Search Results

Search found 54281 results on 2172 pages for 'function call'.

Page 597/2172 | < Previous Page | 593 594 595 596 597 598 599 600 601 602 603 604  | Next Page >

  • Handling a Long Running jsp request on the server using Ajax and threads

    - by John Blue
    I am trying to implement a solution for a long running process on the server where it is taking about 10 min to process a pdf generation request. The browser bored/timesout at the 5 mins. I was thinking to deal with this using a Ajax and threads. I am using regular javascript for ajax. But I am stuck with it. I have reached till the point where it sends the request to the servlet and the servlet starts the thread.Please see the below code public class HelloServlet extends javax.servlet.http.HttpServlet implements javax.servlet.Servlet { protected void doGet(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { } protected void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { System.out.println("POST request!!"); LongProcess longProcess = new LongProcess(); longProcess.setDaemon(true); longProcess.start(); request.getSession().setAttribute("longProcess", longProcess); request.getRequestDispatcher("index.jsp").forward(request, response); } } class LongProcess extends Thread { public void run() { System.out.println("Thread Started!!"); while (progress < 10) { try { sleep(2000); } catch (InterruptedException ignore) {} progress++; } } } Here is my AJax call <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html><head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <title>My Title</title> <script language="JavaScript" > function getXMLObject() //XML OBJECT { var xmlHttp = false; xmlHttp = new XMLHttpRequest(); //For Mozilla, Opera Browsers return xmlHttp; // Mandatory Statement returning the ajax object created } var xmlhttp = new getXMLObject(); //xmlhttp holds the ajax object function ajaxFunction() { xmlhttp.open("GET","HelloServlet" ,true); xmlhttp.onreadystatechange = handleServerResponse; xmlhttp.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded'); xmlhttp.send(null); } function handleServerResponse() { if (xmlhttp.readyState == 4) { if(xmlhttp.status == 200) { document.forms[0].myDiv.value = xmlhttp.responseText; setTimeout(ajaxFunction(), 2000); } else { alert("Error during AJAX call. Please try again"); } } } function openPDF() { document.forms[0].method = "POST"; document.forms[0].action = "HelloServlet"; document.forms[0].submit(); } function stopAjax(){ clearInterval(intervalID); } </script> </head> <body><form name="myForm"> <table><tr><td> <INPUT TYPE="BUTTON" NAME="Download" VALUE="Download Queue ( PDF )" onclick="openPDF();"> </td></tr> <tr><td> Current status: <div id="myDiv"></div>% </td></tr></table> </form></body></html> But I dont know how to proceed further like how will the thread communicate the browser that the process has complete and how should the ajax call me made and check the status of the request. Please let me know if I am missing some pieces. Any suggestion if helpful.

    Read the article

  • Slideshow positioning problem

    - by James
    I have a javascript slideshow that works perfectly on Windows 7, Firefox, Chrome, IE 8+ (I don't have the resources to check 6 or 7) and Opera. But I've been told that when on xp with IE 7 the slidshow gets thrown off screen to the right. What could my issue be? Here is my css: #page { width:940px; margin: auto; } gallery { position:relative; padding:0px; margin:5px 0px; width:940px; height:320px; } gallery li { display: block; width:940px; height:320 list-style:none; } And here is my javascript: var galleryId = 'gallery'; var gallery; var galleryImages; var currentImage; var previousImage; var preInitTimer; preInit(); function preInit() { if ((document.getElementById)&&(gallery=document.getElementById(galleryId))) { gallery.style.visibility = "hidden"; if (typeof preInitTimer != 'undefined') clearTimeout(preInitTimer); } else { preInitTimer = setTimeout("preInit()",2); } } function fader(imageNumber,opacity) { var obj=galleryImages[imageNumber]; if (obj.style) { if (obj.style.MozOpacity!=null) { obj.style.MozOpacity = (opacity/100) - .001; } else if (obj.style.opacity!=null) { obj.style.opacity = (opacity/100) - .001; } else if (obj.style.filter!=null) { obj.style.filter = "alpha(opacity="+opacity+")"; } } } function fadeInit() { if (document.getElementById) { preInit(); galleryImages = new Array; var node = gallery.firstChild; while (node) { if (node.nodeType==1) { galleryImages.push(node); } node = node.nextSibling; } for(i=0;i galleryImages[i].style.position='absolute'; galleryImages[i].style.top=0; galleryImages[i].style.zIndex=0; fader(i,0); } gallery.style.visibility = 'visible'; currentImage=0; previousImage=galleryImages.length-1; opacity=100; fader(currentImage,100); window.setTimeout("crossfade(100)", 1000); } } function crossfade(opacity) { if (opacity < 100) { fader(currentImage,opacity); opacity += 9; window.setTimeout("crossfade("+opacity+")", 50); } else { fader(previousImage,0); previousImage=currentImage; currentImage+=1; if (currentImage=galleryImages.length) { currentImage=0; } galleryImages[previousImage].style.zIndex = 0; galleryImages[currentImage].style.zIndex = 100; opacity=0; window.setTimeout("crossfade("+opacity+")", 5000); } } addEvent(window,'load',fadeInit) function addEvent(elm, evType, fn, useCapture) { if (elm.addEventListener){ elm.addEventListener(evType, fn, useCapture); return true; } else if (elm.attachEvent){ var r = elm.attachEvent("on"+evType, fn); return r; } } And ideas?

    Read the article

  • Including objects from external .js files

    - by Molle
    I have been searching for many hours over several days for this answer and though there are many topics on how to include files in a project (also here at Stack Overflow), I have not yet found THE solution to my problem. I'm working on a project where I want to include one single object at a time, from many different files (I do not want to include the files themselves, only their content). All the object in all the files have the same name, only the content is different. It is important that I do not get a SCRIPT tag in the head section of the page as all the content from the files will have the same names. None of the files will have functions anyways, only one single object, that will need to be loaded one at the time and then discarded when the next element is loaded. The objects will hold the data that will be shown on the page and they will be called from the menu by an 'onclick' event. function setMenu() // The menu is being build. { var html = ''; html += '<table border="0">'; for (var i = 0; i<menu.pages.length; i++) { html += '<tr class="menuPunkt"><td width="5"></td><td onclick="pageName(this)">'+ menu.pages[i] +'</td><td width="5"></td></tr>'; } // menu is a global object containing elements such as an array with // all the pages that needs to be shown and styling for the menu. html += '</table>'; document.getElementById("menu").innerHTML = html; style.setMenu(); // The menu is being positioned and styled. } Now, when I click on a menu item the pageName function is triggered and I'm sending the HTML element to the function as well, it is here that I want the content from my external file to be loaded into a local variable and used to display content on the page. ** The answer I want is "How to load the external obj into the function where I need it? (It may be an external file, but only in the term of not being included in the head section. I'm still loading the the file from my own local library.** function pageName(elm) // The element that I clicked is elm. { var page = info.innerHTML; // I need only the innerHTML from the element. var file = 'sites/' + page + '.js'; // The file to be loaded is created. var obj = ?? // Here I somehow want the object from the external file to be loaded. // Before doing stuff the the obj. style.content(); } The content from the external file could look like this: // The src for the external page: 'sites/page.js' var obj = new Object() { obj.innerHTML = 'Text to be shown'; obj.style = 'Not important for problem at hand'; obj.otherStuff = ' --||-- '; } Any help will be appreciated, Molle

    Read the article

  • JQuery Slide Onclick

    - by everreadyeddy
    I am using the code in example http://www.faridesign.net/2012/05/create-a-awesome-vertical-tabbed-content-area-using-css3-jquery/ I am trying to slide the div tags on a button click on the list so the current tab-content will slide in and the tab just clicked will slide out. I currently have the working example where I can switch between divs fine, but I need to slide in and out between divs. Is there any script I can do this with the current code. using .slide or .effect instead of .show() looks to display two divs at the same time. I'm not sure what I am doing wrong. <div id="v-nav"> <ul> <li tab="tab1" class="first current">Main Screen</li> <li tab="tab2">Div 1</li> <li tab="tab3">Div 2</li> <li tab="tab4">Div 3</li> <li tab="tab5">Div 4</li> <li tab="tab6">Div 5</li> <li tab="tab7">Div 6</li> <li tab="tab8" class="last">Div 7</li> </ul> <div class="tab-content"> <h4>Main Screen</h4> </div> <div class="tab-content"> <h4>Div 1</h4> </div> <div class="tab-content"> <h4>Div 2</h4> </div> <div class="tab-content"> <h4>Div 3</h4> </div> <div class="tab-content"> <h4>Div 4</h4> </div> <div class="tab-content"> <h4>Div 5</h4> </div> <div class="tab-content"> <h4>Div 6</h4> </div> <div class="tab-content"> <h4>Div 7</h4> </div> My Script looks like $(function () { var items = $('#v-nav>ul>li').each(function () { $(this).click(function () { //remove previous class and add it to clicked tab items.removeClass('current'); $(this).addClass('current'); //hide all content divs and show current one //$('#v-nav>div.tab-content').hide().eq(items.index($(this))).show(); //$('#v-nav>div.tab-content').hide().eq(items.index($(this))).fadeIn(100); $('#v-nav>div.tab-content').hide().eq(items.index($(this))).slideToggle(); window.location.hash = $(this).attr('tab'); }); }); if (location.hash) { showTab(location.hash); } else { showTab("tab1"); } function showTab(tab) { $("#v-nav ul li:[tab*=" + tab + "]").click(); } // Bind the event hashchange, using jquery-hashchange-plugin $(window).hashchange(function () { showTab(location.hash.replace("#", "")); }) // Trigger the event hashchange on page load, using jquery-hashchange-plugin $(window).hashchange(); });

    Read the article

  • Running game, leaving game and continuing animation

    - by Madrusec
    I have been trying to learn some Actionscript recently and have been trying to run an interactive story that at one point turns into an extremel simple shooter game. After the player either wins or looses, then he/she is taken to the rest of the animated story. So I have everything up to the point where the games runs (successfully) but for some reason I am unable to have flash run the rest of the frames, most of which have no code at all. This is the code for scene 1: stop (); import flash.display.MovieClip; import flash.events.MouseEvent; import flash.utils.Timer; import flash.events.TimerEvent; var stoneInGame:uint; var stoneMaker: Timer; var container_mc: MovieClip; var cursor:MovieClip; var score:int; var anxiety:int; var anxiety_mc :MovieClip = new mcAnxiety(); //stage.addChild( anxiety_mc ); function initializeGame():void { stoneInGame = 10; stoneMaker = new Timer(1000, stoneInGame); container_mc = new MovieClip(); addChild(container_mc); container_mc.addChild(anxiety_mc); anxiety_mc.x = 497; anxiety_mc.y = 360; stoneMaker.addEventListener(TimerEvent.TIMER, createStones); stoneMaker.start(); cursor = new Cursor(); addChild(cursor); cursor.enabled = false; Mouse.hide(); stage.addEventListener(MouseEvent.MOUSE_MOVE, dragCursor); score = 0; anxiety = anxiety_mc.totalFrames; anxiety_mc.gotoAndStop(anxiety); } function dragCursor(event:MouseEvent):void { cursor.x = this.mouseX; cursor.y = this.mouseY; } function createStones(event:TimerEvent):void { var stone:MovieClip; stone = new Stone(); stone.x = Math.random() * stage.stageWidth; stone.y = Math.random() * stage.stageHeight; container_mc.addChild(stone); } function increaseScore():void { score ++; if(score >= stoneInGame) { dragCursor.stop(); createStones.stop(); stoneMaker.stop(); trace("you wind!"); } } function decreaseAnxiety():void { anxiety--; if(anxiety <= 0) { stoneMaker.stop(); trace("you lose!"); } else { anxiety_mc.gotoAndStop(anxiety); } increaseScore(); } initializeGame(); So what I tried to do was adding gotoAndPlay() inside both the decreaseAnxiety and increaseScore functions after the trace statements and referenced a frame where I have more keyframes that continue a story. However, Flash just goes back to the beginning of the timeline and I even the functions that change and control the cursor seem to be running. This leads me to believe that I need to make sure that I tell flash o stup running certain functions before jumping to another frame. However, it seems to me that I would still have the same issue and not be able to continue in the timeline. Is there something I am missing? How can I jump out of all this code once the game finishes and simply continue playing the rest of the frames? Any pointers would be greatly appreciated. Thank you

    Read the article

  • Filter syslog in php functions, then display contents in JS div?

    - by qx3rt
    Let's revise this question with a new approach...I have three files: logtail.php, ajax.js and index.php. My goal is to create a syslog viewer (Linux). On index.php I made a div where I want to display only the filtered contents of the syslog. I must filter the contents in logtail.php. I have to use a shell_exec and | grep the contents with multiple different regexes. Right now I | grep the entire syslog file and it displays live in the log viewer, but my filters are not working as planned. I need help figuring out how to use $_GET to grab only the contents from the syslog that the user wants to see. I have a text field and submit button prepared for that in my index.php file. Should I use functions (tried this already)? Or is there a better approach? Can you give me some examples? logtail.php //Executes a shell script to grab all file contents from syslog on the device //Explodes that content into an array by new line, sorts from most recent entry to oldest entry if (file_exists($filename = '/var/log/syslog')) { $syslogContent = shell_exec("cat $filename | grep -e '.*' $filename"); $contentArray = explode("\n", $syslogContent); rsort($contentArray); print_r($contentArray); } ajax.js (working properly) function createRequest() { var request = null; try { request = new XMLHttpRequest(); } catch (trymicrosoft) { try { request = new ActiveXObject("Msxml2.XMLHTTP"); } catch (othermicrosoft) { try { request = new ActiveXObject("Microsoft.XMLHTTP"); } catch (failed) { request = null; } } } if (request == null) { return alert("Error creating request object!"); } else { return request; } } var request = createRequest(); function getLog(timer) { var url = 'logtail.php'; request.open("GET", url, true); request.onreadystatechange = updatePage; request.send(null); startTail(timer); } function startTail(timer) { if (timer == "stop") { stopTail(); } else { t = setTimeout("getLog()",1000); } } function stopTail() { clearTimeout(t); var pause = "The log viewer has been paused. To begin viewing again, click the Start Log button.\n"; logDiv = document.getElementById("log"); var newNode = document.createTextNode(pause); logDiv.replaceChild(newNode,logDiv.childNodes[0]); } function updatePage() { if (request.readyState == 4) { if (request.status == 200) { var currentLogValue = request.responseText.split("\n"); eval(currentLogValue); logDiv = document.getElementById("log"); var logLine = ' '; for (i = 0; i < currentLogValue.length - 1; i++) { logLine += currentLogValue[i] + "<br/>\n"; } logDiv.innerHTML = logLine; } else alert("Error! Request status is " + request.status); } } index.php <script type="text/javascript" src="scripts/ajax.js"></script> <button style="margin-left:25px;" onclick="getLog('start');">Start Log</button> <button onclick="stopTail();">Stop Log</button> <form action="" method="get"> //This is where the filter options would be Date & Time (ex. Nov 03 07:24:57): <input type="text" name="dateTime" /> <input type="submit" value="submit" /> </form> <br> <div id="log" style="..."> //This is where the log contents are displayed </div>

    Read the article

  • Extending JavaScript's Date.parse to allow for DD/MM/YYYY (non-US formatted dates)?

    - by Campbeln
    I've come up with this solution to extending JavaScript's Date.parse function to allow for dates formatted in DD/MM/YYYY (rather then the American standard [and default] MM/DD/YYYY): (function() { var fDateParse = Date.parse; Date.parse = function(sDateString) { var a_sLanguage = ['en','en-us'], a_sMatches = null, sCurrentLanguage, dReturn = null, i ; //#### Traverse the a_sLanguages (as reported by the browser) for (i = 0; i < a_sLanguage.length; i++) { //#### Collect the .toLowerCase'd sCurrentLanguage for this loop sCurrentLanguage = (a_sLanguage[i] + '').toLowerCase(); //#### If this is the first English definition if (sCurrentLanguage.indexOf('en') == 0) { //#### If this is a definition for a non-American based English (meaning dates are "DD MM YYYY") if (sCurrentLanguage.indexOf('en-us') == -1 && // en-us = English (United States) + Palau, Micronesia, Philippians sCurrentLanguage.indexOf('en-ca') == -1 && // en-ca = English (Canada) sCurrentLanguage.indexOf('en-bz') == -1 // en-bz = English (Belize) ) { //#### Setup a oRegEx to locate "## ## ####" (allowing for any sort of delimiter except a '\n') then collect the a_sMatches from the passed sDateString var oRegEx = new RegExp("(([0-9]{2}|[0-9]{1})[^0-9]*?([0-9]{2}|[0-9]{1})[^0-9]*?([0-9]{4}))", "i"); a_sMatches = oRegEx.exec(sDateString); } //#### Fall from the loop (as we've found the first English definition) break; } } //#### If we were able to find a_sMatches for a non-American English "DD MM YYYY" formatted date if (a_sMatches != null) { var oRegEx = new RegExp(a_sMatches[0], "i"); //#### .parse the sDateString via the normal Date.parse function, but replacing the "DD?MM?YYYY" with "YYYY/MM/DD" beforehand //#### NOTE: a_sMatches[0]=[Default]; a_sMatches[1]=DD?MM?YYYY; a_sMatches[2]=DD; a_sMatches[3]=MM; a_sMatches[4]=YYYY dReturn = fDateParse(sDateString.replace(oRegEx, a_sMatches[4] + "/" + a_sMatches[3] + "/" + a_sMatches[2])); } //#### Else .parse the sDateString via the normal Date.parse function else { dReturn = fDateParse(sDateString); } //#### return dReturn; } })(); In my actual (dotNet) code, I'm collecting the a_sLanguage array via: a_sLanguage = '<% Response.Write(Request.ServerVariables["HTTP_ACCEPT_LANGUAGE"]); %>'.split(','); Now, I'm not certain my approach to locating "us-en"/etc. is the most proper. Pretty much it's just the US and current/former US influenced areas (Palau, Micronesia, Philippines) + Belize & Canada that use the funky MM/DD/YYYY format (I am American, so I can call it funky =). So one could rightly argue that if the Locale is not "en-us"/etc. first, then DD/MM/YYYY should be used. Thoughts? As a side note... I "grew up" in PERL but it's been a wee while since I've done much heavy lifting in RegEx. Does that expression look right to everyone? This seems like a lot of work, but based on my research this is indeed about the best way to go about enabling DD/MM/YYYY dates within JavaScript. Is there an easier/more betterer way? PS- Upon re-reading this post just before submission... I've realized that this is more of a "can you code review this" rather then a question (or, an answer is embedded within the question). When I started writing this it was not my intention to end up here =)

    Read the article

  • javascript: Problems with multiple setIntervals running simultaniously

    - by user340879
    Hello, My first post here. I want to make a horizontal menu with submenu's sliding down on mouseover. I know I could use jQuery but this is to practice my javascript skills. I use the following code: var up = new Array() var down = new Array() var submenustart function titleover(headmenu, inter) { submenu = headmenu.lastChild up[inter] = window.clearInterval(up[inter]) down[inter] = window.setInterval("slidedown(submenu)",1) } function slidedown(submenu) { if(submenu.offsetTop < submenustart) { submenu.style.top = submenu.offsetTop + 1 + "px" } } function titleout(headmenu, inter) { submenu = headmenu.lastChild down[inter] = window.clearInterval(down[inter]) up[inter] = window.setInterval("slideup(submenu)", 1) } function slideup(submenu) { if(submenu.offsetTop > submenustart - submenu.clientHeight + 1) { submenu.style.top = submenu.offsetTop - 1 + "px" } } The variable submenustart gets appointed a value in another function which is not relevant for my question. HTML looks like this: <table class="hoofding" id="hoofding"> <tr> <td onmouseover="titleover(this, 0)" onmouseout="titleout(this, 0)"><a href="#" class="hoofdinglink" id="hoofd1">AAAA</a> <table class="menu"> <tr><td><a href="...">1111</a></td></tr> <tr><td><a href="...">2222</a></td></tr> <tr><td><a href="...">3333</a></td></tr> </table></td> <td onmouseover="titleover(this, 1)" onmouseout="titleout(this, 1)"><a href="#" class="hoofdinglink">BBBB</a> <table class="menu"> <tr><td><a href="...">1111</a></td></tr> <tr><td><a href="...">2222</a></td></tr> <tr><td><a href="...">3333</a></td></tr> <tr><td><a href="...">4444</a></td></tr> <tr><td><a href="...">5555</a></td></tr> </table></td> ... </tr> </table> What happens is the following: If I go over and out (for ex) menu A it works fine. If i go now over menu B the interval applied to A is now applied to B. There are now 2 interval functions applied to B. The one originally for A and a new one triggered by the mouseover on B. If I would go to A all the intervals are now applied to A. I have been searching for hours but and I am completely stuck. Thanks in advance.

    Read the article

  • Is there a FlashBlock plugin written in Javascript?

    - by user3709489
    Anyone here have one ? I mean a plugin like Click to Play of Firefox and Chrome feature ( https://www.google.com/search?q=click+to+play+firefox&hl=vi&source=lnms&tbm=isch&sa=X&ei=gOKPU5GCJsP_8QXFtYC4Aw&ved=0CAgQ_AUoAQ&biw=1366&bih=717 ) but written in Javascript, work like LazyLoad I found here: https://github.com/kaizau/Lazy-Load-Images-without-jQuery If anyone here have something like that please share me, I also found a click to show function for image: <html> <head> <title></title> </head> <body> <!-- Put the body of your page below this line --> <script type="text/javascript"> <!-- function MM_preloadImages() { //v3.0 var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array(); var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++) if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}} } function MM_swapImgRestore() { //v3.0 var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc; } function MM_findObj(n, d) { //v4.01 var p,i,x; if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) { d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);} if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n]; for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document); if(!x && d.getElementById) x=d.getElementById(n); return x; } function MM_swapImage() { //v3.0 var i,j=0,x,a=MM_swapImage.arguments; document.MM_sr=new Array; for(i=0;i<(a.length-2);i+=3) if ((x=MM_findObj(a[i]))!=null){document.MM_sr[j++]=x; if(!x.oSrc) x.oSrc=x.src; x.src=a[i+2];} } //--> </script> <p><img data-src="graphics/one.gif" width="400" height="600" id="Image1" onClick="MM_swapImage('Image1','','http://www.nasa.gov/sites/default/themes/NASAPortal/images/nasa-starfield-header-hr.png',0)"></p> <!-- Put the body of your page above this line --> </body> </html> Many thank!

    Read the article

  • I am making a maze type of game using javascript and HTML and need some questions answered [on hold]

    - by Timothy Bilodeau
    First off, i am a noob to JavaScript but am willing to learn. :) I found a simple JavaScript moment engine created by another member on this site. Using that i made it so my character can walk around within a rectangle/square shaped room. I want to make it so the character can walk through a "doorway" within a wall to the next room. Either that or make it so if the character moves over a certain image within the room it will take the player to another webpage in which the character "spawns" into the room and so on and so fourth. Here is a link to what i have made so far as to get an idea. http://bit.ly/1fSMesA Any help would be much appreciated. Here is the javascript code for the character movement and boundaries. <script type='text/javascript'> // movement vars var xpos = 100; var ypos = 100; var xspeed = 1; var yspeed = 0; var maxSpeed = 5; // boundary var minx = 37; var miny = 41; var maxx = 187; // 10 pixels for character's width var maxy = 178; // 10 pixels for character's width // controller vars var upPressed = 0; var downPressed = 0; var leftPressed = 0; var rightPressed = 0; function slowDownX() { if (xspeed > 0) xspeed = xspeed - 1; if (xspeed < 0) xspeed = xspeed + 1; } function slowDownY() { if (yspeed > 0) yspeed = yspeed - 1; if (yspeed < 0) yspeed = yspeed + 1; } function gameLoop() { // change position based on speed xpos = Math.min(Math.max(xpos + xspeed,minx),maxx); ypos = Math.min(Math.max(ypos + yspeed,miny),maxy); // or, without boundaries: // xpos = xpos + xspeed; // ypos = ypos + yspeed; // change actual position document.getElementById('character').style.left = xpos; document.getElementById('character').style.top = ypos; // change speed based on keyboard events if (upPressed == 1) yspeed = Math.max(yspeed - 1,-1*maxSpeed); if (downPressed == 1) yspeed = Math.min(yspeed + 1,1*maxSpeed) if (rightPressed == 1) xspeed = Math.min(xspeed + 1,1*maxSpeed); if (leftPressed == 1) xspeed = Math.max(xspeed - 1,-1*maxSpeed); // deceleration if (upPressed == 0 && downPressed == 0) slowDownY(); if (leftPressed == 0 && rightPressed == 0) slowDownX(); // loop setTimeout("gameLoop()",10); } function keyDown(e) { var code = e.keyCode ? e.keyCode : e.which; if (code == 38) upPressed = 1; if (code == 40) downPressed = 1; if (code == 37) leftPressed = 1; if (code == 39) rightPressed = 1; } function keyUp(e) { var code = e.keyCode ? e.keyCode : e.which; if (code == 38) upPressed = 0; if (code == 40) downPressed = 0; if (code == 37) leftPressed = 0; if (code == 39) rightPressed = 0; } </script> here is the HTML code to follow <!-- The Level --> <img src="room1.png" /> <!-- The Character --> <img id='character' src='../texture packs/characters/snazgel.png' style='position:absolute;left:100;top:100;height:40;width:26;'/>

    Read the article

  • Having trouble with multiple Jquery libraries

    - by user3716971
    I've seen the posts about the no conflict but I'm not very code savvy and can't figure it out alone. I'm having trouble making two libraries work together. At the top I have the 1.9.1 library which controls a news ticker, and a carousel. Near the bottom there is a library 1.6.1, which controls a Dribbble feed. If I remove 1.6.1 everything but the dribbble feed works, and if I remove the 1.9.1 the dribbble feed is the only thing that works. I uploaded the website for you guys to check out. If you could edit my code to make it work that would be amazing, I don't have much knowledge of jquery. This version has a working dribbble feed at the very bottom http://michaelcullenbenson.com/MichaelCullenBenson.com/index.html and this version has a broken feed and everything else works. http://michaelcullenbenson.com/MichaelCullenBenson.com/index2.html Help would be AMAZING as the dribbble feed is the last element I'm trying to finish on my homepage and I'll be able to move on. <script type="text/javascript" src="js/jquery-1.9.1.min.js"></script> <script type="text/javascript" src="js/jquery.innerfade.js"></script> <script type="text/javascript"> $(document).ready( function(){ $('#news').innerfade({ animationtype: 'slide', speed: 600, timeout: 6000, type: 'random', containerheight: '1em' }); }); </script> <!-- Include all compiled plugins (below), or include individual files as needed --> <script src="utilcarousel-files/utilcarousel/jquery.utilcarousel.min.js"></script> <script src="utilcarousel-files/magnific-popup/jquery.magnific-popup.js"></script> <script src="js/responsive-nav.js"></script> <script> $(function() { $('#fullwidth').utilCarousel({ breakPoints : [[600, 1], [800, 2], [1000, 3], [1300, 4],], mouseWheel : false, rewind : true, autoPlay : true, pagination : false }); $('#fullwidth2').utilCarousel({ breakPoints : [[600, 1], [800, 2], [1000, 3], [1300, 4],], mouseWheel : false, rewind : true, autoPlay : true, pagination : false }); }); </script> <script> $(document).ready(function() { var movementStrength = 25; var height = movementStrength / $(window).height(); var width = movementStrength / $(window).width(); $("#aboutarea").mousemove(function(e){ var pageX = e.pageX - ($(window).width() / 2); var pageY = e.pageY - ($(window).height() / 2); var newvalueX = width * pageX * -1 - 25; var newvalueY = height * pageY * -1 - 50; $('#aboutarea').css("background-position", newvalueX+"px "+newvalueY+"px"); }); }); </script> <script src="//ajax.googleapis.com/ajax/libs/jquery/1.6.1/jquery.min.js" type="text/javascript"></script> <script type="text/javascript" src="dribbble.js"></script> <script type="text/javascript"> $(function () { $('#user').dribbble({ player: 'MCBDesign', total: 1 }); }); </script>

    Read the article

  • I am getting this error on each machine after installing ruby and rails, I created one web site and

    - by Santodsh
    D:\PROJECTS\RubyOnRail\webapp\Welcome>ruby script\server => Booting WEBrick => Rails 2.3.4 application starting on http://0.0.0.0:3000 => Call with -d to detach => Ctrl-C to shutdown server [2010-01-31 21:19:34] INFO WEBrick 1.3.1 [2010-01-31 21:19:34] INFO ruby 1.8.6 (2007-09-24) [i386-mswin32] [2010-01-31 21:19:34] INFO WEBrick::HTTPServer#start: pid=6576 port=3000 /!\ FAILSAFE /!\ Sun Jan 31 21:19:38 +0530 2010 Status: 500 Internal Server Error uninitialized constant Encoding c:/ruby/lib/ruby/gems/1.8/gems/activesupport-2.3.4/lib/active_support/depend encies.rb:443:in `load_missing_constant' c:/ruby/lib/ruby/gems/1.8/gems/activesupport-2.3.4/lib/active_support/depend encies.rb:80:in `const_missing' c:/ruby/lib/ruby/gems/1.8/gems/activesupport-2.3.4/lib/active_support/depend encies.rb:92:in `const_missing' c:/ruby/lib/ruby/gems/1.8/gems/sqlite3-0.0.6/lib/sqlite3/encoding.rb:9:in `f ind' c:/ruby/lib/ruby/gems/1.8/gems/sqlite3-0.0.6/lib/sqlite3/database.rb:69:in ` initialize' c:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/connecti on_adapters/sqlite3_adapter.rb:13:in `new' c:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/connecti on_adapters/sqlite3_adapter.rb:13:in `sqlite3_connection' c:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/connecti on_adapters/abstract/connection_pool.rb:223:in `send' c:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/connecti on_adapters/abstract/connection_pool.rb:223:in `new_connection' c:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/connecti on_adapters/abstract/connection_pool.rb:245:in `checkout_new_connection' c:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/connecti on_adapters/abstract/connection_pool.rb:188:in `checkout' c:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/connecti on_adapters/abstract/connection_pool.rb:184:in `loop' c:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/connecti on_adapters/abstract/connection_pool.rb:184:in `checkout' c:/ruby/lib/ruby/1.8/monitor.rb:242:in `synchronize' c:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/connecti on_adapters/abstract/connection_pool.rb:183:in `checkout' c:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/connecti on_adapters/abstract/connection_pool.rb:98:in `connection' c:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/connecti on_adapters/abstract/connection_pool.rb:326:in `retrieve_connection' c:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/connecti on_adapters/abstract/connection_specification.rb:123:in `retrieve_connection' c:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/connecti on_adapters/abstract/connection_specification.rb:115:in `connection' c:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/query_ca che.rb:9:in `cache' c:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/query_ca che.rb:28:in `call' c:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/connecti on_adapters/abstract/connection_pool.rb:361:in `call' c:/ruby/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/head.rb:9:in `call' c:/ruby/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/methodoverride.rb:24:in ` call' c:/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.4/lib/action_controller/params _parser.rb:15:in `call' c:/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.4/lib/action_controller/sessio n/cookie_store.rb:93:in `call' c:/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.4/lib/action_controller/failsa fe.rb:26:in `call' c:/ruby/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/lock.rb:11:in `call' c:/ruby/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/lock.rb:11:in `synchroniz e' c:/ruby/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/lock.rb:11:in `call' c:/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.4/lib/action_controller/dispat cher.rb:114:in `call' c:/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.4/lib/action_controller/reload er.rb:34:in `run' c:/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.4/lib/action_controller/dispat cher.rb:108:in `call' c:/ruby/lib/ruby/gems/1.8/gems/rails-2.3.4/lib/rails/rack/static.rb:31:in `c all' c:/ruby/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/urlmap.rb:46:in `call' c:/ruby/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/urlmap.rb:40:in `each' c:/ruby/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/urlmap.rb:40:in `call' c:/ruby/lib/ruby/gems/1.8/gems/rails-2.3.4/lib/rails/rack/log_tailer.rb:17:i n `call' c:/ruby/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/content_length.rb:13:in ` call' c:/ruby/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/handler/webrick.rb:50:in `service' c:/ruby/lib/ruby/1.8/webrick/httpserver.rb:104:in `service' c:/ruby/lib/ruby/1.8/webrick/httpserver.rb:65:in `run' c:/ruby/lib/ruby/1.8/webrick/server.rb:173:in `start_thread' c:/ruby/lib/ruby/1.8/webrick/server.rb:162:in `start' c:/ruby/lib/ruby/1.8/webrick/server.rb:162:in `start_thread' c:/ruby/lib/ruby/1.8/webrick/server.rb:95:in `start' c:/ruby/lib/ruby/1.8/webrick/server.rb:92:in `each' c:/ruby/lib/ruby/1.8/webrick/server.rb:92:in `start' c:/ruby/lib/ruby/1.8/webrick/server.rb:23:in `start' c:/ruby/lib/ruby/1.8/webrick/server.rb:82:in `start' c:/ruby/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/handler/webrick.rb:14:in `run' c:/ruby/lib/ruby/gems/1.8/gems/rails-2.3.4/lib/commands/server.rb:111 c:/ruby/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:in `gem_origina l_require' c:/ruby/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:in `require' script/server:3 /!\ FAILSAFE /!\ Sun Jan 31 21:19:39 +0530 2010 Status: 500 Internal Server Error uninitialized constant Encoding c:/ruby/lib/ruby/gems/1.8/gems/activesupport-2.3.4/lib/active_support/depend encies.rb:443:in `load_missing_constant' c:/ruby/lib/ruby/gems/1.8/gems/activesupport-2.3.4/lib/active_support/depend encies.rb:80:in `const_missing' c:/ruby/lib/ruby/gems/1.8/gems/activesupport-2.3.4/lib/active_support/depend encies.rb:92:in `const_missing' c:/ruby/lib/ruby/gems/1.8/gems/sqlite3-0.0.6/lib/sqlite3/encoding.rb:9:in `f ind' c:/ruby/lib/ruby/gems/1.8/gems/sqlite3-0.0.6/lib/sqlite3/database.rb:69:in ` initialize' c:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/connecti on_adapters/sqlite3_adapter.rb:13:in `new' c:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/connecti on_adapters/sqlite3_adapter.rb:13:in `sqlite3_connection' c:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/connecti on_adapters/abstract/connection_pool.rb:223:in `send' c:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/connecti on_adapters/abstract/connection_pool.rb:223:in `new_connection' c:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/connecti on_adapters/abstract/connection_pool.rb:245:in `checkout_new_connection' c:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/connecti on_adapters/abstract/connection_pool.rb:188:in `checkout' c:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/connecti on_adapters/abstract/connection_pool.rb:184:in `loop' c:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/connecti on_adapters/abstract/connection_pool.rb:184:in `checkout' c:/ruby/lib/ruby/1.8/monitor.rb:242:in `synchronize' c:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/connecti on_adapters/abstract/connection_pool.rb:183:in `checkout' c:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/connecti on_adapters/abstract/connection_pool.rb:98:in `connection' c:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/connecti on_adapters/abstract/connection_pool.rb:326:in `retrieve_connection' c:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/connecti on_adapters/abstract/connection_specification.rb:123:in `retrieve_connection' c:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/connecti on_adapters/abstract/connection_specification.rb:115:in `connection' c:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/query_ca che.rb:9:in `cache' c:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/query_ca che.rb:28:in `call' c:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/connecti on_adapters/abstract/connection_pool.rb:361:in `call' c:/ruby/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/head.rb:9:in `call' c:/ruby/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/methodoverride.rb:24:in ` call' c:/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.4/lib/action_controller/params _parser.rb:15:in `call' c:/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.4/lib/action_controller/sessio n/cookie_store.rb:93:in `call' c:/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.4/lib/action_controller/failsa fe.rb:26:in `call' c:/ruby/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/lock.rb:11:in `call' c:/ruby/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/lock.rb:11:in `synchroniz e' c:/ruby/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/lock.rb:11:in `call' c:/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.4/lib/action_controller/dispat cher.rb:114:in `call' c:/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.4/lib/action_controller/reload er.rb:34:in `run' c:/ruby/lib/ruby/gems/1.8/gems/actionpack-2.3.4/lib/action_controller/dispat cher.rb:108:in `call' c:/ruby/lib/ruby/gems/1.8/gems/rails-2.3.4/lib/rails/rack/static.rb:31:in `c all' c:/ruby/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/urlmap.rb:46:in `call' c:/ruby/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/urlmap.rb:40:in `each' c:/ruby/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/urlmap.rb:40:in `call' c:/ruby/lib/ruby/gems/1.8/gems/rails-2.3.4/lib/rails/rack/log_tailer.rb:17:i n `call' c:/ruby/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/content_length.rb:13:in ` call' c:/ruby/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/handler/webrick.rb:50:in `service' c:/ruby/lib/ruby/1.8/webrick/httpserver.rb:104:in `service' c:/ruby/lib/ruby/1.8/webrick/httpserver.rb:65:in `run' c:/ruby/lib/ruby/1.8/webrick/server.rb:173:in `start_thread' c:/ruby/lib/ruby/1.8/webrick/server.rb:162:in `start' c:/ruby/lib/ruby/1.8/webrick/server.rb:162:in `start_thread' c:/ruby/lib/ruby/1.8/webrick/server.rb:95:in `start' c:/ruby/lib/ruby/1.8/webrick/server.rb:92:in `each' c:/ruby/lib/ruby/1.8/webrick/server.rb:92:in `start' c:/ruby/lib/ruby/1.8/webrick/server.rb:23:in `start' c:/ruby/lib/ruby/1.8/webrick/server.rb:82:in `start' c:/ruby/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/handler/webrick.rb:14:in `run' c:/ruby/lib/ruby/gems/1.8/gems/rails-2.3.4/lib/commands/server.rb:111 c:/ruby/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:in `gem_origina l_require' c:/ruby/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:in `require' script/server:3

    Read the article

  • Updating the value of a math equation with YUI slider and simple radio buttons.

    - by dj lewis
    I have a form that is used to show a price for a product. I have a YUI slider setup that changes the price, and it works perfectly. Now I'm trying to add in radio buttons that also should update that same price value. The price displayed should take into account all 3 fields, and update dynamically as any are updated. This is the code I have, but I don't have any radio buttons for cpanelPrice yet as I'm still just trying to get the IPs to work. <script type="text/javascript"> (function() { var Event = YAHOO.util.Event, Dom = YAHOO.util.Dom, lang = YAHOO.lang, slider, bg="slider-bg", thumb="slider-thumb", orderlink="order-link", monthlyprice="monthly-price", dram="ram", stor="storage",dcpu="cpu",bandw="bandwidth",slid="sliderbg" // The slider can move 0 pixels up var topConstraint = 0; // The slider can move 200 pixels down var bottomConstraint = 585; // Custom scale factor for converting the pixel offset into a real value var scaleFactor = 1; // The amount the slider moves when the value is changed with the arrow // keys var keyIncrement = 65; var tickSize = 65; Event.onDOMReady(function() { slider = YAHOO.widget.Slider.getHorizSlider(bg, thumb, topConstraint, bottomConstraint, tickSize); slider.setValue(1, true); slider.animate = true; slider.getRealValue = function() { return Math.round(this.getValue() * scaleFactor); } slider.subscribe("change", function(offsetFromStart) { var ordnode = Dom.get(orderlink); var prinode = Dom.get(monthlyprice); var ramnode = Dom.get(dram); var stornode = Dom.get(stor); var cpunode = Dom.get(dcpu); var bwnode = Dom.get(bandw); var slidnode = Dom.get(slid); var actualValue = slider.getRealValue(); if (actualValue < 0) { var actualValue = 0; } if (actualValue > -1 && actualValue < 5) { basePrice = 15; var pid = "7"; var ram = "128 MB"; stornode.innerHTML = "5"; cpunode.innerHTML = ".5"; bwnode.innerHTML = "50"; slidnode.innerHTML = "<img src=\"/images/sliderbg1.png\" alt=\"\" />"; } else if (actualValue > 60 && actualValue < 70) { basePrice = 25; var pid = "8"; var ram = "256 MB"; stornode.innerHTML = "10"; cpunode.innerHTML = ".5"; bwnode.innerHTML = "100"; slidnode.innerHTML = "<img src=\"/images/sliderbg2.png\" alt=\"\" />"; } else if (actualValue > 125 && actualValue < 135) { basePrice = 40; var pid = "9"; var ram = "512 MB"; stornode.innerHTML = "20"; cpunode.innerHTML = "1"; bwnode.innerHTML = "200"; slidnode.innerHTML = "<img src=\"/images/sliderbg3.png\" alt=\"\" />"; } else if (actualValue > 190 && actualValue < 200) { basePrice = 60; var pid = "10"; var ram = "1 GB"; stornode.innerHTML = "40"; cpunode.innerHTML = "1"; bwnode.innerHTML = "400"; slidnode.innerHTML = "<img src=\"/images/sliderbg4.png\" alt=\"\" />"; } else if (actualValue> 255 && actualValue < 265) { basePrice = 80; var pid = "11"; var ram = "1.5 GB"; stornode.innerHTML = "60"; cpunode.innerHTML = "1"; bwnode.innerHTML = "600"; slidnode.innerHTML = "<img src=\"/images/sliderbg5.png\" alt=\"\" />"; } else if (actualValue > 320 && actualValue < 330) { basePrice = 110; var pid = "12"; var ram = "2 GB"; stornode.innerHTML = "80"; cpunode.innerHTML = "2"; bwnode.innerHTML = "800"; slidnode.innerHTML = "<img src=\"/images/sliderbg6.png\" alt=\"\" />"; } else if (actualValue > 385 && actualValue < 395) { basePrice = 140; var pid = "13"; var ram = "2.5 GB"; stornode.innerHTML = "100"; cpunode.innerHTML = "2"; bwnode.innerHTML = "1000"; slidnode.innerHTML = "<img src=\"/images/sliderbg7.png\" alt=\"\" />"; } else if (actualValue > 450 && actualValue < 460) { basePrice = 170; var pid = "14"; var ram = "3 GB"; stornode.innerHTML = "120"; cpunode.innerHTML = "3"; bwnode.innerHTML = "1200"; slidnode.innerHTML = "<img src=\"/images/sliderbg8.png\" alt=\"\" />"; } else if (actualValue > 515 && actualValue < 525) { basePrice = 200; var pid = "15"; var ram = "3.5 GB"; stornode.innerHTML = "140"; cpunode.innerHTML = "3"; bwnode.innerHTML = "1400"; slidnode.innerHTML = "<img src=\"/images/sliderbg9.png\" alt=\"\" />"; } else if (actualValue > 580 && actualValue < 590) { basePrice = 240; var pid = "16"; var ram = "4 GB"; stornode.innerHTML = "160"; cpunode.innerHTML = "4"; bwnode.innerHTML = "1600"; slidnode.innerHTML = "<img src=\"/images/sliderbg10.png\" alt=\"\" />"; } // Setup the order link ordnode.innerHTML = "<a href=\"https://account.hostingbeast.com/cart.php?a=add&pid=" + pid + "\"><img src=\"/images/blank.gif\" alt=\"Order VPS Hosting\" height=\"100\" width=\"100\" /></a>"; ramnode.innerHTML = ram; ipPrice = 0; function setIpPrice(ips) { ipPrice = ips.value; } cpanelPrice = 0; prinode.innerHTML = basePrice + ipPrice + cpanelPrice; }); // Use setValue to reset the value to white: Event.on("putval", "click", function(e) { slider.setValue(100, false); //false here means to animate if possible }); setTimeout(function () { slider.setValue(10); },0); }); })(); </script> <div style="width: 649px; margin:auto"> <span id="sliderbg"></span> <div class="yui-skin-sam"> <div id="slider-bg" class="yui-h-slider" tabindex="-1"> <div id="slider-thumb" class="yui-slider-thumb"><img src="/images/thumb-bar.png"></div> </div> </div> </div> <div class="vpsdetails"> <div id="vpsprod"><span id="cpu"></span></div> <div id="vpsram"><span id="ram"></span></div> <div id="vpsstor"><span id="storage"></span> GB</div> <div id="vpsbw"><span id="bandwidth"></span> GB</div> <div id="slideprice">$ <span id="monthly-price"></span></div> </div> <input type="radio" name="ips" value="2" onclick="setIpPrice(this.value - 2 * 2);" checked="checked" /> 2 <input type="radio" name="ips" value="4" onclick="setIpPrice(this.value - 2 * 2);" /> 4

    Read the article

  • Why doesn't this code work correctly?

    - by MisterSir
    I'm working on a website that displays galleries, using jCarousel. But no matter what I try, I can't get it to work, and I need to finish this by today. I have a very urgent schedule. My code basically takes image URLs from a database and sends them to AJAX, which passes it to jCarousel which makes the gallery. But there are a few problems: It doesn't display correctly! I can only get the last item pulled from the database, and it displays on the bottom-most row. After the item pulled from the database is displayed, the first time I click on "prev" there's no scroll effect, and the item just disappears! Only if I click on "next" 2-3 times there's a scroll effect and the item remains visible. My items are always displayed at the end of the carousel! This is urgent.. Please help me fix this. about.html: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-us"> <head> <script type="text/javascript" src="jquery-1.4.4.min.js"></script> <script type="text/javascript" src="/lib/jquery.jcarousel.min.js"></script> <link rel="stylesheet" type="text/css" href="/skins/tango/skin.css" /> <!--<style type="text/css"> #wrapper { width: 700px; margin-left: auto; margin-right: auto; } #carousel { margin-top: 120px; padding-left: 120px; } #side { padding-left: 550px; position: absolute; padding-top: 120px; } #hidden { color: #FFFFFF; } </style>--> <script type="text/javascript"> jQuery.easing['BounceEaseOut'] = function(p, t, b, c, d) { if ((t/=d) < (1/2.75)) { return c*(7.5625*t*t) + b; } else if (t < (2/2.75)) { return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b; } else if (t < (2.5/2.75)) { return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b; } else { return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b; } }; function mycarousel_initCallback(carousel) { jQuery('#mycarousel-next').bind('click', function() { carousel.next(); return false; }); jQuery('#mycarousel-prev').bind('click', function() { carousel.prev(); return false; }); }; jQuery(document).ready(function() { jQuery('#mycarousel').jcarousel({ easing: 'BounceEaseOut', wrap: "first", initCallback: mycarousel_initCallback, animation: 1000, scroll: 3, visible: 3, buttonNextHTML: null, buttonPrevHTML: null }); jQuery('#mycarousel2').jcarousel({ easing: 'BounceEaseOut', animation: 1000, wrap: "first", initCallback: mycarousel_initCallback, scroll: 3, visible: 3, buttonNextHTML: null, buttonPrevHTML: null }); jQuery('#mycarousel3').jcarousel({ easing: 'BounceEaseOut', animation: 1000, scroll: 3, wrap: "first", initCallback: mycarousel_initCallback, visible: 3, buttonNextHTML: null, buttonPrevHTML: null }); }); var prevButton = null; function getObject(b, el) { var currbutton = b; var http; var url = "about.php"; var parameters = "d=carousel&cat=" + currbutton; try { http = new XMLHttpRequest(); } catch(e) { try { http = new ActiveXObject("Msxml2.XMLHTTP"); } catch(e) { http = new ActiveXObject("Microsoft.XMLHTTP"); } } function getServer() { if (http.readyState == 4) { var i = 0; var liArr = http.responseText; var built = liArr.split(", "); var li = document.createElement("li"); var ul1 = document.getElementById("mycarousel"); var ul2 = document.getElementById("mycarousel2"); var ul3 = document.getElementById("mycarousel3"); if (el != prevButton) { prevButton = el; while (ul1.hasChildNodes() ) {ul1.removeChild(ul1.lastChild);} while (ul2.hasChildNodes() ) {ul2.removeChild(ul2.lastChild);} while (ul3.hasChildNodes() ) {ul3.removeChild(ul3.lastChild);} } else return 0; while (i < (built.length) / 3) { li.innerHTML = built[i]; ul1.appendChild(li); i++; } while (i < ((built.length) / 3)*2) { li.innerHTML = built[i]; ul2.appendChild(li); i++; } while (i < (built.length)) { li.innerHTML = built[i]; ul3.appendChild(li); i++; } } } http.open("POST", url, true); http.setRequestHeader("Content-type", "application/x-www-form-urlencoded"); http.setRequestHeader("Content-length", parameters.length); http.setRequestHeader("Connection", "close"); http.onreadystatechange = getServer; http.send(parameters); } </script> </head> <body> <span id="hidden"> </span> <div id="wrapper"> <div id="side"> <form name="cats"> <input type="button" value="Hats" onclick="getObject('hats', this);"/><br /> <input type="button" value="Pants" onclick="getObject('pants', this);"/><br /> <input type="button" value="Shirts" onclick="getObject('shirts', this);"/><br /> </form> </div> <div id="carousel"> <ul id="mycarousel" class="jcarousel-skin-tango"> </ul> <ul id="mycarousel2" class="jcarousel-skin-tango"> </ul> <ul id="mycarousel3" class="jcarousel-skin-tango"> </ul> <input type="button" id="mycarousel-prev" value="prev" /> <input type="button" id="mycarousel-next" value="next" /> </div> </div> </body> </html> I commented the CSS because I thought it was giving me trouble, but honestly I have no idea what the hell's going on with jCarousel. about.php: <?php echo "<img width='75' height='75' src='http://static.flickr.com/66/199481236_dc98b5abb3_s.jpg' />, hi, hi, hi, hi, hi, hi, hi, hi"; ?> Also, even if there are no other items than what is displayed, I'm still able to scroll back, but not forward, assumingly because my item is always placed at the end of the carousel. I know it looks like a lot of code but it's really not! My formatting takes a lot of lines, the commented CSS takes a lot, and a lot of the code is HTML and jCarousel configuration, and there's also the BounceEasing effect which takes a few lines. There's not much actual code! So as I said, this is urgent and I need this fixed. But I can't get it to work. Please help me! Thanks for your time! EDIT: I changed the code a bit, but it still does not work. I really need help on this one!! EDIT: I added document.createElement("li"); to each while loop. Now all my items are displayed, but they are displayed vertically and not horizontally on each row. Other than that all other problems are the same. EDIT: Oh and also, in the row my image displays, only the image is there. Maybe jCarousel doesn't accept img and text, I don't know.

    Read the article

  • Jquery change text ajax request problem

    - by blasteralfred
    Hi, I have an html file as coded below. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <style> .style1 { background-color: #c3d9ff; font-family:arial,sans-serif; } .style2 { text-align: center; font-weight: bold; } .style3 { background-color: #FFFFFF; font-family:arial,sans-serif; text-align: center; font-weight: bold; } .style4 { background-color: #FFFFFF; font-family:arial,sans-serif; text-align: left; } body { font-family:Verdana, Arial, Helvetica, sans-serif; font-size:15px; background-color: ; } .action_button { font-weight:bold; float:right; } </style> <script type="text/javascript" src="jquery-1.4.4.min.js"></script> <script type="text/javascript">$(function() { $('.action_button').click(function() { var $button = $(this); $.ajax({ type: 'POST', url: 'action.php', data: 'id='+ $(this).attr('id'), cache: false, success: function(result) { var $row = $button.closest('tr'); var $col = $row.find('.clickme2'); $row.fadeOut('fast', function() { if (result == 'ACTIVATED') { $button.text('Activate'); $col.text('Active'); } else if (result == 'INACTIVATED') { $button.text('Inactivate'); $col.text('Inactive'); } }).fadeIn(); } }); return false; }); }); </script> </head> <body> <table style="width: 90%" align="center" class="style1"> <tr> <td colspan="7" class="style2">MANAGER</td> </tr> <tr> <td class="style3" style="width: 139px">Col1</td> <td class="style3" style="width: 139px">Col2</td> <td class="style3" style="width: 139px">Col3</td> <td class="style3" style="width: 139px">Col4</td> <td class="style3" style="width: 139px">Col5</td> <td class="style3" style="width: 200px">Col6</td> <td class="style3" style="">Action</td> </tr> </table> <td id="main" class="main"> <td class="update"> <table style="width: 90%" align="center" class="style1"> <tr> <td class="style4" style="width: 139px">DataA1</td> <td class="style4" style="width: 139px">DataA2</td> <td class="style4" style="width: 139px">DataA3</td> <td class="style4" style="width: 139px">DataA4</td> <td class="style4 clickme2" style="width: 139px">Inactive</td> <td class="style4" style="width: 200px">DataA6</td> <td> <button href="#" id="DataA1" class="action_button" style="width:80px;height:"> Activate</button> </td> </tr> <tr> <td class="style4" style="width: 139px">DataB1</td> <td class="style4" style="width: 139px">DataB2</td> <td class="style4" style="width: 139px">DataB3</td> <td class="style4" style="width: 139px">DataB4</td> <td class="style4 clickme2" style="width: 139px">Inactive</td> <td class="style4" style="width: 200px">DataB6</td> <td> <button href="#" id="DataB1" class="action_button" style="width:80px;height:"> Activate</button> </td> </tr> <tr> <td class="style4" style="width: 139px">DataC1</td> <td class="style4" style="width: 139px">DataC2</td> <td class="style4" style="width: 139px">DataC3</td> <td class="style4" style="width: 139px">DataC4</td> <td class="style4 clickme2" style="width: 139px">Active</td> <td class="style4" style="width: 200px">DataC6</td> <td> <button href="#" id="DataC1" class="action_button" style="width:80px;height:"> Inactivate</button> </td> </tr> <tr> <td class="style4" style="width: 139px">DataD1</td> <td class="style4" style="width: 139px">DataD2</td> <td class="style4" style="width: 139px">DataD3</td> <td class="style4" style="width: 139px">DataD4</td> <td class="style4 clickme2" style="width: 139px">Active</td> <td class="style4" style="width: 200px">DataD6</td> <td> <button href="#" id="DataD1" class="action_button" style="width:80px;height:"> Inactivate</button> </td> </tr> <tr> <td class="style4" style="width: 139px">DataE1</td> <td class="style4" style="width: 139px">DataE2</td> <td class="style4" style="width: 139px">DataE3</td> <td class="style4" style="width: 139px">DataE4</td> <td class="style4 clickme2" style="width: 139px">Inactive</td> <td class="style4" style="width: 200px">DataE6</td> <td> <button href="#" id="DataE1" class="action_button" style="width:80px;height:"> Activate</button> </td> </tr> </table> </td> </td> </body> </html> The fage contain a table with 5 rows with a button at the end of the row. On click, the button submits data to a php file and then changes text and blurs according to the response from php file. The blur function and change text function in col5 is working well. But the change text function in button got really buggy. The button text should change accordingly. the text of button "Activate" should change to "Inactivate" and the text of button "Inactivate" should change to "Activate" on click / successful submission.. This is not working.. Below is the php file code <?php $id = $_POST[id]; if($id=="DataA1"){ echo "ACTIVATED"; } if($id=="DataB1"){ echo "ACTIVATED"; } if($id=="DataE1"){ echo "ACTIVATED"; } if($id=="DataC1"){ echo "INACTIVATED"; } if($id=="DataD1"){ echo "INACTIVATED"; } ?> Thanks in advance.. :) blasteralfred

    Read the article

  • Delphi: EInvalidOp in neural network class (TD-lambda)

    - by user89818
    I have the following draft for a neural network class. This neural network should learn with TD-lambda. It is started by calling the getRating() function. But unfortunately, there is an EInvalidOp (invalid floading point operation) error after about 1000 iterations in the following lines: neuronsHidden[j] := neuronsHidden[j]+neuronsInput[t][i]*weightsInput[i][j]; // input -> hidden weightsHidden[j][k] := weightsHidden[j][k]+LEARNING_RATE_HIDDEN*tdError[k]*eligibilityTraceOutput[j][k]; // adjust hidden->output weights according to TD-lambda Why is this error? I can't find the mistake in my code :( Can you help me? Thank you very much in advance! unit uNeuronalesNetz; interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, ExtCtrls, StdCtrls, Grids, Menus, Math; const NEURONS_INPUT = 43; // number of neurons in the input layer NEURONS_HIDDEN = 60; // number of neurons in the hidden layer NEURONS_OUTPUT = 1; // number of neurons in the output layer NEURONS_TOTAL = NEURONS_INPUT+NEURONS_HIDDEN+NEURONS_OUTPUT; // total number of neurons in the network MAX_TIMESTEPS = 42; // maximum number of timesteps possible (after 42 moves: board is full) LEARNING_RATE_INPUT = 0.25; // in ideal case: decrease gradually in course of training LEARNING_RATE_HIDDEN = 0.15; // in ideal case: decrease gradually in course of training GAMMA = 0.9; LAMBDA = 0.7; // decay parameter for eligibility traces type TFeatureVector = Array[1..43] of SmallInt; // definition of the array type TFeatureVector TArtificialNeuralNetwork = class // definition of the class TArtificialNeuralNetwork private // GENERAL SETTINGS START learningMode: Boolean; // does the network learn and change its weights? // GENERAL SETTINGS END // NETWORK CONFIGURATION START neuronsInput: Array[1..MAX_TIMESTEPS] of Array[1..NEURONS_INPUT] of Extended; // array of all input neurons (their values) for every timestep neuronsHidden: Array[1..NEURONS_HIDDEN] of Extended; // array of all hidden neurons (their values) neuronsOutput: Array[1..NEURONS_OUTPUT] of Extended; // array of output neurons (their values) weightsInput: Array[1..NEURONS_INPUT] of Array[1..NEURONS_HIDDEN] of Extended; // array of weights: input->hidden weightsHidden: Array[1..NEURONS_HIDDEN] of Array[1..NEURONS_OUTPUT] of Extended; // array of weights: hidden->output // NETWORK CONFIGURATION END // LEARNING SETTINGS START outputBefore: Array[1..NEURONS_OUTPUT] of Extended; // the network's output value in the last timestep (the one before) eligibilityTraceHidden: Array[1..NEURONS_INPUT] of Array[1..NEURONS_HIDDEN] of Array[1..NEURONS_OUTPUT] of Extended; // array of eligibility traces: hidden layer eligibilityTraceOutput: Array[1..NEURONS_TOTAL] of Array[1..NEURONS_TOTAL] of Extended; // array of eligibility traces: output layer reward: Array[1..MAX_TIMESTEPS] of Array[1..NEURONS_OUTPUT] of Extended; // the reward value for all output neurons in every timestep tdError: Array[1..NEURONS_OUTPUT] of Extended; // the network's error value for every single output neuron t: Byte; // current timestep cyclesTrained: Integer; // number of cycles trained so far (learning rates could be decreased accordingly) last50errors: Array[1..50] of Extended; // LEARNING SETTINGS END public constructor Create; // create the network object and do the initialization procedure UpdateEligibilityTraces; // update the eligibility traces for the hidden and output layer procedure tdLearning; // learning algorithm: adjust the network's weights procedure ForwardPropagation; // propagate the input values through the network to the output layer function getRating(state: TFeatureVector; explorative: Boolean): Extended; // get the rating for a given state (feature vector) function HyperbolicTangent(x: Extended): Extended; // calculate the hyperbolic tangent [-1;1] procedure StartNewCycle; // start a new cycle with everything set to default except for the weights procedure setLearningMode(activated: Boolean=TRUE); // switch the learning mode on/off procedure setInputs(state: TFeatureVector); // transfer the given feature vector to the input layer (set input neurons' values) procedure setReward(currentReward: SmallInt); // set the reward for the current timestep (with learning then or without) procedure nextTimeStep; // increase timestep t function getCyclesTrained(): Integer; // get the number of cycles trained so far procedure Visualize(imgHidden: Pointer); // visualize the neural network's hidden layer end; implementation procedure TArtificialNeuralNetwork.UpdateEligibilityTraces; var i, j, k: Integer; begin // how worthy is a weight to be adjusted? for j := 1 to NEURONS_HIDDEN do begin for k := 1 to NEURONS_OUTPUT do begin eligibilityTraceOutput[j][k] := LAMBDA*eligibilityTraceOutput[j][k]+(neuronsOutput[k]*(1-neuronsOutput[k]))*neuronsHidden[j]; for i := 1 to NEURONS_INPUT do begin eligibilityTraceHidden[i][j][k] := LAMBDA*eligibilityTraceHidden[i][j][k]+(neuronsOutput[k]*(1-neuronsOutput[k]))*weightsHidden[j][k]*neuronsHidden[j]*(1-neuronsHidden[j])*neuronsInput[t][i]; end; end; end; end; procedure TArtificialNeuralNetwork.setReward; VAR i: Integer; begin for i := 1 to NEURONS_OUTPUT do begin // +1 = player A wins // 0 = draw // -1 = player B wins reward[t][i] := currentReward; end; end; procedure TArtificialNeuralNetwork.tdLearning; var i, j, k: Integer; begin if learningMode then begin for k := 1 to NEURONS_OUTPUT do begin if reward[t][k] = 0 then begin tdError[k] := GAMMA*neuronsOutput[k]-outputBefore[k]; // network's error value when reward is 0 end else begin tdError[k] := reward[t][k]-outputBefore[k]; // network's error value in the final state (reward received) end; for j := 1 to NEURONS_HIDDEN do begin weightsHidden[j][k] := weightsHidden[j][k]+LEARNING_RATE_HIDDEN*tdError[k]*eligibilityTraceOutput[j][k]; // adjust hidden->output weights according to TD-lambda for i := 1 to NEURONS_INPUT do begin weightsInput[i][j] := weightsInput[i][j]+LEARNING_RATE_INPUT*tdError[k]*eligibilityTraceHidden[i][j][k]; // adjust input->hidden weights according to TD-lambda end; end; end; end; end; procedure TArtificialNeuralNetwork.ForwardPropagation; var i, j, k: Integer; begin for j := 1 to NEURONS_HIDDEN do begin neuronsHidden[j] := 0; for i := 1 to NEURONS_INPUT do begin neuronsHidden[j] := neuronsHidden[j]+neuronsInput[t][i]*weightsInput[i][j]; // input -> hidden end; neuronsHidden[j] := HyperbolicTangent(neuronsHidden[j]); // activation of hidden neuron j end; for k := 1 to NEURONS_OUTPUT do begin neuronsOutput[k] := 0; for j := 1 to NEURONS_HIDDEN do begin neuronsOutput[k] := neuronsOutput[k]+neuronsHidden[j]*weightsHidden[j][k]; // hidden -> output end; neuronsOutput[k] := HyperbolicTangent(neuronsOutput[k]); // activation of output neuron k end; end; procedure TArtificialNeuralNetwork.setLearningMode; begin learningMode := activated; end; constructor TArtificialNeuralNetwork.Create; var i, j, k: Integer; begin inherited Create; Randomize; // initialize random numbers generator learningMode := TRUE; cyclesTrained := -2; // only set to -2 because it will be increased twice in the beginning StartNewCycle; for j := 1 to NEURONS_HIDDEN do begin for k := 1 to NEURONS_OUTPUT do begin weightsHidden[j][k] := abs(Random-0.5); // initialize weights: 0 <= random < 0.5 end; for i := 1 to NEURONS_INPUT do begin weightsInput[i][j] := abs(Random-0.5); // initialize weights: 0 <= random < 0.5 end; end; for i := 1 to 50 do begin last50errors[i] := 0; end; end; procedure TArtificialNeuralNetwork.nextTimeStep; begin t := t+1; end; procedure TArtificialNeuralNetwork.StartNewCycle; var i, j, k, m: Integer; begin t := 1; // start in timestep 1 cyclesTrained := cyclesTrained+1; // increase the number of cycles trained so far for j := 1 to NEURONS_HIDDEN do begin neuronsHidden[j] := 0; for k := 1 to NEURONS_OUTPUT do begin eligibilityTraceOutput[j][k] := 0; outputBefore[k] := 0; neuronsOutput[k] := 0; for m := 1 to MAX_TIMESTEPS do begin reward[m][k] := 0; end; end; for i := 1 to NEURONS_INPUT do begin for k := 1 to NEURONS_OUTPUT do begin eligibilityTraceHidden[i][j][k] := 0; end; end; end; end; function TArtificialNeuralNetwork.getCyclesTrained; begin result := cyclesTrained; end; procedure TArtificialNeuralNetwork.setInputs; var k: Integer; begin for k := 1 to NEURONS_INPUT do begin neuronsInput[t][k] := state[k]; end; end; function TArtificialNeuralNetwork.getRating; begin setInputs(state); ForwardPropagation; result := neuronsOutput[1]; if not explorative then begin tdLearning; // adjust the weights according to TD-lambda ForwardPropagation; // calculate the network's output again outputBefore[1] := neuronsOutput[1]; // set outputBefore which will then be used in the next timestep UpdateEligibilityTraces; // update the eligibility traces for the next timestep nextTimeStep; // go to the next timestep end; end; function TArtificialNeuralNetwork.HyperbolicTangent; begin if x > 5500 then // prevent overflow result := 1 else result := (Exp(2*x)-1)/(Exp(2*x)+1); end; end.

    Read the article

  • Get user profile size in vbscript

    - by Cameron
    Hello, I am trying to get the size of a user's local profile using VBScript. I know the directory of the profile (typically "C:\Users\blah"). The following code does not work for most profiles (Permission Denied error 800A0046): Dim folder Dim fso Set fso = WScript.CreateObject("Scripting.FileSystemObject") Set folder = fso.GetFolder("C:\Users\blah") MsgBox folder.Size ' Error occurs here Is there another way to do this? UPDATE: I did some deeper digging and it turns out that the Permission Denied error occurs if permission is denied to some subfolders or files of the directory whose size I wish to get. In the case of user profiles, there's always a few system files that even the Administrator group does not have permission to access. To get around this, I wrote a function that tries to get the folder size the normal way (above), then, if the error occurs, it recurses into the subdirectories of the folder, ignoring folder sizes that are permission denied (but not the rest of the folders). Dim fso Set fso = WScript.CreateObject("Scripting.FileSystemObject") Function getFolderSize(folderName) On Error Resume Next Dim folder Dim subfolder Dim size Dim hasSubfolders size = 0 hasSubfolders = False Set folder = fso.GetFolder(folderName) ' Try the non-recursive way first (potentially faster?) Err.Clear size = folder.Size If Err.Number <> 0 then ' Did not work; do recursive way: For Each subfolder in folder.SubFolders size = size + getFolderSize(subfolder.Path) hasSubfolders = True Next If not hasSubfolders then size = folder.Size End If End If getFolderSize = size Set folder = Nothing ' Just in case End Function

    Read the article

  • MemCache-repcached compile error

    - by Ramy Allam
    I'm trying to install [memcached-1.2.8-repcached-2.2.1]( http://sourceforge.net/projects/repcached/files/latest/download?source=files) And I have the following error after running the make command: make all-recursive make[1]: Entering directory `/usr/local/src/pro/memcached-1.2.8-repcached-2.2.1' Making all in doc make[2]: Entering directory `/usr/local/src/pro/memcached-1.2.8-repcached-2.2.1/doc' make[2]: Nothing to be done for `all'. make[2]: Leaving directory `/usr/local/src/pro/memcached-1.2.8-repcached-2.2.1/doc' make[2]: Entering directory `/usr/local/src/pro/memcached-1.2.8-repcached-2.2.1' gcc -DHAVE_CONFIG_H -I. -DNDEBUG -g -O2 -MT memcached-memcached.o -MD -MP -MF .d eps/memcached-memcached.Tpo -c -o memcached-memcached.o test -f 'memcached.c' || echo './'memcached.c memcached.c: In function ‘add_iov’: memcached.c:697: error: ‘IOV_MAX’ undeclared (first use in this function) memcached.c:697: error: (Each undeclared identifier is reported only once memcached.c:697: error: for each function it appears in.) make[2]: * [memcached-memcached.o] Error 1 make[2]: Leaving directory `/usr/local/src/pro/memcached-1.2.8-repcached-2.2.1' make[1]: * [all-recursive] Error 1 make[1]: Leaving directory `/usr/local/src/pro/memcached-1.2.8-repcached-2.2.1' make: * [all] Error 2 OS : Centos5.7 64bit gcc-4.1.2-51.el5 gcc-c++-4.1.2-51.el5 libgcc-4.1.2-51.el5 Note : Memcached and memcache extension for php are already installed root@server[~]# memcached -h memcached 1.4.5 php ext http://pecl.php.net/get/memcache-2.2.6.tgz

    Read the article

  • glib2 64-bit compile fails on Solaris 10

    - by Aaron
    I'm encountering a problem building glib-2.26.1 on a Solaris 10 box - 64-bit. Goo diligence doesn't turn anything up, but no matter what I do the build fails in the same way. I've tried using the Sun Studio compiler, gcc (SFW) to no avail. When I compile I get the following error: [root@foo glib-2.26.1]$ export CC=/opt/solstudio12.2/bin/cc [root@foo glib-2.26.1]$ export CFLAGS="-m64" ...configure goes normally... [root@foo glib-2.26.1]$ make ...snip... source='gatomic.c' object='gatomic.lo' libtool=yes \ DEPDIR=.deps depmode=none /bin/bash ../depcomp \ /bin/bash ../libtool --tag=CC --mode=compile /opt/solstudio12.2/bin/cc -DHAVE_CONFIG_H -I. -I.. -I.. -I../glib -I../glib -I.. -DG_LOG_DOMAIN=\"GLib\" -DG_DISABLE_CAST_CHECKS -DG_DISABLE_DEPRECATED -DGLIB_COMPILATION -DPCRE_STATIC -DG_DISABLE_SINGLE_INCLUDES -D_REENTRANT -D_PTHREADS -m64 -c -o gatomic.lo gatomic.c libtool: compile: /opt/solstudio12.2/bin/cc -DHAVE_CONFIG_H -I. -I.. -I.. -I../glib -I../glib -I.. -DG_LOG_DOMAIN=\"GLib\" -DG_DISABLE_CAST_CHECKS -DG_DISABLE_DEPRECATED -DGLIB_COMPILATION -DPCRE_STATIC -DG_DISABLE_SINGLE_INCLUDES -D_REENTRANT -D_PTHREADS -m64 -c gatomic.c -KPIC -DPIC -o .libs/gatomic.o "gatomic.c", line 885: warning: no explicit type given "gatomic.c", line 885: syntax error before or at: * "gatomic.c", line 885: warning: old-style declaration or incorrect type for: g_atomic_mutex "gatomic.c", line 906: warning: implicit function declaration: g_mutex_lock "gatomic.c", line 909: warning: implicit function declaration: g_mutex_unlock "gatomic.c", line 1155: warning: implicit function declaration: g_mutex_new "gatomic.c", line 1155: warning: improper pointer/integer combination: op "=" cc: acomp failed for gatomic.c make[4]: *** [gatomic.lo] Error 1 make[4]: Leaving directory `/root/glib-2.26.1/glib' make[3]: *** [all-recursive] Error 1 make[3]: Leaving directory `/root/glib-2.26.1/glib' make[2]: *** [all] Error 2 make[2]: Leaving directory `/root/glib-2.26.1/glib' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/root/glib-2.26.1' make: *** [all] Error 2 Does anyone know where the build might be going wrong? Not sure where else to look here. Thanks.

    Read the article

  • How do I get the F1-F12 keys to switch screens in gnu screen in cygwin when connecting via SSH?

    - by Mikey
    I'm connecting to a desktop running cygwin via SSH from the terminal app in Mac OS X. I have already started screen on the cygwin side and can connect to it over the SSH session. Furthermore, I have the following in the .screenrc file: bindkey -k k1 select 1 # F1 = screen 1 bindkey -k k2 select 2 # F2 = screen 2 bindkey -k k3 select 3 # F3 = screen 3 bindkey -k k4 select 4 # F4 = screen 4 bindkey -k k5 select 5 # F5 = screen 5 bindkey -k k6 select 6 # F6 = screen 6 bindkey -k k7 select 7 # F7 = screen 7 bindkey -k k8 select 8 # F8 = screen 8 bindkey -k k9 select 9 # F9 = screen 9 bindkey -k F1 prev # F11 = prev bindkey -k F2 next # F12 = next However, when I start multiple windows in screen and attempt to switch between them via the function keys, all I get is a beep. I have tried various settings for $TERM (e.g. ansi, cygwin, xterm-color, vt100) and they don't really seem to affect anything. I have verified that the terminal app is in fact sending the escape sequence for the function key that I'm expecting and that my bash shell (running inside screen) is receiving it. For example, for F1, it sends the following (hexdump is a perl script I wrote that takes STDIN in binmode and outputs it as a hexadecimal/ascii dump): % hexdump [press F1 and then hit ^D to terminate input] 00000000: 1b4f50 .OP If things were working correctly, I don't think bash should receive the escape sequence because screen should have caught it and turned it into a command. How do I get the function keys to work?

    Read the article

  • Is it possible to install ffmpeg and x264 on a Synology Diskstation 209?

    - by Kieran Benton
    Hi, Complete linux novice here! :) I'm trying to get my brilliant DS209 NAS box to do some transcoding for me of a few AVI videos to a format suitable for my Apply iTouch - yes I could do it with another machine and Handbrake but it would be really useful to offload some of this to the NAS to do overnight. I've managed to install ipkg onto my DS209 NAS box and have played around with installing some packages (binutils, mono, bash etc). I've even managed to install ffmpeg from ipkg and put together the correct command line profile to do the encoding as a .sh file: time ffmpeg -y -i $1 -f mp4 -title $2 -vcodec libx264 -level 21 -s 426×320 -b 512k -bt 512k -bufsize 4M -maxrate 4M -g 250 -coder 0 -threads 0 -acodec libfaac -ac 2 -ab 64k $3 However running this I get a missing dependency on libx264. I've tried building this from the latest source in git, but I get errors during the make process that I just don't understand (way out of my depth). encoder/set.c: In function 'x264_sei_version_write': encoder/set.c:491: error: 'X264_VERSION' undeclared (first use in this function) encoder/set.c:491: error: (Each undeclared identifier is reported only once encoder/set.c:491: error: for each function it appears in.) make: *** [encoder/set.o] Error 1 Can anyone else try building it or give me a pointer as to what I can do to get this going? Its been a good learning experience so far! Thanks.

    Read the article

  • libstdc++ - compiling failing because of tr1/regex

    - by Radek Šimko
    I have these packages installed on my OpenSUSE 11.3: i | libstdc++45 | Standard shared library for C++ | package i | libstdc++45-devel | Contains files and libraries for development | package But when i'm trying to compile this C++ code: #include <stdio.h> #include <tr1/regex> using namespace std; int main() { int test[2]; const tr1::regex pattern(".*"); test[0] = 1; if (tr1::regex_match("anything", pattern) == false) { printf("Pattern does not match.\n"); } return 0; } using g++ -pedantic -g -O1 -o ./main.o ./main.cpp It outputs this errors: ./main.cpp: In function ‘int main()’: ./main.cpp:13:43: error: ‘printf’ was not declared in this scope radek@mypc:~> nano main.cpp radek@mypc:~> g++ -pedantic -g -O1 -o ./main.o ./main.cpp /tmp/cc0g3GUE.o: In function `basic_regex': /usr/include/c++/4.5/tr1_impl/regex:771: undefined reference to `std::tr1::basic_regex<char, std::tr1::regex_traits<char> >::_M_compile()' /tmp/cc0g3GUE.o: In function `bool std::tr1::regex_match<char const*, char, std::tr1::regex_traits<char> >(char const*, char const*, std::tr1::basic_regex<char, std::tr1::regex_traits<char> > const&, std::bitset<11u>)': /usr/include/c++/4.5/tr1_impl/regex:2144: undefined reference to `bool std::tr1::regex_match<char const*, std::allocator<std::tr1::sub_match<char const*> >, char, std::tr1::regex_traits<char> >(char const*, char const*, std::tr1::match_results<char const*, std::allocator<std::tr1::sub_match<char const*> > >&, std::tr1::basic_regex<char, std::tr1::regex_traits<char> > const&, std::bitset<11u>)' collect2: ld returned 1 exit status What packages should i (un)install to make the code work on my PC?

    Read the article

  • Windows 8 Internet Explorer proxy automation script

    - by Stefan Bollmann
    Similar to this post, I'd like to change my proxy settings using a script. However, it fails. When I am behind the proxy, IE does not connect to the internet. Here I try the first solution from craig: function FindProxyForURL(url, host) { if (isInNet(myIpAddress(), "myactualip", "myactualsubnetip")) return "PROXY proxyasshowninpicture:portihavetouseforthisproxy_see_picture"; else return "DIRECT"; } Also this test, where isInNet should surely return true does not help: function FindProxyForURL(url, host) { if (isInNet("myactualip", "myactualip", "myactualsubnetip")) return "PROXY proxyasshowninpicture:portihavetouseforthisproxy_see_picture"; else return "DIRECT"; } **This script is saved as proxy.pac in c:\windows and my configuration is* in LAN settings: No automatically detected settings, yes, use automatic config script: file://c:/windows/proxy.pac No proxy server. *(i am not allowed to post screenshots..) So, what am I doing wrong? ---------------- update -------------- However, when I set up a proxy in my LAN configurations: IE -> Internet Options -> Connections -> LAN Settings check: Use a proxy Server for your LAN Address: <a pingable proxy> Port: <portnr> everything is fine for this environment. Now I try a simpler script like function FindProxyForURL(url, host) { return "PROXY <pingable proxy>:<portnr>; DIRECT"; } With a configuration described above** I am not able to get through the proxy.

    Read the article

  • Improve speed of "start menu" in Linux Mint 10 - Ubuntu 10.10 derivative

    - by Gabriel L. Oliveira
    I have a global menu (including application, administration and system tabs) that is taking too much time (for me) to load (about 2.5 seconds). Of course, this time is taken only during first start. After it have loaded, next times are better ( less than 0.2 miliseconds) The menu was taking more time before (about 5 seconds), and I found that was because of the 'Other' part of the menu, that included many applications installed with Wine, so I removed all of them (I didn't need them at all). I have a "normal" knowledge of programming, and I think that the process of starting the menu for the first time has some kind of "cache function", that tries to find which apps are present that need to be placed under menu to be shown to user. But didn't found this function so that I could analyze in details what he is doing (if searching for files under "~/.local/share/applications" or anything else). Also, I found that hitting "Alt-F2" also fires this "cache function", because after waiting it to load, the process of opening the menu took less than 0.2 miliseconds. So, could anyone help me in order to reduce this time? I found on internet that some user could reduce the time by resizing the icons of applications. But found here that most of my icons are already at 25x25 size. Any other idead? Maybe a multiprocess to load it, or include it under startup... don't know. Ps: Sorry if this is an awkward question, but I just do not like waiting for things to happen, and think that this process should be smoother than it's now. Also, thanks in advance!

    Read the article

  • Troubleshooting a Windows 7 PC that wouldn't sleep

    - by NPE
    I have a new Windows 7 PC that wouldn't sleep (not just automatically, but also when specifically told to). The screen goes black momentarily, but within two seconds the machine comes back as if nothing has happened. I tried powercfg energy. This produces some errors quoted at the bottom of this post, plus some warnings about timer resolution. There are no USB devices connected other than wireless keyboard + mouse (Logitech MK250); I tried unplugging them to no effect. The motherboard is Asus P7P55D-E. powercfg lastwake says "Wake History Count - 0", which I take to mean that it never actually went to sleep. I dual boot into Ubuntu, and was having exactly the same problem on the Linux side. That turned out to do with USB 3.0, which I've now disabled in the BIOS. This has solved the problem on the Ubuntu side of things, but made no difference to Windows 7. Any suggestions? Suspend:USB Device not Entering Suspend The USB device did not enter the Suspend state. Processor power management may be prevented if a USB device does not enter the Suspend state when not in use. Device Name Generic USB Hub Host Controller ID PCI\VEN_8086&DEV_3B34 Host Controller Location PCI bus 0, device 29, function 0 Device ID USB\VID_8087&PID_0020 Port Path 1 USB Suspend:USB Device not Entering Suspend The USB device did not enter the Suspend state. Processor power management may be prevented if a USB device does not enter the Suspend state when not in use. Device Name USB Root Hub Host Controller ID PCI\VEN_8086&DEV_3B34 Host Controller Location PCI bus 0, device 29, function 0 Device ID USB\VID_8086&PID_3B34 Port Path USB Suspend:USB Device not Entering Suspend The USB device did not enter the Suspend state. Processor power management may be prevented if a USB device does not enter the Suspend state when not in use. Device Name USB Composite Device Host Controller ID PCI\VEN_8086&DEV_3B34 Host Controller Location PCI bus 0, device 29, function 0 Device ID USB\VID_046D&PID_C52E Port Path 1,8

    Read the article

< Previous Page | 593 594 595 596 597 598 599 600 601 602 603 604  | Next Page >