Search Results

Search found 33882 results on 1356 pages for 'command window'.

Page 587/1356 | < Previous Page | 583 584 585 586 587 588 589 590 591 592 593 594  | Next Page >

  • How to handle Win+Shift+LEft/Right on Win7 with custom WM_GETMINMAXINFO logic?

    - by Steven Robbins
    I have a custom windows implementation in a WPF app that hooks WM_GETMINMAXINFO as follows: private void MaximiseWithTaskbar(System.IntPtr hwnd, System.IntPtr lParam) { MINMAXINFO mmi = (MINMAXINFO)Marshal.PtrToStructure(lParam, typeof(MINMAXINFO)); System.IntPtr monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST); if (monitor != System.IntPtr.Zero) { MONITORINFO monitorInfo = new MONITORINFO(); GetMonitorInfo(monitor, monitorInfo); RECT rcWorkArea = monitorInfo.rcWork; RECT rcMonitorArea = monitorInfo.rcMonitor; mmi.ptMaxPosition.x = Math.Abs(rcWorkArea.left - rcMonitorArea.left); mmi.ptMaxPosition.y = Math.Abs(rcWorkArea.top - rcMonitorArea.top); mmi.ptMaxSize.x = Math.Abs(rcWorkArea.right - rcWorkArea.left); mmi.ptMaxSize.y = Math.Abs(rcWorkArea.bottom - rcWorkArea.top); mmi.ptMinTrackSize.x = Convert.ToInt16(this.MinWidth * (desktopDpiX / 96)); mmi.ptMinTrackSize.y = Convert.ToInt16(this.MinHeight * (desktopDpiY / 96)); } Marshal.StructureToPtr(mmi, lParam, true); } It all works a treat and it allows me to have a borderless window maximized without having it sit on to of the task bar, which is great, but it really doesn't like being moved between monitors with the new Win7 keyboard shortcuts. Whenever the app is moved with Win+Shift+Left/Right the WM_GETMINMAXINFO message is received, as I'd expect, but MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST) returns the monitor the application has just been moved FROM, rather than the monitor it is moving TO, so if the monitors are of differing resolutions the window end up the wrong size. I'm not sure if there's something else I can call, other then MonitorFromWindow, or whether there's a "moving monitors" message I can hook prior to WM_GETMINMAXINFO. I'm assuming there is a way to do it because "normal" windows work just fine.

    Read the article

  • How can I make one Maven module depend on another?

    - by Daniel Pryden
    OK, I thought I understood how to use Maven... I have a master project M which has sub-projects A, B, and C. C contains some common functionality (interfaces mainly) which is needed by A and B. I can run mvn compile jar:jar from the project root directory (the M directory) and get JAR files A.jar, B.jar, and C.jar. (The versions for all these artifacts are currently 2.0-SNAPSHOT.) The master pom.xml file in the M directory lists C under its <dependencyManagement> tag, so that A and B can reference C by just including a reference, like so: <dependency> <groupId>my.project</groupId> <artifactId>C</artifactId> </dependency> So far, so good. I can run mvn compile from the command line and everything works fine. But when I open the project in NetBeans, it complains with the problem: "Some dependency artifacts are not in the local repository", and it says the missing artifact is C. Likewise from the command line, if I change into the A or B directories and try to run mvn compile I get "Build Error: Failed to resolve artifact." I expect I could manually go to where my C.jar was built and run mvn install:install-file, but I'd rather find a solution that enables me to just work directly in NetBeans (and/or in Eclipse using m2eclipse). What am I doing wrong?

    Read the article

  • QObject::connect not connecting signal to slot

    - by user1662800
    I am using C++ and Qt in my project and my problem is QObject::connect function doesn't connect signal to a slot. I have the following classes: class AddCommentDialog : public QDialog { Q_OBJECT public: ...some functions signals: void snippetAdded(); private slots: void on_buttonEkle_clicked(); private: Ui::AddCommentDialog *ui; QString snippet; }; A part of my Main window: class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = 0); ~MainWindow(); private slots: void commentAddedSlot(); void variableAddedSlot(); ... private: AddCommentDialog *addCommentDialog; ... }; Ant the last dialog; class AddDegiskenDialog : public QDialog { Q_OBJECT public: ... signals: void variableAdded(); private slots: void on_buttonEkle_clicked(); private: Ui::AddDegiskenDialog *ui; ... }; In the main window constructor i connect signals and slots: addCommentDialog=new AddCommentDialog(); addDegiskenDialog=new AddDegiskenDialog(); connect(addDegiskenDialog, SIGNAL(variableAdded()), this, SLOT(variableAddedSlot())); connect(addCommentDialog, SIGNAL(snippetAdded()), this, SLOT(commentAddedSlot())); The point is my commentAddedSlot is connected to it's signal successfully, but commentAddedSlot is failed. There is the Q_OBJECT macros, no warning such as about no x slot. In addition to this, receivers(SIGNAL(snippetAdded())) gives me 1 but receivers(SIGNAL(variableAdded())) gives me 0 and i used commands qmake -project; qmake and make to fully compile. What am i missing?

    Read the article

  • WPF Animate and change Opacity of Image in sequence

    - by user1103757
    I have three images, two of these images animate as follow and third image should blink: <Window.Resources> <Storyboard x:Key="AnimateTarget" RepeatBehavior="Forever"> <DoubleAnimationUsingKeyFrames BeginTime="0:0:0" Duration="0:00:03" Storyboard.TargetName="img1" Storyboard.TargetProperty="Y"> <EasingDoubleKeyFrame KeyTime="0:0:0" Value="0" /> <EasingDoubleKeyFrame KeyTime="0:0:1" Value="200" /> <EasingDoubleKeyFrame KeyTime="0:0:2" Value="0" /> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="0:0:2" Duration="0:00:03" Storyboard.TargetName="img2" Storyboard.TargetProperty="x"> <EasingDoubleKeyFrame KeyTime="0:0:0" Value="0" /> <EasingDoubleKeyFrame KeyTime="0:0:1" Value="200" /> <EasingDoubleKeyFrame KeyTime="0:0:2" Value="0" /> </DoubleAnimationUsingKeyFrames> <DoubleAnimation BeginTime="0:0:4" Duration="0:0:0.5" Storyboard.TargetProperty="(Image.Opacity)" Storyboard.TargetName="img3" From="1.0" To="0.0" RepeatBehavior="Forever" AutoReverse="True" /> </Storyboard> </Window.Resources> The first two images are animating fine but the third image doesn’t blink, it will do nothing and just stay there as you can see I have used the following code for blinking the third image: <DoubleAnimation BeginTime="0:0:4" Duration="0:0:0.5" Storyboard.TargetProperty="(Image.Opacity)" Storyboard.TargetName="img3" From="1.0" To="0.0" RepeatBehavior="Forever" AutoReverse="True" /> Also this is a code for the third image: <Image Height="65" Name="image1" Stretch="Fill" Width="67" Source="/PicTakeWPF;component/Images/422505_110594629067212_100003500265268_37406_1212153553_n.jpg"> <Image.RenderTransform> <TranslateTransform x:Name="img3"></TranslateTransform> </Image.RenderTransform> </Image> I would appreciate if someone helps me on this Thanks,

    Read the article

  • How to hide the title bar while application is loading and show it when it finishes loading?

    - by Arci
    I have an application which uses a custom title bar. However, when my application launches, I noticed that the default title bar is shown for a brief period of time. My problem is I don't want to show the default title bar while my application is loading. How do I hide the title bar while my application is loading so that there will be no hint of it and then show it afterwards? So far, I tried the following solutions but none have worked: Hide the title bar in XML and then set the custom title bar in code. (Problem encountered: I received an error message saying: "You cannot combine custom titles with other title features".) In XML: <item name="android:windowNoTitle">true</item> In onCreate method: requestWindowFeature(Window.FEATURE_CUSTOM_TITLE); //... some code goes here getWindow().setFeatureInt(Window.FEATURE_CUSTOM_TITLE, R.layout.title_header); Set the size of the title bar in XML to 0. Then change it's size via code later. (Problem encountered: I don't know how to set the size of title bar in code. Is it possible? I tried getWindow().setAttributes() and getWindow().setLayout() but both of them didn't worked.)" In XML: <item name="android:windowTitleSize">30dp</item> Modify windowTitleBackgroundStyle and set a transparent drawable as background. (Problem encountered: The content of the title bar became invisible but a line below the title bar is still visible.) In XML: <!-- style used by windowTitleBackgroundStyle --> <item name="android:background">@drawable/transparent</item>

    Read the article

  • how do i call mpmovieplayer from applicationwillresignactive in ppdelegate

    - by ss30
    i'm using mpmovieplayer to play audio stream, one problem i'm having trouble with handling intruptions e.g when call is received. My player is declared in viewcontroller and i beleive i need to do something in applicationdidresignactive in my appdelegate right? how do i do that if my appdelegate isn't aware of my moviePlayer? i'm new to iphone dev so i'm learning as i go and enjoying it :) here is what i'm doing in viewcontroller -(IBAction)play1MButton:(id)sender{ [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayerStatus:) name:MPMoviePlayerPlaybackStateDidChangeNotification object:nil]; NSString *url = @"http://22.22.22.22:8000/listen.pls"; [self.activityIndicator startAnimating]; moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL URLWithString:url]]; [moviePlayer prepareToPlay]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayerLoadStateChanged:) name:MPMoviePlayerLoadStateDidChangeNotification object:nil]; } } -(void) moviePlayerStatus:(NSNotification*)notification { //MPMoviePlayerController *moviePlayer = notification.object; MPMoviePlaybackState playbackState = moviePlayer.playbackState; if(playbackState == MPMoviePlaybackStateStopped) { NSLog(@"MPMoviePlaybackStateStopped"); } else if(playbackState == MPMoviePlaybackStatePlaying) { NSLog(@"MPMoviePlaybackStatePlaying"); } else if(playbackState == MPMoviePlaybackStatePaused) { NSLog(@"MPMoviePlaybackStatePaused"); } else if(playbackState == MPMoviePlaybackStateInterrupted) { NSLog(@"MPMoviePlaybackStateInterrupted"); } else if(playbackState == MPMoviePlaybackStateSeekingForward) { NSLog(@"MPMoviePlaybackStateSeekingForward"); } else if(playbackState == MPMoviePlaybackStateSeekingBackward) { NSLog(@"MPMoviePlaybackStateSeekingBackward"); } } - (void) moviePlayerLoadStateChanged:(NSNotification*)notification { if ([moviePlayer loadState] != MPMovieLoadStateUnknown) { [[NSNotificationCenter defaultCenter] removeObserver:self name:MPMoviePlayerLoadStateDidChangeNotification object:moviePlayer]; [moviePlayer play]; [self.activityIndicator stopAnimating]; [moviePlayer setFullscreen:NO animated:NO]; } } and in appdelegate - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Override point for customization after application launch. self.window.rootViewController = self.viewController; [self.window makeKeyAndVisible]; AVAudioSession *audioSession = [AVAudioSession sharedInstance]; NSError *setCategoryError = nil; [audioSession setCategory:AVAudioSessionCategoryPlayback error:&setCategoryError]; if (setCategoryError) { } NSError *activationError = nil; [audioSession setActive:YES error:&activationError]; if (activationError) { } I can catch the errors but how do i use the player from appdelegate?!! thanks in advance

    Read the article

  • How does one make the camera on the iphone appear from the app delegate? Is it possible?

    - by K-RAN
    I'm just playing around with a simple program that opens the camera. That's literally all that I want to do. I'm a beginner and I believe that I have the basics down in terms of UI management for the iPhone so I decided to give this one a whirl. What I'm trying to do right now is... - (BOOL) application:(UIApplication*) application didFinishLaunchingWithOptions:(NSDictionary*) launchOptions { UIImagePickerController * camera = [[UIImagePickerController alloc] init]; camera.delegate = self; camera.sourceType = UIImagePickerControllerSourceTypeCamera; camera.allowsEditing = NO; camera.showsCameraControls = NO; [viewController presentModalViewController:camera animated:NO]; [window addSubview:viewController.view]; [window makeKeyAndVisible]; return YES: } So basically, initialize the camera, set some things and show it in the main view. I set the camera's delegate to self because this code is placed in the delegate class (and yes, the delegate class is conforming to UIImagePickerControllerDelegate && UINavigationControllerDelegate). Main problem right now is that nothing is appearing on the screen. I have absolutely no idea what I'm doing wrong, especially since the program is building correctly with no errors or warnings... Any help is appreciated! Thanks a lot :D

    Read the article

  • Problems with Backbone.Model callback and THIS

    - by Rev. Samuel
    I'm building a simple weather widget. The current weather conditions are read out of the National Weather Service xml file and then I want to parse and store the relevant data in the model but the callback for the $.ajax won't connect (the way I'm doing it). var Weather = Backbone.Model.extend({ initialize: function(){ _.bindAll( this, 'update', 'startLoop', 'stopLoop' ); this.startLoop(); }, startLoop: function(){ this.update(); this.interval = window.setInterval( _.bind( this.update, this ), 1000 * 60 * 60 ); }, stopLoop: function(){ this.interval = window.clearInterval( this.interval ); }, store: function( data ){ this.set({ icon : $( data ).find( 'icon_url_name' ).text() }); }, update: function(){ $.ajax({ type: 'GET', url: 'xml/KROC.xml', datatype: 'xml' }) .done( function( data ) { var that = this; that.store( $( data ).find( 'current_observation' )[ 0 ] ); }); } }); var weather = new Weather(); The data is read correctly but I can't get the done function of the call back to call the store function. (I would be happy if the "done" would just parse and then do "this.set". Thanks in advance for your help.

    Read the article

  • Database Programming in C#, returning output from Stored Proc

    - by jpavlov
    I am working at gaining an understanding at how to interface stored procedures with applications. My example is simple, but it doesn't display my columns and rows in the command prompt, instead it display System.Data.SqlClient.SqlDataReader. How do I display the rows from my stored procudure? ----Stored Proc-- ALTER PROCEDURE dbo.SelectID AS SELECT * FROM tb_User; ----- Below is the code: using System; using System.Data.SqlClient; using System.IO; namespace ExecuteStoredProc { class Program { static void Main(string[] args) { SqlConnection cnnUserMan; SqlCommand cmmUser; //SqlDataReader drdUser; //Instantiate and open the connection cnnUserMan = new SqlConnection("Data Source=.\\SQLEXPRESS;AttachDbFilename=c:\\Program Files\\Microsoft SQL Server\\MSSQL10.SQLEXPRESS\\MSSQL\\DATA\\UserDB.mdf; Integrated Security=True;Connect Timeout=30;User Instance=True"); cnnUserMan.Open(); //Instantiate and initialize command cmmUser = new SqlCommand("SelectID", cnnUserMan); cmmUser.CommandType = System.Data.CommandType.StoredProcedure; //drdUser = cmmUser.ExecuteReader(); Console.WriteLine(cmmUser.ExecuteReader()); Console.ReadLine(); } } } Thanks.

    Read the article

  • CreateProcess() fails with an access violation

    - by John Doe
    My aim is to execute an external executable in my program. First, I used system() function, but I don't want the console to be seen to the user. So, I searched a bit, and found CreateProcess() function. However, when I try to pass a parameter to it, I don't know why, it fails. I took this code from MSDN, and changed a bit: #include <windows.h> #include <stdio.h> #include <tchar.h> void _tmain( int argc, TCHAR *argv[] ) { STARTUPINFO si; PROCESS_INFORMATION pi; ZeroMemory( &si, sizeof(si) ); si.cb = sizeof(si); ZeroMemory( &pi, sizeof(pi) ); /* if( argc != 2 ) { printf("Usage: %s [cmdline]\n", argv[0]); return; } */ // Start the child process. if( !CreateProcess( NULL, // No module name (use command line) L"c:\\users\\e\\desktop\\mspaint.exe", // Command line NULL, // Process handle not inheritable NULL, // Thread handle not inheritable FALSE, // Set handle inheritance to FALSE 0, // No creation flags NULL, // Use parent's environment block NULL, // Use parent's starting directory &si, // Pointer to STARTUPINFO structure &pi ) // Pointer to PROCESS_INFORMATION structure ) { printf( "CreateProcess failed (%d).\n", GetLastError() ); return; } // Wait until child process exits. WaitForSingleObject( pi.hProcess, INFINITE ); // Close process and thread handles. CloseHandle( pi.hProcess ); CloseHandle( pi.hThread ); } However, this code crated access violation somehow. Can I execute mspaint without showing user the console? Thank you very much.

    Read the article

  • How do I enforce the order of qmake library dependencies?

    - by James Oltmans
    I'm getting a lot of errors because qmake is improperly ordering the boost libraries I'm using. Here's what .pro file looks like QT += core gui TARGET = MyTarget TEMPLATE = app CONFIG += no_keywords \ link_pkgconfig SOURCES += file1.cpp \ file2.cpp \ file3.cpp PKGCONFIG += my_package \ sqlite3 LIBS += -lsqlite3 \ -lboost_signals \ -lboost_date_time HEADERS += file1.h\ file2.h\ file3.h FORMS += mainwindow.ui RESOURCES += Resources/resources.qrc This produces the following command: g++ -Wl,-O1 -o MyTarget file1.o file2.o file3.o moc_mainwindow.o -L/usr/lib/x86_64-linux-gnu -lboost_signals -lboost_date_time -L/usr/local/lib -lmylib1 -lmylib2 -lsqlite3 -lQtGui -lQtCore Note: mylib1 and mylib2 are statically compiled by another project, placed in /usr/local/lib with an appropriate pkg-config .pc file pointing there. The .pro file references them via my_package in PKGCONFIG. The problem is not with pkg-config's output but with Qt's ordering. Here's the .pc file: prefix=/usr/local exec_prefix=${prefix} libdir=${exec_prefix}/lib includedir=${prefix}/include Name: my_package Description: My component package Version: 0.1 URL: http://example.com Libs: -L${libdir} -lmylib1 -lmylib2 Cflags: -I${includedir}/my_package/ The linking stage fails spectacularly as mylib1 and mylib2 come up with a lot of undefined references to boost libraries that both the app and mylib1 and mylib2 are using. We have another build method using scons and it properly orders things for the linker. It's build command order is below. g++ -o MyTarget file1.o file2.o file3.o moc_mainwindow.o -L/usr/local/lib -lmylib1 -lmylib2 -lsqlite3 -lboost_signals -lboost_date_time -lQtGui -lQtCore Note that the principle difference is the order of the boost libs. Scons puts them at the end just before QtGui and QtCore while qmake puts them first. The other differences in the compile commands are unimportant as I have hand modified the qmake produced make file and the simple reordering fixed the problem. So my question is, how do I enforce the right order in my .pro file despite what qmake thinks they should be?

    Read the article

  • Editting CSS in iframe that sets Select tag's text color to black?

    - by Corey Ogburn
    This is a very specific question for a Google Chrome extension. http://www.meebo.com/mobile/ This page is where you're kicked to when you go to Meebo.com on an iPhone or Droid phone. But if you notice, the Status box where you can set yourself away or what you want your status to be has white text on a white background. In order to get a website to appear in a Google Chrome extension's popup window (the one that drops down when you click the icon next to the address bar) that isn't an included html file in the extension, I need to use an iFrame. I know that there's security measures about Cross-Site stuff like javascript and I'm not surprised I'm having trouble accessing the CSS. But there's a class, status, and it's color is white and I need to change that to black. I've tested it with Chrome's Inspect Element window and if I change that, I'll be fine. I've tried changing the manifest.json file to inject a CSS file using Content-Scripts, but nothing... I'm new to Chrome Extensions but I have experience doing web development.

    Read the article

  • Mixing menuItem.setIntent with onOptionsItemSelected doesn't work

    - by superjos
    While extending a sample Android activity that fires some other activities from its menu, I came to have some menu items handled within onOptionsItemSelected, and some menu items (that just fired intents) handled by calling setIntent within onCreateOptionsMenu. Basically something like: @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); menu.add(0, MENU_ID_1, Menu.NONE, R.string.menu_text_1); menu.add(0, MENU_ID_2, Menu.NONE, R.string.menu_text_2); menu.add(0, MENU_ID_3, Menu.NONE, R.string.menu_text_3). setIntent(new Intent(this, MyActivity_3.class)); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { super.onOptionsItemSelected(item); switch (item.getItemId()) { case (MENU_ID_1): // Process menu command 1 ... return true; case (MENU_ID_2): // Process menu command 2 ... // E.g. also fire Intent for MyActivity_2 return true; default: return false; } } Apparently, in this situation the Intent set on MENU_ID_3 is never fired, or anyway the related activity is never started. Android javadoc at some point goes like <<[if you set an intent on a menu item] and nothing else handles the item, then the default behavior will be to [start the activity with the intent]. What does it actually mean "and nothing else handles the item"? Is it enough to return false from onOptionsItemSelected? I also tried not to call super.onOptionsItemSelected(item) at the beginning and only invoke it in the default switch case, but I had same results. Does anyone have any suggestion? Does Android allow to mix the two type of handling? Thanks for your time everyone.

    Read the article

  • Load In and Animate content

    - by crozer
    Hello, I have a little issue concerning an animation-effect which loads a certain div into the body of the site. Let me be more precise: I have a div with the id 'contact': <div id="contact">content</div> The jquery code loads the contents within that div, when I press the link with the id 'ajax_contact': <a href="#" id="ajax_contact">link</a>. The code is working perfectly. However, I want #contact to be HIDDEN when the site loads, i.e. the default state must be non-visible. Only when the user clicks the link #ajax_contact, the div must appear. Please have a look at the jquery code: $(document).ready(function() { var hash = window.location.hash.substr(1); var href = $('#ajax_contact').each(function(){ var href = $(this).attr('href'); if(hash==href.substr(0,href.length-5)){ var toLoad = hash+'.html #contact'; $('#contact').load(toLoad) } }); $('#ajax_contact').click(function(){ var toLoad = $(this).attr('href')+' #contact'; $('#contact').hide('fast',loadContent); $('#load').remove(); $('body').append('<span id="load">LOADING...</span>'); $('#load').fadeIn('normal'); window.location.hash = $(this).attr('href').substr(0,$(this).attr('href').length-5); function loadContent() { $('#contact').load(toLoad,'',showNewContent()) } function showNewContent() { $('#contact').show('normal',hideLoader()); } function hideLoader() { $('#load').fadeOut('normal'); } return false; }); }); I am not sure whether I must change something inside the HTML, but I believe the key is inside the jquery-code. I also tried giving the #contact a CSS style of visible:none, yet this loops and makes the jquery impossible to load the #contact in. I hope I've explained myself well; thank you very much in advance. Chris

    Read the article

  • How to pass common arguments to Perl modules

    - by Leonard
    I'm not thrilled with the argument-passing architecture I'm evolving for the (many) Perl scripts that have been developed for some scripts that call various Hadoop MapReduce jobs. There are currently 8 scripts (of the form run_something.pl) that are run from cron. (And more on the way ... we expect anywhere from 1 to 3 more for every function we add to hadoop.) Each of these have about 6 identical command-line parameters, and a couple command line parameters that are similar, all specified with Euclid. The implementations are in a dozen .pm modules. Some of which are common, and others of which are unique.... Currently I'm passing the args globally to each module ... Inside run_something.pl I have: set_common_args (%ARGV); set_something_args (%ARGV); And inside Something.pm I have sub set_something_args { (%MYARGS) =@_; } So then I can do if ( $MYARGS{'--needs_more_beer'} ) { $beer++; } I'm seeing that I'm probably going to have additional "common" files that I'll want to pass args to, so I'll have three or four set_xxx_args calls at the top of each run_something.pl, and it just doesn't seem too elegant. On the other hand, it beats passing the whole stupid argument array down the call chain, and choosing and passing individual elements down the call chain is (a) too much work (b) error-prone (c) doesn't buy much. In lots of ways what I'm doing is just object-oriented design without the object-oriented language trappings, and it looks uglier without said trappings, but nonetheless ... Anyone have thoughts or ideas?

    Read the article

  • How to achieve interaction between GUI class with logic class

    - by volting
    Im new to GUI programming, and haven't done much OOP. Im working on a basic calculator app to help me learn GUI design and to brush up on OOP. I understand that anything GUI related should be kept seperate from the logic, but Im unsure how to implement interaction between logic an GUI classes when needed i.e. basically passing variables back and forth... Im using TKinter and when I pass a tkinter variable to my logic it only seems to hold the string PY_VAR0. def on_equal_btn_click(self): self.entryVariable.set(self.entryVariable.get() + "=") calculator = Calc(self.entryVariable) self.entryVariable.set(calculator.calculate()) Im sure that im probably doing something fundamentally wrong and probabaly really stupid, I spent a considerable amount of time experimenting (and searching for answers online) but Im getting no where. Any help would be appreciated. Thanks, V The Full Program (well just enough to show the structure..) import Tkinter class Gui(Tkinter.Tk): def __init__(self,parent): Tkinter.Tk.__init__(self,parent) self.parent = parent self.initialize() def initialize(self): self.grid() self.create_widgets() """ grid config """ #self.grid_columnconfigure(0,weight=1,pad=0) self.resizable(False, False) def create_widgets(self): """row 0 of grid""" """Create Text Entry Box""" self.entryVariable = Tkinter.StringVar() self.entry = Tkinter.Entry(self,width=30,textvariable=self.entryVariable) self.entry.grid(column=0,row=0, columnspan = 3 ) self.entry.bind("<Return>", self.on_press_enter) """create equal button""" equal_btn = Tkinter.Button(self,text="=",width=4,command=self.on_equal_btn_click) equal_btn.grid(column=3, row=0) """row 1 of grid""" """create number 1 button""" number1_btn = Tkinter.Button(self,text="1",width=8,command=self.on_number1_btn_click) number1_btn.grid(column=0, row=1) . . . def on_equal_btn_click(self): self.entryVariable.set(self.entryVariable.get() + "=") calculator = Calc(self.entryVariable) self.entryVariable.set(calculator.calculate()) class Calc(): def __init__(self, equation): self.equation = equation def calculate(self): #TODO: parse string and calculate... return self.equation if __name__ == "__main__": app = Gui(None) app.title('Calculator') app.mainloop()

    Read the article

  • Why won't my WPF XAML Grid TranslateTransform.X ?

    - by George
    I'm able to change the width/height of the grid using this, so why won't it work when I use (Grid.RenderTransform).TranslateTransform.X as such: <Window.Triggers> <EventTrigger RoutedEvent="Button.Click" SourceName="button"> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetProperty="(Grid.RenderTransform).(TranslateTransform.X)" From="0" To="200" Storyboard.TargetName="grid" Duration="0:0:2" /> </Storyboard> </BeginStoryboard> </EventTrigger> </Window.Triggers> The application loads etc, but nothing happens when the button is clicked. Here is the XAML for my grid: <Grid x:Name="grid" Height="714" Canvas.Left="240" Canvas.Top="8" Width="360" RenderTransformOrigin="0.5,0.5"> <Grid.Background> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="Black" Offset="0"/> <GradientStop Color="White" Offset="1"/> </LinearGradientBrush> </Grid.Background> <Grid.ColumnDefinitions> <ColumnDefinition Width="0*"/> <ColumnDefinition/> </Grid.ColumnDefinitions> </Grid> Note that I've tried many different Canvas.Left values, to no avail.

    Read the article

  • addEventListener pass caller as argument

    - by Ryan
    Hi, I have the following code. And my problem is that when clicking, the event is firing but the argument passed is not the correct one. It is passing the last dynamically created row i.e. dataStructure.length value. Anyone knows a solution how to get around this? var table = document.getElementById('output'); for(i =0; i<dataStructure.length; i++){ var row = document.createElement('tr'); row.setAttribute('id', i); var url = dataStructure[i].url; if(document.addEventListener) row.addEventListener('click', function(){handleRowClick(i);}, false); var obj = dataStructure[i]; var cellCount = 0; for(field in obj){ var cell = document.createElement('td'); cell.setAttribute('id', cellCount++); //cell.addEventListener('click', function(){window.open(dataStructureObj.links[i].url);}, false); cell.innerHTML = obj[field]; row.appendChild(cell); } cellCount = 0; table.appendChild(row); } } function handleRowClick(rowClicked){ var rowHTML = rowClicked.innerHTML; var cells = rowHTML.getElementsByTagName('td'); for(cell in cells) { alert(cell.value); } window.open(cells[1].innerHTML); }

    Read the article

  • Task Queue stopped working

    - by pocoa
    I was playing with Goole App Engine Task Queue API to learn how to use it. But I couldn't make it trigger locally. My application is working like a charm when I upload to Google servers. But it doesn't trigger locally. All I see from the admin is the list of the tasks. But when their ETA comes, they just pass it. It's like they runs but they fails and waiting for the retries. But I can't see these events on command line. When I try to click "Run" on admin panel, it runs successfuly and I can see these requests from the command line. I'm using App Engine SDK 1.3.4 on Linux with google-app-engine-django. I'm trying to find the problem from 3 hours now and I couldn't find it. It's also very hard to debug GAE applications. Because debug messages do not appear on console screen. Thanks.

    Read the article

  • Which is the best way to encode batch videos on server side?

    - by albanx
    Hello I am making a general question since I am a developer and I have no advance experience on video elaboration. I have to preparare a web application with the purpose to allow video files upload on our company server and then video elaboration by server, on user command. The purpose of the web application is to allow to the user to make some elaboration on video depending on user action launch from the web app: (server has to ) convert video in different format(mp4, flv...) extact keyframes from video and saves them in jpeg format possibility to extract audio from video automatic control of quality audio & video (black frames,silences detection) change scene detection and keyframe extraction ..... This what's my bosses wanted from the web based application (with the server support obviously), and I understand only the first 3 points of this list, the rest for me was arabic.... My question is: Which is the best and fastest server side application for this works, that can support multiple batch video conversions, from command line (comand line for php-soap-socket interaction or something else..)? Is suitable Adobe Media Server for batch video conversion? Which are adobe products that can be used for this purpose? Note: I have experience with Indesign Server scripting programing (sending xml with php and soap call...), and I am looking to something similiar for video elaboration. I will appreciate any answers. THANKS ALL

    Read the article

  • Rebuilding old (2010) django project in 2012

    - by birgit
    I am trying to make an old Django project run again. After seemingly having solved issues with old sorl.thumbnail versions and deprecated expressions I now get this error when running python manage.py runserver I also tried to copy & paste my old files into a new Django project and get the exactly same error. Maybe someone here has a clue where the problem lies? Unhandled exception in thread started by <bound method Command.inner_run of <django.contrib.staticfiles.management.commands.runserver.Command object at 0x2a80510>> Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/django/core/management/commands/runserver.py", line 88, in inner_run self.validate(display_num_errors=True) File "/usr/lib/python2.7/dist-packages/django/core/management/base.py", line 249, in validate num_errors = get_validation_errors(s, app) File "/usr/lib/python2.7/dist-packages/django/core/management/validation.py", line 35, in get_validation_errors for (app_name, error) in get_app_errors().items(): File "/usr/lib/python2.7/dist-packages/django/db/models/loading.py", line 146, in get_app_errors self._populate() File "/usr/lib/python2.7/dist-packages/django/db/models/loading.py", line 61, in _populate self.load_app(app_name, True) File "/usr/lib/python2.7/dist-packages/django/db/models/loading.py", line 78, in load_app models = import_module('.models', app_name) File "/usr/lib/python2.7/dist-packages/django/utils/importlib.py", line 35, in import_module __import__(name) File "/home/me/Documents/wdws/wdws/../wdws/cityofwindows/models.py", line 73, in <module> class Image(models.Model): File "/home/me/Documents/wdws/wdws/../wdws/cityofwindows/models.py", line 83, in Image 'large': {'size': (640, 640)}, File "/usr/lib/python2.7/dist-packages/django/db/models/fields/files.py", line 233, in __init__ super(FileField, self).__init__(verbose_name, name, **kwargs) TypeError: __init__() got an unexpected keyword argument 'extra_thumbnails' I need to re-build the project just for visual documentation locally... so also any hints on how to quickly re-run outdated django-projects are very welcome!! Thanks a lot (using Ubuntu 12.04)

    Read the article

  • Updating UI objects in windows forms

    - by P a u l
    Pre .net I was using MFC, ON_UPDATE_COMMAND_UI, and the CCmdUI class to update the state of my windows UI. From the older MFC/Win32 reference: Typically, menu items and toolbar buttons have more than one state. For example, a menu item is grayed (dimmed) if it is unavailable in the present context. Menu items can also be checked or unchecked. A toolbar button can also be disabled if unavailable, or it can be checked. Who updates the state of these items as program conditions change? Logically, if a menu item generates a command that is handled by, say, a document, it makes sense to have the document update the menu item. The document probably contains the information on which the update is based. If a command has multiple user-interface objects (perhaps a menu item and a toolbar button), both are routed to the same handler function. This encapsulates your user-interface update code for all of the equivalent user-interface objects in a single place. The framework provides a convenient interface for automatically updating user-interface objects. You can choose to do the updating in some other way, but the interface provided is efficient and easy to use. What is the guidance for .net Windows Forms? I am using an Application.Idle handler in the main form but am not sure this is the best way to do this. About the time I put all my UI updates in the Idle event handler my app started to show some performance problems, and I don't have the metrics to track this down yet. Not sure if it's related.

    Read the article

  • Formatting the output of a custom tool so I can double click an error in Visual Studio and the file opens

    - by Ben Scott
    I've written a command line tool that preprocesses a number of files then compiles them using CodeDom. The tool writes a copyright notice and some progress text to the standard output, then writes any errors from the compilation step using the following format: foreach (var err in results.Errors) { // err is CompilerError var filename = "Path\To\input_file.xprt"; Console.WriteLine(string.Format( "{0} ({1},{2}): {3}{4} ({5})", filename, err.Line, err.Column, err.IsWarning ? "" : "ERROR: ", err.ErrorText, err.ErrorNumber)); } It then writes the number of errors, like "14 errors". This is an example of how the error appears in the console: Path\To\input_file.xrpt (73,28): ERROR: An object reference is required for the non-static field, method, or property 'Some.Object.get' (CS0120) When I run this as a custom tool in VS2008 (by calling it in the post-build event command line of one of my project's assemblies), the errors appear nicely formatted in the Error List, with the correct text in each column. When I roll over the filename the fully qualified path pops up. The line and column are different to the source file because of the preprocessing which is fine. The only thing that stands out is that the Project given in the list is the one that has the post-build event. The problem is that when I double click an error, nothing happens. I would have expected the file to open in the editor. I'm vaugely aware of the Microsoft.VisualStudio.Shell.Interop namespace but I think it should be possible just by writing to the standard output.

    Read the article

  • How to rename many files url escaped (%XX) to human readable form

    - by F. Hauri
    I have downloaded a lot of files in one directory, but many of them are stored with URL escaped filename, containing sign percents folowed by two hexadecimal chars, like: ls -ltr $HOME/Downloads/ -rw-r--r-- 2 user user 13171425 24 nov 10:07 Swisscom%20Mobile%20Unlimited%20Kurzanleitung-%282011-05-12%29.pdf -rw-r--r-- 2 user user 1525794 24 nov 10:08 31010ENY-HUAWEI%20E173u-1%20HSPA%20USB%20Stick%20Quick%20Start-%28V100R001_01%2CEnglish%2CIndia-Reliance%2CC%2Ccolor%29.pdf ... All theses names match the following form whith exactly 3 parts: Name of the object -( Revision, and/or Date, useless ... ). Extension In same command, I would like to obtain unde My goal is to having one command to rename all this files to obtain: -rw-r--r-- 2 user user 13171425 24 nov 10:07 Swisscom_Mobile_Unlimited_Kurzanleitung.pdf -rw-r--r-- 2 user user 1525794 24 nov 10:08 31010ENY-HUAWEI_E173u-1_HSPA_USB_Stick_Quick_Start.pdf I've successfully do the job in full bash with: urlunescape() { local srce="$1" done=false part1 newname ext while ! $done ;do part1="${srce%%%*}" newname="$part1\\x${srce:${#part1}+1:2}${srce:${#part1}+3}" [ "$part1" == "$srce" ] && done=true || srce="$newname" done newname="$(echo -e $srce)" ext=${newname##*.} newname="${newname%-(*}" echo ${newname// /_}.$ext } for file in *;do mv -i "$file" "$(urlunescape "$file")" done ls -ltr -rw-r--r-- 2 user user 13171425 24 nov 10:07 Swisscom_Mobile_Unlimited_Kurzanleitung.pdf -rw-r--r-- 2 user user 1525794 24 nov 10:08 31010ENY-HUAWEI_E173u-1_HSPA_USB_Stick_Quick_Start.pdf or using sed, tr, bash ... and sed: for file in *;do echo -e $( echo $file | sed 's/%\(..\)/\\x\1/g' ) | sed 's/-(.*\.\([^\.]*\)$/.\1/' | tr \ \\n _\\0 | xargs -0 mv -i "$file" done ls -ltr -rw-r--r-- 2 user user 13171425 24 nov 10:07 Swisscom_Mobile_Unlimited_Kurzanleitung.pdf -rw-r--r-- 2 user user 1525794 24 nov 10:08 31010ENY-HUAWEI_E173u-1_HSPA_USB_Stick_Quick_Start.pdf But, I'm sure, there must exist simplier and/or shorter way to do this.

    Read the article

  • Unable to send multiple AJAX request in a loop?

    - by Harish Kurup
    I am sending multiple AJAX request through a loop, but some request are successfully send not all.. my code goes here... for(var i=0; i<dataArray.length; i++) { var request=getHttpRequest(); request.open('post','update.php',false); request.setRequestHeader("Content-Type","application/x-www-form-urlencoded"); request.send("data="+dataArray[i]); if(request.readyState == 4) { alert("updated the data="+dataArray[i]); } } function getHttpRequest() { var request=false; if(window.XMLHttpRequest) { request=new XMLHttpRequest(); } else if(window.ActiveXObject) { try { request=new ActiveXObject("Msxml2.XMLHTTP"); } catch(e) { try { request=new ActiveXObject("Microsoft.XMLHTTP"); } catch(e) { request=false; } } } return request; } here in the above code, some data are being posted, but some dont, it does not return the readyState = 4. i.e if i have array with dataArray['1','2','3','4']; it updates only 1,2,and 4 and skips 3, or other value in between... is there any solution..please help...

    Read the article

< Previous Page | 583 584 585 586 587 588 589 590 591 592 593 594  | Next Page >