Search Results

Search found 178685 results on 7148 pages for 'not null'.

Page 59/7148 | < Previous Page | 55 56 57 58 59 60 61 62 63 64 65 66  | Next Page >

  • setsockopt EOPNOTSUPP (Operation not supported)

    - by brant
    When I strace my MySQL process, I keep finding the same error over and over: setsockopt(240, SOL_IP, IP_TOS, [8], 4) = -1 EOPNOTSUPP (Operation not supported) futex(0x87ab944, FUTEX_WAKE_OP_PRIVATE, 1, 1, 0x87ab940, {FUTEX_OP_SET, 0, FUTEX_OP_CMP_GT, 1}) = 1 futex(0x87ab260, FUTEX_WAKE_PRIVATE, 1) = 1 select(13, [10 12], NULL, NULL, NULL) = 1 (in [12]) fcntl64(12, F_SETFL, O_RDWR|O_NONBLOCK) = 0 accept(12, {sa_family=AF_FILE, path="\246\32629iE"...}, [2]) = 803 fcntl64(12, F_SETFL, O_RDWR) = 0 getsockname(803, {sa_family=AF_FILE, path="/var/lib/mysql\1"...}, [28]) = 0 fcntl64(803, F_SETFL, O_RDONLY) = 0 fcntl64(803, F_GETFL) = 0x2 (flags O_RDWR) fcntl64(803, F_SETFL, O_RDWR|O_NONBLOCK) = 0 setsockopt(803, SOL_IP, IP_TOS, [8], 4) = -1 EOPNOTSUPP (Operation not supported) futex(0x87ab944, FUTEX_WAKE_OP_PRIVATE, 1, 1, 0x87ab940, {FUTEX_OP_SET, 0, FUTEX_OP_CMP_GT, 1}) = 1 futex(0x87ab260, FUTEX_WAKE_PRIVATE, 1) = 1 select(13, [10 12], NULL, NULL, NULL) = 1 (in [12]) fcntl64(12, F_SETFL, O_RDWR|O_NONBLOCK) = 0 accept(12, {sa_family=AF_FILE, path="\246\32629iE"...}, [2]) = 240 fcntl64(12, F_SETFL, O_RDWR) = 0 getsockname(240, {sa_family=AF_FILE, path="/var/lib/mysql\1"...}, [28]) = 0 fcntl64(240, F_SETFL, O_RDONLY) = 0 fcntl64(240, F_GETFL) = 0x2 (flags O_RDWR) fcntl64(240, F_SETFL, O_RDWR|O_NONBLOCK) = 0 setsockopt(240, SOL_IP, IP_TOS, [8], 4) = -1 EOPNOTSUPP (Operation not supported) When I look for running mysql processes I don't see anything out of the ordinary. I figured it might be someplace in my code, so I modified .htaccess to spit out a 502 error to prevent it from loading anything. The error still shows up, just less frequently. There have been quite a few threads that talk about this error, but no real answer as to how to solve it. my.conf, as per request: [mysqld] #skip-networking #log-slow-queries #safe-show-database #local-infile = 0 log-slow-queries = /var/log/mysql-slow.log max_connections = 200 query_cache_limit = 128643200 key_buffer_size = 1200144000 low_priority_updates = 1 concurrent_insert = 2 thread_cache_size = 7 query_cache_size = 662144000 table_cache = 1600 table_definition_cache = 1024 long_query_time = 2.5 open_files_limit = 2647 max_connect_errors=999999999

    Read the article

  • Shell command slow when using pipe, fast with intermediate file

    - by plang
    Does anyone understand this huge difference in processing time, when using an intermediate file, or when using a pipe? I'm converting tiff to pdf using standard tools on a fresh debian squeeze server. A standard way of doing this is to convert to ps first. Without pipe: root@web5:~# time tiff2ps test.tif > test.ps real 0m0.860s user 0m0.744s sys 0m0.112s root@web5:~# time ps2pdf13 -sPAPERSIZE=a4 test.ps > test.pdf real 0m0.667s user 0m0.612s sys 0m0.060s With pipe: root@web5:~# time tiff2ps test.tif | ps2pdf13 -sPAPERSIZE=a4 - > test.pdf real 1m6.098s user 0m15.861s sys 0m50.9 During the last command, gs process is at 100% all the time. Update: Here is an strace output for the ps generation: root@web5:~# strace tiff2ps test.tif > test.ps execve("/usr/bin/tiff2ps", ["tiff2ps", "test.tif"], [/* 28 vars */]) = 0 brk(0) = 0x1395000 access("/etc/ld.so.nohwcap", F_OK) = -1 ENOENT (No such file or directory) mmap(NULL, 8192, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fb5a1937000 access("/etc/ld.so.preload", R_OK) = -1 ENOENT (No such file or directory) open("/etc/ld.so.cache", O_RDONLY) = 3 fstat(3, {st_mode=S_IFREG|0644, st_size=21735, ...}) = 0 mmap(NULL, 21735, PROT_READ, MAP_PRIVATE, 3, 0) = 0x7fb5a1931000 close(3) = 0 access("/etc/ld.so.nohwcap", F_OK) = -1 ENOENT (No such file or directory) open("/usr/lib/libtiff.so.4", O_RDONLY) = 3 read(3, "\177ELF\2\1\1\0\0\0\0\0\0\0\0\0\3\0>\0\1\0\0\0P\200\0\0\0\0\0\0"..., 832) = 832 fstat(3, {st_mode=S_IFREG|0644, st_size=405128, ...}) = 0 mmap(NULL, 2501416, PROT_READ|PROT_EXEC, MAP_PRIVATE|MAP_DENYWRITE, 3, 0) = 0x7fb5a14b9000 mprotect(0x7fb5a151a000, 2093056, PROT_NONE) = 0 mmap(0x7fb5a1719000, 12288, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 3, 0x60000) = 0x7fb5a1719000 close(3) = 0 access("/etc/ld.so.nohwcap", F_OK) = -1 ENOENT (No such file or directory) open("/usr/lib/libjpeg.so.62", O_RDONLY) = 3 read(3, "\177ELF\2\1\1\0\0\0\0\0\0\0\0\0\3\0>\0\1\0\0\0\3408\0\0\0\0\0\0"..., 832) = 832 fstat(3, {st_mode=S_IFREG|0644, st_size=145048, ...}) = 0 mmap(NULL, 2240080, PROT_READ|PROT_EXEC, MAP_PRIVATE|MAP_DENYWRITE, 3, 0) = 0x7fb5a1296000 mprotect(0x7fb5a12b9000, 2093056, PROT_NONE) = 0 mmap(0x7fb5a14b8000, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 3, 0x22000) = 0x7fb5a14b8000 close(3) = 0 access("/etc/ld.so.nohwcap", F_OK) = -1 ENOENT (No such file or directory) open("/usr/lib/libz.so.1", O_RDONLY) = 3 read(3, "\177ELF\2\1\1\0\0\0\0\0\0\0\0\0\3\0>\0\1\0\0\0\260\"\0\0\0\0\0\0"..., 832) = 832 fstat(3, {st_mode=S_IFREG|0644, st_size=93936, ...}) = 0 mmap(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fb5a1930000 mmap(NULL, 2188976, PROT_READ|PROT_EXEC, MAP_PRIVATE|MAP_DENYWRITE, 3, 0) = 0x7fb5a107f000 mprotect(0x7fb5a1096000, 2093056, PROT_NONE) = 0 mmap(0x7fb5a1295000, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 3, 0x16000) = 0x7fb5a1295000 close(3) = 0 access("/etc/ld.so.nohwcap", F_OK) = -1 ENOENT (No such file or directory) open("/lib/libm.so.6", O_RDONLY) = 3 read(3, "\177ELF\2\1\1\0\0\0\0\0\0\0\0\0\3\0>\0\1\0\0\0\360>\0\0\0\0\0\0"..., 832) = 832 fstat(3, {st_mode=S_IFREG|0644, st_size=530736, ...}) = 0 mmap(NULL, 2625768, PROT_READ|PROT_EXEC, MAP_PRIVATE|MAP_DENYWRITE, 3, 0) = 0x7fb5a0dfd000 mprotect(0x7fb5a0e7d000, 2097152, PROT_NONE) = 0 mmap(0x7fb5a107d000, 8192, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 3, 0x80000) = 0x7fb5a107d000 close(3) = 0 access("/etc/ld.so.nohwcap", F_OK) = -1 ENOENT (No such file or directory) open("/lib/libc.so.6", O_RDONLY) = 3 read(3, "\177ELF\2\1\1\0\0\0\0\0\0\0\0\0\3\0>\0\1\0\0\0\240\355\1\0\0\0\0\0"..., 832) = 832 fstat(3, {st_mode=S_IFREG|0755, st_size=1437064, ...}) = 0 mmap(NULL, 3545160, PROT_READ|PROT_EXEC, MAP_PRIVATE|MAP_DENYWRITE, 3, 0) = 0x7fb5a0a9b000 mprotect(0x7fb5a0bf4000, 2093056, PROT_NONE) = 0 mmap(0x7fb5a0df3000, 20480, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 3, 0x158000) = 0x7fb5a0df3000 mmap(0x7fb5a0df8000, 18504, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_ANONYMOUS, -1, 0) = 0x7fb5a0df8000 close(3) = 0 mmap(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fb5a192f000 mmap(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fb5a192e000 mmap(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fb5a192d000 arch_prctl(ARCH_SET_FS, 0x7fb5a192e700) = 0 mprotect(0x7fb5a0df3000, 16384, PROT_READ) = 0 mprotect(0x7fb5a107d000, 4096, PROT_READ) = 0 mprotect(0x7fb5a1939000, 4096, PROT_READ) = 0 munmap(0x7fb5a1931000, 21735) = 0 open("test.tif", O_RDONLY) = 3 brk(0) = 0x1395000 brk(0x13b6000) = 0x13b6000 read(3, "II*\0\10\0\0\0", 8) = 8 fstat(3, {st_mode=S_IFREG|0644, st_size=1825656, ...}) = 0 mmap(NULL, 1825656, PROT_READ, MAP_SHARED, 3, 0) = 0x7fb5a176f000 open("/proc/meminfo", O_RDONLY) = 4 fstat(4, {st_mode=S_IFREG|0444, st_size=0, ...}) = 0 mmap(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fb5a1936000 read(4, "MemTotal: 2090844 kB\nMemF"..., 1024) = 1024 close(4) = 0 munmap(0x7fb5a1936000, 4096) = 0 write(2, "TIFFReadDirectory: ", 19TIFFReadDirectory: ) = 19 write(2, "Warning, ", 9Warning, ) = 9 write(2, "test.tif: wrong data type 7 for "..., 59test.tif: wrong data type 7 for "RichTIFFIPTC"; tag ignored) = 59 write(2, ".\n", 2. ) = 2 gettimeofday({1334836895, 374666}, NULL) = 0 fstat(1, {st_mode=S_IFREG|0664, st_size=0, ...}) = 0 mmap(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fb5a1936000 open("/etc/localtime", O_RDONLY) = 4 fstat(4, {st_mode=S_IFREG|0644, st_size=1892, ...}) = 0 fstat(4, {st_mode=S_IFREG|0644, st_size=1892, ...}) = 0 mmap(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fb5a1935000 read(4, "TZif2\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\4\0\0\0\4\0\0\0\0"..., 4096) = 1892 lseek(4, -1217, SEEK_CUR) = 675 read(4, "TZif2\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\6\0\0\0\6\0\0\0\0"..., 4096) = 1217 close(4) = 0 munmap(0x7fb5a1935000, 4096) = 0 write(1, "%!PS-Adobe-3.0 EPSF-3.0\n%%Creato"..., 4096) = 4096 write(1, "fffffffffffffffffffffffffffff\nff"..., 4096) = 4096 write(1, "ffffffffffffffffffff\nfffffffffff"..., 4096) = 4096 write(1, "fffffffffff\nffffffffffffffffffff"..., 4096) = 4096 write(1, "ff\nfffffffffffffffffffffffffffff"..., 4096) = 4096 write(1, "ffffffffffffffffffffffffffffffff"..., 4096) = 4096 write(1, "ffffffffffffffffffffffffffffffff"..., 4096) = 4096 write(1, "ffffffffffffffffffffffffffffffff"..., 4096) = 4096 write(1, "ffffffffffffffffffffffffffffffff"..., 4096) = 4096 write(1, "ffffffffffffffffffffffff\nfffffff"..., 4096) = 4096 Here is an strace output for the piped version: PS generation seems to be much slower when output is piped into ps2pdf13. root@web5:~# strace tiff2ps test.tif | ps2pdf13 -sPAPERSIZE=a4 - > test.pdf execve("/usr/bin/tiff2ps", ["tiff2ps", "test.tif"], [/* 28 vars */]) = 0 brk(0) = 0x1b97000 access("/etc/ld.so.nohwcap", F_OK) = -1 ENOENT (No such file or directory) mmap(NULL, 8192, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7f9208bb1000 access("/etc/ld.so.preload", R_OK) = -1 ENOENT (No such file or directory) open("/etc/ld.so.cache", O_RDONLY) = 3 fstat(3, {st_mode=S_IFREG|0644, st_size=21735, ...}) = 0 mmap(NULL, 21735, PROT_READ, MAP_PRIVATE, 3, 0) = 0x7f9208bab000 close(3) = 0 access("/etc/ld.so.nohwcap", F_OK) = -1 ENOENT (No such file or directory) open("/usr/lib/libtiff.so.4", O_RDONLY) = 3 read(3, "\177ELF\2\1\1\0\0\0\0\0\0\0\0\0\3\0>\0\1\0\0\0P\200\0\0\0\0\0\0"..., 832) = 832 fstat(3, {st_mode=S_IFREG|0644, st_size=405128, ...}) = 0 mmap(NULL, 2501416, PROT_READ|PROT_EXEC, MAP_PRIVATE|MAP_DENYWRITE, 3, 0) = 0x7f9208733000 mprotect(0x7f9208794000, 2093056, PROT_NONE) = 0 mmap(0x7f9208993000, 12288, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 3, 0x60000) = 0x7f9208993000 close(3) = 0 access("/etc/ld.so.nohwcap", F_OK) = -1 ENOENT (No such file or directory) open("/usr/lib/libjpeg.so.62", O_RDONLY) = 3 read(3, "\177ELF\2\1\1\0\0\0\0\0\0\0\0\0\3\0>\0\1\0\0\0\3408\0\0\0\0\0\0"..., 832) = 832 fstat(3, {st_mode=S_IFREG|0644, st_size=145048, ...}) = 0 mmap(NULL, 2240080, PROT_READ|PROT_EXEC, MAP_PRIVATE|MAP_DENYWRITE, 3, 0) = 0x7f9208510000 mprotect(0x7f9208533000, 2093056, PROT_NONE) = 0 mmap(0x7f9208732000, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 3, 0x22000) = 0x7f9208732000 close(3) = 0 access("/etc/ld.so.nohwcap", F_OK) = -1 ENOENT (No such file or directory) open("/usr/lib/libz.so.1", O_RDONLY) = 3 read(3, "\177ELF\2\1\1\0\0\0\0\0\0\0\0\0\3\0>\0\1\0\0\0\260\"\0\0\0\0\0\0"..., 832) = 832 fstat(3, {st_mode=S_IFREG|0644, st_size=93936, ...}) = 0 mmap(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7f9208baa000 mmap(NULL, 2188976, PROT_READ|PROT_EXEC, MAP_PRIVATE|MAP_DENYWRITE, 3, 0) = 0x7f92082f9000 mprotect(0x7f9208310000, 2093056, PROT_NONE) = 0 mmap(0x7f920850f000, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 3, 0x16000) = 0x7f920850f000 close(3) = 0 access("/etc/ld.so.nohwcap", F_OK) = -1 ENOENT (No such file or directory) open("/lib/libm.so.6", O_RDONLY) = 3 read(3, "\177ELF\2\1\1\0\0\0\0\0\0\0\0\0\3\0>\0\1\0\0\0\360>\0\0\0\0\0\0"..., 832) = 832 fstat(3, {st_mode=S_IFREG|0644, st_size=530736, ...}) = 0 mmap(NULL, 2625768, PROT_READ|PROT_EXEC, MAP_PRIVATE|MAP_DENYWRITE, 3, 0) = 0x7f9208077000 mprotect(0x7f92080f7000, 2097152, PROT_NONE) = 0 mmap(0x7f92082f7000, 8192, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 3, 0x80000) = 0x7f92082f7000 close(3) = 0 access("/etc/ld.so.nohwcap", F_OK) = -1 ENOENT (No such file or directory) open("/lib/libc.so.6", O_RDONLY) = 3 read(3, "\177ELF\2\1\1\0\0\0\0\0\0\0\0\0\3\0>\0\1\0\0\0\240\355\1\0\0\0\0\0"..., 832) = 832 fstat(3, {st_mode=S_IFREG|0755, st_size=1437064, ...}) = 0 mmap(NULL, 3545160, PROT_READ|PROT_EXEC, MAP_PRIVATE|MAP_DENYWRITE, 3, 0) = 0x7f9207d15000 mprotect(0x7f9207e6e000, 2093056, PROT_NONE) = 0 mmap(0x7f920806d000, 20480, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 3, 0x158000) = 0x7f920806d000 mmap(0x7f9208072000, 18504, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_ANONYMOUS, -1, 0) = 0x7f9208072000 close(3) = 0 mmap(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7f9208ba9000 mmap(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7f9208ba8000 mmap(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7f9208ba7000 arch_prctl(ARCH_SET_FS, 0x7f9208ba8700) = 0 mprotect(0x7f920806d000, 16384, PROT_READ) = 0 mprotect(0x7f92082f7000, 4096, PROT_READ) = 0 mprotect(0x7f9208bb3000, 4096, PROT_READ) = 0 munmap(0x7f9208bab000, 21735) = 0 open("test.tif", O_RDONLY) = 3 brk(0) = 0x1b97000 brk(0x1bb8000) = 0x1bb8000 read(3, "II*\0\10\0\0\0", 8) = 8 fstat(3, {st_mode=S_IFREG|0644, st_size=1825656, ...}) = 0 mmap(NULL, 1825656, PROT_READ, MAP_SHARED, 3, 0) = 0x7f92089e9000 open("/proc/meminfo", O_RDONLY) = 4 fstat(4, {st_mode=S_IFREG|0444, st_size=0, ...}) = 0 mmap(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7f9208bb0000 read(4, "MemTotal: 2090844 kB\nMemF"..., 1024) = 1024 close(4) = 0 munmap(0x7f9208bb0000, 4096) = 0 write(2, "TIFFReadDirectory: ", 19TIFFReadDirectory: ) = 19 write(2, "Warning, ", 9Warning, ) = 9 write(2, "test.tif: wrong data type 7 for "..., 59test.tif: wrong data type 7 for "RichTIFFIPTC"; tag ignored) = 59 write(2, ".\n", 2. ) = 2 gettimeofday({1334836513, 114140}, NULL) = 0 fstat(1, {st_mode=S_IFIFO|0600, st_size=0, ...}) = 0 mmap(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7f9208bb0000 open("/etc/localtime", O_RDONLY) = 4 fstat(4, {st_mode=S_IFREG|0644, st_size=1892, ...}) = 0 fstat(4, {st_mode=S_IFREG|0644, st_size=1892, ...}) = 0 mmap(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7f9208baf000 read(4, "TZif2\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\4\0\0\0\4\0\0\0\0"..., 4096) = 1892 lseek(4, -1217, SEEK_CUR) = 675 read(4, "TZif2\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\6\0\0\0\6\0\0\0\0"..., 4096) = 1217 close(4) = 0 munmap(0x7f9208baf000, 4096) = 0 write(1, "%!PS-Adobe-3.0 EPSF-3.0\n%%Creato"..., 4096) = 4096 write(1, "fffffffffffffffffffffffffffff\nff"..., 4096) = 4096 write(1, "ffffffffffffffffffff\nfffffffffff"..., 4096) = 4096 write(1, "fffffffffff\nffffffffffffffffffff"..., 4096) = 4096 write(1, "ff\nfffffffffffffffffffffffffffff"..., 4096) = 4096 write(1, "ffffffffffffffffffffffffffffffff"..., 4096) = 4096 write(1, "ffffffffffffffffffffffffffffffff"..., 4096) = 4096 write(1, "ffffffffffffffffffffffffffffffff"..., 4096) = 4096 write(1, "ffffffffffffffffffffffffffffffff"..., 4096) = 4096 ...etc...

    Read the article

  • Var null and not an object when using document.getElementById

    - by Dean
    Hi, I'm doing some work in HTML and JQuery. I have a problem of my textarea and submit button not appearing after the radio button is selected. My HTML looks like this: <html> <head><title>Publications Database | Which spotlight for Publications</title> <script type="text/javascript" src="./jquery.js"></script> <script src="./addSpotlight.js" type="text/javascript" charset="utf-8"></script> </head> <body> <div class="wrapper"> <div class="header"> <div class="headerText">Which spotlight for Publications</div> </div> <div class="mainContent"> <p>Please select the publication that you would like to make the spotlight of this month:</p> <form action="addSpotlight" method="POST" id="form" name="form"> <div class="div29" id="div29"><input type="radio" value="29" name="publicationIDs" >A System For Dynamic Server Allocation in Application Server Clusters, IEEE International Symposium on Parallel and Distributed Processsing with Applications, 2008 </div> <div class="div30" id="div30"><input type="radio" value="30" name="publicationIDs" >Analysing BitTorrent's Seeding Strategies, 7th IEEE/IFIP International Conference on Embedded and Ubiquitous Computing (EUC-09), 2009 </div> <div class="div31" id="div31"><input type="radio" value="31" name="publicationIDs" >The Effect of Server Reallocation Time in Dynamic Resource Allocation, UK Performance Engineering Workshop 2009, 2009 </div> <div class="div32" id="div32"><input type="radio" value="32" name="publicationIDs" >idk, hello, 1992 </div> <div class="div33" id="div33"><input type="radio" value="33" name="publicationIDs" >sad, safg, 1992 </div> <div class="abstractWriteup" id="abstractWriteup"><textarea name="abstract"></textarea> <input type="submit" value="Add Spotlight"></div> </form> </div> </div> </body> </html> My javascript looks like this: $(document).ready( function() { $('.abstractWriteup').hide(); addAbstract(); }); function addAbstract() { var abstractWU = document.getElementById('.abstractWriteup'); $("input[name='publicationIDs']").change(function() { var abstractWU = document.getElementById('.abstractWriteup'); var classNameOfSelected = $("input[name='publicationIDs']").val(); var radioSelected = document.getElementById("div"+classNameOfSelected); var parentDiv = radioSelected.parentNode; parentDiv.insertBefore(radioSelected, abstractWU.nextSibling); $('.abstractWriteup').show(); });}; I have developed this by using Node#insertBefore. When I have had it working it has been rearranging the radio buttons. Thanks in Advance Dean

    Read the article

  • Surface RT: To Be Or Not To Be (Part 1)

    - by smehaffie
    So the Surface RT has been out for 9 months and Microsoft just declared a $900 million dollar write-down. So how did this happen and what does it mean for Microsoft’s efforts to break into the tablet market? I have been thinking a lot about most of the information below since the Surface product line was released. If you are looking for a “Microsoft Is Dead” story, then don’t read any further. But if you want an honest look at what I think led Microsoft to this point and what I think can be done to make Surface RT devices better, then please continue reading. What Led Microsoft To The $900 Million Write-Down Surface Unveiling:Microsoft totally missed the boat when they unveiled the Surface product line on June 18th, 2012. Microsoft should’ve been ready to post the specifications of both devices that night. Microsoft should’ve had a site up and running right after the event so people could pre-order the devices. This would have given them a good idea what the interest was in each device.  They could also have used this data to make a better estimate for the number of units to to have available for the launch and beyond.  They also lost out on taking advantage of the excitement generated by the Surface RT and Surface Pro announcement. They could have thrown in a free touch keyboard to anyone who pre-ordered. The advertising should have started right after the announcement and gotten bigger as launch day approached. Push for as many pre-order as possible and build excitement for the launch. Actual Launch (Surface RT): By this time all excitement was gone from the initial announcement, except for the Micorsoft faithful. Microsoft should have been ready to sell the Surface in as many markets as possible at launch. The limited market release was a real letdown for a lot of people.  A limited release right after the initial announce is understandable, but not at the official launch of the product. Microsoft overpriced the device and now they are lowering it to what it should have been to start with. The $349 price is within the range I suggested it should be at before pricing was announced. (Surface Tablets: The Price Must Be Right). Limited ordering options online was also a killer. User should have been able to buy the base unit of each device and then add on whatever keyboard they wanted to (this applies more to the Surface Pro).  There should have also been a place where users could order any additional add-ins that they wanted to buy (covers, extra power supplies, etc.) Marketing was better and the dancing “Click In” commercial was cool, but the ads comparing the iPad with Siri should have been on the air from day one of the announcement (or at least the launch).  Consumers want to know why you tablet is better, not just that is has a clickable keyboard and built-in kickstand. They could have also compared it to some of the other mid-range tablets if they had not overprices it to begin with. Stock Applications (Mail, People, Calendar, Music, Video, Reader and IE): This is where Microsoft really blew it. They had all the time in the world to make these applications the best of breed and instead we got applications that seemed thrown together.  Some updates have made these application better, but they are all still lacking in features that should have been there from day one. This did not help to enhance a new users experience any. ** I will admit that the applications that were data driven were first class citizen’s and that makes it even more perplexing why MS could knock it out of the park with the Weather, Travel, Finance, Bing, etc.) and fail so miserably on the core applications users would use the most on a tablet. Desktop on Tablet: The desktop just is so out of place on the tablet  I understand it was needed for Office but think it would have been better to not have the desktop in Windows RT, but instead open up the Office applications in full screen mode, in a desktop shell (same goes for  IE11).That way the user wouldn’t realize they are leaving Metro and going to the desktop. The other option would have been to just not include Office on Windows RT devices. Instead they could have made awesome Widows Store Apps for Word, Excel, OneNote and PowerPoint. In addition, they could have made the stock Mail, People, and Calendar applications contain all the functions that Outlook gives desktop users. Having some of the settings in desktop mode and others under “Change PC Settings” made Windows RT seemed unfinished and rushed to market. What Can Be Done To Make Windows RT Based Tablets Better (At least in my opinion) Either eliminate the desktop all together from Windows RT or at least make the user experience better by hiding the fact the user is running Office/IE in the desktop. Personally I ‘d like them to totally get rid of it and just make awesome Windows Store Application version of Word, Excel PowerPoint & OneNote.  This might also make the OS smaller and give the user more available disk space. I doubt there will ever be a Windows Store App versions of Office, but I still think it is a good idea. Make is so users can easily direct their documents, picture, videos and music to their extra storage and can access these files from the standard libraries.  A user should not have to create a VM on their microSD card or create symbolic links to get this to work properly. Most consumers would not be able to do this. Then users get frustrated when they run out or room on their main storage because nothing is automatically save to their microSD card when saved to libraries.  This is a major bug that needs to be fixed, otherwise Microsoft’s selling point of having a microSD slot is worthless. Allows users to uninstall and re-install any of the Office product that come with the Surface. That way people can free up storage space by uninstalling the Office applications they do not need. Everyone’s needs are different, so make the options flexible. Don’t take up storage space for applications the user will not use. Make the Core applications the “Cream of the Crop” Windows App Store applications. The should set the bar for all other Store applications. Improve performance as much as possible, if it seems to be sluggish on a tablet consumer will not buy it. They need to price the next line of Surface product very aggressive to undercut not only iPad but also Android low end tablets (Nook, Kindle Fire, and Nexus, etc.) Give developers incentives to write quality applications for the devices. Don’t reward developers for cranking out cookie cutter, low quality applications. I’d even suggest Microsoft consider implementing some new store certification guideline to stop these type of applications being published. Allow users to easily move the recover disk “partition between their microSD card and main storage. My Predictions for the Surface RT and Windows RT I honestly think even with all the missteps MS has made since the announcement  about the Surface product line, that they are on the right path. I was excited the Surface tablets when they were announced, and I still am. The truth be told, Windows 8 on a tablet (aka: Windows RT) is better than both iOS and Android. My nephew who is an Apple fan boy told me after he saw and used Windows 8 (he got the beta running on his iPad), that Windows 8 kicked Apples butt as a tablet OS. So there is hope for all Windows RT based tablets. I agree with my nephew and that is why whenever anyone asks me about my Surface, I love showing it off and recommend it. The 6 keys to gaining market share in the tablet market are; Aggressive pricing by both Microsoft and their OEM’s Good quality devices put out by Microsoft and their OEM’s (there are some out there, but not enough) Marketing, Marketing, Marketing from both Microsoft and their OEM’s (Need more ads showing why windows based tablets are better than iPads and Android tablets) Getting Widows tablets in retails stores all over, and giving sales people incentive to sell them. Consumers like to try electronics out before they buy them, and most will listen to what the sales person suggest. Microsoft needs sales people in retail stores directing people to buy windows based tablets over iPads and Android tablets. I think the Microsoft Stores within Best Buy is a good start, but they also need to get prominent displays in Walmart, Target, etc.. Release a smaller form factor Surface, Hopefully the 8”-10” next generation Surface is not a rumor. Make “Surface” the brand name for all Microsoft tablets and hybrid devices that they come out with. They cannot change the name with each new release.  Make Surface synonymous with quality, the same way that iPad  is for Apple. Well, that is my 2 cents on the subject. Let me know your thoughts by leaving a comment below. Soon to follow will be my thought on the Surface Pro, so keep an eye out for it. var addthis_pub="smehaffie"; var addthis_options="email, print, digg, slashdot, delicious, twitter, live, myspace, facebook, google, stumbleupon, newsvine";

    Read the article

  • Sorting a Linked List [closed]

    - by Mohit Sehgal
    I want to sort a linked list. Here Node is class representing a node in a Linked List I have written a code to bubble sort a linked list. Program does not finishes execution. Kindly point out the mistakes. class Node { public: int data; public: Node *next; Node() { data=0;next=0; } Node(int d) { data=d; } void setData(int d) { data=d; } void print() { cout<<data<<endl; } bool operator==(Node n) { return this->data==n.data; } bool operator >(Node d) { if((this->data) > (d.data)) return true; return false; } }; class LList { public: int noOfNodes; Node *start;/*Header Node*/ LList() { start=new Node; noOfNodes=0;start=0; } void addAtFront(Node* n) { n->next=(start); start=n; noOfNodes++; } void addAtLast(Node* n) { Node *cur=(start); n->next=NULL; if(start==NULL) { start=n; noOfNodes++; return; } while(cur->next!=NULL) { cur=cur->next; } cur->next=n; noOfNodes++; } void addAtPos(Node *n,int pos) { if(pos==1) { addAtFront(n);return; } Node *cur=(start); Node *prev=NULL; int curPos=0; n->next=NULL; while(cur!=NULL) { curPos++; if(pos==curPos+1) { prev=cur; } if(pos==curPos) { n->next=cur; prev->next=n; break; } cur=cur->next; } noOfNodes++; } void removeFirst() { Node *del=start; start=start->next; delete del; noOfNodes--; return; } void removeLast() { Node *cur=start,*prev=NULL; while(cur->next!=NULL) { prev=cur; cur=cur->next; } prev->next=NULL; Node *del=cur->next; delete del; noOfNodes--; return; } void removeNodeAt(int pos) { if(pos<1) return; if(pos==1) { removeFirst();return;} int curPos=1; Node* cur=start->next; Node* prev=start; Node* del=NULL; while(curPos<pos&&cur!=NULL) { curPos++; if(curPos==pos) { del=cur; prev->next=cur->next; cur->next=NULL; delete del; noOfNodes--; break; } prev=prev->next; cur=cur->next; } } void removeNode(Node *d) { Node *cur=start; if(*d==*cur) { removeFirst();return; } cur=start->next; Node *prev=start,*del=NULL; while(cur!=NULL) { if(*cur==*d) { del=cur; prev->next=cur->next; delete del; noOfNodes--; break; } prev=prev->next; cur=cur->next; } } int getPosition(Node data) { int pos=0; Node *cur=(start); while(cur!=NULL) { pos++; if(*cur==data) { return pos; } cur=cur->next; } return -1;//not found } Node getNode(int pos) { if(pos<1) return -1;// not a valid position else if(pos>noOfNodes) return -1; // not a valid position Node *cur=(start); int curPos=0; while(cur!=NULL) { if(++curPos==pos) return *cur; cur=cur->next; } } void reverseList()//reverse the list { Node* cur=start->next; Node* d=NULL; Node* prev=start; while(cur!=NULL) { d=cur->next; cur->next=start; start=cur; prev->next=d; cur=d; } } void sortBubble() { Node *i=start,*j=start,*prev=NULL,*temp=NULL,*after=NULL; int count=noOfNodes-1;int icount=0; while(i->next!=NULL) { j=start; after=j->next; icount=0; while(++icount!=count) { if((*j)>(*after)) { temp=after->next; after->next=j; prev->next=j->next; j->next=temp; prev=after; after=j->next; } else{ prev=j; j=after; after=after->next; } } i=i->next; count--; } } void traverse() { Node *cur=(start); int c=0; while(cur!=NULL) { // cout<<"start"<<start; c++; cur->print(); cur=cur->next; } noOfNodes=c; } ~LList() { delete start; } }; int main() { int n; cin>>n; int d; LList list; Node *node; Node *temp=new Node(2123); for(int i=0;i<n;i++) { cin>>d; node=new Node(d); list.addAtLast(node); } list.addAtPos(temp,1); cout<<"traverse\n"; list.traverse(); temp=new Node(12); list.removeNode(temp); cout<<"12 removed"; list.traverse(); list.reverseList(); cout<<"\nreversed\n"; list.traverse(); cout<<"bubble sort\n"; list.sortBubble(); list.traverse(); getch(); delete node; return 0; }

    Read the article

  • Why does java.util.ArrayList allow to add null?

    - by Alfredo O
    I wonder why java.util.ArrayList allows to add null. Is there any case where I would want to add null to an ArrayList? I am asking this question because in a project we had a bug where some code was adding nulls to the List and it was hard to spot where the bug was. Obviously a NullPointerException was thrown but not until another code tried to access the element. The problem was how to locate the code that added the null object. It would have been easier if the ArrayList throwed an exception in the code where the elements was being added.

    Read the article

  • Second Monitor Detected, but not receiving a signal after upgrading to 12.04

    - by user62458
    After I upgraded to 12.04, my second monitor is detected (in display settings), but will not power on. I have scoured the Internet and forums for a solution and I can't find anything. I have found a couple people with the same problem, but never a solution for it. I am no expert, but I'm certainly not a noob. My computer uses AMD Radeon 6250 graphics, but I do NOT want to use the proprietary graphics drivers. They refuse to work properly with my second monitor (they ATI drivers will only mirror screens, and I've done everything to try to fix it, and I DON't want mirrored screens) Not to mention that the default open-source video drivers seem to work much better than the proprietary anyway! Again, Ubuntu's default video drivers work fine, and they even DETECT the second monitor (Dell 19'). I can drag stuff off the screen and put it on the 'space' of the second monitor and even a screen-shot shows that there are two monitors active; but the monitor is OFF. It will not power on. It goes into 'power-save' mode because it is not receiving a signal. For some reason it is not getting the signal to power on, even though Ubuntu thinks the monitor is working properly. I had this working fine on my Sony VAIO yesterday (with Radeon graphics/default Ubuntu video drivers). I upgraded to a Samsung Series 3 and now I have this issue. I can't for the life of me figure out why the monitor is connected, detected and I have screen space for the monitor, but the screen won't turn on! XRANDR Output: Screen 0: minimum 320 x 200, current 1366 x 768, maximum 8192 x 8192 VGA-0 connected (normal left inverted right x axis y axis) 1440x900 59.9 + 75.0 1280x1024 75.0 60.0 1152x864 75.0 1024x768 75.1 70.1 60.0 832x624 74.6 800x600 72.2 75.0 60.3 56.2 640x480 72.8 75.0 66.7 60.0 720x400 70.1 LVDS connected 1366x768+0+0 (normal left inverted right x axis y axis) 344mm x 194mm 1366x768 60.1*+ 1280x720 59.9 1152x768 59.8 1024x768 59.9 800x600 59.9 848x480 59.7 720x480 59.7 640x480 59.4 HDMI-0 disconnected (normal left inverted right x axis y axis)

    Read the article

  • Password not working for sudo ("Authentication failure")

    - by Souta
    Before I mention anything further, DO NOT give me a response saying that terminal won't show password input. I'm AWARE of that. I'm typing my user password in (not a capslock issue), and for some reason it still says 'Authentication Failure'. Is there some other password (one I'm not aware of) I'm supposed to be using other than my user password? I've had this ubuntu before, on another hard drive and I didn't have this problem. (And it was the same ubuntu, ubuntu 12.04 LTS) ai@AiNekoYokai:~$ groups ai adm cdrom sudo dip plugdev lpadmin sambashare ai@AiNekoYokai:~$ lsb_release -rd Description: Ubuntu 12.04 LTS Release: 12.04 ai@AiNekoYokai:~$ pkexec cat /etc/sudoers # # This file MUST be edited with the 'visudo' command as root. # # Please consider adding local content in /etc/sudoers.d/ instead of # directly modifying this file. # # See the man page for details on how to write a sudoers file. # Defaults env_reset Defaults secure_path="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin" # Host alias specification # User alias specification # Cmnd alias specification # User privilege specification root ALL=(ALL:ALL) ALL # Members of the admin group may gain root privileges %admin ALL=(ALL) ALL # Allow members of group sudo to execute any command %sudo ALL=(ALL:ALL) ALL # See sudoers(5) for more information on "#include" directives: #includedir /etc/sudoers.d I can log in with my password, but it's not accepted as valid for authentication <-- That is pretty much my issue. (Although, I haven't gone into recovery mode.) I've ran: ai@AiNekoYokai:~$ ls /etc/sudoers.d README And also reinstalled sudo with: pkexec apt-get update pkexec apt-get --purge --reinstall install sudo pkexec usermod -a -G admin $USER <- Says admin does not exist su $USER <- worked for me, however, my password still does not do much (in sense of not working for other things) I changed my password with pkexec passwd $USER. I was able to change it no problem. gksudo xclock was something I was able to get into, no problem. (Clock showed) ai@AiNekoYokai:~$ gksudo xclock

    Read the article

  • DirectX 10 Primitive is not displayed

    - by pypmannetjies
    I am trying to write my first DirectX 10 program that displays a triangle. Everything compiles fine, and the render function is called, since the background changes to black. However, the triangle I'm trying to draw with a triangle strip primitive is not displayed at all. The Initialization function: bool InitDirect3D(HWND hWnd, int width, int height) { //****** D3DDevice and SwapChain *****// DXGI_SWAP_CHAIN_DESC swapChainDesc; ZeroMemory(&swapChainDesc, sizeof(swapChainDesc)); swapChainDesc.BufferCount = 1; swapChainDesc.BufferDesc.Width = width; swapChainDesc.BufferDesc.Height = height; swapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; swapChainDesc.BufferDesc.RefreshRate.Numerator = 60; swapChainDesc.BufferDesc.RefreshRate.Denominator = 1; swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapChainDesc.OutputWindow = hWnd; swapChainDesc.SampleDesc.Count = 1; swapChainDesc.SampleDesc.Quality = 0; swapChainDesc.Windowed = TRUE; if (FAILED(D3D10CreateDeviceAndSwapChain( NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &swapChainDesc, &pSwapChain, &pD3DDevice))) return fatalError(TEXT("Hardware does not support DirectX 10!")); //***** Shader *****// if (FAILED(D3DX10CreateEffectFromFile( TEXT("basicEffect.fx"), NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, pD3DDevice, NULL, NULL, &pBasicEffect, NULL, NULL))) return fatalError(TEXT("Could not load effect file!")); pBasicTechnique = pBasicEffect->GetTechniqueByName("Render"); pViewMatrixEffectVariable = pBasicEffect->GetVariableByName( "View" )->AsMatrix(); pProjectionMatrixEffectVariable = pBasicEffect->GetVariableByName( "Projection" )->AsMatrix(); pWorldMatrixEffectVariable = pBasicEffect->GetVariableByName( "World" )->AsMatrix(); //***** Input Assembly Stage *****// D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = 2; D3D10_PASS_DESC PassDesc; pBasicTechnique->GetPassByIndex(0)->GetDesc(&PassDesc); if (FAILED( pD3DDevice->CreateInputLayout( layout, numElements, PassDesc.pIAInputSignature, PassDesc.IAInputSignatureSize, &pVertexLayout))) return fatalError(TEXT("Could not create Input Layout.")); pD3DDevice->IASetInputLayout( pVertexLayout ); //***** Vertex buffer *****// UINT numVertices = 100; D3D10_BUFFER_DESC bd; bd.Usage = D3D10_USAGE_DYNAMIC; bd.ByteWidth = sizeof(vertex) * numVertices; bd.BindFlags = D3D10_BIND_VERTEX_BUFFER; bd.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE; bd.MiscFlags = 0; if (FAILED(pD3DDevice->CreateBuffer(&bd, NULL, &pVertexBuffer))) return fatalError(TEXT("Could not create vertex buffer!"));; UINT stride = sizeof(vertex); UINT offset = 0; pD3DDevice->IASetVertexBuffers( 0, 1, &pVertexBuffer, &stride, &offset ); //***** Rasterizer *****// // Set the viewport viewPort.Width = width; viewPort.Height = height; viewPort.MinDepth = 0.0f; viewPort.MaxDepth = 1.0f; viewPort.TopLeftX = 0; viewPort.TopLeftY = 0; pD3DDevice->RSSetViewports(1, &viewPort); D3D10_RASTERIZER_DESC rasterizerState; rasterizerState.CullMode = D3D10_CULL_NONE; rasterizerState.FillMode = D3D10_FILL_SOLID; rasterizerState.FrontCounterClockwise = true; rasterizerState.DepthBias = false; rasterizerState.DepthBiasClamp = 0; rasterizerState.SlopeScaledDepthBias = 0; rasterizerState.DepthClipEnable = true; rasterizerState.ScissorEnable = false; rasterizerState.MultisampleEnable = false; rasterizerState.AntialiasedLineEnable = true; ID3D10RasterizerState* pRS; pD3DDevice->CreateRasterizerState(&rasterizerState, &pRS); pD3DDevice->RSSetState(pRS); //***** Output Merger *****// // Get the back buffer from the swapchain ID3D10Texture2D *pBackBuffer; if (FAILED(pSwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (LPVOID*)&pBackBuffer))) return fatalError(TEXT("Could not get back buffer.")); // create the render target view if (FAILED(pD3DDevice->CreateRenderTargetView(pBackBuffer, NULL, &pRenderTargetView))) return fatalError(TEXT("Could not create the render target view.")); // release the back buffer pBackBuffer->Release(); // set the render target pD3DDevice->OMSetRenderTargets(1, &pRenderTargetView, NULL); return true; } The render function: void Render() { if (pD3DDevice != NULL) { pD3DDevice->ClearRenderTargetView(pRenderTargetView, D3DXCOLOR(0.0f, 0.0f, 0.0f, 0.0f)); //create world matrix static float r; D3DXMATRIX w; D3DXMatrixIdentity(&w); D3DXMatrixRotationY(&w, r); r += 0.001f; //set effect matrices pWorldMatrixEffectVariable->SetMatrix(w); pViewMatrixEffectVariable->SetMatrix(viewMatrix); pProjectionMatrixEffectVariable->SetMatrix(projectionMatrix); //fill vertex buffer with vertices UINT numVertices = 3; vertex* v = NULL; //lock vertex buffer for CPU use pVertexBuffer->Map(D3D10_MAP_WRITE_DISCARD, 0, (void**) &v ); v[0] = vertex( D3DXVECTOR3(-1,-1,0), D3DXVECTOR4(1,0,0,1) ); v[1] = vertex( D3DXVECTOR3(0,1,0), D3DXVECTOR4(0,1,0,1) ); v[2] = vertex( D3DXVECTOR3(1,-1,0), D3DXVECTOR4(0,0,1,1) ); pVertexBuffer->Unmap(); // Set primitive topology pD3DDevice->IASetPrimitiveTopology( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP ); //get technique desc D3D10_TECHNIQUE_DESC techDesc; pBasicTechnique->GetDesc(&techDesc); for(UINT p = 0; p < techDesc.Passes; ++p) { //apply technique pBasicTechnique->GetPassByIndex(p)->Apply(0); //draw pD3DDevice->Draw(numVertices, 0); } pSwapChain->Present(0,0); } }

    Read the article

  • Texture will not apply to my 3d Cube directX

    - by numerical25
    I am trying to apply a texture onto my 3d cube but it is not showing up correctly. I believe that it might some what be working because the cube is all brown which is almost the same complexion as the texture. And I did not originally make the cube brown. These are the steps I've done to add the texture I first declared 2 new varibles ID3D10EffectShaderResourceVariable* pTextureSR; ID3D10ShaderResourceView* textureSRV; I also added a variable and a struct to my shader .fx file Texture2D tex2D; SamplerState linearSampler { Filter = MIN_MAG_MIP_LINEAR; AddressU = Wrap; AddressV = Wrap; }; I then grabbed the image from my local hard drive from within the .cpp file. I believe this was successful, I checked all varibles for errors, everything has a memory address. Plus I pulled resources before and never had a problem. D3DX10CreateShaderResourceViewFromFile(mpD3DDevice,L"crate.jpg",NULL,NULL,&textureSRV,NULL); I grabbed the tex2d varible from my fx file and placed into my resource varible pTextureSR = modelObject.pEffect->GetVariableByName("tex2D")->AsShaderResource(); And added the resource to the varible pTextureSR->SetResource(textureSRV); I also added the extra property to my vertex layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 36, D3D10_INPUT_PER_VERTEX_DATA, 0} }; as well as my struct struct VertexPos { D3DXVECTOR3 pos; D3DXVECTOR4 color; D3DXVECTOR3 normal; D3DXVECTOR2 texCoord; }; Then I created a new pixel shader that adds the texture to it. Below is the code in its entirety matrix Projection; matrix WorldMatrix; Texture2D tex2D; float3 lightSource; float4 lightColor = {0.5, 0.5, 0.5, 0.5}; // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float4 Normal : NORMAL; float2 Tex : TEXCOORD; }; SamplerState linearSampler { Filter = MIN_MAG_MIP_LINEAR; AddressU = Wrap; AddressV = Wrap; }; //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float4 Normal : NORMAL, float2 Tex : TEXCOORD) { PS_INPUT psInput; // Pass through both the position and the color psInput.Pos = mul( Pos, Projection ); psInput.Normal = Normal; psInput.Tex = Tex; return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// float4 PS(PS_INPUT psInput) : SV_Target { float4 finalColor = 0; finalColor = saturate(dot(lightSource, psInput.Normal) * lightColor); return finalColor; } float4 textured( PS_INPUT psInput ) : SV_Target { return tex2D.Sample( linearSampler, psInput.Tex ); } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, textured() ) ); } } Below is my CPU code. It maybe a little sloppy. But I am just adding code anywhere cause I am just experimenting and playing around. You should find most of the texture code at the bottom createObject #include "MyGame.h" #include "OneColorCube.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; ID3D10EffectMatrixVariable* pWorldMatrixVarible = NULL; ID3D10EffectVectorVariable* pLightVarible = NULL; ID3D10EffectShaderResourceVariable* pTextureSR; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); //mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngleY = 15.0f; static float rotationAngleX = 0.0f; static D3DXMATRIX rotationXMatrix; static D3DXMATRIX rotationYMatrix; D3DXMatrixIdentity(&rotationXMatrix); D3DXMatrixIdentity(&rotationYMatrix); // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&rotationYMatrix, rotationAngleY); D3DXMatrixRotationX(&rotationXMatrix, rotationAngleX); rotationAngleY += (float)D3DX_PI * 0.0008f; rotationAngleX += (float)D3DX_PI * 0.0005f; WorldMatrix = rotationYMatrix * rotationXMatrix; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); pWorldMatrixVarible->SetMatrix((float*)&WorldMatrix); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); //ViewMatrix._43 += 0.005f; // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->Draw(36,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 36, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; /* //Create indices DWORD indices[] = { 0,1,3, 1,2,3 }; ModelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * ModelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &ModelObject.pIndicesBuffer); if(FAILED(hr)) return false;*/ ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pWorldMatrixVarible = modelObject.pEffect->GetVariableByName("WorldMatrix")->AsMatrix(); pTextureSR = modelObject.pEffect->GetVariableByName("tex2D")->AsShaderResource(); ID3D10ShaderResourceView* textureSRV; D3DX10CreateShaderResourceViewFromFile(mpD3DDevice,L"crate.jpg",NULL,NULL,&textureSRV,NULL); pLightVarible = modelObject.pEffect->GetVariableByName("lightSource")->AsVector(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; D3DXVECTOR3 vLight(1.0f, 1.0f, 1.0f); pLightVarible->SetFloatVector(vLight); modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; pTextureSR->SetResource(textureSRV); //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; } And here is my cube coordinates. I actually only added coordinates to one side. And that is the front side. To double check I flipped the cube in all directions just to make sure i didnt accidentally place the text on the incorrect side //Create vectors and put in vertices // Create vertex buffer VertexPos vertices[] = { // BACK SIDES { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 2 FRONT SIDE { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(2.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f) , D3DXVECTOR2(2.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(2.0,2.0)}, // 3 { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 4 { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 5 { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 6 {D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, };

    Read the article

  • why I can not install Gphpedit

    - by Mohamed Samir Khalil
    why I can not install Gphpedit and I get this errors: Failed to fetch //http://security.ubuntu.com/ubuntu/pool/main/w/webkit/libjavascriptcoregtk-1.0-0_1.8.1-0ubuntu0.12.04.1_amd64.deb 404 Not Found [IP: 91.189.92.190 80] Failed to fetch //http://security.ubuntu.com/ubuntu/pool/main/w/webkit/libwebkitgtk-1.0-common_1.8.1-0ubuntu0.12.04.1_all.deb 404 Not Found [IP: 91.189.92.190 80] Failed to fetch //http://security.ubuntu.com/ubuntu/pool/main/w/webkit/libwebkitgtk-1.0-0_1.8.1-0ubuntu0.12.04.1_amd64.deb 404 Not Found [IP: 91.189.92.190 80]

    Read the article

  • TestContext is null

    - by Budda
    Pretty simple test: [TestClass] public class MyTestClass { private TestContext _testContext; protected TestContext TestContext { get { return _testContext; } set { _testContext = value; } } [TestMethod] [HostType("ASP.NET")] [UrlToTest("http://localhost/MyPage.aspx")] public void TestMyPage() { Assert.IsNotNull(TestContext); } } Fails... Now I am using VS2008 Development edition. Is there any possibility to fix this? Or I need to have a Test (or Team Suite) edition? Thanks. P.S. Access to TestContext object is required to have access to it's RequestedPage property

    Read the article

  • How to fix Index out of range exception on idatareader

    - by Phil
    Good morning stack overflow, I have been forced into using the idatareader as opposed to the sqldatareader which has .hasrows available. In my code I am attempting to handle nulls like this: reader = GetContent(pageid) While reader.Read If reader("content") IsNot DBNull.Value Then content = Replace(reader("content"), Chr(38) + Chr(97) + Chr(109) + Chr(112) + Chr(59) + Chr(98) + Chr(104) + Chr(99) + Chr(112) + Chr(61) + Chr(49), "") If reader("id") IsNot DBNull.Value Then contentid = reader("id") End If Else contentid = -1 content = String.Empty End If End While Outputcontent.Text = content I am getting an 'Index Out of Range Exception' here: If reader("content") IsNot DBNull.Value Then The database does 100% contain 'content'

    Read the article

  • JSON/PrototypeJS - why does this only work SOMETIMES?

    - by koko
    This is driving me nuts! I'm getting some JSON from my server: {"id262":{"done":null,"status":null,"verfall":null,"id":262,"bid":20044,"art":"owner","uid":"demo02","aktion":null,"termin_datum":null,"docid":null,"gruppenid":null,"news":"newsstring","datum":"11.06.2010","header":"headerstring","for_uid":"demo01"}, "id263":{"done":null,"status":"pending","verfall":null,"bid":20044,"id":263,"uid":"demo02","art":"foo","aktion":"dosomething","termin_datum":"11.06.2010","docid":null,"gruppenid":null,"datum":"11.06.2010","news":"newsstring","for_uid":"demo01","header":"headerstring"}, "id261":{"done":null,"status":null,"verfall":null,"id":261,"bid":20044,"art":"termin","uid":"demo02","aktion":null,"termin_datum":"25.06.2010","docid":null,"gruppenid":null,"news":"newsstring","datum":"11.06.2010","header":"headerstring","for_uid":null}} This is how my JS looks like: var user = 'demo02'; new Ajax.Request('myscript.pl?someparameter=value', { method:'get', onSuccess: function(transport){ var db_json = transport.responseText.evalJSON(), propCount = 0, someArray1 = [], someArray2 = [], otherArray = []; //JSON DEBUG console.log('validated string:'); console.log(transport.responseText.evalJSON(true)); for(var prop in db_json) { propCount++; if ( (db_json[prop].art == 'foo') && (db_json[prop].for_uid == user) ) { someArray1.push(db_json[prop]); } else if( (db_json[prop].art == 'foo') && (db_json[prop].uid == user) ) { someArray2.push(db_json[prop]); } else if( db_json[prop].art == 'log' ) { otherArray.push(db_json[prop]); } } if(someArray1.length>0) { someArray1.map(function(el){ $('someArray1target').innerHTML += el.done; //do more stuff }); } if(someArray2.length>0) { someArray2.map(function(el){ $('someArray2target').innerHTML += el.done; //do more stuff }); } }); Sometimes, it works perfectly. Sometimes, i get my JSON String (it appears in Firebug's "answer"-tab), but it won't log the JSON in console-log(). I'm not getting any errors and javascript is still working. Next time after reloading, it might work, but it might not. I cannot remotely imagine why this only happens sometimes!

    Read the article

  • C# IsolatedStorage Not Working

    - by Don
    I am building a C# .NET (VS2010) IE8 add-on application but am having some trouble saving data using IsolatedStorage. No exceptions occur but, after writing the data, when I try to read the contents back it is blank, and I can find no evidence that it actually saved. Could anyone point out any problems with the following code please that would explain why it doesn't work? //Write IsolatedStorageFile app_isoStore = IsolatedStorageFile.GetStore( IsolatedStorageScope.User | IsolatedStorageScope.Assembly, null, null); IsolatedStorageFileStream isoStream = new IsolatedStorageFileStream( "app_started.txt", FileMode.OpenOrCreate, FileAccess.Write, app_isoStore); StreamWriter iswriter = new StreamWriter(isoStream); iswriter.WriteLine("Run"); iswriter.Close(); //app_isoStore.Dispose(); app_isoStore.Close(); //Read IsolatedStorageFile app_isoStoreCheck = IsolatedStorageFile.GetStore( IsolatedStorageScope.User | IsolatedStorageScope.Assembly, null, null); IsolatedStorageFileStream isoReadStream = new IsolatedStorageFileStream( "app_started.txt", FileMode.Open, FileAccess.Read, app_isoStoreCheck); StreamReader isreader = new StreamReader(isoReadStream); string rdata = isreader.ReadToEnd(); isreader.Close(); //app_isoStoreCheck.Dispose(); app_isoStoreCheck.Close(); Should I be using: IsolatedStorageFile.GetStore(IsolatedStorageScope.User| IsolatedStorageScope.Domain|IsolatedStorageScope.Assembly, null,null) instead of: IsolatedStorageFile.GetStore(IsolatedStorageScope.User| IsolatedStorageScope.Assembly, null, null) What's the difference between the two GetStore examples above please?

    Read the article

  • C++ JSON parser

    - by pollux
    Dear reader, I'm working on a twitter client which uses the twitter streaming json api. Twitter advices JSON as XML version is deprecated. I'm looking for a good JSON parser which can parse the json data below. I'm receiving this JSON which I want to be able to read/parse using a JSON parser. { "in_reply_to_status_id": null, "text": "Home-plate umpire Crawford gets stung http://tinyurl.com/27ujc86", "favorited": false, "coordinates": null, "in_reply_to_user_id": null, "source": "<a href=\"http://apiwiki.twitter.com/\" rel=\"nofollow\">API</a>", "geo": null, "created_at": "Fri Jun 18 15:12:06 +0000 2010", "place": null, "user": { "profile_text_color": "333333", "screen_name": "HostingViral", "time_zone": "Pacific Time (US & Canada)", "url": "http://bit.ly/1Way7P", "profile_link_color": "228235", "profile_background_image_url": "http://s.twimg.com/a/1276654401/images/themes/theme14/bg.gif", "description": "Full time Internet Marketer - Helping other reach their Goals\r\nhttp://wavemarker.com", "statuses_count": 1944, "profile_sidebar_fill_color": "c7b7c7", "profile_background_tile": true, "contributors_enabled": false, "lang": "en", "notifications": null, "created_at": "Wed Dec 30 07:50:52 +0000 2009", "profile_sidebar_border_color": "120412", "following": null, "geo_enabled": false, "followers_count": 2485, "protected": false, "friends_count": 2495, "location": "Working at Home", "name": "Johnathan Thomas", "verified": false, "profile_background_color": "131516", "profile_image_url": "http://a1.twimg.com/profile_images/600114776/nessykalvo421_normal.jpg", "id": 100439873, "utc_offset": -28800, "favourites_count": 0 }, "in_reply_to_screen_name": null, "id": 16477056501, "contributors": null, "truncated": false } *This is the raw string (above it beautified) * {"in_reply_to_status_id":null,"text":"Home-plate umpire Crawford gets stung http://tinyurl.com/27ujc86","favorited":false,"coordinates":null,"in_reply_to_user_id":null,"source":"<a href=\"http://apiwiki.twitter.com/\" rel=\"nofollow\">API</a>","geo":null,"created_at":"Fri Jun 18 15:12:06 +0000 2010","place":null,"user":{"profile_text_color":"333333","screen_name":"HostingViral","time_zone":"Pacific Time (US & Canada)","url":"http://bit.ly/1Way7P","profile_link_color":"228235","profile_background_image_url":"http://s.twimg.com/a/1276654401/images/themes/theme14/bg.gif","description":"Full time Internet Marketer - Helping other reach their Goals\r\nhttp://wavemarker.com","statuses_count":1944,"profile_sidebar_fill_color":"c7b7c7","profile_background_tile":true,"contributors_enabled":false,"lang":"en","notifications":null,"created_at":"Wed Dec 30 07:50:52 +0000 2009","profile_sidebar_border_color":"120412","following":null,"geo_enabled":false,"followers_count":2485,"protected":false,"friends_count":2495,"location":"Working at Home","name":"Johnathan Thomas","verified":false,"profile_background_color":"131516","profile_image_url":"http://a1.twimg.com/profile_images/600114776/nessykalvo421_normal.jpg","id":100439873,"utc_offset":-28800,"favourites_count":0},"in_reply_to_screen_name":null,"id":16477056501,"contributors":null,"truncated":false} I've tried multiple JSON parsers from json.org though I've tried 4 now and can't find one which can parse above json. Kind regards, Pollux

    Read the article

  • [[UIDevice currentDevice] orientation] always null

    - by Toby Wilson
    As per the title. Calling [[UIDevice currentDevice] BeginGeneratingDeviceOrientationNotifications] has no effect. DidRotateToInterfaceOrientation etc events are working fine, but I need to be able to poll the device orientation arbitrarily. How can I fix/do this? The long story: I have a tab application with a navigation controller on each tab. The root view of tab number one is a graph that goes full screen when the orientation changes to landscape; however this needs to be checked whenever the view appears as the orientation change could have occurred elsewhere, so I was hoping to poll the orientation state whenever this view appears.

    Read the article

  • Problems with mod_Rewrite

    - by Giorgi
    Hello, Originally I had following .htaccess file: php_value display_errors 1 php_value error_reporting 7 AddDefaultCharset utf-8 Options -Indexes <Files ~ ".*\.(info|tpl)$"> Order allow,deny Deny from all </Files> RewriteEngine On RewriteBase / RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ /index.php/$1 [L,QSA] Which triggered 500 internal server error, so I moved first two lines to the php.ini file. after that, error disappeared, but redirect is not working, it simply redirects to the empty page, error log shows: file not found also, another log shows: PHP Warning: Unknown: open_basedir restriction in effect. File() is not within the allowed path(s): (/home/:/usr/lib/php:/usr/local/lib/php:/tmp/:/usr/local/:/usr/bin) in Unknown on line 0 I tried to write in RewriteLog which triggered 500 server error again A little help? Thank you in advance P.S. cPanel 11.24.5-STABLE (Build: 38506) Apache version 2.2.15 (Unix) MySQL version 5.0.85-community PHP version 5.2.9 Operating system Linux Apache/2.2.15 (Unix) mod_ssl/2.2.15 OpenSSL/0.9.8e-fips-rhel5 mod_auth_passthrough/2.1 mod_bwlimited/1.4 FrontPage/5.0.2.2635 mod_fcgid/2.3.5

    Read the article

  • Mysql german accents not-sensitive search in full-text searches

    - by lukaszsadowski
    Let`s have a example hotels table: CREATE TABLE `hotels` ( `HotelNo` varchar(4) character set latin1 NOT NULL default '0000', `Hotel` varchar(80) character set latin1 NOT NULL default '', `City` varchar(100) character set latin1 default NULL, `CityFR` varchar(100) character set latin1 default NULL, `Region` varchar(50) character set latin1 default NULL, `RegionFR` varchar(100) character set latin1 default NULL, `Country` varchar(50) character set latin1 default NULL, `CountryFR` varchar(50) character set latin1 default NULL, `HotelText` text character set latin1, `HotelTextFR` text character set latin1, `tagsforsearch` text character set latin1, `tagsforsearchFR` text character set latin1, PRIMARY KEY (`HotelNo`), FULLTEXT KEY `fulltextHotelSearch` (`HotelNo`,`Hotel`,`City`,`CityFR`,`Region`,`RegionFR`,`Country`,`CountryFR`,`HotelText`,`HotelTextFR`,`tagsforsearch`,`tagsforsearchFR`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 COLLATE=latin1_german1_ci; In this table for example we have only one hotel with Region name = "Graubünden" (please note umlaut ü character) And now I want to achieve same search match for phrases: 'graubunden' and 'graubünden' This is simple with use of MySql built in collations in regular searches as follows: SELECT * FROM `hotels` WHERE `Region` LIKE CONVERT(_utf8 '%graubunden%' USING latin1) COLLATE latin1_german1_ci This works fine for 'graubunden' and 'graubünden' and as a result I receive proper result, but problem is when we make MySQL full text search Whats wrong with this SQL statement?: SELECT * FROM hotels WHERE MATCH (`HotelNo`,`Hotel`,`Address`,`City`,`CityFR`,`Region`,`RegionFR`,`Country`,`CountryFR`, `HotelText`, `HotelTextFR`, `tagsforsearch`, `tagsforsearchFR`) AGAINST( CONVERT('+graubunden' USING latin1) COLLATE latin1_german1_ci IN BOOLEAN MODE) ORDER BY Country ASC, Region ASC, City ASC This doesn`t return any result. Any ideas where the dog is buried ?

    Read the article

  • SAXException: Unexpected end of file after null

    - by itsadok
    I'm getting the error in the title occasionally from a process the parses lots of XML files. The files themselves seem OK, and running the process again on the same files that generated the error works just fine. The exception occurs on a call to XMLReader.parse(InputStream is) Could this be a bug in the parser (I use piccolo)? Or is it something about how I open the file stream? No multithreading is involved. Piccolo seemed like a good idea at the time, but I don't really have a good excuse for using it. I will to try to switch to the default SAX parser and see if that helps. Update: It didn't help, and I found that Piccolo is considerably faster for some of the workloads, so I went back.

    Read the article

  • Excanvas does not work in IE8 at all

    - by Matt Null
    I simply cannot get excanvas to work at all. I have tried everything I can think of. I am even uploading the examples that come with excanvas to my website and testing them and they do not even work. I don't know if it has something to do with my server or what, but I haven't seen a working excanvas image yet. for instance... I this example comes with the excanvas package and it does not work for me... does anyone know what this could possibly be? thanks http://www.javascriptkids.com/tools/excanvas/examples/example1.html

    Read the article

  • Adding Column While Selecting Table in SQl

    - by kmkperumal
    My First Table is ProjectCustomFields CustomFieldId ProjectId CustomFieldName CustomFieldRequired CustomFieldDataType 69 1 User Name 1 0 72 1 City 1 0 74 1 Email 0 0 82 1 Salary 1 2 My Second Table is ProjectCustomFieldValues CustomFieldValueId ProjectId CustomFieldId CustomFieldValue RecordId 35 1 69 kaliya 1 36 1 72 Bangalore 1 37 1 74 [email protected] 1 41 1 69 Yohesh 2 42 1 72 Delhi 2 43 1 74 2 50 1 69 sss 3 51 1 72 Delhi 3 52 1 74 [email protected] 3 57 1 69 Sunil 4 58 1 72 Mumbai 4 59 1 74 [email protected] 4 60 1 82 20000 4 I tried Below Query Select M.CustomFieldName,N.CustomFieldValue,N.RecordId From (Select G.CustomFieldName,H.RecordId From (Select CustomFieldName From ProjectCustomFields Where ProjectId=1) G Cross Join (Select Distinct RecordId From ProjectCustomFieldValues) H) M Left Join (Select CustFiled.CustomFieldName,CustValue.CustomFieldValue,CustValue.RecordId From ProjectCustomFieldValues CustValue Left Join ProjectCustomFields CustFiled On CustValue.CustomFieldId=CustFiled.CustomFieldId Where CustValue.AuctionId=1 ) N On M.CustomFieldName=N.CustomFieldName And M.RecordId=N.RecordId But I got the result below #CustomFieldName# CustomFieldValue RecordId User Name kaliya 1 City Bangalore 1 Email [email protected] 1 Salary NULL **NULL** User Name Yohesh 2 City Delhi 2 Email 2 Salary NULL **NULL** User Name sss 3 City Delhi 3 Email [email protected] 3 Salary NULL **NULL** User Name NULL **NULL** City NULL **NULL** Email NULL **NULL** Salary NULL **NULL** User Name Sunil 4 City Mumbai 4 Email [email protected] 4 Salary 20000 4 But Expected Result is CustomFieldName CustomFieldValue RecordId User Name kaliya 1 City Bangalore 1 Email [email protected] 1 Salary NULL **1** User Name Yohesh 2 City Delhi 2 Email 2 Salary NULL **2** User Name sss 3 City Delhi 3 Email [email protected] 3 Salary NULL **3** User Name Sunil 4 City Mumbai 4 Email [email protected] 4 Salary 20000 4 Please guide me some one,I tried so much but i got null value in recordId,So I need same recordId above one..

    Read the article

  • Soap WSDL with Null

    - by Simon
    Hello, i need to specifi parametr of function witch is nullable. this dont work: <message name="SaveRequest"> <part name="serialNumber" nillable="true" type="xsd:int"/> </message> please any help is welcome! simon

    Read the article

< Previous Page | 55 56 57 58 59 60 61 62 63 64 65 66  | Next Page >