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  • Multithreading in Windows Phone 7 emulator: A bug

    - by Laurent Bugnion
    Multithreading is supported in Windows Phone 7 Silverlight applications, however the emulator has a bug (which I discovered and was confirmed to me by the dev lead of the emulator team): If you attempt to start a background thread in the MainPage constructor, the thread never starts. The reason is a problem with the emulator UI thread which doesn’t leave any time to the background thread to start. Thankfully there is a workaround (see code below). Also, the bug should be corrected in a future release, so it’s not a big deal, even though it is really confusing when you try to understand why the *%&^$£% thread is not &$%&%$£ starting (that was me in the plane the other day ;) This code does not work: public partial class MainPage : PhoneApplicationPage { public MainPage() { InitializeComponent(); SupportedOrientations = SupportedPageOrientation.Portrait | SupportedPageOrientation.Landscape; var counter = 0; ThreadPool.QueueUserWorkItem(o => { while (true) { Dispatcher.BeginInvoke(() => { textBlockListTitle.Text = (counter++).ToString(); }); } }); } } This code does work: public MainPage() { InitializeComponent(); SupportedOrientations = SupportedPageOrientation.Portrait | SupportedPageOrientation.Landscape; var counter = 0; ThreadPool.QueueUserWorkItem(o => { while (true) { Dispatcher.BeginInvoke(() => { textBlockListTitle.Text = (counter++).ToString(); }); // NOTICE THIS LINE!!! Thread.Sleep(0); } }); } Note that even if the thread is started in a later event (for example Click of a Button), the behavior without the Thread.Sleep(0) is not good in the emulator. As of now, i would recommend always sleeping when starting a new thread. Happy coding: Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Datacontracts property getter running twice

    - by user321426
    I have a set of data contracts that act as wrappers to base classes that we wish to expose. A quick example is: [DataMember] public List<decimal> Points { get { return sourceObject.ListPoints(); } private set{} } We have some other properties that we have to massage the data first (we are converting object graphs and need to guard against circular references). The issue that we are seeing is that this getter will fire twice, once within the service operation, then again during serialization. This is causing two problems: We manually add to collections, since this is running twice the collections are filled with dupes. If an exception is thrown during the second run, it happens outside of the try/catch in the operation, and does not throw a fault. The service throws a cryptic timeout message, and the only way to see the error is via WCF trace logs.

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  • Teaching myself, as a physicist, to become a better programmer

    - by user787267
    I've always liked physics, and I've always liked coding, so when I got the offer for a PhD position doing numerical physics (details are not relevant, it's mostly parallel programming for a cluster) at a university, it was a no-brainer for me. However, as most physicists, I'm self taught. I don't have broad background knowledge about how to code in an object oriented way, or the name of that specific algorithm that optimizes the search in some kD tree. Since all my work so far has been more concerned about the physics and the scientific results, I undoubtedly have some bad habits - more so because my coding is my own, and not really teamwork. I have mostly used C since it is very straightforward and "what you write is what you get" - no need for fancy abstractions. However, I have recently switched to C++ since I'd like to learn more about the power that comes with abstraction, and it's pretty C-like (syntax-wise at least). How do I teach myself to code in a good, abstract way like a graduate in computer science? I know my code is efficient, but I want it to be elegant as well, and readable. Keep in mind that I don't have time to read several 1000-page tomes about abstract programming. I need to spend time on actual, physics related research (my supervisor would laugh at me if he knew I spent time thinking about how to program elegantly). How do I assess if my work is also good from a programmer's perspective?

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  • Writing cross-platforms Types, Interfaces and Classes/Methods in C++

    - by user827992
    I'm looking for the best solution to write cross-platform software, aka code that I write and that I have to interface with different libraries and platforms each time. What I consider the easiest part, correct me if I'm wrong, is the definition of new types, all I have to do is to write an hpp file with a list of typedefs, I can keep the same names for each new type across the different platforms so my codebase can be shared without any problem. typedefs also helps me to redefine a better scope for my types in my code. I will probably end up having something like this: include |-windows | |-types.hpp |-linux | |-types.hpp |-mac |-types.hpp For the interfaces I'm thinking about the same solution used for the types, a series of hpp files, probably I will write all the interfaces only once since they rely on the types and all "cross-platform portability" is ensured by the work done on the types. include | |-interfaces.hpp | |-windows | |-types.hpp |-linux | |-types.hpp |-mac | |-types.hpp For classes and methods I do not have a real answer, I would like to avoid 2 things: the explicit use of pointers the use of templates I want to avoid the use of the pointers because they can make the code less readable for someone and I want to avoid templates just because if I write them, I can't separate the interface from the definition. What is the best option to hide the use of the pointers? I would also like some words about macros and how to implement some OS-specifics calls and definitions.

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  • Database Developers Can Now Save 20%

    - by stephen.garth
    Database developers can now increase productivity and save money at the same time. For a limited time, Oracle Store is offering a 20% discount on Oracle SQL Developer Data Modeler. Just enter the code SQLDDM at checkout to get the discount. Oracle SQL Developer Data Modeler is an independent, standalone product with a full spectrum of data and database modeling tools and utilities, including modeling for Entity Relationship Diagrams (ERD), Relational (database design), Data Type and Multi-dimensional modeling, full forward and reverse engineering and DDL code generation. SQL Developer Data Modeler can connect to any supported Oracle Database and is platform independent. Save 20% on Oracle SQL Developer Data Modeler at Oracle Store - Discount Code SQLDDM Find out more about Oracle SQL Developer and Oracle SQL Developer Data Modeler var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www."); document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E")); try { var pageTracker = _gat._getTracker("UA-13185312-1"); pageTracker._trackPageview(); } catch(err) {}

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  • How to get tilemap transparency color working with TiledLib's Demo implementation?

    - by Adam LaBranche
    So the problem I'm having is that when using Nick Gravelyn's tiledlib pipeline for reading and drawing tmx maps in XNA, the transparency color I set in Tiled's editor will work in the editor, but when I draw it the color that's supposed to become transparent still draws. The closest things to a solution that I've found are - 1) Change my sprite batch's BlendState to NonPremultiplied (found this in a buried Tweet). 2) Get the pixels that are supposed to be transparent at some point then Set them all to transparent. Solution 1 didn't work for me, and solution 2 seems hacky and not a very good way to approach this particular problem, especially since it looks like the custom pipeline processor reads in the transparent color and sets it to the color key for transparency according to the code, just something is going wrong somewhere. At least that's what it looks like the code is doing. TileSetContent.cs if (imageNode.Attributes["trans"] != null) { string color = imageNode.Attributes["trans"].Value; string r = color.Substring(0, 2); string g = color.Substring(2, 2); string b = color.Substring(4, 2); this.ColorKey = new Color((byte)Convert.ToInt32(r, 16), (byte)Convert.ToInt32(g, 16), (byte)Convert.ToInt32(b, 16)); } ... TiledHelpers.cs // build the asset as an external reference OpaqueDataDictionary data = new OpaqueDataDictionary(); data.Add("GenerateMipMaps", false); data.Add("ResizetoPowerOfTwo", false); data.Add("TextureFormat", TextureProcessorOutputFormat.Color); data.Add("ColorKeyEnabled", tileSet.ColorKey.HasValue); data.Add("ColorKeyColor", tileSet.ColorKey.HasValue ? tileSet.ColorKey.Value : Microsoft.Xna.Framework.Color.Magenta); tileSet.Texture = context.BuildAsset<Texture2DContent, Texture2DContent>( new ExternalReference<Texture2DContent>(path), null, data, null, asset); ... I can share more code as well if it helps to understand my problem. Thank you.

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  • Managing JS and CSS for a static HTML web application

    - by Josh Kelley
    I'm working on a smallish web application that uses a little bit of static HTML and relies on JavaScript to load the application data as JSON and dynamically create the web page elements from that. First question: Is this a fundamentally bad idea? I'm unclear on how many web sites and web applications completely dispense with server-side generation of HTML. (There are obvious disadvantages of JS-only web apps in the areas of graceful degradation / progressive enhancement and being search engine friendly, but I don't believe that these are an issue for this particular app.) Second question: What's the best way to manage the static HTML, JS, and CSS? For my "development build," I'd like non-minified third-party code, multiple JS and CSS files for easier organization, etc. For the "release build," everything should be minified, concatenated together, etc. If I was doing server-side generation of HTML, it'd be easy to have my web framework generate different development versus release HTML that includes multiple verbose versus concatenated minified code. But given that I'm only doing any static HTML, what's the best way to manage this? (I realize I could hack something together with ERB or Perl, but I'm wondering if there are any standard solutions.) In particular, since I'm not doing any server-side HTML generation, is there an easy, semi-standard way of setting up my static HTML so that it contains code like <script src="js/vendors/jquery.js"></script> <script src="js/class_a.js"></script> <script src="js/class_b.js"></script> <script src="js/main.js"></script> at development time and <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.8.2/jquery.min.js"></script> <script src="js/entire_app.min.js"></script> for release?

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  • BizTalk Pipeline Component Error: "Object reference not set to an instance of an object"

    - by Stuart Brierley
    Yesterday I posted about my BizTalk Archiving Pipeline Component, which can be found on Codeplex if anyone is interested in taking a look. During testing of this component I began to encounter an error whereby the component would throw an "Object reference not set to an instance of an object" error when processing as a part of a Custom Pipeline. This was occurring when the component was reading a ReadOnlySeekableStream so that the data can be archived to file, but the actual code throwing the error was somewhere in the depths of the Microsoft.BizTalk.Streaming stack. It turns out that there is a known issue where this exception can be thrown because the garbage collector has disposed of of the stream before execution of the custom pipeline has completed. To get around this you need to add the streams in your code to the pipeline context resource tracker.   So a block of my code goes from:                         originalStrm = bodyPart.GetOriginalDataStream();                         if (!originalStrm.CanSeek)                         {                             ReadOnlySeekableStream seekableStream = new ReadOnlySeekableStream(originalStrm);                             inmsg.BodyPart.Data = seekableStream;                             originalStrm = inmsg.BodyPart.Data;                         }                         fileArchive = new FileStream(FullPath, FileMode.Create, FileAccess.Write);                         binWriter = new BinaryWriter(fileArchive);                         byte[] buffer = new byte[bufferSize];                         int sizeRead = 0;                         while ((sizeRead = originalStrm.Read(buffer, 0, bufferSize)) != 0)                         {                             binWriter.Write(buffer, 0, sizeRead);                         } to                         originalStrm = bodyPart.GetOriginalDataStream();                         if (!originalStrm.CanSeek)                         {                             ReadOnlySeekableStream seekableStream = new ReadOnlySeekableStream(originalStrm);                             inmsg.BodyPart.Data = seekableStream;                             originalStrm = inmsg.BodyPart.Data;                         }                         pc.ResourceTracker.AddResource(originalStrm);                         fileArchive = new FileStream(FullPath, FileMode.Create, FileAccess.Write);                         binWriter = new BinaryWriter(fileArchive);                         byte[] buffer = new byte[bufferSize];                         int sizeRead = 0;                         while ((sizeRead = originalStrm.Read(buffer, 0, bufferSize)) != 0)                         {                             binWriter.Write(buffer, 0, sizeRead);                         } So far this seems to have solved the issue, the error is no more, and my archive component is continuing its way through testing.

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  • C# .NET MVC Call an action from another controller

    - by Brian
    I have two different objects: contracts, and task orders. My requirements specify that in order to view the Details for either object, the Url should be "http://.../Contract/Details" or "http://.../TaskOrder/Details" depending on which type. They are both very similar and the details pages are almost identical, so I made a class that can either be a contract or a task order, and has a variable "objectTypeID" that says which type it is. I wrote the action "Details" in the task order controller, but now I want to call that from the contract controller instead of recopying the code. So is there any way to have the url still say ".../Contract/Details" but call the action in the TaskOrder controller instead? I tried using TaskOrderController TOController = new TaskOrderController(); TOController.Details(id); This would have worked except that I can't use the HttpContext.Session anymore, which I used several times in the action.

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  • Spry Collapsible Panel within Collapsible Panel, inconsistent errors.

    - by Robin I Knight
    Hello everyone it is me again with another question. The booking system located here http://www.divethegap.com/scuba-diving-programmes-dive-the-gap/divemaster-training.php?cat=16 There are 3 main collapsible panels controlled by the spry framework. There are then over a dozen more inside the first collapsible panel as you can see on that page. When you open one of those by pressing one of the 'learn more' buttons you will see that the main collapsible panel that it is in also expands to fit that content and the contracts if you close the smaller panel again. However as soon as you go to the next main collapsible panel 'summery and quote' and then go back to the first main panel by pressing the button that says 'back' there are problems. Now if you open up one of the smaller panels inside the first main panel you will see that the main panel does not expand to fit the contents and in fact the content of the smaller panels spreads over the other content, floating above it. Does anybody know how to fix this? Many Thanks,

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  • High-Level Application Architecture Question

    - by Jesse Bunch
    So I'm really wanting to improve how I architect the software I code. I want to focus on maintainability and clean code. As you might guess, I've been reading a lot of resources on this topic and all it's doing is making it harder for me to settle on an architecture because I can never tell if my design is the one that the more experienced programmer would've chosen. So I have these requirements: I should connect to one vendor and download form submissions from their API. We'll call them the CompanyA. I should then map those submissions to a schema fit for submitting to another vendor for integration with the email service provider. We'll call them the CompanyB. I should then submit those responses to the ESP (CompanyB) and then instruct the ESP to send that submitter an email. So basically, I'm copying data from one web service to another and then performing an action at the latter web service. I've identified a couple high-level services: The service that downloads data from CompanyA. I called this the CompanyAIntegrator. The service that submits the data to CompanyB. I called this CompanyBIntegrator. So my questions are these: Is this a good design? I've tried to separate the concerns and am planning to use the facade pattern to make the integrators interchangeable if the vendors change in the future. Are my naming conventions accurate and meaningful to you (who knows nothing specific of the project)? Now that I have these services, where should I do the work of taking output from the CompanyAIntegrator and getting it in the format for input to the CompanyBIntegrator? Is this OK to be done in main()? Do you have any general pointers on how you'd code something like this? I imagine this scenario is common to us engineers---especially those working in agencies. Thanks for any help you can give. Learning how to architect well is really mind-cluttering.

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  • WCF - Compact Framework - Pull data from mobile client

    - by jagse
    Hello guys, I want to communicate xml serialized objects from the server to the client and the other way arround. Now it is (probably) easy to invoke methods from a mobile client (compact framework) using WCF, but is there a way so that the server can invoke methods on the client side or some other way to pull data from the client? I know that callback contracts are not available in the compact framework as you can see here: http://blogs.msdn.com/andrewarnottms/archive/2007/09/13/calling-wcf-services-from-netcf-3-5-using-compact-wcf-and-netcfsvcutil-exe.aspx Originally I thought of socket programming and of developing this by myself, then someone here mentioned WCF. But it seems like WCF only would work in a non mobile environment as I need callbacks. Anyone can help me with this? Is it possible to develop a two way communication with a desktop server and multiple mobile clients using WCF, or will I have to do socket programming? Thanks for any advice or any kind of help!

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  • Building Single Page Apps on the Microsoft Stack

    - by Stephen.Walther
    Thank you everyone who came to my talk last night on Building Single Page Apps on the Microsoft Stack. I’ve attached the slides and code samples below. Here’s a quick summary of the talk. I argued that Single Page Apps are better than traditional Server Side Apps because: Single Page Apps are Stateful – In a traditional server-side app, whenever you navigate to a new page, all of your previous state is lost. It is like rebooting your computer whenever you perform any action In a Single Page App, Your Presentation Layer is Not Miles Away – In a traditional server-side app, because everything happens on the server, your presentation layer is separated from the user by space and time. In a Single Page App, the presentation layer is in the browser and not the server (which is the right place for a presentation layer). A Single Page App Respects the Web – It is easier to take advantage of HTML5 and related standards when building a Single Page App. Next, I recommended using the following four technologies when building a web application: Knockout – This is how you create your presentation layer. ASP.NET Web API – This is how you expose JSON data from your web server and perform server-side validation. HTML5 – This is how you implement client-side validation. Sammy – This is how you implement client-side routing and create a Single Page App with multiple virtual pages. There are code samples in the download (look in the Samples folder) which demonstrate how all of these technologies work when building Single Page Apps. Powerpoint Sample Code

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  • Searching Your PL/SQL Source with Oracle SQL Developer

    - by thatjeffsmith
    Version 3.2.1 included a few tweaks along with several hundred bug fixes. One of those tweaks was the addition of ‘ALL_SOURCE’ as a selection for the Type drop down in the Find Database Object panel. Scroll ALL the way down to the bottom Searching the database for your code or objects can be expensive. The ALL_SOURCE view comes in pretty handy when I want to demo how to cancel long running queries or the Task Progress panel – did you know you can manage all of your long running queries here? Yeah, don’t run this I pretty much hosed our demo pod at Open World b/c I ran that same query but added an ORDER BY b.TEXT DESC to the query and blew up the TEMP space and filled the primary partition on the image. Fun stuff. Anyways, where was I going with this? Oh yeah, searching ALL_SOURCE can be expensive. So we took it out of the product for awhile. And now it’s back in. If you select the ‘ALL’ field, it doesn’t actually search EVERYTHING, because that would probably be less than helpful. So if you want to search your PL/SQL objects for a scrap or bit of code, use the ‘ALL_SOURCE’ option in v3.2.1 Double-Click on the search results to go to the code you’re looking for. Be careful what you search for. Just like any query, it could take awhile.

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  • Where to put a glossary of important terms and patterns in documentation?

    - by Tetha
    Greetings. I want to document certain patterns in the code in order to build up a consistent terminology (in order to easen communication about the software). I am, however, unsure, where to define the terms given. In order to get on the same level, an example: I have a code generator. This code generator receives a certain InputStructure from the Parser (yes, the name InputStructure might be less than ideal). This InputStructure is then transformed into various subsequent datastructures (like an abstract description of the validation process). Each of these datastructures can be either transformed into another value of the same datastructure or it can be transformed into the next datastructure. This should sound like Pipes and Filters to some degree. Given this, I call an operation which takes a datastructures and constructs a value of the same datastructure a transformation, while I call an operation which takes a datastructure and produces a different follow-up datastructure a derivation. The final step of deriving a string containing code is called emitting. (So, overall, the codegenerator takes the input-structure and transforms, transforms, derives, transforms, derives and finally emits). I think emphasizing these terms will be benefitial in communications, because then it is easy to talk about things. If you hear "transformation", you know "Ok, I only need to think about these two datastructures", if you hear "emitting", you know "Ok, I only need to know this datastructure and the target language.". However, where do I document these patterns? The current code base uses visitors and offers classes called like ValidatorTransformationBase<ResultType> (or InputStructureTransformationBase<ResultType>, and so one and so on). I do not really want to add the definition of such terms to the interfaces, because in that case, I'd have to repeat myself on each and every interface, which clearly violates DRY. I am considering to emphasize the distinction between Transformations and Derivations by adding further interfaces (I would have to think about a better name for the TransformationBase-classes, but then I could do thinks like ValidatorTransformation extends ValidatorTransformationBase<Validator>, or ValidatorDerivationFromInputStructure extends InputStructureTransformation<Validator>). I also think I should add a custom page to the doxygen documentation already existing, as in "Glossary" or "Architecture Principles", which contains such principles. The only disadvantage of this would be that a contributor will need to find this page in order to actually learn about this. Am I missing possibilities or am I judging something wrong here in your opinion? -- Regards, Tetha

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  • Tell me what&rsquo;s wrong! &ndash; An XNA sample demonstrating exception handling and reporting in

    - by George Clingerman
    I’ve always enjoyed using Nick Gravelyn’s exception handling in all of my games. You’re always going to encounter those unhandled exception that your players are going to ferret out and having a method to display them rather than just crashing to the dashboard is definitely more of an elegant solution. But the other day I got to thinking…what if we could do more? What if instead of just displaying the error, we could encourage the players to send us the error. So I started playing with that an expanding upon Nick’s sample code to see what I could come up with. I got close to what I envisioned, but unfortunately there were some limitations to just what the XNA API could do. In my head I was picturing the players hitting “Send Message” and a 360 message would just be sent to the XBLIG developer. Unfortunately, you can only send messages in an XNA game to someone you’re currently in a network session with. Since I didn’t want to have a 360 server running all the time, virally connecting to players just to get error messages, I did the next best thing and just open up a 360 message and encourage them to manually enter the gamertag. Maybe someday we’ll be able to do that a little better, but this works for now. In the sample, players can hit the “A” button or key to generate in an exception. If the debugger is not attached, then the Exception message screen will be shown explaining what has happened and giving the player a chance to send a 360 message to the gamertag provided or maybe even just send an email. Nick’s code has been changed just a bit. It now accepts any PlayerIndex (no longer hard coded to just PlayerIndex.One) and it no longer uses a MessageBox to get the users selection. The code has also been modified so that it works both for the 360 and for the PC. Check out “Tell me what’s wrong!” and let me know if you have any thoughts or suggestions. I really do appreciate the feedback.

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  • Moving from Linear Probing to Quadratic Probing (hash collisons)

    - by Nazgulled
    Hi, My current implementation of an Hash Table is using Linear Probing and now I want to move to Quadratic Probing (and later to chaining and maybe double hashing too). I've read a few articles, tutorials, wikipedia, etc... But I still don't know exactly what I should do. Linear Probing, basically, has a step of 1 and that's easy to do. When searching, inserting or removing an element from the Hash Table, I need to calculate an hash and for that I do this: index = hash_function(key) % table_size; Then, while searching, inserting or removing I loop through the table until I find a free bucket, like this: do { if(/* CHECK IF IT'S THE ELEMENT WE WANT */) { // FOUND ELEMENT return; } else { index = (index + 1) % table_size; } while(/* LOOP UNTIL IT'S NECESSARY */); As for Quadratic Probing, I think what I need to do is change how the "index" step size is calculated but that's what I don't understand how I should do it. I've seen various pieces of code, and all of them are somewhat different. Also, I've seen some implementations of Quadratic Probing where the hash function is changed to accommodated that (but not all of them). Is that change really needed or can I avoid modifying the hash function and still use Quadratic Probing? EDIT: After reading everything pointed out by Eli Bendersky below I think I got the general idea. Here's part of the code at http://eternallyconfuzzled.com/tuts/datastructures/jsw_tut_hashtable.aspx: 15 for ( step = 1; table->table[h] != EMPTY; step++ ) { 16 if ( compare ( key, table->table[h] ) == 0 ) 17 return 1; 18 19 /* Move forward by quadratically, wrap if necessary */ 20 h = ( h + ( step * step - step ) / 2 ) % table->size; 21 } There's 2 things I don't get... They say that quadratic probing is usually done using c(i)=i^2. However, in the code above, it's doing something more like c(i)=(i^2-i)/2 I was ready to implement this on my code but I would simply do: index = (index + (index^index)) % table_size; ...and not: index = (index + (index^index - index)/2) % table_size; If anything, I would do: index = (index + (index^index)/2) % table_size; ...cause I've seen other code examples diving by two. Although I don't understand why... 1) Why is it subtracting the step? 2) Why is it diving it by 2?

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  • linq sort many 2 many question

    - by user169867
    My main entity is called [Contract]. Contract has a many 2 many relationship w/ [Service]. When I query for a list of Contracts I grab the 1st Service available like this: q.Select(c => new ContractSearchResult() { ContractID = c.ContractID, FirstService = c.Contract2Service.FirstOrDefault().Service.Name, ServiceCount = c.Contract2Service.Count, } ).ToList(); q is an IQueryable that has some filtering & paging already applied. (When I display this list I show the FirstService if there's only 1. If 1 I show "My1stService (3)" to show I'm seeing the 1st of 3 services) This works fine. My question is this: Is there any way to sort by FirstService? Or is this impossible? I haven't found a way of expressing this in linq. Any help would be appreciated.

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  • Write binary stream to browser using PHP

    - by Dave Jarvis
    Background Trying to stream a PDF report written using iReport through PHP to the browser. The general problem is: how do you write binary data to the browser using PHP? Working Code The following code does the job, but (for many reasons) it is not as efficient as it should be (the code writes a file then sends the file contents the browser). // Load the MySQL database driver. // java( 'java.lang.Class' )->forName( 'com.mysql.jdbc.Driver' ); // Attempt a database connection. // $conn = java( 'java.sql.DriverManager' )->getConnection( "jdbc:mysql://localhost:3306/climate?user=$user&password=$password" ); // Extract parameters. // $params = new java('java.util.HashMap'); $params->put('DistrictCode', '101'); $params->put('StationCode', '0066'); $params->put('CategoryCode', '010'); // Use the fill manager to produce the report. // $fm = java('net.sf.jasperreports.engine.JasperFillManager'); $pm = $fm->fillReport($report, $params, $conn); header('Cache-Control: no-cache private'); header('Content-Description: File Transfer'); header('Content-Disposition: attachment, filename=climate-report.pdf'); header('Content-Type: application/pdf'); header('Content-Transfer-Encoding: binary'); header('Content-Length: ' . strlen( $result ) ); $path = realpath( "." ) . "/output.pdf"; $em = java('net.sf.jasperreports.engine.JasperExportManager'); $result = $em->exportReportToPdfFile($pm,$path); readfile( $path ); $conn->close(); Non-working Code To remove the slight redundancy (i.e., write directly to the browser), the following code looks like it should work, but it does not: $em = java('net.sf.jasperreports.engine.JasperExportManager'); $result = $em->exportReportToPdf($pm); header('Content-Length: ' . strlen( $result ) ); echo $result; Content is sent to the browser, but the file is corrupt (it begins with the PDF header) and cannot be read by any PDF reader. Question How can I take out the middle step of writing to the file and write directly to the browser so that the PDF is not corrupted? Thank you!

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  • C4C - 2012

    - by Timothy Wright
    C4C, in Kansas City, is always a fun event. At points it gets to be a pressure cooker as you zone in trying to crank out some fantastic code in just a few hours, but it is always fun. A great challenge of your skill as a software developer and for a good cause. This year my team helped The United Cerebral Palsy of Greater Kansas City organization to add online job applications and a database for tracking internal training. I keep finding that there is one key rule to pulling off a successful C4C weekend project, and that is “Keep It Simple”. Each time you want to add that one cool little feature you have to ask yourself.. Is it really necessary? and Do I have time for that? And if you are going to learn something new you should ask yourself if you’re really going to be able to learn that AND finish the project in the given time. Sometimes the less elegant code is the better code if it works. That said… You get a great amount of freedom to build the solution the way you want. Typically, the software we build for the charities will save them a lot of money and time and make their jobs easier. You are able to build the software you know you are capable of creating from your own ideas. I highly recommend any developers in the area to signup next year and show off your skills. I know I will!

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  • Implementing game rules in a tactical battle board game

    - by Setzer22
    I'm trying to create a game similar to what one would find in a typical D&D board game combat. For mor examples you could think of games like Advance Wars, Fire Emblem or Disgaea. I should say that I'm using design by component so far, but I can't find a nice way to fit components into the part I want to ask. I'm struggling right now with the "game rules" logic. That is, the code that displays the menu, allows the player to select units, and command them, then tells the unit game objects what to do given the player input. The best way I could thing of handling this was using a big state machine, so everything that could be done in a "turn" is handled by this state machine, and the update code of this state machine does different things depending on the state. This approach, though, leads to a large amount of code (anything not model-related) to go into a big class. Of course I can subdivide this big class into more classes, but it doesn't feel modular and upgradable enough. I'd like to know of better systems to handle this in order to be able to upgrade the game with new rules without having a monstruous if/else chain (or switch / case, for that matter). So, any ideas? I'd also like to ask that if you recommend me a specific design pattern to also provide some kind of example or further explanation and not stick to "Yeah you should use MVC and it'll work".

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  • Python form POST using urllib2 (also question on saving/using cookies)

    - by morpheous
    I am trying to write a function to post form data and save returned cookie info in a file so that the next time the page is visited, the cookie information is sent to the server (i.e. normal browser behavior). I wrote this relatively easily in C++ using curlib, but have spent almost an entire day trying to write this in Python, using urllib2 - and still no success. This is what I have so far: import urllib, urllib2 import logging # the path and filename to save your cookies in COOKIEFILE = 'cookies.lwp' cj = None ClientCookie = None cookielib = None logger = logging.getLogger(__name__) # Let's see if cookielib is available try: import cookielib except ImportError: logger.debug('importing cookielib failed. Trying ClientCookie') try: import ClientCookie except ImportError: logger.debug('ClientCookie isn\'t available either') urlopen = urllib2.urlopen Request = urllib2.Request else: logger.debug('imported ClientCookie succesfully') urlopen = ClientCookie.urlopen Request = ClientCookie.Request cj = ClientCookie.LWPCookieJar() else: logger.debug('Successfully imported cookielib') urlopen = urllib2.urlopen Request = urllib2.Request # This is a subclass of FileCookieJar # that has useful load and save methods cj = cookielib.LWPCookieJar() login_params = {'name': 'anon', 'password': 'pass' } def login(theurl, login_params): init_cookies(); data = urllib.urlencode(login_params) txheaders = {'User-agent' : 'Mozilla/4.0 (compatible; MSIE 5.5; Windows NT)'} try: # create a request object req = Request(theurl, data, txheaders) # and open it to return a handle on the url handle = urlopen(req) except IOError, e: log.debug('Failed to open "%s".' % theurl) if hasattr(e, 'code'): log.debug('Failed with error code - %s.' % e.code) elif hasattr(e, 'reason'): log.debug("The error object has the following 'reason' attribute :"+e.reason) sys.exit() else: if cj is None: log.debug('We don\'t have a cookie library available - sorry.') else: print 'These are the cookies we have received so far :' for index, cookie in enumerate(cj): print index, ' : ', cookie # save the cookies again cj.save(COOKIEFILE) #return the data return handle.read() # FIXME: I need to fix this so that it takes into account any cookie data we may have stored def get_page(*args, **query): if len(args) != 1: raise ValueError( "post_page() takes exactly 1 argument (%d given)" % len(args) ) url = args[0] query = urllib.urlencode(list(query.iteritems())) if not url.endswith('/') and query: url += '/' if query: url += "?" + query resource = urllib.urlopen(url) logger.debug('GET url "%s" => "%s", code %d' % (url, resource.url, resource.code)) return resource.read() When I attempt to log in, I pass the correct username and pwd,. yet the login fails, and no cookie data is saved. My two questions are: can anyone see whats wrong with the login() function, and how may I fix it? how may I modify the get_page() function to make use of any cookie info I have saved ?

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  • Programming by dictation?

    - by Andrew M
    ie. you speak out the code, and someone else across the room types it in Anyone tried this? Obviously the person taking the dictation would need to be a coder too, so you didn't have to explain everything and go into tedious detail (not 'open bracket, new line...' but more like 'create a new class called myParser that takes three arguments, first one is...'). I thought of it because sometimes I'm too easily distracted at my computer. Surrounded by buttons, instant gratification a click away, the world at my fingertips. To get stuff done, I want to get away, write my code on paper. But that would mean losing access to necessary resources, and necessitate tedious typing-up later on. The solution? Dictate. Pros: no chance to check reddit, stackexchange, gmail, etc. code while you pace the room, lie down, play billiards, whatever train your brain to think more abstractedly (have to visualize things if you can't just see the screen) skip the tedious details (closing brackets etc.) the typist gets to shadow a more experienced programmer and learn how they work the typist can provide assistance/suggestions external pressure of typist expecting instructions, urging you to stay focussed Cons might be too hard might not work any better rather inefficient use of assisting programmer need to find/pay someone to do this

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  • Microsoft MVP Award &ndash; Data Platform Development

    - by Dane Morgridge
    For those who don't already know, yesterday I received my first Microsoft MVP Award in Data Platform Development.  With less than 5,000 MVPs in the world overall and about 20 in the Data Platform category, saying I am honored would be an understatement.  From the first time I spoke at a code camp, I was totally hooked and have had a blast travelling around the east coast speaking at code camps and users groups.  I'd like to take the time to thank Dani Diaz (@danidiaz) for the nomination and everyone who supported me, especially my wife Lisa for letting me travel and speak as much as I have and putting up with me for late nights and such.  Roska Digital, my employer, also deserves a shout out for supporting me and giving me the necessary time off to get to speaking engagements.  With any luck, the next year will be at least as fun if not more than the last one has.  I hope to see you at a code camp or user group meeting soon! I would also like to send a congratulations to the other new Philly Area MVPs: John Angelini (@johnangelini) & Ned Ames (@nedames) You can find out more about the Microsoft MVP Award at https://mvp.support.microsoft.com/

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  • android game performance regarding timers

    - by iQue
    Im new to the game-dev world and I have a tendancy to over-simplify my code, and sometimes this costs me alot fo memory. Im using a custom TimerTask that looks like this: public class Task extends TimerTask { private MainGamePanel panel; public Task(MainGamePanel panel) { this.panel=panel; } /** * When the timer executes, this code is run. */ public void run() { panel.createEnemies(); } } this task calls this method from my view: public void createEnemies() { Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.female); if(enemyCounter < 24){ enemies.add(new Enemy(bmp, this)); } enemyCounter++; } Since I call this in the onCreate-method instead of in my views contructor (because My enemies need to get width and height of view). Im wondering if this will work when I have multiple levels in game (start a new intent). And if this kind of timer really is the best way to add a delay between the spawning-time of my enemies performance-wise. adding code for my timer if any1 came here cus they dont understand timers: private Timer timer1 = new Timer(); private long delay1 = 5*1000; // 5 sec delay public void surfaceCreated(SurfaceHolder holder) { timer1.schedule(new Task(this), 0, delay1); //I call my timer and add the delay thread.setRunning(true); thread.start(); }

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