $input_file: $!"; while (<FILE>) { foreach (split) { #break $_ into words, assign each to $_ in turn $total++; next if /\W|^\d+/; #strange words skip the remainder of the loop $valid++; $count{$_}++; # count each separate word stored in a hash ## next comes here ## } } print "Total things = $total, valid words = $valid\n"; foreach my $word (sort keys %count) { print "$word \t was seen \t $count{$word} \t times.\n"; } ##---Data---- sample_file.txt ??????,???????,????.??????.????:"?????????????,??????,????????.????????,?????????, ???????????.????????,???????????,??????,??????.???:`??,???????????.'?????, ??????????."??????,??????.????.???, ????????????,????,??????,?????????,??????????????. ????????,??????,???????????,????????,????????.????,????,???????, ??????????,??????,????????.??????.

    Read the article

  • php and mysql site design question

    - by Jacksta
    I am trying to build a website with mysql and php. This is the first site I have attempted so I want to write a little plan and get some feedback. The site allows users to add some text in a text field as a “comment”. Once the comment has been entered into the site it is added to the database where it can be voted for by other users. When a new comment has been added to the database it needs to create a new page, e.g. www.xxxxx.com/commentname or www.xxxxxx.com/?id=99981. There will be a list of "Comments" in the database along with the number of votes for each comment. The home page will have two functions. 1) Allow users to add a "comment" 2) Display two tables, each with 20 rows containing most "popular comments" and "recent comments" Each comment will generate its one page where the comment will be displayed. Here users can read the comment and Vote for the comment if they wish. Please help me out by explaining how to do the following. -Generate a new page whenever a comment is added to the database -Add a vote to the vote count in the comment database. -Display the top 20 most popular comments as per number of votes.

    Read the article

  • BinaryFormatter in C# a good way to read files?

    - by mr-pac
    I want to read a binary file which was created outside of my program. One obvious way in C# to read a binary file is to define class representing the file and then use a BinaryReader and read from the file via the Read* methods and assign the return values to the class properties. What I don't like with the approach is that I manually have to write code that reads the file, although the defined structure represents how the file is stored. I also have to keep the order correct when I read. After looking a bit around I came across the BinaryFormatter which can automatically serialize and deserialze object in binary format. One great advantage would be that I can read and also write the file without creating additional code. However I wonder if this approach is good for files created from other programs on not just serialized .NET objects. Take for example a graphics format file like BMP. Would it be a good idea to read the file with a BinaryFormatter or is it better to manually and write via BinaryReader and BinaryWriter? Or are there any other approaches which suit better? I'am not looking for concrete examples but just for an advice what is the best way to implement that.

    Read the article

  • unable to return 'true' value in C function

    - by Byron
    If Im trying to check an input 5 byte array (p) against a 5 byte array stored in flash (data), using the following function (e2CheckPINoverride), to simply return either a true or false value. But it seems, no matter what I try, it only returns as 'false'. I call the function here: if (e2CheckPINoverride(pinEntry) == 1){ PTDD_PTDD1 = 1; } else{ PTDD_PTDD1 = 0; } Here is the function: BYTE e2CheckPINoverride(BYTE *p) { BYTE i; BYTE data[5]; if(e2Read(E2_ENABLECODE, data, 5)) { if(data[0] != p[0]) return FALSE; if(data[1] != p[1]) return FALSE; if(data[2] != p[2]) return FALSE; if(data[3] != p[3]) return FALSE; if(data[4] != p[4]) return FALSE; } return TRUE; } I have already assigned true and false in the defines.h file: #ifndef TRUE #define TRUE ((UCHAR)1) #endif #ifndef FALSE #define FALSE ((UCHAR)0) #endif and where typedef unsigned char UCHAR; when i step through the code, it performs all the checks correctly, it passes in the correct value, compares it correctly and then breaks at the correct point, but is unable to process the return value of true? please help?

    Read the article

  • how to set style through javascript in IE immediately

    - by rezna
    Hi, recently I've encountered a problem with IE. I have a function function() { ShowProgress(); DoSomeWork(); HideProgress(); } where ShowProgress and HideProgress just manipulate the 'display' CSS style using jQuery's css() method. In FF everything is OK, and at the same time I change the display property to block, progress-bar appears. But not in IE. In IE the style is applied, once I leave the function. Which means it's never shown, because at the end of the function I simply hide it. (if I remove the HideProgress line, the progress-bar appears right after finishing executing the function (more precisely, immediately when the calling functions ends - and so there's nothing else going on in IE)). Has anybody encountered this behavior? Is there a way to get IE to apply the style immediately? I've prepared a solution but it would take me some time to implement it. My DoSomeWork() method is doing some AJAX calls, and these are right now synchronous. I assume that making them asynchronous will kind of solve the problem, but I have to redesign the code a bit, so finding a solution just for applying the style immediately would much simplier. Thanks rezna

    Read the article

  • RTTI Dynamic array TValue Delphi 2010

    - by user558126
    Hello I have a question. I am a newbie with Run Time Type Information from Delphi 2010. I need to set length to a dynamic array into a TValue. You can see the code. Type TMyArray = array of integer; TMyClass = class publihed function Do:TMyArray; end; function TMyClass.Do:TMyArray; begin SetLength(Result,5); for i:=0 to 4 Result[i]=3; end; ....... ....... ...... y:TValue; Param:array of TValue; ......... y=Methods[i].Invoke(Obj,Param);//delphi give me a DynArray type kind, is working, Param works to any functions. if Method[i].ReturnType.TypeKind = tkDynArray then//is working... begin I want to set length for y to 10000//i don't know how to write. end; I don't like Generics Collections.

    Read the article

  • Implementation problem. Htaccess in php

    - by Irwan
    I have a problem to fix the URL on my website at http://www.abelputra.com I need a solution: I want to change www.abelputra.com/software.php into www.abelputra.com/software I have read a tutorial like this: For .htaccess: RewriteEngine On RewriteRule ^ ([a-zA-Z0-9_-] +) $ index.php? Key = $ 1 RewriteRule ^ ([a-zA-Z0-9_-]+)/$ index.php? Key = $ 1 Then in php: index.php --- $Key=$ _GET ['key']; if ($key == 'home') { include ('index.php'); // Home page } else if ($ key == 'software') { include ('software.php'); // } else if ($ key == 'webdesign') { include ('webdesign.php'); // } The problem is: When I implemented the menu software.php index.php to call the page: www.abelputra.com/index.php?key=software what happens is the page that is shown is two pages later software.php index.php page underneath. Is it because calling functions "include ()"? index.php structures: Header Content - contains the opening words Footer software.php structure: Header Content - contains an explanation of my software Footer Sorry my english bad. im from Indonesia. Please solution .. thanks

    Read the article

  • Mapkit +closest annotation

    - by danskcollignon
    Hi all, I am trying to devellopp an app showing the nearest poi to the users location. My app is now capable of: showing a map (Mapkit) with 110 annotations and the user's location. Furthermore, I have a TableView at the bottom of my screen, to choose between the different annotations. However, they're listed by number, and not by proximity to the user's location, which is my wish. My research have led me to think that I should use CLLocation for getting the user's location. I then have really no idea on how to do it next, using getDistancefrom. My annotations are stored on SecondViewController.m, using this form: -(void)loadOurAnnotations { CLLocationCoordinate2D workingCoordinate; workingCoordinate.latitude = XX.XXXXX; workingCoordinate.longitude = XX.XXXXX; SecondViewAnnotation *POI1 = [[SecondViewAnnotation alloc] initWithCoordinate:workingCoordinate]; [POI1 setTitle:@"POI"]; [POI1 setSubtitle:@"StreetName"]; [POI1 setAnnotationType:SecondViewAnnotationTypePOI1]; [mapView addAnnotation:POI1]; , and so on to POI110. Could someone please give me a clue? I'm a total newbie! Thank you in advance for your help,

    Read the article

  • How to globalize ASP.NET MVC views (decimal separators in particular)?

    - by Pawel Krakowiak
    I'm working with the NerdDinner sample application and arrived at the section which deals with the Virtual Earth map. The application stores some values for the longitude and latitude. Unfortunately on my system floating point numbers are stored with a comma as the decimal separator, not a dot like in the US. So if I have a latitude of 47.64 it's retrieved and displayed as 47,64. Because that value is passed in a function call to the Virtual Earth API it fails at that point (e.g. JavaScript API expects 47.64, -122.13, but gets 47,64, -122,13). I need to make sure that the application always uses dots. In a WebForms app I would have a common class which overrides the System.Web.UI.Page.InitializeCulture() method and I would be inheriting my pages from that class. I am not sure about how to do the same with MVC. Do I need a customized ViewPage or something? Is there an easy way to solve this? Examples?

    Read the article

  • Event not triggering

    - by the Hampster
    I have no idea where to start on this one. I have a that does not appear until a button is clicked. This function call works: onclick="highlight('mod_sup_div', true);" function highlight(aDiv,show) { if (show) { Effect.Appear('Overlay',{duration: 0.5, to: .80}); Effect.Appear(aDiv,{duration: 0.5}) } else { Effect.Fade('Overlay',{duration: 0.5, to: .80}); Effect.Fade(aDiv,{duration: 0.5}) } } In the <div> I have a button to close the window. <p class="closer"><span onclick="highlight('mod_sup_div',false)">X</span></p> This does not work. The function is not even called, as I made a alert() the first line of the function at it does nothing. What is odd, is that onclick="Effect.Fade(aDiv,{duration: 0.5})" does work. Other simple javascript functions in the onclick="" work, except for the function call. Any help as to why this is happening would be very appreciated. Thanks, Dave

    Read the article

  • Ruby syntax error: unexpected $end, expecting keyword_end

    - by user2839246
    I am supposed to: Capitalize the first letter of string. Capitalize every word except articles (the, a, an), conjunctions (and), and prepositions (in). Capitalize i (as in "I am male."). Specify the first word of a string (I actually have no idea what this means. I'm trying to run the spec file to test other functions). Here's my code: class Book def initialize(string) title(string) end def title(string) arts_conjs_preps = %w{ a an the and but or nor for yet so although because since unless despite in to } array = string.downcase.split array.each do |word| if (word == array[0] || word == "i") then word = word.capitalize if arts_conjs_preps !include?(word) then word = word.capitalize end puts array.join(' ') end end puts Book.new("inferno") Ruby says I'm messing up at: puts Book.new("inferno") <--(right after the last line of code) I get exactly the same error message with this test code: def title(string) array = string.downcase.split array.each do |word| if word == array[0] then word = word.capitalize end array.join(' ') end puts title("dante's inferno") The only other Stack Overflow thread regarding this particular syntax error that did not suggest trailing or missing ends or .s as the root of the problem is here. The last comment recommends deleting and recreating the gemset, Which sounds scary. And I'm not sure how to do. Any thoughts? Simple solution? Resources to help? Solution class Book def initialize(string) title(string) end def title(string) arts_conjs_preps = %w{ a an the and but or nor for yet so although because since unless despite of in to } array = string.downcase.split title = array.map do |word| if (word == array[0] || word == "i") || !arts_conjs_preps.include?(word) word = word.capitalize else word end end puts title.join(' ') end end Book.new("dante's the inferno")

    Read the article

< Previous Page | 579 580 581 582 583 584 585 586 587 588 589 590  | Next Page >