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  • Is sending a hashed password over the wire a security hole?

    - by Ubiquitous Che
    I've come across a system that is in use by a company that we are considering partnering with on a medium-sized (for us, not them) project. They have a web service that we will need to integrate with. My current understanding of proper username/password management is that the username may be stored as plaintext in the database. Every user should have a unique pseudo-random salt, which may also be stored in plaintext. The text of their password must be concatenated with the salt and then this combined string may be hashed and stored in the database in an nvarchar field. So long as passwords are submitted to the website (or web service) over plaintext, everything should be just lovely. Feel free to rip into my understanding as summarized above if I'm wrong. Anyway, back to the subject at hand. The WebService run by this potential partner doesn't accept username and password, which I had anticipated. Instead, it accepts two string fields named 'Username' and 'PasswordHash'. The 'PasswordHash' value that I have been given does indeed look like a hash, and not just a value for a mis-named password field. This is raising a red flag for me. I'm not sure why, but I feel uncomfortable sending a hashed password over the wire for some reason. Off the top of my head I can't think of a reason why this would be a bad thing... Technically, the hash is available on the database anyway. But it's making me nervous, and I'm not sure if there's a reason for this or if I'm just being paranoid.

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  • Stupid newbie c++ two-dimensional array problem.

    - by paulson scott
    I've no idea if this is too newbie or generic for stackoverlflow. Apologies if that's the case, I don't intend to waste time. I've just started working through C++ Primer Plus and I've hit a little stump. This is probably super laughable but: for (int year = 0; year < YEARS; year++) { cout << "Year " << year + 1 << ":"; for (int month = 0; month < MONTHS; month++) { absoluteTotal = (yearlyTotal[year][year] += sales[year][month]); } cout << yearlyTotal[year][year] << endl; } cout << "The total number of books sold over a period of " << YEARS << " years is: " << absoluteTotal << endl; I wish to display the total of all 3 years. The rest of the code works fine: input is fine, individual yearly output is fine but I just can't get 3 years added together for one final total. I did have the total working at one point but I didn't have the individual totals working. I messed with it and reversed the situation. I've been messing with it for God knows how long. Any idea guys? Sorry if this isn't the place!

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  • What good open source programs exist for fuzzing popular image file types?

    - by JohnnySoftware
    I am looking for a free, open source, portable fuzzing tool for popular image file types that is written in either Java, Python, or Jython. Ideally, it would accept specifications for the fuzzable fields using some kind of declarative constraints. Non-procedural grammar for specifying constraints are greatly preferred. Otherwise, might as well write them all in Python or whatever. Just specifying ranges of valid values or expressions for them. Ideally, it would support some kind of generative programming to export the fuzzer into various programming languages to suit cases where more customization was required. If it supported a direct-manipulation GUI for controlling parameter values and ranges, that would be nice too. The file formats that should be supported are: GIF JPEG PNG So basically, it should be sort of a toolkit consisting of ready-to-run utility, a framework or library, and be capable of generating the fuzzed files directly as well as from programs it generates. It needs to be simple so that test images can be created quickly. It should have a batch capability for creating a series of images. Creating just one at a time would be too painful. I do not want a hacking tool, just a QA tool. Basically, I just want to address concerns that it is taking too long to get commonplace image rendering/parsing libraries stable and trustworthy.

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  • Queries within queries: Is there a better way?

    - by mririgo
    As I build bigger, more advanced web applications, I'm finding myself writing extremely long and complex queries. I tend to write queries within queries a lot because I feel making one call to the database from PHP is better than making several and correlating the data. However, anyone who knows anything about SQL knows about JOINs. Personally, I've used a JOIN or two before, but quickly stopped when I discovered using subqueries because it felt easier and quicker for me to write and maintain. Commonly, I'll do subqueries that may contain one or more subqueries from relative tables. Consider this example: SELECT (SELECT username FROM users WHERE records.user_id = user_id) AS username, (SELECT last_name||', '||first_name FROM users WHERE records.user_id = user_id) AS name, in_timestamp, out_timestamp FROM records ORDER BY in_timestamp Rarely, I'll do subqueries after the WHERE clause. Consider this example: SELECT user_id, (SELECT name FROM organizations WHERE (SELECT organization FROM locations WHERE records.location = location_id) = organization_id) AS organization_name FROM records ORDER BY in_timestamp In these two cases, would I see any sort of improvement if I decided to rewrite the queries using a JOIN? As more of a blanket question, what are the advantages/disadvantages of using subqueries or a JOIN? Is one way more correct or accepted than the other?

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  • Codeigniter: Library function--I'm stuck

    - by Kevin Brown
    I have a library function that sets up my forms, and submits data. They're long, and they work, so I'll spare you reading my code. :) I simply need a way for my functions to determine how to handle the data. Until now, the function did one thing: Submit a report for the current user. NOW, the client has requested that an administrator also be able to complete a form--this means that the form would be filled out, and it would CREATE a user at the same time, whereas the current function EDITS and is accessed by an EXISTING user. Do I need a separate function to do essentially the same thing? How do I make one function perform two tasks? One to update a user, and if there is no user, create one. Current controller: function survey() { $id = $this->session->userdata('id'); $data['member'] = $this->home_model->getUser($id); //Convert the db Object to a row array $data['manager'] = $data['member']->row(); $manager_id = $data['manager']->manager_id; $data['manager'] = $this->home_model->getUser($manager_id); $data['manager'] = $data['manager']->row(); $data['header'] = "Home"; $this->survey_form_processing->survey_form($this->_container,$data, $method); } Current Library: function survey_form($container) { //Lots of validation stuff $this->CI->validation->set_rules($rules); if ( $this->CI->validation->run() === FALSE ) { // Output any errors $this->CI->validation->output_errors(); } else { // Submit form $this->_submit(); } $this->CI->load->view($container,$data); The submit function is huge too. Basically says, "Update table with data where user_id=current user" I hope this wasn't too confusing. I'll create two functions if need be, but I'd like to keep redundancy down! }

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  • display multiple errors via bool flag c++

    - by igor
    Been a long night, but stuck on this and now am getting "segmentation fault" in my compiler.. Basically I'm trying to display all the errors (the cout) needed. If there is more than one error, I am to display all of them. bool validMove(const Square board[BOARD_SIZE][BOARD_SIZE], int x, int y, int value) { int index; bool moveError = true; const int row_conflict(0), column_conflict(1), grid_conflict(2); int v_subgrid=x/3; int h_subgrid=y/3; getCoords(x,y); for(index=0;index<9;index++) if(board[x][index].number==value){ cout<<"That value is in conflict in this row\n"; moveError=false; } for(index=0;index<9;index++) if(board[index][y].number==value){ cout<<"That value is in conflict in this column\n"; moveError=false; } for(int i=v_subgrid*3;i<(v_subgrid*3 +3);i++){ for(int j=h_subgrid*3;j<(h_subgrid*3+3);j++){ if(board[i][j].number==value){ cout<<"That value is in conflict in this subgrid\n"; moveError=false; } } } return true; }

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  • Progressively stream the output of an ASP.NET page - or render a page outside of an HTTP request

    - by Evgeny
    I have an ASP.NET 2.0 page with many repeating blocks, including a third-party server-side control (so it's not just plain HTML). Each is quite expensive to generate, in terms of both CPU and RAM. I'm currently using a standard Repeater control for this. There are two problems with this simple approach: The entire page must be rendered before any of it is returned to the client, so the user must wait a long time before they see any data. (I write progress messages using Response.Write, so there is feedback, but no actual results.) The ASP.NET worker process must hold everything in memory at the same time. There is no inherent needs for this: once one block is processed it won't be changed, so it could be returned to the client and the memory could be freed. I would like to somehow return these blocks to the client one at a time, as each is generated. I'm thinking of extracting the stuff inside the Repeater into a separate page and getting it repeatedly using AJAX, but there are some complications involved in that and I wonder if there is some simper approach. Ideally I'd like to keep it as one page (from the client's point of view), but return it incrementally. Another way would be to do something similar, but on the server: still create a separate page, but have the server access it and then Response.Write() the HTML it gets to the response stream for the real client request. Is there a way to avoid an HTTP request here, though? Is there some ASP.NET method that would render a UserControl or a Page outside of an HTTP request and simply return the HTML to me as a string? I'm open to other ideas on how to do this as well.

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  • How to deploy a single webapp with multiple web-modules that may be removed or added individually

    - by Daniel Bleisteiner
    We currently run two separate webapps (WARs) deployed in one single EAR containing additional JARs and settings. To improve our deployment I want to split one of these webapps into different modules that may be build and packaged individually. But I've currently no clue on how to package these modules so that I'm able to add or remove them as desired - at best during runtime. The webapp is getting more and more complex and I'd like to separate some of the functionality into modules. These modules should be packaged as single archives. As long as they contain only classes and resources loaded through code I know how to do this (simple JARs). But how about JSPs? Normally a WAR file contains JSPs or HTML files. I my case it are JSF pages utilizing JBoss Seam and RichFaces. These modules will add classes, resources and JSF pages and other includes to the running webapplication. Is it somehow possible to deploy them as individual archives to serve the same running webapp? We are using Maven for our build and packaging and deploy into JBoss v4.

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  • camera picturecallback intent not work

    - by Simon
    After I take the photo, the program automatically goes back like onBackPressed(). When I remove the putExtra, the intent runs. When I put startActivity() after takePicture(), it transfers null data.... I just want to put the image data to another activity to have other use. How can it be achieved? private PictureCallback picture = new PictureCallback(){ @Override public void onPictureTaken(byte[] data, Camera camera) { // TODO Auto-generated method stub Intent intent = new Intent(CameraFilming.this, PhotoPreview.class); intent.putExtra("imageByte", data); //Picture data transfer to next activity startActivity(intent); } }; //take photo by pressing button private class captureBtnListener implements View.OnClickListener{ @Override public void onClick(View v){ capture.setOnClickListener(null); CountDownTimer timer = new CountDownTimer(10000, 1000){ @Override public void onTick(long millisUntilFinished) { // TODO Auto-generated method stub countdown.setText(millisUntilFinished/1000+""); } @Override public void onFinish() { // TODO Auto-generated method stub countdown.setText("0"); camera.takePicture(null, null, picture); } }; timer.start(); } } public class PhotoPreview extends Activity{ private RelativeLayout layout; private ImageView overlay, texture, face1, face2; @Override public void onCreate (Bundle savedInstanceState){ super.onCreate(savedInstanceState); setContentView(R.layout.photo_preview); layout = (RelativeLayout)findViewById(R.id.preview_layout); byte[] data = getIntent().getByteArrayExtra("imageByte"); if (data == null){ Log.d("PhotoPreview", "no image data"); finish(); } Bitmap rawPhotoBitmap = BitmapFactory.decodeByteArray(data, 0, data.length); ImageProcess imgProcess = new ImageProcess(this); Bitmap resizedFace = imgProcess.scaleAccordingWidth(imgProcess.cropImage(rawPhotoBitmap, 840, 125, 440, 560), 77); face1 = new ImageView(this); face1.setImageBitmap(resizedFace); Log.d("testing", "testing"); } }

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  • Scala: Correcting type inference of representation type over if statement

    - by drhagen
    This is a follow-up to two questions on representation types, which are type parameters of a trait designed to represent the type underlying a bounded type member (or something like that). I've had success creating instances of classes, e.g ConcreteGarage, that have instances cars of bounded type members CarType. trait Garage { type CarType <: Car[CarType] def cars: Seq[CarType] def copy(cars: Seq[CarType]): Garage def refuel(car: CarType, fuel: CarType#FuelType): Garage = copy( cars.map { case `car` => car.refuel(fuel) case other => other }) } class ConcreteGarage[C <: Car[C]](val cars: Seq[C]) extends Garage { type CarType = C def copy(cars: Seq[C]) = new ConcreteGarage(cars) } trait Car[C <: Car[C]] { type FuelType <: Fuel def fuel: FuelType def copy(fuel: C#FuelType): C def refuel(fuel: C#FuelType): C = copy(fuel) } class Ferrari(val fuel: Benzin) extends Car[Ferrari] { type FuelType = Benzin def copy(fuel: Benzin) = new Ferrari(fuel) } class Mustang(val fuel: Benzin) extends Car[Mustang] { type FuelType = Benzin def copy(fuel: Benzin) = new Mustang(fuel) } trait Fuel case class Benzin() extends Fuel I can easily create instances of Cars like Ferraris and Mustangs and put them into a ConcreteGarage, as long as it's simple: val newFerrari = new Ferrari(Benzin()) val newMustang = new Mustang(Benzin()) val ferrariGarage = new ConcreteGarage(Seq(newFerrari)) val mustangGarage = new ConcreteGarage(Seq(newMustang)) However, if I merely return one or the other, based on a flag, and try to put the result into a garage, it fails: val likesFord = true val new_car = if (likesFord) newFerrari else newMustang val switchedGarage = new ConcreteGarage(Seq(new_car)) // Fails here The switch alone works fine, it is the call to ConcreteGarage constructor that fails with the rather mystical error: error: inferred type arguments [this.Car[_ >: this.Ferrari with this.Mustang <: this.Car[_ >: this.Ferrari with this.Mustang <: ScalaObject]{def fuel: this.Benzin; type FuelType<: this.Benzin}]{def fuel: this.Benzin; type FuelType<: this.Benzin}] do not conform to class ConcreteGarage's type parameter bounds [C <: this.Car[C]] val switchedGarage = new ConcreteGarage(Seq(new_car)) // Fails here ^ I have tried putting those magic [C <: Car[C]] representation type parameters everywhere, but without success in finding the magic spot.

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  • Weird stuttering issues not related to GC.

    - by Smills
    I am getting some odd stuttering issues with my game even though my FPS never seems to drop below 30. About every 5 seconds my game stutters. I was originally getting stuttering every 1-2 seconds due to my garbage collection issues, but I have sorted those and will often go 15-20 seconds without a garbage collection. Despite this, my game still stutters periodically even when there is no GC listed in logcat anywhere near the stutter. Even when I take out most of my code and simply make my "physics" code the below code I get this weird slowdown issue. I feel that I am missing something or overlooking something. Shouldn't that "elapsed" code that I put in stop any variance in the speed of the main character related to changes in FPS? Any input/theories would be awesome. Physics: private void updatePhysics() { //get current time long now = System.currentTimeMillis(); //added this to see if I could speed it up, it made no difference Thread myThread = Thread.currentThread(); myThread.setPriority(Thread.MAX_PRIORITY); //work out elapsed time since last frame in seconds double elapsed = (now - mLastTime2) / 1000.0; mLastTime2 = now; //measures FPS and displays in logcat once every 30 frames fps+=1/elapsed; fpscount+=1; if (fpscount==30) { fps=fps/fpscount; Log.i("myActivity","FPS: "+fps+" Touch: "+touch); fpscount=0; } //this should make the main character (theoretically) move upwards at a steady pace mY-=100*elapsed; //increase amount I translate the draw to = main characters Y //location if the main character goes upwards if (mY<=viewY) { viewY=mY; } }

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  • Tips for Using Multiple Development Systems

    - by Tim Lytle
    When I travel, I don't pack up the desktop I use in the office and take it with me. Maybe I should, but I don't. However, since I'm a contract programmer I like to be able to work wherever I am: I'm mostly thinking of web development here. Version Control goes a long way in keeping sane and working on multiple projects on multiple systems (two or three computers); however, there are the issues of: IDE settings - different display sizes mean the IDE settings can't be completely synced, if at all. Database - if the database is 'external' (even if it's running on the same system, it's not in version control), how do you maintain the needed syncs of structure. Development Stack - Some projects need non-standard extensions, libraries, etc installed. Just an overview of some of the hassle involved with developing on multiple systems. I'll probably end up asking some specific questions, but I thought a CW style tips might reveal some things I would even think to ask about. Update: I guess this would also address tips to make upgrading/replacing your development system easier (something I've just done). So, one tip per answer please, so the 'top' tips are easy to find. How do you make it easier to develop on multiple systems, or to transfer work after upgrading/replaceing a development system?

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  • .NET 3.5 C# does not offer what I need for locking: Count async saves until 0 again.

    - by Frank Michael Kraft
    I have some records, that I want to save to database asynchronously. I organize them into batches, then send them. As time passes, the batches are processed. In the meanwhile the user can work on. There are some critical operations, that I want to lock him out from, while any save batch is still running asynchronously. The save is done using a TableServiceContext and method .BeginSave() - but I think this should be irrelevant. What I want to do is whenever an async save is started, increase a lock count, and when it completes, decrease the lock count so that it will be zero as soon as all have finished. I want to lock out the critical operation as long as the count is not zero. Furthermore I want to qualify the lock - by business object - for example. I did not find a .NET 3.5 c# locking method, that does fulfil this requirement. A semaphore does not contain a method to check, if the count is 0. Otherwise a semaphore with unlimited max count would do.

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  • Do applescript repeat loops reflect changes instantly?

    - by user1159454
    I'm making a script to open multiple folders in a directory, and it's not working as planned. I've tried outlining it and walking through the steps one by one pretending I'm the computer executing it but when I run it the outcome is very different. It uses repeat and repeat with a lot. The repeat repeats for as long as there is ANYTHING in a certain array (I mean List) and the repeat with is INSIDE of the first repeat, which repeats it's own loop with everything in the array at that time. Now, one of the actions of the repeat with loop is to change the array. Which I think would change the loop would it not? Example (foldList is A, B, C) repeat until {} repeat with folder_name in foldList do something set foldList to 1, 2, 3 end repeat end repeat What I would THINK that does is iterate through the first loop as "A", but before hitting the end it would change foldList to 1, 2, 3. So instead of going through the next loop as "B" I'd think it would go as "1" instead. But if it did that then I don't think my manual walkthrough would be off by so much. So I'm under the assumption that in Applescript when you're in a repeat with, regardless of changing the List you WILL end that loop on the last item of the first List (before the list was replaced.) Is this right?

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  • How to control virtual memory management in linux?

    - by chmike
    I'm writing a program that uses an mmap file to hold a huge buffer organized as an array of 64 MB blocks. The blocks are used to aggregate data received from different hosts through the network. As a consequence the total data size written in each block is not known in advance. Most of the time it is only 2MB but in some cases it can be up to 20MB or more. The data doesn't stay long in the buffer. 90% is deleted after less than a second and the rest is transmitted to another host. I would like to know if there is a way to tell the virtual memory manager that ram pages are not dirty anymore when data is deleted. Should I use mmap and munmap when a block is used and released to control the virtual memory ? What would be the overhead of doing this ? Also, some colleagues expressed concerns about the performance impact of allocating such a big mmap space. I expect it to behave like a swap file so that only dirty pages are to be considered.

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  • How to visually reject user input in a table?

    - by FX
    In the programming of a table-based application module (i.e. the user mostly enters tabular data in an already laid-out table), how would you reject user input for a given cell? The scenario is: the user edits the cell, enters something (text, picture, ...) and you want them to notice when they finish editing (hitting enter, for example) that their entry is not valid for your given "format" (in the wider meaning: it can be that they entered a string instead of a number, that their entry is too long, too short, they include a picture while it's not acceptable, ...). I can see two different things happening: You can rather easily fit their entry into your format, and you do so, but you want them to notice it so they can change if your guess is not good enough (example: they entered "15.47" in a field that needs to be an integer, so your program makes it "15") You cannot guess what to do with their entry, and want to inform them that it's not valid. My question specifically is: what visual display can you offer to inform the user that his input is invalid? Is it preferable to refuse to leave the editing mode, or not? The two things I can imagine are: using colors (red background if invalid, yellow background for my case 1 above) when you reject an input, do something like Apple does for password entry of user accounts: you make the cell "shaking" (i.e. oscillating left and right) for one second, and keep the focus/editing in their so they don't loose what they've typed. Let's hear your suggestions. PS: This question is, at least in my thought process, somehow a continuation and a specialization of my previous question on getting users to read error messages. PPS: Made this community wiki, was that the right thing to do on this kind of question or not?

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  • how to assign value to EIP with C language in ubuntu

    - by user353573
    where is wrong? how to assign value to eip to change the location of running in program? Please help !!!! error: cannot convert ‘mcontext_t*’ to ‘sigcontext*’ in assignment struct ucontext { unsigned long uc_flags; struct ucontext *uc_link; stack_t uc_stack; struct sigcontext uc_mcontext; sigset_t uc_sigmask; /* mask last for extensibility */ }; #include <stdio.h> #include <signal.h> #include <asm/ucontext.h> void handler(int signum, siginfo_t *siginfo, void *uc0){ struct ucontext *uc; struct sigcontext *sc; uc = (struct ucontext *)uc0; sc = &uc->uc_mcontext; sc->eip = target; //uc->uc_mcontext.gregs[REG_EIP] } int main (int argc, char** argv){ struct sigaction act; act.sa_sigaction = handler; act.sa_flags = SA_SIGINFO; sigaction(SIGTRAP, &act, NULL); asm("movl $skipped, %0" : : "m" (target)); asm("int3"); // cause SIGTRAP printf("to be skipped.\n"); asm("skipped:"); printf("Done.\n"); }

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  • How to print all values of Vector[]

    - by terence6
    I have a Vector[] of Object type that stores my data. How to print all it's objects ? The code: private static Vector<Object[]> vector = new Vector<Object[]>(); int event=0; for(int i=0; i<10; i++){ vector.add( this.addToObject(System.currentTimeMillis(), event , "String") ); event++; } private Object[] addToObject(long t, int i,String s ){ Object[] o = new Object[4]; o[3] = s; o[2] = i; o[1] = "00000"; o[0] = t; return o; } printing public static void main(String[]args){ main m = new Main(); for(int i=0; i< m.vector.size(); i++){ } } And I'd like to get sth like this : 1202393057117 1 OOOOO String 1202393057117 2 OOOOO String 1202393057118 3 OOOOO String 1202393057118 4 OOOOO String 1202393057118 5 OOOOO String

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  • How to parallelize this groovy code?

    - by lucas
    I'm trying to write a reusable component in Groovy to easily shoot off emails from some of our Java applications. I would like to pass it a List, where Email is just a POJO(POGO?) with some email info. I'd like it to be multithreaded, at least running all the email logic in a second thread, or make one thread per email. I am really foggy on multithreading in Java so that probably doesn't help! I've attempted a few different ways, but here is what I have right now: void sendEmails(List<Email> emails) { def threads = [] def sendEm = emails.each{ email -> def th = new Thread({ Random rand = new Random() def wait = (long)(rand.nextDouble() * 1000) println "in closure" this.sleep wait sendEmail(email) }) println "putting thread in list" threads << th } threads.each { it.run() } threads.each { it.join() } } I was hoping the sleep would randomly slow some threads down so the console output wouldn't be sequential. Instead, I see this: putting thread in list putting thread in list putting thread in list putting thread in list putting thread in list putting thread in list putting thread in list putting thread in list putting thread in list putting thread in list in closure sending email1 in closure sending email2 in closure sending email3 in closure sending email4 in closure sending email5 in closure sending email6 in closure sending email7 in closure sending email8 in closure sending email9 in closure sending email10 sendEmail basically does what you'd expect, including the println statement, and the client that calls this follows, void doSomething() { Mailman emailer = MailmanFactory.getExchangeEmailer() def to = ["one","two"] def from = "noreply" def li = [] def email (1..10).each { email = new Email(to,null,from,"email"+it,"hello") li << email } emailer.sendEmails li }

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  • google maps call within a For Loop not returning distance

    - by Richard Reddy
    Hi, I am calling google maps within a for loop in my javascript as I have mulitple routes that need to be costed separately based on distances. Everything works great except that the distance is only returned for one of the routes. I have a feeling that it is something to do with the way I have the items declared within the ajax call for the maps. Any ideas what could be the issue from the code below? for (var i = 1; i <= numJourneys; i++) { var mapContainer = 'directionsMap' + i; var directionContainer = $('#getDistance' + i); $.ajax({ async: false, type: "POST", url: "Journey/LoadWayPoints", data: "{'args': '" + i + "'}", contentType: "application/json; charset=utf-8", dataType: "json", success: function (msg) { if (msg.d != '[]') { var map = new GMap2(document.getElementById(mapContainer)); var distance = directionContainer; var wp = new Array(); //routes var counter = 0; $.each(content, function () { wp[counter] = new GLatLng(this['Lat'], this['Long']); counter = counter + 1; }); map.clearOverlays(); map.setCenter(wp[0], 14); // load directions directions = new GDirections(map); GEvent.addListener(directions, "load", function () { alert(directions.getDistance()); //directionContainer.html(directions.getDistance().html); }); directions.loadFromWaypoints(wp, { getSteps: true }); } } }); }

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  • What is the rationale to not allow overloading of C++ conversions operator with non-member function

    - by Vicente Botet Escriba
    C++0x has added explicit conversion operators, but they must always be defined as members of the Source class. The same applies to the assignment operator, it must be defined on the Target class. When the Source and Target classes of the needed conversion are independent of each other, neither the Source can define a conversion operator, neither the Target can define a constructor from a Source. Usually we get it by defining a specific function such as Target ConvertToTarget(Source& v); If C++0x allowed to overload conversion operator by non member functions we could for example define the conversion implicitly or explicitly between unrelated types. template < typename To, typename From > operator To(const From& val); For example we could specialize the conversion from chrono::time_point to posix_time::ptime as follows template < class Clock, class Duration> operator boost::posix_time::ptime( const boost::chrono::time_point<Clock, Duration>& from) { using namespace boost; typedef chrono::time_point<Clock, Duration> time_point_t; typedef chrono::nanoseconds duration_t; typedef duration_t::rep rep_t; rep_t d = chrono::duration_cast<duration_t>( from.time_since_epoch()).count(); rep_t sec = d/1000000000; rep_t nsec = d%1000000000; return posix_time::from_time_t(0)+ posix_time::seconds(static_cast<long>(sec))+ posix_time::nanoseconds(nsec); } And use the conversion as any other conversion. For a more complete description of the problem, see here or on my Boost.Conversion library.. So the question is: What is the rationale to non allow overloading of C++ conversions operator with non-member functions?

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  • Non standard interaction among two tables to avoid very large merge

    - by riko
    Suppose I have two tables A and B. Table A has a multi-level index (a, b) and one column (ts). b determines univocally ts. A = pd.DataFrame( [('a', 'x', 4), ('a', 'y', 6), ('a', 'z', 5), ('b', 'x', 4), ('b', 'z', 5), ('c', 'y', 6)], columns=['a', 'b', 'ts']).set_index(['a', 'b']) AA = A.reset_index() Table B is another one-column (ts) table with non-unique index (a). The ts's are sorted "inside" each group, i.e., B.ix[x] is sorted for each x. Moreover, there is always a value in B.ix[x] that is greater than or equal to the values in A. B = pd.DataFrame( dict(a=list('aaaaabbcccccc'), ts=[1, 2, 4, 5, 7, 7, 8, 1, 2, 4, 5, 8, 9])).set_index('a') The semantics in this is that B contains observations of occurrences of an event of type indicated by the index. I would like to find from B the timestamp of the first occurrence of each event type after the timestamp specified in A for each value of b. In other words, I would like to get a table with the same shape of A, that instead of ts contains the "minimum value occurring after ts" as specified by table B. So, my goal would be: C: ('a', 'x') 4 ('a', 'y') 7 ('a', 'z') 5 ('b', 'x') 7 ('b', 'z') 7 ('c', 'y') 8 I have some working code, but is terribly slow. C = AA.apply(lambda row: ( row[0], row[1], B.ix[row[0]].irow(np.searchsorted(B.ts[row[0]], row[2]))), axis=1).set_index(['a', 'b']) Profiling shows the culprit is obviously B.ix[row[0]].irow(np.searchsorted(B.ts[row[0]], row[2]))). However, standard solutions using merge/join would take too much RAM in the long run. Consider that now I have 1000 a's, assume constant the average number of b's per a (probably 100-200), and consider that the number of observations per a is probably in the order of 300. In production I will have 1000 more a's. 1,000,000 x 200 x 300 = 60,000,000,000 rows may be a bit too much to keep in RAM, especially considering that the data I need is perfectly described by a C like the one I discussed above. How would I improve the performance?

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  • Simplification / optimization of GPS track

    - by GreyCat
    I've got a GPS track, produces by gpxlogger(1) (supplied as a client for gpsd). GPS receiver updates its coordinates every 1 second, gpxlogger's logic is very simple, it writes down location (lat, lon, ele) and a timestamp (time) received from GPS every n seconds (n = 3 in my case). After writing down a several hours worth of track, gpxlogger saves several megabyte long GPX file that includes several thousands of points. Afterwards, I try to plot this track on a map and use it with OpenLayers. It works, but several thousands of points make using the map a sloppy and slow experience. I understand that having several thousands of points of suboptimal. There are myriads of points that can be deleted without losing almost anything: when there are several points making up roughly the straight line and we're moving with the same constant speed between them, we can just leave the first and the last point and throw anything else. I thought of using gpsbabel for such track simplification / optimization job, but, alas, it's simplification filter works only with routes, i.e. analyzing only geometrical shape of path, without timestamps (i.e. not checking that the speed was roughly constant). Is there some ready-made utility / library / algorithm available to optimize tracks? Or may be I'm missing some clever option with gpsbabel?

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  • PHP sessions dying in a few seconds

    - by beauchette
    I have a problem with my server : my sessions are dying on their own after a few seconds. here are two page examples : page1.php : <? session_start(); $_SESSION['x'] = 'moo'; ?> page2.php : <? session_start(); echo $_SESSION['x']; ?> php's settings are debian's untouched : no auto start, 1440 seconds maxlifetime, etc so, if I visit page1.php et then page2.php I'm supposed to see 'moo' for 24 minutes, in my case, you have 'moo' for about 5 seconds. Then I observed that the actual session file, was 44 bytes long, and then 0 a few seconds later, without any other intervention than a few 'ls' to observe the phenomenon, I really have no clue as to what happens and any help would be appreciated. EDIT: after some fiddling (mainly not doing much besides restarting my server 3 or 4 times) I was able to have my quick example working. and then I noticed that sessions in my session.save_path directory are all 44 bytes except for some that are 0 bytes, so it's like it's working but not always. which is even more frustrating.

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  • Easyslider content loading sooner than I would like.

    - by Jason
    I am using a jquery easyslider on a page and also pulling some rss feeds using php. Pulling the feeds is taking a long time and as a result delaying the load of the easy slider until after the feeds have been pulled in. This can be seen here: http://perksconsulting.com/dev/ I am looking for a way to display a loader image in the space where the easy slider is so the images do not appear stacked vertically for a few seconds while the php is interpreted by the server, but I have never used a loader image and am not sure how I would do that. I am currently using this script to hide the page contents until everything is loaded, but the one thing it is not hiding is the images from the easy slider: <SCRIPT TYPE="text/javascript" LANGUAGE="javascript"> function waitPreloadPage() { //DOM if (document.getElementById){ document.getElementById('prepage').style.visibility='hidden'; }else{ if (document.layers){ //NS4 document.prepage.visibility = 'hidden'; } else { //IE4 document.all.prepage.style.visibility = 'hidden'; } } } // End --> </SCRIPT> Ideally I would like to be able to display a loading image in place of the slider in the middle of the page until everything loads. Could anyone tell me how to do this? Thank you.

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