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  • Using glDrawElements does not draw my .obj file

    - by Hallik
    I am trying to correctly import an .OBJ file from 3ds Max. I got this working using glBegin() & glEnd() from a previous question on here, but had really poor performance obviously, so I am trying to use glDrawElements now. I am importing a chessboard, its game pieces, etc. The board, each game piece, and each square on the board is stored in a struct GroupObject. The way I store the data is like this: struct Vertex { float position[3]; float texCoord[2]; float normal[3]; float tangent[4]; float bitangent[3]; }; struct Material { float ambient[4]; float diffuse[4]; float specular[4]; float shininess; // [0 = min shininess, 1 = max shininess] float alpha; // [0 = fully transparent, 1 = fully opaque] std::string name; std::string colorMapFilename; std::string bumpMapFilename; std::vector<int> indices; int id; }; //A chess piece or square struct GroupObject { std::vector<Material *> materials; std::string objectName; std::string groupName; int index; }; All vertices are triangles, so there are always 3 points. When I am looping through the faces f section in the obj file, I store the v0, v1, & v2 in the Material-indices. (I am doing v[0-2] - 1 to account for obj files being 1-based and my vectors being 0-based. So when I get to the render method, I am trying to loop through every object, which loops through every material attached to that object. I set the material information and try and use glDrawElements. However, the screen is black. I was able to draw the model just fine when I looped through each distinct material with all the indices associated with that material, and it drew the model fine. This time around, so I can use the stencil buffer for selecting GroupObjects, I changed up the loop, but the screen is black. Here is my render loop. The only thing I changed was the for loop(s) so they go through each object, and each material in the object in turn. void GLEngine::drawModel() { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Vertex arrays setup glEnableClientState( GL_VERTEX_ARRAY ); glVertexPointer(3, GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->position); glEnableClientState( GL_NORMAL_ARRAY ); glNormalPointer(GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->normal); glClientActiveTexture( GL_TEXTURE0 ); glEnableClientState( GL_TEXTURE_COORD_ARRAY ); glTexCoordPointer(2, GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->texCoord); glUseProgram(blinnPhongShader); objects = model.getObjects(); // Loop through objects... for( int i=0 ; i < objects.size(); i++ ) { ModelOBJ::GroupObject *object = objects[i]; // Loop through materials used by object... for( int j=0 ; j<object->materials.size() ; j++ ) { ModelOBJ::Material *pMaterial = object->materials[j]; glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, pMaterial->ambient); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, pMaterial->diffuse); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, pMaterial->specular); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, pMaterial->shininess * 128.0f); // Draw faces, letting OpenGL loop through them glDrawElements( GL_TRIANGLES, pMaterial->indices.size(), GL_UNSIGNED_INT, &pMaterial->indices ); } } if (model.hasNormals()) glDisableClientState(GL_NORMAL_ARRAY); if (model.hasTextureCoords()) { glClientActiveTexture(GL_TEXTURE0); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } if (model.hasPositions()) glDisableClientState(GL_VERTEX_ARRAY); glBindTexture(GL_TEXTURE_2D, 0); glUseProgram(0); glDisable(GL_BLEND); } I don't know what I am missing that's important. If it's also helpful, here is where I read a 'f' face line and store the info in the obj importer in the pMaterial-indices. else if (sscanf(buffer, "%d/%d/%d", &v[0], &vt[0], &vn[0]) == 3) // v/vt/vn { fscanf(pFile, "%d/%d/%d", &v[1], &vt[1], &vn[1]); fscanf(pFile, "%d/%d/%d", &v[2], &vt[2], &vn[2]); v[0] = (v[0] < 0) ? v[0] + numVertices - 1 : v[0] - 1; v[1] = (v[1] < 0) ? v[1] + numVertices - 1 : v[1] - 1; v[2] = (v[2] < 0) ? v[2] + numVertices - 1 : v[2] - 1; currentMaterial->indices.push_back(v[0]); currentMaterial->indices.push_back(v[1]); currentMaterial->indices.push_back(v[2]); Again, this worked drawing it all together only separated by materials, so I haven't changed code anywhere else except added the indices to the materials within objects, and the loop in the draw method. Before everything was showing up black, now with the setup as above, I am getting an unhandled exception write violation on the glDrawElements line. I did a breakpoint there, and there are over 600 elements in the pMaterial-indices array, so it's not empty, it has indices to use. When I set the glDrawElements like this, it gives me the black screen but no errors glDrawElements( GL_TRIANGLES, pMaterial->indices.size(), GL_UNSIGNED_INT, &pMaterial->indices[0] ); I have also tried adding this when I loop through the faces on import if ( currentMaterial->startIndex == -1 ) currentMaterial->startIndex = v[0]; currentMaterial->triangleCount++; And when drawing... //in draw method glDrawElements( GL_TRIANGLES, pMaterial->triangleCount * 3, GL_UNSIGNED_INT, model.getIndexBuffer() + pMaterial->startIndex );

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  • Access violation when running native C++ application that uses a /clr built DLL

    - by doobop
    I'm reorganzing a legacy mixed (managed and unmanaged DLLs) application so that the main application segment is unmanaged MFC and that will call a C++ DLL compiled with /clr flag that will bridge the communication between the managed (C# DLLs) and unmanaged code. Unfortuantely, my changed have resulted in an Access violation that occurs before the application InitInstance() is called. This makes it very difficult to debug. The only information I get is the following stack trace. > 64006108() ntdll.dll!_ZwCreateMutant@16() + 0xc bytes kernel32.dll!_CreateMutexW@12() + 0x7a bytes So, here are some sceanrios I've tried. - Turned on Exceptions-Win32 Exceptions-c0000005 Access Violation to break when Thrown. Still the most detail I get is from the above stack trace. I've tried the application with F10, but it fails before any breakpoints are hit and fails with the above stack trace. - I've stubbed out the bridge DLL so that it only has one method that returns a bool and that method is coded to just return false (no C# code called). bool DllPassthrough::IsFailed() { return false; } If the stubbed out DLL is compiled with the /clr flag, the application fails. If it is compiled without the /clr flag, the application runs. - I've created a stub MFC application using the Visual Studio wizard for multidocument applications and call DllPassthrough::IsFailed(). This succeeds even with the /clr flag used to compile the DLL. - I've tried doing a manual LoadLibrary on winmm.lib as outlined in the following note Access violation when using c++/cli. The application still fails. So, my questions are how to solve the problem? Any hints, strategies, or previous incidents. And, failing that, how can I get more information on what code segment or library is causing the access exception? If I try more involved workarounds like doing LoadLibrary calls, I'd like to narrow it to the failing libraries. Thanks. BTW, we are using Visual Studio 2008 and the project is being built against the .NET 2.0 framework for the managed sections.

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  • Out of memory error

    - by Rahul Varma
    Hi, I am trying to retrieve a list of images and text from a web service. I have first coded to get the images to a list using Simple Adapter. The images are getting displayed the app is showing an error and in the Logcat the following errors occur... 04-26 10:55:39.483: ERROR/dalvikvm-heap(1047): 8850-byte external allocation too large for this process. 04-26 10:55:39.493: ERROR/(1047): VM won't let us allocate 8850 bytes 04-26 10:55:39.563: ERROR/AndroidRuntime(1047): Uncaught handler: thread Thread-96 exiting due to uncaught exception 04-26 10:55:39.573: ERROR/AndroidRuntime(1047): java.lang.OutOfMemoryError: bitmap size exceeds VM budget 04-26 10:55:39.573: ERROR/AndroidRuntime(1047): at android.graphics.BitmapFactory.nativeDecodeStream(Native Method) 04-26 10:55:39.573: ERROR/AndroidRuntime(1047): at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:451) 04-26 10:55:39.573: ERROR/AndroidRuntime(1047): at com.stellent.gorinka.AsyncImageLoaderv.loadImageFromUrl(AsyncImageLoaderv.java:57) 04-26 10:55:39.573: ERROR/AndroidRuntime(1047): at com.stellent.gorinka.AsyncImageLoaderv$2.run(AsyncImageLoaderv.java:41) 04-26 10:55:40.393: ERROR/dalvikvm-heap(1047): 14600-byte external allocation too large for this process. 04-26 10:55:40.403: ERROR/(1047): VM won't let us allocate 14600 bytes 04-26 10:55:40.493: ERROR/AndroidRuntime(1047): Uncaught handler: thread Thread-93 exiting due to uncaught exception 04-26 10:55:40.493: ERROR/AndroidRuntime(1047): java.lang.OutOfMemoryError: bitmap size exceeds VM budget 04-26 10:55:40.493: ERROR/AndroidRuntime(1047): at android.graphics.BitmapFactory.nativeDecodeStream(Native Method) 04-26 10:55:40.493: ERROR/AndroidRuntime(1047): at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:451) 04-26 10:55:40.493: ERROR/AndroidRuntime(1047): at com.stellent.gorinka.AsyncImageLoaderv.loadImageFromUrl(AsyncImageLoaderv.java:57) 04-26 10:55:40.493: ERROR/AndroidRuntime(1047): at com.stellent.gorinka.AsyncImageLoaderv$2.run(AsyncImageLoaderv.java:41) 04-26 10:55:40.594: INFO/Process(584): Sending signal. PID: 1047 SIG: 3 Here's the coding in the adapter... final ImageView imageView = (ImageView) rowView.findViewById(R.id.image); AsyncImageLoaderv asyncImageLoader=new AsyncImageLoaderv(); Bitmap cachedImage = asyncImageLoader.loadDrawable(imgPath, new AsyncImageLoaderv.ImageCallback() { public void imageLoaded(Bitmap imageDrawable, String imageUrl) { imageView.setImageBitmap(imageDrawable); } }); imageView.setImageBitmap(cachedImage); .......... ........... ............ //To load the image... public static Bitmap loadImageFromUrl(String url) { InputStream inputStream;Bitmap b; try { inputStream = (InputStream) new URL(url).getContent(); BitmapFactory.Options bpo= new BitmapFactory.Options(); bpo.inSampleSize=2; b=BitmapFactory.decodeStream(inputStream, null,bpo ); return b; } catch (IOException e) { throw new RuntimeException(e); } // return null; } Please tell me how to fix the error....

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  • How to determine if a .NET Type is a custom struct?

    - by SztupY
    Hi! How to write a simple method, that checks whether a concrete type is a custom struct (created with public struct { };) or not. Checking Type.IsValueType is not enough, because it is also true to int, long, etc, and adding a check to !IsPrimitiveType won't exclude decimal, DateTime and maybe some other value types. I know that most of the built in value types are actually "structs", but I only want to check for "custom structs" These questions are mostly the same but without the answer I need: #1 #2 #3

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  • How to get direction information in iPhone application

    - by Buffernet
    Hi, In my app I use the getdistancefrom method in my app and get a distance between a current location and another set location. I would like to as well find the direction the other set location is in. What would the code look like to make this iPhone sdk call. The output would look something like: Location is 500 feet North West Thanks!

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  • Rails: Check output of path helper from console

    - by Thor Thurn
    Rails defines a bunch of magic with named routes that make helpers for your routes. Sometimes, especially with nested routes, it can get a little confusing to keep track of what URL you'll get for a given route helper method call. Is it possible to, using the Ruby console, see what link a given helper function will generate? For example, given a named helper like post_path(post) I want to see what URL is generated.

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  • Encoding arbitrary data into numbers?

    - by Pekka
    Is there a common method to encode and decode arbitrary data so the encoded end result consists of numbers only - like base64_encode but without the letters? Fictitious example: $encoded = numbers_encode("Mary had a little lamb"); echo $encoded; // outputs e.g. 122384337422394237423 (fictitious result) $decoded = numbers_decode("122384337422394237423"); echo $decoded; // outputs "Mary had a little lamb"

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  • TabBarController NavigationController with black backgroundbar

    - by Simon
    hello I've placed this code my didload method, to get a black Navigationbar. rootTabBarController.navigationController.navigationBar.barStyle = UIBarStyleBlackOpaque; rootTabBarController.moreNavigationController.navigationBar.barStyle = UIBarStyleBlackOpaque; its working fine, but when the user rearranges the Icons in the editmode, i'm getting a default blue navigation bar. Can anyone help me to avid this ? btw: big thanks to the genius crowd!

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  • Grails Navigation with Dynamic Values

    - by TripWired
    I'm using the grails navigation plugin and one of the things i want to do is have the menu item have a dynamic number in it for example static navigation = [ group:'tabs', order:7, title:'Mail', action:'index', subItems: [ [action:'pending', order:1, title:"Pending"], [action:'active', order:10, title:'Active'], [action:'completed', order:11, title:'Completed'] ] ] So i want to figure out a way to make the title Mail(3) or Mail(2) based on the amount of messages a user has. I know this will have to be set in the method or by a service of some sort i'm just not sure how to get it to update.

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  • Rails form helper and RESTful routes

    - by Jimmy
    Hey guys, I have a form partial current setup like this to make new blog posts <% form_for([@current_user, @post]) do |f| %> This works great when editing a post, but when creating a new post I get the following error: undefined method `user_posts_path' for #<ActionView::Base:0x6158104> My routes are setup as follows: map.resources :user do |user| user.resources :post end Is there a better way to setup my partial to handle both new posts and editing current posts?

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  • Calling Property Methods from the e.PropertyName property

    - by user275561
    void TheSettings_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e) { var settings = IsolatedStorageSettings.ApplicationSettings[StorageSettings] as Dictionary<string, string>; settings[e.PropertyName]= //call the method that has the same property name to get what the value is LoadData(); } Here is What I am trying to do. This is for a Windows Phone 7 series App. I am trying to determine what values got changed when the user changes the settings on the settings page and just save that.

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  • Firing MouseLeftButtonDown event programmatically

    - by RajenK
    Hi, I'm trying to manually fire a MouseLeftButtonDown event on a WPF control programmatically, as I am using the Microsoft Surface SDK, which does not fire MouseLeftButtonDown events, but ContactDown events. Basically I'm trying to push the MouseLeftButtonDown event down to the control, to fire off the correct behavior on the control, while handling a ContactDown event. I'm guessing I have to somehow use the RaiseEvent method on the control to do this with MouseButtonEventArgs, but I'm having some trouble figuring out the parameters. Thanks in advance for your help!

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  • Changing namespace of Stream

    - by phenevo
    Hi, I've got asmx with method [Webmethod] public Ssytem.IO.Stream GetStream(string path) { ... } and winforms application which has webreference to this webservice. I cannot do something on my winforms application like something: var myStream= (System.IO.Stream)client.GetStream(path); because i Cannot cast expression "MyWinformsApp.MyService.Stream" to Stream. Why is that ?

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  • Java Netscape LDAP Remove One Attribute

    - by spex
    Hi, I have LDAP schema where are users. I need remove one attribute named "notify" which have values: phone number or mail or remove attribute from user. I found method LDAPConnection myCon = new LDAPConnection("localhost",389); myCon.delete("uid=test1, ou=People, o=domain.com, o=isp"); but this remove whole user and i need remove only one attribute "notifyTo" of this user. I need remove whole attribute not only its value. Thanks for reply

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  • Check request type in Django

    - by Art
    While it is recommended to use the following construct to check whether request is POST, if request.method == 'POST': pass It is likely that people will find if request.POST: pass to be more elegant and concise. Are there any reasons not to use it, apart from personal preference?

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  • getting aspect related information reg

    - by GowthamanSS
    Suppose i have these structure as class ss { public void createfile() { StreamWriter sw= new StreamWriter("d:/test.txt"); } } i need to do aspect where ever i use StreamWriter? as for as consideration i already used the below code as [assembly: MyAspect(AttributeTargetAssembly="mscorlib", AttributeTargetTypes="System.IO.File", AttributeTargetMembers="Create"] for file.create method .. it works fine .. Is there any way to solve this problem ... waiting for your response

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  • Break the nested(double) loop in python

    - by prosseek
    I use the following method to break the double loop in Python. for word1 in buf1: find = False for word2 in buf2: ... if res == res1: print "BINGO " + word1 + ":" + word2 find = True if find: break Is there better way to break the double loop?

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  • Path parsing in rails

    - by fl00r
    Hi! I am looking for method for parsing route path like this: ActionController::Routing.new("post_path").parse #=> {:controller => "posts", :action => "index"} It should be opposite to url_for Upd I've found out: http://stackoverflow.com/questions/2222522/what-is-the-opposite-of-url-for-in-rails-a-function-that-takes-a-path-and-genera ActionController::Routing::Routes.recognize_path("/posts") So now I need to convert posts_path into "/posts"

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  • Http Post Format for WCF Restful Service

    - by nextgenneo
    Hey, super newbie question. Consider the following WCF function: [ServiceContract] [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] [ServiceBehavior(InstanceContextMode = InstanceContextMode.PerCall)] public class Service1 { private static NLog.Logger logger = NLog.LogManager.GetCurrentClassLogger(); [WebInvoke(UriTemplate = "", Method = "POST", ResponseFormat = WebMessageFormat.Json, RequestFormat = WebMessageFormat.Json, BodyStyle = WebMessageBodyStyle.Bare) ] public SomeObject DoPost(string someText) { ... return someObject; In fiddler what would my request headers and body look like? Thanks for the help.

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  • error in C# code

    - by user318068
    hi all . I have a problem with my code in C# . if i click in compiler button , I get the following errors 'System.Collections.Generic.LinkedList' does not contain a definition for 'removeFirst' and no extension method 'removeFirst' accepting a first argument of type 'System.Collections.Generic.LinkedList' could be found (are you missing a using directive or an assembly reference?). and 'System.Collections.Generic.LinkedList' does not contain a definition for 'addLast' and no extension method 'addLast' accepting a first argument of type 'System.Collections.Generic.LinkedList' could be found (are you missing a using directive or an assembly reference?) This is part of a simple program using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Hanoi { public class Sol { public LinkedList<int?> t1 = new LinkedList<int?>(); public LinkedList<int?> t2 =new LinkedList<int?>(); public LinkedList<int?> t3 =new LinkedList<int?>(); public int depth; public LinkedList<Sol> neighbors; public Sol(LinkedList<int?> t1, LinkedList<int?> t2, LinkedList<int?> t3) { this.t1 = t1; this.t2 = t2; this.t3 = t3; neighbors = new LinkedList<Sol>(); } public virtual void getneighbors() { Sol temp = this.copy(); Sol neighbor1 = this.copy(); Sol neighbor2 = this.copy(); Sol neighbor3 = this.copy(); Sol neighbor4 = this.copy(); Sol neighbor5 = this.copy(); Sol neighbor6 = this.copy(); if (temp.t1.Count != 0) { if (neighbor1.t2.Count != 0) { if (neighbor1.t1.First.Value < neighbor1.t2.First.Value) { neighbor1.t2.AddFirst(neighbor1.t1.RemoveFirst()); neighbors.AddLast(neighbor1); } } else { neighbor1.t2.AddFirst(neighbor1.t1.RemoveFirst()); neighbors.AddLast(neighbor1); } if (neighbor2.t3.Count != 0) { if (neighbor2.t1.First.Value < neighbor2.t3.First.Value) { neighbor2.t3.AddFirst(neighbor2.t1.RemoveFirst()); neighbors.AddLast(neighbor2); } } else I hope that you find someone to help me

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