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  • Implementing a scrabble trainer (cheater)

    - by bstullkid
    Hello, I've recently been playing alot of online scrabble so I decided to make a program that quickly searches through a dictionary of 200,000+ words with an input of up to any 26 letters. My first attempt was fail as it took a while when you input 8 or more letters (just a basic look through dictionary and cancel out a letter if its found kind of thing), so I made a tree like structure containing only an array of 26 of the same structure and a flag to indicate the end of a word, doing that It can output all possible words in under a second even with an input of 26 characters. But it seems that when I input 12 or more letters with some of the same characters repeated i get duplicates; can anyone see why I would be getting duplicates with this code? (ill post my program at the bottom) Also, the next step once the duplicates are weeded out is to actually be able to input the letters on the game board and then have it calculate the best word you can make on a given board. I am having trouble trying to figure out a good algorithm that can analyze a scrabble board and an input of letters and output a result; the possible words that could be made I have no problem with but actually checking a board efficiently (ie can this word fit here, or here etc... without creating a non dictionary word in the process on some other string of letters) Anyone have a idea for an approach at that? (given a scrabble board, and an input of 7 letters, find all possible valid words or word sets that you can make) lol crap i forgot to email myself the code from my other computer thats in another state... ill post it on monday when I get back there! btw the dictionary im using is sowpods (http://www.calvin.edu/~rpruim/scrabble/ospd3.txt)

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  • Knowing which annotation is selected and accessing properties of it.

    - by kevin Mendoza
    So far my program can display a database of custom annotation views. Eventually I want my program to be able to display extra information after a button on the annotation bubble is clicked. Each element in the database has a unique entry Number, so I thought it would be a good idea to add this entry number as a property of the custom annotation. The problem I am having is that after the button is clicked and the program switches to a new view I am unable to retrieve the entry number of the annotation I selected. Below is the code that assigns the entry Number property to the annotation: for (id mine in mines) { workingCoordinate.latitude = [[mine latitudeInitial] doubleValue]; workingCoordinate.longitude = [[mine longitudeInitial] doubleValue]; iProspectAnnotation *tempMine = [[iProspectAnnotation alloc] initWithCoordinate:workingCoordinate]; [tempMine setTitle:[mine mineName]]; [tempMine setAnnotationEntryNumber:[mine entryNumber]]; } [mines dealloc]; When the button on an annotation is selected, this is the code that initializes the new view: - (void)mapView:(MKMapView *)mapView annotationView:(MKAnnotationView *)view calloutAccessoryControlTapped:(UIControl *)control { mineInformationController *controller = [[mineInformationController alloc] initWithNibName:@"mineInformationController" bundle:nil]; controller.modalTransitionStyle = UIModalTransitionStyleCrossDissolve; [self presentModalViewController:controller animated:YES]; [controller release]; } and lastly is my attempt at retrieving the entryNumber property from the new view so that I can compare it to the mines database and retrieve more information on the array element. iProspectFresno_LiteAppDelegate *appDelegate = (iProspectFresno_LiteAppDelegate *)[[UIApplication sharedApplication] delegate]; NSMutableArray* mines = [[NSMutableArray alloc] initWithArray:(NSMutableArray *)appDelegate.mines]; for(id mine in mines) { if ([[mine entryNumber] isEqualToNumber: /*the entry Number of the selected annotation*/]) { /* display the information in the mine object */ } } So how do I access this entry number property in this new view controller?

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  • C++ Storing variables and inheritance

    - by Kaa
    Hello Everyone, Here is my situation: I have an event driven system, where all my handlers are derived from IHandler class, and implement an onEvent(const Event &event) method. Now, Event is a base class for all events and contains only the enumerated event type. All actual events are derived from it, including the EventKey event, which has 2 fields: (uchar) keyCode and (bool)isDown. Here's the interesting part: I generate an EventKey event using the following syntax: Event evt = EventKey(15, true); and I ship it to the handlers: EventDispatch::sendEvent(evt); // void EventDispatch::sendEvent(const Event &event); (EventDispatch contains a linked list of IHandlers and calls their onEvent(const Event &event) method with the parameter containing the sent event. Now the actual question: Say I want my handlers to poll the events in a queue of type Event, how do I do that? x Dynamic pointers with reference counting sound like too big of a solution. x Making copies is more difficult than it sounds, since I'm only receiving a reference to a base type, therefore each time I would need to check the type of event, upcast to EventKey and then make a copy to store in a queue. Sounds like the only solution - but is unpleasant since I would need to know every single type of event and would have to check that for every event received - sounds like a bad plan. x I could allocate the events dynamically and then send around pointers to those events, enqueue them in the array if wanted - but other than having reference counting - how would I be able to keep track of that memory? Do you know any way to implement a very light reference counter that wouldn't interfere with the user? What do you think would be a good solution to this design? I thank everyone in advance for your time. Sincerely, Kaa

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  • Fast path cache generation for a connected node graph

    - by Sukasa
    I'm trying to get a faster pathfinding mechanism in place in a game I'm working on for a connected node graph. The nodes are classed into two types, "Networks" and "Routers." In this picture, the blue circles represent routers and the grey rectangles networks. Each network keeps a list of which routers it is connected to, and vice-versa. Routers cannot connect directly to other routers, and networks cannot connect directly to other networks. Networks list which routers they're connected to Routers do the same I need to get an algorithm that will map out a path, measured in the number of networks crossed, for each possible source and destination network excluding paths where the source and destination are the same network. I have one right now, however it is unusably slow, taking about two seconds to map the paths, which becomes incredibly noticeable for all connected players. The current algorithm is a depth-first brute-force search (It was thrown together in about an hour to just get the path caching working) which returns an array of networks in the order they are traversed, which explains why it's so slow. Are there any algorithms that are more efficient? As a side note, while these example graphs have four networks, the in-practice graphs have 55 networks and about 20 routers in use. Paths which are not possible also can occur, and as well at any time the network/router graph topography can change, requiring the path cache to be rebuilt. What approach/algorithm would likely provide the best results for this type of a graph?

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  • Behavior difference between UIView.subviews and [NSView subviews]

    - by zpasternack
    I have a piece of code in an iPhone app, which removes all subviews from a UIView subclass. It looks like this: NSArray* subViews = self.subviews; for( UIView *aView in subViews ) { [aView removeFromSuperview]; } This works fine. In fact, I never really gave it much thought until I tried nearly the same thing in a Mac OS X app (from an NSView subclass): NSArray* subViews = [self subviews]; for( NSView *aView in subViews ) { [aView removeFromSuperview]; } That totally doesn’t work. Specifically, at runtime, I get this: *** Collection <NSCFArray: 0x1005208a0> was mutated while being enumerated. I ended up doing it like so: NSArray* subViews = [[self subviews] copy]; for( NSView *aView in subViews ) { [aView removeFromSuperview]; } [subViews release]; That's fine. What’s bugging me, though, is why does it work on the iPhone? subviews is a copy property: @property(nonatomic,readonly,copy) NSArray *subviews; My first thought was, maybe @synthesize’d getters return a copy when the copy attribute is specified. The doc is clear on the semantics of copy for setters, but doesn’t appear to say either way for getters (or at least, it’s not apparent to me). And actually, doing a few tests of my own, this clearly does not seem to be the case. Which is good, I think returning a copy would be problematic, for a few reasons. So the question is: how does the above code work on the iPhone? NSView is clearly returning a pointer to the actual array of subviews, and perhaps UIView isn’t. Perhaps it’s simply an implementation detail of UIView, and I shouldn’t get worked up about it. Can anyone offer any insight?

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  • Need help with threads in a client/server

    - by nunos
    For college, I am developing a local relay chat. I have to program a chat server and client that will only work on sending messages on different terminal windows on the same computer with threads and fifos. The fifos part I am having no trouble, the threads part is the one that is giving me some headaches. The server has one thread for receiving commands from a fifo (used by all clients) and another thread for each client that is connected. For each client that is connected I need to know a certain information. Firstly, I was using global variables, which worked as longs as there was only one client connected, which is much of a chat, to chat alone. So, ideally I would have some data like: -nickname -name -email -etc... per client that is connected. However, I don't know how to do that. I could create a client_data[MAX_NUMBER_OF_THREADS] where client_data was a struct with everything I needed to have access to, but this would require to, in every communication between server and client to ask for the id of the client in the array client_data and that does not seem very pratical I could also instantiate a client_data immediately after creating the thread but it would only be available in that block, and that is not very pratical either. As you can see I am in need of a little guidance here. Any comment, piece of code or link to any relevant information is greatly appreciated. Thanks.

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  • Why don't I need to bind my vertex buffer object before calling glDrawArrays?

    - by valmo
    I'm a bit confused why this still renders. I thought you need to bind a vertex buffer object so that glDrawArrays knows which vertex buffer to use. Here is my initialisation code.. // Create and bind vertex array to store vertex attribute states. glGenVertexArraysOES(NUM_VERTEX_ARRAYS, &m_vertexArray); glBindVertexArrayOES(m_vertexArray); // Create and bind vertex buffer to store vertex data. glGenBuffers(NUM_VERTEX_BUFFERS, &m_vertexBuffer); glBindBuffer(GL_ARRAY_BUFFER, m_vertexBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(Vertex) * 36, &m_vertices[0], GL_STATIC_DRAW); glEnableVertexAttribArray(VertexAttribPosition); glVertexAttribPointer(VertexAttribPosition, 3, GL_FLOAT, GL_FALSE, 24, BUFFER_OFFSET(0)); glEnableVertexAttribArray(VertexAttribNormal); glVertexAttribPointer(VertexAttribNormal, 3, GL_FLOAT, GL_FALSE, 24, BUFFER_OFFSET(12)); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindVertexArrayOES(0); Here is my render code. I'm confused why glDrawArrays still works when I bind 0 to GL_ARRAY_BUFFER. glBindVertexArrayOES(m_vertexArray); glBindBuffer(GL_ARRAY_BUFFER, 0); glDrawArrays(GL_TRIANGLES, 0, 36); glBindVertexArrayOES(0);

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  • setMessage for Zend_Validate_EmailAddress doesn't work

    - by iSenne
    Hello everybody. I have a form and I want to set my custom errors in it. I am using Zend, and I have the following code... //Create validators $formMustBeEmail = new Zend_Validate_EmailAddress(); $formMustBeEmail->setMessage(array( Zend_Validate_EmailAddress::INVALID => "1. Invalid type given, value should be a string", Zend_Validate_EmailAddress::INVALID_FORMAT => "2. '%value%' is no valid email address in the basic format local-part@hostname", Zend_Validate_EmailAddress::INVALID_HOSTNAME => "3. '%hostname%' is no valid hostname for email address '%value%'", Zend_Validate_EmailAddress::INVALID_MX_RECORD => "4. '%hostname%' does not appear to have a valid MX record for the email address '%value%'", Zend_Validate_EmailAddress::INVALID_SEGMENT => "5. '%hostname%' is not in a routable network segment. The email address '%value%' should not be resolved from public network.", Zend_Validate_EmailAddress::DOT_ATOM => "6. '%localPart%' can not be matched against dot-atom format", Zend_Validate_EmailAddress::QUOTED_STRING => "7. '%localPart%' can not be matched against quoted-string format", Zend_Validate_EmailAddress::INVALID_LOCAL_PART => "8. '%localPart%' is no valid local part for email address '%value%'", Zend_Validate_EmailAddress::LENGTH_EXCEEDED => "9. '%value%' exceeds the allowed length", Then I make the form... $this->addElement('text', 'email'); $emailElement = $this->getElement('email'); $emailElement ->setLabel('Emailadres') ->setOrder(1) ->setRequired(true) ->addValidator($formMustBeTest) ->addValidator($formMustBeEmail) ->addFilter(new Zend_Filter_StripTags()); But it doesn't work. I still get the normal errors made by Zend. Can anyone see what I am doing wrong? Tnx in advanced...

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  • What might be causing this Rails method error?

    - by Trip
    My error: Notice the undefined method '-@' . This is for a sort by. All sorts on one page break, but all the sorts on other pages use the same helper and do not break. Does it allude to something obvious? Processing OrganizationsController#search (for ::1 at 2010-05-13 15:42:01) [GET] Parameters: {"action"=>"search", "controller"=>"organizations", "direction"=>"desc", "_"=>"1273779721464", "order_by"=>"published_at"} SQL (0.5ms) SHOW TABLES Organization Columns (2.2ms) SHOW FIELDS FROM `organizations` NoMethodError (undefined method `-@' for #<Array:0x2f88cc8>): app/controllers/organizations_controller.rb:190:in `search' sunspot (1.0.5) lib/sunspot/util.rb:84:in `call' sunspot (1.0.5) lib/sunspot/util.rb:84:in `instance_eval_or_call' sunspot (1.0.5) lib/sunspot/search.rb:200:in `build' sunspot (1.0.5) lib/sunspot/session.rb:45:in `new_search' sunspot (1.0.5) lib/sunspot/session.rb:53:in `search' sunspot (1.0.5) lib/sunspot/session_proxy/abstract_session_proxy.rb:11:in `search' sunspot (1.0.5) lib/sunspot.rb:323:in `search' app/controllers/organizations_controller.rb:183:in `search' haml (2.2.2) [v] rails/./lib/sass/plugin/rails.rb:19:in `process' lib/flash_session_cookie_middleware.rb:14:in `call' vendor/gems/hoptoad_notifier-2.2.2/lib/hoptoad_notifier/rack.rb:27:in `call' /usr/local/lib/ruby/1.8/webrick/httpserver.rb:104:in `service' /usr/local/lib/ruby/1.8/webrick/httpserver.rb:65:in `run' /usr/local/lib/ruby/1.8/webrick/server.rb:173:in `start_thread' /usr/local/lib/ruby/1.8/webrick/server.rb:162:in `start' /usr/local/lib/ruby/1.8/webrick/server.rb:162:in `start_thread' /usr/local/lib/ruby/1.8/webrick/server.rb:95:in `start' /usr/local/lib/ruby/1.8/webrick/server.rb:92:in `each' /usr/local/lib/ruby/1.8/webrick/server.rb:92:in `start' /usr/local/lib/ruby/1.8/webrick/server.rb:23:in `start' /usr/local/lib/ruby/1.8/webrick/server.rb:82:in `start' Rendered rescues/_trace (68.5ms) Rendered rescues/_request_and_response (0.6ms) Rendering rescues/layout (internal_server_error)

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  • jQuery: AJAX call isn't updating page

    - by Cortopasta
    Thought I had a simple AJAX call using $.POST(), but apparently my function isn't firing, and nothing is updating :-/ Here is the call: $(".answerVerse ul li").click(function(){ var rank = $(this).removeClass("star_empty star_full star_highlight").attr("class"); var verse_id = $(this).parent().parent().find(".verseId").html(); var answer_id = $(this).parent().parent().find(".answerId").html(); var place = this; $.post("rank.php", { rank: rank, verse_id: verse_id, answer_id: answer_id },function(data){ $(place).parent().removeClass().addClass(data.newVerseRank); for (i=0;i<=5;i++) { $(".answerVerse ul."+i).each(function(){ $(".answerVerse ul."+i+" li."+i).prevAll().andSelf().removeClass("star_empty").addClass("star_full"); }); } }, "json"); }); And here is the PHP (rank.php) that it calls: require_once("dbcon.php"); $user = new user(); $user->updateVerseRank($_POST['verse_id'], $_POST['rank']); $user->getVerse($_POST['verse_id']); $user->getAnswer($_POST['answer_id']; $arr = array ('newVerseRank'=>htmlspecialchars(round($user->verse[3])),'newVerseVotes'=>htmlspecialchars(round($user->verse[4])),'newAnswerRank'=>htmlspecialchars($user->answer[3])); echo json_encode($arr); Why am I not updating the page? I know it's something dumb I'm doing seeing as how this is my first attempt at AJAX and JSON :-/ Just trying to learn

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  • how to get selected chracter position in JTextArea?

    - by Reddy
    Hi! Here is a challenging question! Let me first tell you my scenario how am i implementing a solution to a problem. I am reading a log file and displaying it on the JTextArea. Log file is cp037 character coded. I was reading each file as a byte stream or byte array from the log file & displaying it. Anyways, i managed to display the text properly in JTextArea by cp037 character coding. Now, User may select a set of characters in the JTextArea. All i want is the position of first character of the user's selected text, from a nearest special character '+'(its character code in cp037 is 4E), which is prior to the selected text. This character may occur at several places in the JTextArea. In simple sentence, i want the first character location(of user selected text) from nearset '+' which should be occuring prior to the user's selected text. PS: cp037 is a type of character encoding scheme which is created by IBM & used for IBM Mainframes. Please fell free to ask me if the question is not clear...:-

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  • Identical files from different servers. Why might IE 8 display them differently?

    - by jasongetsdown
    I'm working on a site that will go on my company's intranet. I developed it locally on my computer, checking it in different browsers and on colleague's computers, and when it was done I handed it off to IT. They put identical copies on a staging server, and on the production server. This is a site built only with html, javascript, and css. No server side scripting. It also uses a DWF viewer plugin from Autodesk. It is a single standalone page (not part of a CMS) that allows users to load drawings into the viewer and then click to see info from a database of space info saved in a series of js arrays (the space DB software spits out a js file with all the info listed in array literals, creating a crap ton of global variables - ugh, but I digress). When I followed their links (using IE 8) the version on the staging server looked as expected, but the layout is hosed on the version from the production server. Specifically, it seems like a div that is supposed to flow to the right of a div that is float: left is displaying below the floated div at full width, as though it was clear: left (which it is not). It also has the wrong height. I downloaded the files from each and they are identical to my local version. Frustrated, I cleared my browser's cache, restarted my computer, checked it on a colleague's computer who also has IE 8. All the same issue. Staging server good. Production server bad. Finally I uninstalled IE 8 and looked at it in IE 6. Both versions looked fine. So, to recap. Two different servers. No server side scripting. Identical files. One browser agrees they are identical, the other does not. What could cause this?

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  • PHP - Drilling down Data and Looping with Loops

    - by stogdilla
    I'm currently having difficulty finding a way of making my loops work. I have a table of data with 15 minute values. I need the data to pull up in a few different increments $filters=Array('Yrs','Qtr','Day','60','30','15'); I think I have a way of finding out what I need to be able to drill down to but the issue I'm having is after the first loop to cycle through all the Outter most values (ex: the user says they want to display by Hours, each hour should be able to have a "+" that will then add a new div to display the half hour data, then each half hour data have a "+" to display the 15 minute data upon request. Now I can just program the number of outputs for each value (6 different outputs) just in-case... but isn't there a way I can make it do the drill down for each one in a loop? so I only have to code one output once and have it just check if there are any more intervals after it and check for those? I'm sure I'm just overlooking some very simple way of doing this but my brain isn't being clever today. Sorry in advance if this is a simple solution. I guess the best way I could think of it as a reply on a form. How you would check to see if it's a reply of a reply, and then if that reply has any replys...etc for output. Can anyone help or at least point me in the right direction? Or am I stuck coding each possible check? Thanks in advance!

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  • Which is the correct design pattern for my PHP application?

    - by user1487141
    I've been struggling to find good way to implement my system which essentially matches the season and episode number of a show from a string, you can see the current working code here: https://github.com/huddy/tvfilename I'm currently rewriting this library and want a nicer way to implement how the the match happens, currently essentially the way it works is: There's a folder with classes in it (called handlers), every handler is a class that implements an interface to ensure a method called match(); exists, this match method uses the regex stored in a property of that handler class (of which there are many) to try and match a season and episode. The class loads all of these handlers by instantiating each one into a array stored in a property, when I want to try and match some strings the method iterates over these objects calling match(); and the first one that returns true is then returned in a result set with the season and episode it matched. I don't really like this way of doing it, it's kind of hacky to me, and I'm hoping a design pattern can help, my ultimate goal is to do this using best practices and I wondered which one I should use? The other problems that exist are: More than one handler could match a string, so they have to be in an order to prevent the more greedy ones matching first, not sure if this is solvable as some of the regex patterns have to be greedy, but possibly a score system, something that shows a percentage of how likely the match is correct, i'd have no idea how to actually implement this though. I'm not if instantiating all those handlers is a good way of doing it, speed is important, but using best practices and sticking to design patterns to create good, extensible and maintainable code is my ultimate priority. It's worth noting the handler classes sometimes do other things than just regex matching, they sometimes prep the string to be matched by removing common words etc. Cheers for any help Billy

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  • Is it possible that two requests at the same time double this code? (prevent double database entry)

    - by loostro
    1) The controller code (Symfony2 framework): $em = $this->getDoctrine()->getEntityManager(); // get latest toplist $last = $em->getRepository('RadioToplistBundle:Toplist')->findOneBy( array('number' => 'DESC') ); // get current year and week of the year $week = date('W'); $year = date('Y'); // if: // [case 1]: $last is null, meaning there are no toplists in the database // [case 2]: $last->getYear() or $last->getWeek() do not match current // year and week number, meaning that there are toplists in the // database, but not for current week // then: // create new toplist entity (for current week of current year) // else: // do nothing (return) if($last && $last->getYear() == $year && $last->getWeek() == $week) return; else { $new = new Toplist(); $new->setYear($year); $new->setWeek($week); $em->persist($new); $em->flush(); } This code is executed with each request to view toplist results (frontend) or list of toplists (backend). Anytime someone wants to access the toplist we first check if we should create a new toplist entity (for new week). 2) The question is: Is it possible that: User A goes to mydomain.com/toplist at 00:00:01 on Monday - the code should generate new entity the server slows down and it takes him 3 seconds to execute the code so new toplist entity is saved to database at 00:00:04 on Monday User B goes to mydomain.com/toplist at 00:00:02 on Monday at 00:00:02 there the toplist is not yet saved in database, thus UserB's request triggers the code to create another toplist entity And so.. after a few seconds we have 2 toplist entities for current week. Is this possible? How should I prevent this?

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  • AudioRecord - empty buffer

    - by Arxas
    I' m trying to record some audio using AudioRecord class. Here is my code: int audioSource = AudioSource.MIC; int sampleRateInHz = 44100; int channelConfig = AudioFormat.CHANNEL_IN_MONO; int audioFormat = AudioFormat.ENCODING_PCM_16BIT; int bufferSizeInShorts = 44100; int bufferSizeInBytes = 2*bufferSizeInShorts; short Data[] = new short[bufferSizeInShorts]; Thread recordingThread; AudioRecord audioRecorder = new AudioRecord(audioSource, sampleRateInHz, channelConfig, audioFormat, bufferSizeInBytes); @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_main, menu); return true; } public void startRecording(View arg0) { audioRecorder.startRecording(); recordingThread = new Thread(new Runnable() { public void run() { while (Data[bufferSizeInShorts-1] == 0) audioRecorder.read(Data, 0, bufferSizeInShorts); } }); audioRecorder.stop(); } Unfortunately my short array is empty after the recording is over. May I kindly ask you to help me figure out what's wrong?

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  • .NET HttpModule does not send form variables to PHP file on RewritePath()

    - by jammus
    Hello friends. We have an application running on IIS 6 which uses a custom HttpModule to rewrite urls. This works great (well done us) except in the case where the Context.RewritePath destination is a .php file. The php file is executed as expected, however the $_POST collection is empty meaning it cannot access any forms which are submitted to rewritten urls. The problem does not exist when rewriting to .aspx files as the Request.Form collection is fine. My question therefore has two parts: Why is the $_POST collection not being populated? Is there a way to ensure that the .php $_POST collection is correctly populated after a rewrite? I don't have much to show in the way of code. There's just a simple: context.RewritePath(newPath); once the HttpModule has figured out where to send the request. Edit: Interestingly, if I do var_dump(file_get_contents('php://input')); in the PHP file (method described here) the contents of the form is displayed. So the data is reaching the PHP script but not the $_POST array.

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  • pointer, malloc and char in C

    - by user2534078
    im trying to copy a const char array to some place in the memory and point to it . lets say im defining this var under the main prog : char *p = NULL; and sending it to a function with a string : myFunc(&p, "Hello"); now i want that at the end of this function the pointer will point to the letter H but if i puts() it, it will print Hello . here is what i tried to do : void myFunc(char** ptr , const char strng[] ) { *ptr=(char *) malloc(sizeof(strng)); char * tmp=*ptr; int i=0; while (1) { *ptr[i]=strng[i]; if (strng[i]=='\0') break; i++; } *ptr=tmp; } i know its a rubbish now, but i would like to understand how to do it right, my idea was to allocate the needed memory, copy a char and move forward with the pointer, etc.. also i tried to make the ptr argument byreferenec (like &ptr) but with no success due to a problem with the lvalue and rvalue . the only thing is changeable for me is the function, and i would like not to use strings, but chars as this is and exercise . thanks for any help in advance.

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  • How to pass common arguments to Perl modules

    - by Leonard
    I'm not thrilled with the argument-passing architecture I'm evolving for the (many) Perl scripts that have been developed for some scripts that call various Hadoop MapReduce jobs. There are currently 8 scripts (of the form run_something.pl) that are run from cron. (And more on the way ... we expect anywhere from 1 to 3 more for every function we add to hadoop.) Each of these have about 6 identical command-line parameters, and a couple command line parameters that are similar, all specified with Euclid. The implementations are in a dozen .pm modules. Some of which are common, and others of which are unique.... Currently I'm passing the args globally to each module ... Inside run_something.pl I have: set_common_args (%ARGV); set_something_args (%ARGV); And inside Something.pm I have sub set_something_args { (%MYARGS) =@_; } So then I can do if ( $MYARGS{'--needs_more_beer'} ) { $beer++; } I'm seeing that I'm probably going to have additional "common" files that I'll want to pass args to, so I'll have three or four set_xxx_args calls at the top of each run_something.pl, and it just doesn't seem too elegant. On the other hand, it beats passing the whole stupid argument array down the call chain, and choosing and passing individual elements down the call chain is (a) too much work (b) error-prone (c) doesn't buy much. In lots of ways what I'm doing is just object-oriented design without the object-oriented language trappings, and it looks uglier without said trappings, but nonetheless ... Anyone have thoughts or ideas?

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  • MACRO compilation PROBLEM

    - by wildfly
    i was given a primitive task to find out (and to put in cl) how many nums in an array are bigger than the following ones, (meaning if (arr[i] arr[i+1]) count++;) but i've problems as it has to be a macro. i am getting errors from TASM. can someone give me a pointer? SortA macro a, l LOCAL noes irp reg, <si,di,bx> push reg endm xor bx,bx xor si,si rept l-1 ;;also tried rept 3 : wont' compile mov bl,a[si] inc si cmp bl,arr[si] jb noes inc di noes: add di,0 endm mov cx,di irp reg2, <bx,di,si> pop reg2 endm endm dseg segment arr db 10,9,8,7 len = 4 dseg ends sseg segment stack dw 100 dup (?) sseg ends cseg segment assume ds:dseg, ss:sseg, cs:cseg start: mov ax, dseg mov ds,ax sortA arr,len cseg ends end start errors: Assembling file: sorta.asm **Error** sorta.asm(51) REPT(4) Expecting pointer type **Error** sorta.asm(51) REPT(6) Symbol already different kind: NOES **Error** sorta.asm(51) REPT(10) Expecting pointer type **Error** sorta.asm(51) REPT(12) Symbol already different kind: NOES **Error** sorta.asm(51) REPT(16) Expecting pointer type **Error** sorta.asm(51) REPT(18) Symbol already different kind: NOES Error messages: 6

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  • Is it legal to take sealed .NET framework class source and extend it?

    - by Giedrius
    To be short, I'm giving very specific example, but I'm interested in general situation. There is a FtpWebRequest class in .NET framework and it is missing some of new FTP operations, like MFCT. It is ok in a sense that this operation is still in draft mode, but it is not ok in a sense, that FtpWebRequest is sealed and there's no other way (at least I don't see it) to extend it with this new operation. Easiest way to do it would be take FtpWebRequest class source from .NET reference sources and extend it, in such way will be kept all the consistence in naming, implementation, etc. Question is how much legal it is? I won't sell this class as a product, I can publish my changes on web - nothing to hide here. If it is not legal, can I take this class source from mono and include in native .net project? Did you had similar case and how you solved it? Update: as long as extension method is offered, I'm pasting source from .NET framework which should show that extension methods are not the solution. So there's a property Method, where you can pass FTP command: public override string Method { get { return m_MethodInfo.Method; } set { if (String.IsNullOrEmpty(value)) { throw new ArgumentException(SR.GetString(SR.net_ftp_invalid_method_name), "value"); } if (InUse) { throw new InvalidOperationException(SR.GetString(SR.net_reqsubmitted)); } try { m_MethodInfo = FtpMethodInfo.GetMethodInfo(value); } catch (ArgumentException) { throw new ArgumentException(SR.GetString(SR.net_ftp_unsupported_method), "value"); } } } As you can see there FtpMethodInfo.GetMethodInfo(value) call in setter, which basically validates value against internal enum static array. Update 2: Checked mono implementation and it is not exact replica of native code + it does not implement some of the things.

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  • Android game logic problem

    - by semajhan
    I'm currently creating a game and have a problem which I think I know why it is occurring but not entirely sure and even if I knew, don't know how to solve. I have a 2D array 10 x 10 and have a "player" class that takes up a tile. Now, I have created 2 instances of the player and move them around via swiping. Around the edges I have put "walls" that the player cannot walk through and everything works fine, until I remove a wall. Once I remove a wall and move the character/player to the edge of the screen, the player cannot go any further. The problem occurs here, where the second instance of the player is not at the edge of the screen but say 2 tiles from the first instance of "player" who is at the edge. If I try moving them further into the direction of the edge, I understand that the first instance of player wouldn't move or do anything but the second instance of player should still move, but it won't. This is the code that executed when the user swipes: if (player.getArrayX() - 1 != player2.getArrayX()) { player.moveLeft(); } else if (player.getArrayX() - 1 == player2.getArrayX() && player.getArrayY() != player2.getArrayY()) { player.moveLeft(); } if (player2.getArrayX() - 1 != player.getArrayX()) { player2.moveLeft(); } else if (player2.getArrayX() - 1 == player.getArrayX() && player2.getArrayY() != player.getArrayY()) { player2.moveLeft(); } In the player class I have: public void moveLeft() { if (alive) { switch (levelMaster.getLevel1(getArrayX() - 1, getArrayY())) { case 0: break; case 1: subX(); // basically moves player left setArrayX(getArrayX() - 1); // shifts x coord of player 1 within tilemap Log.d("semajhan", "x: " + getArrayX()); break; case 9: subX(); setArrayX(getArrayX() - 1); setAlive(false); break; } } } Any help on the matter or further insight would be greatly appreciated, thanks.

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  • ZEND - Creating custom routes without overwriting the default ones

    - by Pedro Cordeiro
    I'm trying to create something that looks like facebook's profile URL (http://facebook.com/username). So, at first I tried something like that: $router->addRoute( 'eventName', new Zend_Controller_Router_Route( '/:eventName', array( 'module' => 'default', 'controller' => 'event', 'action' => 'detail' ) ) ); I kept getting the following error: Fatal error: Uncaught exception 'Zend_Controller_Router_Exception' with message 'eventName is not specified' in /var/desenvolvimento/padroes/zf/ZendFramework-1.12.0/library/Zend/Controller/Plugin/Broker.php on line 336 Not only I was unable to make that piece of code work, all my default routes were (obviously) overwritten. So I have, for example, stuff like "mydomain.com/admin", that was now returning the same error (as it fell in the same pattern as /:eventName). What I need to do is to create this custom route, without overwriting the default ones and actually working (dûh). I have already checked the online docs and a lot (A LOT) of stuff on google, but I didn't find anything related to the error I'm getting or how to not overwrite the default routes. I'd appreciate anything that could point me the right direction. Thanks.

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  • Help C++ifying this C style code.

    - by Flamewires
    Hey I'm used to developing in C and I would like to use C++ in a project. Can anyone give me an example of how I would translate this C-style code into C++ code. I know it should compile in a c++ complier but I'm talking using c++ techniques(I.e. classes, RAII) typedef struct Solution Solution; struct Solution { double x[30]; int itt_found; double value; }; Solution *NewSolution() { Solution *S = (Solution *)malloc(sizeof(Solution)); for (int i=0;<=30;i++) { S-x[i] = 0; } S-itt_found = -1; return S; } void FreeSolution(Solution *S) { if (S != NULL) free(S); } int main() { Solution *S = NewSolution(); S-value = eval(S-x);// evals is another function that returns a double S-itt_found = 0; FreeSolution(S); return EXIT_SUCCESS; } Ideally I would like to be able to so something like this in main, but I'm not sure exactly how to create the class, i've read a lot of stuff but incorporating it all together correctly seems a little hard atm. Solution S(30);//constructor that takes as an argument the size of the double array S.eval();//a method that would run eval on S.x[] and store result in S.value cout << S.value << endl; Ask if you need more info, thanks.

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  • How do I get require_login()-like functionality using the new PHP Client Library for Facebook?

    - by cc
    Howdy. I've been tasked with making a Facebook game, but I'm new to Facebook development, so I'm just getting started. Apologies in advance if this is a no-brainer to people. I'm having trouble following all the examples I see on sites, and I keep running into missing pages in the Facebook documentation when I am trying to read up. I think it's because there's a new version of the PHP Client Library for Facebook, and everything I'm finding is referring to the old client. For instance, I see this code in a lot of examples: require 'facebook.php'; $facebook = new Facebook( array( 'appId' => '(id)', 'secret' => '(secret)' ) ); $facebook_account = $facebook->require_login(); ...but there's no "require_login()" in the client library provided in the facebook.php file. From what I can tell, it looks like Facebook has very recently rolled out some new system for development, but I don't see any sample code anywhere to deal with it. The new library comes with an "example.php" file, but it appears to be only for adding "Log in with Facebook" functionality to other sites (what I'm assuming is what they mean by "Facebook Connect" sites), not for just running apps in a Canvas page on Facebook itself. Specifically, what I need to do is let users visit an application page within Facebook, have it bring up the dialog box allowing them to authorize the app, have it show up in their "games" page, and then have it pass me the relevant info about the user so I can start creating the game. But I can't seem to find any tutorials or examples that show how to do this using the new library. Seems like this should be pretty straightforward, but I'm running into roadblocks. Or am I missing something about the PHP client library? Should require_login() be working for me, and there's something broken with my implementation, such as having the wrong client library or something? I downloaded from GitHub yesterday, so I'm pretty sure I have the most recent version of the code I have, but perhaps I'm downloading the wrong "facebook.php" file...?

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