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  • CodePlex Daily Summary for Sunday, August 03, 2014

    CodePlex Daily Summary for Sunday, August 03, 2014Popular ReleasesBoxStarter: Boxstarter 2.4.76: Running the Setup.bat file will install Chocolatey if not present and then install the Boxstarter modules.GMare: GMare Beta 1.2: Features Added: - Instance painting by holding the alt key down while pressing the left mouse button - Functionality to the binary exporter so that backgrounds from image files can be used - On the binary exporter background information can be edited manually now - Update to the GMare binary read GML script - Game Maker Studio export - Import from GMare project. Multiple options to import desired properties of a .gmpx - 10 undo/redo levels instead of 5 is now the default - New preferences dia...Json.NET: Json.NET 6.0 Release 4: New feature - Added Merge to LINQ to JSON New feature - Added JValue.CreateNull and JValue.CreateUndefined New feature - Added Windows Phone 8.1 support to .NET 4.0 portable assembly New feature - Added OverrideCreator to JsonObjectContract New feature - Added support for overriding the creation of interfaces and abstract types New feature - Added support for reading UUID BSON binary values as a Guid New feature - Added MetadataPropertyHandling.Ignore New feature - Improv...SQL Server Dialog: SQL Server Dialog: Input server, user and password Show folder and file in treeview Customize icon Filter file extension Skip system generate folder and fileAitso-a platform for spatial optimization and based on artificial immune systems: Aitso_0.14.08.01: Aitso0.14.08.01Installer.zipVidCoder: 1.5.24 Beta: Added NL-Means denoiser. Updated HandBrake core to SVN 6254. Added extra error handling to DVD player code to avoid a crash when the player was moved.AutoUpdater.NET : Auto update library for VB.NET and C# Developer: AutoUpdater.NET 1.3: Fixed problem in DownloadUpdateDialog where download continues even if you close the dialog. Added support for new url field for 64 bit application setup. AutoUpdater.NET will decide which download url to use by looking at the value of IntPtr.Size. Added German translation provided by Rene Kannegiesser. Now developer can handle update logic herself using event suggested by ricorx7. Added italian translation provided by Gianluca Mariani. Fixed bug that prevents Application from exiti...SEToolbox: SEToolbox 01.041.012 Release 1: Added voxel material textures to read in with mods. Fixed missing texture replacements for mods. Fixed rounding issue in raytrace code. Fixed repair issue with corrupt checkpoint file. Fixed issue with updated SE binaries 01.041.012 using new container configuration.Magick.NET: Magick.NET 6.8.9.601: Magick.NET linked with ImageMagick 6.8.9.6 Breaking changes: - Changed arguments for the Map method of MagickImage. - QuantizeSettings uses Riemersma by default.Multiple Threads TCP Server: Project: this Project is based on VS 2013, .net freamwork 4.0, you can open it by vs 2010 or laterAricie Shared: Aricie.Shared Version 1.8.00: Version 1.8.0 - Release Notes New: Expression Builder to design Flee Expressions New: Cryptographic helpers and configuration classes Improvement: Many fixes and improvements with property editor Improvement: Token Replace Property explorer now has a restricted mode for additional security Improvement: Better variables, types and object manipulation Fixed: smart file and flee bugs Fixed: Removed Exception while trying to read unsuported files Improvement: several performance twe...Accesorios de sitios Torrent en Español para Synology Download Station: Pack de Torrents en Español 6.0.0: Agregado los módulos de DivXTotal, el módulo de búsqueda depende del de alojamiento para bajar las series Utiliza el rss: http://www.divxtotal.com/rss.php DbEntry.Net (Leafing Framework): DbEntry.Net 4.2: DbEntry.Net is a lightweight Object Relational Mapping (ORM) database access compnent for .Net 4.0+. It has clearly and easily programing interface for ORM and sql directly, and supoorted Access, Sql Server, MySql, SQLite, Firebird, PostgreSQL and Oracle. It also provide a Ruby On Rails style MVC framework. Asp.Net DataSource and a simple IoC. DbEntry.Net.v4.2.Setup.zip include the setup package. DbEntry.Net.v4.2.Src.zip include source files and unit tests. DbEntry.Net.v4.2.Samples.zip ...Azure Storage Explorer: Azure Storage Explorer 6 Preview 1: Welcome to Azure Storage Explorer 6 Preview 1 This is the first release of the latest Azure Storage Explorer, code-named Phoenix. What's New?Here are some important things to know about version 6: Open Source Now being run as a full open source project. Full source code on CodePlex. Collaboration encouraged! Updated Code Base Brand-new code base (WPF/C#/.NET 4.5) Visual Studio 2013 solution (previously VS2010) Uses the Task Parallel Library (TPL) for asynchronous background operat...Wsus Package Publisher: release v1.3.1407.29: Updated WPP to recognize the very latest console version. Some files was missing into the latest release of WPP which lead to crash when trying to make a custom update. Add a workaround to avoid clipboard modification when double-clicking on a label when creating a custom update. Add the ability to publish detectoids. (This feature is still in a BETA phase. Packages relying on these detectoids to determine which computers need to be updated, may apply to all computers).VG-Ripper & PG-Ripper: PG-Ripper 1.4.32: changes NEW: Added Support for 'ImgMega.com' links NEW: Added Support for 'ImgCandy.net' links NEW: Added Support for 'ImgPit.com' links NEW: Added Support for 'Img.yt' links FIXED: 'Radikal.ru' links FIXED: 'ImageTeam.org' links FIXED: 'ImgSee.com' links FIXED: 'Img.yt' linksAsp.Net MVC-4,Entity Framework and JQGrid Demo with Todo List WebApplication: Asp.Net MVC-4,Entity Framework and JQGrid Demo: Asp.Net MVC-4,Entity Framework and JQGrid Demo with simple Todo List WebApplication, Overview TodoList is a simple web application to create, store and modify Todo tasks to be maintained by the users, which comprises of following fields to the user (Task Name, Task Description, Severity, Target Date, Task Status). TodoList web application is created using MVC - 4 architecture, code-first Entity Framework (ORM) and Jqgrid for displaying the data.Waterfox: Waterfox 31.0 Portable: New features in Waterfox 31.0: Added support for Unicode 7.0 Experimental support for WebCL New features in Firefox 31.0:New Add the search field to the new tab page Support of Prefer:Safe http header for parental control mozilla::pkix as default certificate verifier Block malware from downloaded files Block malware from downloaded files audio/video .ogg and .pdf files handled by Firefox if no application specified Changed Removal of the CAPS infrastructure for specifying site-sp...SuperSocket, an extensible socket server framework: SuperSocket 1.6.3: The changes below are included in this release: fixed an exception when collect a server's status but it has been stopped fixed a bug that can cause an exception in case of sending data when the connection dropped already fixed the log4net missing issue for a QuickStart project fixed a warning in a QuickStart projectYnote Classic: Ynote Classic 2.8.5 Beta: Several Changes - Multiple Carets and Multiple Selections - Improved Startup Time - Improved Syntax Highlighting - Search Improvements - Shell Command - Improved StabilityNew ProjectsCreek: Creek is a Collection of many C# Frameworks and my ownSpeaking Speedometer (android): Simple speaking speedometerT125Protocol { Alpha version }: implement T125 Protocol for communicate with a mainframe.Unix Time: This library provides a System.UnixTime as a new Type providing conversion between Unix Time and .NET DateTime.

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  • help me pick the right iPhone audio class - MPMoviePlayer vs AVAudioPlayer vs MPMusicPlayer

    - by huevos de oro
    Does anyone know of a good tutorial on the distinction between the MPMoviePlayer vs AVAudioPlayer vs MPMusicPlayer? I want to play audio from an mp3 file available at an external URL. Ideally it is played in an iPod-like audio view. I toyed with MPMoviePlayer but it appears to be more suitable for video, as when audio starts a "movie playing" message displays, the controls disappear and a white quicktime splash page displays. I would like the standard ipod audio controls to display all the time, and to customize the image behind them.

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  • How to add star rating to UITableView cell?

    - by RaYell
    I need to display a bunch of UITableViewCell in my iPhone application. Sample look below. I know how I can enable accessory view and image to UITableView cell but the problem is that I need to add a star rating as visible on the screen. There's no fancy logic behind it, it will just be few images that will be either enabled or disabled. I though that I could create a custom UITableViewCell in NIB but how would I use it in cellForRowAtIndexPath method. If it was just one custom cell I'd just provide an outlet for it and hook it with a property and use it there. But since it would be used multiple times I think I'll need to clone it or copy somehow. What is the simpliest way of adding such stuff to UITableViewCell?

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  • Displaying a list of Items in a WPF form using XAML

    - by Dave Colwell
    Hi guys, I am attempting to display a list of items (the style and controltemplate for these items are defined elsewhere) and i want to be able to add/remove as many as i want to. As i do not have infinite screen realestate I am displaying these in a ListBox control. This is the screen i have to date: What is going to happen is this. When i click the New button, i want the item to appear in the outlined area. So now for the problem: I want, when i click the New... Button, a new item to appear in the ListBox (outlined). Is it possible to do this using XAML? I am trying to work on seperating the business logic from the interface, so if there were some way to acheive this in XAML i would appreciate it. If not,can i use the custom templated item i have created in C# so that it will appear as the template specifies in the list box instead of like a normal ListBoxItem Thanks in advance!

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  • Recieving server broadcast on mobile in real time

    - by Manjoor
    I have to write a simple mobile application that is able to recieve broadcast from a server, connected using GPRS, over a secure SSL connection. The amount of data mobile need to recieve is very small (about 100 character string for a single broadcast and maximum 10 broadcast per minute) I need to display it on screen and generate a alert sound (and vibrate the device). Client need not to send anything back to server. (ofcourse at the time of intialization the client app need to send some data for authorization) The target mobile plateform is symbion S60 and Blackberry. How can i do this? What tools, SDK and Third party framework (if needed) i should use? I am familier with java and network programming but not for mobile device.

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  • TempData and ViewData not rendering in a deployed ASP MVC app

    - by ojcar
    I use TempData and ViewData to display messages for an asp mvc application. They are part of the Site Master. For some reason, neither TempData or ViewData are showing any information. They do work as expected in the development environment but not in production. Any ideas of what setting I need to be looking at? The code is like this: <% if (TempData["errorMsg"] != null) { %> <h2><%= TempData["errorMsg"]%></h2> <% } %>

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  • How disable RequiredFieldValidator in script

    - by jlp
    I have TextBox with RequiredFieldValidator on my page. I also have link that calls some simple javascript. <asp:TextBox ID="TextBox1" runat="server" /> <asp:RequiredFieldValidator ID="RequiredFieldValidator4" runat="server" ControlToValidate="TextBox1" Display="Dynamic" /> <asp:LinkButton ID="Link1" runat="server" OnClientClick="DoSomething(); return false;" CausesValidation="false"Text="Do" /> function DoSomething() { textbox1.val("blah"); } How to prevent RequiredFieldValidator to fire when TextBox1 is empty and it looses focus? I want RequiredFieldValidator only to fire on postback.

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  • UIButton's Custom image and frame

    - by Joo Park
    I have the following code. UIImage *cancelImg = [UIImage imageNamed:@"cancel.jpeg"]; UIButton *btnCancel = [UIButton buttonWithType:UIButtonTypeCustom]; btnCancel.userInteractionEnabled = YES; [btnCancel setFrame:CGRectMake(0.0,0.0, 28.0, 28.0)]; [btnCancel setImage:cancelImg forState:UIControlStateNormal]; cell.accessoryView = btnCancel; cancel.jpeg currently is bigger than 28 x 28 and it's actually 100 x 100. Why does the button display 100 x 100 size of the image when I've set the UIButton's size to 28 x 28?

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  • Using PHP retrieved variables in Javascript

    - by mouthpiec
    Hi, I will use the following javascript to display a Google Map Window in a webpage. <script language = 'javascript'"> function initialize() { if (GBrowserIsCompatible()) { var map = new GMap2(document.getElementById("map_canvas")); map.setCenter(new GLatLng(35.904173, 14.433396), 16); map.setUIToDefault(); } } </script> I would like to read the coordinates from a db, to generate the map using PHP, but how is it possible to use the retrieved(eg $lat = xxx and $lon = yyy) values into the javascript?

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  • Read / write program in Java using JFileChooser

    - by Casper Marcussen
    Didn't want to bother people in here, but since I am under a time pressure, I am desperate to get help. My questions is how to link the file choosen from a JFileChooser to a file, and how to convert it to string being able to display and edit it in a TextArea. I have the GUI set up using swing, but the link between actionListener and the JFileChooser is not complete. Any help would be much appreciated. Code: http://pastebin.com/p3fb17Wi EDIT: I found this program, that does pretty much what i wanted to, but it does not allow me to save the actual file : http://www.java-forums.org/new-java/8856-how-get-content-text-file-write-jtextarea.html

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  • How do you handle browser cache with login/logout?

    - by Julien
    To improve performances, I'd like to add a fairly long Cache-Control (up to 30 minutes) to each page since they do not change often. However, each page also displays the name of the user logged in (like this website). The problem is when the user logs in or logs out: the user name must change. How can I change the user name after each login/logout action while keeping a long Cache-Control? Here are the solutions I can think of: Ajax request (not cached) to retrieve and display the user name. If I have 2 requests (/user?registered and /user?new), they could be cached as well. But I am afraid this extra request would nullify my caching performance-wise Add a unique URL variable (?time=) to make the URL different, and cancel the cache. However, I would have to add this variable to all links on my webpage, not very convenient code-wise This problems becomes greater if I actually have more content that is not the same for registered users and new users.

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  • Scaffolding Web Services in Grails

    - by Dan
    I need to implement a web app, but instead of using relational database I need to use different SOAP Web Services as a back-end. An important part of application only calls web services and displays the result. Since Web Services are clearly defined in form of Operation: In parameters and Return Type it seems to me that basic GUI could be easily constructed just like in the case of scaffolding based on Domain Entities. For example in case of SearchProducts web service operation I need to enter search parameters as input, so the search page can be constructed. Operation will return a list of products, so I need a page that will display this list in some kind of table. Is there already some library in grails that let you achieve this. If not, how would you go about creating one?

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  • NSRunAlertPanel not working in Tiger, though it works on Leopard and Snow Leopard

    - by benson Ang
    I'm currently using NSRunAlertPanel to display a dialog. It works perfectly in Leopard and Snow Leopard. In Tiger, it also works except for the icon. In Leopard and Snow Leopard, the icon I used for the App is displayed on the left side of the strings. This is the expected behavior. However, in Tiger, there is a big margin on the left side of the strings, the icon is missing but the gap for the icon is there. Here's how i used the code: NSRunAlertPanel(@"My Application", @"My Application's string contents", @"OK", nil, nil); I really need to know why this happens. I did not add any code for the icon to appear in leopard and snow, but it's there. Thanks.

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  • Proper way in MVVM to drive visual states.

    - by firoso
    Given a content presenter that can display one of 4 different application pages, and I want to fade/otherwise animate a transition between pages based on view model state. Ideally I'd like to have these all defined within a DataTemplate, and then trigger transitions based on an enum from the view model, so that when some enum representing state changes, the transitions trigger to the appropriate page. Is there a known best practice to handle things like this? Immediately coming to mind is the possibiltiy to use Enter and Exit actions on data triggers to play storyboards, but this definately doesn't use the parts and states model, so I'd like to shy away from that. I've also tried using the DataStateSwitchBehavior from the codeplex Expression project, but found it to be incompatable with the latest builds of WPF 4.0/Blend 4 RC's SDK. Does anyone have any ideas on how to handle this elegantly? I'm using the MVVM-Light framework. Also I'd like to point out that as long as this resides on a DataTemplate in a Resource Dictionary, code-behind is not an option without refactoring.

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  • JQuery - Form Submission

    - by user70192
    Hello, I have a web page that has a DIV and an IFRAME. When a user clicks a button in my DIV, I need to submit the web form that is hosted in my IFRAME. Both pages are hosted on the same server in the same directory. My code that attempts to submit the web form looks like this: $("#myIFrame").contents().find("form").submit(); When this code is called, I receive an error in IE that says: "Internet Explorer cannot display the webpage" In FireFox when I execute the code, I receive an error that says: "The connection was reset" In FireFox when I look at the error console I see: "Error: Permission denied for http://localhost:2995 to get property HTMLDocument.nodeType from ." What am I doing wrong?

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  • Dynamic choices for Django SelectMultiple Widget

    - by PhilGo20
    I'm building a form (not modelForm) where i'd like to use the SelectMultiple Widget to display choices based on a query done during the init of the form. I can think of a few way to do this but I am not exactly clear on the right way to do it. I see different options. I get the "choices" I should pass to the widget in the form init but I am not sure how I should pass them. class NavigatorExportForm(forms.Form): def __init__(self,user, app_id, *args,**kwargs): super (NavigatorExportForm,self ).__init__(*args,**kwargs) # populates the form language_choices = Navigator.admin_objects.get(id=app_id).languages.all().values_list('language', flat=True) languages = forms.CharField(max_length=2, widget=forms.SelectMultiple(choices=???language_choices))

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  • Help with MVC controller: passing a string from view to controller

    - by 109221793
    Hi guys, I'm having trouble with one particular issue, I was hoping someone could help me out. I've completed the MVC Music Store tutorial, and now I'm trying to add some administrator functionality - practice as I will have to do this in an MVC application in my job. The application is using the aspnet membership api, and what I have done so far is created a view to list the users. What I want to be able to do, is click on the users name in order to change their password. To try and carry the username to the changeUserPassword controller (custom made). I registered a new route in the global.asax.cs file in order to display the username in the URL, which is working so far. UserList View <%: Html.RouteLink(user.UserName, "AdminPassword", new { controller="StoreManager", action="changeUserPassword", username = user.UserName }) %> Global.asax.cs routes.MapRoute( "AdminPassword", //Route name "{controller}/{action}/{username}", //URL with parameters new { controller = "StoreManager", action = "changeUserPassword", username = UrlParameter.Optional} ); So now the URL looks like this when I reach the changeUserPassword view: http://localhost:51236/StoreManager/changeUserPassword/Administrator Here is the GET changeUserPassword action: public ActionResult changeUserPassword(string username) { ViewData["username"] = username; return View(); } I wanted to store the username in ViewData as I would like to use it in the GET changeUserPassword for display purposes, and also as a hidden value in the form. This is in order to pass it through to enable me to reset the password. Having debugged through the code, it seems that 'username' is null. How can I get this to work so that the username carries over from the Html.RouteLink, to the changeUserPassword action? Any help would be appreciated :) Here is my complete code: UserList.aspx <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<System.Web.Security.MembershipUserCollection>" %> <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> UserList </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <h2>UserList</h2> <table> <tr> <th>User Name</th> <th>Last Activity date</th> <th>Locked Out</th> </tr> <%foreach (MembershipUser user in Model){ %> <tr> <td><%: Html.RouteLink(user.UserName, "AdminPassword", new { controller="StoreManager", action="changeUserPassword", username = user.UserName }) %></td> <td><%: user.LastActivityDate %></td> <td><%: user.IsLockedOut %></td> </tr> <% }%> </table> </asp:Content> changeUserPassword.aspx <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<musicStoreMVC.ViewModels.ResetPasswordAdmin>" %> <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> changeUserPassword </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <h2>Change Password: <%: ViewData["username"] %></h2> <% using (Html.BeginForm()) {%> <%: Html.ValidationSummary(true) %> <fieldset> <legend>Fields</legend> <div class="editor-label"> <%: Html.Hidden("username",ViewData["username"]) %> <%: Html.LabelFor(model => model.password) %> </div> <div class="editor-field"> <%: Html.TextBoxFor(model => model.password) %> <%: Html.ValidationMessageFor(model => model.password) %> </div> <div class="editor-label"> <%: Html.LabelFor(model => model.confirmPassword) %> </div> <div class="editor-field"> <%: Html.TextBoxFor(model => model.confirmPassword) %> <%: Html.ValidationMessageFor(model => model.confirmPassword) %> </div> <p> <input type="submit" value="Create" /> </p> </fieldset> <% } %> <div> <%: Html.ActionLink("Back to List", "Index") %> </div> </asp:Content> My actions public ActionResult UserList() { var users = Membership.GetAllUsers(); return View(users); } public ActionResult changeUserPassword(string username) { ViewData["username"] = username; return View(); }

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  • Render To Texture Using OpenGL is not working but normal rendering works just fine

    - by Franky Rivera
    things I initialize at the beginning of the program I realize not all of these pertain to my issue I just copy and pasted what I had //overall initialized //things openGL related I initialize earlier on in the project glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClearDepth( 1.0f ); glEnable(GL_ALPHA_TEST); glEnable( GL_STENCIL_TEST ); glEnable(GL_DEPTH_TEST); glDepthFunc( GL_LEQUAL ); glEnable(GL_CULL_FACE); glFrontFace( GL_CCW ); glEnable(GL_COLOR_MATERIAL); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); //we also initialize our shader programs //(i added some shader program functions for definitions) //this enum list is else where in code //i figured it would help show you guys more about my //shader compile creation function right under this enum list VVVVVV /*enum eSHADER_ATTRIB_LOCATION { VERTEX_ATTRIB = 0, NORMAL_ATTRIB = 2, COLOR_ATTRIB, COLOR2_ATTRIB, FOG_COORD, TEXTURE_COORD_ATTRIB0 = 8, TEXTURE_COORD_ATTRIB1, TEXTURE_COORD_ATTRIB2, TEXTURE_COORD_ATTRIB3, TEXTURE_COORD_ATTRIB4, TEXTURE_COORD_ATTRIB5, TEXTURE_COORD_ATTRIB6, TEXTURE_COORD_ATTRIB7 }; */ //if we fail making our shader leave if( !testShader.CreateShader( "SimpleShader.vp", "SimpleShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; if( !testScreenShader.CreateShader( "ScreenShader.vp", "ScreenShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; SHADER PROGRAM FUNCTIONS bool CShaderProgram::CreateShader( const char* szVertexShaderName, const char* szFragmentShaderName, ... ) { //here are our handles for the openGL shaders int iGLVertexShaderHandle = -1, iGLFragmentShaderHandle = -1; //get our shader data char *vData = 0, *fData = 0; int vLength = 0, fLength = 0; LoadShaderFile( szVertexShaderName, &vData, &vLength ); LoadShaderFile( szFragmentShaderName, &fData, &fLength ); //data if( !vData ) return false; //data if( !fData ) { delete[] vData; return false; } //create both our shader objects iGLVertexShaderHandle = glCreateShader( GL_VERTEX_SHADER ); iGLFragmentShaderHandle = glCreateShader( GL_FRAGMENT_SHADER ); //well we got this far so we have dynamic data to clean up //load vertex shader glShaderSource( iGLVertexShaderHandle, 1, (const char**)(&vData), &vLength ); //load fragment shader glShaderSource( iGLFragmentShaderHandle, 1, (const char**)(&fData), &fLength ); //we are done with our data delete it delete[] vData; delete[] fData; //compile them both glCompileShader( iGLVertexShaderHandle ); //get shader status int iShaderOk; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLVertexShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLVertexShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szVertexShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLVertexShaderHandle); return false; } glCompileShader( iGLFragmentShaderHandle ); //get shader status glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //lets check to see if the fragment shader compiled int iCompiled = 0; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { //this shader did not compile leave return false; } //lets check to see if the fragment shader compiled glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //make our new shader program m_iShaderProgramHandle = glCreateProgram(); glAttachShader( m_iShaderProgramHandle, iGLVertexShaderHandle ); glAttachShader( m_iShaderProgramHandle, iGLFragmentShaderHandle ); glLinkProgram( m_iShaderProgramHandle ); int iLinked = 0; glGetProgramiv( m_iShaderProgramHandle, GL_LINK_STATUS, &iLinked ); if( !iLinked ) { //we didn't link return false; } //NOW LETS CREATE ALL OUR HANDLES TO OUR PROPER LIKING //start from this parameter va_list parseList; va_start( parseList, szFragmentShaderName ); //read in number of variables if any unsigned uiNum = 0; uiNum = va_arg( parseList, unsigned ); //for loop through our attribute pairs int enumType = 0; for( unsigned x = 0; x < uiNum; ++x ) { //specify our attribute locations enumType = va_arg( parseList, int ); char* name = va_arg( parseList, char* ); glBindAttribLocation( m_iShaderProgramHandle, enumType, name ); } //end our list parsing va_end( parseList ); //relink specify //we have custom specified our attribute locations glLinkProgram( m_iShaderProgramHandle ); //fill our handles InitializeHandles( ); //everything went great return true; } void CShaderProgram::InitializeHandles( void ) { m_uihMVP = glGetUniformLocation( m_iShaderProgramHandle, "mMVP" ); m_uihWorld = glGetUniformLocation( m_iShaderProgramHandle, "mWorld" ); m_uihView = glGetUniformLocation( m_iShaderProgramHandle, "mView" ); m_uihProjection = glGetUniformLocation( m_iShaderProgramHandle, "mProjection" ); ///////////////////////////////////////////////////////////////////////////////// //texture handles m_uihDiffuseMap = glGetUniformLocation( m_iShaderProgramHandle, "diffuseMap" ); if( m_uihDiffuseMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihDiffuseMap, RM_DIFFUSE+GL_TEXTURE0 ); (0)+ } m_uihNormalMap = glGetUniformLocation( m_iShaderProgramHandle, "normalMap" ); if( m_uihNormalMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihNormalMap, RM_NORMAL+GL_TEXTURE0 ); (1)+ } } void CShaderProgram::SetDiffuseMap( const unsigned& uihDiffuseMap ) { (0)+ glActiveTexture( RM_DIFFUSE+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihDiffuseMap ); } void CShaderProgram::SetNormalMap( const unsigned& uihNormalMap ) { (1)+ glActiveTexture( RM_NORMAL+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihNormalMap ); } //MY 2 TEST SHADERS also my math order is correct it pertains to my matrix ordering in my math library once again i've tested the basic rendering. rendering to the screen works fine ----------------------------------------SIMPLE SHADER------------------------------------- //vertex shader looks like this #version 330 in vec3 vVertexPos; in vec3 vNormal; in vec2 vTexCoord; uniform mat4 mWorld; // Model Matrix uniform mat4 mView; // Camera View Matrix uniform mat4 mProjection;// Camera Projection Matrix out vec2 vTexCoordVary; // Texture coord to the fragment program out vec3 vNormalColor; void main( void ) { //pass the texture coordinate vTexCoordVary = vTexCoord; vNormalColor = vNormal; //calculate our model view projection matrix mat4 mMVP = (( mWorld * mView ) * mProjection ); //result our position gl_Position = vec4( vVertexPos, 1 ) * mMVP; } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; in vec3 vNormalColor; uniform sampler2D diffuseMap; uniform sampler2D normalMap; out vec4 fragColor[2]; void main( void ) { //CORRECT fragColor[0] = texture( normalMap, vTexCoordVary ); fragColor[1] = vec4( vNormalColor, 1.0 ); }; ----------------------------------------SCREEN SHADER------------------------------------- //vertext shader looks like this #version 330 in vec3 vVertexPos; // This is the position of the vertex coming in in vec2 vTexCoord; // This is the texture coordinate.... out vec2 vTexCoordVary; // Texture coord to the fragment program void main( void ) { vTexCoordVary = vTexCoord; //set our position gl_Position = vec4( vVertexPos.xyz, 1.0f ); } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; // Incoming "varying" texture coordinate uniform sampler2D diffuseMap;//the tile detail texture uniform sampler2D normalMap; //the normal map from earlier out vec4 vTheColorOfThePixel; void main( void ) { //CORRECT vTheColorOfThePixel = texture( normalMap, vTexCoordVary ); }; .Class RenderTarget Main Functions //here is my render targets create function bool CRenderTarget::Create( const unsigned uiNumTextures, unsigned uiWidth, unsigned uiHeight, int iInternalFormat, bool bDepthWanted ) { if( uiNumTextures <= 0 ) return false; //generate our variables glGenFramebuffers(1, &m_uifboHandle); // Initialize FBO glBindFramebuffer(GL_FRAMEBUFFER, m_uifboHandle); m_uiNumTextures = uiNumTextures; if( bDepthWanted ) m_uiNumTextures += 1; m_uiTextureHandle = new unsigned int[uiNumTextures]; glGenTextures( uiNumTextures, m_uiTextureHandle ); for( unsigned x = 0; x < uiNumTextures-1; ++x ) { glBindTexture( GL_TEXTURE_2D, m_uiTextureHandle[x]); // Reserve space for our 2D render target glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, iInternalFormat, uiWidth, uiHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + x, GL_TEXTURE_2D, m_uiTextureHandle[x], 0); } //if we need one for depth testing if( bDepthWanted ) { glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0); glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0);*/ // Must attach texture to framebuffer. Has Stencil and depth glBindRenderbuffer(GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glRenderbufferStorage(GL_RENDERBUFFER, /*GL_DEPTH_STENCIL*/GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT ); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); } glBindFramebuffer(GL_FRAMEBUFFER, 0); //everything went fine return true; } void CRenderTarget::Bind( const int& iTargetAttachmentLoc, const unsigned& uiWhichTexture, const bool bBindFrameBuffer ) { if( bBindFrameBuffer ) glBindFramebuffer( GL_FRAMEBUFFER, m_uifboHandle ); if( uiWhichTexture < m_uiNumTextures ) glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + iTargetAttachmentLoc, m_uiTextureHandle[uiWhichTexture], 0); } void CRenderTarget::UnBind( void ) { //default our binding glBindFramebuffer( GL_FRAMEBUFFER, 0 ); } //this is all in a test project so here's my straight forward rendering function for testing this render function does basic rendering steps keep in mind i have already tested my textures i have already tested my box thats being rendered all basic rendering works fine its just when i try to render to a texture then display it in a render surface that it does not work. Also I have tested my render surface it is bound exactly to the screen coordinate space void TestRenderSteps( void ) { //Clear the color and the depth glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //bind the shader program glUseProgram( testShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().GetBufferHandle() ); //2) how our stream will be split here ( 4 bytes position, ..ext ) CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //send the needed information into the shader testShader.SetWorldMatrix( boxPosition ); testShader.SetViewMatrix( Static_Camera.GetView( ) ); testShader.SetProjectionMatrix( Static_Camera.GetProjection( ) ); testShader.SetDiffuseMap( iTextureID ); testShader.SetNormalMap( iTextureID2 ); GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; glDrawBuffers(2, buffers); //bind to our render target //RM_DIFFUSE, RM_NORMAL are enums (0 && 1) renderTarget.Bind( RM_DIFFUSE, 1, true ); renderTarget.Bind( RM_NORMAL, 1, false); //false because buffer is already bound //i clear here just to clear the texture to make it a default value of white //by doing this i can see if what im rendering to my screen is just drawing to the screen //or if its my render target defaulted glClearColor( 1.0f, 1.0f, 1.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //i have this box object which i draw testBox.Draw(); //the draw call looks like this //my normal rendering works just fine so i know this draw is fine // glDrawElementsBaseVertex( m_sides[x].GetPrimitiveType(), // m_sides[x].GetPrimitiveCount() * 3, // GL_UNSIGNED_INT, // BUFFER_OFFSET(sizeof(unsigned int) * m_sides[x].GetStartIndex()), // m_sides[x].GetStartVertex( ) ); //we unbind the target back to default renderTarget.UnBind(); //i stop mapping my vertex format CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().UnMapVertexStride(); //i go back to default in using no shader program glUseProgram( 0 ); //now that everything is drawn to the textures //lets draw our screen surface and pass it our 2 filled out textures //NOW RENDER THE TEXTURES WE COLLECTED TO THE SCREEN QUAD //bind the shader program glUseProgram( testScreenShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionTexBuffer().GetBufferHandle() ); //2) how our stream will be split here CVertexBufferManager::GetInstance()->GetPositionTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //pass our 2 filled out textures (in the shader im just using the diffuse //i wanted to see if i was rendering anything before i started getting into other techniques testScreenShader.SetDiffuseMap( renderTarget.GetTextureHandle(0) ); //SetDiffuseMap definitions in shader program class testScreenShader.SetNormalMap( renderTarget.GetTextureHandle(1) ); //SetNormalMap definitions in shader program class //DO the draw call drawing our screen rectangle glDrawElementsBaseVertex( m_ScreenRect.GetPrimitiveType(), m_ScreenRect.GetPrimitiveCount() * 3, GL_UNSIGNED_INT, BUFFER_OFFSET(sizeof(unsigned int) * m_ScreenRect.GetStartIndex()), m_ScreenRect.GetStartVertex( ) );*/ //unbind our vertex mapping CVertexBufferManager::GetInstance()->GetPositionTexBuffer().UnMapVertexStride(); //default to no shader program glUseProgram( 0 ); } Last words: 1) I can render my box just fine 2) i can render my screen rect just fine 3) I cannot render my box into a texture then display it into my screen rect 4) This entire project is just a test project I made to test different rendering practices. So excuse any "ugly-ish" unclean code. This was made just on a fly run through when I was trying new test cases.

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  • Formatting Problem Date with DateTime

    - by Florian
    Hello, I want to display a date with this format : MM/dd/yyyy HH:mm:ss tt for example : 01/04/2011 03:34:03 PM but I have a problem with the following code class Program { static void Main(string[] args) { DateTime dt = new DateTime(DateTime.Today.Year, DateTime.Today.Month, DateTime.Today.Day, 0, 0, 0); string displayedDate = dt.ToString("MM/dd/yyyy hh:mm:ss tt", CultureInfo.InvariantCulture); Console.WriteLine(displayedDate); Console.Read(); } } displays : 01/04/2011 12:00:00 AM instead of 01/04/2011 00:00:00 AM Anyone knows why ? Thank you !

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  • I have lots of images on a html page - how can i make certain ones load first (or certain ones load

    - by imlostmike
    Hi, i have a page with the main content area being big thumbnails, but elsewhere on the page are about 100-200 other (smaller) thumbs that are not important but must still show. What ways do i have to make the main ones show first (or the unimportant ones show last)? I was thinking of these ways: JS load: on page load (once it has finished loading), use a jquery's append() (or whatever other way) to write the html with the image code Set all unimportant images inside a div with style="display:none;". Then once the page has loaded, use JS to set it as visible what do you think is the best way?

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  • Convert XCode view-based app to navigation-based app?

    - by Wally
    Newbie question: is there an easy way to convert a view-based app to a navigation-based app? I have an existing app sample that was created as a view-based app, and need to be able to create additional viewcontrollers that can be nested. The app is currently using presentModalViewController calls and nibs to display windows. Trying to change these to pushViewController calls results in the views not being displayed. So I'm assuming it's because the pushViewController needs to use a Navigation view. Thanks in advance!

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  • use jquery autocomplete with carousel for preview and selection

    - by dave
    Hi, I've successfully used jquery autocomplete to display a list of matching images based on user input. The user experience isn't great though due to the number of potential matches - even with fairly prescriptive input. I've found this example at nokia http://www.nokia.co.uk/support/download-software/device-software-update (I know it's written in flash) which would provide the ideal interface for what I'm trying to achieve. Does anyone have any pointers for doing this using jquery autocomplete as a starting point? Or better still know of an existing javascript library that provides this functionality? I'm using the latest release of jquery if that matters. Thanks, Dave.

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  • Java Web Service Client from Microsoft Live Search

    - by trendyy
    I generated java web service from here -- http://api.search.live.net/search.wsdl.. I want to make search and listing the return values. In my opinion i generated client and client is makes research but i can't display result, how i can do that.. Can anyone check my wrote code and help me about displaying result? Thanks... import java.rmi.RemoteException; import com.microsoft.schemas.LiveSearch._2008._03.Search.*; public class searchtry { public static void main(String[] args) throws RemoteException { LiveSearchPortTypeProxy client=new LiveSearchPortTypeProxy(); SearchRequest request=new SearchRequest(); SearchRequestType1 type1=new SearchRequestType1(); sorgu.setAppId("*********************************"); //Windows Live gave this id for using that service sorgu.setSources(new SourceType[]{SourceType.Web}); sorgu.setQuery("Java"); aratip.setParameters(request); SearchResponseType0 answer= client.search(type1); System.out.println(answer.toString()); }

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  • ModalPopupExtender closing as soon as it opens

    - by Fred
    Hi, I'm trying to use the AjaxToolkit's ModalPopupExtender, but it doesn't work. In fact, as soon as it opens, it's getting closed. So I can see that it is rendered, but it's getting closed in the second. I tried that with IE6 and Firefox 3, it does the samething. Here's the code: <AjaxControlToolkit:ModalPopupExtender ID="ModalPopupExtender1" TargetControlID="ButtonTarget" PopupControlID="Panel1" OkControlID="ButtonOk" CancelControlID="ButtonCancel" BackgroundCssClass="modal-background" runat="server"> </AjaxControlToolkit:ModalPopupExtender> <asp:Panel ID="Panel1" Style="display: none;" runat="server"> <%-- some stuff... --%> </asp:Panel>

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  • How does a WCF server inform a WCF client about changes? (Better solution then simple polling, e.g.

    - by Ian Ringrose
    see also "WCF push to client through firewall" I need to have a WCF client that connect to a WCF server, then when some of the data changes on the server the clients need to update its display. As there is likely to be a firewall between the clients and the server. All communications must be over HTTP The server can not make an (physical) outgoing call to the client. As I am writing both the client and the server I do not need to limit the solution to only using soap etc. I am looking for built in surport for "long polling" / "Comet" etc Thanks for the most informative answer from Drew Marsh on how to implement long polling in WCF. However I thought the main “selling point” of WCF was that you could do this sort of thing just by configuring the channels to be used in the config file. E.g I want a channel that logically two way but physically incoming only.

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