Search Results

Search found 42993 results on 1720 pages for 'static method'.

Page 602/1720 | < Previous Page | 598 599 600 601 602 603 604 605 606 607 608 609  | Next Page >

  • Reverse subarray of an array with O(1)

    - by Babibu
    I have an idea how to implement sub array reverse with O(1), not including precalculation such as reading the input. I will have many reverse operations, and I can't use the trivial solution of O(N). Edit: To be more clear I want to build data structure behind the array with access layer that knows about reversing requests and inverts the indexing logic as necessary when someone wants to iterate over the array. Edit 2: The data structure will only be used for iterations I been reading this and this and even this questions but they aren't helping. There are 3 cases that need to be taking care of: Regular reverse operation Reverse that including reversed area Intersection between reverse and part of other reversed area in the array Here is my implementation for the first two parts, I will need your help with the last one. This is the rule class: class Rule { public int startingIndex; public int weight; } It is used in my basic data structure City: public class City { Rule rule; private static AtomicInteger _counter = new AtomicInteger(-1); public final int id = _counter.incrementAndGet(); @Override public String toString() { return "" + id; } } This is the main class: public class CitiesList implements Iterable<City>, Iterator<City> { private int position; private int direction = 1; private ArrayList<City> cities; private ArrayDeque<City> citiesQeque = new ArrayDeque<>(); private LinkedList<Rule> rulesQeque = new LinkedList<>(); public void init(ArrayList<City> cities) { this.cities = cities; } public void swap(int index1, int index2){ Rule rule = new Rule(); rule.weight = Math.abs(index2 - index1); cities.get(index1).rule = rule; cities.get(index2 + 1).rule = rule; } @Override public void remove() { throw new IllegalStateException("Not implemented"); } @Override public City next() { City city = cities.get(position); if (citiesQeque.peek() == city){ citiesQeque.pop(); changeDirection(); position += (city.rule.weight + 1) * direction; city = cities.get(position); } if(city.rule != null){ if(city.rule != rulesQeque.peekLast()){ rulesQeque.add(city.rule); position += city.rule.weight * direction; changeDirection(); citiesQeque.push(city); } else{ rulesQeque.removeLast(); position += direction; } } else{ position += direction; } return city; } private void changeDirection() { direction *= -1; } @Override public boolean hasNext() { return position < cities.size(); } @Override public Iterator<City> iterator() { position = 0; return this; } } And here is a sample program: public static void main(String[] args) { ArrayList<City> list = new ArrayList<>(); for(int i = 0 ; i < 20; i++){ list.add(new City()); } CitiesList citiesList = new CitiesList(); citiesList.init(list); for (City city : citiesList) { System.out.print(city + " "); } System.out.println("\n******************"); citiesList.swap(4, 8); for (City city : citiesList) { System.out.print(city + " "); } System.out.println("\n******************"); citiesList.swap(2, 15); for (City city : citiesList) { System.out.print(city + " "); } } How do I handle reverse intersections?

    Read the article

  • Deploying a SharePoint 2007 theme using Features

    - by Kelly Jones
    I recently had a requirement to update the branding on an existing Windows SharePoint Services (WSS version 3.0) site.  I needed to update the theme, along with the master page.  An additional requirement is that my client likes to have all changes bundled up in SharePoint solutions.  This makes it much easier to move code from dev to test to prod and more importantly, makes it easier to undo code migrations if any issues would arise (I agree with this approach). Updating the theme was easy enough.  I created a new theme, along with a two new features.  The first feature, scoped at the farm level, deploys the theme, adding it to the spthemes.xml file (in the 12 hive –> \Template\layouts\1033 folder).  Here’s the method that I call from the feature activated event: private static void AddThemeToSpThemes(string id, string name, string description, string thumbnail, string preview, SPFeatureReceiverProperties properties) { XmlDocument spThemes = new XmlDocument(); //use GetGenericSetupPath to find the 12 hive folder string spThemesPath = SPUtility.GetGenericSetupPath(@"TEMPLATE\LAYOUTS\1033\spThemes.xml"); //load the spthemes file into our xmldocument, since it is just xml spThemes.Load(spThemesPath); XmlNode root = spThemes.DocumentElement; //search the themes file to see if our theme is already added bool found = false; foreach (XmlNode node in root.ChildNodes) { foreach (XmlNode prop in node.ChildNodes) { if (prop.Name.Equals("TemplateID")) { if (prop.InnerText.Equals(id)) { found = true; break; } } } if (found) { break; } } if (!found) //theme not found, so add it { //This is what we need to add: // <Templates> // <TemplateID>ThemeName</TemplateID> // <DisplayName>Theme Display Name</DisplayName> // <Description>My theme description</Description> // <Thumbnail>images/mythemethumb.gif</Thumbnail> // <Preview>images/mythemepreview.gif</Preview> // </Templates> StringBuilder sb = new StringBuilder(); sb.Append("<Templates><TemplateID>"); sb.Append(id); sb.Append("</TemplateID><DisplayName>"); sb.Append(name); sb.Append("</DisplayName><Description>"); sb.Append(description); sb.Append("</Description><Thumbnail>"); sb.Append(thumbnail); sb.Append("</Thumbnail><Preview>"); sb.Append(preview); sb.Append("</Preview></Templates>"); root.CreateNavigator().AppendChild(sb.ToString()); spThemes.Save(spThemesPath); } } Just as important, is the code that removes the theme when the feature is deactivated: private static void RemoveThemeFromSpThemes(string id) { XmlDocument spThemes = new XmlDocument(); string spThemesPath = HostingEnvironment.MapPath("/_layouts/") + @"1033\spThemes.xml"; spThemes.Load(spThemesPath); XmlNode root = spThemes.DocumentElement; foreach (XmlNode node in root.ChildNodes) { foreach (XmlNode prop in node.ChildNodes) { if (prop.Name.Equals("TemplateID")) { if (prop.InnerText.Equals(id)) { root.RemoveChild(node); spThemes.Save(spThemesPath); break; } } } } } So, that takes care of deploying the theme.  In order to apply the theme to the web, my activate feature method looks like this: public override void FeatureDeactivating(SPFeatureReceiverProperties properties) { using (SPWeb curweb = (SPWeb)properties.Feature.Parent) { curweb.ApplyTheme("myThemeName"); curweb.Update(); } } Deactivating is just as simple: public override void FeatureDeactivating(SPFeatureReceiverProperties properties) { using (SPWeb curweb = (SPWeb)properties.Feature.Parent) { curweb.ApplyTheme("none"); curweb.Update(); } } Ok, that’s the code necessary to deploy, apply, un-apply, and retract the theme.  Also, the solution (WSP file) contains the actual theme files. SO, next is the master page, which I’ll cover in my next blog post.

    Read the article

  • Scripting with the Sun ZFS Storage 7000 Appliance

    - by Geoff Ongley
    The Sun ZFS Storage 7000 appliance has a user friendly and easy to understand graphical web based interface we call the "BUI" or "Browser User Interface".This interface is very useful for many tasks, but in some cases a script (or workflow) may be more appropriate, such as:Repetitive tasksTasks which work on (or obtain information about) a large number of shares or usersTasks which are triggered by an alert threshold (workflows)Tasks where you want a only very basic input, but a consistent output (workflows)The appliance scripting language is based on ECMAscript 3 (close to javascript). I'm not going to cover ECMAscript 3 in great depth (I'm far from an expert here), but I would like to show you some neat things you can do with the appliance, to get you started based on what I have found from my own playing around.I'm making the assumption you have some sort of programming background, and understand variables, arrays, functions to some extent - but of course if something is not clear, please let me know so I can fix it up or clarify it.Variable Declarations and ArraysVariablesECMAScript is a dynamically and weakly typed language. If you don't know what that means, google is your friend - but at a high level it means we can just declare variables with no specific type and on the fly.For example, I can declare a variable and use it straight away in the middle of my code, for example:projects=list();Which makes projects an array of values that are returned from the list(); function (which is usable in most contexts). With this kind of variable, I can do things like:projects.length (this property on array tells you how many objects are in it, good for for loops etc). Alternatively, I could say:projects=3;and now projects is just a simple number.Should we declare variables like this so loosely? In my opinion, the answer is no - I feel it is a better practice to declare variables you are going to use, before you use them - and given them an initial value. You can do so as follows:var myVariable=0;To demonstrate the ability to just randomly assign and change the type of variables, you can create a simple script at the cli as follows (bold for input):fishy10:> script("." to run)> run("cd /");("." to run)> run ("shares");("." to run)> var projects;("." to run)> projects=list();("." to run)> printf("Number of projects is: %d\n",projects.length);("." to run)> projects=152;("." to run)> printf("Value of the projects variable as an integer is now: %d\n",projects);("." to run)> .Number of projects is: 7Value of the projects variable as an integer is now: 152You can also confirm this behaviour by checking the typeof variable we are dealing with:fishy10:> script("." to run)> run("cd /");("." to run)> run ("shares");("." to run)> var projects;("." to run)> projects=list();("." to run)> printf("var projects is of type %s\n",typeof(projects));("." to run)> projects=152;("." to run)> printf("var projects is of type %s\n",typeof(projects));("." to run)> .var projects is of type objectvar projects is of type numberArraysSo you likely noticed that we have already touched on arrays, as the list(); (in the shares context) stored an array into the 'projects' variable.But what if you want to declare your own array? Easy! This is very similar to Java and other languages, we just instantiate a brand new "Array" object using the keyword new:var myArray = new Array();will create an array called "myArray".A quick example:fishy10:> script("." to run)> testArray = new Array();("." to run)> testArray[0]="This";("." to run)> testArray[1]="is";("." to run)> testArray[2]="just";("." to run)> testArray[3]="a";("." to run)> testArray[4]="test";("." to run)> for (i=0; i < testArray.length; i++)("." to run)> {("." to run)>    printf("Array element %d is %s\n",i,testArray[i]);("." to run)> }("." to run)> .Array element 0 is ThisArray element 1 is isArray element 2 is justArray element 3 is aArray element 4 is testWorking With LoopsFor LoopFor loops are very similar to those you will see in C, java and several other languages. One of the key differences here is, as you were made aware earlier, we can be a bit more sloppy with our variable declarations.The general way you would likely use a for loop is as follows:for (variable; test-case; modifier for variable){}For example, you may wish to declare a variable i as 0; and a MAX_ITERATIONS variable to determine how many times this loop should repeat:var i=0;var MAX_ITERATIONS=10;And then, use this variable to be tested against some case existing (has i reached MAX_ITERATIONS? - if not, increment i using i++);for (i=0; i < MAX_ITERATIONS; i++){ // some work to do}So lets run something like this on the appliance:fishy10:> script("." to run)> var i=0;("." to run)> var MAX_ITERATIONS=10;("." to run)> for (i=0; i < MAX_ITERATIONS; i++)("." to run)> {("." to run)>    printf("The number is %d\n",i);("." to run)> }("." to run)> .The number is 0The number is 1The number is 2The number is 3The number is 4The number is 5The number is 6The number is 7The number is 8The number is 9While LoopWhile loops again are very similar to other languages, we loop "while" a condition is met. For example:fishy10:> script("." to run)> var isTen=false;("." to run)> var counter=0;("." to run)> while(isTen==false)("." to run)> {("." to run)>    if (counter==10) ("." to run)>    { ("." to run)>            isTen=true;   ("." to run)>    } ("." to run)>    printf("Counter is %d\n",counter);("." to run)>    counter++;    ("." to run)> }("." to run)> printf("Loop has ended and Counter is %d\n",counter);("." to run)> .Counter is 0Counter is 1Counter is 2Counter is 3Counter is 4Counter is 5Counter is 6Counter is 7Counter is 8Counter is 9Counter is 10Loop has ended and Counter is 11So what do we notice here? Something has actually gone wrong - counter will technically be 11 once the loop completes... Why is this?Well, if we have a loop like this, where the 'while' condition that will end the loop may be set based on some other condition(s) existing (such as the counter has reached 10) - we must ensure that we  terminate this iteration of the loop when the condition is met - otherwise the rest of the code will be followed which may not be desirable. In other words, like in other languages, we will only ever check the loop condition once we are ready to perform the next iteration, so any other code after we set "isTen" to be true, will still be executed as we can see it was above.We can avoid this by adding a break into our loop once we know we have set the condition - this will stop the rest of the logic being processed in this iteration (and as such, counter will not be incremented). So lets try that again:fishy10:> script("." to run)> var isTen=false;("." to run)> var counter=0;("." to run)> while(isTen==false)("." to run)> {("." to run)>    if (counter==10) ("." to run)>    { ("." to run)>            isTen=true;   ("." to run)>            break;("." to run)>    } ("." to run)>    printf("Counter is %d\n",counter);("." to run)>    counter++;    ("." to run)> }("." to run)> printf("Loop has ended and Counter is %d\n", counter);("." to run)> .Counter is 0Counter is 1Counter is 2Counter is 3Counter is 4Counter is 5Counter is 6Counter is 7Counter is 8Counter is 9Loop has ended and Counter is 10Much better!Methods to Obtain and Manipulate DataGet MethodThe get method allows you to get simple properties from an object, for example a quota from a user. The syntax is fairly simple:var myVariable=get('property');An example of where you may wish to use this, is when you are getting a bunch of information about a user (such as quota information when in a shares context):var users=list();for(k=0; k < users.length; k++){     user=users[k];     run('select ' + user);     var username=get('name');     var usage=get('usage');     var quota=get('quota');...Which you can then use to your advantage - to print or manipulate infomation (you could change a user's information with a set method, based on the information returned from the get method). The set method is explained next.Set MethodThe set method can be used in a simple manner, similar to get. The syntax for set is:set('property','value'); // where value is a string, if it was a number, you don't need quotesFor example, we could set the quota on a share as follows (first observing the initial value):fishy10:shares default/test-geoff> script("." to run)> var currentQuota=get('quota');("." to run)> printf("Current Quota is: %s\n",currentQuota);("." to run)> set('quota','30G');("." to run)> run('commit');("." to run)> currentQuota=get('quota');("." to run)> printf("Current Quota is: %s\n",currentQuota);("." to run)> .Current Quota is: 0Current Quota is: 32212254720This shows us using both the get and set methods as can be used in scripts, of course when only setting an individual share, the above is overkill - it would be much easier to set it manually at the cli using 'set quota=3G' and then 'commit'.List MethodThe list method can be very powerful, especially in more complex scripts which iterate over large amounts of data and manipulate it if so desired. The general way you will use list is as follows:var myVar=list();Which will make "myVar" an array, containing all the objects in the relevant context (this could be a list of users, shares, projects, etc). You can then gather or manipulate data very easily.We could list all the shares and mountpoints in a given project for example:fishy10:shares another-project> script("." to run)> var shares=list();("." to run)> for (i=0; i < shares.length; i++)("." to run)> {("." to run)>    run('select ' + shares[i]);("." to run)>    var mountpoint=get('mountpoint');("." to run)>    printf("Share %s discovered, has mountpoint %s\n",shares[i],mountpoint);("." to run)>    run('done');("." to run)> }("." to run)> .Share and-another discovered, has mountpoint /export/another-project/and-anotherShare another-share discovered, has mountpoint /export/another-project/another-shareShare bob discovered, has mountpoint /export/another-projectShare more-shares-for-all discovered, has mountpoint /export/another-project/more-shares-for-allShare yep discovered, has mountpoint /export/another-project/yepWriting More Complex and Re-Usable CodeFunctionsThe best way to be able to write more complex code is to use functions to split up repeatable or reusable sections of your code. This also makes your more complex code easier to read and understand for other programmers.We write functions as follows:function functionName(variable1,variable2,...,variableN){}For example, we could have a function that takes a project name as input, and lists shares for that project (assuming we're already in the 'project' context - context is important!):function getShares(proj){        run('select ' + proj);        shares=list();        printf("Project: %s\n", proj);        for(j=0; j < shares.length; j++)        {                printf("Discovered share: %s\n",shares[i]);        }        run('done'); // exit selected project}Commenting your CodeLike any other language, a large part of making it readable and understandable is to comment it. You can use the same comment style as in C and Java amongst other languages.In other words, sngle line comments use://at the beginning of the comment.Multi line comments use:/*at the beginning, and:*/ at the end.For example, here we will use both:fishy10:> script("." to run)> // This is a test comment("." to run)> printf("doing some work...\n");("." to run)> /* This is a multi-line("." to run)> comment which I will span across("." to run)> three lines in total */("." to run)> printf("doing some more work...\n");("." to run)> .doing some work...doing some more work...Your comments do not have to be on their own, they can begin (particularly with single line comments this is handy) at the end of a statement, for examplevar projects=list(); // The variable projects is an array containing all projects on the system.Try and Catch StatementsYou may be used to using try and catch statements in other languages, and they can (and should) be utilised in your code to catch expected or unexpected error conditions, that you do NOT wish to stop your code from executing (if you do not catch these errors, your script will exit!):try{  // do some work}catch(err) // Catch any error that could occur{ // do something here under the error condition}For example, you may wish to only execute some code if a context can be reached. If you can't perform certain actions under certain circumstances, that may be perfectly acceptable.For example if you want to test a condition that only makes sense when looking at a SMB/NFS share, but does not make sense when you hit an iscsi or FC LUN, you don't want to stop all processing of other shares you may not have covered yet.For example we may wish to obtain quota information on all shares for all users on a share (but this makes no sense for a LUN):function getShareQuota(shar) // Get quota for each user of this share{        run('select ' + shar);        printf("  SHARE: %s\n", shar);        try        {                run('users');                printf("    %20s        %11s    %11s    %3s\n","Username","Usage(G)","Quota(G)","Quota(%)");                printf("    %20s        %11s    %11s    %4s\n","--------","--------","--------","----");                                users=list();                for(k=0; k < users.length; k++)                {                        user=users[k];                        getUserQuota(user);                }                run('done'); // exit user context        }        catch(err)        {                printf("    SKIPPING %s - This is NOT a NFS or CIFs share, not looking for users\n", shar);        }        run('done'); // done with this share}Running Scripts Remotely over SSHAs you have likely noticed, writing and running scripts for all but the simplest jobs directly on the appliance is not going to be a lot of fun.There's a couple of choices on what you can do here:Create scripts on a remote system and run them over sshCreate scripts, wrapping them in workflow code, so they are stored on the appliance and can be triggered under certain circumstances (like a threshold being reached)We'll cover the first one here, and then cover workflows later on (as these are for the most part just scripts with some wrapper information around them).Creating a SSH Public/Private SSH Key PairLog on to your handy Solaris box (You wouldn't be using any other OS, right? :P) and use ssh-keygen to create a pair of ssh keys. I'm storing this separate to my normal key:[geoff@lightning ~] ssh-keygen -t rsa -b 1024Generating public/private rsa key pair.Enter file in which to save the key (/export/home/geoff/.ssh/id_rsa): /export/home/geoff/.ssh/nas_key_rsaEnter passphrase (empty for no passphrase): Enter same passphrase again: Your identification has been saved in /export/home/geoff/.ssh/nas_key_rsa.Your public key has been saved in /export/home/geoff/.ssh/nas_key_rsa.pub.The key fingerprint is:7f:3d:53:f0:2a:5e:8b:2d:94:2a:55:77:66:5c:9b:14 geoff@lightningInstalling the Public Key on the ApplianceOn your Solaris host, observe the public key:[geoff@lightning ~] cat .ssh/nas_key_rsa.pub ssh-rsa AAAAB3NzaC1yc2EAAAABIwAAAIEAvYfK3RIaAYmMHBOvyhKM41NaSmcgUMC3igPN5gUKJQvSnYmjuWG6CBr1CkF5UcDji7v19jG3qAD5lAMFn+L0CxgRr8TNaAU+hA4/tpAGkjm+dKYSyJgEdMIURweyyfUFXoerweR8AWW5xlovGKEWZTAfvJX9Zqvh8oMQ5UJLUUc= geoff@lightningNow, copy and paste everything after "ssh-rsa" and before "user@hostname" - in this case, geoff@lightning. That is, this bit:AAAAB3NzaC1yc2EAAAABIwAAAIEAvYfK3RIaAYmMHBOvyhKM41NaSmcgUMC3igPN5gUKJQvSnYmjuWG6CBr1CkF5UcDji7v19jG3qAD5lAMFn+L0CxgRr8TNaAU+hA4/tpAGkjm+dKYSyJgEdMIURweyyfUFXoerweR8AWW5xlovGKEWZTAfvJX9Zqvh8oMQ5UJLUUc=Logon to your appliance and get into the preferences -> keys area for this user (root):[geoff@lightning ~] ssh [email protected]: Last login: Mon Dec  6 17:13:28 2010 from 192.168.0.2fishy10:> configuration usersfishy10:configuration users> select rootfishy10:configuration users root> preferences fishy10:configuration users root preferences> keysOR do it all in one hit:fishy10:> configuration users select root preferences keysNow, we create a new public key that will be accepted for this user and set the type to RSA:fishy10:configuration users root preferences keys> createfishy10:configuration users root preferences key (uncommitted)> set type=RSASet the key itself using the string copied previously (between ssh-rsa and user@host), and set the key ensuring you put double quotes around it (eg. set key="<key>"):fishy10:configuration users root preferences key (uncommitted)> set key="AAAAB3NzaC1yc2EAAAABIwAAAIEAvYfK3RIaAYmMHBOvyhKM41NaSmcgUMC3igPN5gUKJQvSnYmjuWG6CBr1CkF5UcDji7v19jG3qAD5lAMFn+L0CxgRr8TNaAU+hA4/tpAGkjm+dKYSyJgEdMIURweyyfUFXoerweR8AWW5xlovGKEWZTAfvJX9Zqvh8oMQ5UJLUUc="Now set the comment for this key (do not use spaces):fishy10:configuration users root preferences key (uncommitted)> set comment="LightningRSAKey" Commit the new key:fishy10:configuration users root preferences key (uncommitted)> commitVerify the key is there:fishy10:configuration users root preferences keys> lsKeys:NAME     MODIFIED              TYPE   COMMENT                                  key-000  2010-10-25 20:56:42   RSA    cycloneRSAKey                           key-001  2010-12-6 17:44:53    RSA    LightningRSAKey                         As you can see, we now have my new key, and a previous key I have created on this appliance.Running your Script over SSH from a Remote SystemHere I have created a basic test script, and saved it as test.ecma3:[geoff@lightning ~] cat test.ecma3 script// This is a test script, By Geoff Ongley 2010.printf("Testing script remotely over ssh\n");.Now, we can run this script remotely with our keyless login:[geoff@lightning ~] ssh -i .ssh/nas_key_rsa root@fishy10 < test.ecma3Pseudo-terminal will not be allocated because stdin is not a terminal.Testing script remotely over sshPutting it Together - An Example Completed Quota Gathering ScriptSo now we have a lot of the basics to creating a script, let us do something useful, like, find out how much every user is using, on every share on the system (you will recognise some of the code from my previous examples): script/************************************** Quick and Dirty Quota Check script ** Written By Geoff Ongley            ** 25 October 2010                    **************************************/function getUserQuota(usr){        run('select ' + usr);        var username=get('name');        var usage=get('usage');        var quota=get('quota');        var usage_g=usage / 1073741824; // convert bytes to gigabytes        var quota_g=quota / 1073741824; // as above        var quota_percent=0        if (quota > 0)        {                quota_percent=(usage / quota)*(100/1);        }        printf("    %20s        %8.2f           %8.2f           %d%%\n",username,usage_g,quota_g,quota_percent);        run('done'); // done with this selected user}function getShareQuota(shar){        //printf("DEBUG: selecting share %s\n", shar);        run('select ' + shar);        printf("  SHARE: %s\n", shar);        try        {                run('users');                printf("    %20s        %11s    %11s    %3s\n","Username","Usage(G)","Quota(G)","Quota(%)");                printf("    %20s        %11s    %11s    %4s\n","--------","--------","--------","--------");                                users=list();                for(k=0; k < users.length; k++)                {                        user=users[k];                        getUserQuota(user);                }                run('done'); // exit user context        }        catch(err)        {                printf("    SKIPPING %s - This is NOT a NFS or CIFs share, not looking for users\n", shar);        }        run('done'); // done with this share}function getShares(proj){        //printf("DEBUG: selecting project %s\n",proj);        run('select ' + proj);        shares=list();        printf("Project: %s\n", proj);        for(j=0; j < shares.length; j++)        {                share=shares[j];                getShareQuota(share);        }        run('done'); // exit selected project}function getProjects(){        run('cd /');        run('shares');        projects=list();                for (i=0; i < projects.length; i++)        {                var project=projects[i];                getShares(project);        }        run('done'); // exit context for all projects}getProjects();.Which can be run as follows, and will print information like this:[geoff@lightning ~/FISHWORKS_SCRIPTS] ssh -i ~/.ssh/nas_key_rsa root@fishy10 < get_quota_utilisation.ecma3Pseudo-terminal will not be allocated because stdin is not a terminal.Project: another-project  SHARE: and-another                Username           Usage(G)       Quota(G)    Quota(%)                --------           --------       --------    --------                  nobody            0.00            0.00        0%                 geoffro            0.05            0.00        0%                   Billy            0.10            0.00        0%                    root            0.00            0.00        0%            testing-user            0.05            0.00        0%  SHARE: another-share                Username           Usage(G)       Quota(G)    Quota(%)                --------           --------       --------    --------                    root            0.00            0.00        0%                  nobody            0.00            0.00        0%                 geoffro            0.05            0.49        9%            testing-user            0.05            0.02        249%                   Billy            0.10            0.29        33%  SHARE: bob                Username           Usage(G)       Quota(G)    Quota(%)                --------           --------       --------    --------                  nobody            0.00            0.00        0%                    root            0.00            0.00        0%  SHARE: more-shares-for-all                Username           Usage(G)       Quota(G)    Quota(%)                --------           --------       --------    --------                   Billy            0.10            0.00        0%            testing-user            0.05            0.00        0%                  nobody            0.00            0.00        0%                    root            0.00            0.00        0%                 geoffro            0.05            0.00        0%  SHARE: yep                Username           Usage(G)       Quota(G)    Quota(%)                --------           --------       --------    --------                    root            0.00            0.00        0%                  nobody            0.00            0.00        0%                   Billy            0.10            0.01        999%            testing-user            0.05            0.49        9%                 geoffro            0.05            0.00        0%Project: default  SHARE: Test-LUN    SKIPPING Test-LUN - This is NOT a NFS or CIFs share, not looking for users  SHARE: test-geoff                Username           Usage(G)       Quota(G)    Quota(%)                --------           --------       --------    --------                 geoffro            0.05            0.00        0%                    root            3.18           10.00        31%                    uucp            0.00            0.00        0%                  nobody            0.59            0.49        119%^CKilled by signal 2.Creating a WorkflowWorkflows are scripts that we store on the appliance, and can have the script execute either on request (even from the BUI), or on an event such as a threshold being met.Workflow BasicsA workflow allows you to create a simple process that can be executed either via the BUI interface interactively, or by an alert being raised (for some threshold being reached, for example).The basics parameters you will have to set for your "workflow object" (notice you're creating a variable, that embodies ECMAScript) are as follows (parameters is optional):name: A name for this workflowdescription: A Description for the workflowparameters: A set of input parameters (useful when you need user input to execute the workflow)execute: The code, the script itself to execute, which will be function (parameters)With parameters, you can specify things like this (slightly modified sample taken from the System Administration Guide):          ...parameters:        variableParam1:         {                             label: 'Name of Share',                             type: 'String'                  },                  variableParam2                  {                             label: 'Share Size',                             type: 'size'                  },execute: ....};  Note the commas separating the sections of name, parameters, execute, and so on. This is important!Also - there is plenty of properties you can set on the parameters for your workflow, these are described in the Sun ZFS Storage System Administration Guide.Creating a Basic Workflow from a Basic ScriptTo make a basic script into a basic workflow, you need to wrap the following around your script to create a 'workflow' object:var workflow = {name: 'Get User Quotas',description: 'Displays Quota Utilisation for each user on each share',execute: function() {// (basic script goes here, minus the "script" at the beginning, and "." at the end)}};However, it appears (at least in my experience to date) that the workflow object may only be happy with one function in the execute parameter - either that or I'm doing something wrong. As far as I can tell, after execute: you should only have a basic one function context like so:execute: function(){}To deal with this, and to give an example similar to our script earlier, I have created another simple quota check, to show the same basic functionality, but in a workflow format:var workflow = {name: 'Get User Quotas',description: 'Displays Quota Utilisation for each user on each share',execute: function () {        run('cd /');        run('shares');        projects=list();                for (i=0; i < projects.length; i++)        {                run('select ' + projects[i]);                shares=list('filesystem');                printf("Project: %s\n", projects[i]);                for(j=0; j < shares.length; j++)                {                        run('select ' +shares[j]);                        try                        {                                run('users');                                printf("  SHARE: %s\n", shares[j]);                                printf("    %20s        %11s    %11s    %3s\n","Username","Usage(G)","Quota(G)","Quota(%)");                                printf("    %20s        %11s    %11s    %4s\n","--------","--------","--------","-------");                                users=list();                                for(k=0; k < users.length; k++)                                {                                        run('select ' + users[k]);                                        username=get('name');                                        usage=get('usage');                                        quota=get('quota');                                        usage_g=usage / 1073741824; // convert bytes to gigabytes                                        quota_g=quota / 1073741824; // as above                                        quota_percent=0                                        if (quota > 0)                                        {                                                quota_percent=(usage / quota)*(100/1);                                        }                                        printf("    %20s        %8.2f   %8.2f   %d%%\n",username,usage_g,quota_g,quota_percent);                                        run('done');                                }                                run('done'); // exit user context                        }                        catch(err)                        {                        //      printf("    %s is a LUN, Not looking for users\n", shares[j]);                        }                        run('done'); // exit selected share context                }                run('done'); // exit project context        }        }};SummaryThe Sun ZFS Storage 7000 Appliance offers lots of different and interesting features to Sun/Oracle customers, including the world renowned Analytics. Hopefully the above will help you to think of new creative things you could be doing by taking advantage of one of the other neat features, the internal scripting engine!Some references are below to help you continue learning more, I'll update this post as I do the same! Enjoy...More information on ECMAScript 3A complete reference to ECMAScript 3 which will help you learn more of the details you may be interested in, can be found here:http://www.ecma-international.org/publications/files/ECMA-ST-ARCH/ECMA-262,%203rd%20edition,%20December%201999.pdfMore Information on Administering the Sun ZFS Storage 7000The Sun ZFS Storage 7000 System Administration guide can be a useful reference point, and can be found here:http://wikis.sun.com/download/attachments/186238602/2010_Q3_2_ADMIN.pdf

    Read the article

  • Templated Razor Delegates – Phil Haack

    - by nmarun
    This post is largely based off of Phil Haack’s article titled Templated Razor Delegates. I strongly recommend reading this article first. Here’s a sample code for the same, so you can have a look at. I also have a custom type being rendered as a table. 1: // my custom type 2: public class Device 3: { 4: public int Id { get; set; } 5: public string Name { get; set; } 6: public DateTime MfgDate { get; set; } 7: } Now I can write an extension method just for this type. 1: public static class RazorExtensions 2: { 3: public static HelperResult List(this IList<Models.Device> devices, Func<Models.Device, HelperResult> template) 4: { 5: return new HelperResult(writer => 6: { 7: foreach (var device in devices) 8: { 9: template(device).WriteTo(writer); 10: } 11: }); 12: } 13: // ... 14: } Modified my view to make it a strongly typed one and included html to render my custom type collection in a table. 1: @using TemplatedRazorDelegates 2: @model System.Collections.Generic.IList<TemplatedRazorDelegates.Models.Device> 3:  4: @{ 5: ViewBag.Title = "Home Page"; 6: } 7:  8: <h2>@ViewBag.Message</h2> 9:  10: @{ 11: var items = new[] { "one", "two", "three" }; 12: IList<int> ints = new List<int> { 1, 2, 3 }; 13: } 14:  15: <ul> 16: @items.List(@<li>@item</li>) 17: </ul> 18: <ul> 19: @ints.List(@<li>@item</li>) 20: </ul> 21:  22: <table> 23: <tr><th>Id</th><th>Name</th><th>Mfg Date</th></tr> 24: @Model.List(@<tr><td>@item.Id</td><td>@item.Name</td><td>@item.MfgDate.ToShortDateString()</td></tr>) 25: </table> We get intellisense as well! Just added some items in the action method of the controller: 1: public ActionResult Index() 2: { 3: ViewBag.Message = "Welcome to ASP.NET MVC!"; 4: IList<Device> devices = new List<Device> 5: { 6: new Device {Id = 1, Name = "abc", MfgDate = new DateTime(2001, 10, 19)}, 7: new Device {Id = 2, Name = "def", MfgDate = new DateTime(2011, 1, 1)}, 8: new Device {Id = 3, Name = "ghi", MfgDate = new DateTime(2003, 3, 15)}, 9: new Device {Id = 4, Name = "jkl", MfgDate = new DateTime(2007, 6, 6)} 10: }; 11: return View(devices); 12: } Running this I get the output as: Absolutely brilliant! Thanks to both Phil Haack and to David Fowler for bringing this out to us. Download the code for this from here. Verdict: RazorViewEngine.Points += 1;

    Read the article

  • Camera frustum calculation coming out wrong

    - by Telanor
    I'm trying to calculate a view/projection/bounding frustum for the 6 directions of a point light and I'm having trouble with the views pointing along the Y axis. Our game uses a right-handed, Y-up system. For the other 4 directions I create the LookAt matrix using (0, 1, 0) as the up vector. Obviously that doesn't work when looking along the Y axis so for those I use an up vector of (-1, 0, 0) for -Y and (1, 0, 0) for +Y. The view matrix seems to come out correctly (and the projection matrix always stays the same), but the bounding frustum is definitely wrong. Can anyone see what I'm doing wrong? This is the code I'm using: camera.Projection = Matrix.PerspectiveFovRH((float)Math.PI / 2, ShadowMapSize / (float)ShadowMapSize, 1, 5); for(var i = 0; i < 6; i++) { var renderTargetView = shadowMap.GetRenderTargetView((TextureCubeFace)i); var up = DetermineLightUp((TextureCubeFace) i); var forward = DirectionToVector((TextureCubeFace) i); camera.View = Matrix.LookAtRH(this.Position, this.Position + forward, up); camera.BoundingFrustum = new BoundingFrustum(camera.View * camera.Projection); } private static Vector3 DirectionToVector(TextureCubeFace direction) { switch (direction) { case TextureCubeFace.NegativeX: return -Vector3.UnitX; case TextureCubeFace.NegativeY: return -Vector3.UnitY; case TextureCubeFace.NegativeZ: return -Vector3.UnitZ; case TextureCubeFace.PositiveX: return Vector3.UnitX; case TextureCubeFace.PositiveY: return Vector3.UnitY; case TextureCubeFace.PositiveZ: return Vector3.UnitZ; default: throw new ArgumentOutOfRangeException("direction"); } } private static Vector3 DetermineLightUp(TextureCubeFace direction) { switch (direction) { case TextureCubeFace.NegativeY: return -Vector3.UnitX; case TextureCubeFace.PositiveY: return Vector3.UnitX; default: return Vector3.UnitY; } } Edit: Here's what the values are coming out to for the PositiveX and PositiveY directions: Constants: Position = {X:0 Y:360 Z:0} camera.Projection = [M11:0.9999999 M12:0 M13:0 M14:0] [M21:0 M22:0.9999999 M23:0 M24:0] [M31:0 M32:0 M33:-1.25 M34:-1] [M41:0 M42:0 M43:-1.25 M44:0] PositiveX: up = {X:0 Y:1 Z:0} target = {X:1 Y:360 Z:0} camera.View = [M11:0 M12:0 M13:-1 M14:0] [M21:0 M22:1 M23:0 M24:0] [M31:1 M32:0 M33:0 M34:0] [M41:0 M42:-360 M43:0 M44:1] camera.BoundingFrustum: Matrix = [M11:0 M12:0 M13:1.25 M14:1] [M21:0 M22:0.9999999 M23:0 M24:0] [M31:0.9999999 M32:0 M33:0 M34:0] [M41:0 M42:-360 M43:-1.25 M44:0] Top = {A:0.7071068 B:-0.7071068 C:0 D:254.5584} Bottom = {A:0.7071068 B:0.7071068 C:0 D:-254.5584} Left = {A:0.7071068 B:0 C:0.7071068 D:0} Right = {A:0.7071068 B:0 C:-0.7071068 D:0} Near = {A:1 B:0 C:0 D:-1} Far = {A:-1 B:0 C:0 D:5} PositiveY: up = {X:0 Y:0 Z:-1} target = {X:0 Y:361 Z:0} camera.View = [M11:-1 M12:0 M13:0 M14:0] [M21:0 M22:0 M23:-1 M24:0] [M31:0 M32:-1 M33:0 M34:0] [M41:0 M42:0 M43:360 M44:1] camera.BoundingFrustum: Matrix = [M11:-0.9999999 M12:0 M13:0 M14:0] [M21:0 M22:0 M23:1.25 M24:1] [M31:0 M32:-0.9999999 M33:0 M34:0] [M41:0 M42:0 M43:-451.25 M44:-360] Top = {A:0 B:0.7071068 C:0.7071068 D:-254.5585} Bottom = {A:0 B:0.7071068 C:-0.7071068 D:-254.5585} Left = {A:-0.7071068 B:0.7071068 C:0 D:-254.5585} Right = {A:0.7071068 B:0.7071068 C:0 D:-254.5585} Near = {A:0 B:1 C:0 D:-361} Far = {A:0 B:-1 C:0 D:365} When I use the resulting BoundingFrustum to cull regions outside of it, this is the result: Pass PositiveX: Drew 3 regions Pass NegativeX: Drew 6 regions Pass PositiveY: Drew 400 regions Pass NegativeY: Drew 36 regions Pass PositiveZ: Drew 3 regions Pass NegativeZ: Drew 6 regions There are only 400 regions to draw and the light is in the center of them. As you can see, the PositiveY direction is drawing every single region. With the near/far planes of the perspective matrix set as small as they are, there's no way a single frustum could contain every single region.

    Read the article

  • Tip on Reusing Classes in Different .NET Project Types

    - by psheriff
    All of us have class libraries that we developed for use in our projects. When you create a .NET Class Library project with many classes, you can use that DLL in ASP.NET, Windows Forms and WPF applications. However, for Silverlight and Windows Phone, these .NET Class Libraries cannot be used. The reason is Silverlight and Windows Phone both use a scaled down version of .NET and thus do not have access to the full .NET framework class library. However, there are many classes and functionality that will work in the full .NET and in the scaled down versions that Silverlight and Windows Phone use.Let’s take an example of a class that you might want to use in all of the above mentioned projects. The code listing shown below might be something that you have in a Windows Form or an ASP.NET application. public class StringCommon{  public static bool IsAllLowerCase(string value)  {    return new Regex(@"^([^A-Z])+$").IsMatch(value);  }   public static bool IsAllUpperCase(string value)  {    return new Regex(@"^([^a-z])+$").IsMatch(value);  }} The StringCommon class is very simple with just two methods, but you know that the System.Text.RegularExpressions namespace is available in Silverlight and Windows Phone. Thus, you know that you may reuse this class in your Silverlight and Windows Phone projects. Here is the problem: if you create a Silverlight Class Library project and you right-click on that project in Solution Explorer and choose Add | Add Existing Item… from the menu, the class file StringCommon.cs will be copied from the original location and placed into the Silverlight Class Library project. You now have two files with the same code. If you want to change the code you will now need to change it in two places! This is a maintenance nightmare that you have just created. If you then add this to a Windows Phone Class Library project, you now have three places you need to modify the code! Add As LinkInstead of creating three separate copies of the same class file, you want to leave the original class file in its original location and just create a link to that file from the Silverlight and Windows Phone class libraries. Visual Studio will allow you to do this, but you need to do one additional step in the Add Existing Item dialog (see Figure 1). You will still right mouse click on the project and choose Add | Add Existing Item… from the menu. You will still highlight the file you want to add to your project, but DO NOT click on the Add button. Instead click on the drop down portion of the Add button and choose the “Add As Link” menu item. This will now create a link to the file on disk and will not copy the file into your new project. Figure 1: Add as Link will create a link, not copy the file over. When this linked file is added to your project, there will be a different icon next to that file in the Solution Explorer window. This icon signifies that this is a link to a file in another folder on your hard drive.   Figure 2: The Linked file will have a different icon to show it is a link. Of course, if you have code that will not work in Silverlight or Windows Phone -- because the code has dependencies on features of .NET that are not supported on those platforms – you  can always wrap conditional compilation code around the offending code so it will be removed when compiled in those class libraries. SummaryIn this short blog entry you learned how to reuse one of your class libraries from ASP.NET, Windows Forms or WPF applications in your Silverlight or Windows Phone class libraries. You can do this without creating a maintenance nightmare by using the “Add a Link” feature of the Add Existing Item dialog. Good Luck with your Coding,Paul Sheriff ** SPECIAL OFFER FOR MY BLOG READERS **Visit http://www.pdsa.com/Event/Blog for a free video on Silverlight entitled Silverlight XAML for the Complete Novice - Part 1.

    Read the article

  • SPARC T5-4 LDoms for RAC and WebLogic Clusters

    - by Jeff Taylor-Oracle
    I wanted to use two Oracle SPARC T5-4 servers to simultaneously host both Oracle RAC and a WebLogic Server Cluster. I chose to use Oracle VM Server for SPARC to create a cluster like this: There are plenty of trade offs and decisions that need to be made, for example: Rather than configuring the system by hand, you might want to use an Oracle SuperCluster T5-8 My configuration is similar to jsavit's: Availability Best Practices - Example configuring a T5-8 but I chose to ignore some of the advice. Maybe I should have included an  alternate service domain, but I decided that I already had enough redundancy Both Oracle SPARC T5-4 servers were to be configured like this: Cntl 0.25  4  64GB                     App LDom                    2.75 CPU's                                        44 cores                                          704 GB              DB LDom      One CPU         16 cores         256 GB   The systems started with everything in the primary domain: # ldm list NAME             STATE      FLAGS   CONS    VCPU  MEMORY   UTIL  NORM  UPTIME primary          active     -n-c--  UART    512   1023G    0.0%  0.0%  11m # ldm list-spconfig factory-default [current] primary # ldm list -o core,memory,physio NAME              primary           CORE     CID    CPUSET     0      (0, 1, 2, 3, 4, 5, 6, 7)     1      (8, 9, 10, 11, 12, 13, 14, 15)     2      (16, 17, 18, 19, 20, 21, 22, 23) -- SNIP     62     (496, 497, 498, 499, 500, 501, 502, 503)     63     (504, 505, 506, 507, 508, 509, 510, 511) MEMORY     RA               PA               SIZE                 0x30000000       0x30000000       255G     0x80000000000    0x80000000000    256G     0x100000000000   0x100000000000   256G     0x180000000000   0x180000000000   256G # Give this memory block to the DB LDom IO     DEVICE                           PSEUDONYM        OPTIONS     pci@300                          pci_0                pci@340                          pci_1                pci@380                          pci_2                pci@3c0                          pci_3                pci@400                          pci_4                pci@440                          pci_5                pci@480                          pci_6                pci@4c0                          pci_7                pci@300/pci@1/pci@0/pci@6        /SYS/RCSA/PCIE1     pci@300/pci@1/pci@0/pci@c        /SYS/RCSA/PCIE2     pci@300/pci@1/pci@0/pci@4/pci@0/pci@c /SYS/MB/SASHBA0     pci@300/pci@1/pci@0/pci@4/pci@0/pci@8 /SYS/RIO/NET0        pci@340/pci@1/pci@0/pci@6        /SYS/RCSA/PCIE3     pci@340/pci@1/pci@0/pci@c        /SYS/RCSA/PCIE4     pci@380/pci@1/pci@0/pci@a        /SYS/RCSA/PCIE9     pci@380/pci@1/pci@0/pci@4        /SYS/RCSA/PCIE10     pci@3c0/pci@1/pci@0/pci@e        /SYS/RCSA/PCIE11     pci@3c0/pci@1/pci@0/pci@8        /SYS/RCSA/PCIE12     pci@400/pci@1/pci@0/pci@e        /SYS/RCSA/PCIE5     pci@400/pci@1/pci@0/pci@8        /SYS/RCSA/PCIE6     pci@440/pci@1/pci@0/pci@e        /SYS/RCSA/PCIE7     pci@440/pci@1/pci@0/pci@8        /SYS/RCSA/PCIE8     pci@480/pci@1/pci@0/pci@a        /SYS/RCSA/PCIE13     pci@480/pci@1/pci@0/pci@4        /SYS/RCSA/PCIE14     pci@4c0/pci@1/pci@0/pci@8        /SYS/RCSA/PCIE15     pci@4c0/pci@1/pci@0/pci@4        /SYS/RCSA/PCIE16     pci@4c0/pci@1/pci@0/pci@c/pci@0/pci@c /SYS/MB/SASHBA1     pci@4c0/pci@1/pci@0/pci@c/pci@0/pci@4 /SYS/RIO/NET2    Added an additional service processor configuration: # ldm add-spconfig split # ldm list-spconfig factory-default primary split [current] And removed many of the resources from the primary domain: # ldm start-reconf primary # ldm set-core 4 primary # ldm set-memory 32G primary # ldm rm-io pci@340 primary # ldm rm-io pci@380 primary # ldm rm-io pci@3c0 primary # ldm rm-io pci@400 primary # ldm rm-io pci@440 primary # ldm rm-io pci@480 primary # ldm rm-io pci@4c0 primary # init 6 Needed to add resources to the guest domains: # ldm add-domain db # ldm set-core cid=`seq -s"," 48 63` db # ldm add-memory mblock=0x180000000000:256G db # ldm add-io pci@480 db # ldm add-io pci@4c0 db # ldm add-domain app # ldm set-core 44 app # ldm set-memory 704G  app # ldm add-io pci@340 app # ldm add-io pci@380 app # ldm add-io pci@3c0 app # ldm add-io pci@400 app # ldm add-io pci@440 app Needed to set up services: # ldm add-vds primary-vds0 primary # ldm add-vcc port-range=5000-5100 primary-vcc0 primary Needed to add a virtual network port for the WebLogic application domain: # ipadm NAME              CLASS/TYPE STATE        UNDER      ADDR lo0               loopback   ok           --         --    lo0/v4         static     ok           --         ...    lo0/v6         static     ok           --         ... net0              ip         ok           --         ...    net0/v4        static     ok           --         xxx.xxx.xxx.xxx/24    net0/v6        addrconf   ok           --         ....    net0/v6        addrconf   ok           --         ... net8              ip         ok           --         --    net8/v4        static     ok           --         ... # dladm show-phys LINK              MEDIA                STATE      SPEED  DUPLEX    DEVICE net1              Ethernet             unknown    0      unknown   ixgbe1 net0              Ethernet             up         1000   full      ixgbe0 net8              Ethernet             up         10     full      usbecm2 # ldm add-vsw net-dev=net0 primary-vsw0 primary # ldm add-vnet vnet1 primary-vsw0 app Needed to add a virtual disk to the WebLogic application domain: # format Searching for disks...done AVAILABLE DISK SELECTIONS:        0. c0t5000CCA02505F874d0 <HITACHI-H106060SDSUN600G-A2B0-558.91GB>           /scsi_vhci/disk@g5000cca02505f874           /dev/chassis/SPARC_T5-4.AK00084038/SYS/SASBP0/HDD0/disk        1. c0t5000CCA02506C468d0 <HITACHI-H106060SDSUN600G-A2B0-558.91GB>           /scsi_vhci/disk@g5000cca02506c468           /dev/chassis/SPARC_T5-4.AK00084038/SYS/SASBP0/HDD1/disk        2. c0t5000CCA025067E5Cd0 <HITACHI-H106060SDSUN600G-A2B0-558.91GB>           /scsi_vhci/disk@g5000cca025067e5c           /dev/chassis/SPARC_T5-4.AK00084038/SYS/SASBP0/HDD2/disk        3. c0t5000CCA02506C258d0 <HITACHI-H106060SDSUN600G-A2B0-558.91GB>           /scsi_vhci/disk@g5000cca02506c258           /dev/chassis/SPARC_T5-4.AK00084038/SYS/SASBP0/HDD3/disk Specify disk (enter its number): ^C # ldm add-vdsdev /dev/dsk/c0t5000CCA02506C468d0s2 HDD1@primary-vds0 # ldm add-vdisk HDD1 HDD1@primary-vds0 app Add some additional spice to the pot: # ldm set-variable auto-boot\\?=false db # ldm set-variable auto-boot\\?=false app # ldm set-var boot-device=HDD1 app Bind the logical domains: # ldm bind db # ldm bind app At the end of the process, the system is set up like this: # ldm list -o core,memory,physio NAME             primary          CORE     CID    CPUSET     0      (0, 1, 2, 3, 4, 5, 6, 7)     1      (8, 9, 10, 11, 12, 13, 14, 15)     2      (16, 17, 18, 19, 20, 21, 22, 23)     3      (24, 25, 26, 27, 28, 29, 30, 31) MEMORY     RA               PA               SIZE                0x30000000       0x30000000       32G IO     DEVICE                           PSEUDONYM        OPTIONS     pci@300                          pci_0               pci@300/pci@1/pci@0/pci@6        /SYS/RCSA/PCIE1     pci@300/pci@1/pci@0/pci@c        /SYS/RCSA/PCIE2     pci@300/pci@1/pci@0/pci@4/pci@0/pci@c /SYS/MB/SASHBA0     pci@300/pci@1/pci@0/pci@4/pci@0/pci@8 /SYS/RIO/NET0   ------------------------------------------------------------------------------ NAME             app              CORE     CID    CPUSET     4      (32, 33, 34, 35, 36, 37, 38, 39)     5      (40, 41, 42, 43, 44, 45, 46, 47)     6      (48, 49, 50, 51, 52, 53, 54, 55)     7      (56, 57, 58, 59, 60, 61, 62, 63)     8      (64, 65, 66, 67, 68, 69, 70, 71)     9      (72, 73, 74, 75, 76, 77, 78, 79)     10     (80, 81, 82, 83, 84, 85, 86, 87)     11     (88, 89, 90, 91, 92, 93, 94, 95)     12     (96, 97, 98, 99, 100, 101, 102, 103)     13     (104, 105, 106, 107, 108, 109, 110, 111)     14     (112, 113, 114, 115, 116, 117, 118, 119)     15     (120, 121, 122, 123, 124, 125, 126, 127)     16     (128, 129, 130, 131, 132, 133, 134, 135)     17     (136, 137, 138, 139, 140, 141, 142, 143)     18     (144, 145, 146, 147, 148, 149, 150, 151)     19     (152, 153, 154, 155, 156, 157, 158, 159)     20     (160, 161, 162, 163, 164, 165, 166, 167)     21     (168, 169, 170, 171, 172, 173, 174, 175)     22     (176, 177, 178, 179, 180, 181, 182, 183)     23     (184, 185, 186, 187, 188, 189, 190, 191)     24     (192, 193, 194, 195, 196, 197, 198, 199)     25     (200, 201, 202, 203, 204, 205, 206, 207)     26     (208, 209, 210, 211, 212, 213, 214, 215)     27     (216, 217, 218, 219, 220, 221, 222, 223)     28     (224, 225, 226, 227, 228, 229, 230, 231)     29     (232, 233, 234, 235, 236, 237, 238, 239)     30     (240, 241, 242, 243, 244, 245, 246, 247)     31     (248, 249, 250, 251, 252, 253, 254, 255)     32     (256, 257, 258, 259, 260, 261, 262, 263)     33     (264, 265, 266, 267, 268, 269, 270, 271)     34     (272, 273, 274, 275, 276, 277, 278, 279)     35     (280, 281, 282, 283, 284, 285, 286, 287)     36     (288, 289, 290, 291, 292, 293, 294, 295)     37     (296, 297, 298, 299, 300, 301, 302, 303)     38     (304, 305, 306, 307, 308, 309, 310, 311)     39     (312, 313, 314, 315, 316, 317, 318, 319)     40     (320, 321, 322, 323, 324, 325, 326, 327)     41     (328, 329, 330, 331, 332, 333, 334, 335)     42     (336, 337, 338, 339, 340, 341, 342, 343)     43     (344, 345, 346, 347, 348, 349, 350, 351)     44     (352, 353, 354, 355, 356, 357, 358, 359)     45     (360, 361, 362, 363, 364, 365, 366, 367)     46     (368, 369, 370, 371, 372, 373, 374, 375)     47     (376, 377, 378, 379, 380, 381, 382, 383) MEMORY     RA               PA               SIZE                0x30000000       0x830000000      192G     0x4000000000     0x80000000000    256G     0x8080000000     0x100000000000   256G IO     DEVICE                           PSEUDONYM        OPTIONS     pci@340                          pci_1               pci@380                          pci_2               pci@3c0                          pci_3               pci@400                          pci_4               pci@440                          pci_5               pci@340/pci@1/pci@0/pci@6        /SYS/RCSA/PCIE3     pci@340/pci@1/pci@0/pci@c        /SYS/RCSA/PCIE4     pci@380/pci@1/pci@0/pci@a        /SYS/RCSA/PCIE9     pci@380/pci@1/pci@0/pci@4        /SYS/RCSA/PCIE10     pci@3c0/pci@1/pci@0/pci@e        /SYS/RCSA/PCIE11     pci@3c0/pci@1/pci@0/pci@8        /SYS/RCSA/PCIE12     pci@400/pci@1/pci@0/pci@e        /SYS/RCSA/PCIE5     pci@400/pci@1/pci@0/pci@8        /SYS/RCSA/PCIE6     pci@440/pci@1/pci@0/pci@e        /SYS/RCSA/PCIE7     pci@440/pci@1/pci@0/pci@8        /SYS/RCSA/PCIE8 ------------------------------------------------------------------------------ NAME             db               CORE     CID    CPUSET     48     (384, 385, 386, 387, 388, 389, 390, 391)     49     (392, 393, 394, 395, 396, 397, 398, 399)     50     (400, 401, 402, 403, 404, 405, 406, 407)     51     (408, 409, 410, 411, 412, 413, 414, 415)     52     (416, 417, 418, 419, 420, 421, 422, 423)     53     (424, 425, 426, 427, 428, 429, 430, 431)     54     (432, 433, 434, 435, 436, 437, 438, 439)     55     (440, 441, 442, 443, 444, 445, 446, 447)     56     (448, 449, 450, 451, 452, 453, 454, 455)     57     (456, 457, 458, 459, 460, 461, 462, 463)     58     (464, 465, 466, 467, 468, 469, 470, 471)     59     (472, 473, 474, 475, 476, 477, 478, 479)     60     (480, 481, 482, 483, 484, 485, 486, 487)     61     (488, 489, 490, 491, 492, 493, 494, 495)     62     (496, 497, 498, 499, 500, 501, 502, 503)     63     (504, 505, 506, 507, 508, 509, 510, 511) MEMORY     RA               PA               SIZE                0x80000000       0x180000000000   256G IO     DEVICE                           PSEUDONYM        OPTIONS     pci@480                          pci_6               pci@4c0                          pci_7               pci@480/pci@1/pci@0/pci@a        /SYS/RCSA/PCIE13     pci@480/pci@1/pci@0/pci@4        /SYS/RCSA/PCIE14     pci@4c0/pci@1/pci@0/pci@8        /SYS/RCSA/PCIE15     pci@4c0/pci@1/pci@0/pci@4        /SYS/RCSA/PCIE16     pci@4c0/pci@1/pci@0/pci@c/pci@0/pci@c /SYS/MB/SASHBA1     pci@4c0/pci@1/pci@0/pci@c/pci@0/pci@4 /SYS/RIO/NET2   Start the domains: # ldm start app LDom app started # ldm start db LDom db started Make sure to start the vntsd service that was created, above. # svcs -a | grep ldo disabled        8:38:38 svc:/ldoms/vntsd:default online          8:38:58 svc:/ldoms/agents:default online          8:39:25 svc:/ldoms/ldmd:default # svcadm enable vntsd Now use the MAC address to configure the Solaris 11 Automated Installation. Database Logical Domain # telnet localhost 5000 {0} ok devalias screen                   /pci@4c0/pci@1/pci@0/pci@c/pci@0/pci@7/display@0 disk7                    /pci@4c0/pci@1/pci@0/pci@c/pci@0/pci@c/scsi@0/disk@p3 disk6                    /pci@4c0/pci@1/pci@0/pci@c/pci@0/pci@c/scsi@0/disk@p2 disk5                    /pci@4c0/pci@1/pci@0/pci@c/pci@0/pci@c/scsi@0/disk@p1 disk4                    /pci@4c0/pci@1/pci@0/pci@c/pci@0/pci@c/scsi@0/disk@p0 scsi1                    /pci@4c0/pci@1/pci@0/pci@c/pci@0/pci@c/scsi@0 net3                     /pci@4c0/pci@1/pci@0/pci@c/pci@0/pci@4/network@0,1 net2                     /pci@4c0/pci@1/pci@0/pci@c/pci@0/pci@4/network@0 virtual-console          /virtual-devices/console@1 name                     aliases {0} ok boot net2 Boot device: /pci@4c0/pci@1/pci@0/pci@c/pci@0/pci@4/network@0  File and args: 1000 Mbps full duplex Link up Requesting Internet Address for xx:xx:xx:xx:xx:xx Requesting Internet Address for xx:xx:xx:xx:xx:xx WLS Logical Domain # telnet localhost 5001 {0} ok devalias hdd1                     /virtual-devices@100/channel-devices@200/disk@0 vnet1                    /virtual-devices@100/channel-devices@200/network@0 net                      /virtual-devices@100/channel-devices@200/network@0 disk                     /virtual-devices@100/channel-devices@200/disk@0 virtual-console          /virtual-devices/console@1 name                     aliases {0} ok boot net Boot device: /virtual-devices@100/channel-devices@200/network@0  File and args: Requesting Internet Address for xx:xx:xx:xx:xx:xx Requesting Internet Address for xx:xx:xx:xx:xx:xx Repeat the process for the second SPARC T5-4, install Solaris, RAC and WebLogic Cluster, and you are ready to go. Maybe buying a SuperCluster would have been easier.

    Read the article

  • Hello, T4MVC &ndash; Goodbye, ASP.NET MVC &ldquo;magic strings&rdquo;

    - by Brian Schroer
    I’m working on my first ASP.NET MVC project, and I really, really like MVC. I hate all of the “magic strings”, though: <div id="logindisplay"> <% Html.RenderPartial("LogOnUserControl"); %> </div> <div id="menucontainer"> <ul id="menu"> <li><%=Html.ActionLink("Find Dinner", "Index", "Dinners")%></li> <li><%=Html.ActionLink("Host Dinner", "Create", "Dinners")%></li> <li><%=Html.ActionLink("About", "About", "Home")%></li> </ul> </div> They’re prone to misspelling (causing errors that won’t be caught until runtime), there’s duplication, there’s no Intellisense, and they’re not friendly to refactoring tools.   I had started down the path of creating static classes with constants for the strings, e.g.: <li><%=Html.ActionLink("Find Dinner", DinnerControllerActions.Index, Controllers.Dinner)%></li> …but that was pretty tedious.   Then I discovered T4MVC (http://mvccontrib.codeplex.com/wikipage?title=T4MVC). Just add its T4MVC.tt and T4MVC.settings.t4 files to the root of your MVC application, and it magically (and this time, it’s good magic) generates code that allows you to replace the first code sample above with this: <div id="logindisplay"> <% Html.RenderPartial(MVC.Shared.Views.LogOnUserControl); %> </div> <div id="menucontainer"> <ul id="menu"> <li><%=Html.ActionLink("Find Dinner", MVC.Dinners.Index())%></li> <li><%=Html.ActionLink("Host Dinner", MVC.Dinners.Create())%></li> <li><%=Html.ActionLink("About", MVC.Home.About())%></li> </ul> </div> It gives you a strongly-typed alternative to magic strings for all of these scenarios: Html.Action Html.ActionLink Html.RenderAction Html.RenderPartial Html.BeginForm Url.Action Ajax.ActionLink view names inside controllers But wait, there’s more! It even gives you static helpers for image and script links, e.g.: <img src="<%= Links.Content.nerd_jpg %>" />   <script src="<%= Links.Scripts.Map_js %>" type="text/javascript"></script> …instead of: <img src="/Content/nerd.jpg" />   <script src="/Scripts/Map.js" type="text/javascript"></script>   Thanks to David Ebbo for creating this great tool. You can watch an eight and a half minute video about T4MVC on Channel 9 via this link: http://channel9.msdn.com/posts/jongalloway/Jon-Takes-Five-with-David-Ebbo-on-T4MVC/. You can download T4MVC from its CodePlex page: http://mvccontrib.codeplex.com/wikipage?title=T4MVC.

    Read the article

  • Optimization and Saving/Loading

    - by MrPlosion1243
    I'm developing a 2D tile based game and I have a few questions regarding it. First I would like to know if this is the correct way to structure my Tile class: namespace TileGame.Engine { public enum TileType { Air, Stone } class Tile { TileType type; bool collidable; static Tile air = new Tile(TileType.Air); static Tile stone = new Tile(TileType.Stone); public Tile(TileType type) { this.type = type; collidable = true; } } } With this method I just say world[y, x] = Tile.Stone and this seems right to me but I'm not a very experienced coder and would like assistance. Now the reason I doubt this so much is because I like everything to be as optimized as possible and there is a major flaw in this that I need help overcoming. It has to do with saving and loading... well more on loading actually. The way it's done relies on the principle of casting an enumeration into a byte which gives you the corresponding number where its declared in the enumeration. Each TileType is cast as a byte and written out to a file. So TileType.Air would appear as 0 and TileType.Stone would appear as 1 in the file (well in byte form obviously). Loading in the file is alot different though because I can't just loop through all the bytes in the file cast them as a TileType and assign it: for(int x = 0; x < size.X; x++) { for(int y = 0; y < size.Y; y+) { world[y, x].Type = (TileType)byteReader.ReadByte(); } } This just wont work presumably because I have to actually say world[y, x] = Tile.Stone as apposed to world[y, x].Type = TileType.Stone. In order to be able to say that I need a gigantic switch case statement (I only have 2 tiles but you could imagine what it would look like with hundreds): Tile tile; for(int x = 0; x < size.X; x++) { for(int y = 0; y < size.Y; y+) { switch(byteReader.ReadByte()){ case 0: tile = Tile.Air; break; case 1: tile = Tile.Stone; break; } world[y, x] = tile; } } Now you can see how unoptimized this is and I don't know what to do. I would really just like to cast the byte as a TileType and use that but as said before I have to say world[y, x] = Tile.whatever and TileType can't be used this way. So what should I do? I would imagine I need to restructure my Tile class to fit the requirements but I don't know how I would do that. Please help! Thanks.

    Read the article

  • NetBeans Java Hints: Quick & Dirty Guide

    - by Geertjan
    In NetBeans IDE 7.2, a new wizard will be found in the "Module Development" category in the New File dialog, for creating new Java Hints. Select a package in a NetBeans module project. Right click, choose New/Other.../Module Development/Java Hint: You'll then see this: Fill in: Class Name: the name of the class that should be generated. E.g. "Example". Hint Display Name: the display name of the hint itself (as will appear in Tools/Options). E.g. "Example Hint". Warning Message: the warning that should be produced by the hint. E.g. "Something wrong is going on". Hint Description: a longer description of the hint, will appear in Tools/Options and eventually some other places. E.g. "This is an example hint that warns about an example problem." Will also provide an Automatic Fix: whether the hint will provide some kind of transformation. E.g. "yes". Fix Display Name: the display name of such a fix/transformation. E.g. "Fix the problem". Click Finish. Should generate "Example.java", the hint itself: import com.sun.source.util.TreePath; import org.netbeans.api.java.source.CompilationInfo; import org.netbeans.spi.editor.hints.ErrorDescription; import org.netbeans.spi.editor.hints.Fix; import org.netbeans.spi.java.hints.ConstraintVariableType; import org.netbeans.spi.java.hints.ErrorDescriptionFactory; import org.netbeans.spi.java.hints.Hint; import org.netbeans.spi.java.hints.HintContext; import org.netbeans.spi.java.hints.JavaFix; import org.netbeans.spi.java.hints.TriggerPattern; import org.openide.util.NbBundle.Messages; @Hint(displayName = "DN_com.bla.Example", description = "DESC_com.bla.Example", category = "general") //NOI18N @Messages({"DN_com.bla.Example=Example Hint", "DESC_com.bla.Example=This is an example hint that warns about an example problem."}) public class Example { @TriggerPattern(value = "$str.equals(\"\")", //Specify a pattern as needed constraints = @ConstraintVariableType(variable = "$str", type = "java.lang.String")) @Messages("ERR_com.bla.Example=Something wrong is going on") public static ErrorDescription computeWarning(HintContext ctx) { Fix fix = new FixImpl(ctx.getInfo(), ctx.getPath()).toEditorFix(); return ErrorDescriptionFactory.forName(ctx, ctx.getPath(), Bundle.ERR_com.bla_Example(), fix); } private static final class FixImpl extends JavaFix { public FixImpl(CompilationInfo info, TreePath tp) { super(info, tp); } @Override @Messages("FIX_com.bla.Example=Fix the problem") protected String getText() { return Bundle.FIX_com_bla_Example(); } @Override protected void performRewrite(TransformationContext ctx) { //perform the required transformation } } } Should also generate "ExampleTest.java", a test for it. Unfortunately, the wizard infrastructure is not capable of handling changes related to test dependencies. So the ExampleTest.java has a todo list at its begining: /* TODO to make this test work:  - add test dependency on Java Hints Test API (and JUnit 4)  - to ensure that the newest Java language features supported by the IDE are available,   regardless of which JDK you build the module with:  -- for Ant-based modules, add "requires.nb.javac=true" into nbproject/project.properties  -- for Maven-based modules, use dependency:copy in validate phase to create   target/endorsed/org-netbeans-libs-javacapi-*.jar and add to endorseddirs   in maven-compiler-plugin configuration  */Warning: if this is a project for which tests never existed before, you may need to close&reopen the project, so that "Unit Test Libraries" node appears - a bug in apisupport projects, as far as I can tell.  Thanks to Jan Lahoda for the above rough guide.

    Read the article

  • Cellbi Silverlight Controls Giveaway (5 License to give away)

    - by mbcrump
    Cellbi recently updated their new Silverlight Controls to version 4 and to support Visual Studio 2010. I played with a couple of demos on their site and had to take a look. I headed over to their website and downloaded the controls. The first thing that I noticed was all of the special text effects and animations included. I emailed them asking if I could give away their controls in my January 2011 giveaway and they said yes. They also volunteered to give away 5 total license so the changes for you to win would increase.  I am very thankful they were willing to help the Silverlight community with this giveaway. So some quick rules below: ----------------------------------------------------------------------------------------------------------------------------------------------------------- Win a FREE developer’s license of Cellbi Silverlight Controls! (5 License to give away) Random winner will be announced on February 1st, 2011! To be entered into the contest do the following things: Subscribe to my feed. Leave a comment below with a valid email account (I WILL NOT share this info with anyone.) Retweet the following : I just entered to win free #Silverlight controls from @mbcrump and @cellbi http://mcrump.me/cscfree ! Don’t change the URL because this will allow me to track the users that Tweet this page. Don’t forget to visit Cellbi because they made this possible. ---------------------------------------------------------------------------------------------------------------------------------------------------------- Before we get started with the Silverlight Controls, here is a couple of links to bookmark: The What's new in this release page is here. You can also check out the live demos here. Don’t worry about the Samples/Help Documentation. That is installed to your local HDD during the installation process. Begin by downloading the trial version and running the program. After everything is installed then you will see the following screen: After it is installed, you may want to take a look at your Toolbox in Visual Studio 2010. After you add the controls from the “Choose Items” in Silverlight and you will see that you now have access to all of these controls. At this point, to use the controls it’s as simple as drag/drop onto your Silverlight container. It will create the proper Namespaces for you. It’s hard to show with a static screenshot just how powerful the controls actually are so I will refer you to the demo page to learn more about them. Since all of these are animations/effects it just doesn’t work with a static screenshot. It is worth noting that the Sfx pack really focuses on the following core effects: I will show you the best route to get started building a new project with them below. The best page to start is the sample browser which you can access by going to SvFx Launcher. In my case, I want to build a new Carousel. I simple navigate to the Carousel that I want to build and hit the “Cs” code at the top. This launches Visual Studio 2010 and now I can copy/paste the XAML into my project. That is all there is to it. Hopefully this post was helpful and don’t forget to leave a comment below in order to win a set of the controls!  Subscribe to my feed

    Read the article

  • Windows Azure Recipe: Consumer Portal

    - by Clint Edmonson
    Nearly every company on the internet has a web presence. Many are merely using theirs for informational purposes. More sophisticated portals allow customers to register their contact information and provide some level of interaction or customer support. But as our understanding of how consumers use the web increases, the more progressive companies are taking advantage of social web and rich media delivery to connect at a deeper level with the consumers of their goods and services. Drivers Cost reduction Scalability Global distribution Time to market Solution Here’s a sketch of how a Windows Azure Consumer Portal might be built out: Ingredients Web Role – this will host the core of the solution. Each web role is a virtual machine hosting an application written in ASP.NET (or optionally php, or node.js). The number of web roles can be scaled up or down as needed to handle peak and non-peak traffic loads. Database – every modern web application needs to store data. SQL Azure databases look and act exactly like their on-premise siblings but are fault tolerant and have data redundancy built in. Access Control (optional) – if identity needs to be tracked within the solution, the access control service combined with the Windows Identity Foundation framework provides out-of-the-box support for several social media platforms including Windows LiveID, Google, Yahoo!, Facebook. It also has a provider model to allow integration with other platforms as well. Caching (optional) – for sites with high traffic with lots of read-only data and lists, the distributed in-memory caching service can be used to cache and serve up static data at higher scale and speed than direct database requests. It can also be used to manage user session state. Blob Storage (optional) – for sites that serve up unstructured data such as documents, video, audio, device drivers, and more. The data is highly available and stored redundantly across data centers. Each entry in blob storage is provided with it’s own unique URL for direct access by the browser. Content Delivery Network (CDN) (optional) – for sites that service users around the globe, the CDN is an extension to blob storage that, when enabled, will automatically cache frequently accessed blobs and static site content at edge data centers around the world. The data can be delivered statically or streamed in the case of rich media content. Training Labs These links point to online Windows Azure training labs where you can learn more about the individual ingredients described above. (Note: The entire Windows Azure Training Kit can also be downloaded for offline use.) Windows Azure (16 labs) Windows Azure is an internet-scale cloud computing and services platform hosted in Microsoft data centers, which provides an operating system and a set of developer services which can be used individually or together. It gives developers the choice to build web applications; applications running on connected devices, PCs, or servers; or hybrid solutions offering the best of both worlds. New or enhanced applications can be built using existing skills with the Visual Studio development environment and the .NET Framework. With its standards-based and interoperable approach, the services platform supports multiple internet protocols, including HTTP, REST, SOAP, and plain XML SQL Azure (7 labs) Microsoft SQL Azure delivers on the Microsoft Data Platform vision of extending the SQL Server capabilities to the cloud as web-based services, enabling you to store structured, semi-structured, and unstructured data. Windows Azure Services (9 labs) As applications collaborate across organizational boundaries, ensuring secure transactions across disparate security domains is crucial but difficult to implement. Windows Azure Services provides hosted authentication and access control using powerful, secure, standards-based infrastructure. See my Windows Azure Resource Guide for more guidance on how to get started, including links web portals, training kits, samples, and blogs related to Windows Azure.

    Read the article

  • Wikipedia A* pathfinding algorithm takes a lot of time

    - by Vee
    I've successfully implemented A* pathfinding in C# but it is very slow, and I don't understand why. I even tried not sorting the openNodes list but it's still the same. The map is 80x80, and there are 10-11 nodes. I took the pseudocode from here Wikipedia And this is my implementation: public static List<PGNode> Pathfind(PGMap mMap, PGNode mStart, PGNode mEnd) { mMap.ClearNodes(); mMap.GetTile(mStart.X, mStart.Y).Value = 0; mMap.GetTile(mEnd.X, mEnd.Y).Value = 0; List<PGNode> openNodes = new List<PGNode>(); List<PGNode> closedNodes = new List<PGNode>(); List<PGNode> solutionNodes = new List<PGNode>(); mStart.G = 0; mStart.H = GetManhattanHeuristic(mStart, mEnd); solutionNodes.Add(mStart); solutionNodes.Add(mEnd); openNodes.Add(mStart); // 1) Add the starting square (or node) to the open list. while (openNodes.Count > 0) // 2) Repeat the following: { openNodes.Sort((p1, p2) => p1.F.CompareTo(p2.F)); PGNode current = openNodes[0]; // a) We refer to this as the current square.) if (current == mEnd) { while (current != null) { solutionNodes.Add(current); current = current.Parent; } return solutionNodes; } openNodes.Remove(current); closedNodes.Add(current); // b) Switch it to the closed list. List<PGNode> neighborNodes = current.GetNeighborNodes(); double cost = 0; bool isCostBetter = false; for (int i = 0; i < neighborNodes.Count; i++) { PGNode neighbor = neighborNodes[i]; cost = current.G + 10; isCostBetter = false; if (neighbor.Passable == false || closedNodes.Contains(neighbor)) continue; // If it is not walkable or if it is on the closed list, ignore it. if (openNodes.Contains(neighbor) == false) { openNodes.Add(neighbor); // If it isn’t on the open list, add it to the open list. isCostBetter = true; } else if (cost < neighbor.G) { isCostBetter = true; } if (isCostBetter) { neighbor.Parent = current; // Make the current square the parent of this square. neighbor.G = cost; neighbor.H = GetManhattanHeuristic(current, neighbor); } } } return null; } Here's the heuristic I'm using: private static double GetManhattanHeuristic(PGNode mStart, PGNode mEnd) { return Math.Abs(mStart.X - mEnd.X) + Math.Abs(mStart.Y - mEnd.Y); } What am I doing wrong? It's an entire day I keep looking at the same code.

    Read the article

  • PECL OCI8 2.0 Production Release Announcement

    - by cj
    The PHP OCI8 2.0.6 extension for Oracle Database is now "production" status. The source code is available on PECL. This can be used immediately to update your OCI8 extension in PHP 5.2 and later versions. The extension compiles with Oracle 10.2 or later client libraries. Oracle's standard cross-version database connectivity applies. OCI8 2.0 and PHP 5.5.5 RPMs for Oracle and Red Hat Linux are available from oss.oracle.com. Windows DLLs are available on PECL for PHP 5.3, PHP 5.4 and PHP 5.5. OCI8 2.0 source code will also be automatically included in the next major version of PHP. New Functionality Oracle Database 12c Implicit Result Set support. IRS's make it easy to pass query results back from stored PL/SQL procedures or anonymous PL/SQL blocks. Individual IRS statement resources, each corresponding to a single query, can be obtained with the new function oci_get_implicit_resultset(). These 'child' statement resources can be passed to any oci_fetch_* function. See Using PHP and Oracle Database 12c Implicit Result Sets and the PHP Manual: oci_get_implicit_resultset(). DTrace Dynamic Trace static probes. This well respected DTrace tracing framework is available on a number of platforms, including Oracle Linux. PHP OCI8 static user-space probes can be enabled with PHP's --enable-dtrace configuration option. See Using PHP DTrace on Oracle Linux. Documentation is also available in the PHP Manual OCI8 and DTrace Dynamic Tracing Improved Functionality Using oci_execute($s, OCI_NO_AUTO_COMMIT) for a SELECT no longer unnecessarily initiates an internal ROLLBACK during connection close. This can improve overall scalability by reducing "round trips" between PHP and the database. Changed Functionality PHP OCI8 2.0's minimum pre-requisites are now PHP 5.2 and Oracle client library 10.2. Later versions of both are usable and, in fact, recommended. Use the older PHP OCI8 1.4.10 extension when using PHP 4.3.9 through to PHP 5.1.x, or when only Oracle Database 9.2 client libraries are available. oci_set_*($connection, ...) meta data setting call error handling is fixed so that oci_error($connection) works for these calls. Note: The old, deprecated function aliases like ocilogon still exist but are not recommended for new applications. Phpinfo() Changes Some cosmetic changes were made to the output of php --ri oci8 and the phpinfo() function. The oci8.event and oci8.connection_class values are now shown only when the Oracle client libraries support the respective functionality. Connection statistics are now in a separate phpinfo() table. Temporary LOB and Collection support status lines in phpinfo() output were removed. These two features have always been enabled since 2007. Oci_internal_debug() Changes The oci_internal_debug() function is now a no-op. Use PHP's --enable-dtrace functionality with DTrace or SystemTap instead. References OCI8 Extension source code and Windows DLLs http://pecl.php.net/package/oci8 Oracle Linux RPMs oss.oracle.com PHP Manual for OCI8 OCI8 and DTrace Dynamic Tracing Oracle OpenWorld Conference paper What's New in Oracle Database 12c for PHP

    Read the article

  • Opening a new Windows from ASP.NET code behind

    - by TATWORTH
    At http://weblogs.asp.net/infinitiesloop/archive/2007/09/25/response-redirect-into-a-new-window-with-extension-methods.aspx there is an excellent post on how to open a new windows from code behind. The purists may not like it but it helped solve a problem for a client's client. Here is an update for VS2010 users: using System; using System.Web; using System.Web.UI; /// <summary> /// Response Helper for opening popup windo from code behind. /// </summary> public static class ResponseHelper {   /// <summary>   /// Redirect to popup window   /// </summary>   /// <param name="response">The response.</param>   /// <param name="url">URL to open to</param>   /// <param name="target">Target of window _self or _blank</param>   /// <param name="windowFeatures">Features such as window bar</param>   /// <remarks>   ///     <list type="bullet">   ///         <item>   /// From http://weblogs.asp.net/infinitiesloop/archive/2007/09/25/response-redirect-into-a-new-window-with-extension-methods.aspx   /// </item>   /// <item>   /// Note: If you use it outside the context of a Page request, you can't redirect to a new window. The reason is the need to call the ResolveClientUrl method on Page, which I can't do if there is no Page. I could have just built my own version of that method, but it's more involved than you might think to do it right. So if you need to use this from an HttpHandler other than a Page, you are on your own.   /// </item>   ///         <item>   /// Beware of popup blockers.   /// </item>   /// <item>   /// Note: Obviously when you are redirecting to a new window, the current window will still be hanging around. Normally redirects abort the current request -- no further processing occurs. But for these redirects, processing continues, since we still have to serve the response for the current window (which also happens to contain the script to open the new window, so it is important that it completes).   /// </item>   /// <item>   /// Sample call Response.Redirect("popup.aspx", "_blank", "menubar=0,width=100,height=100");   /// </item>   ///     </list>   /// </remarks>   public static void Redirect(this HttpResponse response, string url, string target, string windowFeatures)   {     if ((String.IsNullOrEmpty(target) || target.Equals("_self", StringComparison.OrdinalIgnoreCase)) && String.IsNullOrEmpty(windowFeatures))     {       response.Redirect(url);     }     else     {       Page page = (Page)HttpContext.Current.Handler;       if (page == null)       {         throw new InvalidOperationException("Cannot redirect to new window outside Page context.");       }       url = page.ResolveClientUrl(url);       string script;       if (!String.IsNullOrEmpty(windowFeatures))       {         script = @"window.open(""{0}"", ""{1}"", ""{2}"");";       }       else       {         script = @"window.open(""{0}"", ""{1}"");";       }       script = String.Format(script, url, target, windowFeatures);       ScriptManager.RegisterStartupScript(page, typeof(Page), "Redirect", script, true);     }   } }

    Read the article

  • Using T4 to generate Configuration classes

    - by Justin Hoffman
    I wanted to try to use T4 to read a web.config and generate all of the appSettings and connectionStrings as properties of a class.  I elected in this template only to output appSettings and connectionStrings but you can see it would be easily adapted for app specific settings, bindings etc.  This allows for quick access to config values as well as removing the potential for typo's when accessing values from the ConfigurationManager. One caveat: a developer would need to remember to run the .tt file after adding an entry to the web.config.  However, one would quickly notice when trying to access the property from the generated class (it wouldn't be there).  Additionally, there are other options as noted here. The first step was to create the .tt file.  Note that this is a basic example, it could be extended even further I'm sure.  In this example I just manually input the path to the web.config file. <#@ template debug="false" hostspecific="true" language="C#" #><#@ output extension=".cs" #><#@ assembly Name="System.Configuration" #><#@ assembly name="System.Xml" #><#@ assembly name="System.Xml.Linq" #><#@ assembly name="System.Net" #><#@ assembly name="System" #><#@ import namespace="System.Configuration" #><#@ import namespace="System.Xml" #><#@ import namespace="System.Net" #><#@ import namespace="Microsoft.VisualStudio.TextTemplating" #><#@ import namespace="System.Xml.Linq" #>using System;using System.Configuration;using System.Xml;using System.Xml.Linq;using System.Linq;namespace MyProject.Web { public partial class Configurator { <# var xDocument = XDocument.Load(@"G:\MySolution\MyProject\Web.config"); var results = xDocument.Descendants("appSettings"); const string key = "key"; const string name = "name"; foreach (var xElement in results.Descendants()) {#> public string <#= xElement.Attribute(key).Value#>{get {return ConfigurationManager.AppSettings[<#= string.Format("{0}{1}{2}","\"" , xElement.Attribute(key).Value, "\"")#>];}} <#}#> <# var connectionStrings = xDocument.Descendants("connectionStrings"); foreach(var connString in connectionStrings.Descendants()) {#> public string <#= connString.Attribute(name).Value#>{get {return ConfigurationManager.ConnectionStrings[<#= string.Format("{0}{1}{2}","\"" , connString.Attribute(name).Value, "\"")#>].ConnectionString;}} <#} #> }} The resulting .cs file: using System;using System.Configuration;using System.Xml;using System.Xml.Linq;using System.Linq;namespace MyProject.Web { public partial class Configurator { public string ClientValidationEnabled{get {return ConfigurationManager.AppSettings["ClientValidationEnabled"];}} public string UnobtrusiveJavaScriptEnabled{get {return ConfigurationManager.AppSettings["UnobtrusiveJavaScriptEnabled"];}} public string ServiceUri{get {return ConfigurationManager.AppSettings["ServiceUri"];}} public string TestConnection{get {return ConfigurationManager.ConnectionStrings["TestConnection"].ConnectionString;}} public string SecondTestConnection{get {return ConfigurationManager.ConnectionStrings["SecondTestConnection"].ConnectionString;}} }} Next, I extended the partial class for easy access to the Configuration. However, you could just use the generated class file itself. using System;using System.Linq;using System.Xml.Linq;namespace MyProject.Web{ public partial class Configurator { private static readonly Configurator Instance = new Configurator(); public static Configurator For { get { return Instance; } } }} Finally, in my example, I used the Configurator class like so: [TestMethod] public void Test_Web_Config() { var result = Configurator.For.ServiceUri; Assert.AreEqual(result, "http://localhost:30237/Service1/"); }

    Read the article

  • Game Object Factory: Fixing Memory Leaks

    - by Bunkai.Satori
    Dear all, this is going to be tough: I have created a game object factory that generates objects of my wish. However, I get memory leaks which I can not fix. Memory leaks are generated by return new Object(); in the bottom part of the code sample. static BaseObject * CreateObjectFunc() { return new Object(); } How and where to delete the pointers? I wrote bool ReleaseClassType(). Despite the factory works well, ReleaseClassType() does not fix memory leaks. bool ReleaseClassTypes() { unsigned int nRecordCount = vFactories.size(); for (unsigned int nLoop = 0; nLoop < nRecordCount; nLoop++ ) { // if the object exists in the container and is valid, then render it if( vFactories[nLoop] != NULL) delete vFactories[nLoop](); } return true; } Before taking a look at the code below, let me help you in that my CGameObjectFactory creates pointers to functions creating particular object type. The pointers are stored within vFactories vector container. I have chosen this way because I parse an object map file. I have object type IDs (integer values) which I need to translate them into real objects. Because I have over 100 different object data types, I wished to avoid continuously traversing very long Switch() statement. Therefore, to create an object, I call vFactoriesnEnumObjectTypeID via CGameObjectFactory::create() to call stored function that generates desired object. The position of the appropriate function in the vFactories is identical to the nObjectTypeID, so I can use indexing to access the function. So the question remains, how to proceed with garbage collection and avoid reported memory leaks? #ifndef GAMEOBJECTFACTORY_H_UNIPIXELS #define GAMEOBJECTFACTORY_H_UNIPIXELS //#include "MemoryManager.h" #include <vector> template <typename BaseObject> class CGameObjectFactory { public: // cleanup and release registered object data types bool ReleaseClassTypes() { unsigned int nRecordCount = vFactories.size(); for (unsigned int nLoop = 0; nLoop < nRecordCount; nLoop++ ) { // if the object exists in the container and is valid, then render it if( vFactories[nLoop] != NULL) delete vFactories[nLoop](); } return true; } // register new object data type template <typename Object> bool RegisterClassType(unsigned int nObjectIDParam ) { if(vFactories.size() < nObjectIDParam) vFactories.resize(nObjectIDParam); vFactories[nObjectIDParam] = &CreateObjectFunc<Object>; return true; } // create new object by calling the pointer to the appropriate type function BaseObject* create(unsigned int nObjectIDParam) const { return vFactories[nObjectIDParam](); } // resize the vector array containing pointers to function calls bool resize(unsigned int nSizeParam) { vFactories.resize(nSizeParam); return true; } private: //DECLARE_HEAP; template <typename Object> static BaseObject * CreateObjectFunc() { return new Object(); } typedef BaseObject*(*factory)(); std::vector<factory> vFactories; }; //DEFINE_HEAP_T(CGameObjectFactory, "Game Object Factory"); #endif // GAMEOBJECTFACTORY_H_UNIPIXELS

    Read the article

  • The Raspberry Pi JavaFX In-Car System (Part 3)

    - by speakjava
    Ras Pi car pt3 Having established communication between a laptop and the ELM327 it's now time to bring in the Raspberry Pi. One of the nice things about the Raspberry Pi is the simplicity of it's power supply.  All we need is 5V at about 700mA, which in a car is as simple as using a USB cigarette lighter adapter (which is handily rated at 1A).  My car has two cigarette lighter sockets (despite being specified with the non-smoking package and therefore no actual cigarette lighter): one in the centre console and one in the rear load area.  This was convenient as my idea is to mount the Raspberry Pi in the back to minimise the disruption to the very clean design of the Audi interior. The first task was to get the Raspberry Pi to communicate using Wi-Fi with the ELM 327.  Initially I tried a cheap Wi-Fi dongle from Amazon, but I could not get this working with my home Wi-Fi network since it just would not handle the WPA security no matter what I did.  I upgraded to a Wi Pi from Farnell and this works very well. The ELM327 uses Ad-Hoc networking, which is point to point communication.  Rather than using a wireless router each connecting device has its own assigned IP address (which needs to be on the same subnet) and uses the same ESSID.  The settings of the ELM327 are fixed to an IP address of 192.168.0.10 and useing the ESSID, "Wifi327".  To configure Raspbian Linux to use these settings we need to modify the /etc/network/interfaces file.  After some searching of the web and a few false starts here's the settings I came up with: auto lo eth0 wlan0 iface lo inet loopback iface eth0 inet static     address 10.0.0.13     gateway 10.0.0.254     netmask 255.255.255.0 iface wlan0 inet static     address 192.168.0.1     netmask 255.255.255.0     wireless-essid Wifi327     wireless-mode ad-ho0 After rebooting, iwconfig wlan0 reported that the Wi-Fi settings were correct.  However, ifconfig showed no assigned IP address.  If I configured the IP address manually using ifconfig wlan0 192.168.0.1 netmask 255.255.255.0 then everything was fine and I was able to happily ping the IP address of the ELM327.  I tried numerous variations on the interfaces file, but nothing I did would get me an IP address on wlan0 when the machine booted.  Eventually I decided that this was a pointless thing to spend more time on and so I put a script in /etc/init.d and registered it with update-rc.d.  All the script does (currently) is execute the ifconfig line and now, having installed the telnet package I am able to telnet to the ELM327 via the Raspberry Pi.  Not nice, but it works. Here's a picture of the Raspberry Pi in the car for testing In the next part we'll look at running the Java code on the Raspberry Pi to collect data from the car systems.

    Read the article

  • Simple Merging Of PDF Documents with iTextSharp 5.4.5.0

    - by Mladen Prajdic
    As we were working on our first SQL Saturday in Slovenia, we came to a point when we had to print out the so-called SpeedPASS's for attendees. This SpeedPASS file is a PDF and contains thier raffle, lunch and admission tickets. The problem is we have to download one PDF per attendee and print that out. And printing more than 10 docs at once is a pain. So I decided to make a little console app that would merge multiple PDF files into a single file that would be much easier to print. I used an open source PDF manipulation library called iTextSharp version 5.4.5.0 This is a console program I used. It’s brilliantly named MergeSpeedPASS. It only has two methods and is really short. Don't let the name fool you It can be used to merge any PDF files. The first parameter is the name of the target PDF file that will be created. The second parameter is the directory containing PDF files to be merged into a single file. using iTextSharp.text; using iTextSharp.text.pdf; using System; using System.IO; namespace MergeSpeedPASS { class Program { static void Main(string[] args) { if (args.Length == 0 || args[0] == "-h" || args[0] == "/h") { Console.WriteLine("Welcome to MergeSpeedPASS. Created by Mladen Prajdic. Uses iTextSharp 5.4.5.0."); Console.WriteLine("Tool to create a single SpeedPASS PDF from all downloaded generated PDFs."); Console.WriteLine(""); Console.WriteLine("Example: MergeSpeedPASS.exe targetFileName sourceDir"); Console.WriteLine(" targetFileName = name of the new merged PDF file. Must include .pdf extension."); Console.WriteLine(" sourceDir = path to the dir containing downloaded attendee SpeedPASS PDFs"); Console.WriteLine(""); Console.WriteLine(@"Example: MergeSpeedPASS.exe MergedSpeedPASS.pdf d:\Downloads\SQLSaturdaySpeedPASSFiles"); } else if (args.Length == 2) CreateMergedPDF(args[0], args[1]); Console.WriteLine(""); Console.WriteLine("Press any key to exit..."); Console.Read(); } static void CreateMergedPDF(string targetPDF, string sourceDir) { using (FileStream stream = new FileStream(targetPDF, FileMode.Create)) { Document pdfDoc = new Document(PageSize.A4); PdfCopy pdf = new PdfCopy(pdfDoc, stream); pdfDoc.Open(); var files = Directory.GetFiles(sourceDir); Console.WriteLine("Merging files count: " + files.Length); int i = 1; foreach (string file in files) { Console.WriteLine(i + ". Adding: " + file); pdf.AddDocument(new PdfReader(file)); i++; } if (pdfDoc != null) pdfDoc.Close(); Console.WriteLine("SpeedPASS PDF merge complete."); } } } } Hope it helps you and have fun.

    Read the article

  • How to define template directives (from an API perspective)?

    - by Ralph
    Preface I'm writing a template language (don't bother trying to talk me out of it), and in it, there are two kinds of user-extensible nodes. TemplateTags and TemplateDirectives. A TemplateTag closely relates to an HTML tag -- it might look something like div(class="green") { "content" } And it'll be rendered as <div class="green">content</div> i.e., it takes a bunch of attributes, plus some content, and spits out some HTML. TemplateDirectives are a little more complicated. They can be things like for loops, ifs, includes, and other such things. They look a lot like a TemplateTag, but they need to be processed differently. For example, @for($i in $items) { div(class="green") { $i } } Would loop over $items and output the content with the variable $i substituted in each time. So.... I'm trying to decide on a way to define these directives now. Template Tags The TemplateTags are pretty easy to write. They look something like this: [TemplateTag] static string div(string content = null, object attrs = null) { return HtmlTag("div", content, attrs); } Where content gets the stuff between the curly braces (pre-rendered if there are variables in it and such), and attrs is either a Dictionary<string,object> of attributes, or an anonymous type used like a dictionary. It just returns the HTML which gets plunked into its place. Simple! You can write tags in basically 1 line. Template Directives The way I've defined them now looks like this: [TemplateDirective] static string @for(string @params, string content) { var tokens = Regex.Split(@params, @"\sin\s").Select(s => s.Trim()).ToArray(); string itemName = tokens[0].Substring(1); string enumName = tokens[1].Substring(1); var enumerable = data[enumName] as IEnumerable; var sb = new StringBuilder(); var template = new Template(content); foreach (var item in enumerable) { var templateVars = new Dictionary<string, object>(data) { { itemName, item } }; sb.Append(template.Render(templateVars)); } return sb.ToString(); } (Working example). Basically, the stuff between the ( and ) is not split into arguments automatically (like the template tags do), and the content isn't pre-rendered either. The reason it isn't pre-rendered is because you might want to add or remove some template variables or something first. In this case, we add the $i variable to the template variables, var templateVars = new Dictionary<string, object>(data) { { itemName, item } }; And then render the content manually, sb.Append(template.Render(templateVars)); Question I'm wondering if this is the best approach to defining custom Template Directives. I want to make it as easy as possible. What if the user doesn't know how to render templates, or doesn't know that he's supposed to? Maybe I should pass in a Template instance pre-filled with the content instead? Or maybe only let him tamper w/ the template variables, and then automatically render the content at the end? OTOH, for things like "if" if the condition fails, then the template wouldn't need to be rendered at all. So there's a lot of flexibility I need to allow in here. Thoughts?

    Read the article

  • rotate player based off of joystick

    - by pengume
    Hey everyone I have this game that i am making in android and I have a touch screen joystick that moves the player around based on the joysticks position. I cant figure out how to also get the player to rotate at the same angle of the joystick. so when the joystick is to the left the players bitmap is rotated to the left as well. Maybe someone here has some sample code I could look at here is the joysticks class that I am using. `public class GameControls implements OnTouchListener { public float initx = DroidzActivity.screenWidth - 45; //255; // 320 og 425 public float inity = DroidzActivity.screenHeight - 45;//425; // 480 og 267 public Point _touchingPoint = new Point( DroidzActivity.screenWidth - 45, DroidzActivity.screenHeight - 45); public Point _pointerPosition = new Point(DroidzActivity.screenWidth - 100, DroidzActivity.screenHeight - 100); // ogx 220 ogy 150 private Boolean _dragging = false; private boolean attackMode = false; @Override public boolean onTouch(View v, MotionEvent event) { update(event); return true; } private MotionEvent lastEvent; public boolean ControlDragged; private static double angle; public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } // drag drop if (event.getAction() == MotionEvent.ACTION_DOWN) { if ((int) event.getX() > 0 && (int) event.getX() < 50 && (int) event.getY() > DroidzActivity.screenHeight - 160 && (int) event.getY() < DroidzActivity.screenHeight - 0) { setAttackMode(true); } else { _dragging = true; } } else if (event.getAction() == MotionEvent.ACTION_UP) { if(isAttackMode()){ setAttackMode(false); } _dragging = false; } if (_dragging) { ControlDragged = true; // get the pos _touchingPoint.x = (int) event.getX(); _touchingPoint.y = (int) event.getY(); // Log.d("GameControls", "x = " + _touchingPoint.x + " y = " //+ _touchingPoint.y); // bound to a box if (_touchingPoint.x < DroidzActivity.screenWidth - 75) { // og 400 _touchingPoint.x = DroidzActivity.screenWidth - 75; } if (_touchingPoint.x > DroidzActivity.screenWidth - 15) {// og 450 _touchingPoint.x = DroidzActivity.screenWidth - 15; } if (_touchingPoint.y < DroidzActivity.screenHeight - 75) {// og 240 _touchingPoint.y = DroidzActivity.screenHeight - 75; } if (_touchingPoint.y > DroidzActivity.screenHeight - 15) {// og 290 _touchingPoint.y = DroidzActivity.screenHeight - 15; } // get the angle setAngle(Math.atan2(_touchingPoint.y - inity, _touchingPoint.x - initx) / (Math.PI / 180)); // Move the ninja in proportion to how far // the joystick is dragged from its center _pointerPosition.y += Math.sin(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // og 180 70 _pointerPosition.x += Math.cos(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // make the pointer go thru if (_pointerPosition.x > DroidzActivity.screenWidth) { _pointerPosition.x = 0; } if (_pointerPosition.x < 0) { _pointerPosition.x = DroidzActivity.screenWidth; } if (_pointerPosition.y > DroidzActivity.screenHeight) { _pointerPosition.y = 0; } if (_pointerPosition.y < 0) { _pointerPosition.y = DroidzActivity.screenHeight; } } else if (!_dragging) { ControlDragged = false; // Snap back to center when the joystick is released _touchingPoint.x = (int) initx; _touchingPoint.y = (int) inity; // shaft.alpha = 0; } } public void setAttackMode(boolean attackMode) { this.attackMode = attackMode; } public boolean isAttackMode() { return attackMode; } public void setAngle(double angle) { this.angle = angle; } public static double getAngle() { return angle; } }` I should also note that the player has animations based on when he is moving or attacking.

    Read the article

  • Detect multitouch (two fingers touch) on a sprite to apply pinch zoom behaviour

    - by Tahreem
    I am using andengine, want to move, zoom and rotate multiple sprites individually on a scene. I have achieved "move" but for pinch zoom i am unable to get the event to two fingers' touch. Below is the code: public class Main extends SimpleBaseGameActivity { private Camera camera; private BitmapTextureAtlas mBitmapTextureAtlas; private ITextureRegion mFaceTextureRegion; private ITextureRegion mFaceTextureRegion2; Sprite face2; private static final int CAMERA_WIDTH = 800; private static final int CAMERA_HEIGHT = 480; @Override public EngineOptions onCreateEngineOptions() { camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); EngineOptions engineOptions = new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy( CAMERA_WIDTH, CAMERA_HEIGHT), camera); return engineOptions; } @Override protected void onCreateResources() { BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/"); this.mBitmapTextureAtlas = new BitmapTextureAtlas( this.getTextureManager(), 1024, 1600, TextureOptions.NEAREST); BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.mBitmapTextureAtlas, // this, "ui_ball_1.png", 0, 0, 1, 1), // this.getVertexBufferObjectManager()); this.mFaceTextureRegion = BitmapTextureAtlasTextureRegionFactory .createFromAsset(this.mBitmapTextureAtlas, this, "ui_ball_1.png", 0, 0); this.mFaceTextureRegion2 = BitmapTextureAtlasTextureRegionFactory .createFromAsset(this.mBitmapTextureAtlas, this, "ui_ball_1.png", 0, 0); this.mBitmapTextureAtlas.load(); this.mEngine.getTextureManager().loadTexture(this.mBitmapTextureAtlas); } @Override protected Scene onCreateScene() { this.mEngine.registerUpdateHandler(new FPSLogger()); final Scene scene = new Scene(); scene.setBackground(new Background(0.09804f, 0.6274f, 0.8784f)); final float centerX = (CAMERA_WIDTH - this.mFaceTextureRegion .getWidth()) / 2; final float centerY = (CAMERA_HEIGHT - this.mFaceTextureRegion .getHeight()) / 2; final Sprite face = new Sprite(centerX, centerY, this.mFaceTextureRegion, this.getVertexBufferObjectManager()) { @Override public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final float pTouchAreaLocalX, final float pTouchAreaLocalY) { this.setPosition(pSceneTouchEvent.getX() - this.getWidth() / 2, pSceneTouchEvent.getY() - this.getHeight() / 2); return true; } }; face.setScale(2); scene.attachChild(face); scene.registerTouchArea(face); face2 = new Sprite(200, 200, this.mFaceTextureRegion2, this.getVertexBufferObjectManager()) { @Override public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final float pTouchAreaLocalX, final float pTouchAreaLocalY) { switch(pSceneTouchEvent.getAction()){ case TouchEvent.ACTION_DOWN: int count = pSceneTouchEvent.getMotionEvent().getPointerCount() ; for(int i= 0; i <count; i++) { int id = pSceneTouchEvent.getMotionEvent().getPointerId(i); } break; case TouchEvent.ACTION_MOVE: this.setPosition(pSceneTouchEvent.getX() -this.getWidth() / 2, pSceneTouchEvent.getY()-this.getHeight() / 2); break; case TouchEvent.ACTION_UP: break; } return true; } }; face2.setScale(2); scene.attachChild(face2); scene.registerTouchArea(face2); scene.setTouchAreaBindingOnActionDownEnabled(true); return scene; } } This line int count = pSceneTouchEvent.getMotionEvent().getPointerCount() ; should set 2 to the count variable if i touch the sprite with to fingers, then i can apply zooming functionality (setScale method) on the sprite by getting the distance between the coordinates of two fingers. Can anyone help me? why it does not detect two fingers? and without this how can i zoom the sprite on pinch of two fingers? I am very new to game development, any help would be appreciated. Thanks in advance.

    Read the article

  • Designing An ACL Based Permission System

    - by ryanzec
    I am trying to create a permissions system where everything is going to be stored in MySQL (or some database) and pulled using PHP for a project management system I am building.  I am right now trying to do it is an ACL kind of way.  There are a number key features I want to be able to support: 1.  Being able to assign permissions without being tied to a specific object. The reason for this is that I want to be able to selectively show/hide elements of the UI based on permissions at a point where I am not directly looking at a domain object instance.  For instance, a button to create a new project should only should only be shown to users that have the pm.project.create permission but obviously you can assign a create permission to an domain object instance (as it is already created). 2.  Not have to assign permissions for every single object. Obviously creating permissions entries for every single object (projects, tickets, comments, etc…) would become a nightmare to maintain so I want to have some level of permission inheritance. *3.  Be able to filter queries based on permissions. This would be a really nice to have but I am not sure if it is possible.  What I mean by this is say I have a page that list all projects.  I want the query that pulls all projects to incorporate the ACL so that it would not show projects that the current user does not have pm.project.read access to.  This would have to be incorporated into the main query as if it is a process that is done after that main query (which I know I could do) certain features like pagination become much more difficult. Right now this is my basic design for the tables: AclEntities id - the primary key key - the unique identifier for the domain object (usually the primary key of that object) parentId - the parent of the domain object (like the project object if this was a ticket object) aclDomainObjectId - metadata about the domain object AclDomainObjects id - primary key title - simple string to unique identify the domain object(ie. project, ticket, comment, etc…) fullyQualifiedClassName - the fully qualified class name for use in code (I am using namespaces) There would also be tables mapping AclEntities to Users and UserGroups. I also have this interface that all acl entity based object have to implement: IAclEntity getAclKey() - to the the unique key for this specific instance of the acl domain object (generally return the primary key or a concatenated string of a composite primary key) getAclTitle() - to get the unique title for the domain object (generally just returning a static string) getAclDisplayString() - get the string that represents this entity (generally one or more field on the object) getAclParentEntity() - get the parent acl entity object (or null if no parent) getAclEntity() - get the acl enitty object for this instance of the domain object (or null if one has not been created yet) hasPermission($permissionString, $user = null) - whether or not the user has the permission for this instance of the domain object static getFromAclEntityId($aclEntityId) - get a specific instance of the domain object from an acl entity id. Do any of these features I am looking for seems hard to support or are just way off base? Am I missing or not taking in account anything in my implementation? Is performance something I should keep in mind?

    Read the article

  • Libgdx 2D Game, Random generated World of random size, how to get mouse coordinates?

    - by Solom
    I'm a noob and English is not my mothertongue, so please bear with me! I'm generating a map for a Sidescroller out of a 2D-array. That is, the array holds different values and I create blocks based on that value. Now, my problem is to match mouse coordinates on screen with the actual block the mouse is pointing at. public class GameScreen implements Screen { private static final int WIDTH = 100; private static final int HEIGHT = 70; private OrthographicCamera camera; private Rectangle glViewport; private Spritebatch spriteBatch; private Map map; private Block block; ... @Override public void show() { camera = new OrthographicCamera(WIDTH, HEIGHT); camera.position.set(WIDTH/2, HEIGHT/2, 0); glViewport = new Rectangle(0, 0, WIDTH, HEIGHT); map = new Map(16384, 256); map.printTileMap(); // Debugging only spriteBatch = new SpriteBatch(); } @Override public void render(float delta) { // Clear previous frame Gdx.gl.glClearColor(1, 1, 1, 1 ); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); GL30 gl = Gdx.graphics.getGL30(); // gl.glViewport((int) glViewport.x, (int) glViewport.y, (int) glViewport.width, (int) glViewport.height); spriteBatch.setProjectionMatrix(camera.combined); camera.update(); spriteBatch.begin(); // Draw Map this.drawMap(); // spriteBatch.flush(); spriteBatch.end(); } private void drawMap() { for(int a = 0; a < map.getHeight(); a++) { // Bounds check (y) if(camera.position.y + camera.viewportHeight < a)// || camera.position.y - camera.viewportHeight > a) break; for(int b = 0; b < map.getWidth(); b++) { // Bounds check (x) if(camera.position.x + camera.viewportWidth < b)// || camera.position.x > b) break; // Dynamic rendering via BlockManager int id = map.getTileMap()[a][b]; Block block = BlockManager.map.get(id); if(block != null) // Check if Air { block.setPosition(b, a); spriteBatch.draw(block.getTexture(), b, a, 1 ,1); } } } } As you can see, I don't use the viewport anywhere. Not sure if I need it somewhere down the road. So, the map is 16384 blocks wide. One block is 16 pixels in size. One of my naive approaches was this: if(Gdx.input.isButtonPressed(Input.Buttons.LEFT)) { Vector3 mousePos = new Vector3(); mousePos.set(Gdx.input.getX(), Gdx.input.getY(), 0); camera.unproject(mousePos); System.out.println(Math.round(mousePos.x)); // *16); // Debugging // TODO: round // map.getTileMap()[mousePos.x][mousePos.y] = 2; // Draw at mouse position } I confused myself somewhere down the road I fear. What I want to do is, update the "block" (or rather the information in the Map/2D-Array) so that in the next render() there is another block. Basically drawing on the spriteBatch g So if anyone could point me in the right direction this would be highly appreciated. Thanks!

    Read the article

  • Missing Fields and Default Values

    - by PointsToShare
    © 2011 By: Dov Trietsch. All rights reserved Dealing with Missing Fields and Default Values New fields and new default values are not propagated throughout the list. They only apply to new and updated items and not to items already entered. They are only prospective. We need to be able to deal with this issue. Here is a scenario. The user has an old list with old items and adds a new field. The field is not created for any of the old items. Trying to get its value raises an Argument Exception. Here is another: a default value is added to a field. All the old items, where the field was not assigned a value, do not get the new default value. The two can also happen in tandem – a new field is added with a default. The older items have neither. Even better, if the user changes the default value, the old items still carry the old defaults. Let’s go a bit further. You have already written code for the list, be it an event receiver, a feature receiver, a console app or a command extension, in which you span all the fields and run on selected items – some new (no problem) and some old (problems aplenty). Had you written defensive code, you would be able to handle the situation, including similar changes in the future. So, without further ado, here’s how. Instead of just getting the value of a field in an item – item[field].ToString() – use the function below. I use ItemValue(item, fieldname, “mud in your eye”) and if “mud in your eye” is what I get, I know that the item did not have the field.   /// <summary> /// Return the column value or a default value /// </summary> private static string ItemValue(SPItem item, string column, string defaultValue) {     try     {         return item[column].ToString();     }     catch (NullReferenceException ex)     {         return defaultValue;     }     catch (ArgumentException ex)     {         return defaultValue;     } } I also use a similar function to return the default and a funny default-default to ascertain that the default does not exist. Here it is:  /// <summary> /// return a fields default or the "default" default. /// </summary> public static string GetFieldDefault(SPField fld, string defValue) {     try     {         // -- Check if default exists.         return fld.DefaultValue.ToString();     }     catch (NullReferenceException ex)     {         return defValue;     }     catch (ArgumentException ex)     {         return defValue;     } } How is this defensive? You have trapped an expected error and dealt with it. Therefore the program did not stop cold in its track and the required code ran to its end. Now, take a further step - write to a log (See Logging – a log blog). Read your own log every now and then, and act accordingly. That’s all Folks!

    Read the article

< Previous Page | 598 599 600 601 602 603 604 605 606 607 608 609  | Next Page >