Search Results

Search found 27607 results on 1105 pages for 'hello world'.

Page 6/1105 | < Previous Page | 2 3 4 5 6 7 8 9 10 11 12 13  | Next Page >

  • Hello to orkut Developers!

    As we announced in the last update to the former orkut Developer Blog last week, henceforth we’ll be posting all orkut developer updates to this blog. We think...

    Read the article

  • Hello World!

    - by sravan.sarraju(at)oracle.com
    Finally managed to get some space to publish my first post. I’m a Fusion Apps Developer @ Oracle with a modest 3 yrs of exp. I love learning new technologies and digging into things which usually ppl ignore. Through this blog I wil try to share my leanings,observations, tips, workarounds etc. on topics ranging from Apps to ByteCode. Watch out for this space. Hope I wil be able to pull off an interesting blog.

    Read the article

  • Thanks for Stopping by at Oracle Open World

    - by Etienne Remillon
    Thanks to hundreds of our customers and more specifically to our directory friends that came to Oracle Open World and meet with us at: One of our two OUD booth: Next Generation Directory in the Middleware demo-ground Optimized Solution for Oracle Unified Directory in the Hardware demo-ground Our well attended session on Next Generation Directory: Oracle Unified Directory One of our other gathering evens Was always a good opportunity to discuss your directory usages, expansion plan, expected evolutions and enhancements. Big thanks for making Oracle Open World 2012 a big event!

    Read the article

  • Building Real-World Microsoft BI Dashboards Today

    There is a lot of Microsoft buzz about Power BI and Excel these days, but customers need real-world, professional business intelligence solutions that meet their complex real-world requirements today. In this article, Jen Underwood shares what technologies were used to develop a dashboard solution for a Fortune Global 500 company using Microsoft Business Intelligence technologies, and why. Some of the decisions may surprise you and the lessons learned are sure to be of value.

    Read the article

  • Hello!

    - by barryoreilly
    After many months of deliberating I have finally gotten around to starting this blog! The reason for doing this is the large number of half finished articles lying around on my hard disk, unpublished and unloved. These articles have been of huge benefit to me, and have been written in an attempt to consolidate my own thinking, in order to help me structure my thoughts and ideas as I have tried to digest new ideas and understand abstract theories. It is my hope that by tidying up these articles and publishing them here that I can continue this learning process by getting feedback on the ideas from within the developer community. i have worked with .NET for 8 years now, and have worked with ASP.NET, SQL Server, Windows programming as well as general network administration. Since 2004 my focus has been on integration, web services, and more often than not Biztalk Server. The last two years have seen me focus on SOA and WCF, and the Managed Services Engine, so this is probably where the main focus of the blog will to start with, but there are so many fun things to play with these days that i have no idea where it will end up.....   Barry

    Read the article

  • 'Good-Bye Windows, Hello Linux, Mac' says Google

    <b>Cyber Cynic:</b> "As everyone knows by now who follows technology news, the Financial Times reported that Google "is phasing out the internal use of Microsoft's ubiquitous Windows operating system because of security concerns." Some doubt this story, because they say that's its vague about sources"

    Read the article

  • Hello Again, San Francisco

    - by Geertjan
    From the moment I got to the airport in Amsterdam, I've been bumping into JavaOne pilgrims today. Finally got to my hotel, after a pretty good flight (and KLM provides great meals, which helps a lot), and a rather long wait at customs (serves me right for getting seat 66C in a plane with 68 rows). And, best of all, on Twitter I've been seeing a few remarks around the Duke's Choice Awards for this year. The references all point to the September - October issue of the Java Magazine, where page 24 shows the following: So, from page 24 onwards, you can read all about the above applications. What's especially cool is that three of the above are applications created on top of the NetBeans Platform! That's AgroSense (farm management software), MICE (NATO system for defense and battle-space operations), and Level One Registration Tool (UN Refugee Agency sofware for managing refugees). Congratulations to all the winners, looking forward to learning more about them all during the coming days here at the conference.

    Read the article

  • Fonality: Goodbye Open Source, Hello Cloud

    <b>The VAR Guy:</b> "The company previously positioned itself as an open source IP PBX phone system provider. But going forward, Fonality is pitching itself as a leading provider of cloud-based phone systems and unified communications for small business."

    Read the article

  • Html Agility Pack for Reading “Real World” HTML

    - by WeigeltRo
    In an ideal world, all data you need from the web would be available via well-designed services. In the real world you sometimes have to scrape the data off a web page. Ugly, dirty – but if you really want that data, you have no choice. Just don’t write (yet another) HTML parser. I stumbled across the Html Agility Pack (HAP) a long time ago, but just now had the need for a robust way to read HTML. A quote from the website: This is an agile HTML parser that builds a read/write DOM and supports plain XPATH or XSLT (you actually don't HAVE to understand XPATH nor XSLT to use it, don't worry...). It is a .NET code library that allows you to parse "out of the web" HTML files. The parser is very tolerant with "real world" malformed HTML. The object model is very similar to what proposes System.Xml, but for HTML documents (or streams). Using the HAP was a simple matter of getting the Nuget package, taking a look at the example and dusting off some of my XPath knowledge from years ago. The documentation on the Codeplex site is non-existing, but if you’ve queried a DOM or used XPath or XSLT before you shouldn’t have problems finding your way around using Intellisense (ReSharper tip: Press Ctrl+Shift+F1 on class members for reading the full doc comments).

    Read the article

  • Game Development World Championship 2013 for all game developers

    - by Hanhviope
    Interested in games and programming? Want to be visible in global game industry? Missing Viope Game Programming Contest 2012? Want to win a trip to Finland, visit top game studio and other attractive rewards? This is your CHANCE! Viope Solutions proudly announces Game Development World Championship 2013, as a sequel of successful Viope Game Programming Contest 2012 WHAT? The contest is organized by Viope Solutions. Students and freelancers are invited to compete in different categories. Participants can compete for Computer/Console game or Mobile Phone game. The competition involves partners and judges from Rovio, Microsoft, Unity, ArtiGames, Housemarque, Redlynx, Remedy, GrandCru, GameReactor and IGDA WHO? The contest is open to everyone around the world. WHERE? The submission of your game will be done via Viope World e-learning platform. WHEN? The contest is open from 08th October 2013 till 26th January 2014. HOW? Individuals and team of up to 4 members can register through our website. For information, please visit website www.viope.com/contest WE CHALLENGE YOU TO CREATE THE BEST GAMES EVER! Share this to all your friends who would be interested in this contest!

    Read the article

  • Obtaining a world point from a screen point with an orthographic projection

    - by vargonian
    I assumed this was a straightforward problem but it has been plaguing me for days. I am creating a 2D game with an orthographic camera. I am using a 3D camera rather than just hacking it because I want to support rotating, panning, and zooming. Unfortunately the math overwhelms me when I'm trying to figure out how to determine if a clicked point intersects a bounds (let's say rectangular) in the game. I was under the impression that I could simply transform the screen point (the clicked point) by the inverse of the camera's View * Projection matrix to obtain the world coordinates of the clicked point. Unfortunately this is not the case at all; I get some point that seems to be in some completely different coordinate system. So then as a sanity check I tried taking an arbitrary world point and transforming it by the camera's View*Projection matrices. Surely this should get me the corresponding screen point, but even that didn't work, and it is quickly shattering any illusion I had that I understood 3D coordinate systems and the math involved. So, if I could form this into a question: How would I use my camera's state information (view and projection matrices, for instance) to transform a world point to a screen point, and vice versa? I hope the problem will be simpler since I'm using an orthographic camera and can make several assumptions from that. I very much appreciate any help. If it makes a difference, I'm using XNA Game Studio.

    Read the article

  • Finding direction of travel in a world with wrapped edges

    - by crazy
    I need to find the shortest distance direction from one point in my 2D world to another point where the edges are wrapped (like asteroids etc). I know how to find the shortest distance but am struggling to find which direction it's in. The shortest distance is given by: int rows = MapY; int cols = MapX; int d1 = abs(S.Y - T.Y); int d2 = abs(S.X - T.X); int dr = min(d1, rows-d1); int dc = min(d2, cols-d2); double dist = sqrt((double)(dr*dr + dc*dc)); Example of the world : : T : :--------------:--------- : : : S : : : : : : T : : : :--------------: In the diagram the edges are shown with : and -. I've shown a wrapped repeat of the world at the top right too. I want to find the direction in degrees from S to T. So the shortest distance is to the top right repeat of T. but how do I calculate the direction in degreed from S to the repeated T in the top right? I know the positions of both S and T but I suppose I need to find the position of the repeated T however there more than 1. The worlds coordinates system starts at 0,0 at the top left and 0 degrees for the direction could start at West. It seems like this shouldn’t be too hard but I haven’t been able to work out a solution. I hope somone can help? Any websites would be appreciated.

    Read the article

  • Ways to dynamically render a real world 3d environment in Unity3D

    - by Jake M
    Using Unity3D and C# I am attempting to display a 3d version of a real world location. Inside my Unity3D app, the user will specify the GPS coordinates of a location, then my app will have to generate a 3d plane(anything doesn't have to be a plane) of that location. The plane will show a 500 metre by 500 metre 3d snapshot of that location. How would you suggest I achieve this in Unity3D? What methodology would you use to achieve this? NOTE: I understand that this is a very difficult endevour(to render real world locations dynamically in Unity3d) so I expect to perform many actions to achieve this. I just don't know of all the technologies out there and which would be best for my needs For example: Suggested methodology 1: Prompt user to specify GPS coords Use Google earth API and HTTP to programmatically obtain a .khm file describing that location(Not sure if google earth provides that capability does it?) Unzip the .khm so I have the .dae file Convert that file to a .3ds file using ??? third party converter(is there a converter that exists?) Import .3ds into Unity3D at runtime as a plane(is this possible)? Suggested methodology 2: Prompt user to specify GPS coords Use Google earth API and HTTP to programmatically obtain a .khm file describing that location(Not sure if google earth provides that capability does it?) Unzip the .khm so I have the .dae file Parse .dae file using my own C# parser I will write(do you think its possible to write a .dae parser that can parse the .dae into an array of Vector3 that describe the height map of that location?) Dynamically create a plane in Unity3D and populate it with my array/list of Vector3 points(is it possible to create a plane this way?) Maybe I am meant to create a mesh instead of a plane? Can you think of any other ways I could render a real world 3d environment in Unity3D?

    Read the article

  • Using Google App Engine to Perform World Updates vs an Authoritative Server

    - by Error 454
    I am considering different game server architectures that use GAE. The types of games I am considering are turn-based where the world status would need to be updated about once per minute. I am looking for an answer that persuades me to either perform the world update on the google servers OR an authoritative server that syncs with the datastore. The main goal here would be to minimize GAE daily quotas. For some rough numbers, I am assuming 10,000 entities requiring updates. Each entity update would require: Reading 5 private entity variables (fetched from datastore) Fetching as many as 20 static variables (from datastore or persisted in server memory) Writing 5 entity variables Clients of the game would authenticate and set state directly against GAE as well as pull the latest world state from GAE. Running the update on GAE would consist of a cron job launched every minute. This would update all of the entities and save the results to the datastore. This would be more CPU intensive for GAE. Running the update on an authoritative server would consist of fetching entity data from the GAE datastore, calculating the new entity states and pushing the new state variables back to the datastore. This would be more bandwidth intensive for the datastore.

    Read the article

  • World Location issues with camera and particle

    - by Joe Weeks
    I have a bit of a strange question, I am adapting the existing code base including the tile engine as per the book: XNA 4.0 Game Development by example by Kurt Jaegers, particularly the aspect that I am working on is the part about the 2D platformer in the last couple of chapters. I am creating a platformer which has a scrolling screen (similar to an old school screen chase), I originally did not have any problems with this aspect as it is simply a case of updating the camera position on the X axis with game time, however I have since added a particle system to allow the players to fire weapons. This particle shot is updated via the world position, I have translated everything correctly in terms of the world position when the collisions are checked. The crux of the problem is that the collisions only work once the screen is static, whilst the camera is moving to follow the player, the collisions are offset and are hitting blocks that are no longer there. My collision for particles is as follows (There are two vertical and horizontal): protected override Vector2 horizontalCollisionTest(Vector2 moveAmount) { if (moveAmount.X == 0) return moveAmount; Rectangle afterMoveRect = CollisionRectangle; afterMoveRect.Offset((int)moveAmount.X, 0); Vector2 corner1, corner2; // new particle world alignment code. afterMoveRect = Camera.ScreenToWorld(afterMoveRect); // end. if (moveAmount.X < 0) { corner1 = new Vector2(afterMoveRect.Left, afterMoveRect.Top + 1); corner2 = new Vector2(afterMoveRect.Left, afterMoveRect.Bottom - 1); } else { corner1 = new Vector2(afterMoveRect.Right, afterMoveRect.Top + 1); corner2 = new Vector2(afterMoveRect.Right, afterMoveRect.Bottom - 1); } Vector2 mapCell1 = TileMap.GetCellByPixel(corner1); Vector2 mapCell2 = TileMap.GetCellByPixel(corner2); if (!TileMap.CellIsPassable(mapCell1) || !TileMap.CellIsPassable(mapCell2)) { moveAmount.X = 0; velocity.X = 0; } return moveAmount; } And the camera is pretty much the same as the one in the book... with this added (as an early test). public static void Update(GameTime gameTime) { position.X += 1; }

    Read the article

  • Oracle Employees Support New World Record for IYF Children's Hour

    - by Maria Sandu
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 960 students ‘crouched’, ‘touched’ and ‘set’ under the watchful eye of International Rugby Referee Alain Roland, and supported by Oracle employees, to successfully set a new world record for the World’s Largest Scrum to raise funds and awareness for the Irish Youth Foundation. Last year Oracle Employees supported the Irish Youth Foundation by donating funds from their payroll through the Giving Tree Appeal. We were the largest corporate donor to the IYF by raising €3075. To acknowledge our generosity the IYF asked Oracle Leadership in Society team members to participate in their most recent campaign which was to break the Guinness Book of Records by forming the World’s Largest Rugby Scrum. This was a wonderful opportunity for Oracle’s Leadership in Society to promote the charity, support education and to make a mark in the Corporate Social Responsibility field. The students who formed the scrum also gave up their lunch money and raised a total of €3000. This year we hope Oracle Employees will once again support the IYF with the challenge to match that amount. On the 24th of October the sun shone down on the streaming lines of students entering the field. 480 students were decked out in bright red Oracle T-Shirts against the other 480 in blue and white jerseys - all ready to form a striking scrum. Ryan Tubridy the host of the event made the opening announcement and with the blow of a whistle the Scum began. 960 students locked tight together with the Leinster players also at each side. Leinster Manager Matt O’Connor was there along with presenters Ryan Tubridy and George Hook to assist with getting the boys in line and keeping the shape of the scrum. In accordance with Guinness Book of Records rules, the ball was fed into the scrum properly by Ireland and Leinster scrum-half, Eoin Reddan, and was then passed out the line to his Leinster team mates including Ian Madigan, Brendan Macken and Jordi Murphy, also proudly sporting the Oracle T-Shirt. The new World Record was made, everyone gave a big cheer and thankfully nobody got injured! Thank you to everyone in Oracle who donated last year through the Giving Tree Appeal. Your generosity has gone a long way to support local groups both. Last year’s donation was so substantial that the IYF were able to spread it across two youth groups: The first being Ballybough Youth Project in Dublin. The funding gave them the chance to give 24 young people from their project the chance to get away from the inner city and the problems and issues they face in their daily life by taking a trip to the Cavan Centre to spend a weekend away in a safe and comfortable environment; a very rare holiday in these young people’s lives. The Rahoon Family Centre. Used the money to help secure the long term sustainability of their project. They act as an educational/social/fun project that has been working with disadvantaged children for the past 16 years. Their aim is to change young people’s future with fun /social education and supporting them so they can maximize their creativity and potential. We hope you can help support this worthy cause again this year, so keep an eye out for the Children’s Hour and Giving Tree Appeal! About the Irish Youth Foundation The IYF provides opportunities for marginalised children and young people facing difficult and extreme conditions to experience success in their lives. It passionately believes that achievement starts with opportunity. The IYF’s strategy is based on providing safe places where children can go after school; to grow, to learn and to play; and providing opportunities for teenagers from under-served communities to succeed and excel in their lives. The IYF supports innovative grassroots projects operated by dedicated professionals who understand young people and care about them. This allows the IYF to focus on supporting young people at risk of dropping out of school and, in particular, on the critical transition from primary to secondary school; and empowering teenagers from disadvantaged neighborhoods to become engaged in their local communities. Find out more here www.iyf.ie

    Read the article

  • local wordpress installation not accessible from the outside world

    - by hello
    I have a working installation of wordpress located in /var/www/html/wordpress It is accessible in my local network at [local-machine-ip]/wordpress/ There is also a test page located in /var/www/html/test.html It is also accessible in my local network at [local-machine-ip] I would like the wordpress website to be accessible from the outside world. I know that my ISP blocks incoming requests on port 80, so I set my router to redirect requests from port 8080 to 80. This feature appears to be working correctly since I can access the test.html page using my public ip address as follows: [public-ip]:8080 However, I cannot access [public-ip]:8080/wordpress Here is my Apache config : <VirtualHost *:80> ServerAdmin webmaster@localhost DocumentRoot /var/www/html ServerName [my.domain.com] <Directory /var/www/html/> Options FollowSymLinks Indexes MultiViews AllowOverride All Order allow,deny allow from all </Directory> ErrorLog ${APACHE_LOG_DIR}/error.log CustomLog ${APACHE_LOG_DIR}/access.log combined </VirtualHost> Thanks!

    Read the article

  • Box2D blocky map. Body, Fixtures a huge map and performance

    - by Solom
    Right now I'm still in the planning phase of a my very first game. I'm creating a "Minecraft"-like game in 2D that features blocks that can be destroyed as well as players moving around the map. For creating the map I chose a 2D-Array of Integers that represent the Block ID. For testing purposes I created a huge map (16348 * 256) and in my prototype that didn't use Box2D everything worked like a charm. I only rendered those blocks that where within the bounds of my camera and got 60 fps straight. The problem started when I decided to use an existing physics-solution rather than implementing my own one. What I had was basically simple hitboxes around the blocks and then I had to manually check if the player collided with any of those in his neighborhood. For more advanced physics as well as the collision detection I want to switch over to Box2D. The problem I have right now is ... how to go about the bodies? I mean, the blocks are of a static bodytype. They don't move on their own, they just are there to be collided with. But as far as I can see it, every block needs his own body with a rectangular fixture attached to it, so as to be destroyable. But for a huge map such as mine, this turns out to be a real performance bottle-neck. (In fact even a rather small map [compared to the other] of 1024*256 is unplayable.) I mean I create thousands of thousands of blocks. Even if I just render those that are in my immediate neighborhood there are hundreds of them and (at least with the debugRenderer) I drop to 1 fps really quickly (on my own "monster machine"). I thought about strategies like creating just one body, attaching multiple fixtures and only if a fixture got hit, separate it from the body, create a new one and destroy it, but this didn't turn out quite as successful as hoped. (In fact the core just dumps. Ah hello C! I really missed you :X) Here is the code: public class Box2DGameScreen implements Screen { private World world; private Box2DDebugRenderer debugRenderer; private OrthographicCamera camera; private final float TIMESTEP = 1 / 60f; // 1/60 of a second -> 1 frame per second private final int VELOCITYITERATIONS = 8; private final int POSITIONITERATIONS = 3; private Map map; private BodyDef blockBodyDef; private FixtureDef blockFixtureDef; private BodyDef groundDef; private Body ground; private PolygonShape rectangleShape; @Override public void show() { world = new World(new Vector2(0, -9.81f), true); debugRenderer = new Box2DDebugRenderer(); camera = new OrthographicCamera(); // Pixel:Meter = 16:1 // Body definition BodyDef ballDef = new BodyDef(); ballDef.type = BodyDef.BodyType.DynamicBody; ballDef.position.set(0, 1); // Fixture definition FixtureDef ballFixtureDef = new FixtureDef(); ballFixtureDef.shape = new CircleShape(); ballFixtureDef.shape.setRadius(.5f); // 0,5 meter ballFixtureDef.restitution = 0.75f; // between 0 (not jumping up at all) and 1 (jumping up the same amount as it fell down) ballFixtureDef.density = 2.5f; // kg / m² ballFixtureDef.friction = 0.25f; // between 0 (sliding like ice) and 1 (not sliding) // world.createBody(ballDef).createFixture(ballFixtureDef); groundDef = new BodyDef(); groundDef.type = BodyDef.BodyType.StaticBody; groundDef.position.set(0, 0); ground = world.createBody(groundDef); this.map = new Map(20, 20); rectangleShape = new PolygonShape(); // rectangleShape.setAsBox(1, 1); blockFixtureDef = new FixtureDef(); // blockFixtureDef.shape = rectangleShape; blockFixtureDef.restitution = 0.1f; blockFixtureDef.density = 10f; blockFixtureDef.friction = 0.9f; } @Override public void render(float delta) { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); debugRenderer.render(world, camera.combined); drawMap(); world.step(TIMESTEP, VELOCITYITERATIONS, POSITIONITERATIONS); } private void drawMap() { for(int a = 0; a < map.getHeight(); a++) { /* if(camera.position.y - (camera.viewportHeight/2) > a) continue; if(camera.position.y - (camera.viewportHeight/2) < a) break; */ for(int b = 0; b < map.getWidth(); b++) { /* if(camera.position.x - (camera.viewportWidth/2) > b) continue; if(camera.position.x - (camera.viewportWidth/2) < b) break; */ /* blockBodyDef = new BodyDef(); blockBodyDef.type = BodyDef.BodyType.StaticBody; blockBodyDef.position.set(b, a); world.createBody(blockBodyDef).createFixture(blockFixtureDef); */ PolygonShape rectangleShape = new PolygonShape(); rectangleShape.setAsBox(1, 1, new Vector2(b, a), 0); blockFixtureDef.shape = rectangleShape; ground.createFixture(blockFixtureDef); rectangleShape.dispose(); } } } @Override public void resize(int width, int height) { camera.viewportWidth = width / 16; camera.viewportHeight = height / 16; camera.update(); } @Override public void hide() { dispose(); } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { world.dispose(); debugRenderer.dispose(); } } As you can see I'm facing multiple problems here. I'm not quite sure how to check for the bounds but also if the map is bigger than 24*24 like 1024*256 Java just crashes -.-. And with 24*24 I get like 9 fps. So I'm doing something really terrible here, it seems and I assume that there most be a (much more performant) way, even with Box2D's awesome physics. Any other ideas? Thanks in advance!

    Read the article

  • SQL SERVER – World Shapefile Download and Upload to Database – Spatial Database

    - by pinaldave
    During my recent, training I was asked by a student if I know a place where he can download spatial files for all the countries around the world, as well as if there is a way to upload shape files to a database. Here is a quick tutorial for it. VDS Technologies has all the spatial files for every location for free. You can download the spatial file from here. If you cannot find the spatial file you are looking for, please leave a comment here, and I will send you the necessary details. Unzip the file to a folder and it will have the following content. Then, download Shape2SQL tool from SharpGIS. This is one of the best tools available to convert shapefiles to SQL tables. Afterwards, run the .exe file. When the file is run for the first time, it will ask for the database properties. Provide your database details. Select the appropriate shape files and the tool will fill up the essential details automatically. If you do not want to create the index on the column, uncheck the box beside it. The screenshot below is simply explains the procedure. You also have to be careful regarding your data, whether that is GEOMETRY or GEOGRAPHY. In this example,  it is GEOMETRY data. Click “Upload to Database”. It will show you the uploading process. Once the shape file is uploaded, close the application and open SQL Server Management Studio (SSMS). Run the following code in SSMS Query Editor. USE Spatial GO SELECT * FROM dbo.world GO This will show the complete map of world after you click on Spatial Results in Spatial Tab. In Spatial Results Set, the Zoom feature is available. From the Select label column, choose the country name in order to show the country name overlaying the country borders. Let me know if this tutorial is helpful enough. I am planning to write a few more posts about this later. Note: Please note that the images displayed here do not reflect the original political boundaries. These data are pretty old and can probably draw incorrect maps as well. I have personally spotted several parts of the map where some countries are located a little bit inaccurately. Reference : Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Add-On, SQL Authority, SQL Query, SQL Scripts, SQL Server, SQL Spatial, SQL Tips and Tricks, SQL Utility, T SQL, Technology

    Read the article

< Previous Page | 2 3 4 5 6 7 8 9 10 11 12 13  | Next Page >