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  • Google I/O 2011: Accelerated Android Rendering

    Google I/O 2011: Accelerated Android Rendering Romain Guy, Chet Haase Android 3.0 introduced a new hardware accelerated 2D rendering pipeline. In this talk, you will be introduced to the overall graphics architecture of the Android platform and get acquainted with the various rendering APIs at your disposal. You will learn how to choose the one that best fits your application. This talk will also deliver tips and tricks on how to use the new hardware accelerated pipeline to its full potential. From: GoogleDevelopers Views: 11086 62 ratings Time: 48:58 More in Science & Technology

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  • GNOME Usability Hackfest

    Google recently sponsored the GNOME Usability Hackfest , which took place in London. With over 30 GNOME design and usability experts attending on some days, it was an...

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  • Google I/O 2012 - Not Just a Map

    Google I/O 2012 - Not Just a Map Josh Livni, Nabil Naghdy The Google Maps API is the most popular mapping platform in the world, but it offers developers and users so much more than just a map. In this session we'll review the wealth of additional value that the Maps API has to offer, and the essential features that developers should be aware of across a number of verticals, including real estate, travel, and retail. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 694 0 ratings Time: 50:50 More in Science & Technology

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  • Parallel task in C# 4.0

    - by Jalpesh P. Vadgama
    In today’s computing world the world is all about Parallel processing. You have multicore CPU where you have different core doing different work parallel or its doing same task parallel. For example I am having 4-core CPU as follows. So the code that I write should take care of this.C# does provide that kind of facility to write code for multi core CPU with task parallel library. We will explore that in this post. Read More

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  • Google I/O 2011: How to Get Your Startup Idea Funded by Venture Capitalists

    Google I/O 2011: How to Get Your Startup Idea Funded by Venture Capitalists Don Dodge, Joe Kraus, Paul Buchheit, Seth Priebatsch Have an idea and want to start a company? Learn how to attract investors, and what they want to see before writing a check. Hear from entrepreneurs who have raised money and VCs who have funded them. From: GoogleDevelopers Views: 16911 146 ratings Time: 01:00:27 More in Science & Technology

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  • GDL Italy 20121107 - Unconvential webapp con GWT/Elemental, WebRCT e WebGL

    GDL Italy 20121107 - Unconvential webapp con GWT/Elemental, WebRCT e WebGL In questo video Alberto Mancini del GDG Firenze ci spiega come realizzare applicazioni web con GWT ed Elemental, capaci di acquisire il flusso video di una webcam sfruttando le nuove API WebRTC ed in grado di aggiungere effetti 3D grazie a WebGL. From: GoogleDevelopers Views: 39 3 ratings Time: 23:01 More in Science & Technology

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  • What software do you use to help plan your team work, and why?

    - by Alex Feinman
    Planning is very difficult. We are not naturally good at estimating our own future, and many cognitive biases exacerbate the problem. Group planning is even harder. Incomplete information, inconsistent views of a situation, and communication problems compound the difficulty. Agile methods provide one framework for organizing group planning--making planning visible to everyone (user stories), breaking it into smaller chunks (sprints), and providing retrospective analysis so you get better at planning. But finding good tools to support these practices is proving tricky. What software tools do you use to achieve these goals? Why are you using that tool? What successes have you had with a particular tool?

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  • Google I/O 2012 - Fireside Chat with the Hangouts Team

    Google I/O 2012 - Fireside Chat with the Hangouts Team Come join a conversation with the Google+ Hangouts team. Hear the thinking behind Google's real time strategy and learn how businesses, broadcasters, developers, and families are all using the product. Ever wondered how a hangout on air works? Come to this session to get all your questions answered and learn what's in store for hangouts in the future. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 58 0 ratings Time: 01:00:01 More in Science & Technology

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  • RTMPDUMPTV problem

    - by ranavita
    (Reading database ... 459988 files and directories currently installed.) Unpacking librtmp-dev (from .../librtmp-dev_2.4~20110711.gitc28f1bab-1_amd64.deb) ... dpkg: error processing /var/cache/apt/archives/librtmp-dev_2.4~20110711.gitc28f1bab-1_amd64.deb (--unpack): trying to overwrite '/usr/include/librtmp/amf.h', which is also in package rtmpdump 2.5-0ubuntu2~precise Errors were encountered while processing: /var/cache/apt/archives/librtmp-dev_2.4~20110711.gitc28f1bab-1_amd64.deb E: Sub-process /usr/bin/dpkg returned an error code (1) above error code results after running sudo apt-get install -f A I am trying to fix the broken package of rtmptv

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  • Google I/O 2012 - Bring Your App to the Big Screen

    Google I/O 2012 - Bring Your App to the Big Screen Michael Sundermeyer, Ossama Alami Google TV expands the reach of the Android and the web to television, but designing applications for the TV is fundamentally different than building apps for mobile, tablet or PCs. In this session we'll we share the core points of our user research and give you tips on how to connect with your users by designing beautiful and functional Android and web applications for the biggest screen in the house. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 617 17 ratings Time: 58:07 More in Science & Technology

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  • Collision Detection for 2D

    - by Bhaskar
    I am working on a simple game, where I need to do a collision detection of two Texture2D. The code I have written is: bool perPixelCollission = false; Texture2D texture1 = sprite1.Texture; Texture2D texture2 = sprite1.Texture; Vector2 position1 = new Vector2(sprite1.CurrentScope.X, sprite1.CurrentScope.Y); Vector2 position2 = new Vector2(sprite2.CurrentScope.X, sprite2.CurrentScope.Y); uint[] bitsA = new uint[texture1.Width * texture1.Height]; uint[] bitsB = new uint[texture2.Width * texture2.Height]; Rectangle texture1Rectangle = new Rectangle(Convert.ToInt32(position1.X), Convert.ToInt32(position1.Y), texture1.Width, texture1.Height); Rectangle texture2Rectangle = new Rectangle(Convert.ToInt32(position2.X), Convert.ToInt32(position2.Y), texture2.Width, texture2.Height); texture1.GetData<uint>(bitsA); texture2.GetData<uint>(bitsB); int x1 = Math.Max(texture1Rectangle.X, texture2Rectangle.X); int x2 = Math.Min(texture1Rectangle.X + texture1Rectangle.Width, texture2Rectangle.X + texture2Rectangle.Width); int y1 = Math.Max(texture1Rectangle.Y, texture2Rectangle.Y); int y2 = Math.Min(texture1Rectangle.Y + texture1Rectangle.Height, texture2Rectangle.Y + texture2Rectangle.Height); for (int y = y1; y < y2; ++y) { for (int x = x1; x < x2; ++x) { if (((bitsA[(x - texture1Rectangle.X) + (y - texture1Rectangle.Y) * texture1Rectangle.Width] & 0xFF000000) >> 24) > 20 && ((bitsB[(x - texture2Rectangle.X) + (y - texture2Rectangle.Y) * texture2Rectangle.Width] & 0xFF000000) >> 24) > 20) { perPixelCollission = true; break; } } // Reduce amount of looping by breaking out of this. if (perPixelCollission) { break; } } return perPixelCollission; But this code is really making the game slow. Where can I get some very good collision detection tutorial and code? What is wrong in this code?

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  • Are there any formal approaches for familiarising oneself with a new or legacy codebase? [closed]

    - by codecowboy
    Possible Duplicate: How do you dive into large code bases? As a contractor, I often encounter legacy codebases which might have little or no supporting documentation. Are there any techniques or best practices? I work with PHP and web applications, though also face situations in which I have to edit code in an unfamiliar language. How can I leave a codebase in better shape, learn something along the way and impress the team I'm working with?

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  • Google I/O 2012 - Making Good Apps Great: More Advanced Topics for Expert Android Developers

    Google I/O 2012 - Making Good Apps Great: More Advanced Topics for Expert Android Developers Reto Meier In a follow-up to last year's session, I'll demonstrate how to use advanced Android techniques to take a good app and transform it into a polished product, without being a resource hog. Features advanced coding tips and tricks, bandwidth-saving techniques, implementation patterns, exposure to some of the lesser-known API features, and insight into how to minimize battery drain by ensuring your app is a good citizen on the carrier network. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 2193 69 ratings Time: 58:35 More in Science & Technology

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  • Consolidating SQL Server Error Logs from Multiple Instances Using SSIS

    SQL Server hides a lot of very useful information in its error log files. Unfortunately, the process of hunting through all these logs, file-by-file, server-by-server, can cause a problem. Rodney Landrum offers a solution which will allow you to pull error log records from multiple servers into a central database, for analysis and reporting with T-SQL....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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