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  • CentOS Installation on a Cisco MCS 7800

    - by William
    Hello, I'm having some problems installing CentOS 5.5 Final (i386) Onto my server, a Cisco MCS 7800. The problem comes very early into the installation. When the welcome screen comes up ans gives you the option on how to boot into the DVD, Ill press enter to go into the graphical installer. The Screen will then have a blinking cursor in the top left of the screen and will never go away (I thought that it just might need time but I let it sit for over 5 hours.) I then booted into it again and tried using Linux Text thinking it was a problem with graphical installer. That didn't work, same problem. Then I tried a DVD of RHEL 5 and got the same problem, both graphical and Linux text. At this point i think its a hardware problem. The Server has 2GB of ECC RAM, 1 Pentium 4 CPU @ 3.06GHZ and 2 WD Hard Drives (80GB) Configured for RAID 0. ( Also there is a option in the BIOS for what OS type and that is set to Linux.) If anyone has any idea what is going on, it would be helpful. ================Edit================== ooshro, typing "text" doesn't change a thing. still stuck at the blinking cursor. I looked it up and its really the same thing as typing "linux text", which as stated in the first part of my question, i've already done.

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  • Exited Emacs without saving, did it save the file somewhere?

    - by rumtscho
    Hi, I am using Emacs on Windows XP. Had it open to take some notes in a meeting, but forgot to create a file first (the text got created in the usual "scratch" buffer). Then I closed a lot of applications after the meeting, forgetting to save the notes in Emacs :( I know that when I am modifying an existing file, it creates a backup of the old file in the same directory. But I don't know if the information from the scratch buffer is available somewhere after an exit without saving. Do you know if I can restore my information? I haven't shut down/suspended/hybernated the system since, so all temp files should be still accessible.

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  • Photoshop How to save selection to PNG

    - by Aniti
    I have a largish PSD file with a couple of hundred layers, that I would like to extract selected areas from into PNG files. Areas can consist of a couple of layers. Being new to Photoshop, I have been using the following workaround. Duplicate needed layers into a new scratch PSD file of same size, TRIM to transparency, Save As PNG, undo TRIM, hide layers, rinse and repeat... I suppose I could do it without the scratch file and just crop selection, Save As PNG and undo, but there must be a nicer method. What other ways are there to accomplish this export of a selected area to PNG? EDIT: This is on Windows Xp running Photoshop CS3 Extended

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  • Upgrade no raid server to raid

    - by AZee
    I have just learned that our PDC has a single drive with 2 partitions. I also know that this drive has bad blocks as recorded in the event log. What I would like to do is to convert this to a RAID solution with a nice balance between economy and performance. I will admit that I have only configured servers with RAID from scratch, and have no experience upgrading an existing system into a RAID system. In fact, I'm not sure it is even possible. Since this is the PDC for 350+ workstations downtime is important. I'd like to hear from other System Administators how they would tackle this and their recommendations for all devices. At this time it seems to me that I can replace the existing drive and then restore from backup or install a controller, drives, configure the RAID an basically start from scratch. Thank you for taking your time. ~AZee

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  • a disk read error occurred [closed]

    - by kellogs
    Hi, ¨a disk read error occurred¨ appears on screen after choosing to boot into Windows XP from GRUB. [root@localhost linux]# fdisk -lu Disk /dev/sda: 160.0 GB, 160041885696 bytes 255 heads, 63 sectors/track, 19457 cylinders, total 312581808 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x48424841 Device Boot Start End Blocks Id System /dev/sda1 63 204214271 102107104+ 7 HPFS/NTFS Partition 1 does not end on cylinder boundary. /dev/sda2 204214272 255606783 25696256 af HFS / HFS+ Partition 2 does not end on cylinder boundary. /dev/sda3 255606784 276488191 10440704 c W95 FAT32 (LBA) Partition 3 does not end on cylinder boundary. /dev/sda4 276490179 312576704 18043263 5 Extended /dev/sda5 * 276490240 286709759 5109760 83 Linux /dev/sda6 286712118 310488254 11888068+ b W95 FAT32 /dev/sda7 310488318 312576704 1044193+ 82 Linux swap / Solaris sda is a 160GB hard disk with quite a few partitions and 3 OSes installed. I am able to boot into Linux and Mac OS fine, but not into Windows anymore. The Windows system is located on /dev/sda1. I can not recall how exactly have I used testdisk but it once said that ¨The harddisk /dev/sda (160GB / 149 GB) seems too small! (< 172GB / 157GB)¨ or something simillar. So far I have tried to ¨fixboot¨ and ¨chkdsk¨ from a recovery console on the affected windows partition (/dev/sda1), the plug off power cord for 15 seconds trick, reinstalling GRUB, repairing the MFT and boot sector of the affected partition via testdisk, what next please ? Thank you!

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  • Finding bluetooth link key in Win7, to double pair a device on dualboot computer

    - by Ilari Kajaste
    How can I dig up the bluetooth link key for a paired device in Win7? Is this something that is dependent on the bluetooth stack I'm using (Toshiba), or is there a generic place to store these in Win7? Note: I'm not talking about the six-digit code usually typed by the user during pairing - that is worthless since it's discarded after pairing process. What I mean is the 128-bit link key that the devices exchange during pairing, and use thereafter to encrypt all their bluetooth traffic. Background: I dualboot Win7 / Ubuntu on my laptop, and I would like to have my phone paired to both OS's. Since the dualbooting computer has only one bluetooth adapter and thus only one bluetooth address, I cannot do two pairings to the phone, since on the second pairing (windows) the phone just replaces the previous pairing (linux) to the same bluetooth address. A thread on Ubuntu forums pointed me to what I have to do - pair first on linux, then on windows, and then replace the link key on linux side with the one windows negotiated. I can find the linux side pairing key from /var/lib/bluetooth/[BD_ADDR]/linkkeys - no problems there. However, on windows side I can't find the key. According to the forum post, on windows side the key should be in SYSTEM\ControlSet002\services\BTHPORT\Parameters\Keys\[BD_ADDR] but while that registry key does exist, it has no subkeys. (And a similar registry path in ControlSet001 didn't have any subkeys either.) One thing I've been instructed to do is to capture all events during pairing with Sysinternals Process Monitor. I did this, but I haven't been able to find any useful information from the captured events, not even by exporting the data to a huge XML and grepping that with the BD_ADDRs (with or without colons). So how could I find the link key for a paired device in Win7? Some reference information: Wikipedia: Bluetooth, Security Now: Bluetooth security

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  • 'Unlimited' free trial of Windows Server 2008 by deleting and reinstalling VM? [closed]

    - by MrVimes
    I am using Virtual Machine software (VirtualBox) to learn Windows Server 2008 R2 Network Infrastructure (70-642). Trouble is - I'm learning at an extremely slow pace and so the trial periods of my virtual machines are close to running out. If I delete the VMs then install WS2008R2 from scratch on new VMs is that violating the acceptable use policy of Microsoft? I am aware that I can extend the trial, but it seems I can only do that by 10 days at a time. Also I think having to re-install from scratch is a good way to reinforce the knowledge.

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  • How do I install MySQLdb on a Python 2.6 source build, on Debian Lenny?

    - by nbolton
    I've installed Python 2.6 from source on my Debian Lenny server, as Lenny does not have the python2.6 package. So, my Python 2.5 has MySQLdb installed and working just fine because I installed the python-mysqldb package. I figured I could just install MySQLdb from source, but because I have the Lenny python-dev package, it builds against 2.5: # python setup.py build running build running build_py copying MySQLdb/release.py -> build/lib.linux-x86_64-2.5/MySQLdb running build_ext building '_mysql' extension gcc -pthread -fno-strict-aliasing -DNDEBUG -g -fwrapv -O2 -Wall -Wstrict-prototypes -fPIC -Dversion_info=(1,2,3,'final',0) -D__version__=1.2.3 -I/usr/include/mysql -I/usr/include/python2.5 -c _mysql.c -o build/temp.linux-x86_64-2.5/_mysql.o -DBIG_JOINS=1 -fPIC gcc -pthread -shared -Wl,-O1 -Wl,-Bsymbolic-functions build/temp.linux-x86_64-2.5/_mysql.o -L/usr/lib/mysql -lmysqlclient_r -o build/lib.linux-x86_64-2.5/_mysql.so I don't want to run python setup.py install, because I'm afraid it's going to screw up MySQLdb on 2.5 -- should I? I imagine it'd just overwrite 2.5 and do nothing to 2.6 -- maybe there's an argument I can use to install to 2.6? I imagine that I would need also to build against 2.6, so how do I do this?

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  • Advise on career development [closed]

    - by Mike Young
    I am an amateur programmer working at a start-up. I didn't try coding at college. I've been working for 2 months now on web development. I'm satisfied with my progress. My project will go live soon. I work on front-end and my colleague integrates my work in his. So I decided to learn back-end technologies so that I would be able to work on a project from scratch, help my company build up. I recently got to know about the technologies used by fb and was fascinated to learn ,work on them,keep motivating myself. Now I want to work on building a product from scratch, be good at database concepts, a language like ruby or python, and get to know load balancing, dynamic requests from servers, hosting a website, real time communication, secured login, implementing sophisticated search feature for the app, using git by the end of the project.I would like to be a full stack developer in due course of time and learn everything in detail. I decide to keep myself out of time frame, learn every concept in detail.I would like to use both rdbms and non relational dbm for the project. I have no experience except some beginner knowledge in html5,css and JavaScript. I would like to get some advice on how to proceed forward step by step,flow what technologies to pick up and project idea which includes all the above.

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  • Unable to install Win XP nor Win 7 after installing Ubuntu 11.1

    - by Pablo C. Garcia
    I'll try to make this scenario as clear as possible. Laptop Specs HP dv6-2189la: 500 HDD 4GB Ram Intel i7 Personal Specs - Linux newbie running for the first time. Quite confused :( I had Windows 7 x64, decided to start fresh new so I planned on formatting. Since I use it for work and didn't require it for another week, I didn't rush into installing Win 7 immediately as I wanted to try Ubuntu for quite a while. 1) Downloaded Ubuntu 11.1 2) Burned ISO to CD 3) Installed Ubuntu using the full HDD of 500GB erasing Win7 4) Ubuntu ran awesome (especially for me being a Linux Newbie from scratch) I used Ubuntu for a while, but now I need to get back to work with Win 7. Tried running the installation CD for Win 7 and it just skips to Ubuntu without loading. Checked BIOS, tried other discs, even tried the disc on another computer and it works. Since that didn't work, I tried running Win XP. This CD does load, it starts loading files, drives, kernel, blah blah and before even getting to install it Blue screens with error 0x0000007b. I already used Gparted and created up to 250 GB space for Windows. Formatted to NTFS. I really don´t know what do now. I've tried almost everything I know within my knowledge. I could say I'm an advanced PC user, but I bumped into the Linux wall starting from scratch. All suggestions will be appreciated. Thanks!

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  • Convertion of tiff image in Python script - OCR using tesseract

    - by PYTHON TEAM
    I want to convert a tiff image file to text document. My code perfectly as I expected to convert tiff images with usual font but its not working for french script font . My tiff image file contains text. The font of text is in french script format.I here is my code import Image import subprocess import util import errors tesseract_exe_name = 'tesseract' # Name of executable to be called at command line scratch_image_name = "temp.bmp" # This file must be .bmp or other Tesseract-compatible format scratch_text_name_root = "temp" # Leave out the .txt extension cleanup_scratch_flag = True # Temporary files cleaned up after OCR operation def call_tesseract(input_filename, output_filename): """Calls external tesseract.exe on input file (restrictions on types), outputting output_filename+'txt'""" args = [tesseract_exe_name, input_filename, output_filename] proc = subprocess.Popen(args) retcode = proc.wait() if retcode!=0: errors.check_for_errors() def image_to_string(im, cleanup = cleanup_scratch_flag): """Converts im to file, applies tesseract, and fetches resulting text. If cleanup=True, delete scratch files after operation.""" try: util.image_to_scratch(im, scratch_image_name) call_tesseract(scratch_image_name, scratch_text_name_root) text = util.retrieve_text(scratch_text_name_root) finally: if cleanup: util.perform_cleanup(scratch_image_name, scratch_text_name_root) return text def image_file_to_string(filename, cleanup = cleanup_scratch_flag, graceful_errors=True): If cleanup=True, delete scratch files after operation.""" try: try: call_tesseract(filename, scratch_text_name_root) text = util.retrieve_text(scratch_text_name_root) except errors.Tesser_General_Exception: if graceful_errors: im = Image.open(filename) text = image_to_string(im, cleanup) else: raise finally: if cleanup: util.perform_cleanup(scratch_image_name, scratch_text_name_root) return text if __name__=='__main__': im = Image.open("/home/oomsys/phototest.tif") text = image_to_string(im) print text try: text = image_file_to_string('fnord.tif', graceful_errors=False) except errors.Tesser_General_Exception, value: print "fnord.tif is incompatible filetype. Try graceful_errors=True" print value text = image_file_to_string('fnord.tif', graceful_errors=True) print "fnord.tif contents:", text text = image_file_to_string('fonts_test.png', graceful_errors=True) print text

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  • Oracle Insurance Gets Innovative with Insurance Business Intelligence

    - by nicole.bruns(at)oracle.com
    Oracle Insurance announced yesterday the availability of Oracle Insurance Insight 7.0, an insurance-specific data warehouse and business intelligence (BI) system that transforms the traditional approach to BI by involving business users in the creation and maintenance."Rapid access to business intelligence is essential to compete and thrive in today's insurance industry," said Srini Venkatasantham, vice president, Product Strategy, Oracle Insurance. "The adaptive data modeling approach of Oracle Insurance Insight 7.0, combined with the insurance-specific data model, offers global insurance companies a faster, easier way to get the intelligence they need to make better-informed business decisions." New Features in Oracle Insurance 7.0 include:"Adaptive Data Modeling" via the new warehouse palette: Gives business users the power to configure lines of business via an easy-to-use warehouse palette tool. Oracle Insurance Insight then automatically creates data warehouse elements - such as line-specific database structures and extract-transform-load (ETL) processes -speeding up time-to-value for BI initiatives. Out-of-the-box insurance models or create-from-scratch option: Includes pre-built content and interfaces for six Property and Casualty (P&C) lines. Additionally, insurers can use the warehouse palette to deploy any and all P&C or General Insurance lines of business from scratch, helping insurers support operations in any country.Leverages Oracle technologies: In addition to Oracle Business Intelligence Enterprise Edition, the solution includes Oracle Database 11g as well as Oracle Data Integrator Enterprise Edition 11g, which delivers Extract, Load and Transform (E-L-T) architecture and eliminates the need for a separate transformation server. Additionally, the expanded Oracle technology infrastructure enables support for Oracle Exadata. Martina Conlon, a Principal with Novarica's Insurance practice, and author of Business Intelligence in Insurance: Current State, Challenges, and Expectations says, "The need for continued investment by insurers in business intelligence capabilities is widely understood, and the industry is acting. Arming the business intelligence implementation with predefined insurance specific content, and flexible and configurable technology will get these projects up and running faster."Learn moreTo see a demo of the Oracle Insurance Insight system, click hereTo read the press announcement, click here

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  • Subversion 1.7 on 12.04 precise: libsasl error, compiling from source?

    - by Andrew Mao
    Background: I am a longtime Gentoo user, and this is my first time using Ubuntu (installed on a VM to avoid compiling everything from scratch). I am familiar with a Linux environment but somewhat unfamiliar with Ubuntu. I am trying to install Subversion 1.7 on Ubuntu and saw this post: Where can I find a Subversion 1.7 binary? The above post recommends using the PPA ppa:dominik-stadler/subversion-1.7. I also found the PPA ppa:svn/ppa from another link. They both cause problems for me. The issue is that any svn operation using the remote server causes the following error: svn: E170001: Unable to connect to a repository at URL 'svn+ssh://my_repo' svn: E170001: Could not create SASL context: generic failure: No such file or directory This seems to arise from a recent bug involving SVN dependency on the libsasl library, as documented by Debian users here: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=683555 and also Mac users here: https://trac.macports.org/ticket/34861 Resolution seems to involve either updating the cyrus-sasl or libsasl library to a newer version (neither of which is in the latest apt packages), or compiling subversion without SASL support. As a Gentoo user I started looking into how to compile svn from source, but it looks way more complicated on Ubuntu than I'm used to and I'm not sure what the canonical way is. My questions: Is there an obvious fix for this problem that I am overlooking? Is there a way to update the dependencies for SVN to something that works through using synaptic or apt-get? If I want to compile from scratch, how do I use the sources in the PPA instead of downloading my own source copy (i.e. the PPA has both binary and sources?)

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  • Strategy for restoring state via URL in web apps

    - by JW01
    This is a question about modern web apps, where a single page is loaded, and all subsequent navigation is done by XHR calls and modifying the DOM. We can use libraries that manipulate the hash string, which let us navigate by URL and support the back/forward buttons. But to use those libraries, we need to be able to move the UI from any one state to any other. Is there a good strategy for moving between UI states, that also allows them to be restored from scratch when you load a new URL? In a complex app, you might have a lot of different states. You don't want to reload the entire UI each time you change states. But you also don't want to require separate methods for moving from every state to each every state. Typically we need to: Restore a state from scratch, when you enter a new URL or hit Reload. Move from one state to another, when you use the Back/Forward buttons. Move from one state to another, when you perform an action within your app (like clicking a link). Move to certain states that shouldn't be added to the history, like ones that appear after form submissions. Move to some states that are built on the previous state, like a drill-down list. When you perform actions within your app, there's the additional question of which comes first: Do you change the URL, listen for the URL change, and change your state in response to it? Or do you change your state, then change the URL, but don't do anything in response? Does anyone have some experience to share on this topic?

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  • Inheriting projects - General Rules? [closed]

    - by pspahn
    Possible Duplicate: When is a BIG Rewrite the answer? Software rewriting alternatives Are there any actual case studies on rewrites of software success/failure rates? When should you rewrite? We're not a software company. Is a complete re-write still a bad idea? Have you ever been involved in a BIG Rewrite? This is an area of discussion I have long been curious about, but overall, I generally lack the experience to give myself an answer that I would fully trust. We've all been there, a new client shows up with a half-complete project they are looking to finish and launch. For whatever reason, they fired their previous developer, and it's now up to you to save the day. I am just finishing up a code review for a new client, and in my estimation is would be better to scrap what the previous developers built since and start from scratch. There's a ton of reasons why I am leaning toward this way, but it still makes me nervous since the client isn't going to want to hear "those last guys built you a big turd, and I can either polish it, or throw it in the trash". What are your general rules for accepting these projects? How do you determine whether it will be better to start from scratch or continue with the existing code base? What other extra steps might you take to help control client expectations, since the previous developer may have inflated those expectations beyond a reasonable level? Any other general advice?

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  • Inheriting projects - General Rules?

    - by pspahn
    This is an area of discussion I have long been curious about, but overall, I generally lack the experience to give myself an answer that I would fully trust. We've all been there, a new client shows up with a half-complete project they are looking to finish and launch. For whatever reason, they fired their previous developer, and it's now up to you to save the day. I am just finishing up a code review for a new client, and in my estimation is would be better to scrap what the previous developers built since and start from scratch. There's a ton of reasons why I am leaning toward this way, but it still makes me nervous since the client isn't going to want to hear "those last guys built you a big turd, and I can either polish it, or throw it in the trash". What are your general rules for accepting these projects? How do you determine whether it will be better to start from scratch or continue with the existing code base? What other extra steps might you take to help control client expectations, since the previous developer may have inflated those expectations beyond a reasonable level? Any other general advice?

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  • Visage

    - by Geertjan
    Raj, the Chennai JUG lead, together with others from that JUG, is interested in Visage, the JavaFX script language closely associated with Stephen Chin. He sent me the related lexer and parser and I started by having a look at them in the new version of ANTLRWorks being developed by Sam Harwell (who demonstrated it very effectively during JavaOne): Notice how the lexer and parser are shown in a tree structure, as well as in a cool syntax diagram. Next, I downloaded a bunch of JARs from here, so that packages such as from "com.sun.tools.mjavac" can be used, i.e., these are Visage-specific packages that aren't found anywhere except in the location below: http://code.google.com/p/visage/wiki/GettingStarted It turns out that there's also a Visage NetBeans plugin out there: http://code.google.com/p/visage/source/browse/?repo=netbeans-plugin Rather than recreating everything from scratch, i.e., generating ANTLR Java classes from the lexer and parser, I copied a lot of stuff from the site above and now a file Raj sent me looks as follows, i.e., basic syntax coloring is shown: For anyone wanting to seriously support Visage in NetBeans IDE, I recommend downloading the existing Visage NetBeans plugin above, rather than creating everything yourself from scratch, and then figuring out how to use that code in some way, i.e., add the JARs I pointed to above, and work on its build.xml file, which could be frustrating in the beginning, but there's no point in recreating everything if everything already exists.

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  • PHP/MySQL Database application development tool

    - by RCH
    I am an amateur PHP coder, and have built a couple of dozen projects from scratch (including fairly simple e-commerce systems with user authentication, PayPal integration etc - all coded by hand from a clean page. Have also done a price comparison engine that takes data from multiple sites etc.). But I am no expert with OO and other such advanced techniques - I just have a fairly decent grasp of the basics of data processing, logic, functions and trying to optimize code as much as possible. I just want to make this clear so you have some idea of where I'm coming from. I have a couple of fairly large new projects on my plate for corporate clients - both require bespoke database-driven applications with complex relationships, many tables and lots of different front-end functions to manipulate that data for the internal staff in these companies. I figured building these systems from scratch would probably be a huge waste of time. Instead, there must be tools out there that will allow me to construct MySQL databases and build the pages with things like pagination, action buttons, table construction etc. Some kind of database abstraction layer, or system generator, if you will. What tool do you recommend for such a purpose for someone at my level? Open source would be great, but I don't mind paying for something decent as well. Thanks for any advice.

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  • How to deal with a CEO making all technical decision but with little technical knowledge ?

    - by anonymous
    Hi, Question posted anonymously for obvious reasons. I am working in a company with a dev group of 5-6 developers, and I am in a situation which I have a hard time dealing with. Every technical choice (language, framework, database, database scheme, configuration scheme, etc...) is decided by the CEO, often without much rationale. It is very hard to modify those choices, and his main argument consists in "I don't like this", even though we propose several alternative with detailed pros/cons. He will also decide to rewrite from scratch our core product without giving a reason why, and he never participates to dev meetings because he considers it makes things slower... I am already looking at alternative job opportunities, but I was wondering if there anything we (the developers) could do to improve the situation. Two examples which shocked me: he will ask us to implement something akin to configuration management, but he reject any existing framework because they are not written in the language he likes (even though the implementation language is irrelevant). He also expects us to be able to write those systems in a couple of days, "because it is very simple". he keeps rewriting from scratch on his own our core product because the current codebase is too bad (codebase whose design was his). We are at our third rewrite in one year, each rewrite worse than the previous one. Things I have tried so far is doing elaborate benchmarks on our product (he keeps complaining that our software is too slow, and justifies rewrites to make it faster), implement solutions with existing products as working proof instead of just making pros/cons charts, etc... But still 90 % of those efforts go to the trashbox (never with any kind of rationale behind he does not like it, again), and often get reprimanded because I don't do exactly as he wants (not realizing that what he wants is impossible).

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  • Should I use OpenGL or DX11 for my game?

    - by Sundareswaran Senthilvel
    I'm planning to write a game from scratch (a BIG Game, for commercial purpose). I'm aware that there are certain compute libraries like OpenCL, AMD APP SDK, C++ AMP as well as DirectCompute - both from MS (NOT interested in CUDA) are available in the market. I'm planning to write the game from the scratch, which includes the following engines... Physics Engine AI Engine Main Game Engine (... and if anything is missed). I'm aware that, there are some free physics engine libraries in the market. Not sure about free AI engine libraries. I'm bit confused in choosing between the OpenCL, AMD APP SDK, and C++ AMP libraries (as already mentioned i'm NOT interested in CUDA). I want my game to be published in Windows/Android/Mac OSX. It means it should be a cross-platform game. I will be having "one source code" that i'll compile for various platforms like Windows/Android/Mac OSX, and any others if i missed. Note: Since I'm NOT a Java guy, kindly do NOT suggest me the Java Language. For Graphics language should i use OpenGL or DirectX 11? I have heard that OpenGL runs on a single core, and not sure of DirectX 11. Between OpenGL and DirectX which one should i follow? or else, are there any other graphics language that i need to start with? I want to make use of the parallelism in GPU as well as CPU.

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  • Day in the Life of Agile - The Forge Michigan November 27, 2012

    - by csmith18119
    Went to training at The Forge yesterday and did a Day in the life of Agile with Pillar.  It was pretty good. Check them out at: http://pillartechnology.com/ Abstract: A single-day agile project simulation that is engaging, educational, provocative, and fun. This simulation introduces concepts like time-boxed iterations, User Stories, collective estimation, commitment to a product owner for iteration scope, formal verification ritual at iteration conclusion, tracking velocity, and making results big and visible through charts. The exercise is designed to simulate not only how agile teams and practices work, but the inevitable challenges that arise as teams attempt to adopt such practices. One of the best parts of this training was getting some hands on experience with agile.  We used a program called Scratch to create an arcade video game.  Our team chose Frogger.  We had 3 iterations at 20 minutes each.  I think we did pretty good but in the panic of trying to get a bunch done in only 20 minutes made it interesting. To check out our project, I uploaded it to my CodePlex site Download Source Code (Under Scratch/Frogger) Cool class! I highly recommend if you get the opportunity.

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  • Game Development

    - by Sundareswaran Senthilvel
    I'm planning to write a game from scratch (a BIG Game, for commercial purpose). I'm aware that there are certain compute libraries like OpenCL, AMD APP SDK, C++ AMP as well as DirectCompute - both from MS (NOT interested in CUDA) are available in the market. I'm planning to write the game from the scratch, which includes the following engines... 1.Physics Engine 2.AI Engine 3.Main Game Engine (... and if anything is missed). I'm aware that, there are some free physics engine libraries in the market. Not sure about free AI engine libraries. I'm bit confused in choosing between the OpenCL, AMD APP SDK, and C++ AMP libraries (as already mentioned i'm NOT interested in CUDA). I want my game to be published in Windows/Android/Mac OSX. It means it should be a cross-platform game. I will be having "one source code" that i'll compile for various platforms like Windows/Android/Mac OSX, and any others if i missed. Note: Since I'm NOT a Java guy, kindly do NOT suggest me the Java Language. For Graphics language should i use OpenGL or DirectX 11? I have heard that OpenGL runs on a single core, and not sure of DirectX 11. Between OpenGL and DirectX which one should i follow? or else, are there any other graphics language that i need to start with? I want to make use of the parallelism in GPU as well as CPU.

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  • OBIEE 11.1.1 - OBIEE 11g Full Sample App on VMware Player 4

    - by user809526
    The Full Sample App is designed to run on Virtual Box. Let's describe how to run it on VMware Player 4. Open Virtualization Format Tool http://communities.vmware.com/community/vmtn/server/vsphere/automationtools/ovf VMware Player Documentation https://www.vmware.com/support/pubs/player_pubs.html Full Sample App Deployment Guide sampleapp107-vbimage-deployguide-453583.pdf INSTALL VMplayer 4.0.0 as root LINUX # sh VMware-Player-4.0.0-471780.x86_64.bundle (A new VM is not needed and can be deleted later after that installation is completed. "I will install OS later" - blank hard disk Guest: linux, Red Hat Enterprise Linux 5-64bits => rename to RHEL target: eg /a/root/vmware/ Max disk size: 5 GB (will be deleted) Disk: Single file Dummy RHEL.vmk, RHEL.vmdk is generated. "Delete VM from Disk" in VM Player.) Copy Full Sample App files to target /a/root/vmware/ WARNING: Select a target eg /a/root/vmware/ with lots of free space, 95 GB. Check checksums (md5sum). Please do it! ff85c7eacf7fb8c382e98da875e879e1  Sampleapp_v107_GA-disk1.vmdk 973258cb3c7d64ab03ae853278cf2233  Sampleapp_v107_GA-disk2.vmdk e576be16e36d810479736bfb15d050f5  Sampleapp_v107_GA-disk3.vmdk 3455df77279e53e07d5fee6712f1597d  Sampleapp_v107_GA-disk4.vmdk OVF FILE   Sampleapp_v107_GA.ovf CONVERSION $ cd /a/root/vmware/ LINUX $ /usr/bin/ovftool -tt=ovf --compress=1 -dm=monolithicSparse Sampleapp_v107_GA.ovf .  [dot] Opening OVF source: Sampleapp_v107_GA.ovf Warning: No manifest file Opening OVF target: . Writing OVF package: Sampleapp_v107_GA/Sampleapp_v107_GA.ovf Disk Transfer Completed                   Completed successfully WINDOWS CYGWIN $ /cygdrive/c/VMwarePlayer/OVFTool/ovftool.exe -tt=ovf --compress=1 -dm=monolithicSparse Sampleapp_v107_GA.ovf .  [dot] Opening OVF source: Sampleapp_v107_GA.ovf Warning: No manifest file Opening OVF target: . Writing OVF package: Sampleapp_v107_GA\Sampleapp_v107_GA.ovf Disk Transfer Completed Completed successfully /a/root/vmware$ du -sk 49095328    .   [50 GB already occupied] IMPORT - First start of VM Player 4: /usr/bin/vmplayer "Open a Virtual Machine" Browse to /a/root/vmware/Sampleapp_v107_GA/Sampleapp_v107_GA.ovf [the new generated .ovf] "Import Virtual Machine" dialog Name: Sampleapp_v107_GA Location: /a/root/vmware/Sampleapp_v107_GA/storage [was /home/tdubois/vmware/Sampleapp_v107_GA] "Import" "The import failed because /a/root/vmware/Sampleapp_v107_GA/Sampleapp_v107_GA.ovf did not pass OVF specification conformance or virtual hardware compliance checks. Click Retry to relax OVF specification..." "Retry" ; Long import /a/root/vmware/Sampleapp_v107_GA/storage/Sampleapp_v107_GA.vmx and new .vmdk files are created. /a/root/vmware$ du -sk 95551384    .   [95 GB occupied] Full Sample App GUEST SETUP "Edit VM settings" min 3GB, 2+ processors, network bridged. For OBIEE + Essbase testing use 8 GB RAM hardware. At first time lauch of Full Sample App, leave OEL booting for several minutes undisturbed. Problem with X display server may occur [/usr/bin/Xorg ; man Xorg]. "Failed to start the X server.... Would you like to view the X server output to diagnose the problem?" "No" [tab key] "Would you like to try to configure the X server? Note that you will need the root password for this." "Yes" [oracle] X Display Settings 800x600 saved in /etc/X11/xorg.conf "Trying to restart the X server" Login as root/oracle in guest OEL. In guest OEL, Virtual Machine > Install VMware Tools... Extract archive VMwareTools-8.8.0-471268.tar.gz all files in writable local directory eg /root In Terminal run Perl script # cd /root/vmware-tools-distrib ; ./vmware-install.pl [keep all default answers] Set keyboard layout System > Preferences > Keyboard > Layouts Restart X server eg System > Log Out root... , relogin Modify X resolution System > Preferences > Screen Resolution Full Sample App OEL login: oracle/oracle ; root/oracle [default US keyboard layout] Credentials are described in the 'sampleapp107-vbimage-deployguide-453583.pdf' The large files in /a/root/vmware/ /a/root/vmware/Sampleapp_v107_GA/ may be removed. FAILURE REMARK: Adding the 4 original Sampleapp_v107_GA-disks[1234].vmdk to VM Player does NOT work as described below. "Edit VM settings" "Remove" "Hard Disk" "Edit VM settings" "Add" "Hard Disk" "Next" "Use an existing virtual disk" "Browse" "Finish" "Keep existing format" "Ok" for each 4 disks settings one by one. Start VM Player 4. "You do not have write access to a partition" Allow all Sampleapp_v107 OEL linux launches. OEL stalls silently after 'Checking filesystems'.

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  • How to build Open JavaFX for Android.

    - by PictureCo
    Here's a short recipe for baking JavaFX for Android dalvik. We will need just a few ingredients but each one requires special care. So let's get down to the business.  SourcesThe first ingredient is an open JavaFX repository. This should be piece of cake. As always there's a catch. You probably know that dalvik is jdk6 compatible  and also that certain APIs are missing comparing to good old java vm from Oracle.  Fortunately there is a repository which is a backport of regular OpenJFX to jdk7 and going from jdk7 to jdk6 is possible. The first thing to do is to clone or download the repository from https://bitbucket.org/narya/jfx78. Main page of the project says "It works in some cases" so we will presume that it will work in most cases As I've said dalvik vm misses some APIs which would lead to a build failures. To get them use another compatibility repository which is available on GitHub https://github.com/robovm/robovm-jfx78-compat. Download the zip and unzip sources into jfx78/modules/base.We need also a javafx binary stubs. Use jfxrt.jar from jdk8.The last thing to download are freetype sources from http://freetype.org. These will be necessary for native font rendering. Toolchain setup I have to point out that these instructions were tested only on linux. I suppose they will work with minimal changes also on Mac OS. I also presume that you were able to build open JavaFX. That means all tools like ant, gradle, gcc and jdk8 have been installed and are working all right. In addition to this you will need to download and install jdk7, Android SDK and Android NDK for native code compilation.  Installing all of them will take some time. Don't forget to put them in your path. export ANDROID_SDK=/opt/android-sdk-linux export ANDROID_NDK=/opt/android-ndk-r9b export JAVA_HOME=/opt/jdk1.7.0 export PATH=$JAVA_HOME/bin:$ANDROID_SDK/tools:$ANDROID_SDK/platform-tools:$ANDROID_NDK FreetypeUnzip freetype release sources first. We will have to cross compile them for arm. Firstly we will create a standalone toolchain for cross compiling installed in ~/work/ndk-standalone-19. $ANDROID_NDK/build/tools/make-standalone-toolchain.sh  --platform=android-19 --install-dir=~/work/ndk-standalone-19 After the standalone toolchain has been created cross compile freetype with following script: export TOOLCHAIN=~/work/freetype/ndk-standalone-19 export PATH=$TOOLCHAIN/bin:$PATH export FREETYPE=`pwd` ./configure --host=arm-linux-androideabi --prefix=$FREETYPE/install --without-png --without-zlib --enable-shared sed -i 's/\-version\-info \$(version_info)/-avoid-version/' builds/unix/unix-cc.mk make make install It will compile and install freetype library into $FREETYPE/install. We will link to this install dir later on. It would be possible also to link openjfx font support dynamically against skia library available on Android which already contains freetype. It creates smaller result but can have compatibility problems. Patching Download patches javafx-android-compat.patch + android-tools.patch and patch jfx78 repository. I recommend to have look at patches. First one android-compat.patch updates openjfx build script, removes dependency on SharedSecret classes and updates LensLogger to remove dependency on jdk specific PlatformLogger. Second one android-tools.patch creates helper script in android-tools. The script helps to setup javaFX Android projects. Building Now is time to try the build. Run following script: JAVA_HOME=/opt/jdk1.7.0 JDK_HOME=/opt/jdk1.7.0 ANDROID_SDK=/opt/android-sdk-linux ANDROID_NDK=/opt/android-ndk-r9b PATH=$JAVA_HOME/bin:$ANDROID_SDK/tools:$ANDROID_SDK/platform-tools:$ANDROID_NDK:$PATH gradle -PDEBUG -PDALVIK_VM=true -PBINARY_STUB=~/work/binary_stub/linux/rt/lib/ext/jfxrt.jar \ -PFREETYPE_DIR=~/work/freetype/install -PCOMPILE_TARGETS=android If everything went all right the output is in build/android-sdk Create first JavaFX Android project Use gradle script int android-tools. The script sets the project structure for you.   Following command creates Android HelloWorld project which links to a freshly built javafx runtime and to a HelloWorld application. NAME is a name of Android project. DIR where to create our first project. PACKAGE is package name required by Android. It has nothing to do with a packaging of javafx application. JFX_SDK points to our recently built runtime. JFX_APP points to dist directory of javafx application. (where all application jars sit) JFX_MAIN is fully qualified name of a main class. gradle -PDEBUG -PDIR=/home/user/work -PNAME=HelloWorld -PPACKAGE=com.helloworld \ -PJFX_SDK=/home/user/work/jfx78/build/android-sdk -PJFX_APP=/home/user/NetBeansProjects/HelloWorld/dist \ -PJFX_MAIN=com.helloworld.HelloWorld createProject Now cd to the created project and use it like any other android project. ant clean, debug, uninstall, installd will work. I haven't tried it from any IDE Eclipse nor Netbeans. Special thanks to Stefan Fuchs and Daniel Zwolenski for the repositories used in this blog post.

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  • Why won't xattr PECL extension build on 12.10?

    - by Dan Jones
    I was using the xattr pecl extension in 12.04 (in fact, I think since 10.04) without problem. Not surprisingly, I had to reinstall it after upgrading to 12.10 because of the new version of PHP. But now it fails to build, and I can't figure out why. Other PECL extensions have built fine. And I have libattr1 and libattr1-dev installed. Here's the output from the build: downloading xattr-1.1.0.tgz ... Starting to download xattr-1.1.0.tgz (5,204 bytes) .....done: 5,204 bytes 3 source files, building running: phpize Configuring for: PHP Api Version: 20100412 Zend Module Api No: 20100525 Zend Extension Api No: 220100525 libattr library installation dir? [autodetect] : building in /tmp/pear/temp/pear-build-rootdSMx0G/xattr-1.1.0 running: /tmp/pear/temp/xattr/configure --with-xattr checking for grep that handles long lines and -e... /bin/grep checking for egrep... /bin/grep -E checking for a sed that does not truncate output... /bin/sed checking for cc... cc checking whether the C compiler works... yes checking for C compiler default output file name... a.out checking for suffix of executables... checking whether we are cross compiling... no checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether cc accepts -g... yes checking for cc option to accept ISO C89... none needed checking how to run the C preprocessor... cc -E checking for icc... no checking for suncc... no checking whether cc understands -c and -o together... yes checking for system library directory... lib checking if compiler supports -R... no checking if compiler supports -Wl,-rpath,... yes checking build system type... x86_64-unknown-linux-gnu checking host system type... x86_64-unknown-linux-gnu checking target system type... x86_64-unknown-linux-gnu checking for PHP prefix... /usr checking for PHP includes... -I/usr/include/php5 -I/usr/include/php5/main -I/usr/include/php5/TSRM -I/usr/include/php5/Zend -I/usr/include/php5/ext -I/usr/include/php5/ext/date/lib checking for PHP extension directory... /usr/lib/php5/20100525 checking for PHP installed headers prefix... /usr/include/php5 checking if debug is enabled... no checking if zts is enabled... no checking for re2c... re2c checking for re2c version... 0.13.5 (ok) checking for gawk... gawk checking for xattr support... yes, shared checking for xattr files in default path... found in /usr checking for attr_get in -lattr... yes checking how to print strings... printf checking for a sed that does not truncate output... (cached) /bin/sed checking for fgrep... /bin/grep -F checking for ld used by cc... /usr/bin/ld checking if the linker (/usr/bin/ld) is GNU ld... yes checking for BSD- or MS-compatible name lister (nm)... /usr/bin/nm -B checking the name lister (/usr/bin/nm -B) interface... BSD nm checking whether ln -s works... yes checking the maximum length of command line arguments... 1572864 checking whether the shell understands some XSI constructs... yes checking whether the shell understands "+="... yes checking how to convert x86_64-unknown-linux-gnu file names to x86_64-unknown-linux-gnu format... func_convert_file_noop checking how to convert x86_64-unknown-linux-gnu file names to toolchain format... func_convert_file_noop checking for /usr/bin/ld option to reload object files... -r checking for objdump... objdump checking how to recognize dependent libraries... pass_all checking for dlltool... no checking how to associate runtime and link libraries... printf %s\n checking for ar... ar checking for archiver @FILE support... @ checking for strip... strip checking for ranlib... ranlib checking for gawk... (cached) gawk checking command to parse /usr/bin/nm -B output from cc object... ok checking for sysroot... no checking for mt... mt checking if mt is a manifest tool... no checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking for dlfcn.h... yes checking for objdir... .libs checking if cc supports -fno-rtti -fno-exceptions... no checking for cc option to produce PIC... -fPIC -DPIC checking if cc PIC flag -fPIC -DPIC works... yes checking if cc static flag -static works... yes checking if cc supports -c -o file.o... yes checking if cc supports -c -o file.o... (cached) yes checking whether the cc linker (/usr/bin/ld -m elf_x86_64) supports shared libraries... yes checking whether -lc should be explicitly linked in... no checking dynamic linker characteristics... GNU/Linux ld.so checking how to hardcode library paths into programs... immediate checking whether stripping libraries is possible... yes checking if libtool supports shared libraries... yes checking whether to build shared libraries... yes checking whether to build static libraries... no configure: creating ./config.status config.status: creating config.h config.status: executing libtool commands running: make /bin/bash /tmp/pear/temp/pear-build-rootdSMx0G/xattr-1.1.0/libtool --mode=compile cc -I. -I/tmp/pear/temp/xattr -DPHP_ATOM_INC -I/tmp/pear/temp/pear-build-rootdSMx0G/xattr-1.1.0/include -I/tmp/pear/temp/pear-build-rootdSMx0G/xattr-1.1.0/main -I/tmp/pear/temp/xattr -I/usr/include/php5 -I/usr/include/php5/main -I/usr/include/php5/TSRM -I/usr/include/php5/Zend -I/usr/include/php5/ext -I/usr/include/php5/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /tmp/pear/temp/xattr/xattr.c -o xattr.lo libtool: compile: cc -I. -I/tmp/pear/temp/xattr -DPHP_ATOM_INC -I/tmp/pear/temp/pear-build-rootdSMx0G/xattr-1.1.0/include -I/tmp/pear/temp/pear-build-rootdSMx0G/xattr-1.1.0/main -I/tmp/pear/temp/xattr -I/usr/include/php5 -I/usr/include/php5/main -I/usr/include/php5/TSRM -I/usr/include/php5/Zend -I/usr/include/php5/ext -I/usr/include/php5/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /tmp/pear/temp/xattr/xattr.c -fPIC -DPIC -o .libs/xattr.o /tmp/pear/temp/xattr/xattr.c:50:1: error: unknown type name 'function_entry' /tmp/pear/temp/xattr/xattr.c:51:2: warning: braces around scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:51:2: warning: (near initialization for 'xattr_functions[0]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:51:2: warning: initialization makes integer from pointer without a cast [enabled by default] /tmp/pear/temp/xattr/xattr.c:51:2: warning: (near initialization for 'xattr_functions[0]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:51:2: error: initializer element is not computable at load time /tmp/pear/temp/xattr/xattr.c:51:2: error: (near initialization for 'xattr_functions[0]') /tmp/pear/temp/xattr/xattr.c:51:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:51:2: warning: (near initialization for 'xattr_functions[0]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:51:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:51:2: warning: (near initialization for 'xattr_functions[0]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:51:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:51:2: warning: (near initialization for 'xattr_functions[0]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:51:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:51:2: warning: (near initialization for 'xattr_functions[0]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: warning: braces around scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: warning: (near initialization for 'xattr_functions[1]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: warning: initialization makes integer from pointer without a cast [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: warning: (near initialization for 'xattr_functions[1]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: error: initializer element is not computable at load time /tmp/pear/temp/xattr/xattr.c:52:2: error: (near initialization for 'xattr_functions[1]') /tmp/pear/temp/xattr/xattr.c:52:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: warning: (near initialization for 'xattr_functions[1]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: warning: (near initialization for 'xattr_functions[1]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: warning: (near initialization for 'xattr_functions[1]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: warning: (near initialization for 'xattr_functions[1]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: warning: braces around scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: warning: (near initialization for 'xattr_functions[2]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: warning: initialization makes integer from pointer without a cast [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: warning: (near initialization for 'xattr_functions[2]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: error: initializer element is not computable at load time /tmp/pear/temp/xattr/xattr.c:53:2: error: (near initialization for 'xattr_functions[2]') /tmp/pear/temp/xattr/xattr.c:53:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: warning: (near initialization for 'xattr_functions[2]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: warning: (near initialization for 'xattr_functions[2]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: warning: (near initialization for 'xattr_functions[2]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: warning: (near initialization for 'xattr_functions[2]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: warning: braces around scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: warning: (near initialization for 'xattr_functions[3]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: warning: initialization makes integer from pointer without a cast [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: warning: (near initialization for 'xattr_functions[3]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: error: initializer element is not computable at load time /tmp/pear/temp/xattr/xattr.c:54:2: error: (near initialization for 'xattr_functions[3]') /tmp/pear/temp/xattr/xattr.c:54:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: warning: (near initialization for 'xattr_functions[3]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: warning: (near initialization for 'xattr_functions[3]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: warning: (near initialization for 'xattr_functions[3]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: warning: (near initialization for 'xattr_functions[3]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: warning: braces around scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: warning: (near initialization for 'xattr_functions[4]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: warning: initialization makes integer from pointer without a cast [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: warning: (near initialization for 'xattr_functions[4]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: error: initializer element is not computable at load time /tmp/pear/temp/xattr/xattr.c:55:2: error: (near initialization for 'xattr_functions[4]') /tmp/pear/temp/xattr/xattr.c:55:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: warning: (near initialization for 'xattr_functions[4]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: warning: (near initialization for 'xattr_functions[4]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: warning: (near initialization for 'xattr_functions[4]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: warning: (near initialization for 'xattr_functions[4]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:56:2: warning: braces around scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:56:2: warning: (near initialization for 'xattr_functions[5]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:56:2: warning: initialization makes integer from pointer without a cast [enabled by default] /tmp/pear/temp/xattr/xattr.c:56:2: warning: (near initialization for 'xattr_functions[5]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:56:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:56:2: warning: (near initialization for 'xattr_functions[5]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:56:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:56:2: warning: (near initialization for 'xattr_functions[5]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:67:2: warning: initialization from incompatible pointer type [enabled by default] /tmp/pear/temp/xattr/xattr.c:67:2: warning: (near initialization for 'xattr_module_entry.functions') [enabled by default] /tmp/pear/temp/xattr/xattr.c: In function 'zif_xattr_set': /tmp/pear/temp/xattr/xattr.c:122:49: error: 'struct _php_core_globals' has no member named 'safe_mode' /tmp/pear/temp/xattr/xattr.c:122:92: error: 'CHECKUID_DISALLOW_FILE_NOT_EXISTS' undeclared (first use in this function) /tmp/pear/temp/xattr/xattr.c:122:92: note: each undeclared identifier is reported only once for each function it appears in /tmp/pear/temp/xattr/xattr.c: In function 'zif_xattr_get': /tmp/pear/temp/xattr/xattr.c:171:49: error: 'struct _php_core_globals' has no member named 'safe_mode' /tmp/pear/temp/xattr/xattr.c:171:92: error: 'CHECKUID_DISALLOW_FILE_NOT_EXISTS' undeclared (first use in this function) /tmp/pear/temp/xattr/xattr.c:187:2: warning: passing argument 4 of 'attr_get' from incompatible pointer type [enabled by default] In file included from /tmp/pear/temp/xattr/xattr.c:37:0: /usr/include/attr/attributes.h:122:12: note: expected 'int *' but argument is of type 'size_t *' /tmp/pear/temp/xattr/xattr.c:198:3: warning: passing argument 4 of 'attr_get' from incompatible pointer type [enabled by default] In file included from /tmp/pear/temp/xattr/xattr.c:37:0: /usr/include/attr/attributes.h:122:12: note: expected 'int *' but argument is of type 'size_t *' /tmp/pear/temp/xattr/xattr.c: In function 'zif_xattr_supported': /tmp/pear/temp/xattr/xattr.c:243:49: error: 'struct _php_core_globals' has no member named 'safe_mode' /tmp/pear/temp/xattr/xattr.c:243:92: error: 'CHECKUID_DISALLOW_FILE_NOT_EXISTS' undeclared (first use in this function) /tmp/pear/temp/xattr/xattr.c: In function 'zif_xattr_remove': /tmp/pear/temp/xattr/xattr.c:288:49: error: 'struct _php_core_globals' has no member named 'safe_mode' /tmp/pear/temp/xattr/xattr.c:288:92: error: 'CHECKUID_DISALLOW_FILE_NOT_EXISTS' undeclared (first use in this function) /tmp/pear/temp/xattr/xattr.c: In function 'zif_xattr_list': /tmp/pear/temp/xattr/xattr.c:337:49: error: 'struct _php_core_globals' has no member named 'safe_mode' /tmp/pear/temp/xattr/xattr.c:337:92: error: 'CHECKUID_DISALLOW_FILE_NOT_EXISTS' undeclared (first use in this function) make: *** [xattr.lo] Error 1 ERROR: `make' failed There seem to be a few errors, but I can't make heads or tails of them. Does this just not work properly in 12.10? That would be a big problem for me.

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