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  • Double Buffering in Panda3D (C++)

    - by jsvcycling
    How would I go about using Double Buffering (to create a loading screen) in Panda3D using C++? I've searched Google and found some forums that talk about the concept of swapping buffers, but I haven't seen any that show any type of source code (specifically Panda3D/C++). I'd like to try and stay away from using pure OpenGL code and work it through Panda3D, but if I have no other choice, then I'll have to go with OpenGL coding.

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  • Enhancing Enterprise Planning and Forecasting Through Predictive Modeling

    Planning and forecasting performance in today's volatile economic environment can be challenging with traditional planning applications and manual modeling techniques. To address these challenges, leading edge companies are leveraging predictive modeling to bring statistical analysis and techniques such as Monte Carlo simulations into the mix. Sound too math-intense and complicated? Not anymore. These techniques can be applied by anyone - no prior stats experience required - whether to augment the forecasting performed by line managers or to validate those forecasts based on historical information, and to produce a broader range of scenarios to consider in decision-making.

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  • Pull Request Conversations, Inline Diff Enhancements

    [Do you tweet? Follow us on Twitter @matthawley and @adacole_msft] We deployed a new version of the CodePlex website today. Pull Request Conversations Previously, the only way for project members and users who submitted pull requests to converse was via e-mail. This complicated the review process and made conversations isolated and difficult to track. For this release, we’ve added functionality that enables you to have those same conversations within the pull request page. When you view a pull request, you’ll now see “Comments” and “Changes” tabs, with current comments displayed. Inline Diff Enhancements We tweaked the inline diff experience to make it easier to traverse diff blocks. When you open up the inline diff experience, you’ll now see up and down arrows. To move between the diff blocks, you can use those arrows or utilize the available keyboard shortcuts. Lastly, we have also brought the inline diff experience to the source control changes page for project and fork changesets. You can see both enhancements live by viewing the associated pull request or changeset changes on WikiPlex. The CodePlex team values your feedback. We are frequently monitoring Twitter, our Discussions, and Issue Tracker. If you have not visited the Issue Tracker recently, please take a few minutes to suggest or vote on a feature you would like to see implemented.

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  • Is there a formal name for gradually activating software changes?

    - by g .
    At times when we develop new features or functionality, we gradually "turn it on" to ensure a smooth transition and minimal impact for users. Instead of one big sudden change, we are able to control with the configuration aspects of the functionality that make it more or less intrusive to the user. This is all done in the same release/version of the software, so no software development changes are required (unless bugs turn up that need to be fixed). For example, initially we may only perform logging or analysis of data without acting upon it. Or we make something optional for a period of time before it becomes compulsory. The idea is that this reduces the potential for problems either on the technical side as well as unexpected changes by the user. The question is, is there a formal name for this approach?

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  • Why doesn't Ubuntu detect my second hard drive?

    - by user93179
    I am new to Linux and to Ubuntu, I was wondering, I have two hard drives setup in SATA ports (non-raid, at least I don't think they are). I installed ubuntu unto the drives fresh without any previous versions or windows at all. However when I got the Ubuntu 12.04 LTS working, all I see is 1 x 120 gigabyte harddrive. Also, not sure if this is important or not, my hard drives are SSD. My computer specs are Asus P9Z77-V-LK Nvidia Geforce GTX 660 TI Intel i5 3570k 3.4 /proc/partitions shows: major minor #blocks name 8 0 117220824 sda 8 1 117219328 sda1 8 16 117220824 sdb 8 17 96256 sdb1 8 18 108780544 sdb2 8 19 8342528 sdb3 11 0 1048575 sr0 and ls -l /sys/block/ | grep -v /virtual/: lrwxrwxrwx 1 root root 0 Sep 27 17:26 sda - ../devices/pci0000:00/0000:00:1f.2/host0/target0:0:0/0:0:0:0/block/sda lrwxrwxrwx 1 root root 0 Sep 27 17:26 sdb - ../devices/pci0000:00/0000:00:1f.2/host1/target1:0:0/1:0:0:0/block/sdb lrwxrwxrwx 1 root root 0 Sep 27 22:26 sdc - ../devices/pci0000:00/0000:00:1a.0/usb1/1-1/1-1.1/1-1.1:1.0/host6/target6:0:0/6:0:0:0/block/sdc lrwxrwxrwx 1 root root 0 Sep 27 22:04 sr0 - ../devices/pci0000:00/0000:00:1f.2/host3/target3:0:0/3:0:0:0/block/sr0 sudo file -s /dev/sd*: /dev/sda: x86 boot sector; partition 1: ID=0x7, starthead 32, startsector 2048, 234438656 sectors, code offset 0xc0, OEM-ID " ?", Bytes/sector 190, sectors/cluster 124, reserved sectors 191, FATs 6, root entries 185, sectors 64514 (volumes 32 MB) , physical drive 0x7e, dos 32 MB) , FAT (32 bit), sectors/FAT 749, reserved3 0x800000, serial number 0x35361a2b, unlabeled /dev/sdb2: Linux rev 1.0 ext4 filesystem data, UUID=387761ac-5eba-4d0f-93ba-746a82fb541d (needs journal recovery) (extents) (large files) (huge files) /dev/sdb3: data /dev/sdc: x86 boot sector; partition 1: ID=0xc, active, starthead 0, startsector 8064, 30473088 sectors, code offset 0xc0 /dev/sdc1: x86 boot sector, code offset 0x58, OEM-ID "SYSLINUX", sectors/cluster 64, reserved sectors 944, Media descriptor 0xf8, heads 128, hidden sectors 8064, sectors 30473088 (volumes 32 MB) , FAT (32 bit), sectors/FAT 3720, Backup boot sector 8, serial number 0xf90c12e9, label: "KINGSTON " /dev/sda1: x86 boot sector, code offset 0x52, OEM-ID "NTFS ", sectors/cluster 8, reserved sectors 0, Media descriptor 0xf8, heads 255, hidden sectors 2048, dos 32 MB) , FAT (32 bit), sectors/FAT 749, reserved3 0x800000, serial number 0x35361a2b, unlabeled Any help would be greatly appreciated! Thanks Another thing I noticed is, when i use gparted to locate my drives, it seems that sda1 is my second drive that I am not detecting when I boot up and my ubuntu + FAT Boot files are installed in sdb1

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  • Team Foundation Server– Debug symbols(pdb files) generated in Release build? Fix it.

    - by Gopinath
    Yesterday I setup TFS for my .NET playground website to implement continuous integration and deployments. After a successful build I noticed that debug symbols(pdb files) were generated even though TFS is configured to build in Release mode.  After a bit of analysis its turned out to be the behavior of TFS to generate debug symbols (pdb files) until we pass the attribute DebugType = None. Here are the steps to pass DebugType parameter to MSBuild of TFS Go to Team Explorer Select Build Defintion >> Edit Build Definition Switch to Process tab Navigate to Advanced Section and locate MSBuild Arguments Add the following: /p:Configuration=Release /p:DebugType=none

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  • Google I/O Sandbox Case Study: VectorUnit

    Google I/O Sandbox Case Study: VectorUnit We interviewed VectorUnit at the Google I/O Sandbox on May 11, 2011 and they explained to us the benefits of building for the Android Platform. VectorUnit creates console-quality video games for the Android. For more information on Android developers, visit: developers.android.com For more information on VectorUnit, visit vectorunit.com From: GoogleDevelopers Views: 13 0 ratings Time: 01:33 More in Science & Technology

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  • A colourblind member of our team...

    - by dbramhall
    We rely a lot on colour within our code within our team to outline features that need working on and what needs attention, we we think can be improved (we mainly colour the line of the code) for the application we're developing, however we have a close friend that is colourblind and he wants to join our team despite our heavily reliance on colour. Do you have any other recommendations as to how a team can highlight what needs work on without the use of colour - our team is about 25 people that are all accustom to the line colouring system and we have found it be most efficient.

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  • GDD-BR 2010 [0B] Maps API V3: New Features and How to Use them

    GDD-BR 2010 [0B] Maps API V3: New Features and How to Use them Speaker: Ossama Alami Track: Google APIs Time slot: B [11:15 - 12:00] Room: 0 Level: 201 The Javascript Maps API v3 is the future of the Google Maps API. Come learn why we built it, how to use it and about some exciting new features not available in V2. From: GoogleDevelopers Views: 2 0 ratings Time: 43:37 More in Science & Technology

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  • WebM and VP8 land in Chromium

    A developer preview of WebM , a high-quality, open, freely implementable, and web-optimized video format was announced today. Initial support for WebM, including its video codec VP8 will...

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