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  • How to disable scaling in JFreeChart?

    - by Alex Arnon
    Hi All, We're using JFreeChart to build an engine to display graphs. This is a web service that runs on Tomcat + Java 1.5.0, and renders charts to PNGs and JPEGs (using ChartUtilities.writeChartAs{PNG,JPEG}() ). We've run into a problem where JFreeChart seems to scale everything inside the Plot area, but only by a few pixels. The result is that the graph looks inconsistent, e.g.: Minor ticks are sometimes stretched horizontally, so that they seem to be two pixels wide instead of one. We use a small image in the top-right of the plot area as a watermark. This is stretched by one pixel horizontally and vertically somewhere near (but not exactly) its middle. Background grid lines seem to appear on sub-pixel boundaries. I have not found a way to create an accurately dotted grid line. We have tried both 1.0.9 and 1.0.13, with exactly the same results (except for the minor ticks, which were not available in the older version). Also, rendering the image to a Frame instead of JPEG/PNG produced an identical result. Help is greatly appreciated, in advance :)

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  • Pygame Sprite/Font rendering issues

    - by Grimless
    Hey guys. Here's my problem: I have a game class that maintains a HUD overlay that has a bunch of elements, including header and footer background sprites. Everything was working fine until I added a 1024x128 footer sprite. Now two of my text labels will not render, despite the fact that they DO exist in my Group and self.elements array. Is there something I'm missing? When I take out the footerHUDImage line, all of the labels render correctly and everything works fine. When I add the footerHUDImage, two of the labels (the first two) no longer render and the third only sometimes renders. HELP PLEASE! Here is the code: class AoWHUD (object): def __init__(self, screen, delegate, dataSource): self.delegate = delegate self.dataSource = dataSource self.elements = [] headerHudImage = KJRImage("HUDBackground.png") self.elements.append(headerHudImage) headerHudImage.userInteractionEnabled = True footerHUDImage = KJRImage("ControlsBackground.png") self.elements.append(footerHUDImage) footerHUDImage.rect.bottom = screen.get_rect().height footerHUDImage.userInteractionEnabled = True lumberMessage = "Lumber: " + str(self.dataSource.lumber) lumberLabel = KJRLabel(lumberMessage, size = 48, color = (240, 200, 10)) lumberLabel.rect.topleft = (_kSpacingMultiple * 0, 0) self.elements.append(lumberLabel) stoneMessage = "Stone: " + str(self.dataSource.stone) stoneLabel = KJRLabel(stoneMessage, size = 48, color = (240, 200, 10)) stoneLabel.rect.topleft = (_kSpacingMultiple * 1, 0) self.elements.append(stoneLabel) metalMessage = "Metal: " + str(self.dataSource.metal) metalLabel = KJRLabel(metalMessage, size = 48, color = (240, 200, 10)) metalLabel.rect.topleft = (_kSpacingMultiple * 2, 0) self.elements.append(metalLabel) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) foodLabel = KJRLabel(foodMessage, size = 48, color = (240, 200, 10)) foodLabel.rect.topleft = (_kSpacingMultiple * 3, 0) self.elements.append(foodLabel) self.selectionSprites = {32 : pygame.image.load("Selected32.png").convert_alpha(), 64 : pygame.image.load("Selected64.png")} self._sprites_ = pygame.sprite.Group() for e in self.elements: self._sprites_.add(e) print self.elements def draw(self, screen): if self.dataSource.resourcesChanged: lumberMessage = "Lumber: " + str(self.dataSource.lumber) stoneMessage = "Stone: " + str(self.dataSource.stone) metalMessage = "Metal: " + str(self.dataSource.metal) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) self.elements[2].setText(lumberMessage) self.elements[2].rect.topleft = (_kSpacingMultiple * 0, 0) self.elements[3].setText(stoneMessage) self.elements[3].rect.topleft = (_kSpacingMultiple * 1, 0) self.elements[4].setText(metalMessage) self.elements[4].rect.topleft = (_kSpacingMultiple * 2, 0) self.elements[5].setText(foodMessage) self.elements[5].rect.topleft = (_kSpacingMultiple * 3, 0) self.dataSource.resourcesChanged = False self._sprites_.draw(screen) if self.delegate.selectedUnit: theSelectionSprite = self.selectionSprites[self.delegate.selectedUnit.rect.width] screen.blit(theSelectionSprite, self.delegate.selectedUnit.rect)

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  • An idea for something similar to delicious bookmarking

    - by Andrew Welch
    Hi, This is an idea more than a question, but I thought it would be the right community. I really like mindmapping as a way to organise information and I think it would be really cool to have a piece of software that allowed you to organise bookmarks into a dynamic mind map. If I get time I would start to create such a thing. Any thoughts or does it already exist? Thanks Andy

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  • can bound negative space be used in SVG?

    - by Anthony
    If I have a map of three countries, and their borders form the outline of a sea, is their a way with SVG to give that bound area attributes and style? Another example might be three triangles which form a third triangle in the center (like the triforce). If someone wanted to make that middle empty area glow (or whatever)...

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  • PHP DOMDocument Error Handling Problem

    - by Jon
    I'm having trouble trying to write an if statement for DOM that will check if $html is blank. However whenever the html page does end up blank, it just removes everything that would be below DOM (including what I had to check if it was blank). $html = file_get_contents("http://example.com/"); $dom = new DOMDocument; @$dom->loadHTML($html); $links = $dom->getElementById('dividhere')->getElementsByTagName('img'); foreach ($links as $link) { echo $link->getAttribute('src'); } All this does is grab an image url in the specified div, which works perfectly until the page is a blank html page. I've tried using SimpleHTMLDOM, which didn't work either (it didn't even fetch the image on working pages). Did I happen to miss something with this one or am I just missing something in both? include_once('simple_html_dom.php') $html = file_get_html("http://example.com/"); foreach($html->find('div[id="dividhere"]') as $div) { if(empty($div->src)) { continue; } echo $div->src; }

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  • Does android maps support ground overlay?

    - by wmh1108
    I have a weather image I would like to use as an overlay in the google maps android api. I would like to achieve the same result that I get from using GroundOverlay in KML files, such as <GroundOverlay> <name>myimage</name> <Icon> <href>myimage.png</href> <viewBoundScale>0.75</viewBoundScale> </Icon> <LatLonBox> <north>75.6088</north> <south>5.0121</south> <east>182.2805</east> <west>120.6795</west> </LatLonBox> </GroundOverlay> The above will ensure that the 4 corners of my image stay anchored to the 4 lat/long points listed, regardless of scrolling, zooming etc.. Is there a way to accomplish this using the google api/maps provided for android?

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  • Display pdf file inline in Rails app

    - by Martas
    Hi, I have a pdf file attachment saved in the cloud. The file is attached using attachment_fu. All I do to display it in the view is: <%= image_tag @model.pdf_attachment.public_filename %> When I load the page with this code in the browser, it does what I want: it displays the attached pdf file. But only on Mac. On Windows, browsers will display a broken image placeholder. Chrome's Developer Tools report: "Resource interpreted as image but transferred with MIME type application/pdf." I also tried sending the file from controller: in PdfAttachmentController: def send_pdf_attachment pdf_attachment = PdfAttachment.find params[:id] send_file pdf_attachment.public_filename, :type => pdf_attachment.content_type, :file_name => pdf_attachment.filename, :disposition => 'inline' end in routes.rb: map.send_pdf_attachment '/pdf_attachments/send_pdf_attachment/:id', :controller => 'pdf_attachments', :action => 'send_pdf_attachment' and in the view: <%= send_pdf_attachment_path @model.pdf_attachment %> or <%= image_tag( send_pdf_attachment_path @model.pdf_attachment ) %> And that doesn't display the file on Mac (I didn't try on Windows), it displays the path: pdf_attachments/send_pdf_attachment/35 So, my question is: what do I do to properly display a pdf file inline? Thanks martin

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  • Create and populate two-dimensional array in Scala

    - by ~asteinlein
    What's the recommended way of creating a pre-populated two-dimensional array in Scala? I've got the following code: val map = for { x <- (1 to size).toList } yield for { y <- (1 to size).toList } yield (x, y) How do I make an array instead of list? Replacing .toList with .toArray doesn't compile. And is there a more concise or readable way of doing this than the nested for expressions?

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  • How do I POST/GET from rails to API with either ActiveResource or rest-client (preferred)?

    - by Angela
    Hi, this is a pretty basic question but I'm not entirely clear how to do this. I am trying to use a third-party service that has RESTful service. The service is called Postful. But I'm not clear what exactly to do? I've looked at ActiveResource (http://api.rubyonrails.org/classes/ActiveResource/Base.html) and rest-client, but I'm still not clear exactly what steps, code, and files to create. http://www.postful.com/service/mail is one of the services (details found http://www.postful.com/developer/guide#rest ), but to upload an image I have to post the following (but I'm not sure how I actually do this?). Thanks! > http://www.postful.com/service/upload > > Be sure to include the Content-Type > and Content-Length headers and the > image itself as the body of the > request. > > POST /upload HTTP/1.0 Content-Type: > application/octet-stream > Content-Length: 301456 > > ... file content here ... > > If the upload is successful, you will > receive a response like the following: > > <?xml version="1.0" encoding="UTF-8"?> > <upload> > <id>290797321.waltershandy.2</id> > </upload>

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  • Problem with filefield module after migrating drupal site to a new server: cant upload files

    - by oalo
    We have a content type with two imagefield / filefield fields, and after migrating our site to a new server, we have the following problem: When we submit a new item for this content type, with two images for those fields, drupal gives us the following error and does not upload the images: warning: fopen(sites/default/files/.htaccess) [function.fopen]: failed to open stream: Permission denied in /websites/sitename/data/sites/all/modules/filefield/field_file.inc on line 349. warning: fopen(sites/default/files/.htaccess) [function.fopen]: failed to open stream: Permission denied in /websites/sitename/data/sites/all/modules/filefield/field_file.inc on line 349. An image thumbnail was not able to be created. warning: fopen(sites/default/files/.htaccess) [function.fopen]: failed to open stream: Permission denied in /websites/sitename/data/sites/all/modules/filefield/field_file.inc on line 349. warning: fopen(sites/default/files/.htaccess) [function.fopen]: failed to open stream: Permission denied in /websites/sitename/data/sites/all/modules/filefield/field_file.inc on line 349. An image thumbnail was not able to be created. I understand this is a permissions error, but it is not clear to me where do I have to change permissions. Line 349 of file.inc has the following code: if (($fp = fopen("$directory/.htaccess", 'w')) && fputs($fp, $htaccess_lines)) { fclose($fp); chmod($directory .'/.htaccess', 0664); } else { $repl = array('%directory' = $directory, '!htaccess' = nl2br(check_plain($htaccess_lines))); form_set_error($form_item, t("Security warning: Couldn't write .htaccess file. Please create a .htaccess file in your %directory directory which contains the following lines:!htaccess", $repl));

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  • Text over floated images

    - by Barbara
    I need to put some text over a series of images in a gallery. I found many tutorials about the text part however the images need to be floated. Whenever I add float:left though the trick no longer works. My code (css inline for sack of brevity): <a href="/photos/photo1.php" title="photo1"> <span style="position: relative; width: 100%;"> <img src="/photos/photo1.jpg" alt="" /> <span style="position: absolute; top: 10px; left: 0; width: 100%;">Text over image</span> </span> </a> <a href="/photos/photo2.php" title="photo2"> <span style="position: relative; width: 100%;"> <img src="/photos/photo2.jpg" alt="" /> <span style="position: absolute; top: 10px; left: 0; width: 100%;">Text over image</span> </span> </a> This way the images are one under another but like I said I need to float them without breaking everything else.

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  • LINQ for Java tool

    - by Milhous
    Would a LINQ for java be a useful tool? I have been working on a tool that will allow a Java object to map to a row in a database. Would this be useful for Java programmers? What features would be useful?

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  • Multi-dimensional array edge/border conditions

    - by kirbuchi
    Hi, I'm iterating over a 3 dimensional array (which is an image with 3 values for each pixel) to apply a 3x3 filter to each pixel as follows: //For each value on the image for (i=0;i<3*width*height;i++){ //For each filter value for (j=0;j<9;j++){ if (notOutsideEdgesCondition){ *(**(outArray)+i)+= *(**(pixelArray)+i-1+(j%3)) * (*(filter+j)); } } } I'm using pointer arithmetic because if I used array notation I'd have 4 loops and I'm trying to have the least possible number of loops. My problem is my notOutsideEdgesCondition is getting quite out of hands because I have to consider 8 border cases. I have the following handled conditions Left Column: ((i%width)==0) && (j%3==0) Right Column: ((i-1)%width ==0) && (i>1) && (j%3==2) Upper Row: (i<width) && (j<2) Lower Row: (i>(width*height-width)) && (j>5) and still have to consider the 4 corner cases which will have longer expressions. At this point I've stopped and asked myself if this is the best way to go because If I have a 5 line long conditional evaluation it'll not only be truly painful to debug but will slow the inner loop. That's why I come to you to ask if there's a known algorithm to handle this cases or if there's a better approach for my problem. Thanks a lot.

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  • Syntax proposition

    - by Knowing me knowing you
    I wonder if syntax as follows would be helpful in your opinion as a code readability improvent and self-commenting of code: std::map<std::string name, std::vector<int> scores> myMap; In this example it clearly says and no other comment is needed, what for we are using myMap variable. Looking forward to your opinions.

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  • Search and annotate in MKMapView?

    - by chaitanya
    Hi, In my application I have to search five nearest locations of "medical services" using the user current location and annotate those locations on my MKMapView. Can any one tell me how to search with a particular keyword (eg. medical services, garages) by using user current locations and annotate onto the map and when the user taps on the annotations it should show the complete address of the locations which is annotated. Can anyone help me in this?

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  • How do I ensure only the headers are shown for the first item in an ItemsControl in WPF?

    - by Dan Ryan
    I am using MVVM binding an ObservableCollection of children to an ItemsControl. The ItemsControl contains a UserControl used to style the UI for the children. <ItemsControl ItemsSource="{Binding Documents}"> <ItemsControl.ItemTemplate> <DataTemplate> <View:DocumentView Margin="0, 10, 0, 0" /> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> I want to show a header row for the contents of the ItemsControl but only want to show this once at the top (not for every child). How can I implement this behaviour in the DocumentView user control? Fyi I am using a Grid layout to style the child rows: <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="34"/> <ColumnDefinition Width="100"/> <ColumnDefinition Width="*" /> <ColumnDefinition Width="60" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition /> <RowDefinition /> </Grid.RowDefinitions> <TextBlock Grid.ColumnSpan="4" Grid.Row="0" Text="Should only show this at the top"></TextBlock> <Image Grid.Column="0" Grid.Row="1" Height="24" Width="24" Source="/Beazley.Documents.Presentation;component/Icons/error.png"></Image> <ComboBox Grid.Column="1" Grid.Row="1" Name="ContentTypes" ItemsSource="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type View:MainView}}, Path=DataContext.ContentTypes}" SelectedValue="{Binding ContentType}"/> <TextBox Grid.Column="2" Grid.Row="1" Text="{Binding Path=FileName}"/> <Button Grid.Column="3" Grid.Row="1" Command="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type View:MainView}}, Path=DataContext.RemoveFile}" CommandParameter="{Binding}">Remove</Button> </Grid>

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  • Does OpenGL ES support environment shaders?

    - by Soviut
    I want to make metallic 3d object that appears to be reflective. I want to accomplish this using an environment shader that uses either a sphere or cube map that I can assign an image or texture as the "reflection" source. Does OpenGL ES on the iPhone support this in any versions?

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  • Fun with Lambdas

    - by Roman A. Taycher
    Not having them used them all that much I'm not quite sure all that lambdas/blocks can be used for (other than map/collect/do/lightweight local function syntax). If some people could post some interesting but somewhat understandable examples (with explanation). preferred languages for examples: python, smalltalk, haskell

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  • Rails Pretty URL with Decimals

    - by Kevin Sylvestre
    I have a rails application that allows searches using longitude and latitude. I have added a 'pretty' route with: map.connect 'stores/near/:longitude/:latitude', :controller => 'stores', :action => 'index' This works for integer latitude and longitude values (http://localhost:3000/stores/near/-88/49) but fails for decimal values (http://localhost:3000/stores/near/-88.341/49.123) giving: Routing Error No route matches "/stores/near/-88/49.0" with {:method=>:get} Any ideas how to use pretty URLs in rails with decimals?

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  • How to Implement Overlay blend method using opengles 1.1

    - by Cylon
    Blow is the algorithm of overlay. and i want using it on iphone, but iphone 3g only support opengles 1.1, can not using glsl. can i using blend function or texture combine to implement it. thank you /////////Reference from OpenGL Shading® Language Third Edition /////////// 19.6.12 Overlay OVERLAY first computes the luminance of the base value. If the luminance value is less than 0.5, the blend and base values are multiplied together. If the luminance value is greater than 0.5, a screen operation is performed. The effect is that the base value is mixed with the blend value, rather than being replaced. This allows patterns and colors to overlay the base image, but shadows and highlights in the base image are preserved. A discontinuity occurs where luminance = 0.5. To provide a smooth transition, we actually do a linear blend of the two equations for luminance in the range [0.45,0.55]. float luminance = dot(base, lumCoeff); if (luminance < 0.45) result = 2.0 * blend * base; else if (luminance 0.55) result = white - 2.0 * (white - blend) * (white - base); else { vec4 result1 = 2.0 * blend * base; vec4 result2 = white - 2.0 * (white - blend) * (white - base); result = mix(result1, result2, (luminance - 0.45) * 10.0); }

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  • Find messages[from-to]

    - by Alfred
    I would like to return all messages from certain key to a certain key. The class should be thread-safe and old keys should be able to be deleted say for example after 30 seconds. I was thinking of using a concurrentskiplistset or concurrentskiplist map. Also I was thinking of deleting the items from inside a newSingleThreadScheduledExecutor. I would like to know how you would implement this or maybe use a library?

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  • error in a pygame code

    - by mekasperasky
    # INTIALISATION import pygame, math, sys from pygame.locals import * screen = pygame.display.set_mode((1024, 768)) car = pygame.image.load('car.png') clock = pygame.time.Clock() k_up = k_down = k_left = k_right = 0 speed = direction = 0 position = (100, 100) TURN_SPEED = 5 ACCELERATION = 2 MAX_FORWARD_SPEED = 10 MAX_REVERSE_SPEED = ­5 BLACK = (0,0,0) while 1: # USER INPUT clock.tick(30) for event in pygame.event.get(): if not hasattr(event, 'key'): continue down = event.type == KEYDOWN # key down or up? if event.key == K_RIGHT: k_right = down * ­5 elif event.key == K_LEFT: k_left = down * 5 elif event.key == K_UP: k_up = down * 2 elif event.key == K_DOWN: k_down = down * ­2 elif event.key == K_ESCAPE: sys.exit(0) # quit the game screen.fill(BLACK) # SIMULATION # .. new speed and direction based on acceleration and turn speed += (k_up + k_down) if speed > MAX_FORWARD_SPEED: speed = MAX_FORWARD_SPEED if speed < MAX_REVERSE_SPEED: speed = MAX_REVERSE_SPEED direction += (k_right + k_left) # .. new position based on current position, speed and direction x, y = position rad = direction * math.pi / 180 x += ­speed*math.sin(rad) y += ­speed*math.cos(rad) position = (x, y) # RENDERING # .. rotate the car image for direction rotated = pygame.transform.rotate(car, direction) # .. position the car on screen rect = rotated.get_rect() rect.center = position # .. render the car to screen screen.blit(rotated, rect) pygame.display.flip() enter code here the error i get is this Non-ASCII character '\xc2' in file race1.py on line 13, but no encoding declared; see http://www.python.org/peps/pep-0263.html for details Not able to understand what the error is and how to get rid of it?

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  • CSS Layout-- Make table cell contents appear in row below and set height of parent row/cell

    - by Laramie
    I am modifying a skin for the CKEdit component so that the toolbar is hidden unless clicked. To do so, I moved the toolbar collapser to the row below it using position: relative and top:18px. My goal is to have the parent tr of the anchor element a height of 2px, but keep the anchor at 11px. Is this possible? I cannot alter the DOM, just the styles. Here's my reduced code <style type="text/css"> table { width: 80px;} td { border: solid 1px #ccc; } .header { background-color: #99f; /* This is being ignored */ height:2px; } .below { float: right; position: relative; top: 18px; /*If I shrink, the BG image goes Away*/ height: 11px; width: 11px; background-image: url('http://ckeditor.com/apps/ckeditor/3.3/skins/kama/images/sprites.png'); background-position: 4px -1387px; border: 1px outset #D3D3D3; } .hidden { display:none; } </style> <table> <tr><td class="header"><a class="below"><span class="hidden">#</span></a></td></tr> <tr><td>next row</td></tr> </table>

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