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  • Lubuntu upgrade to 13.04 killed sound with ALSA. How to troubleshoot?

    - by Sven
    After upgrading to 13.04 from 12.10 Lubuntu lost audio playback after unplugging usb soundcard (Polycom) and plugging it back in. Volume control was gray and leading to pulseaudio mixer (not installed) so I uninstalled the pulseaudio package. I also removed and reinstalled the alsa-base package. After restart I have the alsamixer back everything seemingly as usual(volume 100%, unmute) but every sound program gets me errors no matter what device I select. aplay -L: null Discard all samples (playback) or generate zero samples (capture) pulse PulseAudio Sound Server default:CARD=NVidia HDA NVidia, ALC662 rev1 Analog Default Audio Device sysdefault:CARD=NVidia HDA NVidia, ALC662 rev1 Analog Default Audio Device front:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Front speakers surround40:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 4.0 Surround output to Front and Rear speakers surround41:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 4.1 Surround output to Front, Rear and Subwoofer speakers surround50:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 5.0 Surround output to Front, Center and Rear speakers surround51:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 5.1 Surround output to Front, Center, Rear and Subwoofer speakers surround71:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog 7.1 Surround output to Front, Center, Side, Rear and Woofer speakers iec958:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Digital IEC958 (S/PDIF) Digital Audio Output hdmi:CARD=NVidia,DEV=0 HDA NVidia, HDMI 0 HDMI Audio Output dmix:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Direct sample mixing device dmix:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Direct sample mixing device dmix:CARD=NVidia,DEV=3 HDA NVidia, HDMI 0 Direct sample mixing device dsnoop:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Direct sample snooping device dsnoop:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Direct sample snooping device dsnoop:CARD=NVidia,DEV=3 HDA NVidia, HDMI 0 Direct sample snooping device hw:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Direct hardware device without any conversions hw:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Direct hardware device without any conversions hw:CARD=NVidia,DEV=3 HDA NVidia, HDMI 0 Direct hardware device without any conversions plughw:CARD=NVidia,DEV=0 HDA NVidia, ALC662 rev1 Analog Hardware device with all software conversions plughw:CARD=NVidia,DEV=1 HDA NVidia, ALC662 rev1 Digital Hardware device with all software conversions plughw:CARD=NVidia,DEV=3 HDA NVidia, HDMI 0 Hardware device with all software conversions default:CARD=Communicator Default Audio Device sysdefault:CARD=Communicator Default Audio Device front:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Front speakers surround40:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 4.0 Surround output to Front and Rear speakers surround41:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 4.1 Surround output to Front, Rear and Subwoofer speakers surround50:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 5.0 Surround output to Front, Center and Rear speakers surround51:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 5.1 Surround output to Front, Center, Rear and Subwoofer speakers surround71:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio 7.1 Surround output to Front, Center, Side, Rear and Woofer speakers iec958:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio IEC958 (S/PDIF) Digital Audio Output dmix:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Direct sample mixing device dsnoop:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Direct sample snooping device hw:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Direct hardware device without any conversions plughw:CARD=Communicator,DEV=0 Polycom Communicator, USB Audio Hardware device with all software conversions etc/asound.conf: defaults.ctl.card 1 defaults.pcm.card 1 defaults.pcm.device 1 Following gets same result with both devices. aplay -vv -D front:CARD=NVidia,DEV=0 "Release the Pressure.wav": Playing WAVE 'Release the Pressure.wav' : Signed 16 bit Little Endian, Rate 44100 Hz, Mono aplay: set_params:1087: Channels count non available Guayadeque mp3 playback: AL lib: alsa_open_playback: Could not open playback device 'default': No such file or directory 21:32:14: Error: Gstreamer error 'Configured audiosink playbackbin is not working.' Audacious: ALSA error: snd_mixer_attach failed: No such file or directory. ALSA error: snd_pcm_open failed: No such device. So How do I fix my audio? UPDATE: I removed the usb soundcard and got rid of all alsa config. Everything is working as before the install but it sure feels fragile.

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  • SIM card number swap

    - by DaGhostman Dimitrov
    Is it possible to swap two numbers between two sim cards (I am just got an new phone and it is using a micro sim) And I have a old number that I want to use but it is on standart sim card. Is it possible to swap the numbers between the cards using a SIM Card reader. What software and hardware should I use? Note: I have talked with my provider but I have to cancel my old numbers contract but I like it and do not want to pay the remaining period of the contract to turn it in to PayAsYouGo and then swap ..

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  • sd card won't mount when an android phone is connected after 12.10 fresh install

    - by Mysterio
    I just upgraded to 12.10 via a fresh install. Mounting my Xperia Neo V in 12.04 worked flawlessly however I just discovered that the sd card can't be detected and mounted in 12.10. How can I solve this? Thanks in advance. P. S. I can mount it via a card reader though and it mounts ok in Windows 7. So it surely can't be hardware related. EDIT: Sony Ericsson Neo V running Android 2.3.4. USB mass storage is already turned on.

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  • Memory issues - Living vs. overall -> app is killed

    - by D33
    I'm trying to check my applications memory issues in Instruments. When I load the application I play some sounds and show some animations in UIImageViews. To save some memory I load the sounds only when I need it and when I stop playing it I free it from the memory. problem 1: My application is using about 5.5MB of Living memory. BUT The Overall section is growing after start to 20MB and then it's slowly growing (about 100kB/sec). But responsible Library is OpenAL (OAL::Buffer), dyld (_dyld_start)-I am not sure what this really is, and some other stuff like ft_mem_qrealloc, CGFontStrikeSetValue, … problem 2: When the overall section breaks about 30MB, application crashes (is killed). According to the facts I already read about overall memory, it means then my all allocations and deallocation is about 30MB. But I don't really see the problem. When I need some sound for example I load it to the memory and when I don't need it anymore I release it. But that means when I load 1MB sound, this operation increase overall memory usage with 2MB. Am I right? And when I load 10 sounds my app crashes just because the fact my overall is too high even living is still low??? I am very confused about it. Could someone please help me clear it up? (I am on iOS 5 and using ARC) SOME CODE: creating the sound OpenAL: MYOpenALSound *sound = [[MyOpenALSound alloc] initWithSoundFile:filename willRepeat:NO]; if(!sound) return; [soundDictionary addObject:sound]; playing: [sound play]; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, ((sound.duration * sound.pitch) + 0.1) * NSEC_PER_SEC), dispatch_get_current_queue(), ^{ [soundDictionary removeObjectForKey:[NSNumber numberWithInt:soundID]]; }); } creating the sound with AVAudioPlayer: [musics replaceObjectAtIndex:ID_MUSIC_MAP withObject:[[Music alloc] initWithFilename:@"mapMusic.mp3" andWillRepeat:YES]]; pom = [musics objectAtIndex:musicID]; [pom playMusic]; and stop and free it: [musics replaceObjectAtIndex:ID_MUSIC_MAP withObject:[NSNull null]]; AND IMAGE ANIMATIONS: I load images from big PNG file (this is realated also to my other topic : Memory warning - UIImageView and its animations) I have few UIImageViews and by time I'm setting animation arrays to play Animations... UIImage *source = [[UIImage alloc] initWithCGImage:[[UIImage imageNamed:@"imageSource.png"] CGImage]]; cutRect = CGRectMake(0*dimForImg.width,1*dimForImg.height,dimForImg.width,dimForImg.height); image1 = [[UIImage alloc] initWithCGImage:CGImageCreateWithImageInRect([source CGImage], cutRect)]; cutRect = CGRectMake(1*dimForImg.width,1*dimForImg.height,dimForImg.width,dimForImg.height); ... image12 = [[UIImage alloc] initWithCGImage:CGImageCreateWithImageInRect([source CGImage], cutRect)]; NSArray *images = [[NSArray alloc] initWithObjects:image1, image2, image3, image4, image5, image6, image7, image8, image9, image10, image11, image12, image12, image12, nil]; and this array I just use simply like : myUIImageView.animationImages = images, ... duration -> startAnimating

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  • How can I change the amount of video memory with a Mobile Intel 4 Series Express Chipset?

    - by user45924
    I have the chipset in the title. The Intel control panel says the following: Intel® Graphics Media Accelerator Driver for Mobile Report Report Date: 8/11/2010 Report Time[hr:mm:ss]: 20:2:54 Driver Version: 8.15.10.2182 Operating System: Windows 7 (6.1.7600) Default Language: English (Canada) DirectX* Version: 10.0 Physical Memory: 3963 MB Minimum Graphics Memory: 128 MB Maximum Graphics Memory: 1759 MB Graphics Memory in Use: 17 MB Processor: Intel64 Family 6 Model 23 Stepping 10 Processor Speed: 1995 MHz Vendor ID: 8086 Device ID: 2A42 Device Revision: 07 Even while playing games, the Graphics Memory in Use only ever goes up to 26 MB. I've looked in the BIOS; there's nothing there. Is there any way I can force it to go higher? Thanks :)

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  • How to test video card memory

    - by oki
    I want to test the memory of my video card because lastly there are vertical lines on my screen. I do some basic troubleshoot and it seems that the problem is in video card. Therefore, I want to validate the error at the video card by using a video card memory test program. I find one that is used for nvidia card with CUDA support, but my card is Nvidia GeForce 7600 without CUDA support.

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  • Very high memory usage, but not claimed by any process?

    - by SharkWipf
    While stress-testing LVM on one of our Debian servers, I came across this issue where memory would fill up a lot to the point where it would run the server out of memory, but no process would claim the memory. See http://i.imgur.com/cLn5ZHS.png, and see http://serverfault.com/a/449102/125894 for an explanation on the colors used in htop. Why is this happening? And is there any way to see what process is using the memory? Htop is configured not to hide any processes, so what is it that htop is missing? In this particular case, I can fairly certainly say that it is caused, directly or indirectly, by lvmcreate, lvmremove or dmsetup, as I was stress-testing that. Do note that this question is not about solving the LVM problem, but about why the memory isn't claimed by any process. Stopping all LVM commands does bring the memory back down to <600MB.

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  • Cached memory refers to both cached memory (that is currently usable) and used memory (that was previous cached)?

    - by Pacerier
    Hi all I was trying to confirm my understanding of "standby list" and "modified list" as stated in this article. Is it true that "Cached memory" (as shown in the image below) refers to memory that is currently cached (available for use), and memory that was previous cached (previously available for use), but currently used (now not available for use) ? So if x = "Cached memory" (1184), y = "modified cache pages", z = "cached and were modified", x = y + z holds true ?

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  • Mac OS X: What is using my 'active' memory?

    - by badkitteh
    Hello fellas, I'm using a recent MacBook Pro with 8 GB of RAM and after a few hours of using it at work I notice the amount of 'active' memory growing and growing. Whenever I reboot my Mac, everything looks fine and it is hardly using any RAM. But after a few hours it looks like this: As you can see, in this case it's about 4.3 GB. Being a developer, I know that 'active memory' is the amount of memory that is currently used by running processes. So the first thing I did was quitting all applications and killing all processes that don't seem to belong to Mac OS X. After I did that, my active memory came down about 400 MB, but got stuck at what you see in the screenshot. There are no more processes or applications to quit. Now I'm wondering what is actually holding on to the memory? top and Activity Monitor don't report any processes with a high memory usage. Any ideas? Thanks!

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  • Windows 7 100% Memory Usage (without any process listed as using that much memory)

    - by Paul Tarjan
    When I plug my external USB 2TB hard drive into my windows 7 box, my RAM usage climbs up to all 4 Gigs (but in task manager it shows that all process are small) and the hard drive is churning like crazy. My CPU is only about 20% utilized All I can think of is there is a Virus scanner or an indexer running like crazy. I've tried to kill all virus scanners (AVG and Windows Security Essentials) and it still keeps going. My computer is completely unusable as everything is constantly swapping. I've tried leaving it on for 2 days now and it still hasn't finished whatever it was doing. Any ideas?

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  • Reserved Memory Addresses?

    - by Nate
    Is there a list of reserved memory addresses out there - a list of addresses that the memory of a user-space program could never be allocated to? I realize this is most likely per-OS or per-architecture, but I was hoping someone might know some of the more common OSes and Arches. I could only dig one up for a few versions of windows: for windows NT,2k and XP that would be: 0x00000000 - 0x0000ffff - lowest page is protected to simplify debugging 0x00001000 - 0x7ffeffff - memory area for your application 0x7fff0000 - 0x7fffffff - protected area to keep memory-functions from damaging the following part 0x80000000 - 0xffffffff - memory where the system including drivers and so on is located Anyone know about for Linux, or BSD (or anything else, for that matter)?

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  • How to stabilize PCIe sound card in its card slot?

    - by Josh
    I have a Soundblaster Recon 3d Fatal1ty sound card and randomly every once in a while my computer won't recognize it. I am almost 100% sure it is something to do with its PCIe slot. After I turn off the computer and just wiggle the card a bit, the computer recognizes the card once I restart. I can't really try it in the other PCIe slot because the video card gets in the way. It is a Biostar TA970XE motherboard. I don't know if it is something to do with the pins on the actual card or if it is something to do with the slot. I couldn't find any related issues about this card on Google. Is there anything I can do to help secure the card in its slot so that my computer will recognize it? Any help is appreciated.

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  • Problem with fitting graphics card

    - by Gary Robinson
    I have recently purchased a new radeon hd5670 graphics card. The problem I have is that it is what I might call a double height card. So the end where you fix the card to the case is twice the size of the card it is replacing. But this means that it is blocked by the rear of the network card. The only way I can see it to cut that part of the fixture part out then I won't have a problem. But has anyone any suggestions what I could use? To be clear it is not the actual card it is the fixture part which is 90 degress to the card that is causing the problem. Unless someone knows of another solution - some kind of pci-e extender that I could use as I could easily

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  • Do I have a bad SD card?

    - by User1
    I'm trying to copy data from my computer to an SD card. After a few hundred megs, I keep getting the following errors in dmesg: [34542.836192] end_request: I/O error, dev mmcblk0, sector 855936 [34542.836284] FAT: unable to read inode block for updating (i_pos 13694981) [34542.836306] MMC: killing requests for dead queue [34542.836310] end_request: I/O error, dev mmcblk0, sector 9280 [34542.837035] FAT: unable to read inode block for updating (i_pos 148486) [34542.837062] MMC: killing requests for dead queue [34542.837066] end_request: I/O error, dev mmcblk0, sector 1 [34542.837074] FAT: bread failed in fat_clusters_flush [34542.837085] MMC: killing requests for dead queue These were all files I copied from a smaller SD card. I just want to transfer them to my new, larger card for my phone. I tried the same experiment with different files on a different machine and the card failed again. Reading data from the old card went fine. My systems are older and the new SD card is new (16GB Class 4). Could this be that my computers are too old? Is there a definitive test to verify if my SD card is bad?

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  • How can i get more low memory with the following setup:

    - by user539484
    Modules using memory below 1 MB: Name Total = Conventional + Upper Memory -------- ---------------- ---------------- ---------------- MSDOS 14 317 (14K) 14 317 (14K) 0 (0K) HIMEM 1 120 (1K) 1 120 (1K) 0 (0K) EMM386 3 120 (3K) 3 120 (3K) 0 (0K) OAKCDROM 36 064 (35K) 36 064 (35K) 0 (0K) POWER 80 (0K) 80 (0K) 0 (0K) NLSFUNC 2 784 (3K) 2 784 (3K) 0 (0K) COMMAND 2 928 (3K) 2 928 (3K) 0 (0K) MSCDEX 15 712 (15K) 15 712 (15K) 0 (0K) SMARTDRV 30 384 (30K) 13 984 (14K) 16 400 (16K) KEYB 6 752 (7K) 6 752 (7K) 0 (0K) MOUSE 17 296 (17K) 17 296 (17K) 0 (0K) DISPLAY 8 336 (8K) 0 (0K) 8 336 (8K) SETVER 512 (1K) 0 (0K) 512 (1K) DOSKEY 4 144 (4K) 0 (0K) 4 144 (4K) POWER 4 672 (5K) 0 (0K) 4 672 (5K) Free 552 944 (540K) 539 088 (526K) 13 856 (14K) Memory Summary: Type of Memory Total = Used + Free ---------------- ---------- ---------- ---------- Conventional 653 312 114 224 539 088 Upper 47 920 34 064 13 856 Reserved 0 0 0 Extended (XMS)* 64 898 256 2 671 824 62 226 432 ---------------- ---------- ---------- ---------- Total memory 65 599 488 2 820 112 62 779 376 Total under 1 MB 701 232 148 288 552 944 Total Expanded (EMS) 33 947 648 (33 152K Free Expanded (EMS)* 33 538 048 (32 752K * EMM386 is using XMS memory to simulate EMS memory as needed. Free EMS memory may change as free XMS memory changes. Largest executable program size 538 976 (526K) Largest free upper memory block 7 488 (7K) MS-DOS is resident in the high memory area. I'm running MS-DOS 6.22 on VMWare virtual hardware. This is memory state after memmaker pass, so i'm looking for optimization beyond memmaker. Note: NLS drivers (DISPLAY, KEYB, NSLFUNC) are essential for me. Thanks to @mtone for valuable reminder about MSCDEX /E which gave me 16KiB of low memory (see the diff)!

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  • SD-CARD reader does not show in ubuntu

    - by shantanu
    I bought Acer asipre 4250. It have built-in SD card reader. But it is not working. Nothing show in /media or fdisk but something in dmesg. dmesg: new high-speed USB device number 3 using ehci_hcd [ 127.396733] scsi5 : usb-storage 2-2:1.0 [ 128.526562] scsi 5:0:0:0: Direct-Access Multiple Card Reader 1.00 PQ: 0 ANSI: 0 [ 128.532512] sd 5:0:0:0: Attached scsi generic sg2 type 0 [ 129.008110] ohci_hcd 0000:00:12.0: PCI INT A disabled [ 129.032083] ohci_hcd 0000:00:13.0: PCI INT A disabled [ 129.056411] ohci_hcd 0000:00:16.0: PCI INT A disabled [ 129.338026] sd 5:0:0:0: [sdb] Attached SCSI removable disk [ 129.808328] ohci_hcd 0000:00:14.5: PCI INT C disabled [ 167.728616] usb 2-2: USB disconnect, device number 3 [ 169.872284] ehci_hcd 0000:00:13.2: PCI INT B disabled [ 169.872340] ehci_hcd 0000:00:13.2: PME# enabled fdisk -l: Disk /dev/sda: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0x0006bc6d Device Boot Start End Blocks Id System /dev/sda1 * 2048 48828415 24413184 7 HPFS/NTFS/exFAT /dev/sda2 48828416 50829311 1000448 82 Linux swap / Solaris /dev/sda3 50829312 99657727 24414208 83 Linux /dev/sda4 99659774 625141759 262740993 5 Extended Partition 4 does not start on physical sector boundary. /dev/sda5 99659776 275439615 87889920 7 HPFS/NTFS/exFAT /dev/sda6 275441664 451221503 87889920 7 HPFS/NTFS/exFAT /dev/sda7 451223552 625141759 86959104 7 HPFS/NTFS/exFAT I found another problem just right now. I format last three drives as EXT4 with disk utility. But they are showing as NTFS/exFAT in fdisk. :-(

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  • Turn-based Client-Server Card Game - Unicast (TCP) or Multicast (UDP)

    - by LDM91
    I am currently planning to make a card game project where the clients will communicate with the server in a turn-based and synchronous manner using messages sent over sockets. The problem I have is how to handle the following scenario: (Client takes it turn and sends its action to server) Client sends a message telling the server its move for the turn (e.g. plays the card 5 from its hand which needs to placed onto the table) Server receives messages and updates game state (server will hold all game state). Server iterates through a list of connected clients and sends a message to tell of them change in state Clients all refresh to display the state This is all based on using TCP, and looking at it now it seems a bit like the Observer pattern. The reason this seems to be an issue to me is this message doesn't seem to be point-to-point like the others as I want to send it to all the clients, and doesn't seem very efficient sending the same message in that way. I was thinking about using multicasting with UDP as then I could send the message to all the clients, however wouldn't this mean that the clients would in theory be able to message each other? There is of course the synchronous aspect as well, though this could be put on top of the UDP I guess. Basically, I would like to know what would be good practice as this project is really all about learning, and even though it won't be big enough to encounter performance issues from this I would like to consider them anyway. However, please note I am not interested in using message oriented middleware as a solution (I have experience with using MOM and I'm interested in considering other options excluding MOM if TCP sockets is a bad idea!).

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  • LIfebook lh531 inbuilt card reader not working

    - by chandrasekar
    Inbuilt card reader (SD/PRO/SDHC) not working. When I insert the memory card the indicator comes for a milli second and nothing happens. When I do lspci it gives the out put which is pasted below: I use Ubuntu 11.10. Pl help pro-hq@prohq-LIFEBOOK-LH531:~$ lspci 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 00:16.0 Communication controller: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 (rev 04) 00:1a.0 USB Controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 (rev 05) 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 05) 00:1c.0 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 (rev b5) 00:1c.2 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 3 (rev b5) 00:1d.0 USB Controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 (rev 05) 00:1f.0 ISA bridge: Intel Corporation HM65 Express Chipset Family LPC Controller (rev 05) 00:1f.2 SATA controller: Intel Corporation 6 Series/C200 Series Chipset Family 6 port SATA AHCI Controller (rev 05) 00:1f.3 SMBus: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller (rev 05) 01:00.0 Network controller: Intel Corporation Centrino Advanced-N 6205 (rev 34) 02:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 06) pro-hq@prohq-LIFEBOOK-LH531:~$

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  • upgrade on graphic card board memory

    - by farzad
    is it possible that the amount of memory available on a graphic card board be updated/altered? I' mot talking about the shared memory that the graphic controller might use from system memory (RAM). my question is: "is it possible to replace/alter the memory available on the graphic card dedicated memory attached on the graphic board, with a similar memory but with higher capacity?"

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  • SQL Server 2012 Memory Manager KB articles

    - by SQLOS Team
    Since the release of SQL Server 2012 with a redesigned memory manager, a steady stream of KB articles have been produced by CSS to provide guidance on the new or changed options, as well as fixes that have been published..   How has memory sizing changed in SQL 2012? 2663912 Memory configuration and sizing considerations in SQL Server 2012 - http://support.microsoft.com/default.aspx?scid=kb;EN-US;2663912     Setting "locked pages" to avoid SQL Server memory pages getting swapped has been simplified, particularly for Standard Edition, the details can be found here: 2659143 How to enable the "locked pages" feature in SQL Server 2012 - http://support.microsoft.com/default.aspx?scid=kb;EN-US;2659143   Note the following deprecation (particularly relevant for 32-bit installations): 2644592 The "AWE enabled" SQL Server feature is deprecated - http://support.microsoft.com/default.aspx?scid=kb;EN-US;2644592   Note the following fixes available: 2708594 FIX: Locked page allocations are enabled without any warning after you upgrade to SQL Server 2012 - http://support.microsoft.com/kb/2708594/EN-US 2688697 FIX: Out-of-memory error when you run an instance of SQL Server 2012 on a computer that uses NUMA - http://support.microsoft.com/kb/2688697/EN-US Originally posted at http://blogs.msdn.com/b/sqlosteam/

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  • SQL Server 2012 Memory Manager KB articles

    - by SQLOS Team
    Since the release of SQL Server 2012 with a redesigned memory manager, a steady stream of KB articles have been produced by CSS to provide guidance on the new or changed options, as well as fixes that have been published..   How has memory sizing changed in SQL 2012? 2663912 Memory configuration and sizing considerations in SQL Server 2012 - http://support.microsoft.com/default.aspx?scid=kb;EN-US;2663912     Setting "locked pages" to avoid SQL Server memory pages getting swapped has been simplified, particularly for Standard Edition, the details can be found here: 2659143 How to enable the "locked pages" feature in SQL Server 2012 - http://support.microsoft.com/default.aspx?scid=kb;EN-US;2659143   Note the following deprecation (particularly relevant for 32-bit installations): 2644592 The "AWE enabled" SQL Server feature is deprecated - http://support.microsoft.com/default.aspx?scid=kb;EN-US;2644592   Note the following fixes available: 2708594 FIX: Locked page allocations are enabled without any warning after you upgrade to SQL Server 2012 - http://support.microsoft.com/kb/2708594/EN-US 2688697 FIX: Out-of-memory error when you run an instance of SQL Server 2012 on a computer that uses NUMA - http://support.microsoft.com/kb/2688697/EN-US Originally posted at http://blogs.msdn.com/b/sqlosteam/

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  • Best memory allocation strategy for iOS ?

    - by Mr.Gando
    Hey guys, I'm debating myself about memory allocation on iOS. I write most of my code in C++ and I really like using ObjectPools, FreeLists, etc. In order to pre-allocate a lot of the stuff that I'll be constantly "alloc/dealloc" during the course of my game, ( like particles, game entities, etc ). Still on iOS, it's not like we are developing for a console like PSP, where I can know for fact that I'll get a fixed amount of memory. iOS , will issue "memory warnings" when the system needs memory. Does anyone have some suggestions about this ? Is it too serious since the new iPod touch/iPhone 4 are carrying more RAM ? or it's still a big concern ? Thanks!

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  • Swap is not copied back into physical memory

    - by GradGuy
    I have a question regarding swap and physical memory. Often times I run a program that requires a lot of memory and as a result I can see some of the data is copied from the physical memory into swap. However, once the program is terminated, and the physical memory is freed I can still see a considerable amount of data on swap which significantly slows down the system and is annoying! What is the reason behind this and how does the OS decide which part of data should go to swap? How long is this data supposed to be there and how is it "freed"?

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  • NPOT texture and video memory usage

    - by Eonil
    I read in this QA that NPOT will take memory as much as next POT sized texture. It means it doesn't give any benefit than POT texture with proper management. (maybe even worse because NPOT should be slower!) Is this true? Does NPOT texture take and waste same memory like POT texture? I am considering NPOT texture for post-processing, so if it doesn't give memory space benefit, using of NPOT texture is meaningless to me. Maybe answer can be different for each platforms. I am targeting mobile devices. Such as iPhone or Androids. Does NPOT texture takes same amount of memory on mobile GPUs?

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