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  • Using multiple SWF Object - Flash doesn't focus on rollover

    - by WiseDonkey
    I've got a page with multiple embeds of Flash objects, including dynamically created graphs. I'm including them all with SWF Object JS declared in the header. It works fine in the fact that all are loaded. But, for some reason when you move down on the page (so they're out of view) and back, or click on another object it no longer has focus when you're rolling over. I.e. I have a flash menu that moves on rollover. When you go down the page, click on something, then go back up it no longer response to rollover. I've seen bits on here and elsewhere about losing focus in Firefox (which is the browser Im using - i havent managed to find this bug in IE) but it's talking about literally not being able to type or whatever, when you click on it. This is on rollover. Has anyone got any advice or thoughts on this subject?

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  • Security in API authentication

    - by Carlos
    We are in the process of revamping our server side API, and we need to manage security. Our current model requires that a credentials object (containing user, password, and pin) be included in each method invocation. Our development team, however, has decided that we should have session objects instead (which is fine by me), but the new credentials are just a GUID. This is very different from what I've seen in other APIs in our industry, so I'm a bit concerned about how secure the new model will be. I asked them if they had analyzed both alternatives, and they said they haven't. Does anyone know if there're any clear advantages, disadvantages, risks, etc. of using a set of credentials versus just one element (complex as it may be)? PS: the communication channel would be secure in either case, and it's separate from this particular topic

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  • Generic unboxing of boxed value types

    - by slurmomatic
    I have a generic function that is constrained to struct. My inputs are boxed ("objects"). Is it possible to unbox the value at runtime to avoid having to check for each possible type and do the casts manually? See the above example: public struct MyStruct { public int Value; } public void Foo<T>(T test) where T : struct { // do stuff } public void TestFunc() { object o = new MyStruct() { Value = 100 }; // o is always a value type Foo(o); } In the example, I know that o must be a struct (however, it does not need to be MyStruct ...). Is there a way to call Foo without tons of boilerplate code to check for every possible struct type? Thank you.

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  • Reading a Delphi binary file in Python

    - by Brendan
    I have a file that was written with the following Delphi declaration ... Type Tfulldata = Record dpoints, dloops : integer; dtime, bT, sT, hI, LI : real; tm : real; data : array[1..armax] Of Real; End; ... Var: fh: File Of Tfulldata; I want to analyse the data in the files (many MB in size) using Python if possible - is there an easy way to read in the data and cast the data into Python objects similar in form to the Delphi records? Does anyone know of a library perhaps that does this?

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  • is there a way to get a "subtree" from hclust ? (R)

    - by Tal Galili
    Hello all, I wish to create a "subtree" from an hclust object. For example, let's say I have the following object: a <- list() # initialize empty object a$merge <- matrix(c(-1, -2, -3, -4, 1, 2, -5,-6, 3,4), nc=2, byrow=TRUE ) a$height <- c(1, 1.5, 3,4,4.5) # define merge heights a$order <- 1:6 # order of leaves(trivial if hand-entered) a$labels <- 1:6# LETTERS[1:4] # labels of leaves class(a) <- "hclust" # make it an hclust object plot(a) # look at the result Now I wish the extract from it the following subtree: a <- list() # initialize empty object a$merge <- matrix(c(-1, -2, -3, -4, 1, 2 ), nc=2, byrow=TRUE ) a$height <- c(1, 1.5, 3) # define merge heights a$order <- 1:4 # order of leaves(trivial if hand-entered) a$labels <- 1:4# LETTERS[1:4] # labels of leaves class(a) <- "hclust" # make it an hclust object plot(a) # look at the result How could I access it? (I know that cutree could get me the objects of the sub tree, but not create an actual hclust object) Thanks for any help, Tal

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  • Synchronization between hibernate running locally and on a server

    - by linead
    Is there an easy way using a library to facilitate the synchronization of two hibernate instances. One running locally on a client and one running on a central server exposed via a web service. So Client tracks changes it makes, pushes them to the Server. The server ensures that the clients is not updating out of sync objects and stores the clients changes. The Client can also sync with the Server so that it can see the changes made by other clients. The idea is that the client can be run offline, without access to the server and only come online to synchronize when needed.

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  • Does Ruby on Rails "has_many" array provide data on a "need to know" basis?

    - by Jian Lin
    On Ruby on Rails, say, if the Actor model object is Tom Hanks, and the "has_many" fans is 20,000 Fan objects, then actor.fans gives an Array with 20,000 elements. Probably, the elements are not pre-populated with values? Otherwise, getting each Actor object from the DB can be extremely time consuming. So it is on a "need to know" basis? So does it pull data when I access actor.fans[500], and pull data when I access actor.fans[0]? If it jumps from each record to record, then it won't be able to optimize performance by doing sequential read, which can be faster on the hard disk because those records could be in the nearby sector / platter layer -- for example, if the program touches 2 random elements, then it will be faster just to read those 2 records, but what if it touches all elements in random order, then it may be faster just to read all records in a sequential way, and then process the random elements. But how will RoR know whether I am doing only a few random elements or all elements in random?

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  • textures and vertex arrays with OpenGL?

    - by user146780
    Basically what I'd like to do is make textured NGONS. I also want to use a tesselator (GLU) to make concave and multicontour objects. I was wondering how the texture comes into play though. I think that the tesselator will return verticies so I will add these to my array, that's fine. But my vertex array will contain more than one polygon object so then how can I tell it when to bind the texture like in immediate mode? Right now I feel stuck with one call to bind. How can this be done? Thanks

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  • How do I test if a property exists on a object before reading its value?

    - by Jeremy Rudd
    I'm attempting to read a property on a series of Sprites. This property may or may not be present on these objects, and may not even be declared, worse than being null. My code is: if (child["readable"] == true){ // this Sprite is activated for reading } And so Flash shows me: Error #1069: Property selectable not found on flash.display.Sprite and there is no default value. Is there a way to test if a property exists before reading its value? Something like: if (child.isProperty("readable") && child["readable"] == true){ // this Sprite is activated for reading }

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  • Does std::multiset guarntee insertion order?

    - by Naveen
    I have a std::multiset which stores elements of class A. I have provided my own implementation of operator< for this class. My question is if I insert two equivalent objects into this multiset is their order guaranteed? For example, first I insert a object a1 into the set and then I insert an equivalent object a2 into this set. Can I expect the a1 to come before a2 when I iterate through the set? If no, is there any way to achieve this using multiset?

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  • Django filter with two constraints on related model

    - by BJ Homer
    I have a django app with models as follows: A Question model An Answer model, with a ForeignKey back to the Question. (A question can have multiple answers.) A Flag model, with a ForeignKey to the Answer. (An answer can be flagged as inappropriate.) All of the above also have a user field, defining the user that created that object. I'm trying to get a list of all Questions with answers from the current user which have been flagged. I tried this: Question.objects.filter(answer__user=user).\ filter(answer__flag__isnull=True).distinct() … but I believe that will return a list of Questions with answers from the current user and with answers which have been flagged, but will not necessarily guarantee that it is the user's answer that has been flagged. Is there an easy way to do this? Basically, I want to make the answer part of the filter refer to the same answer on both of them. Please let me know if something is unclear.

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  • GUI designers! - got suggestions for a GUI modelling diagram language?

    - by naugtur
    Refering to this question I asked a while ago: UI functionality modeling languages It looks like there is no good-enough solution. I decided to develop one. (and prepare a set of elements for DIA or something) I'm sure it will require a good insight in peoples' experiences and problems in designing functionally complicated GUIs. I've got some ideas already, but I'd like to hear from You what You'd expect from a GUI functionality modelling language. Clarification: It's functionality modelling, so it's not about where I put a button. It's about objects that have some events binded, and the interface behaviour logic. If You think (just as I do) that UML is far from useful for such purposes - feel free to put Your expectations here. I'll try to meet them. ( not necessarily in person;) ) Remember - there is no such thing as a wrong answer to this question

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  • Run a function when a DOM element is created

    - by Ed Woodcock
    Hi folks, I want to bind an event to a certain class and ID for when matching objects are created in the DOM. I am doing this as I have some jQuery code in an ASP UpdatePanel, which causes the DOM to be re-loaded on its partial postback. I have reset the events with live(), however I need to call a 2 line initialisation function as soon as the elements are created. Is there any way to attach this to live(), or some other jQuery function, or will I have to write code to do this myself? Thanks, Ed

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  • Avoiding sorting in NSDictionary

    - by RVN
    I was using NSDictionary and i observed that the objects in the dictionary are sorted automatically with respect to the keys, so my question is how to avoid this sorting , any flag available to set it off, so i get the object in same order i entered. i know u may be thinking what difference it makes in dictionary since we retrieve the value with respect to key, but i am first getting allKeys from which i receive Array of keys , this order is what i need it to be in the order of how i entered just as in NSArray. give your comments if the question is not clear. Thanks

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  • Java HashSet is allowing dupes; problem with comparable?

    - by IVR Avenger
    Hi, all. I've got a class, "Accumulator", that implements the Comparable compareTo method, and I'm trying to put these objects into a HashSet. When I add() to the HashSet, I don't see any activity in my compareTo method in the debugger, regardless of where I set my breakpoints. Additionally, when I'm done with the add()s, I see several duplicates within the Set. What am I screwing up, here; why is it not Comparing, and therefore, allowing the dupes? Thanks, IVR Avenger

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  • How to use QMetaMethod with QObject::connect

    - by VestniK
    I have two instances of QObject subclasses and two QMetaMethod instances of signal in one of objects and slot in another object. I want to connect this signal and slot with each other. I've looked through the qobject.h file and find that SIGNAL() and SLOT() macro are just add "1" or "2" character to the beginning of method signature so it looks like it should be possible to add the same character to the beginning of string returned by QMetaMethod::signature() but this approach depends on some undocumented internals of toolkit and may be broken at any time by a new version of Qt. Does anybody know reliable way to connect signals and slots through their QMetaMethod reflection representation?

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  • HierarchicalDataTemplate Link By Parent

    - by Andrew Kalashnikov
    Hello colleagues. I want bind my treeview. There are a lot of samples binding treeview by object, which contains children collection. I've got domain having just Parent pointer. public class Service : BaseDomain { public virtual string Name { get; set; } public virtual string Description { get; set; } public virtual Service Parent { get; set; } } Can I bind collection of this objects to my treeView. Thanks

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  • [Django] How to find out whether a model's column is a foreign key?

    - by codethief
    I'm dynamically storing information in the database depending on the request: // table, id and column are provided by the request table_obj = getattr(models, table) record = table_obj.objects.get(pk=id) setattr(record, column, request.POST['value']) The problem is that request.POST['value'] sometimes contains a foreign record's primary key (i.e. an integer) whereas Django expects the column's value to be an object of type ForeignModel: Cannot assign "u'122'": "ModelA.b" must be a "ModelB" instance. Now, is there an elegant way to dynamically check whether b is a column containing foreign keys and what model these keys are linked to? (So that I can load the foreign record by it's primary key and assign it to ModelA?) Or doesn't Django provide information like this to the programmer so I really have to get my hands dirty and use isinstance() on the foreign-key column?

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  • Most efficient algorithm for mesh-level, optimal occlusion culling?

    - by Fredriku73
    I am new to culling. On a first glance, it seems that most occlusion culling algorithms are object-level, not examining single meshes, which would be practical for game rendering. What I am looking for is an algorithm that culls all meshes within a single object that are occluded for a given viewpoint, with high accuracy. It needs to be at least O(n log n), a naive mesh-by-mesh comparison (O(n^2)) is too slow. I notice that the Blender GUI identifies the occluded meshes for you in real-time, even if you work with large objects of 10,000+ meshes. What algorithm is used there, pray tell?

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  • Non laggy movement in Flex or WPF

    - by PaN1C_Showt1Me
    I'm trying to learn something about 2D games programming. For this purpose I've downloaded many samples developed in: Flex and Microsoft WPF. I've noticed that all the animations / moving objects are kind of non-smooth. I've seen a Flex example with double buffering which solved the image flickering, but it was laggy too. WPF example too. Just to mentioned, all examples were drawing on Canvas. I'm just curious, is it possible to have a wonderful non-laggy movement on the GUI in Flash or WPF ? (e.g. like a real game, coded in C++)

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  • NSUndoManager won't undo editing of a NSMutableDictionary

    - by xon1c
    Hi, I'm experiencing problems with the undo operation. The following code won't undo an removeObjectForKey: operation but the redo operation setObject:ForKey: works. - (void) insertIntoDictionary:(NSBezierPath *)thePath { [[[window undoManager] prepareWithInvocationTarget:self] removeFromDictionary:thePath]; if(![[window undoManager] isUndoing]) [[window undoManager] setActionName:@"Save Path"]; NSLog(@"Object id is: %d and Key id is: %d", [currentPath objectAtIndex:0], thePath); [colorsForPaths setObject:[currentPath objectAtIndex:0] forKey:thePath]; } - (void) removeFromDictionary:(NSBezierPath *)thePath { [[[window undoManager] prepareWithInvocationTarget:self] insertIntoDictionary:thePath]; if(![[window undoManager] isUndoing]) [[window undoManager] setActionName:@"Delete Path"]; NSLog(@"Object id is: %d and Key id is: %d", [[colorsForPaths allKeys] objectAtIndex:0], thePath); [colorsForPaths removeObjectForKey:thePath]; } The output on the console looks like: // Before setObject:ForKey: Object id is: 1184384 and Key id is: 1530016 // Before removeObjectForKey: UNDO Object id is: 2413664 and Key id is: 1530016 I don't get why the Object id is different although the Key id remains the same. Is there some special undo/redo handling of NSMutableDictionary objects? thx xonic

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  • @property, setter and getter question?

    - by fuzzygoat
    NSString *statusValue; NSString *currentValue; @property(retain, nonatomic) NSString *statusValue; @property(retain, nonatomic) NSString *currentValue; @synthesize statusValue; @sythnesize currentValue; Given the above, if I am setting one variable to another is it work doing ... [self setStatusValue: currentValue]; or should I use the property again and use [self setStatusValue: [self currentValue]]; I suppose the latter (although maybe overkill) does tell the reader that we are using one of the objects instance variables and not some local variable. just curious really ... gary

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  • Youtube python: get thumbnail

    - by dkgirl
    Is there a simple way to get the default thumbnail from a youtube entry object gdata.youtube.YouTubeVideoEntry? I tried entry.media.thumbnail, but that gives me four thumbnail objects. Can I always trust that there are four? Can I know which is the default thumbnail that would also appears on the youtube search page? And how would I get that one? Or do I have to alter one of the other ones? When I know the video_id I use: http://i4.ytimg.com/vi/{{video_id}}/default.jpg so, it would also be helpful to get the video_id. Do I really have to parse one of the url's to get at the video_id ? It seems strange that they don't provide this information directly.

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  • Linq to SQL Azure genrating Error "Specified cast is not valid."

    - by Rabbi
    B"H I have an application that has been working for months using Linq to SQL connecting to a SQLExpress. I tried migrating it to SQL Azure. I copied the structure and data using the Sync Framework. I viewed the data in SQL Azure using SSMS 2008 R2 and it seams to be exactly what I have in my Sql Server. However when I try to use Linq to SQL against it I get an error "Specified cast is not valid." I seams to be happening any time I get child records. i.e. whenever I fill (the first time I access) an entity set. It seams to be happening after the data returns and when Linq tries to put it into the objects. remember, the application is working perfectly against sqlexpress, even when accessed across the internet or vpn.

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  • WCF RIA Services v1.0 Timeouts

    - by Dan Wray
    I have a RIA service methods which return quite a large amount of (binary) data to my silverlight application. The methods themselves (database access etc) complete quickly, but since I upgraded to v1.0 from the RC2 I've been experiencing timeouts, even when I limit the data returned to the smallest objects. Debug shows the method returning, then 20-30 seconds later the silverlight "method complete" event will fire. There is not enough data to cause that much lag. Could anyone suggest why this might be? I've been unable to find any breaking changes documentation specific to the RC2 = 1.0 upgrade. Trying to eliminate any other possible causes also, but this is literally a case of worked before the install, doesn't work now! (also upgraded silverlight 4 tools for vs).

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