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  • Accessing Linq Values in ViewData

    - by Jemes
    I'm having trouble accessing the id, area and theme values in my ViewData. They are being set in my action filter but when I get to the Site.Master I don't have access to them. Any help or advice would be great. ActionFilter public override void OnActionExecuting(ActionExecutingContext filterContext) { int SectionID = Convert.ToInt32(filterContext.RouteData.Values["Section_ID"]); int CourseID = Convert.ToInt32(filterContext.RouteData.Values["Course_ID"]); if (CourseID == 0) { filterContext.Controller.ViewData["Styles"] = (from m in _dataContext.Styles where m.Area_ID == SectionID select new {theme = m.Area_FolderName }).ToList(); } else { filterContext.Controller.ViewData["Styles"] = (from m in _dataContext.Styles where m.Course_ID == CourseID select new { theme = m.Course_FolderName }).ToList(); } } } Site.Master <%@ Master Language="C#" Inherits="System.Web.Mvc.ViewMasterPage" % <%@ Import Namespace="Website.Models" % <% foreach (var c in (IEnumerable<Styles>)ViewData["Styles"]) { Response.Write(c.Theme); }%>

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  • Variable cannot be resolved

    - by Devel
    Hi, I am trying to create an item list, diffrent for each i and j variable. My code is: if (i == 0) { if (j == 0) { final CharSequence[] items = {"4:45", "5:00"} } else if (j == 1) { final CharSequence[] items = {"4:43", "4:58"} } else if (j == 2) { final CharSequence[] items = {"4:41", "4:56"} } else { final CharSequence[] items = {"4:38", "4:53"} } ... new AlertDialog.Builder(this) .setTitle("Hours") .setItems(items, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialoginterface, int i) { // getStation(i); } }) .show(); } I get an error in the line .setItems(items,: items cannot be resolved I think that the compiler thinks that the CharSequence[] items may not be initialised or something... How can I make this programme run?

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  • What is the complexity of the below code with respect to memory ?

    - by Cshah
    Hi, I read about Big-O Notation from here and had few questions on calculating the complexity.So for the below code i have calculated the complexity. need your inputs for the same. private void reverse(String strToRevers) { if(strToRevers.length() == 0) { return ; } else { reverse(strToRevers.substring(1)); System.out.print(strToRevers.charAt(0)); } } If the memory factor is considered then the complexity of above code for a string of n characters is O(n^2). The explanation is for a string that consists of n characters, the below function would be called recursively n-1 times and each function call creates a string of single character(stringToReverse.charAT(0)). Hence it is n*(n-1)*2 which translates to o(n^2). Let me know if this is right ?

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  • Generic collection as a Java method argument

    - by Guido
    Is there any way to make this work in Java? public static void change(List<? extends Object> list, int position1, int position2) { Object obj = list.get(position1); list.set(position1, list.get(position2)); list.set(position2, obj); } The only way I've successfully avoided warnings and errors is this: public static <T> T change(List<T> list, int position1, int position2) { T obj = list.get(position1); list.set(position1, list.get(position2)); list.set(position2, obj); return obj; } but I don't like to be forced to return a value.

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  • Floating point arithmetic is too reliable.

    - by mcoolbeth
    I understand that floating point arithmetic as performed in modern computer systems is not always consistent with real arithmetic. I am trying to contrive a small C# program to demonstrate this. eg: static void Main(string[] args) { double x = 0, y = 0; x += 20013.8; x += 20012.7; y += 10016.4; y += 30010.1; Console.WriteLine("Result: "+ x + " " + y + " " + (x==y)); Console.Write("Press any key to continue . . . "); Console.ReadKey(true); } However, in this case, x and y are equal in the end. Is it possible for me to demonstrate the inconsistency of floating point arithmetic using a program of similar complexity, and without using any really crazy numbers? I would like, if possible, to avoid mathematically correct values that go more than a few places beyond the decimal point.

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  • Java Junit testing problem

    - by agazerboy
    Hi All, I am using Junit 4. My whole program is working fine. I am trying to write a test case. But there is one error... here is very basic sample test public class di extends TestCase{ private static Records testRec; public void testAbc() { Assert.assertTrue( "There should be some thing.", di.testRec.getEmployee() > 0); } } and when i run this it give me error that fName can not be null if i use super and do like this public TestAgnes() { super("testAbc"); } it work all fine. It wasn't this before with JUnit 3.X am I doing wrong or they changed it :( Sorry if I am not clear Is there any way to executre test without super? or calling functions etc. ?

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  • nsstring - out of scope

    - by alexeyndru
    -(void)loadWebAdress:(NSString*)textAdress { [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; adressurl=[NSString stringWithFormat:@"http://%@", textAdress]; NSURL *url=[NSURL URLWithString:adressurl]; NSURLRequest *requestObj=[NSURLRequest requestWithURL:url]; [webview loadRequest:requestObj]; } although url takes it's value from adressurl, adressurl is all the time out of scope when checked in debugger. what is going on? i would like to use it in some other places too. not only in this method. because is out of scope, the app crashes. But, I repeat, it is the one who gives its value to url.

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  • Receiving messages part by part from serial port using c#

    - by karthik
    I am using the below code to receive the messages from serial port using c# void comPort_DataReceived(object sender, SerialDataReceivedEventArgs e) { if (comPort.IsOpen == true) { string msg = comPort.ReadExisting(); MessageBox.Show(msg.Trim()); } } The problem is, i am getting the messages part by part. Like, if u send "Hello, How are you" I am receiving it word by word. I want that in a single stretch. How can i do ?? Also, is it possible to retrieve the port name from which the application is sending and receiving messages ?

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  • MFC CTreeCtrl max visible item text length

    - by Steven smethurst
    Hello I have an application that outputs large amounts of text data to an MFC tree control. When I call SetItemText() with a long string (larger then 1000+ char) only the first ~250 chars are displayed in the control. But when I call GetItemText() on the item the entire string is returned (1000+ chars) My questions are; Is there a MAX visible string length for a MFC tree control? Is there any way to increase the visible limit? I have included example text code below // In header CTreeCtrl m_Tree; // In .cpp file void CTestDlg::OnDiagnosticsDebug() { CString csText; CString csItemText; csText.Format( _T("0123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789") ); for( int i = 0 ; i < 10 ; i ++ ) { csItemText += csText ; } bool b = m_Tree.SetItemText( m_Tree.GetRootItem(), csItemText ); return ; }

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  • Resetting or refreshing a database connection

    - by cdonner
    This Android application on Google uses the following method to refresh the database after replacing the database file with a backup: public void resetDbConnection() { this.cleanup(); this.db = SQLiteDatabase.openDatabase( "/data/data/com.totsp.bookworm/databases/bookworm.db", null, SQLiteDatabase.OPEN_READWRITE); } I did not build this app, and I am not sure what happens. I am trying to make this idea work in my own application, but the data appears to be cached by the views, and the app continues to show data from the database that was replaced, even after I call cleanup() and reopen the database. I have to terminate and restart the activity in order to see the new data. I tried to call invalidate on my TabHost view, which pretty much contains everything. I thought that the views would redraw and refresh their underlying data, but this did also not have the expected result. I ended up restarting the activity programmatically, which works, but this seems to be a drastic measure. Is there a better way?

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  • WCF service - HTTP500

    - by ilkin
    Hi guys, I need help with wcf service. i have a ajax-enabled wcf service: public class AddFavorites : Page { // Add [WebGet] attribute to use HTTP GET [WebGet(RequestFormat = WebMessageFormat.Json)] [OperationContract] public void AddFavorite() { this.AddMyFavorite(10, "sometext", "sometext"); } } And clientside looks like this: function AddFavorite() { $.ajax({ type: "GET", url: "/WebServices/AddFavorites.svc/AddFavorite", data: "{}", contentType: "application/json; charset=utf-8", dataType: "json", cache: false }); }; Im using fiddler to trace the application and i always get HTTP500. The class is inherited from Page class and uses the AddMyFavorite method that takes care of database. Website is hosted on iis7

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  • Change the text of a UILabel in viewDidLoad() programmatically

    - by HelloWorld
    Hi everybody. I'm a beginneri iPhone developer. My code is the following: - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { displayLabel = [[UILabel alloc] initWithFrame:CGRectMake(80, 20, 230, 40)]; [self.view addSubview:displayLabel]; } return self; } // - (void)viewDidLoad { [super viewDidLoad]; displayLabel.text = @"abc"; } I want to change the label text in viewDidLoad methond,but it can't change label text. I hope i explained my scenario. Sorry for my English. Greetings, dy.

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  • What's the best method to be overloaded in ViewPage for inserting some script to all ViewPage?

    - by Soul_Master
    I want to insert some script that is required for my JavaScript library in all view pages. I know that Asp.net MVC is built on Asp.net Framework. Therefore, I can override many methods in “System.Web.UI.Page” class that is a parent of “System.Web.Mvc.ViewPage” class. Nevertheless, I can do it by override Render method but it makes all view pages be invalid for XHTML 1.0 strict. Correct JavaScript must be placed in header tag of HTML document. public class ViewPage<TModel> : ViewPage where TModel : class { protected override void Render(System.Web.UI.HtmlTextWriter writer) { base.Render(writer); writer.Write("<script type='text/javascript>applicationPath = window.applicationPath = 'somePath';</script>"); } } Thanks, PS. I know I can create some code in each master page for doing that. However, it is a quite complicate for other developers to start using my JavaScript source code.

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  • struts2 StringLengthFieldValidator annotation not working for empty string

    - by dcp
    Let's say I have this annotation for a struts2 validation: @StringLengthFieldValidator(key = "key14", fieldName = "poNumber", minLength = "1", maxLength = "255", message = "poNumber must be between 1 and 255 characters.") public void setPoNumber(String poNumber) { this.poNumber = poNumber; } The behavior I'm seeing is that if I pass a string that is empty to this setter, (ex. setPoNumber("")) the validator doesn't catch the error. Strings that are over 255 are caught fine. Equally strange is if I change minLength to 2 and pass a string of length 1, it will catch the error as well. But empty string does not seem to be caught when minLength = "1". For this reason, I cannot use this validator. I just wondered if I'm doing something wrong. I'm using struts 2.1.8.1. Thanks for any advice.

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  • DirectX 10 Primitive is not displayed

    - by pypmannetjies
    I am trying to write my first DirectX 10 program that displays a triangle. Everything compiles fine, and the render function is called, since the background changes to black. However, the triangle I'm trying to draw with a triangle strip primitive is not displayed at all. The Initialization function: bool InitDirect3D(HWND hWnd, int width, int height) { //****** D3DDevice and SwapChain *****// DXGI_SWAP_CHAIN_DESC swapChainDesc; ZeroMemory(&swapChainDesc, sizeof(swapChainDesc)); swapChainDesc.BufferCount = 1; swapChainDesc.BufferDesc.Width = width; swapChainDesc.BufferDesc.Height = height; swapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; swapChainDesc.BufferDesc.RefreshRate.Numerator = 60; swapChainDesc.BufferDesc.RefreshRate.Denominator = 1; swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapChainDesc.OutputWindow = hWnd; swapChainDesc.SampleDesc.Count = 1; swapChainDesc.SampleDesc.Quality = 0; swapChainDesc.Windowed = TRUE; if (FAILED(D3D10CreateDeviceAndSwapChain( NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &swapChainDesc, &pSwapChain, &pD3DDevice))) return fatalError(TEXT("Hardware does not support DirectX 10!")); //***** Shader *****// if (FAILED(D3DX10CreateEffectFromFile( TEXT("basicEffect.fx"), NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, pD3DDevice, NULL, NULL, &pBasicEffect, NULL, NULL))) return fatalError(TEXT("Could not load effect file!")); pBasicTechnique = pBasicEffect->GetTechniqueByName("Render"); pViewMatrixEffectVariable = pBasicEffect->GetVariableByName( "View" )->AsMatrix(); pProjectionMatrixEffectVariable = pBasicEffect->GetVariableByName( "Projection" )->AsMatrix(); pWorldMatrixEffectVariable = pBasicEffect->GetVariableByName( "World" )->AsMatrix(); //***** Input Assembly Stage *****// D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = 2; D3D10_PASS_DESC PassDesc; pBasicTechnique->GetPassByIndex(0)->GetDesc(&PassDesc); if (FAILED( pD3DDevice->CreateInputLayout( layout, numElements, PassDesc.pIAInputSignature, PassDesc.IAInputSignatureSize, &pVertexLayout))) return fatalError(TEXT("Could not create Input Layout.")); pD3DDevice->IASetInputLayout( pVertexLayout ); //***** Vertex buffer *****// UINT numVertices = 100; D3D10_BUFFER_DESC bd; bd.Usage = D3D10_USAGE_DYNAMIC; bd.ByteWidth = sizeof(vertex) * numVertices; bd.BindFlags = D3D10_BIND_VERTEX_BUFFER; bd.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE; bd.MiscFlags = 0; if (FAILED(pD3DDevice->CreateBuffer(&bd, NULL, &pVertexBuffer))) return fatalError(TEXT("Could not create vertex buffer!"));; UINT stride = sizeof(vertex); UINT offset = 0; pD3DDevice->IASetVertexBuffers( 0, 1, &pVertexBuffer, &stride, &offset ); //***** Rasterizer *****// // Set the viewport viewPort.Width = width; viewPort.Height = height; viewPort.MinDepth = 0.0f; viewPort.MaxDepth = 1.0f; viewPort.TopLeftX = 0; viewPort.TopLeftY = 0; pD3DDevice->RSSetViewports(1, &viewPort); D3D10_RASTERIZER_DESC rasterizerState; rasterizerState.CullMode = D3D10_CULL_NONE; rasterizerState.FillMode = D3D10_FILL_SOLID; rasterizerState.FrontCounterClockwise = true; rasterizerState.DepthBias = false; rasterizerState.DepthBiasClamp = 0; rasterizerState.SlopeScaledDepthBias = 0; rasterizerState.DepthClipEnable = true; rasterizerState.ScissorEnable = false; rasterizerState.MultisampleEnable = false; rasterizerState.AntialiasedLineEnable = true; ID3D10RasterizerState* pRS; pD3DDevice->CreateRasterizerState(&rasterizerState, &pRS); pD3DDevice->RSSetState(pRS); //***** Output Merger *****// // Get the back buffer from the swapchain ID3D10Texture2D *pBackBuffer; if (FAILED(pSwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (LPVOID*)&pBackBuffer))) return fatalError(TEXT("Could not get back buffer.")); // create the render target view if (FAILED(pD3DDevice->CreateRenderTargetView(pBackBuffer, NULL, &pRenderTargetView))) return fatalError(TEXT("Could not create the render target view.")); // release the back buffer pBackBuffer->Release(); // set the render target pD3DDevice->OMSetRenderTargets(1, &pRenderTargetView, NULL); return true; } The render function: void Render() { if (pD3DDevice != NULL) { pD3DDevice->ClearRenderTargetView(pRenderTargetView, D3DXCOLOR(0.0f, 0.0f, 0.0f, 0.0f)); //create world matrix static float r; D3DXMATRIX w; D3DXMatrixIdentity(&w); D3DXMatrixRotationY(&w, r); r += 0.001f; //set effect matrices pWorldMatrixEffectVariable->SetMatrix(w); pViewMatrixEffectVariable->SetMatrix(viewMatrix); pProjectionMatrixEffectVariable->SetMatrix(projectionMatrix); //fill vertex buffer with vertices UINT numVertices = 3; vertex* v = NULL; //lock vertex buffer for CPU use pVertexBuffer->Map(D3D10_MAP_WRITE_DISCARD, 0, (void**) &v ); v[0] = vertex( D3DXVECTOR3(-1,-1,0), D3DXVECTOR4(1,0,0,1) ); v[1] = vertex( D3DXVECTOR3(0,1,0), D3DXVECTOR4(0,1,0,1) ); v[2] = vertex( D3DXVECTOR3(1,-1,0), D3DXVECTOR4(0,0,1,1) ); pVertexBuffer->Unmap(); // Set primitive topology pD3DDevice->IASetPrimitiveTopology( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP ); //get technique desc D3D10_TECHNIQUE_DESC techDesc; pBasicTechnique->GetDesc(&techDesc); for(UINT p = 0; p < techDesc.Passes; ++p) { //apply technique pBasicTechnique->GetPassByIndex(p)->Apply(0); //draw pD3DDevice->Draw(numVertices, 0); } pSwapChain->Present(0,0); } }

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  • How to access drop down list from EditItemTemplate of FormView

    - by IrfanRaza
    Hello friends, I have a formview on my aspx page containing various controls arranged using table. There is a DDL "cboClients" which i need to enable or disabled depending upon role within Edit mode. The problem here is that i am not able to get that control using FindControl() method. I have tried following code - DropDownList ddl = null; if (FormView1.Row != null) { ddl = (DropDownList)FormView1.Row.FindControl("cboClients"); ddl.Enabled=false; } Even I ave used the DataBound event of the same control - protected void cboClients_DataBound(object sender, EventArgs e) { if (FormView1.CurrentMode == FormViewMode.Edit) { if ((Session["RoleName"].ToString().Equals("Clients")) || (Session["RoleName"].ToString().Equals("Suppliers"))) { DropDownList ddl = (DropDownList)sender; ddl.Enabled = false; } } } But this databound event occurs only once, but not when formview mode is changed. Can anyone provide me proper solution? Thanks for sharing your time.

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  • Memory Efficient file append

    - by lboregard
    i have several files whose content need to be merged into a single file. i have the following code that does this ... but it seems rather inefficient in terms of memory usage ... would you suggest a better way to do it ? the Util.MoveFile function simply accounts for moving files across volumes private void Compose(string[] files) { string inFile = ""; string outFile = "c:\final.txt"; using (FileStream fsOut = new FileStream(outFile + ".tmp", FileMode.Create)) { foreach (string inFile in files) { if (!File.Exists(inFile)) { continue; } byte[] bytes; using (FileStream fsIn = new FileStream(inFile, FileMode.Open)) { bytes = new byte[fsIn.Length]; fsIn.Read(bytes, 0, bytes.Length); } //using (StreamReader sr = new StreamReader(inFile)) //{ // text = sr.ReadToEnd(); //} // write the segment to final file fsOut.Write(bytes, 0, bytes.Length); File.Delete(inFile); } } Util.MoveFile(outFile + ".tmp", outFile); }

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  • Why unsigned int contained negative number

    - by Daziplqa
    Hi All, I am new to C, What I know about unsigned numerics (unsigned short, int and longs), that It contains positive numbers only, but the following simple program successfully assigned a negative number to an unsigned int: 1 /* 2 * ===================================================================================== 3 * 4 * Filename: prog4.c 5 * 6 * ===================================================================================== 7 */ 8 9 #include <stdio.h> 10 11 int main(void){ 12 13 int v1 =0, v2=0; 14 unsigned int sum; 15 16 v1 = 10; 17 v2 = 20; 18 19 sum = v1 - v2; 20 21 printf("The subtraction of %i from %i is %i \n" , v1, v2, sum); 22 23 return 0; 24 } The output is : The subtraction of 10 from 20 is -10

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  • Click event to a Gwt-connector

    - by sprasad12
    Hi, I am trying to add click event to one of the widgets that use gwt-connector. Here is the code: public class Diagrams extends Diagram implements HasClickHandlers{ public Diagrams(AbsolutePanel boundaryPanel) { super(boundaryPanel); } @Override public HandlerRegistration addClickHandler(ClickHandler handler) { return addDomHandler(handler, ClickEvent.getType()); } @Override public void fireEvent(GwtEvent<?> event) { } } Here Diagram is a gwt-connector class. Here is the link to the Diagram class and also link to GWT-Connector. Question: Am i doing anything wrong in the code while adding the clickhandler? I am getting error saying that addDomHandler is undefined for the type Diagrams. are there limitations for adding click handlers? Any input will be of great help. Thank you.

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  • Cannot convert CString to BYTE array

    - by chekalin-v
    I need to convert CString to BYTE array. I don't know why, but everything that I found in internet does not work :( For example, I have CString str = _T("string"); I've been trying so 1) BYTE *pbBuffer = (BYTE*)(LPCTSTR)str; 2) BYTE *pbBuffer = new BYTE[str.GetLength()+1]; memcpy(pbBuffer, (VOID*)(LPCTSTR)StrRegID, str.GetLength()); 3) BYTE *pbBuffer = (BYTE*)str.GetString(); And always pbBuffer contains just first letter of str DWORD dwBufferLen = strlen((char *)pbBuffer)+1; is 2 But if I use const string: BYTE *pbBuffer = (BYTE*)"string"; pbBuffer contains whole string Where is my mistake?

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  • CGPDFContextCreateWithURL not correctly creating context

    - by mjdth
    Using the following code, the ctx is not correctly being created. It remains nil: #import <QuartzCore/QuartzCore.h> @implementation UIView(PDFWritingAdditions) - (void)renderInPDFFile:(NSString*)path { CGRect mediaBox = self.bounds; CGContextRef ctx = CGPDFContextCreateWithURL((CFURLRef)[NSURL URLWithString:path], &mediaBox, NULL); CGPDFContextBeginPage(ctx, NULL); CGContextScaleCTM(ctx, 1, -1); CGContextTranslateCTM(ctx, 0, -mediaBox.size.height); [self.layer renderInContext:ctx]; CGPDFContextEndPage(ctx); CFRelease(ctx); } @end In the console it shows: <Error>: CGPDFContextCreate: failed to create PDF context delegate. I've tried several different paths so I'm fairly certain that is not the problem. Thanks for any advice!

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  • how to close a popup screen in blackberry bold

    - by SWATI
    hey i have displayed a pop-up screen when i click on a menu item now i want to close that pop-up screen when user presses escape key.but it does not work and remain stuck,till i click on a button on the pop=up screen. how can i achieve that???? filter is my pop-up screen my code is ::: protected boolean keyChar(char c, int status, int time) { boolean retVal = false; if (c == Characters.ESCAPE) { close(); UiApplication.getUiApplication().invokeLater(new Runnable() { public void run() { //UiApplication.getUiApplication().popScreen(filter); UiApplication.getUiApplication(). popScreen(UiApplication.getUiApplication().getActiveScreen());//(filter); } }); retVal = super.keyChar(c,status,time); } return retVal; }

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  • Call javascript from objective-c, only works with system functions like alert() etc / phonegap

    - by adrian
    hi havent found the solution yet in the forum. i want to call a function i created in the index.html via a objective-c function. As explained in stringByEvaluatingJavaScriptFromString so the network detection doesnt work for me the function gets called but no javascript is called in the index.html here is the code i use - (void)updateReachability:(NSString*)callback { NSString* jsCallback = @"navigator.network.updateReachability"; if (callback) jsCallback = callback; NSString* status = [[NSString alloc] initWithFormat:@"%@({ hostName: '%@', ipAddress: '%@', remoteHostStatus: %d, internetConnectionStatus: %d, localWiFiConnectionStatus: %d });", jsCallback, [[Reachability sharedReachability] hostName], [[Reachability sharedReachability] address], [[Reachability sharedReachability] remoteHostStatus], [[Reachability sharedReachability] internetConnectionStatus], [[Reachability sharedReachability] localWiFiConnectionStatus]]; [webView stringByEvaluatingJavaScriptFromString:status]; [status release]; } If i log the status the string i see can be executed in the index.html file, the syntax is ok. but it doesnt get called if i do alert( etc... it gets called... need some help pls, because network detection is a kill criteria to publish a app!!! Adrian

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  • Calling Status Bar notification from method from other class.

    - by Jez Fischer
    Firstly, I am new to both android and Java. I have two classes, my main.class and Note.class. I am calling the notification method from my Note.class in my main.class when i press a button. The issue is with this line from the Note.class : PendingIntent contentIntent = PendingIntent.getActivity(this, 0, notificationIntent, 0); notification.setLatestEventInfo(context, contentTitle, contentText, contentIntent); When the method is called it force closes. I believe the problem to be with the "this" in PendingIntent.getActivity(this, 0, notificationIntent, 0);, but I am unsure what to change it to. The notification code works fine if it's in the main class. I would be very grateful for any guidance. Edit: Main class : http://pastebin.com/05Yx0a48 Note.class : package com.adamblanchard.remindme.com.adamblanchard; import com.adamblanchard.remindme.R; import android.app.Activity; import android.app.Notification; import android.app.NotificationManager; import android.app.PendingIntent; import android.content.Context; import android.content.Intent; import android.os.Bundle; public class Note extends Activity { public CharSequence note = "not changed"; int HELLO_ID = 1; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); setTitle("Remind Me!"); } //Notification Method public void callNotification() { // TODO Auto-generated method stub String ns = Context.NOTIFICATION_SERVICE; final NotificationManager mNotificationManager = (NotificationManager) getSystemService(ns); int icon = R.drawable.launcher; CharSequence tickerText = "Remind Me!"; long when = System.currentTimeMillis(); final Notification notification = new Notification(icon, tickerText, when); notification.flags |= Notification.FLAG_AUTO_CANCEL; final Context context = getApplicationContext(); CharSequence contentTitle = "Remind Me!"; CharSequence contentText = note; Intent notificationIntent = new Intent(context, AndroidNotifications.class); PendingIntent contentIntent = PendingIntent.getActivity(this, 0, notificationIntent, 0); notification.setLatestEventInfo(context, contentTitle, contentText, contentIntent); mNotificationManager.notify(HELLO_ID, notification); HELLO_ID++; } } Debug Output : Thread [<1 main] (Suspended (exception IllegalStateException)) Note(Activity).getSystemService(String) line: 3536 Note.callNotification() line: 37 remindme$1$1.onClick(DialogInterface, int) line: 72 AlertDialog(AlertController$ButtonHandler).handleMessage(Message) line: 159 AlertController$ButtonHandler(Handler).dispatchMessage(Message) line: 99 Looper.loop() line: 123 ActivityThread.main(String[]) line: 3647 Method.invokeNative(Object, Object[], Class, Class[], Class, int, boolean) line: not available [native method] Method.invoke(Object, Object...) line: 507 ZygoteInit$MethodAndArgsCaller.run() line: 839 ZygoteInit.main(String[]) line: 597 NativeStart.main(String[]) line: not available [native method] This is the debug output I get, plus a force close popup on the device. Edit2: Manifest xml: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.adamblanchard.remindme" android:versionCode="3" android:versionName="0.7"> <application android:label="@string/app_name" android:icon="@drawable/ic_launcher72"> <activity android:name=".com.adamblanchard.remindme" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".Note"> <intent-filter> <action android:name="Note" /> <category android:name="android.intent.category.DEFAULT"/> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="1"></uses-sdk> </manifest> Stack traces (Are these what you mean?): Thread [<1> main] (Suspended (exception ActivityNotFoundException)) Instrumentation.checkStartActivityResult(int, Object) line: 1404 Instrumentation.execStartActivity(Context, IBinder, IBinder, Activity, Intent, int) line: 1378 remindme(Activity).startActivityForResult(Intent, int) line: 2827 remindme(Activity).startActivity(Intent) line: 2933 remindme$1$1.onClick(DialogInterface, int) line: 82 AlertDialog(AlertController$ButtonHandler).handleMessage(Message) line: 159 AlertController$ButtonHandler(Handler).dispatchMessage(Message) line: 99 Looper.loop() line: 123 ActivityThread.main(String[]) line: 3647 Method.invokeNative(Object, Object[], Class, Class[], Class, int, boolean) line: not available [native method] Method.invoke(Object, Object...) line: 507 ZygoteInit$MethodAndArgsCaller.run() line: 839 ZygoteInit.main(String[]) line: 597 NativeStart.main(String[]) line: not available [native method]

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  • Unit Testing in ASP.NET MVC: Minimising the number of asserts per test

    - by Neil Barnwell
    I'm trying out TDD on a greenfield hobby app in ASP.NET MVC, and have started to get test methods such as the following: [Test] public void Index_GetRequest_ShouldReturnPopulatedIndexViewModel() { var controller = new EmployeeController(); controller.EmployeeService = GetPrePopulatedEmployeeService(); var actionResult = (ViewResult)controller.Index(); var employeeIndexViewModel = (EmployeeIndexViewModel)actionResult.ViewData.Model; EmployeeDetailsViewModel employeeViewModel = employeeIndexViewModel.Items[0]; Assert.AreEqual(1, employeeViewModel.ID); Assert.AreEqual("Neil Barnwell", employeeViewModel.Name); Assert.AreEqual("ABC123", employeeViewModel.PayrollNumber); } Now I'm aware that ideally tests will only have one Assert.xxx() call, but does that mean I should refactor the above to separate tests with names such as: Index_GetRequest_ShouldReturnPopulatedIndexViewModelWithCorrectID Index_GetRequest_ShouldReturnPopulatedIndexViewModelWithCorrectName Index_GetRequest_ShouldReturnPopulatedIndexViewModelWithCorrectPayrollNumber ...where the majority of the test is duplicated code (which therefore is being tested more than once and violates the "keep tests fast" advice)? That seems to be taking it to the extreme to me, so if I'm right as I am, what is the real-world meaning of the "one assert per test" advice?

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