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  • designing classes with similar goal but widely different decisional core

    - by Stefano Borini
    I am puzzled on how to model this situation. Suppose you have an algorithm operating in a loop. At every loop, a procedure P must take place, whose role is to modify an input data I into an output data O, such that O = P(I). In reality, there are different flavors of P, say P1, P2, P3 and so on. The choice of which P to run is user dependent, but all P have the same finality, produce O from I. This called well for a base class PBase with a method PBase::apply, with specific reimplementations of P1::apply(I), P2::apply(I), and P3::apply(I). The actual P class gets instantiated in a factory method, and the loop stays simple. Now, I have a case of P4 which follows the same principle, but this time needs additional data from the loop (such as the current iteration, and the average value of O during the previous iterations). How would you redesign for this case?

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  • Logic in Entity Components Systems

    - by aaron
    I'm making a game that uses an Entity/Component architecture basically a port of Artemis's framework to c++,the problem arises when I try to make a PlayerControllerComponent, my original idea was this. class PlayerControllerComponent: Component { public: virtual void update() = 0; }; class FpsPlayerControllerComponent: PlayerControllerComponent { public: void update() { //handle input } }; and have a system that updates PlayerControllerComponents, but I found out that the artemis framework does not look at sub-classes the way I thought it would. So all in all my question here is should I make the framework aware of subclasses or should I add a new Component like object that is used for logic.

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  • Habanero

    - by csharp-source.net
    An Enterprise Application Framework for .Net that is ideally suited for developing applications in an agile manner. The framework is used for producing an application from the data layer through to the front-end. Free open source under the LGPL license, it includes ORM, code generation and runtime UI generation to create one application for the desktop & web. Features: * ORM: Map database tables to objects in code * Persist property values to and from the database * Define all mapping in a single XML file * Switch between database vendors with one setting * Support for MySQL, MS Sql Server, MS Access, Oracle, PostgreSQL, SQLite, Firebird * FireStarter GUI class definitions xml manager * Generate user interfaces and map properties to controls * Develop for both desktop (with Windows Forms) and web (with Gizmox' Visual WebGUI) * Generate new projects and code files * Generate UI forms from templates * Reverse engineer class definitions from existing databases * Support variable data sources, including an in-memory database. Ships with Firestarter a free database reverse engineering, Domain Modelling and Code Generator.

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  • How do I make this rendering thread run together with the main one?

    - by funk
    I'm developing an Android game and need to show an animation of an exploding bomb. It's a spritesheet with 1 row and 13 different images. Each image should be displayed in sequence, 200 ms apart. There is one Thread running for the entire game: package com.android.testgame; import android.graphics.Canvas; public class GameLoopThread extends Thread { static final long FPS = 10; // 10 Frames per Second private final GameView view; private boolean running = false; public GameLoopThread(GameView view) { this.view = view; } public void setRunning(boolean run) { running = run; } @Override public void run() { long ticksPS = 1000 / FPS; long startTime; long sleepTime; while (running) { Canvas c = null; startTime = System.currentTimeMillis(); try { c = view.getHolder().lockCanvas(); synchronized (view.getHolder()) { view.onDraw(c); } } finally { if (c != null) { view.getHolder().unlockCanvasAndPost(c); } } sleepTime = ticksPS - (System.currentTimeMillis() - startTime); try { if (sleepTime > 0) { sleep(sleepTime); } else { sleep(10); } } catch (Exception e) {} } } } As far as I know I would have to create a second Thread for the bomb. package com.android.testgame; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Rect; public class Bomb { private final Bitmap bmp; private final int width; private final int height; private int currentFrame = 0; private static final int BMPROWS = 1; private static final int BMPCOLUMNS = 13; private int x = 0; private int y = 0; public Bomb(GameView gameView, Bitmap bmp) { this.width = bmp.getWidth() / BMPCOLUMNS; this.height = bmp.getHeight() / BMPROWS; this.bmp = bmp; x = 250; y = 250; } private void update() { currentFrame++; new BombThread().start(); } public void onDraw(Canvas canvas) { update(); int srcX = currentFrame * width; int srcY = height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bmp, src, dst, null); } class BombThread extends Thread { @Override public void run() { try { sleep(200); } catch(InterruptedException e){ } } } } The Threads would then have to run simultaneously. How do I do this?

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  • Rebuilding CoasterBuzz, Part IV: Dependency injection, it's what's for breakfast

    - by Jeff
    (Repost from my personal blog.) This is another post in a series about rebuilding one of my Web sites, which has been around for 12 years. I hope to relaunch soon. More: Part I: Evolution, and death to WCF Part II: Hot data objects Part III: The architecture using the "Web stack of love" If anything generally good for the craft has come out of the rise of ASP.NET MVC, it's that people are more likely to use dependency injection, and loosely couple the pieces parts of their applications. A lot of the emphasis on coding this way has been to facilitate unit testing, and that's awesome. Unit testing makes me feel a lot less like a hack, and a lot more confident in what I'm doing. Dependency injection is pretty straight forward. It says, "Given an instance of this class, I need instances of other classes, defined not by their concrete implementations, but their interfaces." Probably the first place a developer exercises this in when having a class talk to some kind of data repository. For a very simple example, pretend the FooService has to get some Foo. It looks like this: public class FooService {    public FooService(IFooRepository fooRepo)    {       _fooRepo = fooRepo;    }    private readonly IFooRepository _fooRepo;    public Foo GetMeFoo()    {       return _fooRepo.FooFromDatabase();    } } When we need the FooService, we ask the dependency container to get it for us. It says, "You'll need an IFooRepository in that, so let me see what that's mapped to, and put it in there for you." Why is this good for you? It's good because your FooService doesn't know or care about how you get some foo. You can stub out what the methods and properties on a fake IFooRepository might return, and test just the FooService. I don't want to get too far into unit testing, but it's the most commonly cited reason to use DI containers in MVC. What I wanted to mention is how there's another benefit in a project like mine, where I have to glue together a bunch of stuff. For example, when I have someone sign up for a new account on CoasterBuzz, I'm actually using POP Forums' new account mailer, which composes a bunch of text that includes a link to verify your account. The thing is, I want to use custom text and some other logic that's specific to CoasterBuzz. To accomplish this, I make a new class that inherits from the forum's NewAccountMailer, and override some stuff. Easy enough. Then I use Ninject, the DI container I'm using, to unbind the forum's implementation, and substitute my own. Ninject uses something called a NinjectModule to bind interfaces to concrete implementations. The forum has its own module, and then the CoasterBuzz module is loaded second. The CB module has two lines of code to swap out the mailer implementation: Unbind<PopForums.Email.INewAccountMailer>(); Bind<PopForums.Email.INewAccountMailer>().To<CbNewAccountMailer>(); Piece of cake! Now, when code asks the DI container for an INewAccountMailer, it gets my custom implementation instead. This is a lot easier to deal with than some of the alternatives. I could do some copy-paste, but then I'm not using well-tested code from the forum. I could write stuff from scratch, but then I'm throwing away a bunch of logic I've already written (in this case, stuff around e-mail, e-mail settings, mail delivery failures). There are other places where the DI container comes in handy. For example, CoasterBuzz does a number of custom things with user profiles, and special content for paid members. It uses the forum as the core piece to managing users, so I can ask the container to get me instances of classes that do user lookups, for example, and have zero care about how the forum handles database calls, configuration, etc. What a great world to live in, compared to ten years ago. Sure, the primary interest in DI is around the "separation of concerns" and facilitating unit testing, but as your library grows and you use more open source, it starts to be the glue that pulls everything together.

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  • Using Mock for event listeners in unit-testing

    - by phtrivier
    I keep getting to test this kind of code (language irrelevant) : public class Foo() { public Foo(Dependency1 dep1) { this.dep1 = dep1; } public void setUpListeners() { this.dep1.addSomeEventListener(.... some listener code ...); } } Typically, you want to test what when the dependency fires the event, the class under tests reacts appropriately (in some situation, the only purpose of such classes is to wire lots of other components, that can be independently tested. So far, to test this, I always end up doing something like : creating a 'stub' that implements both a addXXXXListener, that simply stores the callback, and a fireXXXX, that simply calls any registered listener. This is a bit tedious since you have to create the mock with the right interface, but that can do use an introspective framework that can 'spy' on a method, and inject the real dependency in tests Is there a cleaner way to do this kind of things ?

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  • How to deploy global managed beans

    - by frank.nimphius
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} "Global managed" beans is the term I use in this post to describe beans that are used across applications. Global managed beans contain helper - or utility - methods like or instead of JSFUtils and ADFUtils. The difference between global managed beans and static helper classes like JSFUtis and ADFUtils is that they are EL accessible, providing reusable functionality that is ready to use on UI components and - if accessed from Java - in other managed beans. For example, the ADF Faces page template (af:pageTemplate) allows you to define attributes for the consuming page to pass in object references or strings into it. It does not have method attributes that allow command components contained in a template to invoke listeners in managed beans and the ADF binding layer, or to execute actions. To create templates that provide global button or menu functionality, like logon, logout, print etc., an option for developers is to deployed managed beans with the ADF Faces page templates. To deploy a managed bean with a page template, create an ADF library from the project containing the template definition and import this ADF library into the target project using the Resource palette. When importing an ADF library, all its content is added to the project, including page template definitions, managed bean sources and configurations. More about page templates http://download.oracle.com/docs/cd/E17904_01/apirefs.1111/e12419/tagdoc/af_pageTemplate.html Another use-case for globally configured managed beans is for creating helper methods to be used in many applications. Instead of creating a base managed bean class that then is extended by all managed beans used in applications, you can deploy a managed bean in a JAR file and add the faces-config.xml file with the managed bean configuration to the JAR's META-INF folder as shown below. Using a globally configured managed bean allows you to use Expression Language in the UI to access common functionality but also use Java in application specific managed beans. Storing the faces-config.xml file in the JAR file META-INF directory automatically makes it available when the JAR file is found in the class path of an application.

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  • Switching between levels, re-initialize existing structure or create new one?

    - by Martino Wullems
    This is something I've been wondering for quite a while. When building games that exist out of multiple levels (platformers, shmups etc) what is the prefered method to switch between the levels? Let's say we have a level class that does the following: Load data for the level design (tiles), enemies, graphics etc. Setup all these elements in their appriopate locations and display them Start physics and game logic I'm stuck between the following 2 methods: 1: Throw away everything in the level class and make a new one, we have to load an entirely new level anyway! 2: pause the game logic and physics, unload all currents assets, then re-initialize those components with the level data for the new level. They both have their pros and cons. Method 1 is alot easier and seems to make sense since we have to redo everything anyway. But method 2 allows you to re-use exisiting elements which might save resources and allows for a smoother transfer to the new level.

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  • SQL Server 2008 R2: StreamInsight - User-defined aggregates

    - by Greg Low
    I'd briefly played around with user-defined aggregates in StreamInsight with CTP3 but when I started working with the new Count Windows, I found I had to have one working. I learned a few things along the way that I hope will help someone. The first thing you have to do is define a class: public class IntegerAverage : CepAggregate < int , int > { public override int GenerateOutput( IEnumerable < int > eventData) { if (eventData.Count() == 0) { return 0; } else { return eventData.Sum()...(read more)

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  • Layout of mathematical views (iOS)

    - by William Jockusch
    I am trying to figure out the right way to encapsulate graphical information about mathematical objects. It is not simple. For example, a matrix can include square brackets around its entries, or not. Some things carry down to sub-objects -- for example, a matrix might track the font size to be used by its entries. Similarly, the font color and the background color would carry down to the entries. Other things do not carry down. For example, the entries of the matrix do not need to know whether or not the matrix has those square brackets. Based on all of the above, I need to calculate sizes for everything, then frames. All of this can depend on the properties stored above. The size of a matrix depends on the sizes of its entries, and also on whether or not it has those brackets. What I am having a hard time with is not the individual ways to calculate sensible frames for this or that. It is the overall organizational structure of the whole thing. How can I keep track of it all without going crazy. One particular obstacle is worth mentioning -- for reasons I don't want to go into here, I need to calculate the sizes and frames for everything before I instantiate any actual views. So, for example, if I have a Matrix object, I need to calculate its size before I make a MatrixView. If I have an equation, I need to calculate the size of the view for the equation before I create the actual view. So I clearly need separate objects for those calculations. But I can't figure out a sensible class structure for those objects. If I put them all into a single class, I get some advantages because copying then becomes easy. But I also end up with a bloated class that contains info that is irrelevant for some objects -- such as whether or not to include those brackets around the matrix. But if I use a lot of different classes, copying properties becomes a real pain. If it matters, this is all in Objective C, for an iOS environment. Any pointers would be greatly appreciated.

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  • Migrating Core Data to new UIManagedDocument in iOS 5

    - by samerpaul
    I have an app that has been on the store since iOS 3.1, so there is a large install base out there that still uses Core Data loaded up in my AppDelegate. In the most recent set of updates, I raised the minimum version to 4.3 but still kept the same way of loading the data. Recently, I decided it's time to make the minimum version 5.1 (especially with 6 around the corner), so I wanted to start using the new fancy UIManagedDocument way of using Core Data. The issue with this though is that the old database file is still sitting in the iOS app, so there is no migrating to the new document. You have to basically subclass UIManagedDocument with a new model class, and override a couple of methods to do it for you. Here's a tutorial on what I did for my app TimeTag.  Step One: Add a new class file in Xcode and subclass "UIManagedDocument" Go ahead and also add a method to get the managedObjectModel out of this class. It should look like:   @interface TimeTagModel : UIManagedDocument   - (NSManagedObjectModel *)managedObjectModel;   @end   Step two: Writing the methods in the implementation file (.m) I first added a shortcut method for the applicationsDocumentDirectory, which returns the URL of the app directory.  - (NSURL *)applicationDocumentsDirectory {     return [[[NSFileManagerdefaultManager] URLsForDirectory:NSDocumentDirectoryinDomains:NSUserDomainMask] lastObject]; }   The next step was to pull the managedObjectModel file itself (.momd file). In my project, it's called "minimalTime". - (NSManagedObjectModel *)managedObjectModel {     NSString *path = [[NSBundlemainBundle] pathForResource:@"minimalTime"ofType:@"momd"];     NSURL *momURL = [NSURL fileURLWithPath:path];     NSManagedObjectModel *managedObjectModel = [[NSManagedObjectModel alloc] initWithContentsOfURL:momURL];          return managedObjectModel; }   After that, I need to check for a legacy installation and migrate it to the new UIManagedDocument file instead. This is the overridden method: - (BOOL)configurePersistentStoreCoordinatorForURL:(NSURL *)storeURL ofType:(NSString *)fileType modelConfiguration:(NSString *)configuration storeOptions:(NSDictionary *)storeOptions error:(NSError **)error {     // If legacy store exists, copy it to the new location     NSURL *legacyPersistentStoreURL = [[self applicationDocumentsDirectory] URLByAppendingPathComponent:@"minimalTime.sqlite"];          NSFileManager* fileManager = [NSFileManagerdefaultManager];     if ([fileManager fileExistsAtPath:legacyPersistentStoreURL.path])     {         NSLog(@"Old db exists");         NSError* thisError = nil;         [fileManager replaceItemAtURL:storeURL withItemAtURL:legacyPersistentStoreURL backupItemName:niloptions:NSFileManagerItemReplacementUsingNewMetadataOnlyresultingItemURL:nilerror:&thisError];     }          return [superconfigurePersistentStoreCoordinatorForURL:storeURL ofType:fileType modelConfiguration:configuration storeOptions:storeOptions error:error]; }   Basically what's happening above is that it checks for the minimalTime.sqlite file inside the app's bundle on the iOS device.  If the file exists, it tells you inside the console, and then tells the fileManager to replace the storeURL (inside the method parameter) with the legacy URL. This basically gives your app access to all the existing data the user has generated (otherwise they would load into a blank app, which would be disastrous). It returns a YES if successful (by calling it's [super] method). Final step: Actually load this database Due to how my app works, I actually have to load the database at launch (instead of shortly after, which would be ideal). I call a method called loadDatabase, which looks like this: -(void)loadDatabase {     static dispatch_once_t onceToken;          // Only do this once!     dispatch_once(&onceToken, ^{         // Get the URL         // The minimalTimeDB name is just something I call it         NSURL *url = [[selfapplicationDocumentsDirectory] URLByAppendingPathComponent:@"minimalTimeDB"];         // Init the TimeTagModel (our custom class we wrote above) with the URL         self.timeTagDB = [[TimeTagModel alloc] initWithFileURL:url];           // Setup the undo manager if it's nil         if (self.timeTagDB.undoManager == nil){             NSUndoManager *undoManager = [[NSUndoManager  alloc] init];             [self.timeTagDB setUndoManager:undoManager];         }                  // You have to actually check to see if it exists already (for some reason you can't just call "open it, and if it's not there, create it")         if ([[NSFileManagerdefaultManager] fileExistsAtPath:[url path]]) {             // If it does exist, try to open it, and if it doesn't open, let the user (or at least you) know!             [self.timeTagDB openWithCompletionHandler:^(BOOL success){                 if (!success) {                     // Handle the error.                     NSLog(@"Error opening up the database");                 }                 else{                     NSLog(@"Opened the file--it already existed");                     [self refreshData];                 }             }];         }         else {             // If it doesn't exist, you need to attempt to create it             [self.timeTagDBsaveToURL:url forSaveOperation:UIDocumentSaveForCreatingcompletionHandler:^(BOOL success){                 if (!success) {                     // Handle the error.                     NSLog(@"Error opening up the database");                 }                 else{                     NSLog(@"Created the file--it did not exist");                     [self refreshData];                 }             }];         }     }); }   If you're curious what refreshData looks like, it sends out a NSNotification that the database has been loaded: -(void)refreshData {     NSNotification* refreshNotification = [NSNotificationnotificationWithName:kNotificationCenterRefreshAllDatabaseData object:self.timeTagDB.managedObjectContext  userInfo:nil];     [[NSNotificationCenter defaultCenter] postNotification:refreshNotification];     }   The kNotificationCenterRefreshAllDatabaseData is just a constant I have defined elsewhere that keeps track of all the NSNotification names I use. I pass the managedObjectContext of the newly created file so that my view controllers can have access to it, and start passing it around to one another. The reason we do this as a Notification is because this is being run in the background, so we can't know exactly when it finishes. Make sure you design your app for this! Have some kind of loading indicator, or make sure your user can't attempt to create a record before the database actually exists, because it will crash the app.

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  • Impact of changing from PHP to Java after 1 year or 6 months

    - by user62909
    I'm MCA final year student and I have very poor school record and had 2 years of gap. I'm first class with distinction in graduation and in post graduation is first class.Companies are coming for campus recruitment.I have very less companies like 4 or 5 who don't impose any criteria. there is a company who work on PHP and i have cleared its aptitude test and technical only HR remaining. I'm actually interested in Java and have knowledge about it but company work on PHP.I was fretting about If i work on PHP for 6 or 1 year can I change later to Java ? because i will also have experience of 6 or 12 months ? Will be considered an experienced employee if I apply for java developer later ? Will manager think that I worked in PHP and not allowed for Java ? Will I have to pursue java OCJP certification so i can get job even after 1 year experience of PHP ? Only 8 days are remaining for Hr round so please need help

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  • How can I assign id to subject input box in simple machines forum?

    - by Mahesh Bhat
    I have installed the simple machines forum. For my requirement I need to change the subject input box. Presently the subject input box has the following code <input type="text" class="input_text" maxlength="80" size="80" tabindex="1" name="subject"> I want this to be changed like <input type="text" id="subject" class="input_text" maxlength="80" size="80" tabindex="1" name="subject"> How can I do this? I browsed through many files in simple machines forum and couldn't find out. Anyone one simple machines forum please help me

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  • How to implement a game launch counter in LibGDX

    - by Vishal Kumar
    I'm writing a game using LibGDX in which I want to save the number of launches of a game in a text file. So, In the create() of my starter class, I have the following code ..but it's not working public class MainStarter extends Game { private int count; @Override public void create() { // Set up the application AppSettings.setUp(); if(SettingsManager.isFirstLaunch()){ SettingsManager.createTextFileInLocalStorage("gamedata"); SettingsManager.writeLine("gamedata", "Launched:"+count ,FileType.LOCAL_FILE ); } else{ SettingsManager.writeLine("gamedata", "Not First launch :"+count++ ,FileType.LOCAL_FILE ); } // // Load assets before setting the screen // ##################################### Assets.loadAll(); // Set the tests screen setScreen(new MainMenuScreen(this, "Main Menu")); } } What is the proper way to do this?

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  • MySQL for Beginners course - first steps to lowering your Database TCOs

    - by Antoinette O'Sullivan
    Thinking about lowering your Database TCO by using the MySQL Server? Don't miss the chance to get training from the source! With the newly released MySQL for Beginners class, learn how this powerful relational database management system can make your life easier and more fun! This course covers all the basics and will get you on your way, with a solid foundation. This instructor led, hands-on class covers the fundamentals of SQL and relational databases, using MySQL as a teaching tool. Send information about this course release to a friend who might be considering getting started on the world's most popular small footprint database.

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  • Saving an interface instance into a Bundle

    - by user22241
    All I've have an interface that allows me to switch between different scenes in my Android game. When the home key is pressed, I am saving all of my states (score, sprite positions etc) into a Bundle. When re-launching, I am restoring all my states and all is OK - however, I can't figure out how to save my 'Scene', thus when I return, it always starts at the default screen which is the 'Main Menu'. How would I go about saving my 'Scene' (into a Bundle)? Code import android.view.MotionEvent; public interface Scene{ void render(); void updateLogic(); boolean onTouchEvent(MotionEvent event); } I assume the interface is the relevant piece of code which is why I've posted that snippet. I set my scene like so: ('options' is an object of my Options class which extends MainMenu (Another custom class) which, in turn implements the interface 'Scene') SceneManager.getInstance().setCurrentScene(options); //Current scene is optionscreen

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  • How to execute a Ruby file in Java, capable of calling functions from the Java program and receiving primitive-type results?

    - by Omega
    I do not fully understand what am I asking (lol!), well, in the sense of if it is even possible, that is. If it isn't, sorry. Suppose I have a Java program. It has a Main and a JavaCalculator class. JavaCalculator has some basic functions like public int sum(int a,int b) { return a + b } Now suppose I have a ruby file. Called MyProgram.rb. MyProgram.rb may contain anything you could expect from a ruby program. Let us assume it contains the following: class RubyMain def initialize print "The sum of 5 with 3 is #{sum(5,3)}" end def sum(a,b) # <---------- Something will happen here end end rubyMain = RubyMain.new Good. Now then, you might already suspect what I want to do: I want to run my Java program I want it to execute the Ruby file MyProgram.rb When the Ruby program executes, it will create an instance of JavaCalculator, execute the sum function it has, get the value, and then print it. The ruby file has been executed successfully. The Java program closes. Note: The "create an instance of JavaCalculator" is not entirely necessary. I would be satisfied with just running a sum function from, say, the Main class. My question: is such possible? Can I run a Java program which internally executes a Ruby file which is capable of commanding the Java program to do certain things and get results? In the above example, the Ruby file asks the Java program to do a sum for it and give the result. This may sound ridiculous. I am new in this kind of thing (if it is possible, that is). WHY AM I ASKING THIS? I have a Java program, which is some kind of game engine. However, my target audience is a bunch of Ruby coders. I don't want to have them learn Java at all. So I figured that perhaps the Java program could simply offer the functionality (capacity to create windows, display sprites, play sounds...) and then, my audience can simply code with Ruby the logic, which basically justs asks my Java engine to do things like displaying sprites or playing sounds. That's when I though about asking this.

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  • CMS without templates

    - by Mark
    I am looking for a CMS where I can layout the page from scratch using HTML/PHP/CSS and simply enter code such as:- FOR EACH (listOfArticles) SORT mostRecent CATEGORY news LIMIT 5 <div class="articleTitle">{title}</div> <div class="arcielBody">{body}</div> END to get a list of the five most recent articles of a certain category in the relevant place. Does such a thing exist anymore? Unless my mind is playing tricks on me, the CMSs of five or ten years ago had this approach. I am thinking of MovableType and the now defunct CityDesk. It seems to me that CMSs these days have a 'templates first' approach. I.E. you must always choose a template before doing anything - which I find really painful. Learning how to design these structured templates also seems overly painful. So can anyone help me in my quest? Thank you, Mark

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  • How to define template directives (from an API perspective)?

    - by Ralph
    Preface I'm writing a template language (don't bother trying to talk me out of it), and in it, there are two kinds of user-extensible nodes. TemplateTags and TemplateDirectives. A TemplateTag closely relates to an HTML tag -- it might look something like div(class="green") { "content" } And it'll be rendered as <div class="green">content</div> i.e., it takes a bunch of attributes, plus some content, and spits out some HTML. TemplateDirectives are a little more complicated. They can be things like for loops, ifs, includes, and other such things. They look a lot like a TemplateTag, but they need to be processed differently. For example, @for($i in $items) { div(class="green") { $i } } Would loop over $items and output the content with the variable $i substituted in each time. So.... I'm trying to decide on a way to define these directives now. Template Tags The TemplateTags are pretty easy to write. They look something like this: [TemplateTag] static string div(string content = null, object attrs = null) { return HtmlTag("div", content, attrs); } Where content gets the stuff between the curly braces (pre-rendered if there are variables in it and such), and attrs is either a Dictionary<string,object> of attributes, or an anonymous type used like a dictionary. It just returns the HTML which gets plunked into its place. Simple! You can write tags in basically 1 line. Template Directives The way I've defined them now looks like this: [TemplateDirective] static string @for(string @params, string content) { var tokens = Regex.Split(@params, @"\sin\s").Select(s => s.Trim()).ToArray(); string itemName = tokens[0].Substring(1); string enumName = tokens[1].Substring(1); var enumerable = data[enumName] as IEnumerable; var sb = new StringBuilder(); var template = new Template(content); foreach (var item in enumerable) { var templateVars = new Dictionary<string, object>(data) { { itemName, item } }; sb.Append(template.Render(templateVars)); } return sb.ToString(); } (Working example). Basically, the stuff between the ( and ) is not split into arguments automatically (like the template tags do), and the content isn't pre-rendered either. The reason it isn't pre-rendered is because you might want to add or remove some template variables or something first. In this case, we add the $i variable to the template variables, var templateVars = new Dictionary<string, object>(data) { { itemName, item } }; And then render the content manually, sb.Append(template.Render(templateVars)); Question I'm wondering if this is the best approach to defining custom Template Directives. I want to make it as easy as possible. What if the user doesn't know how to render templates, or doesn't know that he's supposed to? Maybe I should pass in a Template instance pre-filled with the content instead? Or maybe only let him tamper w/ the template variables, and then automatically render the content at the end? OTOH, for things like "if" if the condition fails, then the template wouldn't need to be rendered at all. So there's a lot of flexibility I need to allow in here. Thoughts?

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  • Ubuntu 10.04 recognizing USB 2.0 external HD as USB 1.1

    - by btucker
    When I connect the USB 2.0 drive I see this: usb 1-4.3: new full speed USB device using ohci_hcd and address 5 so I know it's getting seen as USB 1.1. usb-devices shows that it really is USB 2.0 and connected to a USB 2.0 hub: T: Bus=01 Lev=01 Prnt=01 Port=03 Cnt=01 Dev#= 2 Spd=12 MxCh= 4 D: Ver= 2.00 Cls=09(hub ) Sub=00 Prot=00 MxPS=64 #Cfgs= 1 P: Vendor=05e3 ProdID=0608 Rev=77.61 S: Product=USB2.0 Hub C: #Ifs= 1 Cfg#= 1 Atr=e0 MxPwr=100mA I: If#= 0 Alt= 0 #EPs= 1 Cls=09(hub ) Sub=00 Prot=00 Driver=hub T: Bus=01 Lev=02 Prnt=02 Port=01 Cnt=01 Dev#= 4 Spd=12 MxCh= 0 D: Ver= 2.00 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=64 #Cfgs= 1 P: Vendor=13fd ProdID=1340 Rev=02.10 S: Manufacturer=Generic S: Product=External C: #Ifs= 1 Cfg#= 1 Atr=c0 MxPwr=2mA I: If#= 0 Alt= 0 #EPs= 2 Cls=08(stor.) Sub=06 Prot=50 Driver=usb-storage It seems the problem is that root hub is: T: Bus=01 Lev=00 Prnt=00 Port=00 Cnt=00 Dev#= 1 Spd=12 MxCh=10 D: Ver= 1.10 Cls=09(hub ) Sub=00 Prot=00 MxPS=64 #Cfgs= 1 P: Vendor=1d6b ProdID=0001 Rev=02.06 S: Manufacturer=Linux 2.6.32-25-server ohci_hcd S: Product=OHCI Host Controller S: SerialNumber=0000:00:02.0 C: #Ifs= 1 Cfg#= 1 Atr=e0 MxPwr=0mA I: If#= 0 Alt= 0 #EPs= 1 Cls=09(hub ) Sub=00 Prot=00 Driver=hub And there's no mention of ehci_hcd. lsusb -t gives me: /: Bus 01.Port 1: Dev 1, Class=root_hub, Driver=ohci_hcd/10p, 12M |__ Port 4: Dev 2, If 0, Class=hub, Driver=hub/4p, 12M |__ Port 2: Dev 4, If 0, Class=stor., Driver=usb-storage, 12M |__ Port 3: Dev 5, If 0, Class=stor., Driver=usb-storage, 12M |__ Port 6: Dev 3, If 0, Class=stor., Driver=usb-storage, 12M It seems like I'm missing something which would allow the OS to see USB 2.0 devices. Can anyone point me in the right direction? EDIT Full lsusb -v output: Bus 001 Device 005: ID 13fd:1340 Initio Corporation Device Descriptor: bLength 18 bDescriptorType 1 bcdUSB 2.00 bDeviceClass 0 (Defined at Interface level) bDeviceSubClass 0 bDeviceProtocol 0 bMaxPacketSize0 64 idVendor 0x13fd Initio Corporation idProduct 0x1340 bcdDevice 2.10 iManufacturer 1 Generic iProduct 2 External iSerial 3 57442D574341595930323337 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 32 bNumInterfaces 1 bConfigurationValue 1 iConfiguration 0 bmAttributes 0xc0 Self Powered MaxPower 2mA Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 2 bInterfaceClass 8 Mass Storage bInterfaceSubClass 6 SCSI bInterfaceProtocol 80 Bulk (Zip) iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0040 1x 64 bytes bInterval 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x02 EP 2 OUT bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0040 1x 64 bytes bInterval 0 Device Qualifier (for other device speed): bLength 10 bDescriptorType 6 bcdUSB 2.00 bDeviceClass 0 (Defined at Interface level) bDeviceSubClass 0 bDeviceProtocol 0 bMaxPacketSize0 64 bNumConfigurations 1 Device Status: 0x0001 Self Powered Bus 001 Device 002: ID 05e3:0608 Genesys Logic, Inc. USB-2.0 4-Port HUB Device Descriptor: bLength 18 bDescriptorType 1 bcdUSB 2.00 bDeviceClass 9 Hub bDeviceSubClass 0 Unused bDeviceProtocol 0 Full speed (or root) hub bMaxPacketSize0 64 idVendor 0x05e3 Genesys Logic, Inc. idProduct 0x0608 USB-2.0 4-Port HUB bcdDevice 77.61 iManufacturer 0 iProduct 1 USB2.0 Hub iSerial 0 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 25 bNumInterfaces 1 bConfigurationValue 1 iConfiguration 0 bmAttributes 0xe0 Self Powered Remote Wakeup MaxPower 100mA Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 1 bInterfaceClass 9 Hub bInterfaceSubClass 0 Unused bInterfaceProtocol 0 Full speed (or root) hub iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 3 Transfer Type Interrupt Synch Type None Usage Type Data wMaxPacketSize 0x0001 1x 1 bytes bInterval 255 Hub Descriptor: bLength 9 bDescriptorType 41 nNbrPorts 4 wHubCharacteristic 0x00e0 Ganged power switching Ganged overcurrent protection Port indicators bPwrOn2PwrGood 50 * 2 milli seconds bHubContrCurrent 100 milli Ampere DeviceRemovable 0x00 PortPwrCtrlMask 0xff Hub Port Status: Port 1: 0000.0100 power Port 2: 0000.0103 power enable connect Port 3: 0000.0103 power enable connect Port 4: 0000.0100 power Device Qualifier (for other device speed): bLength 10 bDescriptorType 6 bcdUSB 2.00 bDeviceClass 9 Hub bDeviceSubClass 0 Unused bDeviceProtocol 1 Single TT bMaxPacketSize0 64 bNumConfigurations 1 Device Status: 0x0001 Self Powered Bus 001 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Device Descriptor: bLength 18 bDescriptorType 1 bcdUSB 1.10 bDeviceClass 9 Hub bDeviceSubClass 0 Unused bDeviceProtocol 0 Full speed (or root) hub bMaxPacketSize0 64 idVendor 0x1d6b Linux Foundation idProduct 0x0001 1.1 root hub bcdDevice 2.06 iManufacturer 3 Linux 2.6.32-25-server ohci_hcd iProduct 2 OHCI Host Controller iSerial 1 0000:00:02.0 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 25 bNumInterfaces 1 bConfigurationValue 1 iConfiguration 0 bmAttributes 0xe0 Self Powered Remote Wakeup MaxPower 0mA Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 1 bInterfaceClass 9 Hub bInterfaceSubClass 0 Unused bInterfaceProtocol 0 Full speed (or root) hub iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 3 Transfer Type Interrupt Synch Type None Usage Type Data wMaxPacketSize 0x0002 1x 2 bytes bInterval 255 Hub Descriptor: bLength 11 bDescriptorType 41 nNbrPorts 10 wHubCharacteristic 0x0002 No power switching (usb 1.0) Ganged overcurrent protection bPwrOn2PwrGood 1 * 2 milli seconds bHubContrCurrent 0 milli Ampere DeviceRemovable 0x00 0x00 PortPwrCtrlMask 0xff 0xff Hub Port Status: Port 1: 0000.0100 power Port 2: 0000.0100 power Port 3: 0000.0100 power Port 4: 0000.0103 power enable connect Port 5: 0000.0100 power Port 6: 0000.0103 power enable connect Port 7: 0000.0100 power Port 8: 0000.0100 power Port 9: 0000.0100 power Port 10: 0000.0100 power Device Status: 0x0003 Self Powered Remote Wakeup Enabled

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  • Oracle Fusion HCM Gains Traction and Customer Recognition

    - by Scott Ewart
    Oracle Fusion HCM Gains Traction and Customer Recognition at the HRO Summit Europe in Barcelona Audience voted Oracle Fusion Human Capital Management as best in Most Reliable, Most Innovative and Best in Class. During the annual European HRO Summit in Barcelona, HRO buyers, service providers, third party advisors and other attendees were visibly impressed with the Fusion HCM product stack. Following the “present-off” among four technology vendors, Oracle was voted first in the following categories: Which technology could best suit the needs for your company Which technology do you think came across as the most reliable Which technology offers the most innovation Based on what you heard today, which technology presentation would you rate as best in class Oracle was voted second in the two other remaining categories Click here for the full article ==> http://bit.ly/sxC3tX

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  • What's the equivalent name of "procedure" in OOP?

    - by AeroCross
    In several of my programming courses in the University, my teachers always told me the following: A function and a procedure are basically the same thing: the only difference is that a function returns a value, and the procedure doesn't. That means that this: function sum($a, $b) { return $a + $b; } ... is a function, and this: function sum($a, $b) { echo $a + $b; } ... is a procedure. In the same train of thought, I've seen that a method is the equivalent of a function in the OOP world. That means that this: class Example { function sum($a, $b) { return $a + $b; } } Is a method — but how do you call this? class Example { function sum($a, $b) { echo $a + $b; } } What's the equivalent name, or how do you call a method that doesn't returns anything?

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  • Creating a level editor event system

    - by Vaughan Hilts
    I'm designing a level editor for game, and I'm trying to create sort of an 'event' system so I can chain together things. If anyone has used RPG Maker, I'm trying to do similar to their system. Right now, I have an 'EventTemplate' class and a bunch of sub-classed 'EventNodes' which basically just contain properties of their data. Orginally, the IAction and IExecute interface performed logic but it was moved into a DLL to share between the two projects. Question: How can I abstract logic from data in this case? Is my model wrong? Isn't cast typing expensive to parse these actions all the time? Should I write a 'Processor' class to execute these all? But then these actions that can do all sorts of things need to interact with all sorts of sub-systems.

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  • Is 2 lines of push/pop code for each pre-draw-state too many?

    - by Griffin
    I'm trying to simplify vector graphics management in XNA; currently by incorporating state preservation. 2X lines of push/pop code for X states feels like too many, and it just feels wrong to have 2 lines of code that look identical except for one being push() and the other being pop(). The goal is to eradicate this repetitiveness,and I hoped to do so by creating an interface in which a client can give class/struct refs in which he wants restored after the rendering calls. Also note that many beginner-programmers will be using this, so forcing lambda expressions or other advanced C# features to be used in client code is not a good idea. I attempted to accomplish my goal by using Daniel Earwicker's Ptr class: public class Ptr<T> { Func<T> getter; Action<T> setter; public Ptr(Func<T> g, Action<T> s) { getter = g; setter = s; } public T Deref { get { return getter(); } set { setter(value); } } } an extension method: //doesn't work for structs since this is just syntatic sugar public static Ptr<T> GetPtr <T> (this T obj) { return new Ptr<T>( ()=> obj, v=> obj=v ); } and a Push Function: //returns a Pop Action for later calling public static Action Push <T> (ref T structure) where T: struct { T pushedValue = structure; //copies the struct data Ptr<T> p = structure.GetPtr(); return new Action( ()=> {p.Deref = pushedValue;} ); } However this doesn't work as stated in the code. How might I accomplish my goal? Example of code to be refactored: protected override void RenderLocally (GraphicsDevice device) { if (!(bool)isCompiled) {Compile();} //TODO: make sure state settings don't implicitly delete any buffers/resources RasterizerState oldRasterState = device.RasterizerState; DepthFormat oldFormat = device.PresentationParameters.DepthStencilFormat; DepthStencilState oldBufferState = device.DepthStencilState; { //Rendering code } device.RasterizerState = oldRasterState; device.DepthStencilState = oldBufferState; device.PresentationParameters.DepthStencilFormat = oldFormat; }

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  • Jersey 2 in GlassFish 4 - First Java EE 7 Implementation Now Integrated (TOTD #182)

    - by arungupta
    The JAX-RS 2.0 specification released their Early Draft 3 recently. One of my earlier blogs explained as the features were first introduced in the very first draft of the JAX-RS 2.0 specification. Last week was another milestone when the first Java EE 7 specification implementation was added to GlassFish 4 builds. Jakub blogged about Jersey 2 integration in GlassFish 4 builds. Most of the basic functionality is working but EJB, CDI, and Validation are still a TBD. Here is a simple Tip Of The Day (TOTD) sample to get you started with using that functionality. Create a Java EE 6-style Maven project mvn archetype:generate -DarchetypeGroupId=org.codehaus.mojo.archetypes -DarchetypeArtifactId=webapp-javaee6 -DgroupId=example -DartifactId=jersey2-helloworld -DarchetypeVersion=1.5 -DinteractiveMode=false Note, this is still a Java EE 6 archetype, at least for now. Open the project in NetBeans IDE as it makes it much easier to edit/add the files. Add the following <respositories> <repositories> <repository> <id>snapshot-repository.java.net</id> <name>Java.net Snapshot Repository for Maven</name> <url>https://maven.java.net/content/repositories/snapshots/</url> <layout>default</layout> </repository></repositories> Add the following <dependency>s <dependency> <groupId>junit</groupId> <artifactId>junit</artifactId> <version>4.10</version> <scope>test</scope></dependency><dependency> <groupId>javax.ws.rs</groupId> <artifactId>javax.ws.rs-api</artifactId> <version>2.0-m09</version> <scope>test</scope></dependency><dependency> <groupId>org.glassfish.jersey.core</groupId> <artifactId>jersey-client</artifactId> <version>2.0-m05</version> <scope>test</scope></dependency> The complete list of Maven coordinates for Jersey2 are available here. An up-to-date status of Jersey 2 can always be obtained from here. Here is a simple resource class: @Path("movies")public class MoviesResource { @GET @Path("list") public List<Movie> getMovies() { List<Movie> movies = new ArrayList<Movie>(); movies.add(new Movie("Million Dollar Baby", "Hillary Swank")); movies.add(new Movie("Toy Story", "Buzz Light Year")); movies.add(new Movie("Hunger Games", "Jennifer Lawrence")); return movies; }} This resource publishes a list of movies and is accessible at "movies/list" path with HTTP GET. The project is using the standard JAX-RS APIs. Of course, you need the trivial "Movie" and the "Application" class as well. They are available in the downloadable project anyway. Build the project mvn package And deploy to GlassFish 4.0 promoted build 43 (download, unzip, and start as "bin/asadmin start-domain") as asadmin deploy --force=true target/jersey2-helloworld.war Add a simple test case by right-clicking on the MoviesResource class, select "Tools", "Create Tests", and take defaults. Replace the function "testGetMovies" to @Testpublic void testGetMovies() { System.out.println("getMovies"); Client client = ClientFactory.newClient(); List<Movie> movieList = client.target("http://localhost:8080/jersey2-helloworld/webresources/movies/list") .request() .get(new GenericType<List<Movie>>() {}); assertEquals(3, movieList.size());} This test uses the newly defined JAX-RS 2 client APIs to access the RESTful resource. Run the test by giving the command "mvn test" and see the output as ------------------------------------------------------- T E S T S-------------------------------------------------------Running example.MoviesResourceTestgetMoviesTests run: 1, Failures: 0, Errors: 0, Skipped: 0, Time elapsed: 0.561 secResults :Tests run: 1, Failures: 0, Errors: 0, Skipped: 0 GlassFish 4 contains Jersey 2 as the JAX-RS implementation. If you want to use Jersey 1.1 functionality, then Martin's blog provide more details on that. All JAX-RS 1.x functionality will be supported using standard APIs anyway. This workaround is only required if Jersey 1.x functionality needs to be accessed. The complete source code explained in this project can be downloaded from here. Here are some pointers to follow JAX-RS 2 Specification Early Draft 3 Latest status on specification (jax-rs-spec.java.net) Latest JAX-RS 2.0 Javadocs Latest status on Jersey (Reference Implementation of JAX-RS 2 - jersey.java.net) Latest Jersey API Javadocs Latest GlassFish 4.0 Promoted Build Follow @gf_jersey Provide feedback on Jersey 2 to [email protected] and JAX-RS specification to [email protected].

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