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  • Should I always be checking every neighbor when building voxel meshes?

    - by Raven Dreamer
    I've been playing around with Unity3d, seeing if I can make a voxel-based engine out of it (a la Castle Story, or Minecraft). I've dynamically built a mesh from a volume of cubes, and now I'm looking into reducing the number of vertices built into each mesh, as right now, I'm "rendering" vertices and triangles for cubes that are fully hidden within the larger voxel volume. The simple solution is to check each of the 6 directions for each cube, and only add the face to the mesh if the neighboring voxel in that direction is "empty". Parsing a voxel volume is BigO(N^3), and checking the 6 neighbors keeps it BigO(7*N^3)-BigO(N^3). The one thing this results in is a lot of redundant calls, as the same voxel will be polled up to 7 times, just to build the mesh. My question, then, is: Is there a way to parse a cubic volume (and find which faces have neighbors) with fewer redundant calls? And perhaps more importantly, does it matter (as BigO complexity is the same in both cases)?

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  • Aptana Ext code completion in .php files

    - by Frederik Wordenskjold
    I'm having problems getting the code-completion for the Ext 3.2 plugin to work, when working with .php files. I've also installed the php plugin for Aptana, and the same thing applies for php - I cannot access php code-completion when working with a html-file, so it seems like a general issue... It's also not possible to write Ext in .js files, which is weird... The latter case does make sense of course. But I should be able to write both php and Ext in .php files! Is this possible in any way? I have of course tested the code-completion for php in a .php file, which works. The same applies for Ext code in .html documents!

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  • kubuntu - what's the best smplayer configuration for best quality in hd movies (mkv)

    - by Frank
    I have ubuntu x64 13.04 with kde 4.11 and smplayer v0.8.6 and the last mplayer version from ppa. I have ATI video card HD6870 MSI with fglrx driver v13.4. My kde settings are: Composition mode: Opengl 3.1 graphic system qt: Raster scaling mode: precise Vsync: auto So what's the best configuration for quality over performace in smplayer according to my system specs? For example what do I have to set for the following options? enable postprocessing by default and postprocessing quality output driver Deinterlacing method software equalizer direct rendering double buffering draw video using slices threads for decoding (MPEG-1/2 and H.264 only loop filter use CoreAVC Thanks

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  • PHP at the root directory using Ngnix on Linode and Ubuntu 12.04

    - by Steve Kinney
    I originally set up my Linode to use it with the Sinatra applications using Phusion Passenger that I was developing and I have it working great for that. However, as time goes on, I find myself needing just a wee bit of PHP to do a server-side thing here or there. My basic set up was based off of this Linode recipe (I copied and pasted the parts that I needed—I did not install Redis and Node). If I go to http://scholarsnyc.com/index.php everything works great. If I just go the base URL however, I get a 403 Forbidden error (I have a vanilla HTML page there for now). I've played with file permissions and the same file will work if I call it directly. I've done my homework and nothing I try seems to work. I'm sure there is an obvious error. I'm also sure that there are some rookie mistakes in my Nginx configuration (some of those mistakes are the artifacts of trying different fixes from my research. user www-data www-data; worker_processes 1; events { worker_connections 1024; } upstream php { server 127.0.0.1:9001; } http { passenger_root /usr/local/lib/ruby/gems/1.9.1/gems/passenger-3.0.12; passenger_ruby /usr/local/bin/ruby; include mime.types; default_type application/octet-stream; index index.php index.html index.htm; sendfile on; keepalive_timeout 65; server { server_name localhost scholarsnyc.com www.scholarsnyc.com; root /srv/www/scholarsnyc.com/public; location / { index index.php; } location ~ \.php$ { fastcgi_pass 127.0.0.1:9000; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; include fastcgi_params; } } server { server_name data.scholarsnyc.com; root /srv/www/data.scholarsnyc.com/public; passenger_enabled on; } server { server_name tech.scholarsnyc.com; root /srv/www/tech.scholarsnyc.com/public; location / { root /srv/www/tech.scholarsnyc.com/public; index index.php index.html index.htm; } } } Any other optimizations are also appreciated. I literally don't know what to do at this point.

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  • Mesh with quads to triangle mesh

    - by scape
    I want to use Blender for making models yet realize some of the polygons are not triangles but contain quads or more (example: cylinder top and bottom). I could export the the mesh as a basic mesh file and import it in to an openGL application and workout rendering the quads as tris, but anything with more than 4 vert indices is beyond me. Is it typical to convert the mesh to a triangle-based mesh inside blender before exporting it? I actually tried this through the quads_convert_to_tris method within a blender py script and the top of the cylinder does not look symmetrical. What is typically done to render a loaded mesh as a tri?

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  • Learn About HTML5 and the Future of the Web

    Learn About HTML5 and the Future of the Web San Francisco Java, PHP, and HTML5 user groups hosted an event on May 11th, 2010 on HTML5 with three amazing speakers: Brad Neuberg from Google, Giorgio Sardo from Microsoft, and Peter Lubbers from Kaazing. In this first of the three videos, Brad Neuberg from Google (formerly an HTML5 advocate and currently a Software Engineer on the Google Buzz team) explains why HTML5 matters - to consumers as well as developers! His overview of HTML5 included SVG/Canvas rendering, CSS transforms, app-cache, local databases, web workers, and much more. He also identified the scope and practical implications of the changes that are coming along with HTML5 support in modern browsers. This event was organized by Marakana, Michael Tougeron from Gamespot, and Bruno Terkaly from Microsoft. Microsoft was the host and Marakana, Gamespot, Medallia, TEKsystems, and Guidewire Software sponsored the event. marakana.com From: GoogleDevelopers Views: 177 6 ratings Time: 50:44 More in Science & Technology

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  • Incomplete mesh using DrawIndexedPrimitives after rotating mesh

    - by user1278255
    Through help on this site I was able to draw the triangles of an unrotated, nonscaled nontransformed mesh created in Blender and exported to OBJ, accurately imported through Assimp and rendered in XNA Graphics. However after applying rotation on a single axis in Blender(Z) and adding materials(I wanted to test loading of materials through Assimp) the same mesh appears incomplete. Is something wrong with my view matrix or is it something else? This is what the unrotated mesh looks like: http://www.4shared.com/photo/qXNUSvxtba/okcube.html Here is the rotated mesh: http://www.4shared.com/photo/HAys2rWvba/badcube.html Camera, View and Projection are defined as follows: cameraPos = new Vector3(0, 5, 9); viewMatrix = Matrix.CreateLookAt(cameraPos, new Vector3(0, 0, 1), new Vector3(0, 1, 0)); projectionMatrix = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, device.Viewport.AspectRatio, 1.0f, 200.0f); Rendering is done through this code: device.Clear(ClearOptions.Target | ClearOptions.DepthBuffer, Color.DarkSlateBlue, 1.0f, 0); effect = new BasicEffect(GraphicsDevice); effect.VertexColorEnabled = true; effect.View = viewMatrix; effect.Projection = projectionMatrix; effect.World = Matrix.Identity; foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); device.SetVertexBuffer(vertexBuffer); device.Indices = indexBuffer; device.DrawIndexedPrimitives(Microsoft.Xna.Framework.Graphics.PrimitiveType.TriangleList, 0, 0, oScene.Meshes[0].VertexCount, 0, mMesh.FaceCount); } base.Draw(gameTime);

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  • How to improve designer and developer work flow?

    - by mbdev
    I work in a small startup with two front end developers and one designer. Currently the process starts with the designer sending a png file with the whole page design and assets if needed. My task as front end developer is to convert it to a HTML/CSS page. My work flow currently looks like this: Lay out the distinct parts using html elements. Style each element very roughly (floats, minimal fonts and padding) so I can modify it using inspection. Using Chrome Developer Tools (inspect) add/change css attributes while updating the css file. Refresh the page after X amount of changes Use Pixel Perfect to refine the design more. Sit with the designer to make last adjustments. Inferring the paddings, margins, font sizes using trial and error takes a lot of time and I feel the process could become more efficient but not sure how to improve it. Using PSD files is not an option since buying Photoshop for each developer is currently not considered. Design guide is also not available since design is still evolving and new features are introduced. Ideas for improving the process above and sharing how the process looks like in your company will be great.

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  • Set up linux box for secure local hosting a-z

    - by microchasm
    I am in the process of reinstalling the OS on a machine that will be used to host a couple of apps for our business. The apps will be local only; access from external clients will be via vpn only. The prior setup used a hosting control panel (Plesk) for most of the admin, and I was looking at using another similar piece of software for the reinstall - but I figured I should finally learn how it all works. I can do most of the things the software would do for me, but am unclear on the symbiosis of it all. This is all an attempt to further distance myself from the land of Configuration Programmer/Programmer, if at all possible. I can't find a full walkthrough anywhere for what I'm looking for, so I thought I'd put up this question, and if people can help me on the way I will edit this with the answers, and document my progress/pitfalls. Hopefully someday this will help someone down the line. The details: CentOS 5.5 x86_64 httpd: Apache/2.2.3 mysql: 5.0.77 (to be upgraded) php: 5.1 (to be upgraded) The requirements: SECURITY!! Secure file transfer Secure client access (SSL Certs and CA) Secure data storage Virtualhosts/multiple subdomains Local email would be nice, but not critical The Steps: Download latest CentOS DVD-iso (torrent worked great for me). Install CentOS: While going through the install, I checked the Server Components option thinking I was going to be using another Plesk-like admin. In hindsight, considering I've decided to try to go my own way, this probably wasn't the best idea. Basic config: Setup users, networking/ip address etc. Yum update/upgrade. Upgrade PHP/MySQL: To upgrade PHP and MySQL to the latest versions, I had to look to another repo outside CentOS. IUS looks great and I'm happy I found it! Add IUS repository to our package manager cd /tmp wget http://dl.iuscommunity.org/pub/ius/stable/Redhat/5/x86_64/epel-release-1-1.ius.el5.noarch.rpm rpm -Uvh epel-release-1-1.ius.el5.noarch.rpm wget http://dl.iuscommunity.org/pub/ius/stable/Redhat/5/x86_64/ius-release-1-4.ius.el5.noarch.rpm rpm -Uvh ius-release-1-4.ius.el5.noarch.rpm yum list | grep -w \.ius\. # list all the packages in the IUS repository; use this to find PHP/MySQL version and libraries you want to install Remove old version of PHP and install newer version from IUS rpm -qa | grep php # to list all of the installed php packages we want to remove yum shell # open an interactive yum shell remove php-common php-mysql php-cli #remove installed PHP components install php53 php53-mysql php53-cli php53-common #add packages you want transaction solve #important!! checks for dependencies transaction run #important!! does the actual installation of packages. [control+d] #exit yum shell php -v PHP 5.3.2 (cli) (built: Apr 6 2010 18:13:45) Upgrade MySQL from IUS repository /etc/init.d/mysqld stop rpm -qa | grep mysql # to see installed mysql packages yum shell remove mysql mysql-server #remove installed MySQL components install mysql51 mysql51-server mysql51-devel transaction solve #important!! checks for dependencies transaction run #important!! does the actual installation of packages. [control+d] #exit yum shell service mysqld start mysql -v Server version: 5.1.42-ius Distributed by The IUS Community Project Upgrade instructions courtesy of IUS wiki: http://wiki.iuscommunity.org/Doc/ClientUsageGuide Install rssh (restricted shell) to provide scp and sftp access, without allowing ssh login cd /tmp wget http://dag.wieers.com/rpm/packages/rssh/rssh-2.3.2-1.2.el5.rf.x86_64.rpm rpm -ivh rssh-2.3.2-1.2.el5.rf.x86_64.rpm useradd -m -d /home/dev -s /usr/bin/rssh dev passwd dev Edit /etc/rssh.conf to grant access to SFTP to rssh users. vi /etc/rssh.conf Uncomment or add: allowscp allowsftp This allows me to connect to the machine via SFTP protocol in Transmit (my FTP program of choice; I'm sure it's similar with other FTP apps). rssh instructions appropriated (with appreciation!) from http://www.cyberciti.biz/tips/linux-unix-restrict-shell-access-with-rssh.html Set up virtual interfaces ifconfig eth1:1 192.168.1.3 up #start up the virtual interface cd /etc/sysconfig/network-scripts/ cp ifcfg-eth1 ifcfg-eth1:1 #copy default script and match name to our virtual interface vi ifcfg-eth1:1 #modify eth1:1 script #ifcfg-eth1:1 | modify so it looks like this: DEVICE=eth1:1 IPADDR=192.168.1.3 NETMASK=255.255.255.0 NETWORK=192.168.1.0 ONBOOT=yes NAME=eth1:1 Add more Virtual interfaces as needed by repeating. Because of the ONBOOT=yes line in the ifcfg-eth1:1 file, this interface will be brought up when the system boots, or the network starts/restarts. service network restart Shutting down interface eth0: [ OK ] Shutting down interface eth1: [ OK ] Shutting down loopback interface: [ OK ] Bringing up loopback interface: [ OK ] Bringing up interface eth0: [ OK ] Bringing up interface eth1: [ OK ] ping 192.168.1.3 64 bytes from 192.168.1.3: icmp_seq=1 ttl=64 time=0.105 ms Virtualhosts In the rssh section above I added a user to use for SFTP. In this users' home directory, I created a folder called 'https'. This is where the documents for this site will live, so I need to add a virtualhost that will point to it. I will use the above virtual interface for this site (herein called dev.site.local). vi /etc/http/conf/httpd.conf Add the following to the end of httpd.conf: <VirtualHost 192.168.1.3:80> ServerAdmin [email protected] DocumentRoot /home/dev/https ServerName dev.site.local ErrorLog /home/dev/logs/error_log TransferLog /home/dev/logs/access_log </VirtualHost> I put a dummy index.html file in the https directory just to check everything out. I tried browsing to it, and was met with permission denied errors. The logs only gave an obscure reference to what was going on: [Mon May 17 14:57:11 2010] [error] [client 192.168.1.100] (13)Permission denied: access to /index.html denied I tried chmod 777 et. al., but to no avail. Turns out, I needed to chmod+x the https directory and its' parent directories. chmod +x /home chmod +x /home/dev chmod +x /home/dev/https This solved that problem. DNS I'm handling DNS via our local Windows Server 2003 box. However, the CentOS documentation for BIND can be found here: http://www.centos.org/docs/5/html/Deployment_Guide-en-US/ch-bind.html SSL To get SSL working, I changed the following in httpd.conf: NameVirtualHost 192.168.1.3:443 #make sure this line is in httpd.conf <VirtualHost 192.168.1.3:443> #change port to 443 ServerAdmin [email protected] DocumentRoot /home/dev/https ServerName dev.site.local ErrorLog /home/dev/logs/error_log TransferLog /home/dev/logs/access_log </VirtualHost> Unfortunately, I keep getting (Error code: ssl_error_rx_record_too_long) errors when trying to access a page with SSL. As JamesHannah gracefully pointed out below, I had not set up the locations of the certs in httpd.conf, and thusly was getting the page thrown at the broswer as the cert making the browser balk. So first, I needed to set up a CA and make certificate files. I found a great (if old) walkthrough on the process here: http://www.debian-administration.org/articles/284. Here are the relevant steps I took from that article: mkdir /home/CA cd /home/CA/ mkdir newcerts private echo '01' > serial touch index.txt #this and the above command are for the database that will keep track of certs Create an openssl.cnf file in the /home/CA/ dir and edit it per the walkthrough linked above. (For reference, my finished openssl.cnf file looked like this: http://pastebin.com/raw.php?i=hnZDij4T) openssl req -new -x509 -extensions v3_ca -keyout private/cakey.pem -out cacert.pem -days 3650 -config ./openssl.cnf #this creates the cacert.pem which gets distributed and imported to the browser(s) Modified openssl.cnf again per walkthrough instructions. openssl req -new -nodes -out dev.req.pem -config ./openssl.cnf #generates certificate request, and key.pem which I renamed dev.key.pem. Modified openssl.cnf again per walkthrough instructions. openssl ca -out dev.cert.pem -config ./openssl.cnf -infiles dev.req.pem #create and sign certificate. cp dev.cert.pem /home/dev/certs/cert.pem cp dev.key.pem /home/certs/key.pem I updated httpd.conf to reflect the certs and turn SSLEngine on: NameVirtualHost 192.168.1.3:443 <VirtualHost 192.168.1.3:443> ServerAdmin [email protected] DocumentRoot /home/dev/https SSLEngine on SSLCertificateFile /home/dev/certs/cert.pem SSLCertificateKeyFile /home/dev/certs/key.pem ServerName dev.site.local ErrorLog /home/dev/logs/error_log TransferLog /home/dev/logs/access_log </VirtualHost> Put the CA cert.pem in a web-accessible place, and downloaded/imported it into my browser. Now I can visit https://dev.site.local with no errors or warnings. And this is where I'm at. I will keep editing this as I make progress. Any tips on how to configure SSL email would be appreciated.

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  • Looking for literature about graphics pipeline optimization

    - by zacharmarz
    I am looking for some books, articles or tutorials about graphics architecture and graphics pipeline optimizations. It shouldn't be too old (2008 or newer) - the newer, the better. I have found something in [Optimising the Graphics Pipeline, NVIDIA, Koji Ashida] - too old, [Real-time rendering, Akenine Moller], [OpenGL Bindless Extensions, NVIDIA, Jeff Bolz], [Efficient multifragment effects on graphics processing units, Louis Frederic Bavoil] and some internet discussions. But there is not too much information and I want to read more. It should contain something about application, driver, memory and shader units communication and data transfers. About vertices and attributes. Also pre and post T&L cache (if they still exist in nowadays architectures) etc. I don't need anything about textures, frame buffers and rasterization. It can also be about OpenGL (not about DirecX) and optimizing extensions (not old extensions like VBOs, but newer like vertex_buffer_unified_memory).

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  • How do I communicate with an IronPython component in a C#/XNA game?

    - by Jonathan Hobbs
    My XNA game is component-oriented, and has various components for position, physics representation, rendering, etc, all of which extend a base Component class. The player and enemies also have controllers which are currently defined in C#. I'd like to turn them into Python scripts, but I'm not sure how to interact with those scripts. The examples in Embedding IronPython in a C# Application suggest I'd have to create a wrapper class (e.g. a Script component) which compiles a Python script, and call the Update methods of the component in the script Is this the most effective way of working with a Python object? I feel that I'm missing something in my research - there must be a way to load up a script, instantiate a Python object and then work directly with it from within C#. Or is the wrapper required?

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  • Dynamic vs Statically typed languages for websites

    - by Bradford
    Wanted to hear what others thought about this statement: I’ll contrast that with building a website. When rendering web pages, often you have very many components interacting on a web page. You have buttons over here and little widgets over there and there are dozens of them on a webpage, as well as possibly dozens or hundreds of web pages on your website that are all dynamic. With a system with a really large surface area like that, using a statically typed language is actually quite inflexible. I would find it painful probably to program in Scala and render a web page with it, when I want to interactively push around buttons and what-not. If the whole system has to be coherent, like the whole system has to type check just to be able to move a button around, I think that can be really inflexible. Source: http://www.infoq.com/interviews/kallen-scala-twitter

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  • The practical cost of swapping effects

    - by sebf
    I use XNA for my projects and on those forums I sometimes see references to the fact that swapping an effect for a mesh has a relatively high cost, which surprises me as I thought to swap an effect was simply a case of copying the replacement shader program to the GPU along with appropriate parameters. I wondered if someone could explain exactly what is costly about this process? And put, if possible, 'relatively' into context? For example say I wanted to use a short shader to help with picking, I would: Change the effect on every object, calculting a unique color to identify it and providing it to the shader. Draw all the objects to a render target in memory. Get the color from the target and use it to look up the selected object. What portion of the total time taken to complete that process would be spent swapping the shaders? My instincts would say that rendering the scene again, no matter how simple the shader, would be an order of magnitude slower than any other part of the process so why all the concern over effects?

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  • Nginx/FPM/PHP all php files say 'File not found.'

    - by Boon
    i just installed nginx 1.1.13 and php 5.4.0 on a centos 5.8 final 64bit machine. Nginx and PHP/Fpm are running, and I can run php scripts via ssh command line, but in the browser I keep getting 'File not found.' errors on all my PHP files. This is how I have my nginx.conf handle PHP scripts: location ~ \.php$ { root /opt/nginx/html; fastcgi_pass unix:/tmp/fpm.sock; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME /opt/nginx/html$fastcgi_script_name; include fastcgi_params; } This is a direct copy/paste from my other servers, where it works fine with this setup (but they run older versions of php/fpm). Why am I getting those errors?

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  • Unity Frustum Culling Issue

    - by N0xus
    I'm creating a game that utilizes off center projection. I've got my game set up in a CAVE being rendered in a cluster, over 8 PC's with 4 of these PC's being used for each eye (this creates a stereoscopic effect). To help with alignment in the CAVE I've implemented an off center projection class. This class simply tells the camera what its top left, bottom left & bottom right corners are. From here, it creates a new projection matrix showing the the player the left and right of their world. However, inside Unity's editor, the camera is still facing forwards and, as a result the culling inside Unity isn't rendering half of the image that appears on the left and right screens. Does anyone know of a way to to either turn off the culling in Unity, or find a way to fix the projection matrix issue?

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  • Pixel alignment algorithm

    - by user42325
    I have a set of square blocks, I want to draw them in a window. I am sure the coordinates calculation is correct. But on the screen, some squares' edge overlap with other, some are not. I remember the problem is caused by accuracy of pixels. I remember there's a specific topic related to this kind of problem in 2D image rendering. But I don't remember what exactly it is, and how to solve it. Look at this screenshot. Each block should have a fixed width margin. But in the image, the vertical white line have different width.Though, the horizontal lines looks fine.

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  • OpenGL ES 2 on Android: native window

    - by ThreaderSlash
    According to OGLES specification, we have the following definition: EGLSurface eglCreateWindowSurface(EGLDisplay display, EGLConfig config, NativeWindowType native_window, EGLint const * attrib_list) More details, here: http://www.khronos.org/opengles/documentation/opengles1_0/html/eglCreateWindowSurface.html And also by definition: int32_t ANativeWindow_setBuffersGeometry(ANativeWindow* window, int32_t width, int32_t height, int32_t format); More details, here: http://mobilepearls.com/labs/native-android-api I am running Android Native App on OGLES 2 and debugging it in a Samsung Nexus device. For setting up the 3D scene graph environment, the following variables are defined: struct android_app { ... ANativeWindow* window; }; android_app* mApplication; ... mApplication=&pApplication; And to initialize the App, we run the commands in the code: ANativeWindow_setBuffersGeometry(mApplication->window, 0, 0, lFormat); mSurface = eglCreateWindowSurface(mDisplay, lConfig, mApplication->window, NULL); Funny to say is that, the command ANativeWindow_setBuffersGeometry behaves as expected and works fine according to its definition, accepting all the parameters sent to it. But the eglCreateWindowSurface does no accept the parameter mApplication-window, as it should accept according to its definition. Instead, it looks for the following input: EGLNativeWindowType hWnd; mSurface = eglCreateWindowSurface(mDisplay,lConfig,hWnd,NULL); As an alternative, I considered to use instead: NativeWindowType hWnd=android_createDisplaySurface(); But debugger says: Function 'android_createDisplaySurface' could not be resolved Is 'android_createDisplaySurface' compatible only for OGLES 1 and not for OGLES 2? Can someone tell if there is a way to convert mApplication-window? In a way that the data from the android_app get accepted to the window surface?

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  • Permission forbidden on localhost with apache2

    - by N Alex
    Here is what I am trying to do. I tried to add another folder to apache and I get the following error when trying to acces testing/index.html. The idea is that I would like to have for every customer a folder like /home/neagoe/Work/InterWebs/Projects/[PROJECT NAME]/CustomerProjects/website/dist. Forbidden You don't have permission to access /index.html on this server. Apache/2.2.22 (Ubuntu) Server at testing Port 80 Here are the steps that I followed: Step1: sudo chmod a+x /home/neagoe/Work/InterWebs/Projects/testing/CustomerProjects/website/dist Step2: sudo chown -R www-data:www-data /home/neagoe/Work/InterWebs/Projects/testing/CustomerProjects/website/dist sudo chmod -R 775 /home/neagoe/Work/InterWebs/Projects/testing/CustomerProjects/website/dist Step3: sudo adduser $USER www-data Step4: sudo a2enmod userdir Step5: sudo cp /etc/apache/sites-available/default /etc/apache/sites-available/testing I edited the file /etc/apache/sites-available/testing so it looks like this: <VirtualHost *:80> ServerAdmin webmaster@localhost ServerName testing DocumentRoot /home/neagoe/Work/InterWebs/Projects/testing/CustomerProjects/website/dist <Directory /> Options FollowSymLinks AllowOverride None </Directory> <Directory /home/neagoe/Work/InterWebs/Projects/testing/CustomerProjects/website/dist/ > Options Indexes FollowSymLinks MultiViews AllowOverride All Order allow,deny allow from all </Directory> ScriptAlias /cgi-bin/ /usr/lib/cgi-bin/ <Directory "/usr/lib/cgi-bin"> AllowOverride None Options +ExecCGI -MultiViews +SymLinksIfOwnerMatch Order allow,deny Allow from all </Directory> ErrorLog ${APACHE_LOG_DIR}/error.log # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. LogLevel warn CustomLog ${APACHE_LOG_DIR}/access.log combined </VirtualHost> Step6: I edited hosts ("/etc/hosts") so it looks like this: 127.0.0.1 localhost 127.0.0.1 testing # The following lines are desirable for IPv6 capable hosts ::1 ip6-localhost ip6-loopback fe00::0 ip6-localnet ff00::0 ip6-mcastprefix ff02::1 ip6-allnodes ff02::2 ip6-allrouters Step7: sudo a2ensite testing sudo service apache2 restart I searched for about 2 hours on the internet but I can't figure out what went wrong. All the pages that I found following the same steps as described above. I know there are similar questions here on the internet, but the answer is to change permission to the directory which I did on Step2. I am sorry if this is really a duplicate but I could't find the right answer. Thank you! PS. I asked this also on AskUbuntu but didn't get any answers so I'm trying my luck here. Edit: There isn't much on the error log or the access log. On the access.log: ::1 - - [10/Aug/2013:11:23:28 +0300] "OPTIONS * HTTP/1.0" 200 126 "-" "Apache/2.2.22 (Ubuntu) (internal dummy connection)" ::1 - - [10/Aug/2013:11:23:29 +0300] "OPTIONS * HTTP/1.0" 200 126 "-" "Apache/2.2.22 (Ubuntu) (internal dummy connection)" ::1 - - [10/Aug/2013:11:23:31 +0300] "OPTIONS * HTTP/1.0" 200 126 "-" "Apache/2.2.22 (Ubuntu) (internal dummy connection)" ::1 - - [10/Aug/2013:11:23:32 +0300] "OPTIONS * HTTP/1.0" 200 126 "-" "Apache/2.2.22 (Ubuntu) (internal dummy connection)" ::1 - - [10/Aug/2013:11:23:33 +0300] "OPTIONS * HTTP/1.0" 200 126 "-" "Apache/2.2.22 (Ubuntu) (internal dummy connection)" ::1 - - [10/Aug/2013:11:23:34 +0300] "OPTIONS * HTTP/1.0" 200 126 "-" "Apache/2.2.22 (Ubuntu) (internal dummy connection)" ::1 - - [10/Aug/2013:11:23:35 +0300] "OPTIONS * HTTP/1.0" 200 126 "-" "Apache/2.2.22 (Ubuntu) (internal dummy connection)" 127.0.0.1 - - [10/Aug/2013:11:23:23 +0300] "POST /wordpress-testing/wp-cron.php?doing_wp_cron=1376123003.7026669979095458984375 HTTP/1.0" 200 705 "-" "WordPress/3.6; http://localhost/wordpress-testing" ::1 - - [10/Aug/2013:11:23:36 +0300] "OPTIONS * HTTP/1.0" 200 126 "-" "Apache/2.2.22 (Ubuntu) (internal dummy connection)" ::1 - - [10/Aug/2013:11:23:37 +0300] "OPTIONS * HTTP/1.0" 200 126 "-" "Apache/2.2.22 (Ubuntu) (internal dummy connection)" ::1 - - [10/Aug/2013:11:23:38 +0300] "OPTIONS * HTTP/1.0" 200 126 "-" "Apache/2.2.22 (Ubuntu) (internal dummy connection)" 127.0.0.1 - - [10/Aug/2013:11:31:32 +0300] "GET /index.html HTTP/1.1" 200 485 "-" "Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:23.0) Gecko/20100101 Firefox/23.0" And the last line repeats for about 200 rows. On the error.log: 1. This lines repeat from time to time. PHP Warning: PHP Startup: Unable to load dynamic library '/usr/lib/php5/20100525 /msql.so' - /usr/lib/php5/20100525/msql.so: cannot open shared object file: No such file or directory in Unknown on line 0 [Sat Aug 10 13:06:42 2013] [notice] Apache/2.2.22 (Ubuntu) PHP/5.4.9-4ubuntu2.2 configured -- resuming normal operations [Sat Aug 10 13:07:36 2013] [notice] caught SIGTERM, shutting down PHP Warning: PHP Startup: Unable to load dynamic library '/usr/lib/php5/20100525/msql.so' - /usr/lib/php5/20100525/msql.so: cannot open shared object file: No such file or directory in Unknown on line 0 [Sat Aug 10 13:07:37 2013] [notice] Apache/2.2.22 (Ubuntu) PHP/5.4.9-4ubuntu2.2 configured -- resuming normal operations 2. And this is the predominant error. (hundreds of lines) [Sat Aug 10 13:07:40 2013] [error] [client 127.0.0.1] (13)Permission denied: access to /index.html denied

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  • How to have a maintainable and manageable Javascript code base

    - by dade
    I am starting a new job soon as a frontend developer. The App I would be working on is 100% Javascript on the client side. all the server returns is an index page that loads all the Javascript files needed by the app. Now here is the problem: The whole of the application is built around having functions wrapped to different namespaces. And from what I see, a simple function like rendering the HTML of a page can be accomplished by having a call to 2 or more functions across different namespace... My initial thought was "this does not feel like the perfect solution" and I can just envisage a lot of issues with maintaining the code and extending it down the line. Now I would soon start working on taking the project forward and would like to have suggestions on good case practices when it comes to writing and managing a relatively large amount of javascript code.

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  • Rotate an image in a scaled context

    - by nathan
    Here is my working piece of code to rotate an image toward a point (in my case, the mouse cursor). float dx = newx - ploc.x; float dy = newy - ploc.y; float angle = (float) Math.toDegrees(Math.atan2(dy, dx)); Where ploc is the location of the image i'm rotating. And here is the rendering code: g.rotate(loc.x + width / 2, loc.y + height / 2, angle); g.drawImage(frame, loc.x, loc.y); Where loc is the location of the image and "width" and "height" are respectively the width and height of the image. What changes are needed to make it works on a scaled context? e.g make it works with something like g.scale(sx, sy).

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  • What are the differences between the Fujitsu ScanSnap S300 and the S1300?

    - by Techboy
    Please can you tell me what the technical differences are between the Fujitsu ScanSnap S300 and the S1300 scanners? S300 = http://www.fujitsu.com/emea/products/scanners/scansnap/tmpl_scanners_scansnap-S300.html S1300 = http://www.fujitsu.com/emea/products/scanners/scansnap/tmpl_scanners_scansnap-S1300.html The only difference I can see is that the S300 has a CCD Image Sensor and the S1300 has a CIS Image Sensor. Other than that, the resolutions, pages per minute and physical sizes of both models are exactly the same. If so, is there a reason why I would want the S1300 instead of the cheaper S300? I just want a scanner for duplex document scanning, for home use (documents, receipts, etc.).

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  • Need Guidance Making HTML5 Canvas Game Engine

    - by Scriptonaut
    So I have some free time this winter break and want to build a simple 2d HTML5 canvas game engine. Mostly a physics engine that will dictate the way objects move and interact(collisions, etc). I made a basic game here: http://caidenhome.com/HTML%205/pong.html and would like to make more, and thought that this would be a good reason to make a simple framework for this stuff. Here are some questions: Does the scripting language have to be Javascript? What about Ruby? I will probably write it with jQuery because of the selecting powers, but I'm curious either way. Are there any great guides you guys know of? I want a fast guide that will help me bust out this engine sometime in the next 2 weeks, hopefully sooner. What are some good conventions I should be aware of? What's the best way to get sound? At the moment I'm using something like this: var audioElement = document.createElement('audio'); audioElement.setAttribute('src', 'paddle_col.wav'); audioElement.load(); I'm interested in making this engine lightweight and extremely efficient, I will do whatever it takes to get great speeds and processing power. I know this question is fairly vague, but I just need a push in the right direction. Thanks :)

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  • Apache Alias subfolder and starting with dot

    - by MauricioOtta
    I have a multi purpose server running ArchLinux that currently serves multiple virtual hosts from /var/www/domains/EXAMPLE.COM/html /var/www/domains/EXAMPLE2.COM/html I deploy those websites (mostly using Kohana framework) using a Jenkins job by checking out the project, removes the .git folder and ssh-copy the tar.gz to /var/www/domains/ on the server and untars it. Since I don't want to have to re-install phpMyAdmin after each deploy, I decided to use an alias. I would like the alias to be something like /.tools/phpMyAdmin/ so I could have more "tools" later if I wanted to. I have tried just changing the default httpd-phpmyadmin.conf that was installed by following the official WIKI: https://wiki.archlinux.org/index.php/Phpmyadmin Alias /.tools/phpMyAdmin/ "/usr/share/webapps/phpMyAdmin" <Directory "/usr/share/webapps/phpMyAdmin"> AllowOverride All Options FollowSymlinks Order allow,deny Allow from all php_admin_value open_basedir "/var/www/:/tmp/:/usr/share/webapps/:/etc/webapps:/usr/share/pear/" </Directory> Changing only that, doesn't seem to work with my current setup on the server, and apache forwards the request to the framework which 404s (as there's no route to handle /.tools/phpAdmin). I have Mass Virtual hosting enable and setup like this: # # Use name-based virtual hosting. # NameVirtualHost *:8000 # get the server name from the Host: header UseCanonicalName On # splittable logs LogFormat "%{Host}i %h %l %u %t \"%r\" %s %b" vcommon CustomLog logs/access_log vcommon <Directory /var/www/domains> # ExecCGI is needed here because we can't force # CGI execution in the way that ScriptAlias does Options FollowSymLinks ExecCGI AllowOverride All Order allow,deny Allow from all </Directory> RewriteEngine On # a ServerName derived from a Host: header may be any case at all RewriteMap lowercase int:tolower ## deal with normal documents first: # allow Alias /icons/ to work - repeat for other aliases RewriteCond %{REQUEST_URI} !^/icons/ # allow CGIs to work RewriteCond %{REQUEST_URI} !^/cgi-bin/ # do the magic RewriteCond %{SERVER_NAME} ^(www\.|)(.*) RewriteRule ^/(.*)$ /var/www/domains/${lowercase:%2}/html/$1 ## and now deal with CGIs - we have to force a MIME type RewriteCond %{REQUEST_URI} ^/cgi-bin/ RewriteRule ^/(.*)$ /var/www/domains/${lowercase:%{SERVER_NAME}}/cgi-bin/$1 [T=application/x-httpd-cgi] There is also nginx running on this server on port 80 as a reverse proxy for Apache: location ~ \.php$ { proxy_pass http://127.0.0.1:8000; } Everything else was setup by following the official WIKI so I don't think those would cause trouble. Do I need to have the alias for phpMyAdmin setup along the mass virtual hosting or can it be in a separate include file for that alias to work?

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  • Version hash to solve Event Sourcing problems

    - by SystematicFrank
    The basic examples I have seen about Event Sourcing do not deal with out of order events, clock offsets in different systems and late events from system partitions. I am wondering if more polished Event Sourcing implementations rely on a version stamp of modified objects? For example, assuming that the system is rendering the entity Client with version id ABCD1234. If the user modifies the entity, the system will create an event with the modified fields AND the version id reference to which version it applies. Later the event responder would detect out of order events and merge them.

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  • Sending an email with attachment from server side

    - by SaravananArumugam
    I have to create a word document in a specific format and send it as attachment to some email addresses. I have a preview screen for the report which on approval has to be send in email. This is an ASP.NET MVC 3 application. I am left with a few options here. I am creating the preview using html. I can convert this html into doc and send it, which would be a straight solution. But capturing the Response object's output is being a tough job. I thought of using Mail merge functionality of MS word, where I'll be filling the placeholders of the doc template. But the problem is conceptually, it doesn't appear to be mail merge. I have found someone suggesting to use RTF format and replace the placeholders with database values. Which is the right thing to do? What's the best solution here? Is there any other option than the three listed above?

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