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  • how to create binary of iphone application

    - by CodeWriter
    hello, On reading the iTunesConnect_DeveloperGuide.pdf, i came across the term binary. This is the paragraph found in the pdf: To submit your application through iTunes Connect and get it posted on the App Store successfully, make sure you have the following: Application binary (includes 57px icon), large 512px icon for use on the App Store, primary screenshot, contract information, export compliance information and applica- tion metadata It is also mentioned that the binary should be a zipped file. Can anyone please explain what is a binary and how to create one? Thanks

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  • Possibility to introduce iPad capability for iPhone-App via Update?

    - by samsam
    Hi there. There has been a lot of talk around iPad-Apps / Approval / Store-related Questions. I've recently built an App which I'm just about to release / send to Apple for approval. I'm thinking about developing a dedicated iPad-App as well. Now, in order to not have two seperate Apps in the Store (one for the iPhone, one for the iPad) i want to create an universal-App for both platforms. However, i couldn't figure out if it is possible to first send in my iPhone-only app and later publish an update that enables my app to run on both platforms. Does anyone have an idea on that topic? thanks in advance sam

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  • Two part question about submitting bluetooth-enabled apps for the iPhone

    - by Kyle
    I have a couple questions about submitting blue-tooth enabled apps on the iPhone. I want to first say that bluetooth is merely an option in the application. The application does not completely rely on bluetooth as there are many modes the user can go in. First, do they require you to have the "peer-peer" key set in UIRequiredDeviceCapabilities even if bluetooth interface options can be disabled or hidden for non-bluetooth enabled devices? Basically, it's just an OPTION in the game and there are many other modes the player can play.. Does Apple not allow you to do that? I'm just curious, because it seems like something they would do. Adding to that, how do you check for it's functionality at runtime? In essence, how do you check UIRequiredDeviceCapabilities at runtime. I'm aware of checking iPhone device types, so would that be a proper way of going about it? I'm also sort of unaware which devices can run bluetooth gamekit, there doesn't seem to be a proper reference at the SDK site, or I'm unable to find it. Thanks for reading! [edit] I can confirm the existance of somebody rejected for submitting a bluetooth enabled app which didn't work on a iPhone 2G.. Of course, they didn't say if that was the MAIN function of the app, though.

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  • iTunes App Store: Does a major version upgrade = longer approval queue time?

    - by erlingormar
    I'm wondering if anyone has insight into this... when releasing an update of an iPhone application, should I expect the approval process to take longer if I submit something that's declared as a major version update (as compared to a minor version)? Last time around (about the time the big Facebook-update was released) our wait time for a minor version review was 21 days (16 working days).

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  • Is is possible to use transparency in an iPhone app icon?

    - by yukon
    I created a 57X57 Circle-shaped icon (without shine) which has transparency outside of the circle-shape for my app. I can successfully install the app on Simulator and iPhone. It works fine, and looks great. However, can I submit an icon with transparency to Apple. Will they accept it? I can't find any apps which have transparency in their icon... instead they use a kind of pseudo-transparency - a jet black background with no shine.

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  • Direct link to App Store on iPad?

    - by zoul
    Hello! Is there an URL that will directly open an application in the App Store on the iPad without redirecting through Safari? I am interested in http:// links, not itms://, as I want them to be usable outside the device. The phobos links used on iPhone do not seem to work on the iPad.

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  • Is support for recovering purchases mandatory for consumable products?

    - by Drux
    Apple's documentation for iOS 7 makes me think it is not, for it makes a distinction between "restored by the system" (i.e. built into iOS 7), "restored by your app" (i.e. functionality required inside app"), and "not required". The fact there being three (and not two) options and product type "consumable" being marked as "not restored" makes me think that an app that does not support restoring consumable product may still pass Apple's review process. However this popular question and answer seem to suggest that such support is required ("I read somewhere ...") But would this not amount to "consumable" taking on "restored by your app" semantics, which seems to contradict the quoted piece of Apple documentation.

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  • iPhone app store approval - coredata design change

    - by satyam
    I created an app, uploaded to app store and approved by app store as well. Its ready for download. The app is based on coredata. Now I changed the design of the app to add new functionality. Changes include addition of new attributes to current entities, deletion of few entities etc. Now, if I upload the app to app store, does it approve or not? Do I have to put and Note saying that "Please uninstall old version and install new version?" Will my app be approved first of all or not.

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  • problem with 512x512 app icon in iTunes Connect

    - by Matthew
    I'm uploading my app to App Store and I created it in iTunes Connect. I just uploaded my 512x512px icon and then I opened Version Summary page to verify my information... I've got a set of icon that just have gloss effect. In Version Summary page I see my 512x512px icon with automatic gloss added. Is there a way to prevent this? My large app icon mustn't have gloss... In my info.plist I added the line "Icon already includes gloss effects" and I checked the box near it... Can anyone help me?

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  • iTune redeem codes: limited to a single version?

    - by Big Papoo
    Hi, I'm wondering if V1.0 generated redeem codes will be usable on a V1.1 version of my app? BTW, I know redeem codes are valid only 4 weeks and I also know that apps downloaded with a redeem code can be upgraded for free as with paid ones. My concern here is just: do unused redeem codes become invalid when a new version of my app will be available on the store? Apple's doc is not clear about this point. Did someone experience this yet ? Thx. --GQ.

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  • iPhone Developer account with someone elses credit card

    - by HappYCrappY
    Hi I wanted to enroll in Apples iPhone developer program the problem is I myself don't own a credit card is it Ok if I use some one else's credit card to sign up... I mean will Apple pay the guy whose credit card I have used or can I specify my Account details for any future transactions & just use this credit card for paying Apple. (& yes I cannot get a credit card, I am currently jobless never ever had a credit card before in my life & credit card companies are very skeptical to give me one.) Thank you

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  • Will my app get rejected because of this ???

    - by A for Alpha
    hi guys... i am developing a ebook reader app for iPad and i am facing a issue related to the design aspects of the bookshelf. I am posting a sample photo of my bookshelf here. I want the book shelf to have a horizontal navigation similar to that of the iBooks. Will this come under violation of Apple's HIG?? Will they consider this design to be a imitation of their iBooks design and reject it?? I'm worried...

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  • My iPhone app has been downloaded by people all over the world, but has no use to anyone outside of

    - by Rob Lourens
    I wrote a basic free app for the bus schedule in my American university's town which was accepted into the app store on Saturday. Since then the app has been downloaded (assuming I'm reading the iTunes Connect reports right) 18 times in Canada, 6 times in Germany, and many times from other places all over the world. I can't figure out why all these people are downloading it... are there services automatically downloading free apps for some purpose that I can't even imagine? Should I put a price on it ASAP?

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  • Unlock Key Component

    - by mob1lejunkie
    Hi, I have almost completed my Android application so am considering ways of distributing the application. I have seen some applications on Market have free limited/locked version and separate Unlock Key/License Key which unlocks extra functionality. How is this done? Has anyone here done this? If so, how well does it work? I am thinking maybe this is better then having two versions of the same application (i.e Lite and Pro). Thanks.

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  • Transferring ownership of an iPhone app on the app store

    - by kfitzpatrick
    My team and I have an app which we're going to be submitting to the store pretty soon, but we know that we'll be selling the app to another company in the near future. Does anyone have any experience with moving an app's ownership to another account? Specifically, when I sell an app to another company... ... how do we move the app to their account (what's the mechanism)? ... can my users still get updates (released by the new owner) without having to re-buy/re-download the app?

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  • Will iPhone App with future "Availability Date" show up in "New Releases" on that day?

    - by Heiko Weible
    I plan to submit my first iPhone game "The Twiggles" to the iPhone app store today. Like many people suggest, I want to set the "Availability Date" to a date way in the future and change it later. But there are two different opinions on what to do once the app is approved: A: Some people say, I have to quickly change the "Availability Date" to the date the app is approved by Apple right after I get the "app approved" mail. Otherwise it won't show up in the "New Releases" list. B: Some people say, this is not necessary (or maybe no longer necessary). I can set the "Availability Date" to some date in the future (for example, next weekend). The app will be released on that day and will show up in the "New Releases" list on that day. Who is right?

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  • Detect at runtime which country's App Store my iPhone app was downloaded from?

    - by Mike McMaster
    I have a feature in my iPhone application that, for business reasons, should only be shown/available to customers in the US. If I want to release this app to App Stores outside the US, what's the best way to figure out which country I'm in without relying on user-defined settings such as language and locale? In my mind, the ideal solution is that there's some runtime property that can tell me which App Store country the app was downloaded from, and I can take action accordingly. Looking through the docs and searching the web, I'm not coming up with anything in this department. I don't expect the solution to be 100% foolproof as far as users not being in the country they say they're from, but as close as possible would be nice. I suppose one solution would be to make a separate build for a new product on the App Store and have two versions, one for the US and one for the others, but that doesn't seem ideal. I'm hoping it can be the same product on the App Store to prevent things like fragmentation of user reviews. Thanks in advance!

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  • InApp subscriptions - trasferability

    - by meap
    Apple has rejected one of our apps, where the user can purchase content through subscriptions (InApp product type is subscription). The problem is that we need to, also because of Apple requiring it, these subscriptions to be transferable between devices. The logical and also the most secure solution would be to link it to a user account, that the user will have to create. But this was the reason why apple rejected this app. They have told us that for purchasing of subscriptions a registration can not be required, can be only optional. So the question is how to solve this if there is no other nice solution that would make sense, be secure and still comfortable for the user?

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  • Can I change my Universal App to an iPad-only app without creating a new project in XCode?

    - by user428143
    Hi there, I've created an iPad game using the Universal App Xcode template. Since I'm in late with the iPhone/iPod Touch branch of the app, I've decided to submit the app only for iPad and to update the app to universal in a second time. Question: Do I have to create a new iPad project and copy there all the code and stuff, or can I simply change the deployment target to iPad only and I'm done? I simply want to be accepted and to avoid iPhone users to be allowed to download the game erroneously. Thank you!

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