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  • Faulty to use memcache together with a php web-browser-game in this way?

    - by Crowye
    Background We are currently working on a strategy web-browser game based on php, html and javascript. The plan is to have 10,000+ users playing within the same world. Currently we are using memcached to: store json static data, language files store changeable serialized php class objects (such as armies, inventorys, unit-containers, buildings, etc) In the back we have a mysql server running and holding all the game data aswell. When a object is loaded through our ObjectLoader it loads in this order: checks a static hashmap in the script for the object checks memcache if it has already been loaded into it otherwise loads from database, and saves it into memcache and the static temp hashmap We have built the whole game using a class-object-oriented approach where functionality is always made between objects. Beause of this we think we have managed to get a nice structure, and with the help of memcached we have received good request times from client-server when interacting with the game. I'm aware that memcache is not synchronized, and also is not commonly used for holding a full game in memory. In the beginning after a server's startup the load times when loading objects into memcache for the first time will be high, but after the server's been online for a while and most loads are from memcache, the loads will be well reduced. Currently we are saving changed objects into memcache and database at the same time. Earlier we had an idea to save objects into db only after a certain time or at intervals, but due to risk inconsistency if the memcache/server went down, we skipped it for now. Client requests to server often return object's status simple json-format without changing the object, which in turn is represented in the browser visually with images and javascript. But from time to time depending on when an object was last updated, it updates them with new information (e.g. a build-queue holding planned buildings time-progress is increased, and/or planned-queue-items-array has changed). Questions: Do you see how this could work or are we walking in blindness here? Do you expect us to have a lot of inconsistency issues if someone loads and updates the a memcache objects while someone else does the same? Is it even doable to do it in the way he have done it? Seems to be working fine atm, but so far we have only been 4 people online at the same time.. Is some other cache program more fit for this class-object approach than memcached? Is there any other tips you have for this situation? UPDATE Since it is simply a "normal webpage" (no applet, flash, etc), we are implementing the game so that the server is the only one holding a "real game-state".. the state of the different javascript-objects on the client is more like a approximative version of the server's game state. From time to time and before you do certain things important things, the client's visual state is updated to the server's state (e.g. the client things he can afford a barracks, asks the server to build a barracks, server updates current resources according to income-data on server and then tries to build a barracks or casts an error-message, and then sends the current server-state on resources, buildings back to the client).. It is not a fast-paced game lika real strategy game. More like a quite slow 3-4 months playtime game, where buildings can take +1 minute up to several days to complete.

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  • Same question to multiple remote users with different login

    - by user562802
    Hello all, This is my first post to Stack Overflow so apologies if I chosen wrong words for the title. I am very new to Google App Engine and python. I am building a web application using Pyhton and Django which is question and multiple answers type. Once the users are login to website,they will be provided with random questions from datastore. What my requirement is if certain users want to form group so that they all can get the same set of random questions to answer,is this possible ? Without forming the group each user are getting different random questions on their end. Thanks, Sunil

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  • app engine's back referencing is too slow. How can I make it faster?

    - by Ray Yun
    Google app engine has smart feature named back references and I usually iterate them where the traditional SQL's computed column need to be used. Just imagine that need to accumulate specific force's total hp. class Force(db.Model): hp = db.IntegerProperty() class UnitGroup(db.Model): force = db.ReferenceProperty(reference_class=Force,collection_name="groups") hp = db.IntegerProperty() class Unit(db.Model): group = db.ReferenceProperty(reference_class=UnitGroup,collection_name="units") hp = db.IntegerProperty() When I code like following, it was horribly slow (almost 3s) with 20 forces with single group - single unit. (I guess back-referencing force reload sub entities. Am I right?) def get_hp(self): hp = 0 for group in self.groups: group_hp = 0 for unit in group.units: group_hp += unit.hp hp += group_hp return hp How can I optimize this code? Please consider that there are more properties should be computed for each force/unit-groups and I don't want to save these collective properties to each entities. :)

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  • How to set CSS style colors in GWT

    - by AmaltasCoder
    I have a GWT + AppEngine application that lets users create online polls. I want to let the poll creator choose from a variety of themes for his poll. We will save the theme a poll creator chose on the server and whenever a poll respondent access the poll he will get the questions with the chosen theme. A theme for us means a set of 4-5 colors which we will use to style the poll page. Our client side application is a GWT application with styles set inline in UiBinder templates elements, for example: <ui:style> .header { background: color1; padding: 6px 6px; } .anothercssclass { background: color2; padding: 6px 6px; } </ui:style> Please suggest how we can set the color1 and color2 from the theme saved on server. Please note this is NOT a GWT module theme question.

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  • Is there any Limitation on loading native google map in android?

    - by captainpirate
    I have the following code to load native google map app into my project: final Intent intent = new Intent(Intent.ACTION_VIEW, Uri .parse("http://maps.google.com/maps?" + "saddr=43.0054446,-87.9678884" + "&daddr=42.9257104,-88.0508355")); intent.setClassName("com.google.android.apps.maps", "com.google.android.maps.MapsActivity"); startActivity(intent); Is there any limitation or pre-requisties there i should know. Because its working in my laptop emulator but not working on PC emulator. I only load the native google map app, it should work on any emulator. Is something i am missing here ??

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  • Fetching just the Key/id from a ReferenceProperty in App Engine

    - by ozone
    Hi SO, I could use a little help in AppEngine land... Using the [Python] API I create relationships like this example from the docs: class Author(db.Model): name = db.StringProperty() class Story(db.Model): author = db.ReferenceProperty(Author) story = db.get(story_key) author_name = story.author.name As I understand it, that example will make two datastore queries. One to fetch the Story and then one to deference the Author inorder to access the name. But I want to be able to fetch the id, so do something like: story = db.get(story_key) author_id = story.author.key().id() I want to just get the id from the reference. I do not want to have to deference (therefore query the datastore) the ReferenceProperty value. From reading the documentation it says that the value of a ReferenceProperty is a Key Which leads me to think that I could just call .id() on the reference's value. But it also says: The ReferenceProperty model provides features for Key property values such as automatic dereferencing. I can't find anything that explains when this referencing takes place? Is it safe to call .id() on the ReferenceProperty's value? Can it be assumed that calling .id() will not cause a datastore lookup?

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  • WCF client hell (2 replies)

    I've a remote service available via tcp://. When I add a service reference on my client project, VS doesn't create all proxy objects! I miss every xxxClient class, and I have only types used as parameters in my methods. I tried to start a new empty project, add the same service reference, and in this project I can see al proxy objects! It's an hell, what can I do? thanks

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  • WCF client hell (2 replies)

    I've a remote service available via tcp://. When I add a service reference on my client project, VS doesn't create all proxy objects! I miss every xxxClient class, and I have only types used as parameters in my methods. I tried to start a new empty project, add the same service reference, and in this project I can see al proxy objects! It's an hell, what can I do? thanks

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  • Get client IP address

    - by Peter Larsson
    Up until now, I have used convuluted approaches to get the current user client IP-address. This weekend I browsed Books Online for SQL Server 2008 R2 (November CTP) and found this new cool function! SELECT  CONNECTIONPROPERTY('net_transport') AS net_transport,         CONNECTIONPROPERTY('protocol_type') AS protocol_type,         CONNECTIONPROPERTY('auth_scheme') AS auth_scheme,         CONNECTIONPROPERTY('local_net_address') AS local_net_address,         CONNECTIONPROPERTY('local_tcp_port') AS local_tcp_port,         CONNECTIONPROPERTY('client_net_address') AS client_net_address  //Peter

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  • Server certificate problem with Cisco AnyConnect VPN Client

    - by Mohammad Moghimi
    When I try to connect using the Cisco AnyConnect VPN Client, I receive this error: Connection attempt has failed due to server certificate problem. I happened to have this problem in my previous Ubuntu 11.10 installation. That time I could fix it using some tutorials on the internet (I don't remember which one). Basically, they suggested installing 4-5 packages and then some ln -s. But this time none of them are working. Can anyone help me step by step?

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  • Help for choosing a cost effective game server for Flash client

    - by Sapots Thomas
    I am developing a flash-based game primarily for desktops, to be hosted on facebook platform (like cityville, sims social etc). The gameplay doesn't involve real-time communication between players unlike an mmorpg. Here each player plays in his own world without any knowledge of other online players. I've written almost 95% of the game logic in actionscript on the client side. I used Smartfox Server pro on the server side (mostly used for getting data from the DB) and the entire server code is an extension written in java. I'm using json as the protocol for communication. Although I love smartfox server, as an indie, its tough for me to afford the unlimited users license. Morever its limited just to one machine. So I'm looking for an alternative to smartfox server now. The reason for choosing smartfox server earlier was to use the server properties supported by it. Server properties on smartfox server take advantage of the socket connection and are essentially server side objects in java which store some data for the player which he can change frequently during the game. And when he logs out of the game, the extension can write out the final state in the DB (I'm using MySQL). This significantly reduces the number of DB UPDATE/INSERT calls made during the game. I love the way this works since the data is secure as its on the server side and smartfox server is known to be scalable. (although I'm not sure whether this approach is used widely by gaming industry or not, since this is not an mmorpg, I'm putting all player in the lobby). So my question is whether any of the free and community supported servers like reddwarf, firebase, BlazeDS etc can provide a similar architecture so that I can use server properties without many code changes? EDIT : I am not insisting on the exact same feature (thats asking too much!), but atleast a viable messaging system on the server so that I can send actionscript objects from the client using json/binary so that its fast. OR maybe some completely different way to implement what I need here. Thanks in advance.

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  • TFS API Change WorkItem CreatedDate And ChangedDate To Historic Dates

    - by Tarun Arora
    There may be times when you need to modify the value of the fields “System.CreatedDate” and “System.ChangedDate” on a work item. Richard Hundhausen has a great blog with ample of reason why or why not you should need to set the values of these fields to historic dates. In this blog post I’ll show you, Create a PBI WorkItem linked to a Task work item by pre-setting the value of the field ‘System.ChangedDate’ to a historic date Change the value of the field ‘System.Created’ to a historic date Simulate the historic burn down of a task type work item in a sprint Explain the impact of updating values of the fields CreatedDate and ChangedDate on the Sprint burn down chart Rules of Play      1. You need to be a member of the Project Collection Service Accounts              2. You need to use ‘WorkItemStoreFlags.BypassRules’ when you instantiate the WorkItemStore service // Instanciate Work Item Store with the ByPassRules flag _wis = new WorkItemStore(_tfs, WorkItemStoreFlags.BypassRules);      3. You cannot set the ChangedDate         - Less than the changed date of previous revision         - Greater than current date Walkthrough The walkthrough contains 5 parts 00 – Required References 01 – Connect to TFS Programmatically 02 – Create a Work Item Programmatically 03 – Set the values of fields ‘System.ChangedDate’ and ‘System.CreatedDate’ to historic dates 04 – Results of our experiment Lets get started………………………………………………… 00 – Required References Microsoft.TeamFoundation.dll Microsoft.TeamFoundation.Client.dll Microsoft.TeamFoundation.Common.dll Microsoft.TeamFoundation.WorkItemTracking.Client.dll 01 – Connect to TFS Programmatically I have a in depth blog post on how to connect to TFS programmatically in case you are interested. However, the code snippet below will enable you to connect to TFS using the Team Project Picker. // Services I need access to globally private static TfsTeamProjectCollection _tfs; private static ProjectInfo _selectedTeamProject; private static WorkItemStore _wis; // Connect to TFS Using Team Project Picker public static bool ConnectToTfs() { var isSelected = false; // The user is allowed to select only one project var tfsPp = new TeamProjectPicker(TeamProjectPickerMode.SingleProject, false); tfsPp.ShowDialog(); // The TFS project collection _tfs = tfsPp.SelectedTeamProjectCollection; if (tfsPp.SelectedProjects.Any()) { // The selected Team Project _selectedTeamProject = tfsPp.SelectedProjects[0]; isSelected = true; } return isSelected; } 02 – Create a Work Item Programmatically In the below code snippet I have create a Product Backlog Item and a Task type work item and then link them together as parent and child. Note – You will have to set the ChangedDate to a historic date when you created the work item. Remember, If you try and set the ChangedDate to a value earlier than last assigned you will receive the following exception… TF26212: Team Foundation Server could not save your changes. There may be problems with the work item type definition. Try again or contact your Team Foundation Server administrator. If you notice below I have added a few seconds each time I have modified the ‘ChangedDate’ just to avoid running into the exception listed above. // Create Linked Work Items and return Ids private static List<int> CreateWorkItemsProgrammatically() { // Instantiate Work Item Store with the ByPassRules flag _wis = new WorkItemStore(_tfs, WorkItemStoreFlags.BypassRules); // List of work items to return var listOfWorkItems = new List<int>(); // Create a new Product Backlog Item var p = new WorkItem(_wis.Projects[_selectedTeamProject.Name].WorkItemTypes["Product Backlog Item"]); p.Title = "This is a new PBI"; p.Description = "Description"; p.IterationPath = string.Format("{0}\\Release 1\\Sprint 1", _selectedTeamProject.Name); p.AreaPath = _selectedTeamProject.Name; p["Effort"] = 10; // Just double checking that ByPassRules is set to true if (_wis.BypassRules) { p.Fields["System.ChangedDate"].Value = Convert.ToDateTime("2012-01-01"); } if (p.Validate().Count == 0) { p.Save(); listOfWorkItems.Add(p.Id); } else { Console.WriteLine(">> Following exception(s) encountered during work item save: "); foreach (var e in p.Validate()) { Console.WriteLine(" - '{0}' ", e); } } var t = new WorkItem(_wis.Projects[_selectedTeamProject.Name].WorkItemTypes["Task"]); t.Title = "This is a task"; t.Description = "Task Description"; t.IterationPath = string.Format("{0}\\Release 1\\Sprint 1", _selectedTeamProject.Name); t.AreaPath = _selectedTeamProject.Name; t["Remaining Work"] = 10; if (_wis.BypassRules) { t.Fields["System.ChangedDate"].Value = Convert.ToDateTime("2012-01-01"); } if (t.Validate().Count == 0) { t.Save(); listOfWorkItems.Add(t.Id); } else { Console.WriteLine(">> Following exception(s) encountered during work item save: "); foreach (var e in t.Validate()) { Console.WriteLine(" - '{0}' ", e); } } var linkTypEnd = _wis.WorkItemLinkTypes.LinkTypeEnds["Child"]; p.Links.Add(new WorkItemLink(linkTypEnd, t.Id) {ChangedDate = Convert.ToDateTime("2012-01-01").AddSeconds(20)}); if (_wis.BypassRules) { p.Fields["System.ChangedDate"].Value = Convert.ToDateTime("2012-01-01").AddSeconds(20); } if (p.Validate().Count == 0) { p.Save(); } else { Console.WriteLine(">> Following exception(s) encountered during work item save: "); foreach (var e in p.Validate()) { Console.WriteLine(" - '{0}' ", e); } } return listOfWorkItems; } 03 – Set the value of “Created Date” and Change the value of “Changed Date” to Historic Dates The CreatedDate can only be changed after a work item has been created. If you try and set the CreatedDate to a historic date at the time of creation of a work item, it will not work. // Lets do a work item effort burn down simulation by updating the ChangedDate & CreatedDate to historic Values private static void WorkItemChangeSimulation(IEnumerable<int> listOfWorkItems) { foreach (var id in listOfWorkItems) { var wi = _wis.GetWorkItem(id); switch (wi.Type.Name) { case "ProductBacklogItem": if (wi.State.ToLower() == "new") wi.State = "Approved"; // Advance the changed date by few seconds wi.Fields["System.ChangedDate"].Value = Convert.ToDateTime(wi.Fields["System.ChangedDate"].Value).AddSeconds(10); // Set the CreatedDate to Changed Date wi.Fields["System.CreatedDate"].Value = Convert.ToDateTime(wi.Fields["System.ChangedDate"].Value).AddSeconds(10); wi.Save(); break; case "Task": // Advance the changed date by few seconds wi.Fields["System.ChangedDate"].Value = Convert.ToDateTime(wi.Fields["System.ChangedDate"].Value).AddSeconds(10); // Set the CreatedDate to Changed date wi.Fields["System.CreatedDate"].Value = Convert.ToDateTime(wi.Fields["System.ChangedDate"].Value).AddSeconds(10); wi.Save(); break; } } // A mock sprint start date var sprintStart = DateTime.Today.AddDays(-5); // A mock sprint end date var sprintEnd = DateTime.Today.AddDays(5); // What is the total Sprint duration var totalSprintDuration = (sprintEnd - sprintStart).Days; // How much of the sprint have we already covered var noOfDaysIntoSprint = (DateTime.Today - sprintStart).Days; // Get the effort assigned to our tasks var totalEffortRemaining = QueryTaskTotalEfforRemaining(listOfWorkItems); // Defining how much effort to burn every day decimal dailyBurnRate = totalEffortRemaining / totalSprintDuration < 1 ? 1 : totalEffortRemaining / totalSprintDuration; // we have just created one task var totalNoOfTasks = 1; var simulation = sprintStart; var currentDate = DateTime.Today.Date; // Carry on till effort has been burned down from sprint start to today while (simulation.Date != currentDate.Date) { var dailyBurnRate1 = dailyBurnRate; // A fixed amount needs to be burned down each day while (dailyBurnRate1 > 0) { // burn down bit by bit from all unfinished task type work items foreach (var id in listOfWorkItems) { var wi = _wis.GetWorkItem(id); var isDirty = false; // Set the status to in progress if (wi.State.ToLower() == "to do") { wi.State = "In Progress"; isDirty = true; } // Ensure that there is enough effort remaining in tasks to burn down the daily burn rate if (QueryTaskTotalEfforRemaining(listOfWorkItems) > dailyBurnRate1) { // If there is less than 1 unit of effort left in the task, burn it all if (Convert.ToDecimal(wi["Remaining Work"]) <= 1) { wi["Remaining Work"] = 0; dailyBurnRate1 = dailyBurnRate1 - Convert.ToDecimal(wi["Remaining Work"]); isDirty = true; } else { // How much to burn from each task? var toBurn = (dailyBurnRate / totalNoOfTasks) < 1 ? 1 : (dailyBurnRate / totalNoOfTasks); // Check that the task has enough effort to allow burnForTask effort if (Convert.ToDecimal(wi["Remaining Work"]) >= toBurn) { wi["Remaining Work"] = Convert.ToDecimal(wi["Remaining Work"]) - toBurn; dailyBurnRate1 = dailyBurnRate1 - toBurn; isDirty = true; } else { wi["Remaining Work"] = 0; dailyBurnRate1 = dailyBurnRate1 - Convert.ToDecimal(wi["Remaining Work"]); isDirty = true; } } } else { dailyBurnRate1 = 0; } if (isDirty) { if (Convert.ToDateTime(wi.Fields["System.ChangedDate"].Value).Date == simulation.Date) { wi.Fields["System.ChangedDate"].Value = Convert.ToDateTime(wi.Fields["System.ChangedDate"].Value).AddSeconds(20); } else { wi.Fields["System.ChangedDate"].Value = simulation.AddSeconds(20); } wi.Save(); } } } // Increase date by 1 to perform daily burn down by day simulation = Convert.ToDateTime(simulation).AddDays(1); } } // Get the Total effort remaining in the current sprint private static decimal QueryTaskTotalEfforRemaining(List<int> listOfWorkItems) { var unfinishedWorkInCurrentSprint = _wis.GetQueryDefinition( new Guid(QueryAndGuid.FirstOrDefault(c => c.Key == "Unfinished Work").Value)); var parameters = new Dictionary<string, object> { { "project", _selectedTeamProject.Name } }; var q = new Query(_wis, unfinishedWorkInCurrentSprint.QueryText, parameters); var results = q.RunLinkQuery(); var wis = new List<WorkItem>(); foreach (var result in results) { var _wi = _wis.GetWorkItem(result.TargetId); if (_wi.Type.Name == "Task" && listOfWorkItems.Contains(_wi.Id)) wis.Add(_wi); } return wis.Sum(r => Convert.ToDecimal(r["Remaining Work"])); }   04 – The Results If you are still reading, the results are beautiful! Image 1 – Create work item with Changed Date pre-set to historic date Image 2 – Set the CreatedDate to historic date (Same as the ChangedDate) Image 3 – Simulate of effort burn down on a task via the TFS API   Image 4 – The history of changes on the Task. So, essentially this task has burned 1 hour per day Sprint Burn Down Chart – What’s not possible? The Sprint burn down chart is calculated from the System.AuthorizedDate and not the System.ChangedDate/System.CreatedDate. So, though you can change the System.ChangedDate and System.CreatedDate to historic dates you will not be able to synthesize the sprint burn down chart. Image 1 – By changing the Created Date and Changed Date to ‘18/Oct/2012’ you would have expected the burn down to have been impacted, but it won’t be, because the sprint burn down chart uses the value of field ‘System.AuthorizedDate’ to calculate the unfinished work points. The AsOf queries that are used to calculate the unfinished work points use the value of the field ‘System.AuthorizedDate’. Image 2 – Using the above code I burned down 1 hour effort per day over 5 days from the task work item, I would have expected the sprint burn down to show a constant burn down, instead the burn down shows the effort exhausted on the 24th itself. Simply because the burn down is calculated using the ‘System.AuthorizedDate’. Now you would ask… “Can I change the value of the field System.AuthorizedDate to a historic date” Unfortunately that’s not possible! You will run into the exception ValidationException –  “TF26194: The value for field ‘Authorized Date’ cannot be changed.” Conclusion - You need to be a member of the Project Collection Service account group in order to set the fields ‘System.ChangedDate’ and ‘System.CreatedDate’ to historic dates - You need to instantiate the WorkItemStore using the flag ByPassValidation - The System.ChangedDate needs to be set to a historic date at the time of work item creation. You cannot reset the ChangedDate to a date earlier than the existing ChangedDate and you cannot reset the ChangedDate to a date greater than the current date time. - The System.CreatedDate can only be reset after a work item has been created. You cannot set the CreatedDate at the time of work item creation. The CreatedDate cannot be greater than the current date. You can however reset the CreatedDate to a date earlier than the existing value. - You will not be able to synthesize the Sprint burn down chart by changing the value of System.ChangedDate and System.CreatedDate to historic dates, since the burn down chart uses AsOf queries to calculate the unfinished work points which internally uses the System.AuthorizedDate and NOT the System.ChangedDate & System.CreatedDate - System.AuthorizedDate cannot be set to a historic date using the TFS API Read other posts on using the TFS API here… Enjoy!

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  • Transmission torrent client very inconsistent speeds

    - by mark kirby
    I have inconsistent download speed using the transmission bit torrent client. The speed will vary greatly between 400kb and 1kb per second (My internet is crap 400kb is a acceptable maximum). I also noticed that even though hundreds of peers are available Transmission will only connect to about 20 at any time (I have set the connection limit to 200 per torrent and 500 max). I hope someone know a fix.

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  • Thin Client

    <b>Datamation:</b> "A thin client is a computer system used to run applications where most of the actual processing is done on a remote server linked over a network."

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  • Using Wordpress as a client to GeeksWithBlogs

    - by Malcolm Anderson
    I am really missing the tools in wordpress, that seem to be absent from GeeksWithBlogs [GWB].   The biggest two are being able to store drafts and being able to set a publish date.   I have done a little research on google I have not been able to find anyone saying that they have used Wordpress as a client for GWB, let alone a how-to.  Anyone got any clues or suggestions?

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  • LTSP thin client to single user mode

    - by DJC
    Is it possible to boot a LTSP thin client to single user mode? I've updated the default entry under /var/lib/tftpboot/ltsp/i386/pxelinux.cfg to read as follows: - append ro initrd=initrd.img root=/dev/nbd0 init=/sbin/init-ltsp nomodeset quiet splash **single** plymouth:force-splash vt.handoff=7 nbdroot=:ltsp_i386 This kind of works! I see the boot progress to the point where it asks me to either enter the root password or Ctrl+D to bypass. However, the boot process just seems to continue without providing an chance to do either.

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  • What is a good Amazon S3 client?

    - by Eyal
    I've been using the Amazon S3 Management console to browse my S3 files. Unfortunately, it doesn't seem to be able to sort files (in a given bucket) by anything other than whatever its default is (which seems to be by name). I'd like a nice GUI client for seeing these files which will let me sort them by date, so the newest will appear on top. I did find a Firefox plug-in - S3Fox - but it doesn't work for the current version of Firefox.

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  • Description des fichiers de données du client mail gratuit DreamMail

    bonjour, DreamMail est un client chinois mail pop3 et webmail classique mais assez complet sous windows son principal intérêt est de permettre le partage réseau d'un compte mail entre plusieurs utilisateurs. (ms jet database) Pour les plus curieux, j'ai écris un petit article décrivant en détail la structure de cette database avec en prime un exemple de script...

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  • NIS client authentication

    - by Tarun Gupta
    How to configure the nis client on ubuntu? and how to configure system authentication? there is no option for system authentication like system setting system info in my system etc. when ever i go to software center and search them nis authentication then i got one package for nis authentication and i try to install them then one error occur that is remove hostname utility. when i try to remove hostname utility then it does not remove.

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  • Transmission web client: strange charasters in file names

    - by wizard
    I have nas: Operating system: Ubuntu Linux 12.04.1 Kernel and CPU: Linux 3.2.0-34-generic on x86_64 Transmission 2.51 (13280) On all operating system (browser Chrome) web client Transmission in file names after point of becoming a symbol "&#8203 ;" (without space) "The.&#8203 ;Big.&#8203 ;Bang.&#8203 ;Theory.&#8203 ;S06E05.&#8203 ;720p.&#8203 ;WEB-DL??.&#8203 ;Rus.&#8203 ;Eng.&#8203 ;mkv 810.7 MB of 810.7 MB (100%)" (without space) How to remove these characters?

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  • Développement d'un système de chat client/serveur en Java : cahier des charges, protocole et impléme

    Nous allons ici voir un article sur le développement de chaque étape d'un système de tchat client/serveur, c'est-à-dire cahier des charges, protocole, étude, conception et enfin développement. Nous baptiserons le protocole de cette application PCU (Protocole de Chat Universitaire). Nous allons d'abord faire un programme de base et ensuite lui apporter des améliorations petit à petit.

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