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  • Any suggestions to improve my PDO connection class?

    - by Scarface
    Hey guys I am pretty new to pdo so I basically just put together a simple connection class using information out of the introductory book I was reading but is this connection efficient? If anyone has any informative suggestions, I would really appreciate it. class PDOConnectionFactory{ public $con = null; // swich database? public $dbType = "mysql"; // connection parameters public $host = "localhost"; public $user = "user"; public $senha = "password"; public $db = "database"; public $persistent = false; // new PDOConnectionFactory( true ) <--- persistent connection // new PDOConnectionFactory() <--- no persistent connection public function PDOConnectionFactory( $persistent=false ){ // it verifies the persistence of the connection if( $persistent != false){ $this->persistent = true; } } public function getConnection(){ try{ $this->con = new PDO($this->dbType.":host=".$this->host.";dbname=".$this->db, $this->user, $this->senha, array( PDO::ATTR_PERSISTENT => $this->persistent ) ); // carried through successfully, it returns connected return $this->con; // in case that an error occurs, it returns the error; }catch ( PDOException $ex ){ echo "We are currently experiencing technical difficulties. We have a bunch of monkies working really hard to fix the problem. Check back soon: ".$ex->getMessage(); } } // close connection public function Close(){ if( $this->con != null ) $this->con = null; } }

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  • Why doesn't my UIViewController class keep track of an NSArray instance variable.

    - by TaoStoner
    Hey, I am new to Objective-C 2.0 and Xcode, so forgive me if I am missing something elementary here. Anyways, I am trying to make my own UIViewController class called GameView to display a new view. To work the game I need to keep track of an NSArray that I want to load from a plist file. I have made a method 'loadGame' which I want to load the correct NSArray into an instance variable. However it appears that after the method executes the instance variable loses track of the array. Its easier if I just show you the code.... @interface GameView : UIViewController { IBOutlet UIView *view IBOutlet UILabel *label; NSArray *currentGame; } -(IBOutlet)next; -(void)loadDefault; ... @implementation GameView - (IBOutlet)next{ int numElements = [currentGame count]; int r = rand() % numElements; NSString *myString = [currentGame objectAtIndex:(NSUInteger)r]; [label setText: myString]; } - (void)loadDefault { NSDictionary *games; NSString *path = [[NSBundle mainBundle] bundlePath]; NSString *finalPath = [path stringByAppendingPathComponent:@"Games.plist"]; games = [NSDictionary dictionaryWithContentsOfFile:finalPath]; currentGame = [games objectForKey:@"Default"]; } when loadDefault gets called, everything runs perfectly, but when I try to use the currentGame NSArray later in the method call to next, currentGame appears to be nil. I am also aware of the memory management issues with this code. Any help would be appreciated with this problem.

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  • Issue with transparent texture on 3D primitive, XNA 4.0

    - by Bevin
    I need to draw a large set of cubes, all with (possibly) unique textures on each side. Some of the textures also have parts of transparency. The cubes that are behind ones with transparent textures should show through the transparent texture. However, it seems that the order in which I draw the cubes decides if the transparency works or not, which is something I want to avoid. Look here: cubeEffect.CurrentTechnique = cubeEffect.Techniques["Textured"]; Block[] cubes = new Block[4]; cubes[0] = new Block(BlockType.leaves, new Vector3(0, 0, 3)); cubes[1] = new Block(BlockType.dirt, new Vector3(0, 1, 3)); cubes[2] = new Block(BlockType.log, new Vector3(0, 0, 4)); cubes[3] = new Block(BlockType.gold, new Vector3(0, 1, 4)); foreach(Block b in cubes) { b.shape.RenderShape(GraphicsDevice, cubeEffect); } This is the code in the Draw method. It produces this result: As you can see, the textures behind the leaf cube are not visible on the other side. When i reverse index 3 and 0 on in the array, I get this: It is clear that the order of drawing is affecting the cubes. I suspect it may have to do with the blend mode, but I have no idea where to start with that.

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  • How do I get require_login()-like functionality using the new PHP Client Library for Facebook?

    - by cc
    Howdy. I've been tasked with making a Facebook game, but I'm new to Facebook development, so I'm just getting started. Apologies in advance if this is a no-brainer to people. I'm having trouble following all the examples I see on sites, and I keep running into missing pages in the Facebook documentation when I am trying to read up. I think it's because there's a new version of the PHP Client Library for Facebook, and everything I'm finding is referring to the old client. For instance, I see this code in a lot of examples: require 'facebook.php'; $facebook = new Facebook( array( 'appId' => '(id)', 'secret' => '(secret)' ) ); $facebook_account = $facebook->require_login(); ...but there's no "require_login()" in the client library provided in the facebook.php file. From what I can tell, it looks like Facebook has very recently rolled out some new system for development, but I don't see any sample code anywhere to deal with it. The new library comes with an "example.php" file, but it appears to be only for adding "Log in with Facebook" functionality to other sites (what I'm assuming is what they mean by "Facebook Connect" sites), not for just running apps in a Canvas page on Facebook itself. Specifically, what I need to do is let users visit an application page within Facebook, have it bring up the dialog box allowing them to authorize the app, have it show up in their "games" page, and then have it pass me the relevant info about the user so I can start creating the game. But I can't seem to find any tutorials or examples that show how to do this using the new library. Seems like this should be pretty straightforward, but I'm running into roadblocks. Or am I missing something about the PHP client library? Should require_login() be working for me, and there's something broken with my implementation, such as having the wrong client library or something? I downloaded from GitHub yesterday, so I'm pretty sure I have the most recent version of the code I have, but perhaps I'm downloading the wrong "facebook.php" file...?

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  • What's the cleanest way to do byte-level manipulation?

    - by Jurily
    I have the following C struct from the source code of a server, and many similar: // preprocessing magic: 1-byte alignment typedef struct AUTH_LOGON_CHALLENGE_C { // 4 byte header uint8 cmd; uint8 error; uint16 size; // 30 bytes uint8 gamename[4]; uint8 version1; uint8 version2; uint8 version3; uint16 build; uint8 platform[4]; uint8 os[4]; uint8 country[4]; uint32 timezone_bias; uint32 ip; uint8 I_len; // I_len bytes uint8 I[1]; } sAuthLogonChallenge_C; // usage (the actual code that will read my packets): sAuthLogonChallenge_C *ch = (sAuthLogonChallenge_C*)&buf[0]; // where buf is a raw byte array These are TCP packets, and I need to implement something that emits and reads them in C#. What's the cleanest way to do this? My current approach involves [StructLayout(LayoutKind.Sequential, Pack = 1)] unsafe struct foo { ... } and a lot of fixed statements to read and write it, but it feels really clunky, and since the packet itself is not fixed length, I don't feel comfortable using it. Also, it's a lot of work. However, it does describe the data structure nicely, and the protocol may change over time, so this may be ideal for maintenance. What are my options? Would it be easier to just write it in C++ and use some .NET magic to use that?

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  • Set a color as transparent in palette-based image

    - by NeDark
    Hello there! I want to convert a alpha transparent png image to palette based png image. In GD I can do it easy: // We have already the image loaded in $source_img $w=200; $h=200; // We supose that img dimensions are 200x200 $img = imagecreatetruecolor($w, $h); // New black image list($r, $g, $b) = array(200, 200, 200); // Some color that doesn't appear in image to avoid conflict $color = imagecolorallocate($img, $r, $g, $b); imagefill($img, 0, 0, $color); // Fill the black image with the chosen color. imagecolortransparent($img, $color); // Set the chosen color as transparent $res = imagecopyresampled($img, $source_img, 0, 0, 0, 0, $w, $h, $w, $h); But in Imagick I don't know how set a color as transparent (imagecolortransparent() in GD). I have spent hours searching on the internet, but the help in the php site isn't very comphrensive and there are many undocumented functions. Thanks.

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  • PHP sql with foreach loop variable problem

    - by anthony
    This is really getting frustrating. I have a text file that I'm reading for a list of part numbers that goes into an array. I'm using the following foreach function to search a database for matching numbers. $file = file('parts_array.txt'); foreach ($file as $newPart) { $sql = "SELECT products_sku FROM products WHERE products_sku='" . $newPart . "'"; $rs = mysql_query($sql); $num_rows = mysql_num_rows($rs); echo $num_rows; echo "<br />"; } The problem is I'm getting 0 rows returned from mysql_num_rows. I can type the sql statement without the variable and it works perfectly. I can even echo out the sql statement from this script, copy and paste the statement from the browser and it works. But, for some reason I'm not getting any records when I'm using the variable. I've used variables in sql statements tons of times, but this really has me stumped.

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  • Looping the layout that was set up in Interface Builder

    - by Slavenko
    I just need for someone to point me in the right direction of how I should be doing things. I wanted to make an iOS news like app that would have interface resembling Windows Phone. Large and small image tiles that represent one news item each. Now I was thinking to create some basic layout in storyboard, that would consist out of, for example, a title, and a 3 different sized tiles/images (the gray part on the attached image). Now, I would be getting the data as a JSON array that has holds different news categories so I was wondering if somehow the set up layout could be reused in a for loop since the layout will only repeat itself (the red part on the attached image) and oly the data would be different. Can this be done, should I even try doing something like this, or should I try to create an entire layout programmatically? I wouldn't mind doing it programatically, it's just that I don't have much experience in creating layouts that way, and wanted to make sure that I don't do something that I might regret later. Thank you for any help and advice.

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  • How to use observer_field in RoR?

    - by Sindri Guðmundsson
    Hi, I have a single select_tag with categories gathered from array in controller. When the user selects a category I want the application to redirect to the selected category. I have the following code in my view which. (I've tried both using :method = :get and :post, only change is in development.log) <%=select_tag "cat_selected", options_for_select(@cats_for_mt)%><br> <%=observe_field 'cat_selected', :url => {:action => :viewflokkur}, :with => 'cat', :method => :get %> When I select one of the options the following gets logged to development.log. Processing CategoriesController#viewflokkur (for 127.0.0.1 at 2010-06-12 12:33:26) [GET] Parameters: {"cat"=>"Taugasjúkraþjálfun", "authenticity_token"=> "B2u5ULNr7IJ/ta0+hiAMBjmjEtTtc/yMAQQvSxFn2d0="} Rendering template within layouts/main Rendering categories/viewflokkur Completed in 20ms (View: 18, DB: 0) | 200 OK [http://localhost/categories/viewflokkur?cat=Taugasj%C3%BAkra%C3%BEj%C3%A1lfun&authenticity_token=B2u5ULNr7IJ%2Fta0%2BhiAMBjmjEtTtc%2FyMAQQvSxFn2d0%3D] According to this I should now be in "viewflokkur", but nothing changes in the browser window. Is there anything else I need to do, maybe in the controller? BR, Sindri

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  • Javascript private member on prototype...

    - by Wilq32
    Well I tried to figure out is this possible in any way. Here is code: a=function(text) { var b=text; if (!arguments.callee.prototype.get) arguments.callee.prototype.get=function() { return b; } else alert('already created!'); } var c=new a("test"); // creates prototype instance of getter var d=new a("ojoj"); // alerts already created alert(c.get()) // alerts test alert(d.get()) // alerts test from context of creating prototype function :( As you see I tried to create prototype getter. For what? Well if you write something like this: a=function(text) { var b=text; this.getText=function(){ return b} } ... everything should be fine.. but in fact every time I create object - i create getText function that uses memory. I would like to have one prototypical function lying in memory that would do the same... Any ideas? EDIT: I tried solution given by Christoph, and it seems that its only known solution for now. It need to remember id information to retrieve value from context, but whole idea is nice for me :) Id is only one thing to remember, everything else can be stored once in memory. In fact you could store a lot of private members this way, and use anytime only one id. Actually this is satisfying me :) (unless someone got better idea). someFunc = function() { var store = new Array(); var guid=0; var someFunc = function(text) { this.__guid=guid; store[guid++]=text; } someFunc.prototype.getValue=function() { return store[this.__guid]; } return someFunc; }() a=new someFunc("test"); b=new someFunc("test2"); alert(a.getValue()); alert(b.getValue());

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  • In jQuery datepicker beforeShowDay if fails

    - by michalzuber
    HI. I'm having problem to highlight more days. Somehow the if statement in beforeShowDay isn't true when it should be :( dateString typeof is string and an example is available in the screenshot at http://mikaelz.host.sk/datepicker.png Pasted code: var dates = new Array(); function addDate(date) {if (jQuery.inArray(date, dates) < 0) dates.push(date);} function removeDate(index) {dates.splice(index, 1);} function addOrRemoveDate(date) { var index = jQuery.inArray(date, dates); if (index >= 0) removeDate(index); else addDate(date); } function padNumber(number) { var ret = new String(number); if (ret.length == 1) ret = "0" + ret; return ret; } jQuery(document).ready(function(){ jQuery("#pick-date").datepicker({ onSelect: function(dateText, inst) { addOrRemoveDate(dateText); }, beforeShowDay: function (date){ var year = date.getFullYear(); var month = padNumber(date.getMonth()); var day = padNumber(date.getDate()); var dateString = day + "." + month + "." + year; if (dates.indexOf(dateString) >= 0) { return [true,"ui-state-highlight"]; } return [true, ""]; } }); }); Big thanks for any good ideas what could be wrong.

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  • MySQL: Combining multiple where conditions

    - by Karl
    I'm working on a menu system that takes a url and then queries the db to build the menu. My menu table is: +---------+--------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +---------+--------------+------+-----+---------+----------------+ | id | int(11) | NO | PRI | NULL | auto_increment | | node_id | int(11) | YES | | NULL | | | parent | int(11) | YES | | NULL | | | weight | int(11) | YES | | NULL | | | title | varchar(250) | YES | | NULL | | | alias | varchar(250) | YES | | NULL | | | exclude | int(11) | YES | | NULL | | +---------+--------------+------+-----+---------+----------------+ The relevant columns for my question are alias, parent and node_id. So for a url like: http://example.com/folder1/folder2/filename Alias would potentially = "filename", "folder1", "folder2" Parent = the node_id of the parent folder. What I know is how to split the url up into an array and check the alias for a match to each part. What I don't know is how to have it then filter by parent whose alias matches "folder2" and whose parent alias matches "folder1". I'm imagining a query like so: select * from menu where alias='filename' and where parent = node_id where alias='folder2' and parent = node_id where alias='folder1' Except I know that the above is wrong. I'm hoping this can be done in a single query. Thanks for any help in advance!

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  • C# Recursion SumOfOnlyNeg Elements

    - by Chris
    Hello, A array gets filled up with random elements (negative and positive). Now i want to calculate the sum of ONLY the postive elements. Iterative there is no problem, but in the recursion version i can only get the sum of both negative and postive. How can i "check" in the recursive version that it only sums up the Postive elements? Best Regards. Iterative version: public int IterSomPosElem(int[] tabel, int n) { n = 0; for (int i = 0; i < tabel.Length; i++) { if (tabel[i] >= 0) { n += tabel[i]; } } return n; } Recursive version atm (sums up all the elements insteed, of only the positive) public int RecuSomPosElem(int[] tabel, int n) { if(n == 1) return tabel[0]; //stopCriterium else { return (tabel[n - 1] + RecuSomPosElem(tabel, n - 1)); // how to check, so it only sums up the postive elements and "ignores" the negative elements. } }

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  • Populate table fields on query execution

    - by Jason
    I'm trying to build an ASP site that populates a Table based on the results of a selection in a ListBox. In order to do this, I've created a GridView table inside a div element. Currently the default behavior is to show all the items in the specified table in sortable order. However, I'd like to refine this further to allow for display of matches based on the results from the ListBox selection, but am not sure how to execute this. The ListBox fires off a OnSelectionChanged event to the method defined below and the GridView element is defined as <asp:GridView ID="dataListings" runat="server" AllowSorting="True" AutoGenerateColumns="False" DataSourceID="LinqDataSource1" OnDataBinding="ListBox1_SelectedIndexChanged"> protected void ListBox1_SelectedIndexChanged(object sender, EventArgs e) { int itemSelected = selectTopics.SelectedIndex; string[] listing = null; switch (itemSelected)//assign listing the array of course numbers { case 0: break; case 1: listing = arts; break; case 2: listing = currentEvents; break; .... More cases here default: listing = arts; break; } using (OLLIDBDataContext odb = new OLLIDBDataContext()) { var q = from c in odb.tbl_CoursesAndWorkshops where listing.Contains(c.tbl_Course_Description.tbl_CoursesAndWorkshops.course_workshop_number) select c; dataListings.DataSource = q; dataListings.DataBind(); } } However, this method never gets fired. I can see a request being made when changing the selection, but setting a breakpoint at the method declaration does nothing at all. Based on this, setup, I have three related questions What do I need to modify to get the OnSelectionChanged event handler to fire? How can I alter the GridView area to be empty on page load? How do I send the results from the dataListings.DataBind() execution to show in the GridView?

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  • Questions on Juval Lowy's IDesign C# Coding Standard

    - by Jan
    We are trying to use the IDesign C# Coding standard. Unfortunately, I found no comprehensive document to explain all the rules that it gives, and also his book does not always help. Here are the open questions that remain for me (from chapter 2, Coding Practices): No. 26: Avoid providing explicit values for enums unless they are integer powers of 2 No. 34: Always explicitly initialize an array of reference types using a for loop No. 50: Avoid events as interface members No. 52: Expose interfaces on class hierarchies No. 73: Do not define method-specific constraints in interfaces No. 74: Do not define constraints in delegates Here's what I think about those: I thought that providing explicit values would be especially useful when adding new enum members at a later point in time. If these members are added between other already existing members, I would provide explicit values to make sure the integer representation of existing members does not change. No idea why I would want to do this. I'd say this totally depends on the logic of my program. I see that there is alternative option of providing "Sink interfaces" (simply providing already all "OnXxxHappened" methods), but what is the reason to prefer one over the other? Unsure what he means here: Could this mean "When implementing an interface explicitly in a non-sealed class, consider providing the implementation in a protected virtual method that can be overridden"? (see Programming .NET Components 2nd Edition, end of chapter “Interfaces and Class Hierarchies”). I suppose this is about providing a "where" clause when using generics, but why is this bad on an interface? I suppose this is about providing a "where" clause when using generics, but why is this bad on a delegate?

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  • UITableViewRowAnimationBottom doesn't work for last row

    - by GendoIkari
    I've come across a very similar question here: Inserting row to end of table with UITableViewRowAnimationBottom doesn't animate., though no answers have been given. His code was also a little different than mine. I have an extremely simple example, built from the Navigation application template. NSMutableArray *items; - (void)viewDidLoad { [super viewDidLoad]; items = [[NSMutableArray array] retain]; self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addItem)] autorelease]; } - (void)addItem{ [items insertObject:@"new" atIndex:0]; [self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:[NSIndexPath indexPathForRow:0 inSection:0]] withRowAnimation:UITableViewRowAnimationBottom]; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return items.count; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } cell.textLabel.text = [items objectAtIndex:indexPath.row]; return cell; } - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { [items removeObjectAtIndex:indexPath.row]; [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationBottom]; } } The problem is, when I either insert or delete the very last row in the table, the animation doesn't work at all; the row just appears or disappears instantly. This only happens with UITableViewRowAnimationBottom, but that's the animation that makes the most sense for creating or deleting table cells in this way. Is this a bug in Apple's framework? Or does it do this on purpose? Would it make sense to add an extra cell to the count, and then setup this cell so that it looks like it's not there at all, just to get around this behavior?

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  • Avoid using InetAddress - Getting a raw IP address in network byte order

    - by Mylo
    Hey, I am trying to use the MaxMind GeoLite Country database on the Google App Engine. However, I am having difficulty getting the Java API to work as it relies on the InetAddress class which is not available to use on the App Engine. However, I am not sure if there is a simple workaround as it appears it only uses the InetAddress class to determine the IP of a given hostname. In my case, the hostname is always an IP anyway. What I need is a way to convert an IP address represented as a String into a byte array of network byte order (which the addr.getAddress() method of the InetAddress class provides). This is the code the current API uses, I need to find a way of removing all references to InetAddress whilst ensuring it still works! Thanks for your time. /** * Returns the country the IP address is in. * * @param ipAddress String version of an IP address, i.e. "127.0.0.1" * @return the country the IP address is from. */ public Country getCountry(String ipAddress) { InetAddress addr; try { addr = InetAddress.getByName(ipAddress); } catch (UnknownHostException e) { return UNKNOWN_COUNTRY; } return getCountry(bytesToLong(addr.getAddress())); }

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  • Returning a reference from a Class member?

    - by nebukadnezzar
    Hi, I've a class that basically looks like this: class App { public function newTemplate($filename, $vars=array()) { $smarty = new Smarty; $smarty->compile_dir = $this->template_compile_path; if(count($vars) > 0) { foreach($vars as $v_key => $v_name) { $smarty->assign($v_key, $v_name); } } return $smarty; } } However, when I create a Instance of 'App', the reference to $smarty seems broken, as every call to the membermethods don't seem to do anything: $app = new App; $tpl = $app->newTemplate("index.tmpl"); $tpl->assign("foo", "bar"); // {$foo} does not appear with "bar" in the template Now I wonder why? Of course I tried to use references: ... public function &newTemplate() ... ... But that doesn't work. Variable references don't seem to work either: ... $tpl = &$app->newTemplate("index.tmpl"); ... What is causing PHP here not to return a proper reference? Help is very appreciated!

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  • Why my autocomplete doesn't whant to be multiple ???

    - by Toni Michel Caubet
    please, give me a hand on this one; i'm trying to use autocomplete so user can enter tags by comma separated, example: 'autocomplete, jquery , next , last' ok, i had the autocomplete working by sending him an $array with all the tags of my website with the previous format aswell, this is my code: <? $a = new etiqueta(0, ''); $b = $a->autocomplete_etiquetas(); mostrar_notificacion('autocomplete_etiquetas_cargado?'); ?> <script type="text/javascript"> function cargar_autocomplete_etiquetas(){ $("#tags").autocomplete({ source: [<? echo $b; ?>] }); } </script> All i want it's user to select a tag, apply the ', ' and the autocomplete to be ready for next tag i'm trying with (i know they are diff id's, also diff inputs): <? $b = new ingrediente(0, ''); $c = $b->autocomplete_ingredientes(); ?> <script type="text/javascript"> function cargar_autocomplete_ingredientes(){ $("#ingredientes").autocomplete({ source: [<? echo $c; ?>], multiple: true, multipleSeparator: ", " }); } </script> But with out success.... 10€ via paypal if answered before 23h (its 21:50 now), it's not much, it's an incentive :P

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  • C: incompatible types in assignment

    - by The.Anti.9
    I'm writing a program to check to see if a port is open in C. One line in particular copies one of the arguments to a char array. However, when I try to compile, it says: error: incompatible types in assignment Heres the code. The error is on the assignment of addr #include <sys/socket.h> #include <sys/time.h> #include <sys/types.h> #include <arpa/inet.h> #include <netinet/in.h> #include <errno.h> #include <fcntl.h> #include <stdio.h> #include <netdb.h> #include <stdlib.h> #include <string.h> #include <unistd.h> int main(int argc, char **argv) { u_short port; /* user specified port number */ char addr[1023]; /* will be a copy of the address entered by u */ struct sockaddr_in address; /* the libc network address data structure */ short int sock = -1; /* file descriptor for the network socket */ port = atoi(argv[1]); addr = strncpy(addr, argv[2], 1023); bzero((char *)&address, sizeof(address)); /* init addr struct */ address.sin_addr.s_addr = inet_addr(addr); /* assign the address */ address.sin_port = htons(port); /* translate int2port num */ sock = socket(AF_INET, SOCK_STREAM, 0); if (connect(sock,(struct sockaddr *)&address,sizeof(address)) == 0) { printf("%i is open\n", port); } if (errno == 113) { fprintf(stderr, "Port not open!\n"); } close(sock); return 0; } I'm new to C, so I'm not sure why it would do this.

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  • What's the most trivial function that would benfit from being computed on a GPU?

    - by hanDerPeder
    Hi. I'm just starting out learning OpenCL. I'm trying to get a feel for what performance gains to expect when moving functions/algorithms to the GPU. The most basic kernel given in most tutorials is a kernel that takes two arrays of numbers and sums the value at the corresponding indexes and adds them to a third array, like so: __kernel void add(__global float *a, __global float *b, __global float *answer) { int gid = get_global_id(0); answer[gid] = a[gid] + b[gid]; } __kernel void sub(__global float* n, __global float* answer) { int gid = get_global_id(0); answer[gid] = n[gid] - 2; } __kernel void ranksort(__global const float *a, __global float *answer) { int gid = get_global_id(0); int gSize = get_global_size(0); int x = 0; for(int i = 0; i < gSize; i++){ if(a[gid] > a[i]) x++; } answer[x] = a[gid]; } I am assuming that you could never justify computing this on the GPU, the memory transfer would out weight the time it would take computing this on the CPU by magnitudes (I might be wrong about this, hence this question). What I am wondering is what would be the most trivial example where you would expect significant speedup when using a OpenCL kernel instead of the CPU?

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  • PHP Function parameters - problem with var not being set

    - by Marty
    So I am obviously not a very good programmer. I have written this small function: function dispAdjuggler($atts) { extract(shortcode_atts(array( 'slot' => '' ), $atts)); $adspot = ''; $adtype = ''; // Get blog # we're on global $blog_id; switch ($blog_id) { case 1: // root blog HOME page if (is_home()) { switch ($slot) { case 'top_leaderboard': $adspot = '855525'; $adtype = '608934'; break; case 'right_halfpage': $adspot = '855216'; $adtype = '855220'; break; case 'right_med-rectangle': $adspot = '858222'; $adtype = '613526'; break; default: throw new Exception("Ad slot is not defined"); break; } When I reference the function on a page like so: <?php dispAdjuggler("top_leaderboard"); ?> The switch is throwing the default exception. What am I doing wrong here? Thanks!!

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  • Function calculating the probability of a letter in an sentence

    - by Mike
    I have a function that is supposed to calculate the number of times a letter occurs in a sentence, and based on that, calculate the probability of it occurring in the sentence. To accomplish this, I have a sentence: The Washington Metropolitan Area is the most educated and affluent metropolitan area in the United States. An array of structures, containing the letter, the number of times it occurs, and the probability of it occurring, with one structure for each letter character and an additional structure for punctuation and spaces: struct letters { char letter; int occur; double prob; }box[53]; This is the function itself: void probability(letters box[53], int sum { cout<<sum<<endl<<endl; for(int c8=0;c8<26;c8++) { box[c8].prob = (box[c8].occur/sum); cout<<box[c8].letter<<endl; cout<<box[c8].occur<<endl; cout<<box[c8].prob<<endl<<endl; } } It correctly identifies that there are 90 letters in the sentence in the first line, prints out the uppercase letter as per the structure in the second line of the for loop, and prints out the number of times it occurs. It continually prints 0 for the probability. What am I doing wrong?

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  • How much is too much memory allocation in NDK?

    - by Maximus
    The NDK download page notes that, "Typical good candidates for the NDK are self-contained, CPU-intensive operations that don't allocate much memory, such as signal processing, physics simulation, and so on." I came from a C background and was excited to try to use the NDK to operate most of my OpenGL ES functions and any native functions related to physics, animation of vertices, etc... I'm finding that I'm relying quite a bit on Native code and wondering if I may be making some mistakes. I've had no trouble with testing at this point, but I'm curious if I may run into problems in the future. For example, I have game struct defined (somewhat like is seen in the San-Angeles example). I'm loading vertex information for objects dynamically (just what is needed for an active game area) so there's quite a bit of memory allocation happening for vertices, normals, texture coordinates, indices and texture graphic data... just to name the essentials. I'm quite careful about freeing what is allocated between game areas. Would I be safer setting some caps on array sizes or should I charge bravely forward as I'm going now?

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  • android populating gridivew from a url string

    - by user1685991
    I am building an android application in which i am trying to read data from a url and want to display the data in a gridview. But i have some problem or dont understand to how to display the array list on grdiview. Here is my code for reading data from php url ArrayList<NameValuePair> nameValuePairs = new ArrayList<NameValuePair>(); //http post try{ HttpClient httpclient = new DefaultHttpClient(); HttpPost httppost = new HttpPost("http://sml.com.pk/a/smldb.php"); httppost.setEntity(new UrlEncodedFormEntity(nameValuePairs)); HttpResponse response = httpclient.execute(httppost); HttpEntity entity = response.getEntity(); is = entity.getContent(); }catch(Exception e){ Log.e("log_tag", "Error in http connection"+e.toString()); } //convert response to string try{ BufferedReader reader = new BufferedReader(new InputStreamReader(is,"iso-8859-1"),8); sb = new StringBuilder(); sb.append(reader.readLine() + "\n"); String line="0"; while ((line = reader.readLine()) != null) { sb.append(line + "\n"); } is.close(); result=sb.toString(); }catch(Exception e){ Log.e("log_tag", "Error converting result "+e.toString()); } //paring data double des; double value; try{ jArray = new JSONArray(result); JSONObject json_data=null; for(int i=0;i<jArray.length();i++){ json_data = jArray.getJSONObject(i); LAT=json_data.getDouble("TITLE"); LANG=json_data.getDouble("A"); } } catch(JSONException e1){ Toast.makeText(getBaseContext(), "No Vehicles Found" ,Toast.LENGTH_LONG).show(); } catch (ParseException e1) { e1.printStackTrace(); } Here TITLE and A are my two columns of DB Table and i want to display them on gridview please any one help me to do this according to my current code. Here is my live url for data string http://sml.com.pk/a/smldb.php

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