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  • Ubuntu 12.04 Freezes at Bootup

    - by Ryan Yu
    I have an Acer Aspire One Model AO722, that has a dual-boot configuration with Windows 7 Home Premium and Ubuntu 12.04. Processor: AMD C-50, 1.00GHz 2.00GB ram, 64-bit, AMD Radeon HD 6250 Graphics. I installed Ubuntu two days ago, and since then, loading it has been sporadic. Windows 7 still loads just fine, but Ubuntu will sometimes freeze. First time I booted Ubuntu up, it ran no problem. Worked with it for half an hour, then shut down the computer. The second time I booted it up, it froze after ten minutes when I was trying to set up Thunderbird. Third time, same thing. Fourth time, it froze about 5 minutes after bootup when I was trying to connect to my wifi. Fifth time, it ran no problems for about 5~ hours. Then, three consecutive times I've restarted (what is it, the 6th, 7th, and 8th times?) it has gotten to the login screen, I've entered my password, all the text on the page disappears as if its going to load my desktop, and it freezes. A minute ago when I booted Ubuntu up for the 9th time, it loaded the desktop fine. Who knows if it'll crash soon; probably, though. Any ideas?

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  • Transition from 2D to 3D Game development [closed]

    - by jakebird451
    I have been working in the 2D world for a long time from manual blitting in windows to SDL to Python (pygame, pyopengl) and a bunch in between. Needless to say I have been programming for a while. So a while ago I started to program in OpenGL via C++ on my Mac. I then got a little intricate with my work after a while (3D models with skeleton structure and terrain development). After a long time of tinkering, I stopped due to the heavy work just to yield a low level understanding of how OpenGL works. Still interested in Graphics and Game Development I went on a search for a stable game engine with some features to grow on. Licence Requirement: Anything other than GPL (LGPL will do) OS Requirement: Mac & Windows Shader: GLSL or CG (GLSL preferred due to experience) Models: Any model structure with rigging (bone) support & animation I am looking at http://www.ogre3d.org/ currently and am starting to meddle around with some examples. However I am a little reluctant to spend a lot of time on it only to yield another dead end. So instead of falling down a spiraling black pit, I am posting my question to you guys to lead me in the right direction based on my requirements. How was your experience with the engine you recommend? Is it well documented? Does it have well documented examples? Any library requirements (Boost, libpng, etc)?

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  • Ubuntu Server 11.10 boot, white terminal with garbled black text

    - by SpeedCrazy
    I just installed Ubuntu server 11.10 and the install went fine. This system is running on an Intel Pentium II board with onboard graphics. However when I try to boot into Ubuntu I get a white terminal with garbled black text. I have tried various grub 'fixes' as googling the issue seemed to suggest it was a res or grub related issue. I cannot ssh in so the issue does affect Linux as well. I have had no luck with anything thus far and am at my wits end. This was my first Ubuntu excursion as my friend told me it was better for servers than CentOS because it was easier... Not so much.... Does anyone have any ideas as to what the issue could be? When answering bear in mind I am an Ubuntu noob and Linux novice. As of 1/26/12 I have tried to add the console=ttyl line to the /etc/default/grub and run update-grub. This results in the line in the boot parameters that normally reads: linux /vmlunz-3.0.0-12-generic-pae root=/dev/mapper/dev-root rovt.handoff=7 now reads: linux /vmlunz-3.0.0-12-generic-pae root=/dev/mapper/dev-root ro console=ttyl vt.handoff=7 This does not work. Is there anyway to have console=ttyl inserted on a line by itself? I am at my wits ends, Thanks for all your help, Speed

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  • I've inherited 200K lines of spaghetti code -- what now?

    - by kmote
    I hope this isn't too general of a question; I could really use some seasoned advice. I am newly employed as the sole "SW Engineer" in a fairly small shop of scientists who have spent the last 10-20 years cobbling together a vast code base. (It was written in a virtually obsolete language: G2 -- think Pascal with graphics). The program itself is a physical model of a complex chemical processing plant; the team that wrote it have incredibly deep domain knowledge but little or no formal training in programming fundamentals. They've recently learned some hard lessons about the consequences of non-existant configuration management. Their maintenance efforts are also greatly hampered by the vast accumulation of undocumented "sludge" in the code itself. I will spare you the "politics" of the situation (there's always politics!), but suffice to say, there is not a consensus of opinion about what is needed for the path ahead. They have asked me to begin presenting to the team some of the principles of modern software development. They want me to introduce some of the industry-standard practices and strategies regarding coding conventions, lifecycle management, high-level design patterns, and source control. Frankly, it's a fairly daunting task and I'm not sure where to begin. Initially, I'm inclined to tutor them in some of the central concepts of The Pragmatic Programmer, or Fowler's Refactoring ("Code Smells", etc). I also hope to introduce a number of Agile methodologies. But ultimately, to be effective, I think I'm going to need to hone in on 5-7 core fundamentals; in other words, what are the most important principles or practices that they can realistically start implementing that will give them the most "bang for the buck". So that's my question: What would you include in your list of the most effective strategies to help straighten out the spaghetti (and prevent it in the future)?

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  • How to squeeze the maximum performance out of Unity and GNOME 3?

    - by melvincv
    I see that I do not get good performance with the new Unity desktop, but I should say that Unity has improved a lot since the last edition Ubuntu 11.10. How to squeeze the maximum performance out of 1. Unity 2. GNOME 3 My system specs: -Processors- Intel(R) Pentium(R) Dual CPU E2180 @ 2.00GHz -Memory- Total Memory : 2049996 kB -PCI Devices- Host bridge : Intel Corporation 82G33/G31/P35/P31 Express DRAM Controller (rev 10) PCI bridge : Intel Corporation 82G33/G31/P35/P31 Express PCI Express Root Port (rev 10) (prog-if 00 [Normal decode]) VGA compatible controller : Intel Corporation 82G33/G31 Express Integrated Graphics Controller (rev 10) (prog-if 00 [VGA controller]) USB controller : Intel Corporation N10/ICH 7 Family USB UHCI Controller #1 (rev 01) (prog-if 00 [UHCI]) USB controller : Intel Corporation N10/ICH 7 Family USB UHCI Controller #2 (rev 01) (prog-if 00 [UHCI]) USB controller : Intel Corporation N10/ICH 7 Family USB UHCI Controller #3 (rev 01) (prog-if 00 [UHCI]) USB controller : Intel Corporation N10/ICH 7 Family USB UHCI Controller #4 (rev 01) (prog-if 00 [UHCI]) USB controller : Intel Corporation N10/ICH 7 Family USB2 EHCI Controller (rev 01) (prog-if 20 [EHCI]) PCI bridge : Intel Corporation 82801 PCI Bridge (rev e1) (prog-if 01 [Subtractive decode]) ISA bridge : Intel Corporation 82801GB/GR (ICH7 Family) LPC Interface Bridge (rev 01) IDE interface : Intel Corporation 82801G (ICH7 Family) IDE Controller (rev 01) (prog-if 8a [Master SecP PriP]) IDE interface : Intel Corporation N10/ICH7 Family SATA Controller [IDE mode] (rev 01) (prog-if 8f [Master SecP SecO PriP PriO]) SMBus : Intel Corporation N10/ICH 7 Family SMBus Controller (rev 01) Ethernet controller : Intel Corporation PRO/100 VE Network Connection (rev 01)

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  • Why does Unity not extend to my 2nd monitor, even when it is displaying an X-Screen?

    - by Gridwalker
    I recently added a 2nd video card to my system, but unity refuses to extend my desktop over to the second screen. Although the secondary monitor initialises when I boot and I can move the mouse cursor over to the 2nd screen, the screen is otherwise blank (showing no wallpaper or interface elements) and I am unable to move any windows to this monitor. Moving the mouse cursor over to the 2nd monitor changes it from the default cursor to the old-style X cursor, such as the one that appears when you run X-kill, indicating that this screen is initialised in the X Server but that Unity is not recognising it. Although the Nvidia X Server Settings application can see both monitors, the unity systems settings application does not detect the 2nd adapter. Sometimes the additional drivers application can see both adapters, but it doesn't consistently show options for them both. Xrandr also fails to detect the 2nd monitor, but iNex lists both adapters. I have experimented with several different drivers for each adapter and with setting each of the graphics cards as the primary adapter in the BIOS, but this has made little difference. The two adapters are an onboard Geforce 8200 and a PCIE Geforce 7200 GX. The onboard adapter is currently set as the primary, however this adapter crashes whenever I use the Nouveau driver and I have to switch over to the PCIE as a primary whenever I purge the proprietary drivers (switching back when the 304 driver has been reinstalled). It doesn't matter which adapter I set as my primary, the results are the same : one screen showing the unity interface and one screen showing an X-Screen that only displays the mouse cursor. All I want is to be able to run this system in a dual screen configuration. I am not a gamer, nor do I require 3D rendering capabilities. Anything you can suggest to get the desktop to extend across both screens will be massively appreciated!

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  • Thunderbird keeps crashing Ubuntu 12.04 64 bit

    - by maurizio ribera d'alcala'
    I have been using Thunderbird for years under different versions of Ubuntu, including 12.04 since its release. From a couple of days it keeps crashing after a few seconds after start. I tried to reinstall it creating a new profile and copying the old mail, file by file. After one day of normal functioning it started again to crash. Mozilla is receiving the crash reports. Following is the content of the last one: Add-ons: [email protected]:15.0,[email protected]:0.3.11,[email protected]:0.9.3,[email protected]:3.4.1,[email protected]:15.0,[email protected]:0.5.1,{b4447f60-db9c-11da-a94d-0800200c9a66}:0.9.1,{972ce4c6-7e08-4474-a285-3208198ce6fd}:15.0 BuildID: 20120827103657 CrashTime: 1347200254 EMCheckCompatibility: true Email: [email protected] FramePoisonBase: 7ffffffff0dea000 FramePoisonSize: 4096 InstallTime: 1346431480 Notes: OpenGL: Tungsten Graphics, Inc -- Mesa DRI Intel(R) Sandybridge Mobile -- 3.0 Mesa 8.0.2 -- texture_from_pixmap ProductID: {3550f703-e582-4d05-9a08-453d09bdfdc6} ProductName: Thunderbird ReleaseChannel: release SecondsSinceLastCrash: 1109 StartupTime: 1347200242 Theme: classic/1.0 Throttleable: 1 Vendor: Version: 15.0 I started Thunderbird in safe mode and tested all the add-ons. Apparently is the 'Unity Launcher Integration' that creates the problem. I say apparently because I want two wait for two-three days to be sure TB returns to its regular functioning. Is this a bug? can it be solved

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  • Display Problems running Ubuntu 12.04 in Windows VMware Player

    - by Alex Reynolds
    I am posting this again because I have changed to VMWare Player and I discovered something new. I am running Ubuntu 12.04 LTS (Guest) in VMWare Player 6.0.2 on Windows 7 64-bit Host. I have VMWare Tools installed properly. I am running MATE but the problem persists when I change (to and from) xfce, gnome, mate a-- and back again I had been using this for a couple of years without any graphics issues. After an Ubuntu update (typical) -- my video is corrupt and will not refresh correctly. My desktop icons are "mirrored" and when I open a terminal window (for instance) -- sometimes -- the window appears multiple times. Of course, only one is the real image. It seems to be a refresh problem. When I move an active window around the screen the "older" images "erase" and my icons (for instance) are in the correct location. For instance, I can move the terminal around a pretty corrupted window and the screen behind it is repainted correctly. NEW: Next, I got the idea to try and Remote Desktop in to the Ubuntu 12.04 LTS Guest OS from my Windows 7 64-bit Host. Once working, and connected via Win RDC -- using MATE as default in my /etc/xrdp/startws.sh -- my video is not corrupted and works fine (as in the past). Any ideas about what is going on ? or how to fix this ?

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  • Greeter login screen cropped login options in 12.04

    - by ammianus
    I have a pretty newly installed Ubuntu 12.04, using Unity. My external monitor is 1920x1080 max resolution. In the Unity desktop itself everything looks great. I have an NVidia graphics card. When I start my computer and get to the Unity greeter login screen the display is oddly formatted and the resolution seems off. It looks like a zoomed view on the larger 1920x1080 screen. As such it crops the login options off to the left hand side of the screen. So I can only just see the edge of the password box for the user I want to log in with. I can log in with one account by default by blindly typing the password, but I am unable to switch to other accounts. Is there anything I can do to fix the log in screen display so that I can see the normal login options? Note: I first noticed it when I changed my desktop background and the next time I logged in I saw the issue.

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  • 3D physics engine for accurate collision handling on desktop/laptop computers (non-console)

    - by Georges Oates Larsen
    What are your suggestions for a physics engine that satisfies the following criteria? Capable of calculating collisions between multiple concave mesh-based colliders Handles many collisions going on at once (for instance one mesh being wedged between two others, which themselves may be wedged between two meshes) Does not allow for collider passthrough, even at high speeds. For instance, if I am applying force to a programmatically hinged object that makes it spin, I do not want it to pass through another rigidbody that it collides with while spinning. I have this problem using PhysX As implied before, reacts well to hinged objects, preferably has its own implementation of a hinge, but I am willing to program my own. The important part is that it has some sort of interface that guarantees accurate collision tracking even when dealing with these things Platform independent -- runs on mac as well as PC, also not tied down to specific graphics cards I think that's the best way to explain what I am looking for. Basically, I need SUPER reliable collisions. Something that can't be accomplished with a simple ray casting approach that sends a ray from the last position of the object to the current position (as this object may be potentially large and colliding with small objects via rotation) Bonus points for also including an OPEN SOURCE engine.

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  • XNA 2D Spritesheet drawing rendering problem

    - by user24092
    I'm making a tile-based game, using one spritesheet containing all tile graphics. Each tile has a size of 32x32 pixels. The main problem is: when I draw the tile to the screen, if the tile position x and y are not rounded or if scale is activated in spriteBatch.Draw() method (scale != 1.0f), I get some lines of adjacent tiles on the spritesheet into the current tile drawed. I already tried setting SamplerState to PointClamp, removing AntiAlias, but still doesn't work. Here I'll show images of some tests that I made, with a test sprite sheet that I've created (I made a 9x9 spritesheet, with each sprite of size 32x32 containing a unique solid color). Tests: http://img6.imageshack.us/img6/5946/testsqj.png SpriteSheet used: http://imageshack.us/a/img821/1341/tilesm.png Already tried to remove anti-alias, set PointClamp as sampler state, but still getting this issue, XNA keeps drawing part of the adjacent pixels of the texture on the screen. What I want is to get the correct area of the tilesheet texture (as seen in the first test, that gets just the yellow pixels). My question is: Is there any way that I can fix this, WITHOUT adding tile spacing or any other modification involving the tilesheet? Maybe disabling a texture filtering that is done by XNA, or something like that.

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  • SnapBird Supercharges Your Twitter Searches

    - by ETC
    Twitter’s default search tool is a bit anemic. If you want to supercharge your Twitter search, fire up web-based search tool SnapBird and dig into your past tweets as well as those of friends and followers. Yesterday I was trying to find a tweet I’d sent some time last year regarding my search for an application that could count keystrokes for inclusion in my review of the app I finally found to fulfill the need, KeyCounter. Searching for it with Twitter’s search tool yielded nothing. One simple search at SnapBird and I nailed it. SnapBird requires no authentication to search public tweets (both your own and those of your friends and follows) but does require authentication in order to search through your sent and received direct messages. SnapBird is a free service. SnapBird Latest Features How-To Geek ETC Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines MyPaint is an Open-Source Graphics App for Digital Painters Can the Birds and Pigs Really Be Friends in the End? [Angry Birds Video] Add the 2D Version of the New Unity Interface to Ubuntu 10.10 and 11.04 MightyMintyBoost Is a 3-in-1 Gadget Charger Watson Ties Against Human Jeopardy Opponents Peaceful Tropical Cavern Wallpaper

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  • Back to Sony

    - by Bunch
    Well I switched back to Sony. After about a year of debating whether or not to keep my XBox 360 or get a PS3 I decided over the weekend to trade in the 360 for a PS3.  I had thought about keeping both but I really don’t need two gaming systems. So far I like it, the graphics are good and the game selection is pretty much the same. For me the game exclusives didn’t sway me one way or the other (i.e. I’ve never played Halo so you can’t miss what you never played). My main reasons for switching were: RROD – I’ve had three and I don’t play a huge amount per week. Free online gaming – I never did buy a Live Gold account even though it is affordable Blu-ray player – Figured this is as good of a time as any to finally get one Netflix streaming with no need for an upgrade to your online account like on XBox MUCH quieter system Finally at a $299 price point All in all the last point was the main one for me. Like a lot of other folks I was really put off by the PS3’s original pricing of $499 and $599. Technorati Tags: Gaming

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  • How to write code that communicates with an accelerator in the real address space (real mode)?

    - by ysap
    This is a preliminary question for the issue, where I was asked to program a host-accelerator program on an embedded system we are building. The system is comprised of (among the standard peripherals) an ARM core and an accelerator processor. Both processors access the system bus via their bus interfaces, and share the same 32-bit global physical memory space. Both share access to the system's DRAM through the system bus. (The computer concept is similar to Beagleboard/raspberry Pie, but with a specialized accelerator added) The accelerator has its own internal memory (SRAM) which is exposed to the system and occupies a portion of the global address space (as opposed to how a graphics card would talk to teh CPU via a "small" aperture in the system memory space). On the ARM core (the host) we plan on running Ubuntu 12.04. The mode of operation of communicating between the processors should be that the host issues memory transactions on the system bus that are targeted at the accelerator internal memory. As far as my understanding goes, if I write a program for the host that simply writes to the physical address of the accelerator, most chances are that the program will crash due to a segmentation violation. So, I assume that I need some way of communicating with the device in real mode. What is the easiest way to achieve this mode of operation?

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  • External Full HD monitor and Virtual Desktop Size

    - by Stefan
    I have two FullHD monitors attached to my ATI graphics card [2]. The resolution of both of them is detected properly without any modifications to /etc/X11/xorg.conf. I can run both of them in clone mode. However, when I try to run them next to each other, I got the following error: The selected configuration for displays could not be applied. If tried to fix this according to [1]. My xorg.conf now looks like this: Section "Module" Load "glx" EndSection Section "Screen" Identifier "Default Screen" DefaultDepth 24 SubSection "Display" # The 1088 is the smallest multiple of 32 >= 1088 # see manpages Virtual 1920 1088 EndSubSection EndSection This does not seem to be parsed properly. After restarting X, I cannot set resolutions beyond 1600 or so any more. /var/log/Xorg.0.log gives: [ 15.676] (II) fglrx(0): Not using mode "1920x1080" (width too large for virtual size) [ 15.676] (II) fglrx(0): Not using mode "1680x1050" (width too large for virtual size) Are my modifications syntactically incorrect? According to the man page, it should be fine. Any ideas? OS: Ubuntu 11.10 64bit [1] http://askubuntu.com/a/75546/5023 [2] 01:00.0 VGA compatible controller: ATI Technologies Inc Juniper [Radeon HD 5700 Series]

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  • Lost WiFi after 12.10 upgrade

    - by Steven Guillory
    I received my new Dell Vostro 2420 last week, and just got around to upgrading from 11.10 to 12.10. Unfortunately, like many others (after researching the issue), I no longer have WiFi. I have tried every sudo command given that worked for others, and still can't get my wireless to function. I am new to Linux, so any and all help is appreciated. Thanks in advance! Edit: I can connect via ethernet, just not via wifi. As a matter of fact, when I use Fn + F2 to turn on wifi, only my bluetooth comes on. lspci 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 00:16.0 Communication controller: Intel Corporation Panther Point MEI Controller #1 (rev 04) 00:1a.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation Panther Point High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 1 (rev c4) 00:1c.3 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 4 (rev c4) 00:1c.5 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 6 (rev c4) 00:1d.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation Panther Point LPC Controller (rev 04) 00:1f.2 SATA controller: Intel Corporation Panther Point 6 port SATA Controller [AHCI mode] (rev 04) 00:1f.3 SMBus: Intel Corporation Panther Point SMBus Controller (rev 04) 07:00.0 Network controller: Broadcom Corporation Device 4365 (rev 01) 09:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 07) This is what I am getting... dpkg: error: --install needs at least one package archive file argument Type dpkg --help for help about installing and deinstalling packages [*]; Use dselect or aptitude for user-friendly package management; Type dpkg -Dhelp for a list of dpkg debug flag values; Type dpkg --force-help for a list of forcing options; Type dpkg-deb --help for help about manipulating *.deb files; Options marked [*] produce a lot of output - pipe it through less or more !

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  • Installing ubuntu 12.04 on macbook pro9,2

    - by stariz77
    I seem to have tried all the various suggested methods for installing ubuntu on a mbp, but can't seem to get anything that works and was wondering if anyone has run into any new problems with the latest non-retina models? I have a core i7 in my macbook, and model identifier is MacBookPro9,2. I have partitioned my HD using disk utility and have 700gig free space ready for the install (I haven't removed OSX Lion, it is still there in a 50gig partition). Problem: I am just getting a blank screen with a blinking cursor (unresponsive) in the top left whenever I boot from the disk. I left it for 20 minutes and nothing ever happened. This was without any boot manager, just holding "c" on startup. Attempted remedies: I have downloaded the 64 ubuntu iso from their site 3 times now and burned 4 separate discs to rule out some kind of corruption or burn error. I burned one in OSX Lion 10.7.4 and 3 on my windows 7 pc. I tried holding "alt" instead and then navigating to the windows disc to boot. Same thing happens, blank blinking unresponsive cursor. I also tried going to the EFI disc which actually brings up a menu (after saying "error prefix is not set") asking if I want to install ubuntu, test for errors or partition. All three options lead me to an unresponsive blank screen (some without cursors). I downloaded and installed rEFIt and if I hold "alt" on startup a linux penguin (Boot Linux from CD) appears in my boot options, along with the apple boot, and two others that I'm not sure of: "Boot EFI\boto\bootx64.efi from" and "Boot Legacy OS from". The "Boot Linux from CD" just takes me to the blank blinking cursor screen; again, I left if for 10+ minutes and nothing. I heard that the detection of the graphics card might be a problem and that I need change to nomodeset, but I have tried pressing F6 in all of the boot menus listed above and no options appear. Does anyone have any other suggested routes or can you see what I might have done wrong?

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  • Computer suddenly won't boot - stops at a flashing prompt

    - by Dave M G
    I have been running Ubuntu on my computer for a long time, and I have been using 11.10 since it became available in October. Suddenly, this morning, when I rebooted, the computer would not reach the log in screen. I go through the standard POST boot sequence, and I also get a splash screen for my Nvidia graphics card, so at least most of the hardware seems to be working. After that, all I get is a flashing text prompt - one blinking white underline character on a screen that is otherwise completely blank. I don't think it is even reaching GRUB. No key input is possible. I have tried various key combinations to try and initiate some kind of interface, be it command line or anything else. The only key combination that works is [CTRL]+[ALT]+[Delete] to reboot. I realize this is likely to be a hardware problem, but it could be an Ubuntu problem(?), so I'm hoping for a specific set of troubleshooting steps so I can diagnose and repair this issue. My current suspicion is that one of the drives in my 2 disk software RAID has failed (even though they should be too new for that). However, this computer is critical to my work, so I'd like to invite advice on any possibilities so as to waste as little time as possible in fixing this machine.

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  • Laptop runs HOT after 12.10 upgrade!

    - by dinkelk
    I was running 12.04 for 6 months, my laptop ran almost silently and cool enough to hold on my lap. I updated to 12.10 and now my computer gets too hot to hold on my lap and the fan is constantly running on full blast. This is the output of sensors: acpitz-virtual-0 Adapter: Virtual device temp1: +84.0°C (crit = +99.0°C) coretemp-isa-0000 Adapter: ISA adapter Physical id 0: +84.0°C (high = +86.0°C, crit = +100.0°C) Core 0: +74.0°C (high = +86.0°C, crit = +100.0°C) Core 1: +72.0°C (high = +86.0°C, crit = +100.0°C) Core 2: +75.0°C (high = +86.0°C, crit = +100.0°C) Core 3: +84.0°C (high = +86.0°C, crit = +100.0°C) radeon-pci-0100 Adapter: PCI adapter temp1: +76.0°C I have an HP Pavilion dv6, i7, amd radeon graphics. Please let me know if you need additional information. What could be different between the two Ubuntu additions that caused such a drastic change? Edit 1: Per @Paul's suggestion, I ran htop to try to narrow down the problem. Here is the result! This is about 10 minutes after boot-up, htop, yakuake, and a chrome page with 1 tab opened to this question are all that I have manually opened. The most taxing program to the CPU is htop itself. I think that the problem must lie elsewhere; my temps are already up to ~65C for the CPU and ~69C for the GPU, with nearly 0% CPU usage.

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  • how to avoid flickering in awt [on hold]

    - by Ishanth
    import java.awt.event.*; import java.awt.*; class circle1 extends Frame implements KeyListener { public int a=300; public int b=70; public int pacx=360; public int pacy=270; public circle1() { setTitle("circle"); addKeyListener(this); repaint(); } public void paint(Graphics g) { g.fillArc (a, b, 60, 60,pacx,pacy); } public void keyPressed(KeyEvent e) { int key=e.getKeyCode(); System.out.println(key); if(key==38) { b=b-5; //move pacman up pacx=135;pacy=270; //packman mouth upside if(b==75&&a>=20||b==75&&a<=945) { b=b+5; } else { repaint(); } } else if(key==40) { b=b+5; //move pacman downside pacx=315; pacy=270; //packman mouth down if(b==645&&a>=20||b==645&&a<=940) { b=b-5; } else{ repaint(); } } else if(key==37) { a=a-5; //move pacman leftside pacx=227; pacy=270; //packman mouth left if(a==15&&b>=75||a==15&&b<=640) { a=a+5; } else { repaint(); } } else if(key==39) { a=a+5; //move pacman rightside pacx=42;pacy=270; //packman mouth right if(a==945&&a>=80||a==945&&b<=640) { a=a-5; } else { repaint(); } } } public void keyReleased(KeyEvent e){} public void keyTyped(KeyEvent e){} public static void main(String args[]) { circle1 c=new circle1(); c.setVisible(true); c.setSize(400,400); } }

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  • Correct way to use Farseer Physics in XNA

    - by user1640602
    I am using Farseer Physics for my 2D sidescroller game and I'm not sure how to proceed with it. I currently have a Sprite class (handles nothing but graphics), a GameObject class (contains specific object info like hit points), a World object which contains the list of Bodies, and a Level object which contains all of these objects. Originally I was trying to keep track of the Sprites, GameObjects, and Bodies separately because I felt that would provide loose coupling but it quickly became a headache. So my new idea was to add a Sprite member to the GameObject class but I'm still not sure how to maintain the Bodies because they have to communicate with GameObject. Specifically, my issue is this: The position of the Body is used to draw the Sprite inside of the Level. In order to do that I would have to maintain a link between GameObjects and Bodies. Is this correct or is there a better way to architect my game? If any of this is unclear please ask and I'll try to clarify. Thank you in advance for any help.

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  • How do I fix broken installation?

    - by Daniel
    Let me start off by saying I'm dual booting 11.04 and Windows 7 on a Thinkpad T61p. The problem may have arisen when I hit the power button during normal startup. I'm fully aware how stupid this is. I don't know why I did it. I did it. Now, I can't get in to Ubuntu. Windows works fine. But when I try to start Ubuntu normally, it seems to run some checks, and does not start up. Sometimes, I see a black screen, and it tells me that it's running certain checks, and then, [ok]. Like... Battery Check Somethingorother [ok] It'll give me 1-5 of these. And then it just does nothing, and I have to turn it off. When I try to start in safe mode... I tried low graphics mode, and after going through a couple of dialogue boxes, I'm brought right back to the safe mode dialogue box. And if I hit 'resume,' a shell pushes up (still that grey on black "your computer is broken" type shell) and asks me to log in. I do, and try to run unity. It tells me something along the lines of: WARNING no DISPLAY variable set and then sets it to " :0" , which doesn't work. And then I can't do anything, really, and I have to restart. (I don't know how to do this from the command line, so I just hard reset. That command would be helpful). Does anybody have any idea how I can get Ubuntu working right again? FTP is less pleasant in Explorer than it is in Nautilus or w/e it is now.

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  • OUCH! Laptop running SUPER HOT after 12.10 upgrade!

    - by dinkelk
    I was running 12.04 for 6 months, my laptop ran almost silently and cool enough to hold on my lap. I updated to 12.10 and now my computer gets too hot to hold on my lap and the fan is constantly running on full blast. This is the output of sensors: acpitz-virtual-0 Adapter: Virtual device temp1: +84.0°C (crit = +99.0°C) coretemp-isa-0000 Adapter: ISA adapter Physical id 0: +84.0°C (high = +86.0°C, crit = +100.0°C) Core 0: +74.0°C (high = +86.0°C, crit = +100.0°C) Core 1: +72.0°C (high = +86.0°C, crit = +100.0°C) Core 2: +75.0°C (high = +86.0°C, crit = +100.0°C) Core 3: +84.0°C (high = +86.0°C, crit = +100.0°C) radeon-pci-0100 Adapter: PCI adapter temp1: +76.0°C I have an HP Pavilion dv6, i7, amd radeon graphics. Please let me know if you need additional information. What could be different between the two Ubuntu editions that caused such a drastic change? Edit 1: Per @Paul's suggestion, I ran htop to try to narrow down the problem. Here is the result! (left side of terminal) (right side of terminal) This is about 10 minutes after boot-up, htop, yakuake, and a chrome page with 1 tab opened to this question are all that I have manually opened. The most taxing program to the CPU is htop itself. I think that the problem must lie elsewhere; my temps are already up to ~65C for the CPU and ~69C for the GPU, with nearly 0% CPU usage.

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  • Error loading libGL.so.1

    - by jdp407
    When attempting to run various pieces of software (notably Steam and Yenka), I have come across an error similar to this: enter code here error while loading shared libraries: libGL.so.1: cannot open shared object file: No such file or directory I'm running a 64 bit system, with an NVidia Optimus card (I dual boot for certain windows only software that requires a dedicated graphics card). I have bumblebee installed, and I am using the nvidia-current driver, rather that one downloaded from NVidia, as recommended. The library (libGL.so.1) is not present in the top directory of /usr/lib, however it is present in /usr/lib32/nvidia-current, as a softlink to /usr/lib32/nvidia-current/libGL.so.304.64. A section of the output from ldconfig -p: libGL.so.1 (libc6,x86-64, OS ABI: Linux 2.4.20) => /usr/lib/x86_64-linux-gnu/mesa/libGL.so.1 libGL.so (libc6,x86-64, OS ABI: Linux 2.4.20) => /usr/lib/x86_64-linux-gnu/libGL.so libGL.so (libc6,x86-64, OS ABI: Linux 2.4.20) => /usr/lib/x86_64-linux-gnu/mesa/libGL.so Obviously a library with that name is being loaded, but they are located in /usr/lib/x86_64-linux-gnu, however installed software doesn't seem to able to 'see' it. For Steam, running it with optirun causes it to work, but this is not the case for Yenka. I assume that optirun causes the library stored in /usr/lib32/nvidia-current to be used, which allows Steam to run, so I can't understant why Yenka won't run. Can anyone explain why software can't see the normal mesa library, and why Yenka refuses to run with the nvidia-current library?

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  • How to ensure nvidia_current module loads during boot

    - by Aras
    I am running Ubuntu 12.10 on an Asus G75V laptop with nvidia gforce GTX 660M. I first run 12.04 on this machine and was able to install nvidia_current drivers from swat ppa: sudo apt-add-repository ppa:ubuntu-x-swat/x-updates sudo apt-get update sudo apt-get install nvidia-current This worked in 12.04 and after rebooting the machine my graphics where working properly. After upgrade to 12.10 however, the machine boots into a low resolution desktop which I can not really interact with. I suspect this is due to the driver not being loaded properly. To fix this, I have to switch to ctrl+alt+F1 session and manually load the nvidia_current module and restart the desktop manager: sudo modprobe nvidia_current sudo service lightdm restart Now everything works fine again. However, I would like not to have to do this every time I reboot the machine. I also dont want to hack an script to do this on load. Basically, if things are setup currectly, the nvidia_current driver which is installed should load. How can I make sure nvidia_current driver module loads properly when system starts?

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