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  • Streaming media from linux server - low footprint is crucial

    - by Mike Haye
    I recently pre-ordered the Raspberry Pi. http://www.raspberrypi.org/faqs For those of you who don't know it, it's a machine with 256 mb ram and a 700 MHz processor for $35. I plan to run linux on an SD card on this machine and have it act as both a htpc, VPN and media server. In regard to the media server part, I need to find some linux software that has a small footprint, but allows me to stream media to other devices connected to the internet (preferably without having to install any additional software on the client machines) Also, I would love if the video could be compressed, so the data usage wouldn't be so big for the client machine (e.g. when I'm using my data plan on my smartphone ;) ) Thanks in advance for any answers :) Mike.

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  • MPD - Streaming Internet Radio

    - by user98496
    I use mpd on 3 Ubuntu servers at home. Apparently, if you take a .pls file and convert it to a .m3u file, you can stream it as long as you put is in the designated mpd playlist directory. In my case, the path to that directory is /var/lib/mpd/playlists. When I move the converted file to this directly, even though the mpd client recognizes the saved .m3u file, it won't play it. Does anyone have experience with this function of mpd?

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  • variable bitrate streaming under linux

    - by ufk
    Hi. i know that in Linux i can stream using vlc and ffmpeg. i was able to successfully stream using vlc but only in static bitrates. i must set 400k/s or 800k/s. i want it to use as much upload bandwidth as it can consume. so if my internet line is not busy and i'm not downloading anything the quality will be better. is it possible to do such a thing?

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  • How to cache streaming video and silverlight with squid windows reverse proxy

    - by V. Romanov
    We have an intranet web server running a silverlight application (ACTUS media monitor if anyone cares to know). The server is used to record video and stream it to clients through a CDN solution. We want to put a reverse proxy in between the server and CDN provider in order to remove the office network bottleneck that's currently strangling us. I've set up SQUID for windows on a separate machine outside the network using squid BasicAccelerator configuration setting. It seems to work as far as the reverse proxy is concerned, requests are forwarded and the application is working but it doesn't seem to cache anything (no space is used on the drive where squid is installed). I found to explicit setting to turn caching on in squid, so i assume it's on by default. Perhaps I need some other trick to make the video and/or silverlight cacheable? Any help will be appreciated. Any info you need to help me will be provided at once. Thanks in advance!

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  • Live streaming external FLV files

    - by fandelost
    I want to broadcast live video from a playlist created by me, but the actual video files (.flv's) are stored in some external file hosting which I can't admin, but it's currently allowing the use of flash players for playing its contents (progressively). Which is the best solution for this? Can I use my current web server (Debian w/Apache) or should I use some specific server software? I've read some names such as Red5 and Wowza but I can't tell if those are solutions to my actual problem or how should I use them. Also, costs should be as low as possible for this project.

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  • Video on demand streaming solution

    - by Rafal Saltarski
    we are looking into building a commercial vod service and I'm doing research on the subject. We need the video to be protected with DRM so users cant rip/copy (i realise its mostly useless but the lawyers demand it from us) and the server solution to be scalable and able to distrubute content in hd to a high number of clients. Besides, we would need to be able to develop a player integrated with the payment system, so users that havent bought access would for example only see the first 30 seconds of video and then have the playback interrupted, or only be able to watch video for 72h after payment. Also it would be nice if we could distribute video to mobile platforms like android/wp8/ios but thats not a priority at the moment. I have zero experience on that topic so I would greatly appreciate any feedback or giving me stuff to read about like protocols or key phrases i should know. Thanks

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  • Need advice on how to set up live video streaming to web/mobile devices

    - by jasondewitt
    I have a bunch of live udp video streams that currently are viewed by set top boxes in my network. I would like to pick this video up (I can do this with vlc now) and stream it out to other non-STB endpoints (webpage or a phone/tablet of some sort). Right now I am able to pick up the udp stream with vlc and convert it to an http stream on port 8080 of my vlc box. Then I can use the vlc client to pick up and watch that video stream. This is where I'm not sure where to go with it. I really doubt I would want everyone who is watching the video to make a connection back to my vlc server that is doing the encoding, so how do I distribute this live video to the people who want to see it?

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  • Streaming audio to headless linux box

    - by Ralph
    I have a dual boot (Win 7 + Ubuntu) PC connected via wifi with my music collection on a local HDD. I usually use Rhythmbox on Ubuntu or Winamp on Windows to listen to my music but I'll change if I have to. I also have a Raspberry Pi (low power PC running Debian) in the living room that is usually headless and connected via ethernet. The Raspberry Pi is also connected to my living room speakers via an amp. I would like to be able to stream music from my PC over the network to the linux raspberry pi. What software can I use to do this? Some sort of audio client\server?

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  • Real time audio streaming

    - by Josh K
    I have a remote computer running OS X. I would like to stream the audio from the microphone input over the network so I can listen to it. Primarily I want to do this because I'm out of the office but still need to communicate with people there. I would like to use VLC, but am not fully aware of the options available. I tried SoundFly (as recommended by another answer) but this didn't seem to want to connect. At this point I should note that I'm using a VPN network to connect to the remote computer (using Hamachi). I can open up ports / etc fine though, so I should be able to do this. Alright, I found Nicecase which does exactly what I want but I would prefer to not have to shell out $40 for it.

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  • Video streaming over multi display units

    - by ramdaz
    We have to share video across around 4/8 terminals at a public facility where we need to display live video from within the facility, as well as display messages(advertisements), and also play videos(not live) which need to be controlled centrally from another location. We can do central location handling over Internet, over ssh. What we want to do is connect cameras to a computer, and use the computer to display over multiple display units. We need to do live titling if possible. Once the live local telecast which usually takes about an hour or two a day, we would like to play other videos locally off the PC server. Preferably everything should run off Linux, since budgets are very constrained.... Addendum -- Its not over WAN, it's over a local area. I prefer not using LAN, we would rather use co-axial cable if possible. The reason is if it's LAN, I need some kind of an Networking device, at least a thin client

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  • Streaming from a second computer

    - by techgod52
    I play games on my laptop, and they run at about 30-45 fps, which is bearable for me. But when I try to stream, the frame rate drops to 20 or lower, which is unplayable for me. I have a second computer though (a Mac, the laptop is Win7), and I'm wondering if there is anyway to stream the game content (onto Twitch.tv) from my laptop using my Mac. Is this possible, and how would I go about doing it?

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  • How to use SQL file streaming win32 API and support WCF streaming

    - by Mahesh
    I'm using Sql server file stream type to store large files in the backend. I'm trying to use WCf to stream the file across to the clients. I'm able to get the handle to the file using SQLFileStream (API). I then try to return this stream. I have implemenetd data chunking on the client side to retrive the data from the stream. I'm able to do it for regular filestream and memory stream. Also if i convert then sqlfilestream in to memorystream that also works. The only think that doesn't work is when I try to return sqlfilestream. What am I doing wrong. I have tried both nettcpbinding with streaming enabled and http binding with MTOM encoding. This is the error message am getting : Socket connection was aborted. This could be caused by an error processing your mesage or a receive timeout being exceeded by the remote host, or an underlying network issue.. Local socket timneout was 00:09:59.... Here is my sample code RemoteFileInfo info = new RemoteFileInfo(); info.FileName = "SampleXMLFileService.xml"; string pathName = DataAccess.GetDataSnapshotPath("DataSnapshot1"); SqlConnection connection = DataAccess.GetConnection(); SqlTransaction sqlTransaction = connection.BeginTransaction("SQLSileStreamingTrans"); SqlCommand command = new SqlCommand(); command.Connection = connection; command.Transaction = sqlTransaction; command.CommandText = "SELECT GET_FILESTREAM_TRANSACTION_CONTEXT()"; byte[] transcationContext = command.ExecuteScalar() as byte[]; SqlFileStream stream = new SqlFileStream(pathName, transcationContext, FileAccess.Read); // byte[] bytes = new byte[stream.Length]; // stream.Read(bytes, 0, (int) stream.Length); // Stream reeturnStream = stream; // MemoryStream memoryStream = new MemoryStream(bytes); info.FileByteStream = stream; info.Length = info.FileByteStream.Length; connection.Close(); return info; [MessageContract] public class RemoteFileInfo : IDisposable { [MessageHeader(MustUnderstand = true)] public string FileName; [MessageHeader(MustUnderstand = true)] public long Length; [MessageBodyMember(Order = 1)] public System.IO.Stream FileByteStream; public void Dispose() { if (FileByteStream != null) { FileByteStream.Close(); FileByteStream = null; } } } ANy help is appreciated

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  • Enable Media Streaming in Windows Home Server to Windows Media Player

    - by Mysticgeek
    One of the cool features of Windows Home Server is the ability to stream photos, music, and video to other computers on your network. Today we take a look at how to enable streaming in WHS to Windows Media Player in Vista and Windows 7. Turn on Media Streaming on WHS To enable Media Streaming from Windows Home Server, open the Windows Home Server Console and click on Settings. Now in the Setting screen select Media Sharing, then in the right column under Media Library Sharing turn on Library Sharing for the folders you want to stream.   If you have a Windows 7 machine on your network make sure media streaming is enabled. You should then see the server under Other Libraries and can start streaming your media collection.   Stream Video to Media Player 11 Now let’s say you want to stream videos to another member of your household who’s using a Vista machine in another room through Windows Media Player 11. Open WMP and click on Library then Media Sharing. Now click the box next to Find media that others are sharing then click Ok. Now you should see the server listed under Library…where in this example it’s geekserver. Since we only enabled Video streaming for this example, we need to click on the category icon and select Video. Now you can scroll through the available videos… And start enjoying your favorite videos streamed from the server through WMP 11 on Vista. Of course you can use this method to stream photos and music as well, you just need to enable what you want to stream from the Home Server Console. You can also stream your media to Windows Media Center and Xbox which we will be covering soon. Similar Articles Productive Geek Tips Share Digital Media With Other Computers on a Home Network with Windows 7Fixing When Windows Media Player Library Won’t Let You Add FilesGMedia Blog: Setting Up a Windows Home ServerShare and Stream Digital Media Between Windows 7 Machines On Your Home NetworkInstalling Windows Media Player Plugin for Firefox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Need to Come Up with a Good Name? Try Wordoid StockFox puts a Lightweight Stock Ticker in your Statusbar Explore Google Public Data Visually The Ultimate Excel Cheatsheet Convert the Quick Launch Bar into a Super Application Launcher Automate Tasks in Linux with Crontab

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  • WCF: Using Streaming and Username/Password authentication at the same time

    - by Kay
    Hi, I have a WCF Service with the following requirements: a) The client requests a file from the server which is transferred as a Stream. Files may be 100MB or larger. I need streaming or chucking or whatever to make sure that IIS is not loading the whole package into memory before starting to send it. b) The client will transfer an ID to identify the file to be downloaded. The user should be authenticated by providing username/password. c) While the username/password part of the communication needs to be encrypted, encryption of the downloaded file is optional for our use case. My other services, where I am returning smaller files, I am using the following binding: <ws2007HttpBinding> <binding name="ws2007HttpExtern" maxReceivedMessageSize="65536000"> <security mode="Message"> <message clientCredentialType="UserName" /> </security> </binding> </ws2007HttpBinding> But, as I said, that is no good for streaming (Message encryption needs the complete message to encrypt and that is not the case when streaming). So, I asked Microsoft support and I got more or less the following proposal: <bindings> <basicHttpBinding> <binding name="basicStreaming" messageEncoding="Mtom" transferMode="StreamedResponse"> <security mode="Transport"> <transport clientCredentialType="Basic" /> </security> </binding> </bindings> <services> <service behaviorConfiguration="MyProject.WCFInterface.DownloadBehavior" name="MyProject.WCFInterface.DownloadFile"> <endpoint address="" binding="basicHttpBinding" bindingConfiguration="basicStreaming" contract="MyProject.WCFInterface.IDownloadFile" /> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services> <behaviors> <serviceBehaviors> <behavior name="MyProject.WCFInterface.DownloadBehavior"> <serviceMetadata httpGetEnabled="false" httpsGetEnabled="true" /> <serviceDebug includeExceptionDetailInFaults="true" /> </behavior> </serviceBehaviors> </behaviors> When I use this, I get the following error message: Could not find a base address that matches scheme https for the endpoint with binding BasicHttpBinding. Registered base address schemes are [http]. I am using the Web Development Server so far (for production IIS7). I have two questions. a) How would you configure WCF to achieve the goal? b) If the MS proposal is good: What I am doing wrong, the error message does not really help me. Thanks.

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  • Streaming input to System.Speech.Recognition.SpeechRecognitionEngine

    - by spurserh
    I am trying to do "streaming" speech recognition in C# from a TCP socket. The problem I am having is that SpeechRecognitionEngine.SetInputToAudioStream() seems to require a Stream of a defined length which can seek. Right now the only way I can think to make this work is to repeatedly run the recognizer on a MemoryStream as more input comes in. Here's some code to illustrate: SpeechRecognitionEngine appRecognizer = new SpeechRecognitionEngine(); System.Speech.AudioFormat.SpeechAudioFormatInfo formatInfo = new System.Speech.AudioFormat.SpeechAudioFormatInfo(8000, System.Speech.AudioFormat.AudioBitsPerSample.Sixteen, System.Speech.AudioFormat.AudioChannel.Mono); NetworkStream stream = new NetworkStream(socket,true); appRecognizer.SetInputToAudioStream(stream, formatInfo); // At the line above a "NotSupportedException" complaining that "This stream does not support seek operations." Does anyone know how to get around this? It must support streaming input of some sort, since it works fine with the microphone using SetInputToDefaultAudioDevice(). Thanks, Sean

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  • Streaming server required with JW Player?

    - by Aaron
    Currently, a site I developed plays mp3 files directly in JW Player using the file attribute and public URLs to the mp3 file. This is now an issue with the client for legal reasons, and they now need to stream the audio files so that the users can't open up their cache and nab the files directly after downloading. The JW player site has a bunch of examples for streaming video, but nothing for audio. Is it possible to stream audio files with JW player, and do we have to pay a lot of money for a streaming provider? Is it possible to do on the local php server?

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  • Streaming video using realnetwork helix

    - by aspdotnetjunkie
    Hi all and thanks in advance. I'm new to streaming media. I've just signed up for streaming services from gate.com for my website. They provided me with the following info. It says it's provided by realnetwork Helix This is all they gave me, with no instructions of how to do it. UN:media.mydomain.com Password:xxxxxx Hostname: rtsp://media.mydomain.com:554/media.mydomain.com/FileName.rm Questions: How do I upload videos to my new account? Can I play them using flash player? Thank you,

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  • Flash Media Server Streaming: Content Protection

    - by dbemerlin
    Hi, i have to implement flash streaming for the relaunch of our video-on-demand system but either because i haven't worked with flash-related systems before or because i'm too stupid i cannot get the system to work as it has to. We need: Per file & user access control with checks on a WebService every minute if the lease time ran out mid-stream: cancelling the stream rtmp streaming dynamic bandwidth checking Video Playback with Flowplayer (existing license) I've got the streaming and bandwidth check working, i just can't seem to get the access control working. I have no idea how i know which file is played back or how i can play back a file depending on a key the user has entered. Server-Side Code (main.asc): application.onAppStart = function() { trace("Starting application"); this.payload = new Array(); for (var i=0; i < 1200; i++) { this.payload[i] = Math.random(); //16K approx } } application.onConnect = function( p_client, p_autoSenseBW ) { p_client.writeAccess = ""; trace("client at : " + p_client.uri); trace("client from : " + p_client.referrer); trace("client page: " + p_client.pageUrl); // try to get something from the query string: works var i = 0; for (i = 0; i < p_client.uri.length; ++i) { if (p_client.uri[i] == '?') { ++i; break; } } var loadVars = new LoadVars(); loadVars.decode(p_client.uri.substr(i)); trace(loadVars.toString()); trace(loadVars['foo']); // And accept the connection this.acceptConnection(p_client); trace("accepted!"); //this.rejectConnection(p_client); // A connection from Flash 8 & 9 FLV Playback component based client // requires the following code. if (p_autoSenseBW) { p_client.checkBandwidth(); } else { p_client.call("onBWDone"); } trace("Done connecting"); } application.onDisconnect = function(client) { trace("client disconnecting!"); } Client.prototype.getStreamLength = function(p_streamName) { trace("getStreamLength:" + p_streamName); return Stream.length(p_streamName); } Client.prototype.checkBandwidth = function() { application.calculateClientBw(this); } application.calculateClientBw = function(p_client) { /* lots of lines copied from an adobe sample, appear to work */ } Client-Side Code: <head> <script type="text/javascript" src="flowplayer-3.1.4.min.js"></script> </head> <body> <a class="rtmp" href="rtmp://xx.xx.xx.xx/vod_project/test_flv.flv" style="display: block; width: 520px; height: 330px" id="player"> </a> <script> $f( "player", "flowplayer-3.1.5.swf", { clip: { provider: 'rtmp', autoPlay: false, url: 'test_flv' }, plugins: { rtmp: { url: 'flowplayer.rtmp-3.1.3.swf', netConnectionUrl: 'rtmp://xx.xx.xx.xx/vod_project?foo=bar' } } } ); </script> </body> My first Idea was to get a key from the Query String, ask the web service about which file and user that key is for and play the file but i can't seem to find out how to play a file from server side. My second idea was to let flowplayer play a file, pass the key as query string and if the filename and key don't match then reject the connection but i can't seem to find out which file it's currently playing. The only remaining idea i have is: create a list of all files the user is allowed to open and set allowReadAccess or however it was called to allow those files, but that would be clumsy due to the current infrastructure. Any hints? Thanks.

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  • NST-475LX-BK NAS Enclosure Is It Any Good?

    - by peter
    Hi All, Has anyone got one of these NST-475LX-BK? It is this, Vantec NexStar LX Ultra Gigabit NAS Hard Drive Enclosure. http://www.vantecusa.com/front/product/view_detail/403#rev What are your experiences with it? What type of file system does it format the drive to? It has an eSata cable so it must support NTFS right? Or does it use ext3? How good is the media streaming? What type of files can it stream? MPEG 2? Thanks.

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  • Linux: set up media server to stream video via the Internet?

    - by Hassan
    How do I set up a media server in Linux which streams video over the internet? Is it easy to do this? I want a server that will actually encode video in real time to allow it to stream over sometimes slow or unreliable networks. Basically, I want a server that works on the internet. I have a directory with a bunch of video files, and want to make this accessible to myself remotely. For other situations, I found great and useful software (such as the PS3 media server). I'd like to find something equally as useful for streaming video over the internet.

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