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  • Updating multiple tables at the same time in Linq-to-SQL

    - by kiran
    How do I update two tables at the same time using Linq-to-SQL? var z = from a in db.Products join b in db.ProductSubcategories on a.ProductSubcategoryID equals b.ProductSubcategoryID join d in db.ProductCategories on b.ProductCategoryID equals d.ProductCategoryID select new { ProductName = a.Name, ProductCategory = d.Name, ProductSubCategory = b.Name, Cost = a.StandardCost, discontinuedDate = a.DiscontinuedDate, ProductId=a.ProductID };

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  • Offline backup synchronization

    - by Pavan Kumar
    There is a Central Server running Windows Server 2003 and SQL Server 2005 and there are 7 client machines situated in various places and has XP Pro & SQL Server 2005 installed in all of them. They are not interconnected so they are physically seperate. One person goes to each of these centers maybe twice a month and takes the backup (Full database consisting of mdf and ldf files) with a pen drive and brings it to the Central server which contains the central database holding same schema as all the other client databases. I need to synchronize each backup database (belonging to different centers) one by one to update the existing data or inserting new data in the central database . The solution i got was Replication. The pendrive is brought to central server consisting of 7 instances of the databases and then the databases is attached to the central server one by one to the same SQL Server where the central database exists. Then my idea was to replicate the backup database one by one i.e using single subscription (Central Database) and multiple publication ( i.e 7 instances of databases in my case) toplogy by performing replication locally (i.e in the same machine). So i tried to develop a UI in C# .Net to programatically run the Transactional Replication with push subscription using RMO Programming (which is incomplete as of now because there is no point in developing when you already know it is not the solution). Transactional Replication can either be set to initialize with a snapshot or without a snapshot. If i go for the first option i.e with a snapshot , the data whatever is present in Central Database is overwritten by the new data . So the data present initially in the central database is lost. If i try to initialize without snapshot , no data (the data already has the updated and new data) will be sent from the backup database to server. The replication will work in a scenario where any incremental changes is done only after you set the replication . So the initial data whatever was present in the backup database when setting up the replication will not be replicated when running the snapshot agent for the first time to synchronize. Only changes in the backup database thereafter will be reflected to the central database .(Remember I am not going to insert new data or make any changes to the backup database after i attach it to the Central Server. ) So this solution is not feasible. I want a solution for synchronizing from one client database to central database present in the same machine using C#.NET. If you can provide me small example maybe with two databases(with same schema) DB1(Client) to DB2(Server) consisting of one or two tables it will be very helpful. The synchronization is not bidirectional.I want to only update existing data or insert new data from DB1 to DB2 (DB2 may contain some data initially). Thanks and Regards Pavan

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  • Cisco pix command - whats this command mean?

    - by jason clark
    Hi, Anyone know what the following means? I have these two lines in our cisco PIX configuration file but have no references to these IP's anywhere else in the config and cant find a device on the network with them. global (inet) 10 213.228.xxx.xx global (inet) 20 213.228.xxx.xx thanks, Jason (BTW: I've xxx'ed out the remainder of the ip for security :-0 )

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  • SQL Replace Into question

    - by Matt
    With Replace Into, if I have two fields. FirstName LastName. The table has John Smith in it, if I was to run REPLACE INTO tblNames (FirstName, LastName) VALUES (John, Jones) Would that replace Smith with Jones, or create a new name? What determines if its an Update or and Insert?

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  • Multiple group expressions in list (ssrs 2005)

    - by Kris
    Hi, I have a problem with group expressions in a list. I want to use two expressions: '=Ceiling(RowNumber(Nothing)/3)' and '=Cint(Fields!kpilevel.Value)' They work both individually, but when I insert them together only 1 works. I inserted them like this: http://img718.imageshack.us/img718/736/problemxq.png Does anyone know how to solve this? Thanks in advance, Kris

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  • NSString copy not copying?

    - by Scotty Allen
    NSString *myString = @"sample string"; NSString *newString = [NSString stringWithString: myString]; If I set a breakpoint after these two lines, the pointer for myString is the same as the pointer for newString. WTF? Isn't NSString copy supposed to return a pointer to a new object? Or am I missing something fundamental about how copy is supposed to work?

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  • C# / asp.net: What are your views on .net email components/suites out there?

    - by Mark Redman
    Found two libraries Rebex (www.rebex.net) and QuikSoft (www.quiksoft.com) any comments on these based on experience or other ones I havent not found? Looking for components that will use SMTP to send a lot of emails for general email notificatins and bulk mailshots. Built in templating would be nice. Also need to receive emails from various accounts. Having the ability to validate and check bounce backs etc would be good for reporting (appreciating that this isnt 100% effective)

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  • RSpec mocking a nested model in Rails - ActionController problem

    - by emson
    Hi All I am having a problem in RSpec when my mock object is asked for a URL by the ActionController. The URL is a Mock one and not a correct resource URL. I am running RSpec 1.3.0 and Rails 2.3.5 Basically I have two models. Where a subject has many notes. class Subject < ActiveRecord::Base validates_presence_of :title has_many :notes end class Note < ActiveRecord::Base validates_presence_of :title belongs_to :subject end My routes.rb file nests these two resources as such: ActionController::Routing::Routes.draw do |map| map.resources :subjects, :has_many => :notes end The NotesController.rb file looks like this: class NotesController < ApplicationController # POST /notes # POST /notes.xml def create @subject = Subject.find(params[:subject_id]) @note = @subject.notes.create!(params[:note]) respond_to do |format| format.html { redirect_to(@subject) } end end end Finally this is my RSpec spec which should simply post my mocked objects to the NotesController and be executed... which it does: it "should create note and redirect to subject without javascript" do # usual rails controller test setup here subject = mock(Subject) Subject.stub(:find).and_return(subject) notes_proxy = mock('association proxy', { "create!" => Note.new }) subject.stub(:notes).and_return(notes_proxy) post :create, :subject_id => subject, :note => { :title => 'note title', :body => 'note body' } end The problem is that when the RSpec post method is called. The NotesController correctly handles the Mock Subject object, and create! the new Note object. However when the NoteController#Create method tries to redirect_to I get the following error: NoMethodError in 'NotesController should create note and redirect to subject without javascript' undefined method `spec_mocks_mock_url' for #<NotesController:0x1034495b8> Now this is caused by a bit of Rails trickery that passes an ActiveRecord object (@subject, in our case, which isn't ActiveRecord but a Mock object), eventually to url_for who passes all the options to the Rails' Routing, which then determines the URL. My question is how can I mock Subject so that the correct options are passed so that I my test passes. I've tried passing in :controller = 'subjects' options but no joy. Is there some other way of doing this? Thanks...

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  • Recommended Bean Utility Libraries for Java

    - by Jim Ferrans
    I'm looking for a good, well-supported, and efficient Java library that uses reflection to automate JavaBean operations. These include making a deep copy of an arbitrary bean hierarchy (with nested lists and maps of beans), comparing two bean hierarchies for deep equality, and "transmorphing" one bean to another of a different class. Some possibilities include Apache Commons BeanUtils, Spring's BeanUtils, and Java's Bean support. Which libraries would you recommend?

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  • Sharepoint Filter

    - by Albert
    Hi All, I have two lists, Status Name (string) Active (yes/no) Task Name (string) Status (Lookup to Status list) I have the following statuses (These can be changed at any time by the client): New, Active = Yes Open, Active = Yes Not Resolved, Active = No Resolved, Active = No I want to create a view for the Projects list, that shows all active tasks... How would I go about this? Thanks! Albert

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  • A specific Phone Number RegEX

    - by Hellnar
    Greetings, I need to implement a jquery based validation for a text field that contains a phone number, for that I need the regular expression of these two strings, I am requesting this because I am very naive with RegEx: First One: 0(5NN) NNN NN NN Second One: 0(53N) NNN NN NN N means an integer between 0-9

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  • Excel Macro to create sheets

    - by Harish
    I have a Excel sheet with two columns and I need to create new sheets based on the values of the first column.ie A B test1 Value21 test1 Values22 test2 Value21 test2 Value32 test3 Values32 IN this case I need to create three sheets namely test1,test2 and test3 Sheet 1 should contain test1 field and its corresponding values.Similarly sheet 2 and 3 should contain corresponding values. Can anyone help me in writing an Excel Macro for this

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  • No space left on Android Emulator

    - by Tom
    I have been developing my app for around two months, in the last week i have started getting the following error when trying to compile and run the app from Eclipse: java.io.IOException: Unable to upload file: No space left on device The APK comes out at 3.6Mb and the emulator is a recently created fresh one with 512Mb SD card and other specs identical to the G1. Can anyone suggest a reason this might be happening?

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  • Rails 3 Processing by */*

    - by Maestro
    I have noticed that in Rails 3.2.2, all actions are being processed with */* format. So the question is: what means */* ? And why it is called by default (every time) ? Because there are two processings for one action: Started GET "/" for 127.0.0.1 at 2012-07-07 22:50:22 +0200 Processing by MainController#index as HTML Started GET "/" for 127.0.0.1 at 2012-07-07 22:50:22 +0200 Processing by MainController#index as */* I have tried to set: respond_to :html def index @posts = Post.all respond_with(@posts) end But the same problem still exists.

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  • where can I find the diff algorithm?

    - by dole doug
    Does anyone know where can i find an explanation and implementation of the diff algorithm. First of all i have to recognize that i'm not sure if this is the correct name of the algorithm. For example, how Stackoverflow marks the differences between two edits of the same question? ps: I know C and PHP programming languages. ty

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  • How to merge a "branch" that isn't really a branch (wasn't created by an svn copy)

    - by MatrixFrog
    I'm working on a team with lots of people who are pretty unfamiliar with the concepts of version control systems, and are just kind of doing whatever seems to work, by trial and error. Someone created a "branch" from the trunk that is not ancestrally related to the trunk. My guess is it went something like this: They created a folder in branches. They checked out all the code from the trunk to somewhere on their desktop. They added all that code to the newly created folder as though it was a bunch of brand new files. So the repository isn't aware that all that code is actually just a copy of the trunk. When I look at the history of that branch in TortoiseSVN, and uncheck the "Stop on copy/rename" box, there is no revision that has the trunk (or any other path) under the "Copy from path" column. Then they made lots of changes on their "branch". Meanwhile, others were making lots of changes on the trunk. We tried to do a merge and of course it doesn't work. Because, the trunk and the fake branch are not ancestrally related. I can see only two ways to resolve this: Go through the logs on the "branch", look at every change that was made, and manually apply each change to the trunk. Go through the logs on the trunk, look at every change that was made between revision 540 (when the "branch" was created) and HEAD, and manually apply each change to the "branch". This involves 7 revisions one way or 11 revisions the other way, so neither one is really that terrible. But is there any way to cause the repository to "realize" that the branch really IS ancestrally related even though it was created incorrectly, so that we can take advantage of the built-in merging functionality in Eclipse/TortoiseSVN? (You may be wondering: Why did your company hire these people and allow them to access the SVN repository without making sure they knew how to use it properly first?! We didn't -- this is a school assignment, which is a collaboration between two different classes -- the ones in the lower class were given a very quick hand-wavey "overview" of SVN which didn't really teach them anything. I've asked everyone in the group to please PLEASE read the svn book, and I'll make sure we (the slightly more experienced half of the team) keep a close eye on the repository to ensure this doesn't happen again.)

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  • Is it Asp.Net or Ajax or can both technologies be used together when developing web sites?

    - by AspOnMyNet
    1) A while ago I’ve started learning Asp.Net, but then I’ve heard that Ajax is “the new thing”. Since I don’t want to throw away the time I’ve invested into Asp.Net, I’d like to know if it is a common/recommended practice to use both technologies ( Asp.Net and Ajax) when creating websites and web apps in general? 2) If it indeed is a common practice to use the two technologies together, is that only true for server-side Ajax and Asp.Net or can client-side Ajax also be used in conjunction with Asp.Net? thanx

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  • Method name collision in interface implementation - Java

    - by Bhaskar
    If I have two interfaces , both quite different in their purposes , but with same method signature , how do I make a class implement both without being forced to write a single method that serves for the both the interfaces and writing some convoluted logic in the method implementation that checks for which type of object the call is being made and invoke proper code ? In C# , this is overcome by what is called as explicit interface implementation. Is there any equivalent way in Java ?

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • joining null in MS SQL server, Oracle and informatica

    - by jest
    hi! I've two tables to join with a column(say emp_id)..if emp_id in both the tables have null values, how'll MS SQL server and Oracle treat??? Coz, i read that informatica will neglect the NULL rows when joining..if i handle the null, by substituting -1, a cross-join will happen which i don't want.. what can i do here? I cannot completely neglect the rows which has NULL. Thanks

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