Search Results

Search found 19338 results on 774 pages for 'game loop'.

Page 603/774 | < Previous Page | 599 600 601 602 603 604 605 606 607 608 609 610  | Next Page >

  • Unable to execute fetch(PDO::FETCH_ASSOC) and not updating csv file.

    - by Rachel
    // First, prepare the statement, using placeholders $query = "SELECT * FROM tableName"; $stmt = $this->connection->prepare($query); // Execute the statement $stmt->execute(); var_dump($stmt->fetch(PDO::FETCH_ASSOC)); while ($row = $stmt->fetch(PDO::FETCH_ASSOC)) { echo "Hi"; // Export every row to a file fputcsv($data, $row); } Is this correct way to do and if yes than why do I get false value for var_dump and than it does not go into while loop and does not write into csv file. Any suggestions ?

    Read the article

  • Determing Python version at runtime

    - by Gekitsuu
    The problem I'm having is that I've written code that depends on features in python2.6 so I'm trying to build a check that will produce a useful error if someone tries to run it on a machine with python lower than 2.6. The code I put in to check for the specific version and match it should work fine but the problem I have is the interpreter on a 2.4 machine reads the file and sees a "finally" at the end of my try loop and errors out before it gets far enough into execution for my if statement to handle the version mismatch. Other than changing the magic line to specifically look for /usr/bin/python2.6 is there a way python can handle this sort of thing?

    Read the article

  • JSP: EL expression is not evaluated

    - by James
    I have a JSP page running on Tomcat 5.5. I have the following code: <c:forEach var="i" begin="1" end="10" step="1"> <c:out value="${i}" /> <br /> </c:forEach> The output I am getting is: ${i} ${i} ${i} ${i} ${i} ${i} ${i} ${i} ${i} ${i} I cant work out why the forEach loop is working but the output is not working. Any help any one could give would be great.

    Read the article

  • FIFO implementation

    - by Narek
    While implementing a FIFO I have used the following structure: struct Node { T info_; Node* link_; Node(T info, Node* link=0): info_(info), link_(link) {} }; I think this a well known trick for lots of STL containers (for example for List). Is this a good practice? What it means for compiler when you say that Node has a member with a type of it's pointer? Is this a kind of infinite loop? And finally, if this is a bad practice, how I could implement a better FIFO. EDIT: People, this is all about implemenation. I am enough familiar with STL library, and know a plenty of containers from several libraries. Just I want to discuss with people who can gave a good implementation or a good advice.

    Read the article

  • jQuery slide up/down on hover bug

    - by Eirik Lillebo
    Hi! I have one large div with one smaller div inside it. The smaller div is at first displayed as hidden. When the user hovers the mouse over the large container-div the smaller div is animated in with the show/hide-functions. So far everything works fine. However. The smaller div is animated in from the bottom - so if I let the cursor hover over the container at the very bottom, it's hovering over the animation of the smaller div while it's sliding in. So now the cursor is hovering over the smaller div instead of the larger div, and thus triggering the hide-function on the smaller div. This creates an infinite loop of show/hide calls as the smaller div slides in and out of where the cursor is pointing. Any ideas how to avoid this and not break the hovering on the container as the smaller div enters?

    Read the article

  • Why Switch/Case and not If/Else If?

    - by OB OB
    This question in mainly pointed at C/C++, but I guess other languages are relevant as well. I can't understand why is switch/case still being used instead of if/else if. It seems to me much like using goto's, and results in the same sort of messy code, while the same results could be acheived with if/else if's in a much more organized manner. Still, I see these blocks around quite often. A common place to find them is near a message-loop (WndProc...), whereas these are among the places when they raise the heaviest havoc: variables are shared along the entire block, even when not propriate (and can't be initialized inside it). Extra attention has to be put on not dropping break's, and so on... Personally, I avoid using them, and I wonder wether I'm missing something? Are they more efficient than if/else's? Are they carried on by tradition?

    Read the article

  • gridview check duplicates not using sql

    - by Tomasusa
    I have a code: foreach (GridViewRow dr in gvCategories.Rows)<br/> { <br/> if (dr.Cells[0].Text == txtEnterCategory.Text.Trim())<br/> <br/> isError=true; <br/> <br/> } Debugging: dr.Cells[0].Text is always "", even there are records. How to use a loop to check each row to find if a record exists in the gridview not using sql?

    Read the article

  • OpenGL extensions available on different Android devices

    - by MH114
    I'm in the process of writing an OpenGL ES powered framework for my next Android game(s). Currently I'm supporting three different techniques of drawing sprites: the basic way: using vertex arrays (slow) using vertex-buffer-objects (VBOs) (faster) using the draw_texture extension (fastest, but only for basic sprites, i.e. no transforming) Vertex arrays are supported in OpenGL ES 1.0 and thus in every Android-device. I'm guessing most (if not all) of the current devices also support VBOs and draw_texture. Instead of guessing, I'd like to know the extensions supported by different devices. If majority of devices support VBOs, I could simplify my code and focus only on VBOs + draw_texture. It'd be helpful to know what different devices support, so if you have an Android-device, do report the extensions list please. :) String extensions = gl.glGetString(GL10.GL_EXTENSIONS); I've got a HTC Hero, so I can share those extensions next.

    Read the article

  • SQL Simple ORDER BY

    - by AeroDroid
    I'm new to SQL and I don't think this question should be hard to answer. I have a high-score table for a game that contains the columns name, score, and rank. I want to know how I can order the table by descending order each time a new score is added so the table can always stay ordered by score. I know this is the wrong way of doing this, but I hope this makes my point kind of clearer. UPDATE `HSTable`.`Highscores` ORDER BY `Highscores`.`score` DESC; What is the correct way of approaching this? One more thing, is there a way I can set it so that the ranking value always stays where it's suppose to be from the SQL, for example, 1st place is always at the top regardless the score? Thanks!

    Read the article

  • Issue with maxWorkerThreads and thread count

    - by Kartik M
    I have created an ASP.NET application which creates threads in an infinite loop. I set maxWorkerThreads to 20 in processModel in machine.config. When I checked the Thread count in perfmon there was around 7000 threads created in worker process. In PageLoad() I have: using System.Threading; ... int count = 0; var threadList = new System.Collections.Generic.List<System.Threading.Thread>(); try { while (true) { Thread newThread = new Thread(ThreadStart(DummyCall), 1024); newThread.Start(); threadList.Add(newThread); count++; } } catch (Exception ex) { Response.Write(count + " : " + ex.ToString()); } Function: void DummyCall() { System.Threading.Thread.Sleep(1000000000); } How do I restrict thread creation in ASP.NET with IIS6/7?

    Read the article

  • Preload *.wav with SystemSoundID?

    - by fuzzygoat
    I am playing a wav file to give a little audio feedback when a button in my UI is pressed. My question is when you first press the button there is a delay (about 1.5secs) whilst the sound file "sound.wav" is loaded and cached. Is there a way to pre-cache this file (maybe in my viewDidLoad)? I guess I could do it by just playing it a viewDidLoad, but would really need to disable the audio so it does not "beeb" each time the app starts. many thanks for and help. gary EDIT: Looks like my question is a duplicate of this post unless anyone has any new info? Maybe a way to turn the play volume down temporarily, unless the audio is cleared each time through the run loop.

    Read the article

  • Add bytes to binary file using only PHP?

    - by hurmans
    I am trying to add random bytes to binary (.exe) files to increase it size using php. So far I got this: function junk($bs) { // string length: 256 chars $tmp = 'aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa'; for($i=0;$i<=$bs;$i++) { $tmp = $tmp . $tmp; } return $tmp; } $fp = fopen('test.exe', 'ab'); fwrite($fp, junk(1)); fclose($fp); This works fine and the resulting exe is functional but if I want to do junk(100) to add more size to the file I get the php error "Fatal error: Allowed memory size..." In which other way could I achieve this without getting an error? Would it be ok to loop the fwrite xxx times?

    Read the article

  • a java applet question

    - by Robert
    Hello there. I have a question on the java applet.I've created a java applet,which is a board game,that can have a 2*2 array with row number and column number both set to 9 by default. Now I want to extend my applet a bit,that the user can specify the size they want on the command-line,then the applet class will create an applet with correspoding size. I try to add a constructor in the applet class,but the Eclipse complains,I also tried another class,which will create an instance of this applet with size as an instance variable,but it is not working. Could anyone help me a little bit on where to put a main() method that can take care of user-specified board sized,then create an array in my applet class accordingly? Thanks a lot. Rob

    Read the article

  • iPhone: UIImageView not showing images

    - by George
    Hello, I've got UIImageView drawn in my nib-file and it's connected to a imageView iboutlet. I can load single pictures which will show up very nicely, but when it comes to drawing many images separately as like an animation, images won't show. I've got drawImage() function which takes NSData-objects(image data) and draws it to a screen(imageView). Main function has got for loop which loops 300 times as quickly as it can and each time it calls that drawImage function and passes different image data to it. Sometimes when I execute this code, last picture from that "animation" shows up, sometimes not at all. Maybe I need to schedule enough time for imageView so that the image can be shown? Hope someone has some clues. Thanks in advance!

    Read the article

  • iPhone OpenGLES textures - colour banding

    - by chicknstu
    I've got a problem with openGL on iPhone which I'm sure must have a simple solution! When I load a texture and display it, I get a lot of what I believe is called 'Colour Banding', whereby the colours, particularly on gradients, seem to get automatically 'optimized'. Just to demonstrate that this wasn't anything wrong with my own code, I downloaded the iPhone 'Crashlanding' app and replaced the background image, and as you can see in the image below (Taken from the simulator), the exact same thing happens. The image on the left is the original PNG, and on the right is it in the game. It's almost as if it's palette is being downsized to a 256 colour one. Screenshot I'm sure this is related to the format I'm saving the image as, although it doesn't just happen with PNG's, it seems to happen no matter what image format I chose. Doing my head in! If you want to recreate this, simply download the crash landing app, and replace the background. Thanks so much in advance for any help.

    Read the article

  • Setting a property value on each of the results in a FetchedResults set

    - by RickiG
    Hi On my Core Data Entity "Book" i have a boolean property, 'wasViewed' (NSNumber numberWithBool) that tells me if the Book was "viewed". I would like to implement a sort of "reset" this property for all my NSManagedObjects "Book". So that I can set them all to NO between sessions. I use an NSPredicate to retrieve all the Books like this: NSPredicate *predicate = [NSPredicate predicateWithFormat:@"wasViewed == %@", [NSNumber numberWithBool:YES]]; // code for setting entity, request etc... NSMutableArray *mutableFetchResults = [[[managedObjectContext executeFetchRequest:request error:&error] mutableCopy] autorelease]; This is working just fine, however, now I need to set up a loop, go through each Book object, something like this: for(Book *b in mutableFetchResults) { [b setWasViewed:NO] } Is there a way to perform an action on each element that fits the predicate instead of retrieving it? So instead of executeFetchRequest on a managedObjectContext it could be executeOperationOnFetchRequestResults or something along those lines. Thanks for any input given:)

    Read the article

  • Drawing individual pixels with iphone sdk.

    - by blob8108
    Hi, I've been trying to figure out how to make a powder toy style game on the iPhone. My problem is how to draw pixels to the screen. From what I've read, OpenGL is better for games as it is faster/hardware accelerated, but there is no method to draw pixels directly to the screen. Apparently drawing pixels to an off-screen frame buffer is the way to go, but how do I then pass this to OpenGL? Do I use a texture? (this is assuming I have no previous knowledge of iPhone graphics programming). Thanks!

    Read the article

  • How can I add sprite image from a set of sprites which have different properties for each sprite?

    - by srikanth rongali
    In my application one player and 10 targets are there. Each target appears one after the other (from target1 to target10). It's a shooting game. If we hit the first target then second target will come. The targets have properties like name, speedOfGunDraw, probability to hit the player, speedOfFire. What should I do to make them appear one after the other with these properties. I am using CCMenuItem for the target. I am using a sprite for the player. Please give me idea to do this. Thank You.

    Read the article

  • Linux issues on setting a timer function

    - by laura
    I am creating a process with 2 children, 1 of the children is responsible to read questions (line by line from a file), output every question and reading the answer, and the other one is responsable to measure the time elapsed and notify the user at each past 1 minute about the remaining time. My problem is that i couldn't find any useful example of how i can make this set time function to work. Here is what i have tried so far. The problem is that it outputs the same elapsed time every time and never gets out from the loop. #include<time.h> #define T 600000 int main(){ clock_t start, end; double elapsed; start = clock(); end = start + T; while(clock() < end){ elapsed = (double) (end - clock()) / CLOCKS_PER_SEC; printf("you have %f seconds left\n", elapsed); sleep(60); } return 0; }

    Read the article

  • Ruby: change each value in a hash with something like #collect for arrays?

    - by Adam Nonymous
    Hi! I'd like to replace each value in a hash with value.some_method. For example in a simple hash {"a" = "b", "c" = "d"} every value should be .upcase-d so it looks like {"a" = "B", "c" = "D"}. I tried #collect and #map but always just get arrays back. Is there an 'elegant' way to do this? Thanks in advance, Adam Nonymous UPDATE: Damn, I forgot: The hash is in an instance variable which should not be changed. I need a new hash with the changed values, but would prefer not to define that variable explicitly and then loop over the hash filling it. Something like new_hash = hash.magic {...} ;)

    Read the article

  • Dealing with dependencies between WCF services when using Castle Windsor

    - by Georgia Brown
    I have several WCF services which use castle windsor to resolve their dependencies. Now I need some of these services to talk to each other. The typical structure is service -- Business Logic -- DAL The calls to the other services need to occur at Business Logic level. What is the best approach for implementing this? Should I simply inject a service proxy into the business logic? Is this wasteful if for example, only one of two method from my service need to use this proxy? What if the services need to talk to each other? - Will castle windsor get stuck in a loop trying to resolve each services dependencies?

    Read the article

  • modifying a cloned element and reinserting in dom - jquery

    - by Praveen Prasad
    //dom <div id='toBeCloned'><span>Some name</span></div> <div id='targetElm'></div> //js $(function () { //creating a clone var _clone = $('#toBeCloned').clone(true); // target element var _target = $('#targetElm'); //now target element is to be filled with cloned element with data of span changed var _someData = [1, 2, 3, 4]; //loop through data $.each(_someData, function (i, data) { var _newElm = {}; $.extend(_newElm, _clone);//copy cloned to new Elm _newElm.find('span').html(data); //edit content of span alert('p'); // alert added to show that append in next line inspite of adding new element to dom just updating the previous one _target.append(_newElm);//update target }); }); expected Result: 1 2 3 4 resut iam getting is 4

    Read the article

  • Need some information about using cocos2d in iPad.

    - by srikanth rongali
    Hi, I need some information about using cocos2d in iPad. Can we use 2048x2048 sprite sheets ? I read in this form that we can use but with limitation not more than 3 or 4 sprite sheets. But, I have 10 animations in my game. maximum of 4 animations run at a time. Can we use the CCDirectors in AppDelegate in the same way as we use in iPhone ? if( ! [CCDirector setDirectorType:CCDirectorTypeDisplayLink] ) [CCDirector setDirectorType:CCDirectorTypeDefault]; [[CCDirector sharedDirector] setPixelFormat:kPixelFormatRGBA8888]; [CCTexture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888]; What can be the maximum size of the image that we can use? Any limitations regarding the cocos2d and iPad please post them. Thank you.

    Read the article

  • Easiest way to pass a javascript array or its values to a servlet using jQuery's ajax() function

    - by Ankur
    I have a Javascript array. I want to pass it's data to a servlet using the ajax() method of jQuery. What is the easiest way to do this. The index values i.e. the i in array[i] are not in order, they are numbers that have meaning themselves, hence I cannot simply loop through and create a GET queryString, or so I believe. Maybe I should be converting the JavaScript array to a JSON Object and sending that to the server ?? I am stumped on this one.

    Read the article

  • How good is my method of embedding version numbers into my application using Mercurial hooks?

    - by ArtB
    This is not quite a specifc question, and more me like for a criticism of my current approach. I would like to include the program version number in the program I am developing. This is not a commercial product, but a research application so it is important to know which version generated the results. My method works as follows: There is a "pre-commit" hook in my .hg/hgrc file link to .hg/version_gen.sh version_gen.sh consists solely of: hg parent --template "r{rev}_{date|shortdate}" > version.num In the makefile, the line version="%__VERSION__% in the main script is replaced with the content of the version.num file. Are there better ways of doing this? The only real short coming I can see is that if you only commit a specfic file, version.num will be updated, but it won't be commited, and if I tried to add always committing that file, that would result in an infite loop (unless I created some temp file to indicate I was already in a commit, but that seems ugly...).

    Read the article

< Previous Page | 599 600 601 602 603 604 605 606 607 608 609 610  | Next Page >