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  • UIButton title disappears on touch

    - by psychotik
    I want a touchable UILabel, but since that's not possible I decided to create a UIButton of type UIButtonTypeCustom. It looks how I want it to look, but when I touch it, the title disappears. I tried setting the title for state UIControlStateHighlighted but that didn't help. I know I'm doing something really silly here, but can't figure it out. I tried a few things (commented in the code below) which didn't seem to help. Here's how I'm configuring the button: UIButton* button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(0, 0, width, height); button.clearsContextBeforeDrawing = YES; button.contentHorizontalAlignment = UIControlContentHorizontalAlignmentLeft; button.contentVerticalAlignment = UIControlContentVerticalAlignmentCenter; button.enabled = YES; button.hidden = NO; button.highlighted = NO; button.opaque = YES; button.selected = NO; button.userInteractionEnabled = YES; button.showsTouchWhenHighlighted = NO; [button setTitle:@"Hello World" forState:UIControlStateNormal]; button.titleLabel.font = [UIFont boldSystemFontOfSize:16]; button.titleLabel.textColor = [UIColor blackColor]; // Things I tried that didn't help //[button setBackgroundColor:[UIColor clearColor]]; //button.titleLabel.text = @"Hello World"; //[button setTitle:@"Hello World" forState:UIControlStateHighlighted]; Any ideas?

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  • how to clear a data in tableviewcell again start reload?

    - by Ios_learner
    i'm developing a bluetooth apps.1) I want to hide a tableview when i start the apps..after i pressed a action button i want to enable a tableview.. 2)if i again press a action button means tableviewcell clear the data and show empty before searching..give me an idea.. some of the code- - (IBAction)connectButtonTouched:(id)sender { [self.deviceTable reloadData]; self.connectButton.enabled = YES; [self.deviceTable reloadData]; peripheralManager = [[PeripheralManager alloc] init]; peripheralManager.delegate = self; [peripheralManager scanForPeripheralsAndConnect]; [self.deviceTable reloadData]; [NSTimer scheduledTimerWithTimeInterval:(float)5.0 target:self selector:@selector (connectionTimer:) userInfo:nil repeats:YES]; alert=[[UIAlertView alloc] initWithTitle:@"Bluetooth" message:@"Scanning" delegate:nil cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; UIActivityIndicatorView *progress=[[UIActivityIndicatorView alloc] initWithFrame:CGRectMake(125, 50, 30, 30)]; [alert addSubview:progress]; [progress startAnimating]; [alert show]; } tableview -(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } -(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [device count]; } -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier=@"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if(cell==nil) { cell =[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]; } cell.textLabel.text=[device objectAtIndex:indexPath.row]; cell.accessoryType=UITableViewCellAccessoryDetailDisclosureButton; return cell; } TableView Delegate - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell=[tableView cellForRowAtIndexPath:indexPath]; [self performSegueWithIdentifier:@"TableDetails" sender:tableView]; }

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  • Drawing animation

    - by HHHH
    I'm creating a simple app where when the user presses a button, a series of lines will be drawn on the screen and the user will be able to see these lines drawn in real time (almost like an animation). My code looks something like this (has been simplified): UIGraphicsBeginImageContext(CGSizeMake(300,300)); CGContextRef context = UIGraphicsGetCurrentContext(); for (int i = 0; i < 100; i++ ) { CGContextMoveToPoint(context, i, i); CGContextAddLineToPoint(context, i+20, i+20); CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextStrokePath(context); } UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); My problem is that: 1) As soon as the user presses the button, the UIThread blocks until the drawing is done. 2) I can't get the lines to be drawn on the screen one at a time - I've tried setting the UIImage directly inside the loop and also tried setting a layer content inside the loop. How do I get around these problems?

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  • How to remove statusbar from messageviewcontroller?

    - by hckr
    I am sending sms programmatically from my view controller but now it is showing me statusbar and vertical black line my code: - (IBAction)SendTextBtnTapped:(id)sender { [self sendSMS:@"Body of SMS..." recipientList:[NSArray arrayWithObjects: nil]]; } - (void)sendSMS:(NSString *)bodyOfMessage recipientList:(NSArray *)recipients { MFMessageComposeViewController *controller = [[MFMessageComposeViewController alloc] init]; if([MFMessageComposeViewController canSendText]) { controller.body = bodyOfMessage; controller.recipients = recipients; controller.messageComposeDelegate = self; [self presentModalViewController:controller animated:YES]; } } - (void)messageComposeViewController:(MFMessageComposeViewController *)controller didFinishWithResult:(MessageComposeResult)result { [self dismissModalViewControllerAnimated:YES]; if (result == MessageComposeResultCancelled) NSLog(@"Message cancelled"); else if (result == MessageComposeResultSent) NSLog(@"Message sent"); else NSLog(@"Message failed"); } and my screen look like this:

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  • Check if NSString exists in custom object in NSArray

    - by Paul Peelen
    I have an NSArray with Store objects. Each Store object has two NSString objects; StoreID and Name. I would like to check quickly if an ID exists in this NSArray with Store objects. Example: Store *s1 = [[Store alloc] init]; s1.name = @"Some Name"; s1.id = @"123ABC"; Store *s2 = [[Store alloc] init]; s2.name = @"Some Other Name"; s2.id = @"ABC123"; NSArray *array = [[NSArray alloc] initWithObjects:s1, s2, nil]; NSString *myIdOne = @"ABCDEF"; NSString *myIdTwo = @"123ABC"; BOOL myIdOneExists = ...? BOOL myIdTwoExists = ...? Its the ...? I need to figure out. I know I can do this using a for loop and break when found... but this seems to me like an nasty approach since the NSArray could contain thousands of objects,... theoretically. So I would like to know about a better solution.

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  • imagePickerController move and scale does not work

    - by ghostrider
    Here is my code: -(void) takePhoto { UIImagePickerController *imagePickerController = [[UIImagePickerController alloc] init]; imagePickerController.sourceType = UIImagePickerControllerSourceTypeCamera; //imagePickerController.editing = YES; imagePickerController.allowsEditing=YES; imagePickerController.delegate = self; [self presentViewController:imagePickerController animated:YES completion:NULL]; } #pragma mark - Image picker delegate methdos -(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { [picker dismissViewControllerAnimated:NO completion:nil]; [self.Picture setImage:[info objectForKey:UIImagePickerControllerOriginalImage]]; } and I have implemented the delegates UINavigationControllerDelegate,UIImagePickerControllerDelegate The image is taken, I can see the move and scale box, but when i move it the box returns to the initial posision - likes it bounces back. Why is that?

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  • Xcode App Crash-When connecting to the ODATA services [on hold]

    - by user3685677
    Can someone help me resolving the following issue: When trying to connect from iPad app to SAP ECC system through ODATA channel services via SUP, it is allowing me to login for the first time and could retrieve the data successfully from SAP system. But when I logout and try logging in again with the same session, application gets crashed. Below is the crash report for your reference. I am using SDM Parser to connect the SAP system. SDMODataServiceDocumentParser *sdmDocParser = [[SDMODataServiceDocumentParser alloc] init]; [sdmDocParser parse:aServiceDocument]; m_serviceDocument = sdmDocParser.serviceDocument; //Load the object with metadata xml: SDMODataMetaDocumentParser *sdmMetadataParser = [[SDMODataMetaDocumentParser alloc] initWithServiceDocument:m_serviceDocument]; [sdmMetadataParser parse:aMetadata]; After initiated the service, setting the URL. [service setServiceDocumentUrl:m_serviceDocumentURL]; Using SDMconnectivityhelper to connect the URL id<SDMRequesting> serviceDocumentRequest2 = [connectivityHelper executeBasicSyncRequestWithQuery3:[[ODataQuery alloc]initWithURL:[NSURL URLWithString:encodedStrUrl]]] ; - (id <SDMRequesting>)executeBasicSyncRequestWithQuery3:(ODataQuery *)aQuery { id<SDMRequesting> request = [self createRequestWithQuery:aQuery]; [request setTimeOutSeconds:TIMEOUT_SEC]; [request setRequestMethod:@"GET"]; [request addRequestHeader:@"Content-Type" value:@"application/xml"]; [request startSynchronous];**[App getting CRASH in this line]** return request; } - (id <SDMRequesting>)createRequestWithQuery:(ODataQuery *)aQuery { if (isSUPMode) { [SDMRequestBuilder setRequestType:SUPRequestType]; } else { [SDMRequestBuilder setRequestType:HTTPRequestType]; } id <SDMRequesting> request = [SDMRequestBuilder requestWithURL:aQuery.URL]; request.username = self.username; request.password = self.password; return request; } Crash Report:- Incident Identifier: 347511BA-5F7F-45D4-8662-D5DCD2F88EA7 CrashReporter Key: 9a4d38cf19b1a94476eb6b2170d4f56678d6ca60 Hardware Model: iPad3,4 Path: /var/mobile/Applications/F38AD64F-03F8-4A21- Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Subtype: KERN_INVALID_ADDRESS at 0x00000000 Triggered by Thread: 0 Thread 0 Crashed: 0 libsystem_platform.dylib 0x393a94c0 _platform_memmove$VARIANT $Swift + 160 1 Eby Sales Order 0x0015a2c8 0xb7000 + 668360 2 Eby Sales Order 0x0015a8b8 0xb7000 + 669880 3 Eby Sales Order 0x003331ee 0xb7000 + 2605550 4 Eby Sales Order 0x0031856e 0xb7000 + 2495854 5 Eby Sales Order 0x00338454 0xb7000 + 2626644 6 Eby Sales Order 0x000e6ad8 0xb7000 + 195288 7 Eby Sales Order 0x000e99a0 0xb7000 + 207264 8 Eby Sales Order 0x000ea442 0xb7000 + 209986 9 Eby Sales Order 0x000eb0d6 0xb7000 + 213206 10 Eby Sales Order 0x000c13d0 0xb7000 + 41936 11 Foundation 0x2ec93112 __NSFireDelayedPerform + 410 12 CoreFoundation 0x2e27ef4c __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 12 13 CoreFoundation 0x2e27eb66 __CFRunLoopDoTimer + 790 14 CoreFoundation 0x2e27ceee __CFRunLoopRun + 1214 15 CoreFoundation 0x2e1e7764 CFRunLoopRunSpecific + 520 16 CoreFoundation 0x2e1e7546 CFRunLoopRunInMode + 102 17 GraphicsServices 0x331216ce GSEventRunModal + 134 18 UIKit 0x30b4688c UIApplicationMain + 1132 19 Eby Sales Order 0x000bd8da 0xb7000 + 26842 20 Eby Sales Order 0x000bd89c 0xb7000 + 26780

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  • Change Interval Of CADisplayLink

    - by user3679109
    I have replaced an NSTimer with a CADisplayLink. I have it working properly but it is running too slowly. How could I go about speeding this up? This is the code that I'm using: ViewController.h (In {} with @interface: CADisplayLink *displayLink; ViewController.m (viewDidLoad): displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(onTimer)]; [displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes]; onTimer is the method that it is calling. So my question is how do I speed up how often this is being called? Thanks

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  • iPhone Accelerometer Values

    - by Mike
    My question is about the iPhone accelerometer. Does the accelerometer measure acceleration or movement of the iPhone? What I mean is if I hold the iPhone and go from 0mph to 60mph, I would expect the measure of acceleration to increase in value from 0 to 60, but once I reach 60, I expect the value to return to 0 since I am "no longer accelerating" but am moving at a constant speed. Now if the accelerometer measure motion, I would expect it to register 0 to 60 and continue to provide a change in value as I move forward at 60mph. Sorry, I looked at a few books, programmed some code (values seemed to small to give a recognizable result over short distances or speeds), and a lot of web searches, and I am trying to get an answer to this question. Thanx!

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  • How to call a method after asynchronous task is complete

    - by doctordoder
    I have a class called WikiWebView which is a subclass of UIWebView which loads Wikipedia subjects and is designed to fetch all the links of the webpage, in order to create a sort of site map for the subject. My problem is that I can only create the links once the web page has loaded, but the loading isn't done right after [self loadRequest:requestObj] is called. - (void)loadSubject:(NSString *)subject { // load the actual webpage NSString *wiki = @"http://www.wikipedia.org/wiki/"; NSString *fullURL = [wiki stringByAppendingString:subject]; NSURL *url = [NSURL URLWithString:fullURL]; NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; [self loadRequest:requestObj]; // [self createLinks]; // need this to be called after the view has loaded } - (void)createLinks { NSString *javascript = @"var string = \"\";" "var arr = document.getElementsByClassName(\"mw-redirect\");" "for (var i = 0; i < arr.length; ++i)" "{" "var redirectLink = arr[i].href;" "string = string + redirectLink + \" \";" "}" "string;"; NSString *links = [self stringByEvaluatingJavaScriptFromString:javascript]; self.links = [links componentsSeparatedByString:@" "]; } I tried the normal delegation technique, which lead to this code being added: - (id)init { if (self = [super init]) { self.delegate = self; // weird } return self; } #pragma mark - UIWebViewDelegate - (void)webViewDidStartLoad:(UIWebView *)webView { ++_numProcesses; } - (void)webView:(UIWebView *)webView didFailLoadWithError:(NSError *)error { --_numProcesses; } - (void)webViewDidFinishLoad:(UIWebView *)webView { --_numProcesses; if (_numProcesses == 0) { [self createLinks]; } } However, the delegate methods are never called.. I've seen similar questions where the answers are to use blocks, but how would I do that in this case?

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  • Affine Transforms with Demo App

    - by Dex
    I have a demo app here https://github.com/rdetert/image-transform-test After importing an image, you can pinch, zoom, rotate the image. What I want to do is save out a 640x480 image (landscape mode) that looks identical to the live preview. So if there are 100px bars of empty space on the sides, I need the same empty bars in the final output (scaled appropriately). This is proving to be more difficult than I thought it would be. I can't quite get it to come out right after days of working on it. The magic method that generates the final image is called -(void)generateFinalImage Good luck! ;)

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  • coredate data not show at tableView

    - by pengwang
    hello,i used coredate at the tableView,when i enter the viewControl i will call: dispatch_queue_t downloadQueue = dispatch_queue_create("socket login", NULL); dispatch_async(downloadQueue, ^{ NSManagedObjectContext *managedObjectContext =[self getManagedObjectContext]; noticListArr=[[CoreDataManager sharedInstance] readEvent:@"NotificationEntity" SortDescriptor:nil managedObjectContext:managedObjectContext]; NSLog(@"refreshData.count:%d ",noticListArr.count); for(int i=0;i<noticListArr.count;i++){ NotificationEntity *notificationEntity=[noticListArr objectAtIndex:i]; NSLog(@"notificationEntity.name:%@ ",notificationEntity.name); NSLog(@"notificationEntity.describeString:%@ ",notificationEntity.describeString); NSLog(@"notificationEntity.source:%@", notificationEntity.source); } }); dispatch_async(dispatch_get_main_queue(), ^{ [self.tableView1 reloadData]; }); dispatch_release(downloadQueue); all log have value but when i used - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"NotificationViewCell"; NotificationViewCell *cell = (NotificationViewCell*)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; NotificationEntity *notificationEntity=(NotificationEntity *)[noticListArr objectAtIndex:indexPath.row]; NSLog(@"tableViewnoticListArr.count:%d ",noticListArr.count); NSLog(@"indexPath.row:%d ",indexPath.row); NSLog(@"notificationTable.avatarsmall:%@", notificationEntity.avatarsmall); NSLog(@"notificationTable.source:%@", notificationEntity.source); NSLog(@"notificationTable.name:%@", notificationEntity.name); NSLog(@"notificationTable.describeString:%@ ",notificationEntity.describeString); } only NSLog(@"tableViewnoticListArr.count:%d ",noticListArr.count); NSLog(@"indexPath.row:%d ",indexPath.row); can give me correct result.but all notificationEntity.name notificationEntity.describeString is null.i donot know why at the tabelview cell all value of notificationEntity is null.

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  • How to compare 2 button title using index or tag value

    - by fasil moham
    Here my application i having set of button 12 buttons,button titles are hidden by default.Button titles are shown when it is clikced , -(IBAction)buttonAction:(id)sender { UIButton *button = (UIButton *)sender; int index = button.tag; [self showing:index]; //now, this method accepts a parameter. } -(void) showing:(NSInteger)index { UIButton* btn = nil; index = index - 1; NSArray* subViewArray = [self.view subviews]; NSInteger i = 0; for (UIView *view in subViewArray) { if ([view isKindOfClass:[UIButton class]]) { btn = (UIButton*) view; NSString* text; if (i == index) { text = [self.textArray objectAtIndex:i]; //put the array that you are using self.previousButtonTag = i; //make a class variable }else { text = @""; } i++; [btn setTitle:text forState:UIControlStateNormal]; } } } 1.I want to compare two button title values to check whether it is equal or not.Im facing the problem , 2.Only press button title only visible,when i click other button previous title is hided,I want to enable two button title on click and wen it is wrong it should be hided.Please suggest me the How to solve this issue,Please do the needfully

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  • NSUserDefaults with in-app Settings bundle

    - by Hema Vasudevan
    I'm in the process of building an app and would prefer to have an in-app specific Settings bundle rather than make it available in the Settings application. I'm using NSUserDefaults class to save and retrieve them but would like to have the same Settings app look and feel. I wanted to use InAppSettingsKit or the llamasettings but don't know how to use the NSUserDefaults class. Those kits tell me how to create a .plist file and use their kits. All I need is use the Settings app look and feel while at the same time use NSUserDefaults class to save and retrieve values. Please help.

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  • UIBezierPath too many paths = too slow?

    - by HHHH
    I have a loop in which I'm adding many (10000+) lines to a UIBezierPath. This seems to be fine, but once I try and render the bezierpath, my device becomes extremely slow and jerky. Is this because I've added too many lines to my path? Adding lines to UIBezierPath - simplified: (this seems fine) [path moveToPoint:CGPointZero]; for (int i = 0; i < 10000; i++ ) { [path addLineToPoint:CGPointMake(i, i)]; } Rendering BeizerPath (Suggested by Rob) - this seems slow. - (void)drawBezierAnimate:(BOOL)animate { UIBezierPath *bezierPath = path; CAShapeLayer *bezier = [[CAShapeLayer alloc] init]; bezier.path = bezierPath.CGPath; bezier.strokeColor = [UIColor blueColor].CGColor; bezier.fillColor = [UIColor clearColor].CGColor; bezier.lineWidth = 2.0; bezier.strokeStart = 0.0; bezier.strokeEnd = 1.0; [self.layer addSublayer:bezier]; if (animate) { CABasicAnimation *animateStrokeEnd = [CABasicAnimation animationWithKeyPath:@"strokeEnd"]; animateStrokeEnd.duration = 100.0; animateStrokeEnd.fromValue = [NSNumber numberWithFloat:0.0f]; animateStrokeEnd.toValue = [NSNumber numberWithFloat:1.0f]; [bezier addAnimation:animateStrokeEnd forKey:@"strokeEndAnimation"]; } } Qs: 1) Is this because I'm adding too many paths too quickly? 2) I want to eventually draw many different lines of different colors, so I assume I would need to create multiple (10000+) UIBezierPaths - would this help or greatly slow the device as well? 3) How would I get around this? Thanks in advance for your help.

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  • NSPredicate 'OR' filtering based on an NSArray of keys

    - by So Over It
    Consider the following NSArray: NSArray *dataSet = [[NSArray alloc] initWithObjects: [NSDictionary dictionaryWithObjectsAndKeys:@"abc", @"key1", @"def", @"key2", @"hij", @"key3", nil], [NSDictionary dictionaryWithObjectsAndKeys:@"klm", @"key1", @"nop", @"key2", nil], [NSDictionary dictionaryWithObjectsAndKeys:@"qrs", @"key2", @"tuv", @"key3", nil], [NSDictionary dictionaryWithObjectsAndKeys:@"wxy", @"key3", nil], nil]; I am able to filter this array to find dictionary objects that contain the key key1 // Filter our dataSet to only contain dictionary objects with a key of 'key1' NSString *key = @"key1"; NSPredicate *key1Predicate = [NSPredicate predicateWithFormat:@"%@ IN self.@allKeys", key]; NSArray *filteretSet1 = [dataSet filteredArrayUsingPredicate:key1Predicate]; NSLog(@"filteretSet1: %@",filteretSet1); Which appropriately returns: filteretSet1: ( { key1 = abc; key2 = def; key3 = hij; }, { key1 = klm; key2 = nop; } ) Now, I am wanting to filter the dataSet for dictionary objects containing ANY of the keys in an NSArray. For example, using the array: NSArray *keySet = [NSArray arrayWithObjects:@"key1", @"key3", nil]; I want to create a predicate that returns and array of any dictionary objects that contain either 'key1' or 'key3' (ie. in this example all dictionary objects would be returned except for the third object - as it does not contain either 'key1' or 'key3'). Any ideas on how I would achieve this? Would I have to use a compound predicate?

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  • how to slove error when using thread?

    - by ChandreshKanetiya
    I have following error msg in console when using NSThread "Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Crashing now..." I have submit my sample code here - (void)viewDidLoad { appDeleg = (NewAshley_MedisonAppDelegate *)[[UIApplication sharedApplication] delegate]; [[self tblView1] setRowHeight:80.0]; [super viewDidLoad]; self.title = @"Under Ground"; [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; [NSThread detachNewThreadSelector:@selector(CallParser) toTarget:self withObject:nil]; } -(void)CallParser { Parsing *parsing = [[Parsing alloc] init]; [parsing DownloadAndParseUnderground]; [parsing release]; [self Update_View]; //[myIndicator stopAnimating]; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; } here "DownloadAndParseUnderground" is the method of downloding data from the rss feed and -(void) Update_View{ [self.tblView1 reloadData]; } when Update_View method is called the tableView reload Data and in the cellForRowAtIndexPath create error and not display custom cell - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; CustomTableviewCell *cell = (CustomTableviewCell *) [tblView1 dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { [[NSBundle mainBundle] loadNibNamed:@"customCell" owner:self options:nil]; cell = objCustCell; objCustCell = nil; }

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  • Getting a SIGABRT error in dismissModalViewController

    - by mcalleja
    Im receiving a SIGABRT error when I cancel a MFMailComposeViewController, exactly in the dismissViewController, don't work I have a UIViewController within a UINavigationController. My Code: - (void)sendMail { if ([MFMailComposeViewController canSendMail]) { controller = [[MFMailComposeViewController alloc] init]; [[controller navigationBar] setTintColor:[UIColor getHexColorWithRGB:@"e2de09" alpha:1.0f]]; controller.mailComposeDelegate = self; [controller setSubject:@"Subject"]; NSString *msg="xxxxx"; [controller setMessageBody:msg isHTML:YES]; [self presentModalViewController:controller animated:YES]; } else { NSString * errorString = [NSString stringWithFormat:@"mail account not set."]; UIAlertView * errorAlert = [[UIAlertView alloc] initWithTitle:@"Error:" message:errorString delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [errorAlert show]; } } The presentModalViewController:animated: works correctly. - (void)mailComposeController:(MFMailComposeViewController*)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError*)error { [self becomeFirstResponder]; [self dismissModalViewControllerAnimated:YES]; } But calling [self dissmissModalViewControllerAnimatedLYES] causes a SIGABRT error.

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  • collapsing a UITableView

    - by Sage Washabaugh
    Hey everyone I made a UITableView in my app and when a cell is touched it expands the problem I am having is it does not collapse no matter what I have tried, I'm sure its something easy i just cant figure it out the only time it does collapse is when it another cell is tapped. Here is my code: -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { selectedCellIndexPath = indexPath; [tableView reloadRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationNone]; if (selectedCellIndexPath) { selected = YES; } } -(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { if(selectedCellIndexPath != nil && [selectedCellIndexPath compare:indexPath] == NSOrderedSame) return 150; return 44; }

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  • ViewController Navigating

    - by Kobe.o4
    I have 4 ViewControllers, startViewController as the initial View Controller. This contains my intro. After its finish, it will [self presentViewController:vc animated:YES completion:NULL]; into my menuViewController. startViewController ------> menuViewController ------> C1ViewController \ \ ------> ImportantViewController In my menuViewController are buttons for the two ViewController like the above illustration. Also I presented them in the View with this: [self presentViewController:vc animated:YES completion:NULL]; I return tomenuViewController with this [self dismissModalViewControllerAnimated:YES]; What I wanted is to make the ImportantViewController to be the like the parent view or the mainVIew even if I go to other Views. What I need is when ImportantViewController is presented when I go to either C1ViewController or menuViewController it wont be deallocated, or its content there will still be retained. Is it possible? And How? I don't know much about what parent and child view controllers for so I dont know what to implement in my problem. Thank you. BTW, Im using Storyboard.

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  • UIRotationGestureRecognizer changes with CGAffineTransformMakeScale

    - by user523234
    A view is flipped using this: self.transform = CGAffineTransformMakeScale(-1, 1); // self is an UIView To rotate this view: -(void)handleRotate:(UIRotationGestureRecognizer *)recognizer { recognizer.view.transform = CGAffineTransformRotate(recognizer.view.transform, recognizer.rotation); recognizer.rotation = 0; } The issue is that after the view is flipped so is the rotation's direction. Any solution how to fix this? Edit: My current solution is using a boolean and negate the recognizer.rotation value in handleRotate method. But I am still looking for the technical solution.

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  • why i change the alpha value of UIImageView but no effect?

    - by chancy
    I am working on a reader app. when you read one magazine, it will display first five pages and download the rest pages one by one. there is a scrollview to view the thumbnail image of pages. At the beginning, if the page needs downloading, the corresponding thumbnail view's alpha value is set to 0.5. when the page is downloaded, i will update the thumbnail view's value to 1.0. I use one operation to download the page, and when one is downloaded i use delegate to set thumbnail view's alpha. But when i update thumbnail view's alpha value, it still the same as the beginning. it seems the alpha has no effect. I wonder is there anything wrong with my code? some snippets are as follows: In the PageViewController.m - (void)downloadPages { DownloadOperation *op = [[DownloadOperation alloc] initWithMagazine:magazine]; op.delegate = self; [[(AppDelegate *)[[UIApplication sharedApplication] delegate] sharedOperationQueue] addOperation:op]; } - (void)downloadOperation:(DownloadOperation *)operation finishedAtIndex:(NSUInteger)index { if (thumbScrollView){ [thumbScrollView viewWithTag:THUMBVIEW_OFFSET+index].alpha = 1.0; } } In DownloadOperation.m - (void)main { // ... NSUInteger index = 0; for (Page *page in mMagazine.pages) { if (/*page doesn't exist*/){ // download the page; if ([delegate respondsToSelector:@selector(downloadOperation:finishedAtIndex:)]) { [delegate downloadOperation:self finishedAtIndex:index]; } } index++; } }

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  • Creating UIButtons

    - by Ralphonzo
    During loadView I am creating 20 UIButtons that I would like to change the title text of depending on the state of a UIPageControl. I have a pre-save plist that is loaded into a NSArray called arrChars on the event of the current page changing, I set the buttons titles to their relevant text title from the array. The code that does this is: for (int i = 1; i < (ButtonsPerPage + 1); i++) { UIButton *uButton = (UIButton *)[self.view viewWithTag:i]; if(iPage == 1) { iArrPos = (i - 1); } else { iArrPos = (iPage * ButtonsPerPage) + (i - 1); } [uButton setAlpha:0]; NSLog(@"Trying: %d of %d", iArrPos, [self.arrChars count]); if (iArrPos >= [self.arrChars count]) { [uButton setTitle: @"" forState: UIControlStateNormal]; } else { NSString *value = [[NSString alloc] initWithFormat:@"%@", [self.arrChars objectAtIndex:iArrPos]]; NSLog(@"%@", value); [uButton setTitle: [[NSString stringWithFormat:@"%@", value] forState: UIControlStateNormal]; [value release]; //////Have tried: //////[uButton setTitle: value forState: UIControlStateNormal]; //////Have also tried: //////[uButton setTitle: [self.arrChars objectAtIndex:iArrPos] forState: UIControlStateNormal]; //////Have also also tried: //////[uButton setTitle: [[self.arrChars objectAtIndex:iArrPos] autorelease] forState: UIControlStateNormal]; } [uButton setAlpha:1]; } When setting the Title of a button it does not appear to be autoreleasing the previous title and the allocation goes up and up. What am I doing wrong? I have been told before that tracking things by allocations is a bad way to chase leaks because as far as I can see, the object is not leaking in Instruments but my total living allocations continue to climb until I get a memory warning. If there is a better way to track there I would love to know.

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  • issue with keychain and updates from app store

    - by xonegirlz
    I am having a very frustrating error. I have tested for an app upgrade by first installing the previous version (1.0.1) and then running version (1.0.2). Everything worked fine. I submitted the app and then I am getting issues people are getting crashes when they upgrade. I tried doing the same thing, which is installing the 1.0.1 and then install the binary on the app store, then it crashed. I looked at the console and crash logs and I get this: Jul 7 08:07:45 unknown MyApp[1429] <Warning>: KeychainUtils keychainValueForKey: - Error finding keychain value for key. Status code = -25300 Jul 7 08:07:45 unknown MyApp[1429] <Warning>: AccountSession readUserDataFromDisk - Error finding keychain value for key /var/mobile/Applications/997B32E7-6FFC-4696-9CAA-129BADE2FE64/Documents/instagram_json Jul 7 08:07:45 unknown MyApp[1429] <Warning>: UISegmentedControlStyleBezeled is deprecated. Please use a different style. Jul 7 08:07:45 unknown MyApp[1429] <Error>: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSCFDictionary setObject:forKey:]: attempt to insert nil value (key: username)' *** First throw call stack: (0x33ee688f 0x367e7259 0x33ee6789 0x33ee67ab 0x33e5368b 0x14fd99 0x152319 0x1530bb 0x170299 0x3270ec59 0x32711817 0x354e7dfb 0x354e7cd0) Jul 7 08:07:45 unknown UIKitApplication:com.firesnakelabs.pinstagram[0x14e4][1429] <Notice>: terminate called throwing an exception >

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  • Objective-C Result from a Static Method saved to class instance variable giving "EXC_BAD_ACCESS" when used.

    - by KinGBin
    I am trying to store the md5 string as a class instance variable instead of the actual password. I have a static function that will return a md5 string which I'm trying to store in an instance variable instead of the actual password. I have the following setter for my class instance variable: -(void)setPassword:(NSString *)newpass{ if(newpass != password){ password = [utils md5HexDigest:newpass]; } } This will pass back the correct md5 string and save it to the password variable in my init function: [self setPassword:pword];. If I call another instance method and try to access self.password" I will get "EXC_BAD_ACCESS". I understand that the memory is getting released, but I have no clue to make sure it stays. I have tried alloc init with autorelease with no luck. This is the md5HexDigest function getting called during the init (graciously found in another stackoverflow question): + (NSString*)md5HexDigest:(NSString*)input { const char* str = [input UTF8String]; unsigned char result[CC_MD5_DIGEST_LENGTH]; CC_MD5(str, strlen(str), result); NSMutableString *ret = [NSMutableString stringWithCapacity:CC_MD5_DIGEST_LENGTH*2]; for(int i = 0; i<CC_MD5_DIGEST_LENGTH; i++) { [ret appendFormat:@"%02x",result[i]]; } return ret; } Any help/pointers would be greatly appreciated. I would rather have the md5 string saved in memory than the actual password calling the md5 every time I needed to use the password. Thanks in advance.

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