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  • How to deal with recursive dependencies between static libraries using the binutils linker?

    - by Jack Lloyd
    I'm porting an existing system from Windows to Linux. The build is structured with multiple static libraries. I ran into a linking error where a symbol (defined in libA) could not be found in an object from libB. The linker line looked like g++ test_obj.o -lA -lB -o test The problem of course being that by the time the linker finds it needs the symbol from libA, it has already passed it by, and does not rescan, so it simply errors out even though the symbol is there for the taking. My initial idea was of course to simply swap the link (to -lB -lA) so that libA is scanned afterwards, and any symbols missing from libB that are in libA are picked up. But then I find there is actually a recursive dependency between libA and libB! I'm assuming the Visual C++ linker handles this in some way (does it rescan by default?). Ways of dealing with this I've considered: Use shared objects. Unfortunately this is undesirable from the perspective of requiring PIC compliation (this is performance sensitive code and losing %ebx to hold the GOT would really hurt), and shared objects aren't needed. Build one mega ar of all of the objects, avoiding the problem. Restructure the code to avoid the recursive dependency (which is obviously the Right Thing to do, but I'm trying to do this port with minimal changes). Do you have other ideas to deal with this? Is there some way I can convince the binutils linker to perform rescans of libraries it has already looked at when it is missing a symbol?

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  • Javascript libraries + JQuery plugins contradict? How to debug?

    - by Metafaniel
    This is somewhat a newbie question... I effort everyday to learn, so please understand ;) I'm not the very best expert, but I can do a decent job good looking and functional websites or web applications. My main tools are PHP5, HTML5, CSS2 y 3, a database (SQLite, MySQL) and Javascript and JQuery. I'm not an expert at all in Javascript. I often find interesting JQuery plugins or tutorials and try to mix them up to do the functionality needed. This time I'm mixing maybe too much plugins and js files from different sources. In fact, my app do what I want except for certain behaviors... There are no errors, everything looks fine, but the misbehavior persists. So maybe I need to specify a class I don't know about, or one contradicts another one from another plugin and I just can't understand, for example, why a <button type="button">DON'T submit</button> just submits the form... Anyway, my point is: Do you people know a way to debug this situations??? Is there a generic tool, suggestion, workflow or something to help me understand conflicts or omissions between libraries or plugins??? (Javascript libraries, my own Javascripts and JQuery plugins)??? I hope it is a way! THANKS A LOT FOR YOUR HELP AND COMPREHENSION! =)

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  • Why not use JavaScript but libraries instead?

    - by shareef
    I read this article Unobtrusive JavaScript with jQuery and I noticed these points in the slide page 11 some companies strip JavaScript at the firewall some run the NoScript Firefox extension to protect themselves from common XSS and CSRF attacks many mobile devices ignore JavaScript entirely screen readers do execute JavaScript but accessibility issues mean you may not want them to I did not understand the fourth point. What does it mean? I need your comment and responses on these points. Is not using JavaScript and switching to libraries like jQuery worth it?

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  • Are there any libraries similar to Three20? [closed]

    - by GoldFire
    Are there any libraries similar to Three20? Three20 does not work for me on iOS 5; it gives me warnings. Three20 provides powerful view controllers such as the Launcher, the popular Photo Browser, and internet-aware tables. The library is modular, meaning you choose which elements of the library to include in your app. This modular design allows Three20 to be one of the only Objective-C frameworks that encourages what are called 'extensions' from the community.

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  • error while loading shared libraries, file too short

    - by tommyk
    From one of my customers I got an application. When I try to run it I got following error error while loading shared libraries: ./libvtkWidgets.so.5.4: file too short In my project structure I see following: -rwxrwxrwx 1 tomasz tomasz 20 2011-02-01 10:44 libvtkWidgets.so -rwxrwxrwx 1 tomasz tomasz 22 2011-02-01 10:44 libvtkWidgets.so.5.4 -rwxrwxrwx 1 tomasz tomasz 2147103 2011-02-01 10:44 libvtkWidgets.so.5.4.2 Is my shared library libvtkWidgets corrupted ? How to solve that error ?

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  • Looking for a Python IDE with good support for libraries (Twisted).

    - by Omega
    I'm looking for a Python IDE that can help me easily locate and manage and use the libraries on my system (Ubuntu). Specifically Twisted. Code completion is important including the symbols I import. (I've so far had a look at PyDev as well as OpenKomodo, but while both offer code completion for default Python concepts, I wasn't able to get either to import Twisted into my project and was thus getting reference errors.) Usual disclaimer: I don't like EMACS or vi, please, nothing regarding those.

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  • Setting Up GLFW3 in Visual Studio

    - by sm81095
    I decided a couple of days ago that I was going to start trying to develop games in C++ with OpenGL, instead of C# Monogame like I have been doing for a while. I was looking around for libraries to use, to make OpenGL a little easier to use. I settled on GLEW and GLFW. GLEW was a super easy copy/paste, but GLFW3 was not. After looking around for a while and fighting with CMake, I got the GLFW2.lib file created, and I added the additional include directories, library directories, and linked my program to the glfw3.lib file I just created. The problem is, I get these linker errors when I try to run or build my program: Error 1 error LNK2019: unresolved external symbol _glfwInit referenced in function _main C:\Codex Interactive\Projects\OGLTest\OGLTest\test.obj OGLTest Error 2 error LNK2019: unresolved external symbol _glfwTerminate referenced in function _main C:\Codex Interactive\Projects\OGLTest\OGLTest\test.obj OGLTest Error 3 error LNK2019: unresolved external symbol _glfwSetErrorCallback referenced in function _main C:\Codex Interactive\Projects\OGLTest\OGLTest\test.obj OGLTest and 10 other LNK2019 errors, all talking about some glfw method, as well as: Error 14 error LNK1120: 13 unresolved externals C:\Codex Interactive\Projects\OGLTest\Debug\OGLTest.exe 1 1 OGLTest at the very bottom of the error list. I've looked up most of these errors on their own, and the solutions that I find either do nothing to solve the problem, or are people commenting on how dumb people are for not being about to solve this linker problem. Any assistance to solve these errors would be greatly appreciated. Info: I built GLFW3 on Cmake for Visual Studio 11, 32 bit and 64 bit, and both threw the same errors. The only extra libraries I linked were opengl32.lib, glu32.lib, and glfw3.lib Here is the test code (from GLFW3's latest tutorial): Code

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  • Use Multiple jQuery and jQuery UI Libraries

    - by Seth Duncan
    Is there a way to use multiple jQuery and jQuery UI Libraries in the same source? I know about noConflict and using multiple jQuery Libraries with this method, however is it possible to use multiple jQuery UI Libraries? Essentially I would like to use jQuery 1.2.6 and jQuery UI 1.6 together for a certain portion of the page that only works with those libraries and then for everything else use the latest jQuery Libraries of 1.4.2 and UI 1.8. Thanks, -Seth

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  • Overinclusion of libraries C++

    - by wyatt
    I'm reading about how to put a makefile together, but no-one seems to mention what to do if your files require different sets of libraries, they all seem to use the same set of libraries for each file. Since it seems unlikely that every single file has the same libraries, I take it the list they use must amalgamate all of the libraries required across the project. I just wanted to know if there's any downside to including too many libraries, or if the compiler works out which ones are needed and ignores the rest? Thanks

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  • What is the easiest way to reference libraries in Qt projects?

    - by Jake Petroules
    I have two Qt4 Gui Application projects and one shared library project, all referenced under a .pro file with the "subdirs" template. So, it's like: exampleapp.pro app1.pro app2.pro sharedlib.pro Now, what I want to do is reference sharedlib from app1 and app2 so that every time I run app1.exe, I don't have to manually copy sharedlib.dll from its own folder to app1.exe's folder. I could set PATH environment variable in the projects window, but this isn't very portable. I've looked at putting the LIBS variable in the app1.pro file, but I'm not sure if that refers to statically linked libraries only - I've tried it with various syntaxes and it doesn't seem to work with shared libs.

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  • Why do external Java libraries paths have to be refreshed in eclipse between starts?

    - by Jason
    For my school projects, I use the joda-time API for generating timestamps that are used for file names and logging. Getting eclipse to recognize the library is no problem. However, when I start eclipse between reboots, I get the red X in the project tree because the external API cannot be found, even though the file path has not changed. So each time, I have to go to the Libraries tab in Build Path to re-target the API. Frankly, this is getting to be a PIMA. So is there any way to have the path be permanent, so I don't have to do the Build Path rigmarole all the time?

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  • What other Freemarker JSP Tag libraries are out-there?

    - by Mat Banik
    I have been using Freemarker for a while and found displaytag library very useful. I just wondering if there are any other libraries that could be used in similar means as displaytag, which have been very helpful to you in development: FTL page <#assign display=JspTaglibs["/WEB-INF/tlds/displaytag.tld"]/> <@display.table uid="items" name="items" pagesize=10 class="table"> <@display.column title="Category" property="category.name"/> <@display.column title="Delivery" property="delivery"/> </@display.table> Example of usage would be appreciated since most of the JSP tag libs don't have them.

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  • How to install gluezilla-dev?

    - by Petr
    gluezilla was removed from latest Ubuntu repository for some silly reason. This library is necessary for mono web libraries to work properly (without gluezilla the web browser component doesn't work). How do I install it on Ubuntu? It has an incredible dependency tree of packages that were in older Ubuntu versions but for some reason aren't in current Ubuntu. Is there any way to install it other than downgrading to older Ubuntu?

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  • What is a good C or Obj-C framework for manipulating Git Repositories?

    - by Andrew Theken
    What Obj-C/C libraries have you used for manipulating git repos in your Mac apps? I am working on a Mac app that I would like to be able to clone and modify git repos. Using git directly is not an option as it is GPL and I'd like to sell my app commercially without opening the source. I've seen libgit2, which I could link, but I'm not sure how to do that properly, and it doesn't appear to implement any of the things necessary for pushing/pulling repos over the git protocol.

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  • Why aren't more desktop apps written with Qt?

    - by Dehumanizer
    As far as I know and have understood in my experience with Qt, it's a very good and easy to learn library. It has a very well designed API and is cross-platform, and these are just two of the many features that make it attractive. I'm interested to know why more programmers don't use Qt. Is there a deficiency which speaks against it? Which feature makes other libraries better than Qt? Is the issue related to licensing?

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  • Creating a shared library that might be used with desktop applications and web projects

    - by dreza
    I have been involved in a number of MVC.NET and c# desktop projects in our company over the last year or so while also managing to kept my nose poked into other projects (in a read-only learning capacity of course). From this I've noticed that across the various projects and teams there is a-lot of functionality that has been well designed against good interfaces and abstractions. Because we tend to like our own work at times, I noticed a couple of projects had the exact same class, method copied into it as it had obviously worked on one and so was easily moved to a new project (probably by the same developer who originally wrote it) I mentioned this fact in one of our programmer meetings we have occasionally and suggested we pull some of this functionality into a core company library that we can build up over time and use across multiple projects. Everyone agreed and I started looking into this possibility. However, I've come across a stumbling block pretty early on. Our team primarily focuses on MVC at the moment and we have projects mainly in 2.0 but are starting to branch to 3.0. We also have a number of desktop applications that might benefit from some shared classes and basic helper methods. Initially when creating this DLL I included some shared classes that could be used across any project type (Web, Client etc) but then I started looking at adding some shared modules that would be useful in our MVC applications only. However this meant I had to include a reference to some Microsoft Web DLL's in order to leverage some of the classes I was creating (at this stage MVC 2.0). Now my issue is that we have a shared DLL that has references to web specific libraries that could also possibly be used in a client application. Not only that, our DLL referenced initially MVC 2.0 and we will eventually move onto MVC 3.0 for all projects. But alot of the classes in this library I expect to still be relevant to MVC 3 etc Our code within this DLL is separated into it's own namespaces such as: CompanyDLL.Primitives CompanyDLL.Web.Mvc CompanyDLL.Helpers etc etc So, my questions are: Is it OK to do a shared library like this, or if we have web specific features in it should we create a separate web DLL only targeted at a specific framework or MVC version? If it's OK, what kind of issues might we face when using the library that references MVC 2 in a MVC 3 project for example. I would be thinking that we might run into some sort of compatibility issue, or even issues where the developers using the library doesn't realize they need MVC 2.0 libraries. They might only want to use some of the generic classes etc The concept seemed like a good idea at the time, but I'm starting to think maybe it's not really a practical solution. But the number of times I've seen copied classes and methods across projects because they are proven tested code is a bit unnerving to be perfectly honest!

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  • Are there software options (preferabbly .NET) for doing distance and speed analysis of footballers moving on video?

    - by Anonymous Type
    Editing Question for Clarity Thanks for feedback so far, very insightful. I'm not sure how far along this part of the software community is, and what if any libraries exist for me to leverage from. Heres what I'm trying to do. Problem: Take an existing video of a game of rugby league. The Rugby League field is 100 metres long, 70 metres wide, and has white line markings every 10 metres running along the width of the field, as well as along the sidelines. Each side has 13 players on the field. Players on each team have identical jerseys that normally constrast strongly against background colours (green/brown field colour) and the referee's colour (usually yellow) and the designated water runner (orange). All players have a unique number in thick white lettering on their backs for identification. Video is taken with a high definition camera. Currently only one camera is used (2D) and existing video does not contain a foreground object of fixed spatial dimensions (as suggested in one answer for comparision measurements, however I could add this to future filming sessions if it is worthwhile). The player's do not run in a straight line 50% of the time but will go sideways on on a diagonal to the play the ball. The distance measured always starts from the spot of the previous "tackle", which ends where the player stops forward movement. It is not always possible to determine the players number from the video (facing other direction, sunlight, others standing in the way of the camera). But this isn't important as the software could allow for manual inputting of unknown "runs" at a later point after analysis. Determine the distance between two points (i.e. where the player started his "run" and where he finished it). I'm guessing that this would be quite doable if I manually marked the start and end point in the video. But how would I use landmarks in the background to determine the distance (assuming the person taking the video has kept it from jerking around). Question: Do software packages or libraries exist that are specialised enough to assist with writing analysis software to determine a sports persons distance travelled based on video taken of the performance?

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  • dun goofed the files in /usr/lib/x86_64-linux-gnu/

    - by tipu
    there was some weird package issue with (in my limited understanding) 32/64 bit libraries, so i went around making symlinks to the file my lamp installation expected to the ones that actually existed. i did this for a # of files in here: /usr/lib/x86_64-linux-gnu/ however php still ended up not working (separate issue) and now i believe i have a screwed up lib directory. is there a way to revert those library files?

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  • How can I move a library inside a project's source tree and compiling static binaries?

    - by AbrahamVanHelpsing
    How can I move a library inside a project's source tree and compiling static binaries? I want to use a particular tool that utilizes ANCIENT binaries without upgrading it's API usage. This way I can use the old libraries inside the single binary without wrecking the local host environment. I am on nix with netbeans/eclipse/code::blocks. I don't have a problem reading, just looking for a starting point. Any thoughts?

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  • Existent js libs for tileset / map loading and rendering?

    - by ylluminate
    I'm building an rts style overhead tileset game with JavaScript (particularly using Ember.js framework as a base). The map is so large that I'd very much like to be able to load and render the board and layered items in a Google Maps'esque. I'm curious as to whether there are existing libs that would be helpful and already well thought out in these regards vs trying to reinvent the wheel. Are there any such libraries or code examples that would be useful in this area of board / map management?

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  • Best jQuery Libraries, Plug-Ins and Controls

    - by schnieds
    Worried About The Loss Of ASP.NET Controls in MVC? Don’t BeIf you are hesitant of moving to ASP.NET MVC because you are worried about losing all of the awesome ASP.NET controls that you are so used to using, don’t be. Wonderful client side controls already exist to replace most, if not all, of the most used ASP.NET controls (and these controls provide a MUCH BETTER user experience.) Here is a list of my favorite jQuery plug-ins and libraries that make user interface development so much easier... [Read More Here]Aaron Schniederhttp://www.churchofficeonline.com

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  • What are good JS libraries for game dev?

    - by acidzombie24
    If I decide to write a simple game both text and graphical (2d) what libraries would I use? (Assume we are using a HTML5 compatible browser) The main things I can think of Rendering text on screen Animating sprites (using images/css) Input (capturing the arrow keys and getting relative mouse positions) Perhaps some preloading resource or dynamically loading resources and choosing order Sound (but I am unsure how important this will be to me at first). Perhaps with mixing and chaining sounds or looping forever until stop. Networking (low priority) to connect a user to another or to continuously GET data without multiple request (I know this exist but I don't know how easy it is to setup or use. But this isn't important to me. Its for the question).

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  • ASP.NET: Including JavaScript libraries conditionally from CDN

    - by DigiMortal
    When developing cloud applications it is still useful to build them so they can run also on local machine without network connection. One thing you use from CDN when in cloud and from app folder when not connected are common JavaScript libraries. In this posting I will show you how to add support for local and CDN script stores to your ASP.NET MVC web application. Our solution is simple. We will add new configuration setting to our web.config file (including cloud transform file of it) and new property to our web application. In master page where scripts are included we will include scripts from CDN conditionally. There is nothing complex, all changes we make are simple ones. 1. Adding new property to web application Although I am using ASP.NET MVC web application these modifications work also very well with ASP.NET Forms. Open Global.asax and add new static property to your application class. public static bool UseCdn {     get     {         var valueString = ConfigurationManager.AppSettings["useCdn"];         bool useCdn;           bool.TryParse(valueString, out useCdn);         return useCdn;     } } If you want less round-trips to configuration data you can keep some nullable boolean in your application class scope and load CDN setting first time it is asked. 2. Adding new configuration setting to web.config By default my application uses local scripts. Although my application runs on cloud I can do a lot of stuff without staging environment in cloud. So by default I don’t have costs on traffic when including scripts from application folders. <appSettings>   <add key="UseCdn" value="false" /> </appSettings> You can also set UseCdn value to true and change it to false when you are not connected to network. 3. Modifying web.config cloud transform I have special configuration for my solution that I use when deploying my web application to cloud. This configuration is called Cloud and transform for this configuration is located in web.cloud.config. To make application using CDN when deployed to cloud we need the following transform. <appSettings>   <add key="UseCdn"        value="true"        xdt:Transform="SetAttributes"        xdt:Locator="Match(key)" /> </appSettings> Now when you publish your application to cloud it uses CDN by default. 4. Including scripts in master pages The last thing we need to change is our master page. My solution is simple. I check if I have to include scripts from CDN and if it is true then I include scripts from there. Otherwise my scripts will be included from application folder. @if (MyWeb.MvcApplication.UseCdn) {     <script src="http://ajax.microsoft.com/ajax/jquery/jquery-1.4.4.min.js" type="text/javascript"></script> } else {     <script src="@Url.Content("~/Scripts/jquery-1.4.4.min.js")" type="text/javascript"></script> } Although here is only one script shown you can add all your scripts that are also available in some CDN in this if-else block. You are free to include scripts from different CDN services if you need. Conclusion As we saw it was very easy to modify our application to make it use CDN for JavaScript libraries in cloud and local scripts when run on local machine. We made only small changes to our application code, configuration and master pages to get different script sources supported. Our application is now more independent from external sources when we are working on it.

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  • windows 7 Libraries corruption

    - by Pablo
    I've provided an image to show the issue that im currently having. So basically the libraries work fine on windows explorer works fine, but trying to access from a browser, to upload file for example, the libraries just don't work they seem to be empty. Looking at the image, the window on the left is from the chrome browser and the windows on the right is from windows explorer. Image Link *Can't post images yet Any ideas? i've also tried creating new libraries with no luck.

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  • Windows 7 - All Icons Missing, Explorer Progress Bar Never Finishes, Libraries Gone

    - by Alex
    since yesterday i've had three issues which all arose at the same time. windows 7 x64, i7 2.8ghz 12gb ddr3 1 - my libraries, favorites, drives are missing...basically the entire sidebar is gone. http://i.imgur.com/m8pRQ.png. yet when i open a dialog, my libraries and drives are back to normal ONLY for the dialog. i tried Restore Default Libraries. it works one time, but when i open libraries again i go back to the empty mess. restarting the computer temporarily fixes the problem. 2 - in the explorer window that's showing libraries, when i navigate to a certain folder i get an unending progress bar (the kind that turns the address bar green). yesterday when the problem started, i was saving a file to this folder. the program writing the file crashed during the write and i believe that's what caused the problem. i have sugarsync backing up that folder and when i restarted the computer sugarsync informed me that its database was corrupted, so i had to uninstall and reinstall the software. 3 - icons are missing. the Rebuild Icon Cache did not fix this. http://i.imgur.com/r9pgo.png restarting the computer temporarily fixes these problems, but when i open the directory with the initial write problem, everything stops working. edit: i should note that i did a chkdsk /f and it repaired problems. i also did the thing that verifies then restores windows files (can't remember the command now), which reported that everything was normal.

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