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  • Dynamic vs Statically typed languages for websites

    - by Bradford
    Wanted to hear what others thought about this statement: I’ll contrast that with building a website. When rendering web pages, often you have very many components interacting on a web page. You have buttons over here and little widgets over there and there are dozens of them on a webpage, as well as possibly dozens or hundreds of web pages on your website that are all dynamic. With a system with a really large surface area like that, using a statically typed language is actually quite inflexible. I would find it painful probably to program in Scala and render a web page with it, when I want to interactively push around buttons and what-not. If the whole system has to be coherent, like the whole system has to type check just to be able to move a button around, I think that can be really inflexible. Source: http://www.infoq.com/interviews/kallen-scala-twitter

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  • Mesh with quads to triangle mesh

    - by scape
    I want to use Blender for making models yet realize some of the polygons are not triangles but contain quads or more (example: cylinder top and bottom). I could export the the mesh as a basic mesh file and import it in to an openGL application and workout rendering the quads as tris, but anything with more than 4 vert indices is beyond me. Is it typical to convert the mesh to a triangle-based mesh inside blender before exporting it? I actually tried this through the quads_convert_to_tris method within a blender py script and the top of the cylinder does not look symmetrical. What is typically done to render a loaded mesh as a tri?

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  • Fast pixelshader 2D raytracing

    - by heishe
    I'd like to do a simple 2D shadow calculation algorithm by rendering my environment into a texture, and then use raytracing to determine what pixels of the texture are not visible to the point light (simply handed to the shader as a vec2 position) . A simple brute force algorithm per pixel would looks like this: line_segment = line segment between current pixel of texture and light source For each pixel in the texture: { if pixel is not just empty space && pixel is on line_segment output = black else output = normal color of the pixel } This is, of course, probably not the fastest way to do it. Question is: What are faster ways to do it or what are some optimizations that can be applied to this technique?

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  • Looking for literature about graphics pipeline optimization

    - by zacharmarz
    I am looking for some books, articles or tutorials about graphics architecture and graphics pipeline optimizations. It shouldn't be too old (2008 or newer) - the newer, the better. I have found something in [Optimising the Graphics Pipeline, NVIDIA, Koji Ashida] - too old, [Real-time rendering, Akenine Moller], [OpenGL Bindless Extensions, NVIDIA, Jeff Bolz], [Efficient multifragment effects on graphics processing units, Louis Frederic Bavoil] and some internet discussions. But there is not too much information and I want to read more. It should contain something about application, driver, memory and shader units communication and data transfers. About vertices and attributes. Also pre and post T&L cache (if they still exist in nowadays architectures) etc. I don't need anything about textures, frame buffers and rasterization. It can also be about OpenGL (not about DirecX) and optimizing extensions (not old extensions like VBOs, but newer like vertex_buffer_unified_memory).

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  • What are the differences between the Fujitsu ScanSnap S300 and the S1300?

    - by Techboy
    Please can you tell me what the technical differences are between the Fujitsu ScanSnap S300 and the S1300 scanners? S300 = http://www.fujitsu.com/emea/products/scanners/scansnap/tmpl_scanners_scansnap-S300.html S1300 = http://www.fujitsu.com/emea/products/scanners/scansnap/tmpl_scanners_scansnap-S1300.html The only difference I can see is that the S300 has a CCD Image Sensor and the S1300 has a CIS Image Sensor. Other than that, the resolutions, pages per minute and physical sizes of both models are exactly the same. If so, is there a reason why I would want the S1300 instead of the cheaper S300? I just want a scanner for duplex document scanning, for home use (documents, receipts, etc.).

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  • Restful Java based web services in json + html5 and javascript no templates (jsp/jsf/freemarker) aka fat/thick client

    - by Ismail Marmoush
    I have this idea of building a website which service JSON data through restful services framework. And will not use any template engines like jsp/jsf/freemarker. Just pure html5 and Javascript libs. What do you think of the pros and cons of such design ? Just for elaboration and brain storming a friend of mine argued with the following concerns: sounds like gwt this way you won't have any control over you service api for example say you wanna charge the user per request how will you handle it? how will you control your design and themes? what about the 1st request the browser make? not easy with this all of the user's requests will come with "Accept" header "application/json" how will you separate browser from abuser? this way all of your public apis will be used by third party apps abusively and you won't be able to lock it since you won't be able to block the normal user browser We won't use compiled html anyway but may be something like freemarker and in that case you won't expose any of your json resources to the unauthorized user but you will expose all the html since any browser can access them all the well known 1st class services do this can you send me links to what you've read? keep in mind the DOM based XSS it will be a nightmare ofc, if what you say is applicable.

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  • jQuery "Auto Post-back" Select/Drop-Down List

    - by Doug Lampe
    I have one common piece of jQuery code which I use to submit a form any time the selection changes on a drop-down list (HTML select tag).  This is similar to setting AutoPostBack = true in ASP.Net.  I use a single CSS class (autoSubmit) to annotate that I want the drop-down to force the form to submit on change so the HTML looks something like this: <select id="myAutoSubmitDropDown" name="myAutoSubmitDropDown" class="autoSubmit">     <option value="1">Option 1</option>     <option value="2">Option 2</option> </select> Then the following jQuery will look for any element with this CSS class and submit the parent form when the value is changed: function wireUpAutoSubmit() {   $(".autoSubmit").each(function (index) {     $(this).change(function () {       $(this).closest('form').submit();     })   }); } I put this in a separate function since I might need to wire this up explicitly after an ajax call.  Therefore I use the following code to set this method to fire when the DOM is loaded: $(document).ready(function () {   wireUpAutoSubmit(); });

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  • Asciifi Is a Lightening Fast Web-Based ASCII Converter

    - by Jason Fitzpatrick
    If you have a hankering from some old-school ASCII artwork, Asciifi is a free and lightening fast HTML5 ASCII converter. Despite the simplicity of ASCII images (pictures created not out of a grid of colored pixels like a standard digital photograph but out of a grid of text characters) many ASCII converters are rather slow. Asciifi speeds up the process by rendering your images on the fly with a snappy HTML5-based converter. Visit the site, drag and drop your image, and almost instantaneously you’ll see the results. The output can be further tweaked by adjusting the line width and the character set used. Hit up the link below to take it for a test drive. Asciifi [via Digital Inspiration] HTG Explains: Understanding Routers, Switches, and Network Hardware How to Use Offline Files in Windows to Cache Your Networked Files Offline How to See What Web Sites Your Computer is Secretly Connecting To

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  • How to improve designer and developer work flow?

    - by mbdev
    I work in a small startup with two front end developers and one designer. Currently the process starts with the designer sending a png file with the whole page design and assets if needed. My task as front end developer is to convert it to a HTML/CSS page. My work flow currently looks like this: Lay out the distinct parts using html elements. Style each element very roughly (floats, minimal fonts and padding) so I can modify it using inspection. Using Chrome Developer Tools (inspect) add/change css attributes while updating the css file. Refresh the page after X amount of changes Use Pixel Perfect to refine the design more. Sit with the designer to make last adjustments. Inferring the paddings, margins, font sizes using trial and error takes a lot of time and I feel the process could become more efficient but not sure how to improve it. Using PSD files is not an option since buying Photoshop for each developer is currently not considered. Design guide is also not available since design is still evolving and new features are introduced. Ideas for improving the process above and sharing how the process looks like in your company will be great.

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  • Issue with www to non www redirect

    - by bob
    Hello, I am on slicehost and I followed the articles that they gave for DNS redirection and the www to non www url redirection does work. However, what if I want a www.domain.com to be the default domain. Would I put www.domain.com. as my DNS record name or would I keep domain.com. as my DNS record and then do something else. Basically, what happens is if someone goes to the url www.domain.com/directory/something.html they will be redirected to domain.com and not domain.com/directory/something.html I would like the second thing to happen, not just go to domain.com and call it a day. I am running nginx and am confounded on how to solve this issue. I'm not sure whether its an nginx issue or a dns issue. Any help would be greatly appreciated!

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  • How to convert eps file to a large jpeg image

    - by Anand
    Hello, I am using Linux. I want to convert an eps file to jpeg file. I find that I can use "convert" command. However, the resulting image looks very small. I want to enlarge the jpeg file by -resize option. It seems not to work. The resulting image is a pure black one. Do anyone has the same problem? Here are more details: 1: if I use convert -scale 1000x1000 your.eps your.jpg the resulting image looks like a low quality image. The eps vector image is not scaled properly. 2: if I use convert -geometry 300% your.eps your.jpg I get a pure black image. Here is my phf file: 2shared.com/document/RXl2Be-g/askquestions.html and my eps file: 2shared.com/file/qrmwKegj/askquestions.html Thank you very much for your help!

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  • kubuntu - what's the best smplayer configuration for best quality in hd movies (mkv)

    - by Frank
    I have ubuntu x64 13.04 with kde 4.11 and smplayer v0.8.6 and the last mplayer version from ppa. I have ATI video card HD6870 MSI with fglrx driver v13.4. My kde settings are: Composition mode: Opengl 3.1 graphic system qt: Raster scaling mode: precise Vsync: auto So what's the best configuration for quality over performace in smplayer according to my system specs? For example what do I have to set for the following options? enable postprocessing by default and postprocessing quality output driver Deinterlacing method software equalizer direct rendering double buffering draw video using slices threads for decoding (MPEG-1/2 and H.264 only loop filter use CoreAVC Thanks

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  • Apache proxy pass in nginx

    - by summerbulb
    I have the following configuration in Apache: RewriteEngine On #APP ProxyPass /abc/ http://remote.com/abc/ ProxyPassReverse /abc/ http://remote.com/abc/ #APP2 ProxyPass /efg/ http://remote.com/efg/ ProxyPassReverse /efg/ http://remote.com/efg/ I am trying to have the same configuration in nginx. After reading some links, this is what I have : server { listen 8081; server_name localhost; proxy_redirect http://localhost:8081/ http://remote.com/; location ^~/abc/ { proxy_set_header X-Forwarded-Host $host; proxy_set_header X-Forwarded-Server $host; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_pass http://remote.com/abc/; } location ^~/efg/ { proxy_set_header X-Forwarded-Host $host; proxy_set_header X-Forwarded-Server $host; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_pass http://remote.com/efg/; } } I already have the following configuration: server { listen 8080; server_name localhost; location / { root html; index index.html index.htm; } location ^~/myAPP { alias path/to/app; index main.html; } location ^~/myAPP/images { alias another/path/to/images autoindex on; } } The idea here is to overcome a same-origin-policy problem. The main pages are on localhost:8080 but we need ajax calls to http://remote.com/abc. Both domains are under my control. Using the above configuration, the ajax calls either don't reach the remote server or get cut off because of the cross origin. The above solution worked in Apache and isn't working in nginx, so I am assuming it's a configuration problem. I think there is an implicit question here: should I have two server declarations or should I somehow merge them into one? EDIT: Added some more information EDIT2: I've moved all the proxy_pass configuration into the main server declaration and changed all the ajax calls to go through port 8080. I am now getting a new error: 502 Connection reset by peer. Wireshark shows packets going out to http://remote.com with a bad IP header checksum.

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  • Client-side code and UPK

    - by [email protected]
    There is a long running discussion in UPK Development regarding the use of any client side code as part of the end-user playback. By this I mean anything which requires an install including ActiveX controls, browser helper objects, stand-alone applications, things that run in the task bar, etc. We all have grown to love zero-footprint applications over the past ten years, but there are some things which are not technically feasible using HTML alone. One example of this is the functionality provided by our SmartHelp in-application support component. This allows the user to launch context sensitive help without making modifications to the target application. (If you are unfamiliar with SmartHelp, more information can be found in the "In-Application Support Guide" in the UPK manual directory) We always try to implement everything we can using only HTML but there are many features which have been requested over the years that would require some client-side code in order to work. When these come up for discussion, there is always a spirited debate about the acceptability of a client side solution. I thought it would be interesting to ask for feedback from a wider audience. What do you think about client-side components? Would your organization consider them? Do you already deploy SmartHelp? Is there a large hurdle to clear for these to be worth the deployment costs? Let us know. Mark Overton, VP Development for UPK

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  • Incomplete mesh using DrawIndexedPrimitives after rotating mesh

    - by user1278255
    Through help on this site I was able to draw the triangles of an unrotated, nonscaled nontransformed mesh created in Blender and exported to OBJ, accurately imported through Assimp and rendered in XNA Graphics. However after applying rotation on a single axis in Blender(Z) and adding materials(I wanted to test loading of materials through Assimp) the same mesh appears incomplete. Is something wrong with my view matrix or is it something else? This is what the unrotated mesh looks like: http://www.4shared.com/photo/qXNUSvxtba/okcube.html Here is the rotated mesh: http://www.4shared.com/photo/HAys2rWvba/badcube.html Camera, View and Projection are defined as follows: cameraPos = new Vector3(0, 5, 9); viewMatrix = Matrix.CreateLookAt(cameraPos, new Vector3(0, 0, 1), new Vector3(0, 1, 0)); projectionMatrix = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, device.Viewport.AspectRatio, 1.0f, 200.0f); Rendering is done through this code: device.Clear(ClearOptions.Target | ClearOptions.DepthBuffer, Color.DarkSlateBlue, 1.0f, 0); effect = new BasicEffect(GraphicsDevice); effect.VertexColorEnabled = true; effect.View = viewMatrix; effect.Projection = projectionMatrix; effect.World = Matrix.Identity; foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); device.SetVertexBuffer(vertexBuffer); device.Indices = indexBuffer; device.DrawIndexedPrimitives(Microsoft.Xna.Framework.Graphics.PrimitiveType.TriangleList, 0, 0, oScene.Meshes[0].VertexCount, 0, mMesh.FaceCount); } base.Draw(gameTime);

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  • How to have a maintainable and manageable Javascript code base

    - by dade
    I am starting a new job soon as a frontend developer. The App I would be working on is 100% Javascript on the client side. all the server returns is an index page that loads all the Javascript files needed by the app. Now here is the problem: The whole of the application is built around having functions wrapped to different namespaces. And from what I see, a simple function like rendering the HTML of a page can be accomplished by having a call to 2 or more functions across different namespace... My initial thought was "this does not feel like the perfect solution" and I can just envisage a lot of issues with maintaining the code and extending it down the line. Now I would soon start working on taking the project forward and would like to have suggestions on good case practices when it comes to writing and managing a relatively large amount of javascript code.

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  • MonoGame; reliable enough to be accepted on iOS, Win 8 and Android stores?

    - by Serguei Fedorov
    I love XNA; it simplifies rendering code to where I don't have to deal with it, it runs on C# and has very fairly large community and documentation. I would love to be able to use it for games across many platforms. However, I am a little bit concerned about how well it will be met by platform owners; Apple has very tight rules about code base but Android does not. Microsoft's new Windows 8 platforms seems to be pretty lenient but I am not sure oh how they would respond to an XNA project being pushed to the app store (given they suddenly decided to dump it and force developers to use C++/Direct3D). So the bottom line is; is it safe to invest time and energy into a project that runs on MonoGame? In the end, is is possible to see my game on multiple platforms and not be shot down with a useless product?

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  • Should I always be checking every neighbor when building voxel meshes?

    - by Raven Dreamer
    I've been playing around with Unity3d, seeing if I can make a voxel-based engine out of it (a la Castle Story, or Minecraft). I've dynamically built a mesh from a volume of cubes, and now I'm looking into reducing the number of vertices built into each mesh, as right now, I'm "rendering" vertices and triangles for cubes that are fully hidden within the larger voxel volume. The simple solution is to check each of the 6 directions for each cube, and only add the face to the mesh if the neighboring voxel in that direction is "empty". Parsing a voxel volume is BigO(N^3), and checking the 6 neighbors keeps it BigO(7*N^3)-BigO(N^3). The one thing this results in is a lot of redundant calls, as the same voxel will be polled up to 7 times, just to build the mesh. My question, then, is: Is there a way to parse a cubic volume (and find which faces have neighbors) with fewer redundant calls? And perhaps more importantly, does it matter (as BigO complexity is the same in both cases)?

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  • Ubuntu studio/xubuntu 12.04 instead of Ubuntu 12.04/12.10 for CAD/ arhcitectural workflow. Worth it?

    - by gabriel
    I am currently using Ubuntu 12.10. So, as described in the title I am planning to install Ubuntu studio. The programs i use are Blender, Maya 2013, NukeX, Bricscad, Sketchup (with wine) and also i am planning to install revit architecture through VirtualBox. Well, I am using a quad-core CPU and i want to have all the power of my system for rendering/modelling. So, i decided to try a more lightweight desktop than unity. Also, what made me to decide this, is that when i tried to install Bricscad v12 the program does not work. So, i thought that if i want something more professional for my work i should have only LTS versions of lightweight Ubuntu. So, my 2 questions are :1) Worth it? 2) Can i have global menu(close,minimize,maximize buttons, menu) like ubuntu/unity? Thanks

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  • /etc/X11/xorg.conf doesn't exist?

    - by BBetances
    I'm trying to get my video card properly setup to handle 3D acceleration. After searching a bit, I've come across a few howtos that tell me I need to edit my xorg.conf file. That file doesn't exist. X.org is installed by default, I'm sure, and I figured this video card would be widely supported. 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 09) Any ideas on how I can get this to work properly and play Starcraft II? Or any game for that matter? No resolution problems or anything, just no 3D rendering.

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  • Sending an email with attachment from server side

    - by SaravananArumugam
    I have to create a word document in a specific format and send it as attachment to some email addresses. I have a preview screen for the report which on approval has to be send in email. This is an ASP.NET MVC 3 application. I am left with a few options here. I am creating the preview using html. I can convert this html into doc and send it, which would be a straight solution. But capturing the Response object's output is being a tough job. I thought of using Mail merge functionality of MS word, where I'll be filling the placeholders of the doc template. But the problem is conceptually, it doesn't appear to be mail merge. I have found someone suggesting to use RTF format and replace the placeholders with database values. Which is the right thing to do? What's the best solution here? Is there any other option than the three listed above?

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  • Rotate an image in a scaled context

    - by nathan
    Here is my working piece of code to rotate an image toward a point (in my case, the mouse cursor). float dx = newx - ploc.x; float dy = newy - ploc.y; float angle = (float) Math.toDegrees(Math.atan2(dy, dx)); Where ploc is the location of the image i'm rotating. And here is the rendering code: g.rotate(loc.x + width / 2, loc.y + height / 2, angle); g.drawImage(frame, loc.x, loc.y); Where loc is the location of the image and "width" and "height" are respectively the width and height of the image. What changes are needed to make it works on a scaled context? e.g make it works with something like g.scale(sx, sy).

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  • Unity Frustum Culling Issue

    - by N0xus
    I'm creating a game that utilizes off center projection. I've got my game set up in a CAVE being rendered in a cluster, over 8 PC's with 4 of these PC's being used for each eye (this creates a stereoscopic effect). To help with alignment in the CAVE I've implemented an off center projection class. This class simply tells the camera what its top left, bottom left & bottom right corners are. From here, it creates a new projection matrix showing the the player the left and right of their world. However, inside Unity's editor, the camera is still facing forwards and, as a result the culling inside Unity isn't rendering half of the image that appears on the left and right screens. Does anyone know of a way to to either turn off the culling in Unity, or find a way to fix the projection matrix issue?

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  • developers-designers-testers interaction [closed]

    - by user29124
    Sorry for my bad English, and also you may not read this and waste your time, because it is just a lament of layman developer... Seems no one want to learn anything at my workplace. We have Mantis bug tracker, but our testers use google-docs for reports and only developers and team lead report bugs in Mantis. We have SVN for version control and use Smarty as template system, but our designers give us pure HTML (sometimes it's ugly for programmers, but mostly it's OK) in archives, and changes to design made by programmers go nowhere (I mean designers use their own obsolete HTML and CSS most of the time). We have a testing environment but designers don't have access with restricted accounts to it. So we can only ask them where to look for the problem and then investigate the problem by ourselves (and made changes to CSS by ourselves (that go nowhere most of the time...)). I will not mention legacy code without documentation, tests, or any requirements, just an absence of real interaction in triangle programmers-designers-testers. I'm not talking about using HAML, SASS, continuous integration, or something else, just about using basic tools by all participants of the development process. Maybe the absence of communication is not a problem in short-time projects, which will finish up in 2 months time but rather on the types of projects that lasts for years. Any comments please...

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