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  • How do I detect a file write error in C?

    - by rich
    I have an embedded environment where a user might insert or remove a USB flash drive. I would like to know if the drive has been removed, or if there is some other problem when I try to write to the drive. However, Linux just saves the information in its buffers and returns with no indicated error. The computer I'm using comes with a 2.4.26 kernel and libc 2.3.2. I'm mounting the drive this way: i = mount(MEMORY_DEV_PATH, MEMORY_MNT_PATH, "vfat", MS_SYNCHRONOUS, NULL); That works: 50:/root # mount /dev/scsi/host0/bus0/target0/lun0/part1 on /mem type vfat (rw,sync) 50:/root # Later, I try to copy a file to it: int ifile, ofile; ifile = open("/tmp/tmpmidi.mid", O_RDONLY); if (ifile < 0) { perror("open in"); break; } ofile = open(current_file_name.c_str(), O_WRONLY | O_SYNC); if (ofile < 0) { perror("open out"); break; } #define BUFSZ 256 char buffer[BUFSZ]; while (1) { i = read(ifile, buffer, BUFSZ); if (i < 0) { perror("read"); break; } j = write(ofile, buffer, i); if (j < 0) { perror("write"); break; } if (i != j) { perror("Sizes wrong"); break; } if (i < BUFSZ) { printf("Copy is finished, I hope\n"); close(ifile); close(ofile); break; } } If this snippet of code is executed with a write-protected USB memory, the result is Copy is finished, I hope amid a flurry of error messages from the kernel on the console. I believe the same thing would happen if I simply removed the USB drive (without unmounting it). I have also fiddled with devfs. I figured out how to get it to automatically mount the drive, (with the REGISTER event) but it never seems to trigger the UNREGISTER when I pull out the memory. How can I determine in my program whether I have successfully created a file? Update 4 July: It was a silly oversight of me not to check the result from close(). Unfortunately, the file can be closed without error. So that didn't help. What about fsync()? That sounds like a good idea, but that didn't catch the error either. There might be some interesting information in /sys if I had such a thing. I believe that didn't get added until 2.6.?. The comment(s) about the quality of my flash drive are probably justified. It's one of the earlier ones. In fact, write protect switches seem to be extremely rare these days. I think I have to use the overkill option: Create a file, unmount & remount the drive, and check to see if the file is there. If that doesn't solve my problem, then something is really messed up! Note to myself: Make sure the file you try to create isn't already there! By the way, this does happen to be a C++ program. You can tell by the .c_str() which I had intended to edit out for simplicity.

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  • Not sure what happens to my apps objects when using NSURLSession in background - what state is my app in?

    - by Avner Barr
    More of a general question - I don't understand the workings of NSURLSession when using it in "background session mode". I will supply some simple contrived example code. I have a database which holds objects - such that portions of this data can be uploaded to a remote server. It is important to know which data/objects were uploaded in order to accurately display information to the user. It is also important to be able to upload to the server in a background task because the app can be killed at any point. for instance a simple profile picture object: @interface ProfilePicture : NSObject @property int userId; @property UIImage *profilePicture; @property BOOL successfullyUploaded; // we want to know if the image was uploaded to out server - this could also be a property that is queryable but lets assume this is attached to this object @end Now Lets say I want to upload the profile picture to a remote server - I could do something like: @implementation ProfilePictureUploader -(void)uploadProfilePicture:(ProfilePicture *)profilePicture completion:(void(^)(BOOL successInUploading))completion { NSUrlSession *uploadImageSession = ..... // code to setup uploading the image - and calling the completion handler; [uploadImageSession resume]; } @end Now somewhere else in my code I want to upload the profile picture - and if it was successful update the UI and the database that this action happened: ProfilePicture *aNewProfilePicture = ...; aNewProfilePicture.profilePicture = aImage; aNewProfilePicture.userId = 123; aNewProfilePicture.successfullyUploaded = NO; // write the change to disk [MyDatabase write:aNewProfilePicture]; // upload the image to the server ProfilePictureUploader *uploader = [ProfilePictureUploader ....]; [uploader uploadProfilePicture:aNewProfilePicture completion:^(BOOL successInUploading) { if (successInUploading) { // persist the change to my db. aNewProfilePicture.successfullyUploaded = YES; [Mydase update:aNewProfilePicture]; // persist the change } }]; Now obviously if my app is running then this "ProfilePicture" object is successfully uploaded and all is well - the database object has its own internal workings with data structures/caches and what not. All callbacks that may exist are maintained and the app state is straightforward. But I'm not clear what happens if the app "dies" at some point during the upload. It seems that any callbacks/notifications are dead. According to the API documentation- the uploading is handled by a separate process. Therefor the upload will continue and my app will be awakened at some point in the future to handle completion. But the object "aNewProfilePicture" is non existant at that point and all callbacks/objects are gone. I don't understand what context exists at this point. How am I supposed to ensure consistency in my DB and UI (For instance update the "successfullyUploaded" property for that user)? Do I need to re-work everything touching the DB or UI to correspond with the new API and work in a context free environment?

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  • Undefined reference to vtable

    - by RyanG
    So, I'm getting the infamously horrible "undefined reference to 'vtable..." error for the following code (The class in question is CGameModule.) and I cannot for the life of me understand what the problem is. At first, I thought it was related to forgetting to give a virtual function a body, but as far as I understand, everything is all here. The inheritance chain is a little long, but here is the related source code. I'm not sure what other information I should provide. My code: class CGameModule : public CDasherModule { public: CGameModule(Dasher::CEventHandler *pEventHandler, CSettingsStore *pSettingsStore, CDasherInterfaceBase *pInterface, ModuleID_t iID, const char *szName) : CDasherModule(pEventHandler, pSettingsStore, iID, 0, szName) { g_pLogger->Log("Inside game module constructor"); m_pInterface = pInterface; } virtual ~CGameModule() {}; std::string GetTypedTarget(); std::string GetUntypedTarget(); bool DecorateView(CDasherView *pView) { //g_pLogger->Log("Decorating the view"); return false; } void SetDasherModel(CDasherModel *pModel) { m_pModel = pModel; } virtual void HandleEvent(Dasher::CEvent *pEvent); private: CDasherNode *pLastTypedNode; CDasherNode *pNextTargetNode; std::string m_sTargetString; size_t m_stCurrentStringPos; CDasherModel *m_pModel; CDasherInterfaceBase *m_pInterface; }; } Inherits from... class CDasherModule; typedef std::vector<CDasherModule*>::size_type ModuleID_t; /// \ingroup Core /// @{ class CDasherModule : public Dasher::CDasherComponent { public: CDasherModule(Dasher::CEventHandler * pEventHandler, CSettingsStore * pSettingsStore, ModuleID_t iID, int iType, const char *szName); virtual ModuleID_t GetID(); virtual void SetID(ModuleID_t); virtual int GetType(); virtual const char *GetName(); virtual bool GetSettings(SModuleSettings **pSettings, int *iCount) { return false; }; private: ModuleID_t m_iID; int m_iType; const char *m_szName; }; Which inherits from.... namespace Dasher { class CEvent; class CEventHandler; class CDasherComponent; }; /// \ingroup Core /// @{ class Dasher::CDasherComponent { public: CDasherComponent(Dasher::CEventHandler* pEventHandler, CSettingsStore* pSettingsStore); virtual ~CDasherComponent(); void InsertEvent(Dasher::CEvent * pEvent); virtual void HandleEvent(Dasher::CEvent * pEvent) {}; bool GetBoolParameter(int iParameter) const; void SetBoolParameter(int iParameter, bool bValue) const; long GetLongParameter(int iParameter) const; void SetLongParameter(int iParameter, long lValue) const; std::string GetStringParameter(int iParameter) const; void SetStringParameter(int iParameter, const std::string & sValue) const; ParameterType GetParameterType(int iParameter) const; std::string GetParameterName(int iParameter) const; protected: Dasher::CEventHandler *m_pEventHandler; CSettingsStore *m_pSettingsStore; }; /// @} #endif

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  • Android MediaPlayer Won't Play Different Sounds

    - by cYn
    I'm making a simple app that plays a different sound according to its orientation. So if it's placed face down, a sound is played. If placed on its left side, a different sound is played. I'm having a hard time manipulating MediaPlayer correctly. My app runs fine. But it will only play one sound. For example. When I first boot up my app and place my device facing up, a sound will play. If I change its orientation, the sound will pause. But it will not start a different sound in a different orientation. BUT, if I place the device back facing up, it resumes the sound that it paused. I know I'm doing something wrong here, but I can't seem to figure it out the correct structure in using MediaPlayer and the program constantly calling it through onSensorChanged. public class MainActivity extends Activity implements SensorEventListener{ MediaPlayer mpAudioAttention; MediaPlayer mpAudioAssembly; MediaPlayer mpAudioRecall; MediaPlayer mpAudioRetreat; MediaPlayer mpAudioReveille; protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); sm = (SensorManager) getSystemService(SENSOR_SERVICE); setContentView(R.layout.main); mpAudioAttention = MediaPlayer.create(this, R.raw.attention); mpAudioAssembly = MediaPlayer.create(this, R.raw.assembly); mpAudioRecall = MediaPlayer.create(this, R.raw.recall); mpAudioRetreat = MediaPlayer.create(this, R.raw.retreat); mpAudioReveille = MediaPlayer.create(this, R.raw.reveille); } public void onSensorChanged(SensorEvent event) { synchronized (this) { Log.d(tag, "onSensorChanged: " + event + ", z: " + event.values[0] + ", x: " + event.values[1] + ", y: " + event.values[2]); zViewO.setText("Orientation Z: " + event.values[0]); xViewO.setText("Orientation X: " + event.values[1]); yViewO.setText("Orientation Y: " + event.values[2]); } //face down if (event.values[2] > -11 && event.values[2] < -9){ mpAudioRetreat.start(); } else mpAudioRetreat.pause(); //face up if (event.values[2] < 11 && event.values[2] > 9){ mpAudioReveille.start(); } else mpAudioReveille.pause(); //standing if (event.values[0] > -10 && event.values[0] < -8){ mpAudioAttention.start(); } else mpAudioAttention.pause(); //left sideways if (event.values[1] < 11 && event.values[1] > 9){ mpAudioAssembly.start(); } else mpAudioAssembly.pause(); //right sideways if (event.values[1] > -11 && event.values[1] < -9){ mpAudioRecall.start(); } else mpAudioRecall.pause(); }

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  • L-Soft LISTSERV TCPGUI Interface for PHP Creation

    - by poolnoodl
    I'm trying to use LISTSERV's "API" in PHP. L-Soft calls this TCPGUI, and essentially, you can request data like over Telnet. To do this, I'm using PHP's TCP socket functions. I've seen this done in other languages but can't quite convert it to PHP. I can connect, I can change set ASCII or BINARY mode. But I can never quite craft the header packet the way I need to authenticate, so I'm thinking I'm messing up my conversion. C: http://www.lsoft.com/manuals/16.0/htmlhelp/advanced%20topics/TCPGUI.html#2334328 $origin = '[email protected]'; $pwd = 'password'; $host = "example.com"; $port = 2306; $email = "[email protected]"; $list = "mailinglist"; $command = "Query $list FOR $email"; $fp = stream_socket_client("tcp://$host:$port", $errno, $errstr, 30); $cmd = $command . " PW=" . $pwd; $len = strlen($cmd); $orglen = strlen($origin); $n = $len + $orglen + 1; $headerPacket[0] = "1"; $headerPacket[1] = "B"; $headerPacket[2] = "\r"; $headerPacket[3] = "\n"; $headerPacket[4] = ord($n / 256); $headerPacket[5] = ord($n + 255); $headerPacket[6] = ord($orglen); for ($i = 0; $i < $orglen; $i++) { $headerPacket[$i + 7] = ord($origin[$i]); } for ($i = 0; $i < $len; $i++) { $cmdPacket[$i] = ord($cmd[$i]); } fwrite($fp, implode($headerPacket)); while (!feof($fp)) { echo fgets($fp, 1024); } Any thoughts on where I'm going wrong? I'd much appreciate it if anyone could point me toward some code to do this, days of googling and searching here on SO has only lead me to examples in other languages. Of course, if you know C (or Java or Perl as linked below in my comment to bypass the spam filter), PHP, and socket programming fairly well, you could probably rewrite the whole of the code in an hour, maybe a few minutes. You'd have my eternal thanks for that.

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  • AsyncTask, inner classes and Buttons states

    - by Intern John Smith
    For a musical application (a sequencer), I have a few buttons static ArrayList<Button> Buttonlist = new ArrayList<Button>(); Buttonlist.add(0,(Button) findViewById(R.id.case_kick1)); Buttonlist.add(1,(Button) findViewById(R.id.case_kick2)); Buttonlist.add(2,(Button) findViewById(R.id.case_kick3)); Buttonlist.add(3,(Button) findViewById(R.id.case_kick4)); Buttonlist.add(4,(Button) findViewById(R.id.case_kick5)); Buttonlist.add(5,(Button) findViewById(R.id.case_kick6)); Buttonlist.add(6,(Button) findViewById(R.id.case_kick7)); Buttonlist.add(7,(Button) findViewById(R.id.case_kick8)); that I activate through onClickListeners with for example Buttonlist.get(0).setActivated(true); I played the activated sound via a loop and ifs : if (Buttonlist.get(k).isActivated()) {mSoundManager.playSound(1); Thread.sleep(250);} The app played fine but I couldn't access the play/pause button when it was playing : I searched and found out about AsyncTasks. I have a nested class PlayPause : class PlayPause extends AsyncTask<ArrayList<Button>,Integer,Void> in which I have this : protected Void doInBackground(ArrayList<Button>... params) { for(int k=0;k<8;k++) { boolean isPlayed = false; if (Buttonlist.get(k).isActivated()) { mSoundManager.playSound(1); isPlayed = true; try {Thread.sleep(250); } catch (InterruptedException e) {e.printStackTrace();}} if(!isPlayed){ try {Thread.sleep(250);} catch (InterruptedException e) {e.printStackTrace();} } } return null; } I launch it via Play.setOnClickListener(new PlayClickListener()); with PlayClickListener : public class PlayClickListener implements OnClickListener { private Tutorial acti; public PlayClickListener(){ super(); } @SuppressWarnings("unchecked") public void onClick(View v) { if(Tutorial.play==0){ Tutorial.play=1; Tutorial.Play.setBackgroundResource(R.drawable.action_down); acti = new Tutorial(); Tutorial.PlayPause myPlayPause = acti.new PlayPause(); myLecture.execute(Tutorial.Buttonlist); } else { Tutorial.play=0; Tutorial.lecture.cancel(true); Tutorial.Play.setBackgroundResource(R.drawable.action); } } } But it doesn't work. when I click on buttons and I touch Play/Pause, I have this : 07-02 11:06:01.350: E/AndroidRuntime(7883): FATAL EXCEPTION: AsyncTask #1 07-02 11:06:01.350: E/AndroidRuntime(7883): Caused by: java.lang.NullPointerException 07-02 11:06:01.350: E/AndroidRuntime(7883): at com.Tutorial.Tutorial$PlayPause.doInBackground(Tutorial.java:603) 07-02 11:06:01.350: E/AndroidRuntime(7883): at com.Tutorial.Tutorial$PlayPause.doInBackground(Tutorial.java:1) And I don't know how to get rid of this error. Obviously, the Asynctask doesn't find the Buttonlist activated status, even if the list is static. I don't know how to access these buttons' states, isPressed doesn't work either. Thanks for reading and helping me !

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  • Is there a potential for resource leak/double free here?

    - by nhed
    The following sample (not compiled so I won't vouch for syntax) pulls two resources from resource pools (not allocated with new), then "binds" them together with MyClass for the duration of a certain transaction. The transaction, implemented here by myFunc, attempts to protect against leakage of these resources by tracking their "ownership". The local resource pointers are cleared when its obvious that instantiation of MyClass was successful. The local catch, as well as the destructor ~MyClass return the resources to their pool (double-frees are protected by teh above mentioned clearing of the local pointers). Instantiation of MyClass can fail and result in an exception at two steps (1) actual memory allocation, or (2) at the constructor body itself. I do not have a problem with #1, but in the case of #2, if the exception is thrown AFTER m_resA & m_resB were set. Causing both the ~MyClass and the cleanup code of myFunc to assume responsibility for returning these resources to their pools. Is this a reasonable concern? Options I have considered, but didn't like: Smart pointers (like boost's shared_ptr). I didn't see how to apply to a resource pool (aside for wrapping in yet another instance). Allowing double-free to occur at this level but protecting at the resource pools. Trying to use the exception type - trying to deduce that if bad_alloc was caught that MyClass did not take ownership. This will require a try-catch in the constructor to make sure that any allocation failures in ABC() ...more code here... wont be confused with failures to allocate MyClass. Is there a clean, simple solution that I have overlooked? class SomeExtResourceA; class SomeExtResourceB; class MyClass { private: // These resources come out of a resource pool not allocated with "new" for each use by MyClass SomeResourceA* m_resA; SomeResourceB* m_resB; public: MyClass(SomeResourceA* resA, SomeResourceB* resB): m_resA(resA), m_resB(resB) { ABC(); // ... more code here, could throw exceptions } ~MyClass(){ if(m_resA){ m_resA->Release(); } if(m_resB){ m_resB->Release(); } } }; void myFunc(void) { SomeResourceA* resA = NULL; SomeResourceB* resB = NULL; MyClass* pMyInst = NULL; try { resA = g_pPoolA->Allocate(); resB = g_pPoolB->Allocate(); pMyInst = new MyClass(resA,resB); resA=NULL; // ''ownership succesfully transfered to pMyInst resB=NULL; // ''ownership succesfully transfered to pMyInst // Do some work with pMyInst; ...; delete pMyInst; } catch (...) { // cleanup // need to check if resA, or resB were allocated prior // to construction of pMyInst. if(resA) resA->Release(); if(resB) resB->Release(); delete pMyInst; throw; // rethrow caught exception } }

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  • How to create a database deadlock using jdbc and JUNIT

    - by Isawpalmetto
    I am trying to create a database deadlock and I am using JUnit. I have two concurrent tests running which are both updating the same row in a table over and over again in a loop. My idea is that you update say row A in Table A and then row B in Table B over and over again in one test. Then at the same time you update row B table B and then row A Table A over and over again. From my understanding this should eventually result in a deadlock. Here is the code For the first test. public static void testEditCC() { try{ int rows = 0; int counter = 0; int large=10000000; Connection c=DataBase.getConnection(); while(counter<large) { int pid = 87855; int cCode = 655; String newCountry="Egypt"; int bpl = 0; stmt = c.createStatement(); rows = stmt.executeUpdate("UPDATE main " + //create lock on main table "SET BPL="+cCode+ "WHERE ID="+pid); rows = stmt.executeUpdate("UPDATE BPL SET DESCRIPTION='SomeWhere' WHERE ID=602"); //create lock on bpl table counter++; } assertTrue(rows == 1); //rows = stmt.executeUpdate("Insert into BPL (ID, DESCRIPTION) VALUES ("+cCode+", '"+newCountry+"')"); } catch(SQLException ex) { ex.printStackTrace(); //ex.getMessage(); } } And here is the code for the second test. public static void testEditCC() { try{ int rows = 0; int counter = 0; int large=10000000; Connection c=DataBase.getConnection(); while(counter<large) { int pid = 87855; int cCode = 655; String newCountry="Jordan"; int bpl = 0; stmt = c.createStatement(); //stmt.close(); rows = stmt.executeUpdate("UPDATE BPL SET DESCRIPTION='SomeWhere' WHERE ID=602"); //create lock on bpl table rows = stmt.executeUpdate("UPDATE main " + //create lock on main table "SET BPL="+cCode+ "WHERE ID="+pid); counter++; } assertTrue(rows == 1); //rows = stmt.executeUpdate("Insert into BPL (ID, DESCRIPTION) VALUES ("+cCode+", '"+newCountry+"')"); } catch(SQLException ex) { ex.printStackTrace(); } } I am running these two separate JUnit tests at the same time and am connecting to an apache Derby database that I am running in network mode within Eclipse. Can anyone help me figure out why a deadlock is not occurring? Perhaps I am using JUnit wrong.

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  • Update transaction in SQL Server 2008 R2 from ASP.Net not working

    - by Amarus
    Hello! Even though I've been a stalker here for ages, this is the first post I'm making. Hopefully, it won't end here and more optimistically future posts might actually be me trying to give a hand to someone else, I do owe this community that much and more. Now, what I'm trying to do is simple and most probably the reason behind it not working is my own stupidity. However, I'm stumped here. I'm working on an ASP.Net website that interacts with an SQL Server 2008 R2 database. So far everything has been going okay but updating a row (or more) just won't work. I even tried copying and pasting code from this site and others but it's always the same thing. In short: No exception or errors are shown when the update command executes (it even gives the correct count of affected rows) but no changes are actually made on the database. Here's a simplified version of my code (the original had more commands and tons of parameters each, but even when it's like this it doesn't work): protected void btSubmit_Click(object sender, EventArgs e) { using (SqlConnection connection = new SqlConnection(System.Configuration.ConfigurationManager.ConnectionStrings["ApplicationServices"].ConnectionString)) { string commandString = "UPDATE [impoundLotAlpha].[dbo].[Vehicle]" + "SET [VehicleMake] = @VehicleMake" + " WHERE [ComplaintID] = @ComplaintID"; using (SqlCommand command = new SqlCommand(commandString, connection)) { SqlTransaction transaction = null; try { command.Connection.Open(); transaction = connection.BeginTransaction(IsolationLevel.Serializable); command.Transaction = transaction; SqlParameter complaintID = new SqlParameter("@complaintID", SqlDbType.Int); complaintID.Value = HttpContext.Current.Request.QueryString["complaintID"]; command.Parameters.Add(complaintID); SqlParameter VehicleMake = new SqlParameter("@VehicleMake", SqlDbType.VarChar, 20); VehicleMake.Value = tbVehicleMake.Text; command.Parameters.Add(VehicleMake); command.ExecuteNonQuery(); transaction.Commit(); } catch { transaction.Rollback(); throw; } finally { connection.Close(); } } } } I've tried this with the "SqlTransaction" stuff and without it and nothing changes. Also, since I'm doing multiple updates at once, I want to have them act as a single transaction. I've found that it can be either done like this or by use of the classes included in the System.Transactions namespace (CommittableTransaction, TransactionScope...). I tried all I could find but didn't get any different results. The connection string in web.config is as follows: <connectionStrings> <add name="ApplicationServices" connectionString="Data Source=localhost;Initial Catalog=ImpoundLotAlpha;Integrated Security=True" providerName="System.Data.SqlClient"/> </connectionStrings> So, tldr; version: What is the mistake that I did with that record update attempt? (Figured it out, check below if you're having a similar issue.) What is the best method to gather multiple update commands as a single transaction? Thanks in advance for any kind of help and/or suggestions! Edit: It seems that I was lacking some sleep yesterday cause this time it only took me 5 minutes to figure out my mistake. Apparently the update was working properly but I failed to notice that the textbox values were being overwritten in Page_Load. For some reason I had this part commented: if (IsPostBack) return; The second part of the question still stands. But should I post this as an answer to my own question or keep it like this?

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  • How can I execute an insert with data from a repeater-generated form whose data source is SQL?

    - by Duke
    I'm storing multilingual data in a database whose model is language normalized (like this). For this particular problem the key for the table in question consists of a value entered by the user and a language from the language table. I'd like to dynamically generate a form with input fields for all available languages. The user inputs a key value then goes down a list of field sets filling out the information in each language. In this case there are two fields for every language, a name and a value (the value is language dependent.) I have all existing information displayed on the page with a gridview, below which I have a formview that is always in insert mode allowing the user to enter new data. Within the formview I have a repeater with an SQLDataSource that gets a list of available languages: <asp:Repeater ID="SessionLocaleRepeater" runat="server" DataSourceID="LocaleSQLDataSource" EnableViewState="false"> <ItemTemplate> <tr> <th scope="row"><%# DataBinder.Eval(Container.DataItem, "LocaleName") %></th> <td>Name:</td> <td><asp:TextBox ID="TextBox1" runat="server" Text="" /></td> <td>Number:</td> <td><asp:TextBox ID="TextBox2" runat="server" Text="" /></td> </tr> </ItemTemplate> </asp:Repeater> I figured that in order to insert this data I'd have to execute my sql server insert stored procedure for each item in the repeater; I am trying to use the formview inserting event. The problem is that the repeater isn't databound to the SQLDataSource until after the formview inserting event (inserting event is in PostBackEvent and databind is in PreRender), which means the controls and data are not available when the inserting event is fired. I tried databinding the repeater during the formview inserting event; the controls were available but the data was not. Would this have something to do with how/when the viewstate information is re-added to the controls? From what I've read, Viewstate is one of the first things to be restored. Given the order of events how can I get the data I need for the insert? I'm open to other solutions to creating dynamic input controls, but they will have to query the database to determine how many sets of controls to create.

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  • I try to change activity to next page, but it can't.

    - by Daisy
    I try to change page on android application. It have error but look like its swap a little while. public class gps_gui extends Activity implements View.OnClickListener{ /** Called when the activity is first created. */ private static final int ACTIVITY_CREATE = 0; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); final Button login = (Button) findViewById(R.id.login); login.setOnClickListener((OnClickListener) this); } public void onClick(View v){ //Toast.makeText(this, "Already Login",Toast.LENGTH_SHORT).show(); Intent i = new Intent(this, SecondPage.class); startActivityForResult(i, ACTIVITY_CREATE); } } public class SecondPage extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.second_page); } } In AndriodManifest.xml <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="gps.GUI" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".gps_gui" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name="second_page"></activity> </application> <uses-sdk android:minSdkVersion="8" /> </manifest> Anyone can help me ? thanks Errors: 01-29 13:56:57.709: ERROR/AndroidRuntime(393): FATAL EXCEPTION: main 01-29 13:56:57.709: ERROR/AndroidRuntime(393): android.content.ActivityNotFoundException: Unable to find explicit activity class {gps.GUI/gps.GUI.SecondPage}; have you declared this activity in your AndroidManifest.xml? 01-29 13:56:57.709: ERROR/AndroidRuntime(393): at android.app.Instrumentation.checkStartActivityResult(Instrumentation.java:1404) 01-29 13:56:57.709: ERROR/AndroidRuntime(393): at android.app.Instrumentation.execStartActivity(Instrumentation.java:1378) 01-29 13:56:57.709: ERROR/AndroidRuntime(393): at android.app.Activity.startActivityForResult(Activity.java:2817) 01-29 13:56:57.709: ERROR/AndroidRuntime(393): at gps.GUI.gps_gui$1.onClick(gps_gui.java:30) 01-29 13:56:57.709: ERROR/AndroidRuntime(393): at android.view.View.performClick(View.java:2408) 01-29 13:56:57.709: ERROR/AndroidRuntime(393): at android.view.View$PerformClick.run(View.java:8816) 01-29 13:56:57.709: ERROR/AndroidRuntime(393): at android.os.Handler.handleCallback(Handler.java:587) 01-29 13:56:57.709: ERROR/AndroidRuntime(393): at android.os.Handler.dispatchMessage(Handler.java:92) 01-29 13:56:57.709: ERROR/AndroidRuntime(393): at android.os.Looper.loop(Looper.java:123) 01-29 13:56:57.709: ERROR/AndroidRuntime(393): at android.app.ActivityThread.main(ActivityThread.java:4627) 01-29 13:56:57.709: ERROR/AndroidRuntime(393): at java.lang.reflect.Method.invokeNative(Native Method) 01-29 13:56:57.709: ERROR/AndroidRuntime(393): at java.lang.reflect.Method.invoke(Method.java:521) 01-29 13:56:57.709: ERROR/AndroidRuntime(393): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868) 01-29 13:56:57.709: ERROR/AndroidRuntime(393): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626) 01-29 13:56:57.709: ERROR/AndroidRuntime(393): at dalvik.system.NativeStart.main(Native Method)

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  • Approaches for Content-based Item Recommendations

    - by PartlyCloudy
    Hello, I'm currently developing an application where I want to group similar items. Items (like videos) can be created by users and also their attributes can be altered or extended later (like new tags). Instead of relying on users' preferences as most collaborative filtering mechanisms do, I want to compare item similarity based on the items' attributes (like similar length, similar colors, similar set of tags, etc.). The computation is necessary for two main purposes: Suggesting x similar items for a given item and for clustering into groups of similar items. My application so far is follows an asynchronous design and I want to decouple this clustering component as far as possible. The creation of new items or the addition of new attributes for an existing item will be advertised by publishing events the component can then consume. Computations can be provided best-effort and "snapshotted", which means that I'm okay with the best result possible at a given point in time, although result quality will eventually increase. So I am now searching for appropriate algorithms to compute both similar items and clusters. At important constraint is scalability. Initially the application has to handle a few thousand items, but later million items might be possible as well. Of course, computations will then be executed on additional nodes, but the algorithm itself should scale. It would also be nice if the algorithm supports some kind of incremental mode on partial changes of the data. My initial thought of comparing each item with each other and storing the numerical similarity sounds a little bit crude. Also, it requires n*(n-1)/2 entries for storing all similarities and any change or new item will eventually cause n similarity computations. Thanks in advance! UPDATE tl;dr To clarify what I want, here is my targeted scenario: User generate entries (think of documents) User edit entry meta data (think of tags) And here is what my system should provide: List of similar entries to a given item as recommendation Clusters of similar entries Both calculations should be based on: The meta data/attributes of entries (i.e. usage of similar tags) Thus, the distance of two entries using appropriate metrics NOT based on user votings, preferences or actions (unlike collaborative filtering). Although users may create entries and change attributes, the computation should only take into account the items and their attributes, and not the users associated with (just like a system where only items and no users exist). Ideally, the algorithm should support: permanent changes of attributes of an entry incrementally compute similar entries/clusters on changes scale something better than a simple distance table, if possible (because of the O(n²) space complexity)

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  • Windows opaque UserControl not refreshing any graphical changes made on it

    - by Debajyoti Das
    I have created a Windows UserControl. It actually paints a Grid (i.e. vertical and horizontal lines) using Graphics. User can change each cell height and width, and according to that Grid is refreshed. Overriding the OnPaint event I have created the grid. I used SetStyle(ControlStyles.Opaque, true) to make it transparent. I used this control on a form and from there I change the values of the cell height and width but due to Opaque the new grid is overlapping on the previous one and making it clumsy. How do I resolve this? UserControl Code: public partial class Grid : UserControl { public Grid() { InitializeComponent(); SetStyle(ControlStyles.Opaque, true); } private float _CellWidth = 10, _CellHeight = 10; private Color _GridColor = Color.Black; public float CellWidth { get { return this._CellWidth; } set { this._CellWidth = value; } } public float CellHeight { get { return this._CellHeight; } set { this._CellHeight = value; } } public Color GridColor { get { return this._GridColor; } set { this._GridColor = value; } } protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); Graphics g; float iHeight = this.Height; float iWidth = this.Width; g = e.Graphics; Pen myPen = new Pen(GridColor); myPen.Width = 1; if (this.CellWidth > 0 && this.CellHeight > 0) { for (float X = 0; X <= iWidth; X += this.CellWidth) { g.DrawLine(myPen, X, 0, X, iHeight); } for (float Y = 0; Y <= iHeight; Y += this.CellHeight) { g.DrawLine(myPen, 0, Y, iWidth, Y); } } } public override void Refresh() { base.ResumeLayout(true); base.Refresh(); ResumeLayout(true); } } Form Code: public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { } private void btnBrowse_Click(object sender, EventArgs e) { try { if (ofdImage.ShowDialog() == System.Windows.Forms.DialogResult.OK) { pbImage.Image = Image.FromFile(ofdImage.FileName); } } catch (Exception ex) { MessageBox.Show(ex.Message); } } private void btnShowGrid_Click(object sender, EventArgs e) { if (grid1.Visible) { grid1.Visible = false; btnShowGrid.Text = "Show"; } else { grid1.Visible = true; btnShowGrid.Text = "Hide"; } } private void btnGridCellMaximize_Click(object sender, EventArgs e) { grid1.CellHeight += 1; grid1.CellWidth += 1; grid1.Refresh(); } private void btnGridCellMinimize_Click(object sender, EventArgs e) { grid1.CellHeight -= 1; grid1.CellWidth -= 1; grid1.Refresh(); } }

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  • How to assign WPF resources to other resource tags

    - by Tom
    This is quite obscure, I may just be missing something extremely simple. Scenario 1 Lets say I create a gradient brush, like this in my <Window.Resources> section: <LinearGradientBrush x:Key="GridRowSelectedBackBrushGradient" StartPoint="0,0" EndPoint="0,1"> <GradientStop Color="#404040" Offset="0.0" /> <GradientStop Color="#404040" Offset="0.5" /> <GradientStop Color="#000000" Offset="0.6" /> <GradientStop Color="#000000" Offset="1.0" /> </LinearGradientBrush> Then much later on, I want to override the HighlightBrushKey for a DataGrid. I have basically done it like this (horrible); <LinearGradientBrush x:Key="{x:Static SystemColors.HighlightBrushKey}" GradientStops="{Binding Source={StaticResource GridRowSelectedBackBrushGradient}, Path=GradientStops}" StartPoint="{Binding Source={StaticResource GridRowSelectedBackBrushGradient}, Path=StartPoint}" EndPoint="{Binding Source={StaticResource GridRowSelectedBackBrushGradient}, Path=EndPoint}" /> This is obviously not the most slick way of referencing a resource. I also came up with the following problem, which is almost identical. Scenario 2 Say I created two colors in my <Window.Resources> markup, like so: <SolidColorBrush x:Key="DataGridRowBackgroundBrush" Color="#EAF2FB" /> <SolidColorBrush x:Key="DataGridRowBackgroundAltBrush" Color="#FFFFFF" /> Then later on, I want to supply them in an Array, which feeds the ConverterParameter on a Binding so I can supply the custom Converter with my static resource instances: <Setter Property="Background"> <Setter.Value> <Binding RelativeSource="{RelativeSource Mode=Self}" Converter="{StaticResource BackgroundBrushConverter}"> <Binding.ConverterParameter> <x:Array Type="{x:Type Brush}"> <SolidColorBrush Color="{Binding Source={StaticResource DataGridRowBackgroundBrush}, Path=Color}" /> <SolidColorBrush Color="{Binding Source={StaticResource DataGridRowBackgroundAltBrush}, Path=Color}" /> </x:Array> </Binding.ConverterParameter> </Binding> </Setter.Value> </Setter> What I've done is attempt to rereference an existing resource, but in my efforts I've actually recreated the resource, and bound the properties so they match. Again, this is not ideal. Because I've now hit this problem at least twice, is there a better way? Thanks, Tom

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  • Type for use in template object to compare double values

    - by DaClown
    I got this n-dimensional point object: template <class T, unsigned int dimension> class Obj { protected: T coords[dimension]; static const unsigned int size = dimension; public: Obj() { }; Obj(T def) { for (unsigned int i = 0; i < size; ++i) coords[i]=def; }; Obj(const Obj& o) { for (unsigned int i = 0; i < size; ++i) coords[i] = o.coords[i]; } const Obj& operator= (const Obj& rhs) { if (this != &rhs) for (unsigned int i = 0; i < size; ++i) coords[i] = rhs.coords[i]; return *this; } virtual ~Obj() { }; T get (unsigned int id) { if (id >= size) throw std::out_of_range("out of range"); return coords[id]; } void set (unsigned int id, T t) { if (id >= size) throw std::out_of_range("out of range"); coords[id] = t; } }; and a 3D point class which uses Obj as base class: template <class U> class Point3DBase : public Obj<U,3> { typedef U type; public: U &x, &y, &z; public: Point3DBase() : x(Obj<U,3>::coords[0]), y(Obj<U,3>::coords[1]), z(Obj<U,3>::coords[2]) { }; Point3DBase(U def) : Obj<U,3>(def), x(Obj<U,3>::coords[0]), y(Obj<U,3>::coords[1]), z(Obj<U,3>::coords[2]) { }; Point3DBase(U x_, U y_, U z_) : x(Obj<U,3>::coords[0]), y(Obj<U,3>::coords[1]), z(Obj<U,3>::coords[2]) { x = x_; y = y_; z= z_; }; Point3DBase(const Point3DBase& other) : x(Obj<U,3>::coords[0]), y(Obj<U,3>::coords[1]), z(Obj<U,3>::coords[2]) { x = other.x; y = other.y; z = other.z; } // several operators ... }; The operators, basically the ones for comparison, use the simple compare-the-member-object approach like: virtual friend bool operator== (const Point3DBase<U> &lhs, const Point3DBase<U> rhs) { return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z); } Then it occured to me that for the comparion of double values the simply equality approach is not very useful since double values should be compared with an error margin. What would be the best approach to introduce an error margin into the point? I thought about an epsDouble type as template parameter but I can't figure out how to achieve this.

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  • C++ class member functions instantiated by traits

    - by Jive Dadson
    I am reluctant to say I can't figure this out, but I can't figure this out. I've googled and searched Stack Overflow, and come up empty. The abstract, and possibly overly vague form of the question is, how can I use the traits-pattern to instantiate non-virtual member functions? The question came up while modernizing a set of multivariate function optimizers that I wrote more than 10 years ago. The optimizers all operate by selecting a straight-line path through the parameter space away from the current best point (the "update"), then finding a better point on that line (the "line search"), then testing for the "done" condition, and if not done, iterating. There are different methods for doing the update, the line-search, and conceivably for the done test, and other things. Mix and match. Different update formulae require different state-variable data. For example, the LMQN update requires a vector, and the BFGS update requires a matrix. If evaluating gradients is cheap, the line-search should do so. If not, it should use function evaluations only. Some methods require more accurate line-searches than others. Those are just some examples. The original version instantiates several of the combinations by means of virtual functions. Some traits are selected by setting mode bits that are tested at runtime. Yuck. It would be trivial to define the traits with #define's and the member functions with #ifdef's and macros. But that's so twenty years ago. It bugs me that I cannot figure out a whiz-bang modern way. If there were only one trait that varied, I could use the curiously recurring template pattern. But I see no way to extend that to arbitrary combinations of traits. I tried doing it using boost::enable_if, etc.. The specialized state information was easy. I managed to get the functions done, but only by resorting to non-friend external functions that have the this-pointer as a parameter. I never even figured out how to make the functions friends, much less member functions. The compiler (VC++ 2008) always complained that things didn't match. I would yell, "SFINAE, you moron!" but the moron is probably me. Perhaps tag-dispatch is the key. I haven't gotten very deeply into that. Surely it's possible, right? If so, what is best practice?

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  • How can I keep my MVC Views, models, and model binders as clean as possible?

    - by MBonig
    I'm rather new to MVC and as I'm getting into the whole framework more and more I'm finding the modelbinders are becoming tough to maintain. Let me explain... I am writing a basic CRUD-over-database app. My domain models are going to be very rich. In an attempt to keep my controllers as thin as possible I've set it up so that on Create/Edit commands the parameter for the action is a richly populated instance of my domain model. To do this I've implemented a custom model binder. As a result, though, this custom model binder is very specific to the view and the model. I've decided to just override the DefaultModelBinder that ships with MVC 2. In the case where the field being bound to my model is just a textbox (or something as simple), I just delegate to the base method. However, when I'm working with a dropdown or something more complex (the UI dictates that date and time are separate data entry fields but for the model it is one Property), I have to perform some checks and some manual data munging. The end result of this is that I have some pretty tight ties between the View and Binder. I'm architecturally fine with this but from a code maintenance standpoint, it's a nightmare. For example, my model I'm binding here is of type Log (this is the object I will get as a parameter on my Action). The "ServiceStateTime" is a property on Log. The form values of "log.ServiceStartDate" and "log.ServiceStartTime" are totally arbitrary and come from two textboxes on the form (Html.TextBox("log.ServiceStartTime",...)) protected override object GetPropertyValue(ControllerContext controllerContext, ModelBindingContext bindingContext, PropertyDescriptor propertyDescriptor, IModelBinder propertyBinder) { if (propertyDescriptor.Name == "ServiceStartTime") { string date = bindingContext.ValueProvider.GetValue("log.ServiceStartDate").ConvertTo(typeof (string)) as string; string time = bindingContext.ValueProvider.GetValue("log.ServiceStartTime").ConvertTo(typeof (string)) as string; DateTime dateTime = DateTime.Parse(date + " " + time); return dateTime; } if (propertyDescriptor.Name == "ServiceEndTime") { string date = bindingContext.ValueProvider.GetValue("log.ServiceEndDate").ConvertTo(typeof(string)) as string; string time = bindingContext.ValueProvider.GetValue("log.ServiceEndTime").ConvertTo(typeof(string)) as string; DateTime dateTime = DateTime.Parse(date + " " + time); return dateTime; } The Log.ServiceEndTime is a similar field. This doesn't feel very DRY to me. First, if I refactor the ServiceStartTime or ServiceEndTime into different field names, the text strings may get missed (although my refactoring tool of choice, R#, is pretty good at this sort of thing, it wouldn't cause a build-time failure and would only get caught by manual testing). Second, if I decided to arbitrarily change the descriptors "log.ServiceStartDate" and "log.ServiceStartTime", I would run into the same problem. To me, runtime silent errors are the worst kind of error out there. So, I see a couple of options to help here and would love to get some input from people who have come across some of these issues: Refactor any text strings in common between the view and model binders out into const strings attached to the ViewModel object I pass from controller to the aspx/ascx view. This pollutes the ViewModel object, though. Provide unit tests around all of the interactions. I'm a big proponent of unit tests and haven't started fleshing this option out but I've got a gut feeling that it won't save me from foot-shootings. If it matters, the Log and other entities in the system are persisted to the database using Fluent NHibernate. I really want to keep my controllers as thin as possible. So, any suggestions here are greatly welcomed! Thanks

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  • HTTP Handlers in Win2008/IIS7

    - by Keith Barrows
    We are migrating our web sites from Win2003/IIS6 to Win2008/IIS7. Our .NET code is in a WAP form with compiled binaries. I do dev work on a Win7/IIS7 box so had to learn early how to set up HTTP Handlers in this newer environment. What I have that has worked fine on my box is: <system.webServer> <handlers> <remove name="WebServiceHandlerFactory-Integrated" /> <remove name="ScriptHandlerFactory" /> <remove name="ScriptHandlerFactoryAppServices" /> <remove name="ScriptResource" /> <add name="RivWorks" path="*.riv" verb="*" modules="IsapiModule" scriptProcessor="C:\Windows\Microsoft.NET\Framework\v2.0.50727\aspnet_isapi.dll" resourceType="Unspecified" requireAccess="Script" preCondition="classicMode,runtimeVersionv2.0,bitness32" /> <add name="RivWorks2" path="*.riv2" verb="*" modules="IsapiModule" scriptProcessor="C:\Windows\Microsoft.NET\Framework\v2.0.50727\aspnet_isapi.dll" resourceType="Unspecified" requireAccess="Script" preCondition="classicMode,runtimeVersionv2.0,bitness32" /> <add name="ScriptHandlerFactory" verb="*" path="*.asmx" preCondition="integratedMode" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add name="ScriptHandlerFactoryAppServices" verb="*" path="*_AppService.axd" preCondition="integratedMode" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> <add name="ScriptResource" verb="GET,HEAD" path="ScriptResource.axd" preCondition="integratedMode" type="System.Web.Handlers.ScriptResourceHandler, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> </handlers> All I am getting on the new web site when I try to call into the *.riv handler is: 404 - File or directory not found. The resource you are looking for might have been removed, had its name changed, or is temporarily unavailable. OK. You see interesting things when writing out these questions. Our server is setup in integrated mode and runs on a x64 system. So, I changed the precondition clause to: preCondition="integratedMode,runtimeVersionv2.0,bitness64" Now I get this instead: 500 - Internal server error. There is a problem with the resource you are looking for, and it cannot be displayed. Any ideas of what I should be doing, where I should be looking? TIA

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  • Does my GetEnumerator cause a deadlock?

    - by Scott Chamberlain
    I am starting to write my first parallel applications. This partitioner will enumerate over a IDataReader pulling chunkSize records at a time from the data-source. TLDR; version private object _Lock = new object(); public IEnumerator GetEnumerator() { var infoSource = myInforSource.GetEnumerator(); //Will this cause a deadlock if two threads lock (_Lock) //use the enumator at the same time? { while (infoSource.MoveNext()) { yield return infoSource.Current; } } } full code protected class DataSourcePartitioner<object[]> : System.Collections.Concurrent.Partitioner<object[]> { private readonly System.Data.IDataReader _Input; private readonly int _ChunkSize; public DataSourcePartitioner(System.Data.IDataReader input, int chunkSize = 10000) : base() { if (chunkSize < 1) throw new ArgumentOutOfRangeException("chunkSize"); _Input = input; _ChunkSize = chunkSize; } public override bool SupportsDynamicPartitions { get { return true; } } public override IList<IEnumerator<object[]>> GetPartitions(int partitionCount) { var dynamicPartitions = GetDynamicPartitions(); var partitions = new IEnumerator<object[]>[partitionCount]; for (int i = 0; i < partitionCount; i++) { partitions[i] = dynamicPartitions.GetEnumerator(); } return partitions; } public override IEnumerable<object[]> GetDynamicPartitions() { return new ListDynamicPartitions(_Input, _ChunkSize); } private class ListDynamicPartitions : IEnumerable<object[]> { private System.Data.IDataReader _Input; int _ChunkSize; private object _ChunkLock = new object(); public ListDynamicPartitions(System.Data.IDataReader input, int chunkSize) { _Input = input; _ChunkSize = chunkSize; } public IEnumerator<object[]> GetEnumerator() { while (true) { List<object[]> chunk = new List<object[]>(_ChunkSize); lock(_Input) { for (int i = 0; i < _ChunkSize; ++i) { if (!_Input.Read()) break; var values = new object[_Input.FieldCount]; _Input.GetValues(values); chunk.Add(values); } if (chunk.Count == 0) yield break; } var chunkEnumerator = chunk.GetEnumerator(); lock(_ChunkLock) //Will this cause a deadlock? { while (chunkEnumerator.MoveNext()) { yield return chunkEnumerator.Current; } } } } IEnumerator IEnumerable.GetEnumerator() { return ((IEnumerable<object[]>)this).GetEnumerator(); } } } I wanted IEnumerable object it passed back to be thread safe (the MSDN example was so I am assuming PLINQ and TPL could need it) will the lock on _ChunkLock near the bottom help provide thread safety or will it cause a deadlock? From the documentation I could not tell if the lock would be released on the yeld return. Also if there is built in functionality to .net that will do what I am trying to do I would much rather use that. And if you find any other problems with the code I would appreciate it.

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  • Having different database sorting order (default_scope) for two different views

    - by Juniper747
    In my model (pins.rb), I have two sorting orders: default_scope order: 'pins.featured DESC' #for adding featured posts to the top of a list default_scope order: 'pins.created_at DESC' #for adding the remaining posts beneath the featured posts This sorting order (above) is how I want my 'pins view' (index.html.erb) to look. Which is just a list of ALL user posts. In my 'users view' (show.html.erb) I am using the same model (pins.rb) to list only current_user pins. HOWEVER, I want to sorting order to ignore the "featured" default scope and only use the second scope: default_scope order: 'pins.created_at DESC' How can I accomplish this? I tried doing something like this: default_scope order: 'pins.featured DESC', only: :index default_scope order: 'pins.created_at DESC' But that didn't fly... UPDATE I updated my model to define a scope: scope :featy, order: 'pins.featured DESC' default_scope order: 'pins.created_at DESC' And updated my pins view to: <%= render @pins.featy %> However, now when I open my pins view, I get the error: undefined method `featy' for #<Array:0x00000100ddbc78> UPDATE 2 User.rb class User < ActiveRecord::Base attr_accessible :name, :email, :username, :password, :password_confirmation, :avatar, :password_reset_token, :password_reset_sent_at has_secure_password has_many :pins, dependent: :destroy #destroys user posts when user is destroyed # has_many :featured_pins, order: 'featured DESC', class_name: "Pin", source: :pin has_attached_file :avatar, :styles => { :medium => "300x300#", :thumb => "120x120#" } before_save { |user| user.email = user.email.downcase } before_save { |user| user.username = user.username.downcase } before_save :create_remember_token before_save :capitalize_name validates :name, presence: true, length: { maximum: 50 } VALID_EMAIL_REGEX = /\A[\w+\-.]+@[a-z\d\-.]+\.[a-z]+\z/i VALID_USERNAME_REGEX = /^[A-Za-z0-9]+(?:[_][A-Za-z0-9]+)*$/ validates :email, presence: true, format: { with: VALID_EMAIL_REGEX }, uniqueness: { case_sensitive: false } validates :username, presence: true, format: { with: VALID_USERNAME_REGEX }, uniqueness: { case_sensitive: false } validates :password, length: { minimum: 6 }, on: :create #on create, because was causing erros on pw_reset Pin.rb class Pin < ActiveRecord::Base attr_accessible :content, :title, :privacy, :date, :dark, :bright, :fragmented, :hashtag, :emotion, :user_id, :imagesource, :imageowner, :featured belongs_to :user before_save :capitalize_title before_validation :generate_slug validates :content, presence: true, length: { maximum: 8000 } validates :title, presence: true, length: { maximum: 24 } validates :imagesource, presence: { message: "Please search and choose an image" }, length: { maximum: 255 } validates_inclusion_of :privacy, :in => [true, false] validates :slug, uniqueness: true, presence: true, exclusion: {in: %w[signup signin signout home info privacy]} # for sorting featured and newest posts first default_scope order: 'pins.created_at DESC' scope :featured_order, order: 'pins.featured DESC' def to_param slug # or "#{id}-#{name}".parameterize end def generate_slug # makes the url slug address bar freindly self.slug ||= loop do random_token = Digest::MD5.hexdigest(Time.zone.now.to_s + title)[0..9]+"-"+"#{title}".parameterize break random_token unless Pin.where(slug: random_token).exists? end end protected def capitalize_title self.title = title.split.map(&:capitalize).join(' ') end end users_controller.rb class UsersController < ApplicationController before_filter :signed_in_user, only: [:edit, :update, :show] before_filter :correct_user, only: [:edit, :update, :show] before_filter :admin_user, only: :destroy def index if !current_user.admin? redirect_to root_path end end def menu @user = current_user end def show @user = User.find(params[:id]) @pins = @user.pins current_user.touch(:last_log_in) #sets the last log in time if [email protected]? render 'pages/info/' end end def new @user = User.new end pins_controller.rb class PinsController < ApplicationController before_filter :signed_in_user, except: [:show] # GET /pins, GET /pins.json def index #Live Feed @pins = Pin.all @featured_pins = Pin.featured_order respond_to do |format| format.html # index.html.erb format.json { render json: @pins } end end # GET /pins, GET /pins.json def show #single Pin View @pin = Pin.find_by_slug!(params[:id]) require 'uri' #this gets the photo's id from the stored uri @image_id = URI(@pin.imagesource).path.split('/').second if @pin.privacy == true #check for private pins if signed_in? if @pin.user_id == current_user.id respond_to do |format| format.html # show.html.erb format.json { render json: @pin } end else redirect_to home_path, notice: "Prohibited 1" end else redirect_to home_path, notice: "Prohibited 2" end else respond_to do |format| format.html # show.html.erb format.json { render json: @pin } end end end # GET /pins, GET /pins.json def new @pin = current_user.pins.new respond_to do |format| format.html # new.html.erb format.json { render json: @pin } end end # GET /pins/1/edit def edit @pin = current_user.pins.find_by_slug!(params[:id]) end Finally, on my index.html.erb I have: <%= render @featured_pins %>

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  • How Do you Declare a Dependancy Property in VB.Net 3.0

    - by discwiz
    My company is stuck on .Net 3.0. The task I am trying to tackle is simple, I need to bind the IsChecked property of the CheckBoxResolvesCEDAR to the CompletesCEDARWork in my Audio class. The more I read about this it appears that I have to declare CompletesCEDARWork as dependancy propert, but I can not find a good example of how this is done. I found this example, but when I pasted into my code I get an "is not defined" error for GetValue and I have not successfully figure out what MyCode is supposed to represent. Any help/examples would be greatly appreciated. Thanks Public Shared ReadOnly IsSpinningProperty As DependencyProperty = DependencyProperty.Register("IsSpinning", GetType(Boolean), GetType(MyCode)) Public Property IsSpinning() As Boolean Get Return CBool(GetValue(IsSpinningProperty)) End Get Set(ByVal value As Boolean) SetValue(IsSpinningProperty, value) End Set End Property Here is my slimed down Audio Class as it stands now. Imports System.Xml Imports System Imports System.IO Imports System.Collections.ObjectModel Imports System.ComponentModel Public Class Audio Private mXMLString As String Private mTarpID As Integer Private mStartTime As Date Private mEndTime As Date Private mAudioArray As Byte() Private mFileXMLInfo As IO.FileInfo Private mFileXMLStream As IO.FileStream Private mFileAudioInfo As IO.FileInfo Private mDisplayText As String Private mCompletesCEDARWork As Boolean Private Property CompletesCEDARWork() As Boolean Get Return mCompletesCEDARWork End Get Set(ByVal value As Boolean) mCompletesCEDARWork = value End Set End Property And here is my XML Datatemplate where I set the binding. <DataTemplate x:Key="UploadLayout" DataType="Audio"> <Border BorderBrush="LightGray" CornerRadius="8" BorderThickness="1" Padding="10" Margin="0,3,0,0"> <StackPanel Orientation="Vertical"> <TextBlock Text="{Binding Path=DisplayText}"> </TextBlock> <StackPanel Orientation="Horizontal" VerticalAlignment="Center"> <TextBlock Text="TARP ID" VerticalAlignment="Center"/> <ComboBox x:Name="ListBoxTarpIDs" ItemsSource="{Binding Path=TarpIds}" SelectedValue="{Binding Path=TarpID}" BorderBrush="Transparent" Background="Transparent" > </ComboBox> </StackPanel> <CheckBox x:Name="CheckBoxResolvesCEDAR" Content="Resolves CEDAR Work" IsChecked="{Binding ElementName=Audio,Path=CompletesCEDARWork,Mode=TwoWay}"/> </StackPanel> </Border> </DataTemplate>

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  • Daemonize() issues on Debian

    - by djTeller
    Hi, I'm currently writing a multi-process client and a multi-treaded server for some project i have. The server is a Daemon. In order to accomplish that, i'm using the following daemonize() code: static void daemonize(void) { pid_t pid, sid; /* already a daemon */ if ( getppid() == 1 ) return; /* Fork off the parent process */ pid = fork(); if (pid < 0) { exit(EXIT_FAILURE); } /* If we got a good PID, then we can exit the parent process. */ if (pid > 0) { exit(EXIT_SUCCESS); } /* At this point we are executing as the child process */ /* Change the file mode mask */ umask(0); /* Create a new SID for the child process */ sid = setsid(); if (sid < 0) { exit(EXIT_FAILURE); } /* Change the current working directory. This prevents the current directory from being locked; hence not being able to remove it. */ if ((chdir("/")) < 0) { exit(EXIT_FAILURE); } /* Redirect standard files to /dev/null */ freopen( "/dev/null", "r", stdin); freopen( "/dev/null", "w", stdout); freopen( "/dev/null", "w", stderr); } int main( int argc, char *argv[] ) { daemonize(); /* Now we are a daemon -- do the work for which we were paid */ return 0; } I have a strange side effect when testing the server on Debian (Ubuntu). The accept() function always fail to accept connections, the pid returned is -1 I have no idea what causing this, since in RedHat & CentOS it works well. When i remove the call to daemonize(), everything works well on Debian, when i add it back, same accept() error reproduce. I've been monitring the /proc//fd, everything looks good. Something in the daemonize() and the Debian release just doesn't seem to work. (Debian GNU/Linux 5.0, Linux 2.6.26-2-286 #1 SMP) Any idea what causing this? Thank you

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  • JPanels, JFrames, and Windows, Oh my!

    - by Jonathan
    Simply stated, I am trying to make a game I am working on full-screen. I have the following code I am trying to use: GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment(); GraphicsDevice gs = ge.getDefaultScreenDevice(); if(!gs.isFullScreenSupported()) { System.out.println("full-screen not supported"); } Frame frame = new Frame(gs.getDefaultConfiguration()); Window win = new Window(frame); try { // Enter full-screen mode gs.setFullScreenWindow(win); win.validate(); } Problem with this is that I am working within a class that extends JPanel, and while I have a variable of type Frame, I have none of type Window within the class. My understanding of JPanel is that it is a Window of sorts, but I cannot pass 'this' into gs.setFullScreenWindow(Window win)... How should I go about doing this? Is there any easy way of calling that, or a similar method, using a JPanel? Is there a way I can get something of type Window from my JPanel? - EDIT: The following method changes the state of JFrame and is called every 10ms: public void paintScreen() { Graphics g; try{ g = this.getGraphics(); //get Panel's graphic context if(g == null) { frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setExtendedState(frame.getExtendedState()|JFrame.MAXIMIZED_BOTH); frame.add(this); frame.pack(); frame.setResizable(false); frame.setTitle("Game Window"); frame.setVisible(true); } if((g != null) && (dbImage != null)) { g.drawImage(dbImage, 0, 0, null); } Toolkit.getDefaultToolkit().sync(); //sync the display on some systems g.dispose(); } catch (Exception e) { if(blockError) { blockError = false; } else { System.out.println("Graphics context error: " + e); } } } I anticipate that there may be a few redundancies or unnecessary calls after the if(g==null) statement (all the frame.somethingOrOther()s), any cleanup advice would be appreciated... Also, the block error is what it seems. I am ignoring an error. The error only occurs once, and this works fine when setup to ignore the first instance of the error... For anyone interested I can post additional info there if anyone wants to see if that block can be removed, but i'm not concerned... I might look into it later.

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  • Android - determine specific locations (X,Y coordinates) on a Bitmap on different resolutions?

    - by Mike
    My app that I am trying to create is a board game. It will have one bitmap as the board and pieces that will move to different locations on the board. The general design of the board is square, has a certain number of columns and rows and has a border for looks. Think of a chess board or scrabble board. Before using bitmaps, I first created the board and boarder by manually drawing it - drawLine & drawRect. I decided how many pixels in width the border would be based on the screen width and height passed in on "onSizeChanged". The remaining screen I divided by the number of columns or rows I needed. For examples sake, let's say the screen dimensions are 102 x 102. I may have chosen to set the border at 1 and set the number of rows & columns at 10. That would leave 100 x 100 left (reduced by two to account for the top & bottom border, as well as left/right border). Then with columns and rows set to 10, that would leave 10 pixels left for both height and width. No matter what screen size is passed in, I store exactly how many pixels in width the boarder is and the height & width of each square on the board. I know exactly what location on the screen to move the pieces to based on a simple formula and I know exactly what cell a user touched to make a move. Now how does that work with bitmaps? Meaning, if I create 3 different background bitmaps, once for each density, won't they still be resized to fit each devices screen resolution, because from what I read there were not just 3 screen resolutions, but 5 and now with tablets - even more. If I or Android scales the bitmaps up or down to fit the current devices screen size, how will I know how wide the border is scaled to and the dimensions of each square in order to figure out where to move a piece or calculate where a player touched. So far the examples I have looked at just show how to scale the overall bitmap and get the overall bitmaps width and height. But, I don't see how to tell how many pixels wide or tall each part of the board would be after it was scaled. When I draw each line and rectangle myself based in the screen dimensions from onSizeChanged, I always know these dimensions. If anyone has any sample code or a URL to point me to that I can a read about this with bitmaps, I would appreciate it. Thanks, --Mike BTW, here is some sample code (very simplified) on how I know the dimensions of my game board (border and squares) no matter the screen size. Now I just need to know how to do this with the board as a bitmap that gets scaled to any screen size. @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { intScreenWidth = w; intScreenHeight = h; // Set Border width - my real code changes this value based on the dimensions of w // and h that are passed in. In other words bigger screens get a slightly larger // border. intOuterBorder = 1; /** Reserve part of the board for the boardgame and part for player controls & score My real code forces this to be square, but this is good enough to get the point across. **/ floatBoardHeight = intScreenHeight / 4 * 3; // My real code actually causes floatCellWidth and floatCellHeight to // be equal (Square). floatCellWidth = (intScreenWidth - intOuterBorder * 2 ) / intNumColumns; floatCellHeight = (floatBoardHeight - intOuterBorder * 2) / intNumRows; super.onSizeChanged(w, h, oldw, oldh); }

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  • Android Sqlite - obtaining the correct database row id

    - by Dan_Dan_Man
    I'm working on an app that allows the user to create notes while rehearsing a play. The user can view the notes they have created in a listview, and edit and delete them if they wish. Take for example the user creates 3 notes. In the database, the row_id's will be 1, 2 and 3. So when the user views the notes in the listview, they will also be in the order 1, 2, 3 (intially 0, 1, 2 before I increment the values). So the user can view and delete the correct row from the database. The problem arises when the user decides to delete a note. Say the user deletes the note in position 2. Thus our database will have row_id's 1 and 3. But in the listview, they will be in the position 1 and 2. So if the user clicks on the note in position 2 in the listview it should return the row in the database with row_id 3. However it tries to look for the row_id 2 which doesn't exist, and hence crashes. I need to know how to obtain the corresponding row_id, given the user's selection in the listview. Here is the code below that does this: // When the user selects "Delete" in context menu public boolean onContextItemSelected(MenuItem item) { AdapterContextMenuInfo info = (AdapterContextMenuInfo) item .getMenuInfo(); switch (item.getItemId()) { case DELETE_ID: deleteNote(info.id + 1); return true; } return super.onContextItemSelected(item); } // This method actually deletes the selected note private void deleteNote(long id) { Log.d(TAG, "Deleting row: " + id); mNDbAdapter.deleteNote(id); mCursor = mNDbAdapter.fetchAllNotes(); startManagingCursor(mCursor); fillData(); // TODO: Update play database if there are no notes left for a line. } // When the user clicks on an item, display the selected note protected void onListItemClick(ListView l, View v, int position, long id) { super.onListItemClick(l, v, position, id); viewNote(id, "", "", true); } // This is where we display the note in a custom alert dialog. I've ommited // the rest of the code in this method because the problem lies in this line: // "mCursor = mNDbAdapter.fetchNote(newId);" // I need to replace "newId" with the row_id in the database. private void viewNote(long id, String defaultTitle, String defaultNote, boolean fresh) { final int lineNumber; String title; String note; id++; final long newId = id; Log.d(TAG, "Returning row: " + newId); mCursor = mNDbAdapter.fetchNote(newId); lineNumber = (mCursor.getInt(mCursor.getColumnIndex("number"))); title = (mCursor.getString(mCursor.getColumnIndex("title"))); note = (mCursor.getString(mCursor.getColumnIndex("note"))); . . . } Let me know if you would like me to show anymore code. It seems like something so simple but I just can't find a solution. Thanks!

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