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  • Choppy/unresponsive keyboard and mouse pointer until suspend

    - by Stefan Thyberg
    I had a problem where my mouse and keyboard would be choppy. The mouse pointer would work at "1-2 fps" and the keyboard would keep missing letters as i was typing them. Since both are USB-Devices, i suspected a problem there immediately, so whenever i got this problem, i would suspend the computer and start it again, for the problem to be gone. The problem started appearing when I plugged the mouse and keyboard directly into the computer rather than the USB-Hub in the screen. I'm using a Logitech UltraX Flat and a Razer Lachesis, on a Dell Latitude E6510.

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  • Configuration server problem after changing /tmp mountpoint: how to solve?

    - by Aron Rotteveel
    I created a new partition on my hard drive because my /tmp partition was too small. I changed the mountpoint in /etc/fstab and rebooted. Every time I reboot, I get the following error message at the login screen: There is a problem with the configuration server. (/usr/lib/libgconf2-4/gconf-sanity-check-2 exited with status 256) When I log in, /tmp is mounted correctly and everything seems to work fine. When I reboot, the error shows again. When I change the /tmp mountpoint back to the old partition, the error message disappears. What could be causing this and how can I solve this issue?

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  • Make An Old Android Feel Like New: How To Make Gingerbread Feel Like Jelly Bean

    - by Chris Hoffman
    Android has taken huge strides since Android 2.3 Gingerbread, but many devices are still using it. If you can’t upgrade your old device, there are ways to make it feel more modern. These apps won’t actually upgrade your Android device to Jelly Bean, but they’ll replace some of the more outdated parts of Gingerbread and make your device feel more like Jelly Bean and Ice Cream Sandwich. the latest versions of Android. How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • Installing updates from hard drive [closed]

    - by Ajay
    I am using Oneiric Beta 2. Installed it yesterday. Then downloaded 350+ MB of updates and installed it. Then when I tried to auto-mount my drives using Storage manager, I screwed up and the system will boot right up to the Ubuntu Splash screen, then turn off. Anyways planning to reinstall Ubuntu again. But I do not want to have to download the updates again. I have a copy of all the downloaded update files with me. Can anyone tell me how I can install the updates from the hard drive without downloading them again ?? Thanks in advance.....

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  • Ubuntu 12.04 Can't Login-Tty Console said: -bash: /usr/bin/byobu/-launch: no such file or directory

    - by zuhudfm
    I face problem in login to Ubuntu 12.04. I think it's caused by accessing super user (if not wrong). I type sudo nautilus to put a background to burg, but i fail x_x. After reboot, i can't login to desktop. But i can login as guest. I had 'googling' for problem solving. Most of it is login to screen like terminal (maybe tty console) by pressing ctrl+alt+F1. But after i login system says: -bash: /usr/bin/byobu/-launch: no such file or directory help help help :(

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  • Simulating Smartphones on PC with Unity

    - by Cengiz Frostclaw
    I want to make a game that depends on the phone orientation (changing shoot direction with tilt), however I need to test this on PC. So is there any tool I can use to simulate the orientation of the phone with mouse or keyboard of my PC? Something like joysticks on the screen. Thanks for any help! Edit : Thanks to @jhocking for his suggestion of Unity Remote. I, however still can accept a solution with using only PC, since I'm afraid of shortening my phone's battery life, for some reason.

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  • "Security Warning" comes up when I run via another program

    - by Alexander Bird
    If I execute vmmap from the command line it works fine. However, if I call some other program and pass vmmap as a paramater for this other program to start the execution, then I get this "security error" popup -- which makes it hard to automate scripts. In other words, I want to wrap vmmap via another program. In my case, I want to wrap vmmap via another program because whenever vmmap runs, it will bring a window up momentarily and then disappear. So I try passing vmmap as an argument to another program which will start the program "headlessly". I tried this program and this program, and in both cases I get the same popup which defeats the purpose of automation. Why does this happen when the program isn't run directly? Does anyone know the internals of what this warning is? And, utlimately, is there a way to stop this from happening, but only for this instance? I don't want to disable this warning-system on my whole computer. EDIT: I am using Windows Server 2003, and I don't necessarily need solutions for other platforms, but I would like to know what they are if they are platform-dependent solutions.

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  • terminal won't show in failsafex

    - by Samir Desai
    so after recently reinstalling some drivers I came across the issue detailed in this post How to fix "The system is running in low-graphics mode" error? I run 12.04 on my HP laptop with an Nvidia card. I went to GRUB and loaded failsafex to have the exact same problem described in the response up there, I then attempted to load the terminal, however when I do try and load the terminal I just get a blank screen and nothing else, is there any other easier way to access the terminal. I am quite new to Ubuntu.

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  • Fastest bit-blit in C# ?

    - by AttackingHobo
    I know there is Unity, and XNA that both use C#, but I am don't know what else I could use. The reason I say C# is that the syntax and style is similar to AS3, which I am familiar with, and I want to choose the correct framework to start learning with. What should I use to be able to do the most possible bit-blit(direct pixel copy) objects per frame. EDIT: I should not need to add this, but I am looking for the most possible amount of objects per frame because I am making a few Bullet-Hell SHMUPS. I need thousands and thousands of bullets, particles, and hundreds of enemies on the screen at once. I am looking for a solution to do as many bit-blit operations per frame, I am not looking for a general purpose engine. EDIT2: I want bit-blitting because I do not want to exclude people who have lower end video cards but a fast processor from playing my games.

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  • Allignment of ext3 partition on LVM RAID volume group

    - by John P
    I'm trying to add a partition on a LVM that resides on a RAID6 volume group and fdisk is complaining about the partition not residing on a physical sector boundry. My question is, how do you calculate the correct starting sector for a partition on a LVM? This partition will be formated ext3. Would it be better to just format the LVM directly instead of creating a new partition? Disk /dev/dedvol/backup: 2199.0 GB, 2199023255552 bytes 255 heads, 63 sectors/track, 267349 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 1048576 bytes / 8388608 bytes Disk identifier: 0x4e428f49 Device Boot Start End Blocks Id System /dev/dedvol/backup1 63 267349 2146982827+ 83 Linux Partition 1 does not start on physical sector boundary. lvdisplay /dev/dedvol/backup --- Logical volume --- LV Name /dev/dedvol/backup VG Name dedvol LV UUID OV2n5j-7LHb-exJL-t8dI-dU8A-2vxf-uIicCt LV Write Access read/write LV Status available # open 0 LV Size 2.00 TiB Current LE 524288 Segments 1 Allocation inherit Read ahead sectors auto - currently set to 32768 Block device 253:1 vgdisplay dedvol --- Volume group --- VG Name dedvol System ID Format lvm2 Metadata Areas 1 Metadata Sequence No 3 VG Access read/write VG Status resizable MAX LV 0 Cur LV 2 Open LV 1 Max PV 0 Cur PV 1 Act PV 1 VG Size 14.55 TiB PE Size 4.00 MiB Total PE 3815448 Alloc PE / Size 3670016 / 14.00 TiB Free PE / Size 145432 / 568.09 GiB VG UUID 8fBcOk-aXGx-P3Qy-VVpJ-0zK1-fQgy-Cb691J

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  • Own an iPad, iPhone, or Touch? Add GWB to your Home

    - by Staff of Geeks
    I know it is goofy to geek out about such things, but I am a pretty goofy geek.  Today we published support for the Apple icons for devices like the iPhone, iPad, or iPod Touch.  Now when you add Geekswithblogs.net to your home screen (via the little + in Safari) it will load the icon to the left instead of a screenshot of the site.  We have been using my iPhone and iPad to surf to GWB for awhile and we were tired of that screenshot.  Simple Google/Bing search and a little Photoshop CS5 (Amazing!!!) work and there it is.  Next step we are taking in the Apple iPad/Phone arena is getting our developer kit and seeing what possiblities there are for Geekswithblogs.net and a custom App.  Got any ideas? Here is a shot of my iPad 3G: Also, would anyone be interested in a Geekswithblogs.net custom background for the iPhone or iPad?  I can put something together real quick if there are any takers.

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  • Probelm with ATI catalyst drivers in ubuntu 13.10

    - by Raja
    Recently I've installed dual boot ubuntu 13.10 alongside windows 8. My Laptop is Dell Inspiron 15, with AMD Radeon HD 7670 Video Card. Without fglrx my battery is draining to 1:30 hrs from 3:30hrs (In Ubuntu 13.04 but very slow booting ) so I installed fglrx using What is the correct way to install ATI Catalyst Video Drivers (fglrx)? But the problem is as you all know, Black Screen after logging into ubuntu. Tried so many solutions for this like reinstalling unity , ubuntu-desktop , compizconfig , etc.. but none helped except removing fglrx* completely. (But I need them very badly due to battery) Assuming that all hope is lost., Posting here as a final try.! Will be highly greatfull for those who helped :) PS : For those who think this question is a duplicate., Though the question may be a duplicate, but the answer is not! (so give me a assured solution for this problem before flagging this as duplicate., Kindly understand my frustation) Thank You !

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  • Mouse Not Working on Boot

    - by user88043
    I have seen several topics regarding this situation, but none of them truly address my issue (that, or there are no answers that solve the issue.) Upon booting into Ubuntu 12.04.1 x64 my mouse wired USB mouse (Steelseries Sensei if that makes any difference) either doesn't work or stops working immediately after the grub menu, prior to the login screen appearing. The cursor is present, but obviously not reactive to any mouse movement; even the LED on my mouse turns off (or fails to turn on.) The only way I've found to activate the mouse is to restart the computer, and even then it's 50/50 at best as to whether or not the mouse will be powered. This issue has never happened in Windows 7, so the mouse is operating properly on the hardware and connection side. Forgive my ignorance of Ubuntu (and Linux in general), but I was hopeful that someone would have some suggestions, or could at least instruct me on what to check in order to provide any further information for diagnoses.

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  • Rotating multiple points at once in 2D

    - by Deukalion
    I currently have an editor that creates shapes out of (X, Y) coordinates and then triangulate that to make up a shape of those points. What will I have to do to rotate all of those points simultaneously? Say I click the screen in my editor, it locates the point where I've clicked and if I move the mouse up or down from that point it calculates rotation on X and Y axis depending on new position relevant to first position, say I move up 10 on the Y axis it rotates that way and the same way for X. Or simply, somehow to enter rotation degree: 90, 180, 270, 360, for example. I use VertexPositionColor at the moment. What are the best algorithms or methods that I can look at to rotate multiple points in 2D at once? Also: Since this is an editor I do now want to rotate it on the Matrix, so if I want to rotate the whole shape 180 degree that's the new "position" of all the points, so that's the new rotation = 0 for example. Later on I probably will use World Matrix rotation for this, but not now.

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  • No 'Hardware' tab in audio and no profiles

    - by Gene
    If I run the 12.x ubuntu (latest May 2012) from the CD, I get full audio settings, and sound playing in speaker. Profiles let me change analog to digital in/out. Once I run install from the same CD onto the laptop HD, once it boots the first time, after selecting audio settings, there is no 'Hardware' tab and no way to change profiles. Worst part is the audio device is set to SPDIF so nothing comes out of the speakers. Very off how booting off the CD I can get analog audio, and installing to HD and booting seems to limit the profile to something useless. Laptop is a 5 year old Dell D820 with Nvidea 128meg video on a 1920x1200 screen and T7200 CPU. I suspect if I could get the damn HARDWARE tab back in audio settings, I could just select the proper Analog profile - just as is the case if running from a boot CD. Searched the web, no similar problems found... any help appreciated!

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  • How to perform efficient 2D picking in HTML5?

    - by jSepia
    I'm currently using an R-Tree for both picking and collision testing. Each entity on screen has a bounding box for collisions and a separate one for picking. Since entities may change position very frequently, both trees must be updated/reordered once per frame. While this is very efficient for collisions, because the tree is used in hundreds of collision queries every frame, I'm finding it too costly for picking, because it only gets queried when the user clicks, thus leading to a lot of wasted tree updates. What would be a more efficient way to implement picking without as much overhead?

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  • Nautilus build fail

    - by ts01
    I am trying to patch Nautilus 3.2.1 on 11.10 with this patch (dual screen fix). So I've executed whole sequence: sudo apt-get install devscripts sudo apt-get build-dep nautilus apt-get source nautilus cd nautilus-3.2.1/ cp ~/nautilus.patch . patch --dry-run -p1 < nautilus.patch patch -p1 < nautilus.patch debuild And I've got finally fatal error (whole output here): dpkg-buildpackage: error: dpkg-source -b nautilus-3.2.1 gave error exit status 13 debuild: fatal error at line 1348: dpkg-buildpackage -rfakeroot -D -us -uc failed Any ideas?

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  • Relative cam movement and momentum on arbitrary surface

    - by user29244
    I have been working on a game for quite long, think sonic classic physics in 3D or tony hawk psx, with unity3D. However I'm stuck at the most fundamental aspect of movement. The requirement is that I need to move the character in mario 64 fashion (or sonic adventure) aka relative cam input: the camera's forward direction always point input forward the screen, left or right input point toward left or right of the screen. when input are resting, the camera direction is independent from the character direction and the camera can orbit the character when input are pressed the character rotate itself until his direction align with the direction the input is pointing at. It's super easy to do as long your movement are parallel to the global horizontal (or any world axis). However when you try to do this on arbitrary surface (think moving along complex curved surface) with the character sticking to the surface normal (basically moving on wall and ceiling freely), it seems harder. What I want is to achieve the same finesse of movement than in mario but on arbitrary angled surfaces. There is more problem (jumping and transitioning back to the real world alignment and then back on a surface while keeping momentum) but so far I didn't even take off the basics. So far I have accomplish moving along the curved surface and the relative cam input, but for some reason direction fail all the time (point number 3, the character align slowly to the input direction). Do you have an idea how to achieve that? Here is the code and some demo so far: The demo: https://dl.dropbox.com/u/24530447/flash%20build/litesonicengine/LiteSonicEngine5.html Camera code: using UnityEngine; using System.Collections; public class CameraDrive : MonoBehaviour { public GameObject targetObject; public Transform camPivot, camTarget, camRoot, relcamdirDebug; float rot = 0; //---------------------------------------------------------------------------------------------------------- void Start() { this.transform.position = targetObject.transform.position; this.transform.rotation = targetObject.transform.rotation; } void FixedUpdate() { //the pivot system camRoot.position = targetObject.transform.position; //input on pivot orientation rot = 0; float mouse_x = Input.GetAxisRaw( "camera_analog_X" ); // rot = rot + ( 0.1f * Time.deltaTime * mouse_x ); // wrapAngle( rot ); // //when the target object rotate, it rotate too, this should not happen UpdateOrientation(this.transform.forward,targetObject.transform.up); camRoot.transform.RotateAround(camRoot.transform.up,rot); //debug the relcam dir RelativeCamDirection() ; //this camera this.transform.position = camPivot.position; //set the camera to the pivot this.transform.LookAt( camTarget.position ); // } //---------------------------------------------------------------------------------------------------------- public float wrapAngle ( float Degree ) { while (Degree < 0.0f) { Degree = Degree + 360.0f; } while (Degree >= 360.0f) { Degree = Degree - 360.0f; } return Degree; } private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; camRoot.transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } float GetOffsetAngle( float targetAngle, float DestAngle ) { return ((targetAngle - DestAngle + 180)% 360) - 180; } //---------------------------------------------------------------------------------------------------------- void OnDrawGizmos() { Gizmos.DrawCube( camPivot.transform.position, new Vector3(1,1,1) ); Gizmos.DrawCube( camTarget.transform.position, new Vector3(1,5,1) ); Gizmos.DrawCube( camRoot.transform.position, new Vector3(1,1,1) ); } void OnGUI() { GUI.Label(new Rect(0,80,1000,20*10), "targetObject.transform.up : " + targetObject.transform.up.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "target euler : " + targetObject.transform.eulerAngles.y.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "rot : " + rot.ToString()); } //---------------------------------------------------------------------------------------------------------- void RelativeCamDirection() { float input_vertical_movement = Input.GetAxisRaw( "Vertical" ), input_horizontal_movement = Input.GetAxisRaw( "Horizontal" ); Vector3 relative_forward = Vector3.forward, relative_right = Vector3.right, relative_direction = ( relative_forward * input_vertical_movement ) + ( relative_right * input_horizontal_movement ) ; MovementController MC = targetObject.GetComponent<MovementController>(); MC.motion = relative_direction.normalized * MC.acceleration * Time.fixedDeltaTime; MC.motion = this.transform.TransformDirection( MC.motion ); //MC.transform.Rotate(Vector3.up, input_horizontal_movement * 10f * Time.fixedDeltaTime); } } Mouvement code: using UnityEngine; using System.Collections; public class MovementController : MonoBehaviour { public float deadZoneValue = 0.1f, angle, acceleration = 50.0f; public Vector3 motion ; //-------------------------------------------------------------------------------------------- void OnGUI() { GUILayout.Label( "transform.rotation : " + transform.rotation ); GUILayout.Label( "transform.position : " + transform.position ); GUILayout.Label( "angle : " + angle ); } void FixedUpdate () { Ray ground_check_ray = new Ray( gameObject.transform.position, -gameObject.transform.up ); RaycastHit raycast_result; Rigidbody rigid_body = gameObject.rigidbody; if ( Physics.Raycast( ground_check_ray, out raycast_result ) ) { Vector3 next_position; //UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); next_position = GetNextPosition( raycast_result.point ); rigid_body.MovePosition( next_position ); } } //-------------------------------------------------------------------------------------------- private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } private Vector3 GetNextPosition( Vector3 current_ground_position ) { Vector3 next_position; // //-------------------------------------------------------------------- // angle = 0; // Vector3 dir = this.transform.InverseTransformDirection(motion); // angle = Vector3.Angle(Vector3.forward, dir);// * 1f * Time.fixedDeltaTime; // // if(angle > 0) this.transform.Rotate(0,angle,0); // //-------------------------------------------------------------------- next_position = current_ground_position + gameObject.transform.up * 0.5f + motion ; return next_position; } } Some observation: I have the correct input, I have the correct translation in the camera direction ... but whenever I attempt to slowly lerp the direction of the character in direction of the input, all I get is wild spin! Sad Also discovered that strafing to the right (immediately at the beginning without moving forward) has major singularity trapping on the equator!! I'm totally lost and crush (I have already done a much more featured version which fail at the same aspect)

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  • Which version of ubuntu is compatible with ACER Aspire 5732Z?

    - by Mehdi Bateni
    I have an ACER Aspire 5732Z Laptop, and 6 days ago I have installed Ubuntu 11.10 on my laptop, But I found black screen in login. I have tried a lot of ways to solve this problem, but there is no way. So can you tell me which version is compatible with this ACER Aspire (5732Z)? Detail: Intel-Pentium-processor T4400 (2.2 GHz, 800 MHz FSB), Intel-GMA 4500M, 15.6" HD LCD, 2GB Memory, 320 GB HDD, Acer Nplify(TM) 802.11b/g/n. Thank You. .. And finally, I found that Linux Mint is best for my ACER-ASPIRE5732Z. It is also compatible with Ubuntu codes, because as I know it is base on Ubuntu.

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  • 14.04 LTS, 32-bit, Software Updater error "Failed to download repository information: Check your internet connection"

    - by Lucas W
    There isn't much to say about this one: when I run Software Updater, I get the above error message. That can't be good. Interestingly, when I click on "Settings..." and then close the settings dialogue that pops up, all of a sudden Software Updater successfully finds updates and installs them. I thought I should bring this to the attention of the Ubuntu community. sudo apt-get update returns the following: W: Failed to fetch http://ppa.launchpad.net/deluge-team/ppa/ubuntu/dists/trusty/main/binary-i386/Packages 404 Not Found E: Some index files failed to download. They have been ignored, or old ones used instead. I have screen captures, but I don't have enough reputation points to post them.

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  • Scrolling Box2D DebugDraw

    - by onedayitwillmake
    I'm developing a game using Box2D (javascript implementation - Box2DWeb), and I would like to know how I can pan the debug draw. I know the usual answer is - don't use debug draw, it's just for debugging. I'm not, however not all my objects are on the same screen, and i'd like to see where they are in the physics representation. How can I pan the debug drawing? As you can see the debug draw stuff, is show on the top left, but it only shows a small part of the world. Here is an example of what I mean: http://onedayitwillmake.com/ChuClone/ The game is open source, If you'd like to poke through and note something that perhaps i'm doing something that is obviously wrong: https://github.com/onedayitwillmake/ChuClone Here's my hacky way that I'm using now to scroll the b2DebugDraw view, in which I added a property offsetX and offsetY into b2DebugDraw

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  • virtualbox instances dedicated-server with custom dnsmasq

    - by ovanes
    I have dedicated server where I planned to run virtualbox virtual machines. Since the VMs are managed with vagrant/chef I may end up with many different ones. I thought it would be a great idea to deploy a dnsmasq on the server, which is going to dynamically assign the ip addresses to the VMs. Since each Vagrant/Chef recipe is configured to set the VM's host name I can find/reference the appropriate VM by the host name. Finally, the entire infrastructure is not directly accessible via internet, so the dedicated Server is the OpenVPN host. So the entire infrastructure may be seen as: +-------------------------------------+ | Dedicated Server | | | | +-------------+ +------------+ | +------------------+ | | DNSMasq | | OpenVPN |<==========>| Client | | +-------------+ +------------+ | | | | ^ ^ | +------------------+ | | | | | +--+ | | | | +-------+ | | | | VM1 | | | | +-------+ | | | ... | | | +-------+ | | +-| VM2 | | | +-------+ | +-------------------------------------+ Now some questions which I am struggling with: Are there any other suggestions to access private infrastructure, because I don't want to reinvent the wheel. On the Dedicated Server I don't see the vboxnet0 interface but VirtualBox is installed without GUI. Accessing of virtual boxes via ssh works fine. Did I miss smth? DNSMasq must serve the local VMs only, otherwise there is a chance that local DNSMasq start to serve other server's on the network, what I don't want. Because I don't see vboxnet0 I tend to use no-dhcp-interface=eth0 config option. Are there any thoughts on that despite, the fact that a second NW-card (which is not the case), might start serving DHCP-Requests? How should I config the VM's network interface that I am able to access it via OpenVPN and resolve the hostnames using the DNSMasq. I think it should be the host-only network card. Should I do bridging in the OpenVPN config or is it sufficient to use routing.

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  • Saving an interface instance into a Bundle

    - by user22241
    All I've have an interface that allows me to switch between different scenes in my Android game. When the home key is pressed, I am saving all of my states (score, sprite positions etc) into a Bundle. When re-launching, I am restoring all my states and all is OK - however, I can't figure out how to save my 'Scene', thus when I return, it always starts at the default screen which is the 'Main Menu'. How would I go about saving my 'Scene' (into a Bundle)? Code import android.view.MotionEvent; public interface Scene{ void render(); void updateLogic(); boolean onTouchEvent(MotionEvent event); } I assume the interface is the relevant piece of code which is why I've posted that snippet. I set my scene like so: ('options' is an object of my Options class which extends MainMenu (Another custom class) which, in turn implements the interface 'Scene') SceneManager.getInstance().setCurrentScene(options); //Current scene is optionscreen

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  • Problem installing from Ubuntu 12.04.1 LTS 32bit cd

    - by John Smith
    Older laptop currently running xp, only 128mb ram too. Is 128 just too small? But, 20+ gigs free hard drive and it's been defragmented. When I try to install Ubuntu from a CD I get the screen that says ubuntu and has the four red dots and then eventually goes blank and I just hear hard drive noises. Stays this way indefinitely (shut it off after half a day). Burned another cd, at slow writing speed too, and dl is from Ubuntu and get same result. Any help much appreciated!

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  • When attempting to install ubuntu 12.04 from CD, I am stuck on black streen with "loading bootlogo..."

    - by Jessica K
    I downloaded Ubuntu 12.04 to my desktop and burned to a CD using Infra Recorder and instructions on ubuntu website. Restarted PC to boot from CD receive black screen with "Loading bootlogo..." then nothing happens and I have to restart with windows. The CD seems to be correct. Folders include .disk, boot, casper, dists, install, isolinux, pics, pool, preseed, autorun file, md5sum text file, readme.diskdefines file, wubi app. System Information Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.120824-0336) System Manufacturer: TOSHIBA System Model: Satellite L305 BIOS: Default System BIOS Processor: Intel(R) Pentium(R) Dual CPU T2390 @ 1.86GHz (2 CPUs), ~1.9GHz Memory: 3062MB RAM Page File: 1553MB used, 4772MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found DxDiag Version: 7.00.6002.18107 32bit Unicode Drive: D: Model: PIONEER DVD-RW DVRKD08L ATA Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.00.6002.18005 (English), 4/11/2009 00:39:17, 67072 bytes

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