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  • A short but intense GCC Gathering in London

    - by user817571
    About one week ago I joined in London many long time GCC friends and acquaintances for a gathering organized by Google (in particular I guess should be thanked Diego and Ian). Only a weekend, and I wasn't able to attend on Sunday morning, but a very good occasion to raise some issues in a very relaxed way, in particular those at the border between areas of competence, which are the most difficult to discuss during the normal work days. If you are interested in a general overview and some notes this is a good link: http://gcc.gnu.org/wiki/GCCGathering2011 As you may easily guess, the third topic is mine, which I managed to have up quite early on Friday morning thanks to the votes of some good friends like Dodji (the ordering of the topics resulted from democratic voting on Friday evening!). I learned a lot from the discussion: for example that certainly the new C++11 'final' should be exploited largely in the c++ front-end; the various reasons why devirtualization can be quite trick (but I'm really confident that Martin and Honza are going to make a good progress also basing on a set of short testcases which I promised to collect); that, as explained by Ian, the gold linker already implements the nice --icf (Identical Code Folding) facility, which some friends of mine are definitely going to like (however, see: http://sourceware.org/bugzilla/show_bug.cgi?id=12919). I also enjoyed the observations made by Lawrence, where he remarked that in C+11 we are going to see more pointer iterations implicitly produced by the new range-based for-loop and we really want to make sure the loop optimizers are able to deal with those as well as loops explicitly using a counter. All in all, I really hope we are going to do it again!

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  • OAuth2 vs Public API

    - by Adam Tannon
    My understanding of OAuth (2.0) is that its a software stack and protocol to allow 2+ web apps to share information about a single end user. User A is a member of Site B and Site C; Site B wants to fetch some data from Site C about User A, and this is where OAuth steps in. So first off, if this assessment is incorrect, please begin by clarifying this for me and correcting me! Assuming I'm on the right track, then I guess I'm not seeing the need for OAuth to begin with (!). I'm sure I'm just not seeing the "forest through the trees" here, but the way I see it, couldn't Site C just expose a public API that Site B could use to fetch the same data (sans OAuth)? If Site C required user credentials to access the data, could this public API just use HTTPS for secure transport and require username/password as a part of each API call? Again, I'm sure I'm missing something, but I'm just not understanding why I would need OAuth when a secure, public API written and exposed by Site C seems more than capable of delivering what Site B needs regarding User A. In general, I'm looking for a set of guidelines to go by when deciding to choose between using OAuth for my web apps or just writing my own web service ( exposing public API). Thanks in advance!

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  • Stylecop 4.7.37.0 has been released

    - by TATWORTH
    Stylecop  4.7.37.0 has been released at http://stylecop.codeplex.com/releases/view/79972The release notes follow:Add docs for new SA1650 spelling rule.Fix for 7395. Dont remove parenthesis around await expressions.Insert a returns element into docs within a see element.Update our tools folder StyleCop dll'sfix for 7392. Insert generic type docs for return types correctly.Fix for 7393. Allow documentation elements with attributes to end the string and still be valid.Make sure the MSBuild Task logs the warning id and type of exception. Unless the description field holds all this info VS cannot show the text in the Error List.Load custom dictionaries for multiple cultures. For a culture like en-GB; we load CustomDictionary.xml, then look for CustomDictionary.en-GB.xml and then CustomDictionary.en.xmlUpdate standard shipping dictionaries.Element documentation spelling fixes.Reduce the standard dictionaryUpdate our own devbuild StyleCop checks.Don't check spelling of xml documentation attributes are anything inside  <c> or <code> elements.Update StylingStyling update.Add timestamps for all the dependant files into the StyleCopResults.cache. Add a FileSystemWatcher to all custom dictionary files.Write out the full violation into the StyleCopResults.cache.Change a rules description text.Styling fixes.Styling fixes.NEW RULE: Check Spelling Of Element Documetation. Fix over 2000 spelling errors in our source code. Update the VS addin to show the rule violation in more detail. Add spelling checker to the deployment.Set our own Culture to en-USDocumentation spelling fixes.First draft of the documentation spelling checker.Fix for 7325. Don't throw 1126 in goto statements.Fix for 7090. Add TargetsDir to registry during install.Fix for 7060. Sort usings after moving them inside namespace.Fix FxCop issues.Fix for 7389. Detect CpuCount on Unix/MACFix for 6788. Allow opening curly brackets for scope. Added new tests.Updating constants.Fix for 7167. Show version number of StyleCop in VS Help window.Only output StyleCop excluded files if there are any.

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  • Failed to fetch *.deb Size mismatch, then packages with unmet dependencies [solved]

    - by user113907
    I recently bought the wonderfully looking and reviewed Amnesia The Dark Descent and I'm trying to install it. The first time I tried to download it, I had to stop in the middle of the download (may have broken something). The second time I tried to download, at the end of the download it gave me the following error: Failed to fetch https://private-ppa.launchpad.net/commercial-ppa-uploaders/amnesia/ubuntu/pool/main/a/amnesia/amnesia_1.2.1-0ubuntu2_i386.deb Size mismatch Now, whenever I try to download it, it gives me this error: The following packages have unmet dependencies: amnesia: Depends: libalut0 (>= 1.0.1) but it is not going to be installed Depends: libc6 (>= 2.4) but 2.15-0ubuntu10.3 is to be installed Depends: libfontconfig1 (>= 2.8.0) but 2.8.0-3ubuntu9.1 is to be installed Depends: libfreetype6 (>= 2.2.1) but 2.4.8-1ubuntu2 is to be installed Depends: libgcc1 (>= 1:4.1.1) but 1:4.6.3-1ubuntu5 is to be installed Depends: libopenal1 (>= 1:1.13) but 1:1.13-4ubuntu3 is to be installed Depends: libsdl1.2debian (>= 1.2.10-1) but 1.2.14-6.4ubuntu3 is to be installed Depends: libstdc++6 (>= 4.1.1) but 4.6.3-1ubuntu5 is to be installed Depends: libxft2 (> 2.1.1) but 2.2.0-3ubuntu2 is to be installed Depends: zlib1g (>= 1:1.1.4) but 1:1.2.3.4.dfsg-3ubuntu4 is to be installed I already searched the net and ran a few command line commands. Ex: sudo dpkg --configure -a sudo apt-get install -f Or configure the software packages to download from Main instead of the local UK server. But I'm really not figuring out a solution. I have a fresh install of the latest LTS (12.04). The only non-standard thing so far is that I installed gnome-shell (?) because I really can't stand Unity. Help would be much appreciated. I am currently more than entertained enough with World of Goo and Command & Conquer, but I will want to play Amnesia in the close future.

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  • What is the best type of c# timer to use with a Unity game that uses many timers simultaneously?

    - by Kyle Seidlitz
    I am developing a stand-alone 3d game in Unity that will have anywhere from 1 to 200 timers running simultaneously. There will be a GameObject containing 1 timer. For this game timer durations will range from 5 minutes to 4 days. There will not be any countdown displays or any UI for the timers. Each object is a prefab, with all the necessary materials included. An attached script will handle the timer and all the necessary code to change the materials and make any sound effects. Once the timer is expired, the user will then click on the object again, and the object will be destroyed, and the user's inventory will be adjusted. If the user wants to save or end the game before all the timers are done, the start value of the still running timers is to be saved to an XML file such that when the game is started again, any still running timers will be checked to see if they have expired, where the object's materials will be changed appropriately. I am still trying to figure out what type of timer to use, and see also if there are any suggestions for saving and calculating times over several days. What class(es) of timers should I use? Are there any special issues I should look out for in terms of performance?

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  • Need alternative to Accessibility's "Locate Pointer" to visually highlight the mouse.

    - by fred.bear
    Update: See end of quetion: A black-on-white cross-hair/I-bar mouse-pointer is soemtimes hard foe me to spot in amongst black-on-white text. I've tried "Accessibility / Mouse Accessibility / Locate Pointer" .. which will: Show pointer position when Control is presssed It works (to a point), but it does have a notable problem, which renders it inpractical. It has the uncanny side-effect of disallowing all Control key navigation while editing a file/dir name in Nautilus (F2).. Just touching the Control key drops it out of edit mode, which means I can't keyboard paste, move-L/R word etc... So, I'm looking for an alternative. I've tried Compiz's Water Effect, but I need something which is sharper, faster, and localized to the pointer. Compiz's Show Mouse (with fire) is no suitable. I'm really lookingf for an analog of "Accessibility / Locate Pointer": * ie. I hit Control (only).. and it blips a quick visual pulse. UPDATE: I've just realized why I can't find my mouse so often! ... It's because it is isn't there !!! ... Two apps I use a lot, Gedit and Konsole (KDE Terminal; it renders unicode better), ... dissolve the mouse-pointer to invisible after the first key is typed ... and Konsole does it after a few seconds of idle-time... like a video-player option: "hide the mouse".. Well I don't use the mouse much, and I thought it was juse my eyesight (which does rely a lot on Compiz's zoom)... I discovered it when I installed a "novelty" app, called Geyes from gnome-applets ("A goofy set of eyes for the GNOME panel. They follow your mouse.") ... It could follow the mouse better than me! :)

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  • Help with dual booting Windows 8.1 Professional and Ubuntu 13.10

    - by user1292548
    I recently installed a clean version of Windows 8.1 Professional on my Lenovo Y500 (with Samsung 256GB 840 Pro SSD). I have Windows all set up and running normally. I am trying to dual boot Windows 8.1 and Ubuntu 13.10, but the installation procedure don't allow me to either "Install alongside..." or shows my SSD partitions correctly when I chose the "Something Else" option. I have created a 25GB partition of free space in the Windows disk manager, but on the installation screen on Ubuntu, it shows the whole drive as a free space. I have tried installing with a burned .ISO disk and a bootable USB, the results are the same for both. Windows Disk Management screen: http://imageshack.us/a/img855/9504/59zu.jpg The Ubuntu installation screen: http://imageshack.us/a/img62/2712/9g6i.jpg I've ran into this problem before when trying to dual boot Ubuntu and Windows 7 Professional a month ago. But I gave up and never resolved the issue. --EDIT-- I tried what Eero Aaltonen suggested, and this is my result: ubuntu@ubuntu:~$ sudo parted /dev/sda print Warning: /dev/sda contains GPT signatures, indicating that it has a GPT table. However, it does not have a valid fake msdos partition table, as it should. Perhaps it was corrupted -- possibly by a program that doesn't understand GPT partition tables. Or perhaps you deleted the GPT table, and are now using an msdos partition table. Is this a GPT partition table? Yes/No? yes Model: ATA Samsung SSD 840 (scsi) Disk /dev/sda: 256GB Sector size (logical/physical): 512B/512B Partition Table: gpt Number Start End Size File system Name Flags ubuntu@ubuntu:~$

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  • How do I get a Belkin F5D8053 wireless adapter working?

    - by disassembler
    I've tried getting my Belkin N Wireless adapter to work on Ubuntu many times with no luck at all. Each time I seem to arrive at a dead end. After some thorough searching of UbuntuForums and WifiDocs I've gathered some information and narrowed the problem down to an issue with the rtl819xU driver. Here's some info that may help: $ sudo lshw -C network *-network DISABLED description: Wireless interface physical id: 1 bus info: usb@1:2 logical name: wlan0 serial: 00:22:75:38:52:ac capabilities: ethernet physical wireless configuration: broadcast=yes driver=rtl819xU multicast=yes wireless=802.11b/g/n $ sudo lsmod Module Size Used by vesafb 13449 1 snd_ice1724 106559 2 snd_ice17xx_ak4xxx 13163 1 snd_ice1724 snd_ac97_codec 105614 1 snd_ice1724 ac97_bus 12642 1 snd_ac97_codec snd_ak4xxx_adda 18436 2 snd_ice1724,snd_ice17xx_ak4xxx snd_ak4114 14326 1 snd_ice1724 snd_pt2258 12986 1 snd_ice1724 snd_i2c 13831 2 snd_ice1724,snd_pt2258 snd_ak4113 14307 1 snd_ice1724 snd_pcm 80244 4 snd_ice1724,snd_ac97_codec,snd_ak4114,snd_ak4113 fglrx 2434640 121 snd_seq_midi 13132 0 snd_rawmidi 25269 2 snd_ice1724,snd_seq_midi binfmt_misc 13213 1 snd_seq_midi_event 14475 1 snd_seq_midi snd_seq 51291 2 snd_seq_midi,snd_seq_midi_event ppdev 12849 0 snd_timer 28659 2 snd_pcm,snd_seq snd_seq_device 14110 3 snd_seq_midi,snd_rawmidi,snd_seq dcdbas 14054 0 r8192u_usb 297246 0 snd 55295 16 snd_ice1724,snd_ac97_codec,snd_ak4xxx_adda,snd_ak4114,snd_pt2258,snd_i2c,snd_ak4113,snd_pcm,snd_rawmidi,snd_seq,snd_timer,snd_seq_device soundcore 12600 1 snd parport_pc 32111 1 snd_page_alloc 14073 1 snd_pcm shpchp 32345 0 lp 13349 0 parport 36746 3 ppdev,parport_pc,lp usbhid 41704 0 hid 77084 1 usbhid e100 40108 0 floppy 60032 0 $ sudo iwconfig wlan0 802.11b/g/n Mode:Managed Access Point: Not-Associated Bit Rate:1 Mb/s Retry min limit:7 RTS thr:off Fragment thr:off Encryption key:off Power Management:off Link Quality=0/100 Signal level=0 dBm Noise level=0 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:0 Missed beacon:0 I'd like to know if 1) Is the driver is properly installed and recognized by Ubuntu? 2) What can I do to load the drivers properly and make use of the adapter? Thanks!

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  • Modular Database Structures

    - by John D
    I have been examining the code base we use in work and I am worried about the size the packages have grown to. The actual code is modular, procedures have been broken down into small functional (and testable) parts. The issue I see is that we have 100 procedures in a single package - almost an entire domain model. I had thought of breaking these packages down - to create sub domains that are centered around the procedure relationships to other objects. Group a bunch of procedures that have 80% of their relationships to three tables etc. The end result would be a lot more packages, but the packages would be smaller and I feel the entire code base would be more readable - when procedures cross between two domain models it is less of a struggle to figure which package it belongs to. The problem I now have is what the actual benefit of all this would really be. I looked at the general advantages of modularity: 1. Re-usability 2. Asynchronous Development 3. Maintainability Yet when I consider our latest development, the procedures within the packages are already reusable. At this advanced stage we rarely require asynchronous development - and when it is required we simply ladder the stories across iterations. So I guess my question is if people know of reasons why you would break down classes rather than just the methods inside of classes? Right now I do believe there is an issue with these mega packages forming but the only benefit I can really pin down to break them down is readability - something that experience gained from working with them would solve.

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  • Calc direction vector based on destination vector and distance from enemy in AS3

    - by Phil
    I'm working on a zombie game in AS3 where I want a character to be able to move away from a zombie depending upon how close the zombie is. The character also has a destination that it's trying to get too on the screen. Ok so I have 2 vectors, one pointing to my destination, and one pointing to the zombie which I then invert to get my "away" vector. I then turn the distance between my character and the zombie into a value between 0 and 1. And then I'm stuck on how to get a resultant vector for my character. How would I use my 0-1 value to calculate how much of the away vector is used and how much of the original destination vector is still left if that makes sense? to end up with 1 direction vector to move my character? So if the zombie is right where my character is, then my direction vector = away vector, and if I'm far away from the zombie than my direction vector = destination vector, but how do I calculate the in-between? Ideally need the answer in AS3.

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  • Remote Access to Owncloud Server

    - by John
    I'm currently trying to setup my own own-cloud server, and I've got it fully installed, configured, and accessible from within my own local network. I cannot figure out how to access it from the outside. So far I've: Successfully setup port-forwarding on my local router. I've done so via 'single port forwarding' and 'port range forwarding' Ports 80, 443, 3306 (Apache-Full and MySQL) Successfully obtained my external IP address. I've also tested this magic number from within the network at #insertIPhere/owncloud and it did work. Successfully setup the server using SQLite Successfully setup the server using MySQL Created the following exceptions in my firewall: Allow In Port 80 (Apache Full) Allow In Port 443 (Apache Full) Allow In Port 3306 (MySQL) Tried connecting from several different remote networks, as to troubleshoot something on their end As far as trying to access it, I'm doing so through Google-Chrome and Mozilla Firefox trying to reach the server through #insertIPhere/owncloud using the above public IP address. So what have I missed, and how do I access my server from outside? Thanks in advance for your help and time, and I apologize in advance for what will probably result in my noobish mistake in networking. I've looked at the official documentation. And also this question here.

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  • How to change partitioning - may involve conversion of a partition from primary to extended

    - by george_k
    I am having trouble thinking through how I can achieve my partitioning goals. Now my partitions are: sda1 (winA) (primary) sda2 (winB) (primary) sda3 (/ for ubuntu) (primary) What I want to migrate into is (obviously partition numbers need not be exactly like that) sda1 (winA) (primary) sda2 (winB) (primary) sda3 (/boot) (primary) sda4 - extended which will contain sda5 (/home) sda6 (/ for ubuntu) sda7 (swap) I know I may be asking too much, but what would a way to do it? One way I have thought is Create a new primary partition for /boot and split it from the root partition into the new one. It shouldn't be too hard. Then the disk will have 4 primary partitions. Somehow convert the root ubuntu partition from primary to extended. Split that last partition in 3 extended partitions (root, /home, swap) and split the contents there. I am obviously stuck on the 2nd part. Another way could be (maybe easier): Create an extended partition (or two) Split /home there Somehow move everything except /boot to the extended partition. This way /boot will stay on the primary partition that exists now, and will be shrunk as needed, and everything else will end up to the extended partitions. This may sound better, but I'm not too sure how to do the 3rd part. Some details: The disk is almost empty, so I have space to move things around in it, shrink the ubuntu partition etc. I don't want to touch the windows partitions in any way. Reinstallation is not an option. Also using a different partitioning scheme with fewer partitions is not an option (for example not having a separate /boot) Any ideas?

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  • how to properly implement alpha blending in a complex 3d scene

    - by Gajet
    I know this question might sound a bit easy to answer but It's driving me crazy. There are too many possible situations that a good alpha blending mechanism should handle, and for each Algorithm I can think of there is something missing. these are the methods I've though about so far: first of I though about object sorting by depth, this one simply fails because Objects are not simple shapes, they might have curves and might loop inside each other. so I can't always tell which one is closer to camera. then I thought about sorting triangles but this one also might fail, thought I'm not sure how to implement it there is a rare case that might again cause problem, in which two triangle pass through each other. again no one can tell which one is nearer. the next thing was using depth buffer, at least the main reason we have depth buffer is because of the problems with sorting that I mentioned but now we get another problem. Since objects might be transparent, in a single pixel there might be more than one object visible. So for which Object should I store pixel depth? I then thought maybe I can only store the most front Object depth, and using that determine how should I blend next draw calls at that pixel. But again there was a problem, think about 2 semi transparent planes with a solid plane in middle of them. I was going to render the solid plane at the end, one can see the most distant plane. note that I was going to merge every two planes until there is only one color left for that pixel. Obviously I can use sorting methods too because of the same reasons I've explained above. Finally the only thing I imagine being able to work is to render all objects into different render targets and then sort those layers and display the final output. But this time I don't know how can I implement this algorithm.

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  • JEOS

    - by john.graves(at)oracle.com
    JEOS stands for Just Enough Operating System.  It is  great environment for building virtual machines without all the clutter of a windowing system, games, office products, etc.  It is from Ubuntu and you install it using the Ubuntu server install, but rather than picking a standard install, press F4 and choose “Install a minimal system.” Note: The “Install a minimal virtual machine” is specific to VMWare and I plan to use VirtualBox. Be sure to include Open SSH in the install so that it installs sshd. *** Also, if you plan to install XE, you’ll need to modify the partitions to have a larger swap space (at least 1.5 G). *** Once the install is done, I find it useful to install a few other items. Update Ubuntu apt-get update Install some other tools apt-get openjdk-6-jre Yes, java will be included in any of the WebLogic installs, but I need this one if I want to do remote display (for config wizards, etc). apt-get gcc Some apps require to rebuild the kernel modules, so you’ll need a basic compiler. Install guest additions (Choose the VirtualBox Devices->Install Guest Additions…” option.  This sets up a /dev/cdrom or /dev/cdrom1.  You’ll need to manually mount this temporarily: sudo mount /dev/cdrom /mnt Then run the linux .bin file. Update nofile limits.  Most java apps fail with the standard ubuntu settings: edit /etc/security/limits.conf and add these lines at the end: *     soft nofile 65535 *     hard nofile 65535 root  soft nofile 65535 root  hard nofile 65535 These numbers are very high and I wouldn’t do this on a production system, but for this environment it is fin. To get rid of the annoying piix error on boot, add the following line to the /etc/modprobe.d/blacklist.conf file blacklist i2c_piix4

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  • Restart and/or graphics problem in Ubuntu 12.04

    - by kara
    I having been using 12.04 for a couple of months now, with v. little problems. The other day I restarted my computer, and though I think it rebooted, the screen would be black. I could not even get a visual from a live cd. Finally, I was able to get it to load, but the resolution has been completely off. The computer thinks I have a laptop screen, when I actually have a ViewSonic VP2330wb, and it detects only two resolutions. And still, I have a problem with rebooting. If the screen locks after I leave it for a while, I can't get a visual back, and then when I force a shutdown, it takes 3 times for me to get a grub screen. Then I have to boot in recovery mode, and then finally in normal mode, but the screen is still always off. This is my video card: description: VGA compatible controller product: 2nd Generation Core Processor Family Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list configuration: latency=0 resources: memory:fe000000-fe3fffff memory:d0000000-dfffffff ioport:f000(size=64) I am a new ubuntu user, and am at my wits end. Any help would be greatly appreciated.

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  • Customer Experience in the Year Ahead

    - by Christina McKeon
    With 2012 coming to an end soon, we find ourselves reflecting on the year behind us and the year ahead. Now is a good time for reflection on your customer experience initiatives to see how far you have come and where you need to go. Looking back on your customer experience efforts this year, were you able to accomplish the following? Customer journey mapping Align processes across the entire customer lifecyle (buying and owning) Connect all functional areas to the same customer data Deliver consistent and personal experiences across all customer touchpoints Make it easy and rewarding to be your customer Hire and develop talent that drives better customer experiences Tie key performance indicators (KPIs) to each of your customer experience objectives This is by no means a complete checklist for your customer experience strategy, but it does help you determine if you have moved in the right direction for delivering great customer experiences. If you are just getting started with customer experience planning or were not able to get to everything on your list this year, consider focusing on customer journey mapping in 2013. This exercise really helps your organization put your customer in the center and understand how everything you do affects that customer. At Oracle, we see organizations in various stages of customer experience maturity all learn a lot when they go through journey mapping. Companies just starting out with customer experience get a complete understanding of what it is like to be a customer and how everything they do affects that customer. And, organizations that are further along with customer experience often find journey mapping helps provide perspective when re-visiting their customer experience strategy. Happy holidays and best wishes for delivering great customer journeys in 2013!

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  • The Enterprise Side of JavaFX: Part Two

    - by Janice J. Heiss
    A new article, part of a three-part series, now up on the front page of otn/java, by Java Champion Adam Bien, titled “The Enterprise Side of JavaFX,” shows developers how to implement the LightView UI dashboard with JavaFX 2. Bien explains that “the RESTful back end of the LightView application comes with a rudimentary HTML page that is used to start/stop the monitoring service, set the snapshot interval, and activate/deactivate the GlassFish monitoring capabilities.”He explains that “the configuration view implemented in the org.lightview.view.Browser component is needed only to start or stop the monitoring process or set the monitoring interval.”Bien concludes his article with a general summary of the principles applied:“JavaFX encourages encapsulation without forcing you to build models for each visual component. With the availability of bindable properties, the boundary between the view and the model can be reduced to an expressive set of bindable properties. Wrapping JavaFX components with ordinary Java classes further reduces the complexity. Instead of dealing with low-level JavaFX mechanics all the time, you can build simple components and break down the complexity of the presentation logic into understandable pieces. CSS skinning further helps with the separation of the code that is needed for the implementation of the presentation logic and the visual appearance of the application on the screen. You can adjust significant portions of an application's look and feel directly in CSS files without touching the actual source code.”Check out the article here.

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  • How do you communicate improvements in tools and process to the development team?

    - by birryree
    Hi everyone, My team does a lot of internal tooling and infrastructure work - you can think of us as a small scale version of the teams Facebook, Etsy, Netflix, etc. who build all the infrastructure for scaling their services up to thousands/tens of thousands of servers and supporting millions of users. Lately, we've been running full steam ahead improving much of the tools we use internally, like tools for automatically creating new servers, setting up new application instances, etc. An end result of this has been decreased developer frustration, but increased 'ignorance' by most of the developer team about how to use our tools correctly and effectively. More often than not, my team will be asked by other teams to help them use the tools. Solutions we've thought up or things already in place: All our code is relatively simple and self-explanatory, with good comments where necessary, so developers could read the scripts. Counterargument: You can guess this isn't a particularly good idea, having people read our tools' code to figure out how to use it. All our code is committed to Subversion with very detailed commit messages about changes, developers could read the commit emails. Counterargument: Expect the developers to read all our commits? Ludicrous. Wiki - we have an internal company wiki, that we try to maintain with up to date information, but as we are moving so fast, the wiki has to keep pace as well. Counterargument: As mentioned, we move fast in my team, as more improvements on our tools are added daily. Again still relies on people to read something that might change constantly. Email the team? We could email the team when we have a glut of improvements to communicate. So as you can all see, we are trying to find new ideas, and explore options we haven't thought of yet. Anyone else ever been in a similar situation and have some guidance?

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  • How can I get nvidia-96 installed?

    - by Bob
    I'm at my wits end here. This is my last effort before I go back to Windows. I need to get nvidia-96 proprietary driver installed. Synaptic won't install it because it says it has dependencies. I installed every single dependency it listed except for "xorg-video-abi-10" which does not show up as an item that can be installed. I have no idea what to do. Using 11.10 with a NVIDIA Geforce 3 GPU. Anyone know how to get this dang driver installed? @fossfreedom: the opensource driver is extremely slow. So slow that the OS is unusable—words appear seconds after I type them—programs take forever to perform actions. Also it is causing my monitor to turn on and off for no reason. @yossile: synaptic shows that I have xserver-xorg-core installed. And xserver-xorg-core-udeb does not show up as something that can be installed. @papseddy: when I try to install the downloaded nvidia driver it says it won't work until I disable Nouveau kernel driver. I have tried everything to get this dang Nouveau kernel driver disabled. Nothing has been successful.

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  • Do you leverage the benefits of the open-closed principle?

    - by Kaleb Pederson
    The open-closed principle (OCP) states that an object should be open for extension but closed for modification. I believe I understand it and use it in conjunction with SRP to create classes that do only one thing. And, I try to create many small methods that make it possible to extract out all the behavior controls into methods that may be extended or overridden in some subclass. Thus, I end up with classes that have many extension points, be it through: dependency injection and composition, events, delegation, etc. Consider the following a simple, extendable class: class PaycheckCalculator { // ... protected decimal GetOvertimeFactor() { return 2.0M; } } Now say, for example, that the OvertimeFactor changes to 1.5. Since the above class was designed to be extended, I can easily subclass and return a different OvertimeFactor. But... despite the class being designed for extension and adhering to OCP, I'll modify the single method in question, rather than subclassing and overridding the method in question and then re-wiring my objects in my IoC container. As a result I've violated part of what OCP attempts to accomplish. It feels like I'm just being lazy because the above is a bit easier. Am I misunderstanding OCP? Should I really be doing something different? Do you leverage the benefits of OCP differently? Update: based on the answers it looks like this contrived example is a poor one for a number of different reasons. The main intent of the example was to demonstrate that the class was designed to be extended by providing methods that when overridden would alter the behavior of public methods without the need for changing internal or private code. Still, I definitely misunderstood OCP.

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  • Languages on a resume: Is it better to put "C/C++" or "C, C++"?

    - by Kevin
    I'm graduating in a couple of weeks, and my resume (as expected) lists the languages that I've had experience with. Previously I've put "C/C++", however back then I didn't have that much experience with these two languages as I do now. Now that I've formally learned these two languages, it has become evident to me (and anyone who really knows these languages) that they are similar, and completely disimilar at the same time. Sure, most C code is compilable C++ code, but syntax and incorporation of library functions is pretty much where these similarities end. In most non-trivial problems, chances are that the desirable C++ solution will be different from the desirable C solution. My question: Will recruiters take note or care about whether you put "C/C++" as opposed to "C, C++"? Will they assume a lack of knowledge of the workings of either because of the inclusion of the first form, or perhaps see the inclusion of the second form as a potential "resume beefer" (listing them as 2 languages, instead of "one")? Furthermore, for jobs that you've applied to that were particularly interested in these two langauges, did the interview process include questions about the differences between C programming and C++ programming (so, about actual programming techniques, not only the extra paradigms in the latter)?

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  • Implementing a switch statement based on user input

    - by Dave Voyles
    I'm trying to delay the time it takes for the main menu screen to pop up after a user has won / lost a match. As it stands, the game immediately displays a message stating "you won / lost" and waits for 6 seconds before loading the menu screen. I would also like players to have the ability to press a key to advance to the menu screen immediately but thus far my switch statement doesn't seem to do the trick. I've included the switch statement, along with my (theoretical) inputs. What could I be doing wrong here? if (gamestate == GameStates.End) switch (input.IsMenuDown(ControllingPlayer)) { case true: ScreenManager.AddScreen(new MainMenuScreen(), null); // Draws the MainMenuScreen break; case false: if (screenLoadDelay > 0) { screenLoadDelay -= gameTime.ElapsedGameTime.TotalSeconds; } ScreenManager.AddScreen(new MainMenuScreen(), null); // Draws the MainMenuScreen break; } /// <summary> /// Checks for a "menu down" input action. /// The controllingPlayer parameter specifies which player to read /// input for. If this is null, it will accept input from any player. /// </summary> public bool IsMenuDown(PlayerIndex? controllingPlayer) { PlayerIndex playerIndex; return IsNewKeyPress(Keys.Down, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.DPadDown, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.LeftThumbstickDown, controllingPlayer, out playerIndex); }

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  • What's the best way to manage error logging for exceptions?

    - by Peter Boughton
    Introduction If an error occurs on a website or system, it is of course useful to log it, and show the user a polite message with a reference code for the error. And if you have lots of systems, you don't want this information dotted around - it is good to have a single centralised place for it. At the simplest level, all that's needed is an incrementing id and a serialized dump of the error details. (And possibly the "centralised place" being an email inbox.) At the other end of the spectrum is perhaps a fully normalised database that also allows you to press a button and see a graph of errors per day, or identifying what the most common type of error on system X is, whether server A has more database connection errors than server B, and so on. What I'm referring to here is logging code-level errors/exceptions by a remote system - not "human-based" issue tracking, such as done with Jira,Trac,etc. Questions I'm looking for thoughts from developers who have used this type of system, specifically with regards to: What are essential features you couldn't do without? What are good to have features that really save you time? What features might seem a good idea, but aren't actually that useful? For example, I'd say a "show duplicates" function that identifies multiple occurrence of an error (without worrying about 'unimportant' details that might differ) is pretty essential. A button to "create an issue in [Jira/etc] for this error" sounds like a good time-saver. Just to re-iterate, what I'm after is practical experiences from people that have used such systems, preferably backed-up with why a feature is awesome/terrible. (If you're going to theorise anyway, at the very least mark your answer as such.)

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  • Reflective discovery of an inner class in an API

    - by wassup
    Let me ask you, as this bothers me for quite a while but appears to be subjectively the best solution for my problem, if reflective discovery of an inner class for API purposes is that bad idea? First, let me explain what I mean by saying "reflective discovery" and all that stuff. I am sketching an API for a Java database system, that'll be centered around block-based entities (don't ask me what that means - that's a long story), and those entities can be read and returned to the Java code as objects subclassed from the Entity class. I have an Entity.Factory class, that, by means of fluent interfaces, takes a Class<? extends Entity> argument and then, uses an instance of Section.Builder, Property.Builder, or whatever builder the entity has, to put it into the back-end storage. The idea about registering all entity types and their builders just doesn't appeal to me, so I thought that the closest solution to the problem that'd suffice my design needs would be to discover, using reflection, all inner classes of Entity classes and find one that's called Builder. Looking for some expert insight :) And if I missed some important design details (which could happen as I tried to make this question as concise as possible), just tell me and I'll add them.

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  • mount issue in ubuntu 12.10

    - by Vipin Ms
    I'm having issue with latest Ubuntu 12.10. Let me make it more clear. I'm having the following partitions in my Laptop. Device Boot Start End Blocks Id System /dev/sda1 2048 39997439 19997696 83 Linux /dev/sda2 * 40001850 81947564 20972857+ 83 Linux /dev/sda3 81947565 123877214 20964825 83 Linux /dev/sda4 123887614 976773119 426442753 5 Extended /dev/sda5 123887616 333602815 104857600 83 Linux /dev/sda6 333604864 543320063 104857600 83 Linux /dev/sda7 543322112 753037311 104857600 83 Linux /dev/sda8 753039360 976773119 111866880 83 Linux I have also two users named "ms" and abc. Here ms is for administrative tasks and abc for my friends. When I mount any drive under "abc" user, I cannot access it under my other user "ms". Same as in the case with "ms" user. I found possible reason behind the issue. When I mount any drive under "abc" user, Ubuntu will try to mount it under "/media/abc/volume_name" instead of "/media/volume_name" . Same as in the case with "ms" user. # df -h Filesystem Size Used Avail Use% Mounted on /dev/sda1 19G 11G 7.5G 59% / udev 1.5G 4.0K 1.5G 1% /dev tmpfs 599M 896K 598M 1% /run none 5.0M 0 5.0M 0% /run/lock none 1.5G 620K 1.5G 1% /run/shm none 100M 92K 100M 1% /run/user /dev/sda2 20G 172M 19G 1% /media/abc/TEST /dev/sdb1 466G 353G 114G 76% /media/abc/F088F74288F7063E /dev/sdb2 466G 318G 148G 69% /media/abc/New Volume /dev/sda5 99G 94G 323M 100% /media/abc/Songs /dev/sda6 99G 31G 63G 34% /media/ms/Films Here, you can see that "TEST" was mounted under "/media/abc/TEST". When I try to access the already mounted partition named '/media/abc/TEST" in my "ms" session I'm getting the following error. How to fix this error? Is it a bug? Is there any way to fix this without modifying the underlying file-system structure?

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