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  • Adding a Main Menu to a Game in Xcode

    - by MasenB
    I am about done with an Objective - C Sprite Kit Development course on Lynda, and I wanted to expand on the app the course had me make! It was made so that once I open the app, it started brick breaker, and then there are more classes for additional scenes like Game Over and Restart! I was wondering if someone could tell me how to make a Main Menu view controller that came before the Brick Breaker screen! Thanks, Masen

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  • Rails: validates_acceptance_of acting crazy

    - by Sleepycat
    Whats wrong with this picture? Model: validates_acceptance_of :terms_of_service, :on => :create, :accept => true, :allow_nil => false accessor :terms_of_service View: <%= check_box :organisation,'terms_of_service', {:style => "margin-left:0px"}, 1, 0 %> And in the DB I have organisations.terms_of_service. Every time I get "Terms of service must be accepted" Any ideas?

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  • Practical refactoring

    - by ahb
    I've read about refactoring and probably did it before I even knew about it, however I don't really know much about it is actually done and what it practically means. What, from your view, is refactoring? How and when do you do it?

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  • MVVM Tutorial/Example Code with internet connectivity

    - by SpikeX
    I understand the View and ViewModel portions of MVVM, but what I'm still really fuzzy on is how you connect your application to data sources on the Internet (say you're grabbing some XML or JSON from the web), and specifically, where that code goes in your application. Can someone provide or link to some example code or a tutorial that walks you through setting up a simple WPF (or Silverlight) application that fetches data from the Web?

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  • simple question of pushViewController

    - by user217572
    messagecontroller is nothing but object of initialize nib file. [self.navigationController pushViewController:messageController animated:YES]; this statement executes in normal condition this statement also works on state maintainace testing , this line executes properly but not open new view ,why?

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  • keep keyboard open when deleting/inserting UITableView's cell (iphone)

    - by Jonathan
    I have a login form using a UITableView. One of the cells has a UISwitch which when on will delete the row above it and when off reinsert it. But the first cell automatically has the keyboard up when the cell is created (basically when the view loads) (by using [cell becomeFirstResponder];) Inserting/deleting any of the cells means that the keyboard animates out and then animates back in. I'd like to remove this so the keyboard stays up while rows are deleted/inserted.

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  • In Rails, how do you functional test a Javascript response format?

    - by Teflon Ted
    If your controller action looks like this: respond_to do |format| format.html { raise 'Unsupported' } format.js # index.js.erb end and your functional test looks like this: test "javascript response..." do get :index end it will execute the HTML branch of the respond_to block. If you try this: test "javascript response..." do get 'index.js' end it executes the view (index.js.erb) withOUT running the controller action!

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  • Is what GitHub is doing here a good practice?

    - by orokusaki
    If you view this URL, you'll see that GitHub is posting all sorts of technical information. Is this a good practice so that users can email info to you about bugs, etc? http://waitdownload.github.com/cheetahtemplate-cheetah-v2.4.2-0-gd20b523.zip It's at least a good design for an error page.

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  • How to cancel a touch sequence

    - by Alex
    I have an UIImage view that responds to touch events. I want to cancel the touch sequence if the touch goes outside of certain bounds. How can I do that? I know that I can inspect the coordinates of the touch object, what I don't know is how to cancel the sequence. I don't see any event in the API that allows for that.

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  • how to see contents of a.out file?

    - by abhilashm86
    The executable file of c++ will contain linkers, modules and others, i would like to look into its contents, i'm using linux, how can i view contents of a.out? which command should use to browse a.out, text editors wont show the contents......

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  • Dmbedded couchDB

    - by Chang
    CouchDB is great, I like its replication functionality, but it's a bit larger and slower when used in desktop application. As I tested in intel duo core cpu, 12 seconds to load 10000 docs 10 seconds to insert 10000 doc, but need 20 seconds to update view, so total is 30 seconds Is there any No SQL implementation which has the same replication functionality, but the size is very small, and the speed is quite good( 1 second to load 10000 docs). Thanks

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  • AdWhirl implementation in iPhone Cocoa touch

    - by user571283
    Hi dudes, i'm starting to implement AdWhirl in my application. i follow the instructions which is belong to adwhirl but i cant see any ad in my application.i add the following methods in my viewcontroller class - (void)viewDidLoad { [super viewDidLoad]; AdWhirlView *adView=[AdWhirlView requestAdWhirlViewWithDelegate:self]; [self.view addSubview:adView]; } -(NSString *) adWhirlApplicationKey{ return @"myAdWhirlKey"; } -(UIViewController *) viewControllerForPresentingModalView{ return self; } i doesn't display anything. please help how to implement AdWhirl

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  • Saving private data

    - by rajatgoel
    Hi, Can anybody detail some approach on how to save private data in social websites like facebook, etc. They cant save all the updates and friends list in clear text format because of privacy issues. So how do they actually save it? Hashing all the data with user password so that only a valid session view it is one possibility. But I think there are some problem with this approach and there must be some better solution.

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  • How can I disable a model field in a django form

    - by jammon
    I have a model like this: class MyModel(models.Model): REGULAR = 1 PREMIUM = 2 STATUS_CHOICES = ((REGULAR, "regular"), (PREMIUM, "premium")) name = models.CharField(max_length=30) status = models.IntegerField(choices = STATUS_CHOICES, default = REGULAR) class MyForm(forms.ModelForm): class Meta: model = models.MyModel In a view I initialize one field and try to make it non-editable: myform = MyForm(initial = {'status': requested_status}) myform.fields['status'].editable = False But the user can still change that field. What's the real way to accomplish what I'm after?

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  • Scroll to a position in a listView

    - by klaus-vlad
    Hi, I have a long listView that the user scrolls around and then returns to the previous menu . What I want is that when the user opens this list View again the list to be scrolled to where the it was previously left. Any ideas on how this can be achieved ?

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  • Making a grid on iPhone using Opengl

    - by TheGambler
    I'm trying to make a grid similar to what you would see in these geo games(geoDefense/geometry wars). I'm wanting to apply separate transformation matrixes to each to create different effects. So, it makes since to me that I need to draw each square separately to that I can apply a different transformation to each one. The problem I'm having is mapping these grids out or connecting the squares. The coordinate systems is still confusing to me. I know it would be easy just to create a huge triangle strip but I'm not able to figure out a way to apply separate transformations to each square( quad ) if I use triangle strips. So first question: Can you apply different transformations to quads if you use a triangle strip to draw a huge grid? If so, any tips suggestions on how to do so? If not, how does one usually connect textures without using triangle strips? Here is my coord setup: const GLfloat zNear = 0.01, zFar = 1000.0, fieldOfView = 45.0; GLfloat size; glEnable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect = view.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); Here is my draw: - (void)drawView:(GLView*)view; { int loop; //glColor4f(1.0, 1.0, 1.0, 0.5); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //Grid Loop for( loop = 0; loop < kNumberSectionsInGrid; loop++ ) { //glLoadIdentity(); static Matrix3D shearMatrix; Matrix3DSetShear(shearMatrix, 0.2, 0.2); static Matrix3D finalMatrix; //Matrix3DMultiply(temp2Matrix, shearMatrix, finalMatrix); glLoadMatrixf(shearMatrix); glTranslatef(-1.0f,(float)loop,-3.0f); glScalef(0.1, 0.1, 0.0); Vertex3D vertices[] = { {-1.0, 1.0, 0.5}, { 1.0, 1.0, 0.5}, { -1.0, -1.0, 0.5}, { 1.0, -1.0, 0.5} }; static const Vector3D normals[] = { {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, }; GLfloat texCoords[] = { 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0 }; glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glBindTexture(GL_TEXTURE_2D, texture[0]); glVertexPointer(3, GL_FLOAT, 0, vertices); glNormalPointer(GL_FLOAT, 0, normals); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } } glMatrixMode(GL_MODELVIEW);

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  • TabBar Stop The Popping

    - by Jim Bonner
    If have a Navigation Bar and a Tab Bar in one of my views. This is all working fine. One of the Tab Bar items requires pushing several other view controllers on the navigation stack before I get the where I need to be. This is also working. When I click on the tab bar item, it marches right back up the stack. How can I make the desired controller stick in the tab bar item?

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