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  • Is writing software in the absence of requirements a skill to possess or a situation I should avoid?

    - by Brian Reindel
    I find that some software developers are very adept at this, and often times are praised for their ability to deliver a working concept with abstract requirements. Frankly, this drives me crazy, and I don't like "making it up" as I go. I used to think this was problematic, but I've started to sense a shift, and I'm wondering if I need to adjust my thought (and programming) process when given very little direction. Should I begin to acquire this ability as a skill, or stick to the idea that requirement's gathering and business rules are the first priority?

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  • Can I create a hybrid software-RAID array with disks of different sizes?

    - by stueng
    Products such as Synology offer something called Synology Hybrid RAID http://www.synology.com/us/products/features/RAID.php This RAID type allows you to make best use of your disks available by using all the disk space available as long as at least two disks share the same increased size where a typical RAID setup would simply "throw away" the extra space I would like to build a NAS with 4 disks available. I will begin by populating it with 3 X 3TB to give me 6TB usable. By the time I have filled this 6TB I imagine that 4TB disks will have come down in price, so at this stage I would add a 4th 4TB disk to give me an additional 3TB of space. When I next run out of space I will change one of the original 3TB disks with a 4TB disk giving me an additional 1TB of space. This is not possible with a typical RAID configuration, only with these "hybrid RAID" types I am wondering if I can acheive a similar "hybrid RAID" with Ubuntu? or another linux distro?

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  • Problems with EmusicJ on Ubuntu 14.04

    - by Michael Dykes
    I am running Ubuntu 14.04 in my new machine and have a subscription to emusic (because I used it before in my Windows days because of the great selection of classical music). I have used it on my old machine (running older versions of Ubuntu) with some success but am having difficulties doing so now. I am trying to use EmusicJ but do not/cannot remember how to do so. I have downloaded the program and unzipped it and ran the following command in a terminal: ./emusic If I remember correctly, once I go to the emusic site and download my music, the EmucisJ program should open and begin downloading the music through that program but this time it is not and I have already wiped my old box in order to give it to a friend. Any help is appreciated as I would like to continue with Emusic, but if I cannot get this resolved I will likely have to cancel my subscription and find a better alternative. Thanks.

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  • Catching multiple exceptions on the client is robust and easy

    - by Alexander Kuznetsov
    Maria Zakourdaev has just demonstrated that if our T-SQL throws multiple exceptions, ERROR_MESSAGE() in TRY..CATCH block will only expose one. When we handle errors in C#, we have a very easy access to all errors. The following procedure throws two exceptions: CREATE PROCEDURE dbo.ThrowsTwoExceptions AS BEGIN ; RAISERROR ( 'Error 1' , 16 , 1 ) ; RAISERROR ( 'Error 2' , 16 , 1 ) ; END ; GO EXEC dbo.ThrowsTwoExceptions ; Both exceptions are shown by SSMS: Msg 50000 , LEVEL 16 , State 1 , PROCEDURE...(read more)

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  • Nodemanager Init.d Script

    - by john.graves(at)oracle.com
    I’ve seen many of these floating around.  This is my favourite on an Ubuntu based machine. Just throw it into the /etc/init.d directory and update the following lines: export MW_HOME=/opt/app/wls10.3.4 user='weblogic' Then run: update-rc.d nodemanager default Everything else should be ok for 10.3.4. #!/bin/sh # ### BEGIN INIT INFO # Provides: nodemanager # Required-Start: # Required-Stop: # Default-Start: 2 3 4 5 # Default-Stop: 0 1 6 # Short-Description: WebLogic Nodemanager ### END INIT INFO # nodemgr Oracle Weblogic NodeManager service # # chkconfig: 345 85 15 # description: Oracle Weblogic NodeManager service # ### BEGIN INIT INFO # Provides: nodemgr # Required-Start: $network $local_fs # Required-Stop: # Should-Start: # Should-Stop: # Default-Start: 3 4 5 # Default-Stop: 0 1 2 6 # Short-Description: Oracle Weblogic NodeManager service. # Description: Starts and stops Oracle Weblogic NodeManager. ### END INIT INFO # Source function library. . /lib/lsb/init-functions # set Weblogic environment defining CLASSPATH and LD_LIBRARY_PATH # to start/stop various components. export MW_HOME=/opt/app/wls10.3.4 # # Note: # The setWLSEnv.sh not only does a good job of setting the environment, # but also advertises the fact explicitly in the console! Silence it. # . $MW_HOME/wlserver_10.3/server/bin/setWLSEnv.sh > /dev/null # set NodeManager environment export NodeManagerHome=$WL_HOME/common/nodemanager NodeManagerLockFile=$NodeManagerHome/nodemanager.log.lck # check JAVA_HOME if [ -z ${JAVA_HOME:-} ]; then export JAVA_HOME=/opt/sun/products/java/jdk1.6.0_18 fi exec=$MW_HOME/wlserver_10.3/server/bin/startNodeManager.sh prog='nodemanager' user='weblogic' is_nodemgr_running() { local nodemgr_cnt=`ps -ef | \ grep -i 'java ' | \ grep -i ' weblogic.NodeManager ' | \ grep -v grep | \ wc -l` echo $nodemgr_cnt } get_nodemgr_pid() { nodemgr_pid=0 if [ `is_nodemgr_running` -eq 1 ]; then nodemgr_pid=`ps -ef | \ grep -i 'java ' | \ grep -i ' weblogic.NodeManager ' | \ grep -v grep | \ tr -s ' ' | \ cut -d' ' -f2` fi echo $nodemgr_pid } check_nodemgr_status () { local retval=0 local nodemgr_cnt=`is_nodemgr_running` if [ $nodemgr_cnt -eq 0 ]; then if [ -f $NodeManagerLockFile ]; then retval=2 else retval=3 fi elif [ $nodemgr_cnt -gt 1 ]; then retval=4 else retval=0 fi echo $retval } start() { ulimit -n 65535 [ -x $exec ] || exit 5 echo -n $"Starting $prog: " su $user -c "$exec &" retval=$? echo return $retval } stop() { echo -n $"Stopping $prog: " kill -s 9 `get_nodemgr_pid` &> /dev/null retval=$? echo [ $retval -eq 0 ] && rm -f $NodeManagerLockFile return $retval } restart() { stop start } reload() { restart } force_reload() { restart } rh_status() { local retval=`check_nodemgr_status` if [ $retval -eq 0 ]; then echo "$prog (pid:`get_nodemgr_pid`) is running..." elif [ $retval -eq 4 ]; then echo "Multiple instances of $prog are running..." else echo "$prog is stopped" fi return $retval } rh_status_q() { rh_status >/dev/null 2>&1 } case "$1" in start) rh_status_q && exit 0 $1 ;; stop) rh_status_q || exit 0 $1 ;; restart) $1 ;; reload) rh_status_q || exit 7 $1 ;; force-reload) force_reload ;; status) rh_status ;; condrestart|try-restart) rh_status_q || exit 0 restart ;; *) echo -n "Usage: $0 {" echo -n "start|" echo -n "stop|" echo -n "status|" echo -n "restart|" echo -n "condrestart|" echo -n "try-restart|" echo -n "reload|" echo -n "force-reload" echo "}" exit 2 esac exit $? .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }

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  • Obtain rectangle indicating 2D world space camera can see

    - by Gareth
    I have a 2D tile based game in XNA, with a moveable camera that can scroll around and zoom. I'm trying to obtain a rectangle which indicates the area, in world space, that my camera is looking at, so I can render anything this rectangle intersects with (currently, everything is rendered). So, I'm drawing the world like this: _SpriteBatch.Begin( SpriteSortMode.FrontToBack, null, SamplerState.PointClamp, // Don't smooth null, null, null, _Camera.GetTransformation()); The GetTransformation() method on my Camera object does this: public Matrix GetTransformation() { _transform = Matrix.CreateTranslation(new Vector3(-_pos.X, -_pos.Y, 0)) * Matrix.CreateRotationZ(Rotation) * Matrix.CreateScale(new Vector3(Zoom, Zoom, 1)) * Matrix.CreateTranslation(new Vector3(_viewportWidth * 0.5f, _viewportHeight * 0.5f, 0)); return _transform; } The camera properties in the method above should be self explanatory. How can I get a rectangle indicating what the camera is looking at in world space?

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  • Beggining OpenGL vs beggining DirectX and some question about the philosophical difference between them

    - by jokoon
    I'm begginning with Direct X at school, and my teacher said it was harder to begin with than OpenGL, but I read several things that in fact, Direct X was more advanced than OpenGL in terms of recent graphic cards features. Since I'm far from wanting to do top notch effects, which can already be implemented with existing engines and/or shaders, I wanted to know your opinion: Can OpenGL be considered like a more basic, KISS, hardware agnostic, graphic library to just do 3D with acceleration, and consider DirectX like a top notch, game-oriented graphic API that will always support the next-gen 3D chips ? Citation from wikipedia on http://en.wikipedia.org/wiki/Id_Tech_5 : John Carmack mentioned in his keynote at QuakeCon 2007 that the id Tech 5 engine will not be using the DirectX 10 API. I don't want to seem like I'm minding open source because Carmack does and because he is famous, it's just that android and iPhone are out there, and Direct X doesn't seems to me to be the necessary API to know, since Windows supports OpenGL, and since the 360 is just a console among other consoles.

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  • When the obvious answer is obviously wrong

    - by John Paul Cook
    This post is about how simple math in T-SQL can produce undesirable results, but first we begin with a math quiz. Answer the following as quickly as possible: You just read pages 100-300 of a book. How many pages did you read? QUICKLY NOW! For those of you who answered 200 pages, I have a new question: Which page did you not read? There were 201 pages to read. If you read 200 pages, you skipped a page! What your answer be if I asked you how many pages did you read if you read pages 1-3? Three pages!...(read more)

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  • Building a Roadmap for an IAM Platform

    - by B Shashikumar
    Identity Management is no longer a departmental solution, it has become a strategic part of every organization's security posture. Enterprises require a forward thinking Identity Management strategy. In our previous blog post on "The Oracle Platform Approach", we discussed a recent study by Aberdeen which showed that organizations taking a platform approach can reduce cost by as much as 48% and have 35% fewer audit deficiencies. So how does an organization get started with an Identity Management (IAM) Platform? What are the components of such a platform and how can an organization continuously evolve it for better ROI and IT agility. What are some of the best practices to begin an IAM deployment? To find out the answers and to learn how ot build a comprehensive IAM roadmap, check out this presentation which discusses how Oracle can provide a quick start to your IAM program.  Platform approach-series-building a-roadmap-finalv1 View more presentations from OracleIDM

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  • In launcher, disable the music suggestion section

    - by Nicolas Raoul
    Everytime I want to launch an office program, I begin typing "of" in the launcher, and... pictures of lightly-clothed ladies show up. Not the end of the world, but because I do this a lot in front of customers and bosses, it is often embarrassing. I have already disabled Zeitgeist and "recently used". Banshee does not have any Zeitgeist item in Edit > Preferences > Extensions. Is there a way to disable this "Music" section in the launcher suggestions? Or maybe I just must stop playing dance music via Banshee...

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  • Game-a-Week 2 (The Sequel)

    - by Matt Christian
    After finishing Game-a-Week One I immediately wanted to go back and begin refactoring the code although I also wanted to work on a game demo idea I've had for quite awhile.  I tried doing both over the holiday weekend while up north (without internet!) and eventually hit a wall with an error. Today I am going to restart my refactoring and updates by starting Game-a-Week 2.  This challenge is to do the following: Refactor the old code Add a handful of new features to the demo This sounds simple enough but will be quite a challenge to finish in just around a week.  I have an idea on how I want to refactor the code, but the new features I'd like to implement will be tricky.  I'm going to try to implement: Quest giving / finishing / NPC's Quest Log Menu Inventory giving / receiving Inventory Menu This Game-a-Week is much more design oriented although will provide a good challenge for programming as well.  Wish me luck!

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  • Interpolating between two networked states?

    - by Vaughan Hilts
    I have many entities on the client side that are simulated (their velocities are added to their positions on a per frame basis) and I let them dead reckon themselves. They send updates about where they were last seen and their velocity changes. This works great and other players see this work find. However, after a while these players begin to desync after some time. This is because of latency. I'd like to know how I can interpolate between states so they appear to be in the correct position. I know where the player was LAST seen and their current velocity but interpolating to the last seen state causes the player to actually move -backwards-. I could not use velocity at all for other clients and simply 'lerp' them towards the appropriate direction but I feel this would cause jaggy movement. What are the alternatives?

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  • How do I draw video frames onto the screen permanently using XNA?

    - by izb
    I have an app that plays back a video and draws the video onto the screen at a moving position. When I run the app, the video moves around the screen as it plays. Here is my Draw method... protected override void Draw(GameTime gameTime) { Texture2D videoTexture = null; if (player.State != MediaState.Stopped) videoTexture = player.GetTexture(); if (videoTexture != null) { spriteBatch.Begin(); spriteBatch.Draw( videoTexture, new Rectangle(x++, 0, 400, 300), /* Where X is a class member */ Color.White); spriteBatch.End(); } base.Draw(gameTime); } The video moves horizontally acros the screen. This is not exactly as I expected since I have no lines of code that clear the screen. My question is why does it not leave a trail behind? Also, how would I make it leave a trail behind?

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  • IIS 6 405 error when POSTing through I-Frame

    - by Angelo R.
    Before I begin, I must add that I am more of a programmer, so please be patient :p I have a 2003 server running IIS 6. I am trying to create a Facebook application that accesses a url on my server through an I-Frame. However, Facebook is trying to send some data via POST to my page. I assumed it wouldn't be a problem since the page is .html, but I keep receiving 405 errors (Incorrect Verbs) when trying to access it. Since these are generated by IIS, I had hoped there would be a way for me to allow html files to accept POST. However, after a lot of Googling, it seems like that isn't possible, so instead I figure I can convert the page to an aspx one, and that should work... however I am running in to the same issue. I thought that simply adding POST to the .aspx entry in Application Extension Mapping would work, but it still doesn't. Does anyone know what the problem could potentially be?

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  • Maya Animated Character export for XNA 4.0 problem

    - by FahidK
    To begin with, I'm trying to export an animated character in .fbx format from Maya 2013 to XNA 4.0 In Maya, The Model has a basic rig and the animations are in clips made in the Trax editor. so the issue i'm having is after selecting the model and the root joint and then hitting export in .fbx format, for some reason when i open the exported .fbx file the joint system is detached from the model with no animation. Btw, i have the animations in clips so that they can be called in code, for example "run","walk","attack". So, what can i do to solve this problem? Thank you.

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  • Automation at GUI or API Level in Scrum

    - by Sani Parwani
    I am a Automation Engineer. I use QTP for Automation. I wanted to know couple of things. In a scrum Project which has 2 weeks of work, how can complete automation be done in that time frame (talking only about the GUI Level)? Similarly, how can API Level of automated testing be accomplished, especially inside a single sprint? And what exactly is API level testing? How to begin with API Testing? I assume QTP is not the tool here certainly.

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  • Oracle Communications Calendar Server: Upgrading to Version 7 Update 3

    - by joesciallo
    It's been some time since I have posted an entry. Now, with the release of Oracle Communications Calendar Server 7 Update 3, it seems high time to jump start this blog again. To begin with, check out what's new in this release: Authenticating Against an External Directory Booking Window for Calendars Changes to the davadmin Command Enable and Disable Account Autocreation LDAP Pools New Configuration Parameters New Languages New populate-davuniqueid Utility New Schema Objects Non-active Calendar Accounts Are No Longer Searched or Fetched Remote Document Store Authentication The upgrade is a bit more complicated than normal, as you must first apply some new schema elements to your Directory Server(s). To do so, you need to get the comm_dssetup 6.4 patch, patch the comm_dssetup script, and then run the patched comm_dssetup against your Directory Server(s) instances. In addition, if you are using the nsUniqueId attribute as your deployment's unique identifier, you'll want to change that to the new davUniqueId attribute. Consult the Upgrade Procedure for details, as well as DaBrain's blog, before forging ahead with this upgrade. Additional quick links: Problems Fixed in This Release Known Issues Calendar Server Unique Identifier Changes to the davadmin command Get the Calendar Server patch Get the comm_dssetup patch

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  • Online Poker Game Programng

    - by Eyal
    I am trying to write a massive multiplayer online (mmo) for a poker site, where one user can be on a Flash client and the other on say an iOS client (iPhone / iPad), and would like to know how can interaction between two users be visible on both clients. Do I use MSMQ? AJAX? Other? I need the messaging layer (client interaction messages) to scale up to 100K+ online users to begin with. In other words; What scaleable technology can I use to make game interactions between online users visible to all game participants? Thank you much in advance! Eyal

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  • Very different I/O performance in C++ on Windows

    - by Mr.Gate
    Hi all, I'm a new user and my english is not so good so I hope to be clear. We're facing a performance problem using large files (1GB or more) expecially (as it seems) when you try to grow them in size. Anyway... to verify our sensations we tryed the following (on Win 7 64Bit, 4core, 8GB Ram, 32 bit code compiled with VC2008) a) Open an unexisting file. Write it from the beginning up to 1Gb in 1Mb slots. Now you have a 1Gb file. Now randomize 10000 positions within that file, seek to that position and write 50 bytes in each position, no matter what you write. Close the file and look at the results. Time to create the file is quite fast (about 0.3"), time to write 10000 times is fast all the same (about 0.03"). Very good, this is the beginnig. Now try something else... b) Open an unexisting file, seek to 1Gb-1byte and write just 1 byte. Now you have another 1Gb file. Follow the next steps exactly same way of case 'a', close the file and look at the results. Time to create the file is the faster you can imagine (about 0.00009") but write time is something you can't believe.... about 90"!!!!! b.1) Open an unexisting file, don't write any byte. Act as before, ramdomizing, seeking and writing, close the file and look at the result. Time to write is long all the same: about 90"!!!!! Ok... this is quite amazing. But there's more! c) Open again the file you crated in case 'a', don't truncate it... randomize again 10000 positions and act as before. You're fast as before, about 0,03" to write 10000 times. This sounds Ok... try another step. d) Now open the file you created in case 'b', don't truncate it... randomize again 10000 positions and act as before. You're slow again and again, but the time is reduced to... 45"!! Maybe, trying again, the time will reduce. I actually wonder why... Any Idea? The following is part of the code I used to test what I told in previuos cases (you'll have to change someting in order to have a clean compilation, I just cut & paste from some source code, sorry). The sample can read and write, in random, ordered or reverse ordered mode, but write only in random order is the clearest test. We tryed using std::fstream but also using directly CreateFile(), WriteFile() and so on the results are the same (even if std::fstream is actually a little slower). Parameters for case 'a' = -f_tempdir_\casea.dat -n10000 -t -p -w Parameters for case 'b' = -f_tempdir_\caseb.dat -n10000 -t -v -w Parameters for case 'b.1' = -f_tempdir_\caseb.dat -n10000 -t -w Parameters for case 'c' = -f_tempdir_\casea.dat -n10000 -w Parameters for case 'd' = -f_tempdir_\caseb.dat -n10000 -w Run the test (and even others) and see... // iotest.cpp : Defines the entry point for the console application. // #include <windows.h> #include <iostream> #include <set> #include <vector> #include "stdafx.h" double RealTime_Microsecs() { LARGE_INTEGER fr = {0, 0}; LARGE_INTEGER ti = {0, 0}; double time = 0.0; QueryPerformanceCounter(&ti); QueryPerformanceFrequency(&fr); time = (double) ti.QuadPart / (double) fr.QuadPart; return time; } int main(int argc, char* argv[]) { std::string sFileName ; size_t stSize, stTimes, stBytes ; int retval = 0 ; char *p = NULL ; char *pPattern = NULL ; char *pReadBuf = NULL ; try { // Default stSize = 1<<30 ; // 1Gb stTimes = 1000 ; stBytes = 50 ; bool bTruncate = false ; bool bPre = false ; bool bPreFast = false ; bool bOrdered = false ; bool bReverse = false ; bool bWriteOnly = false ; // Comsumo i parametri for(int index=1; index < argc; ++index) { if ( '-' != argv[index][0] ) throw ; switch(argv[index][1]) { case 'f': sFileName = argv[index]+2 ; break ; case 's': stSize = xw::str::strtol(argv[index]+2) ; break ; case 'n': stTimes = xw::str::strtol(argv[index]+2) ; break ; case 'b':stBytes = xw::str::strtol(argv[index]+2) ; break ; case 't': bTruncate = true ; break ; case 'p' : bPre = true, bPreFast = false ; break ; case 'v' : bPreFast = true, bPre = false ; break ; case 'o' : bOrdered = true, bReverse = false ; break ; case 'r' : bReverse = true, bOrdered = false ; break ; case 'w' : bWriteOnly = true ; break ; default: throw ; break ; } } if ( sFileName.empty() ) { std::cout << "Usage: -f<File Name> -s<File Size> -n<Number of Reads and Writes> -b<Bytes per Read and Write> -t -p -v -o -r -w" << std::endl ; std::cout << "-t truncates the file, -p pre load the file, -v pre load 'veloce', -o writes in order mode, -r write in reverse order mode, -w Write Only" << std::endl ; std::cout << "Default: 1Gb, 1000 times, 50 bytes" << std::endl ; throw ; } if ( !stSize || !stTimes || !stBytes ) { std::cout << "Invalid Parameters" << std::endl ; return -1 ; } size_t stBestSize = 0x00100000 ; std::fstream fFile ; fFile.open(sFileName.c_str(), std::ios_base::binary|std::ios_base::out|std::ios_base::in|(bTruncate?std::ios_base::trunc:0)) ; p = new char[stBestSize] ; pPattern = new char[stBytes] ; pReadBuf = new char[stBytes] ; memset(p, 0, stBestSize) ; memset(pPattern, (int)(stBytes&0x000000ff), stBytes) ; double dTime = RealTime_Microsecs() ; size_t stCopySize, stSizeToCopy = stSize ; if ( bPre ) { do { stCopySize = std::min(stSizeToCopy, stBestSize) ; fFile.write(p, stCopySize) ; stSizeToCopy -= stCopySize ; } while (stSizeToCopy) ; std::cout << "Creating time is: " << xw::str::itoa(RealTime_Microsecs()-dTime, 5, 'f') << std::endl ; } else if ( bPreFast ) { fFile.seekp(stSize-1) ; fFile.write(p, 1) ; std::cout << "Creating Fast time is: " << xw::str::itoa(RealTime_Microsecs()-dTime, 5, 'f') << std::endl ; } size_t stPos ; ::srand((unsigned int)dTime) ; double dReadTime, dWriteTime ; stCopySize = stTimes ; std::vector<size_t> inVect ; std::vector<size_t> outVect ; std::set<size_t> outSet ; std::set<size_t> inSet ; // Prepare vector and set do { stPos = (size_t)(::rand()<<16) % stSize ; outVect.push_back(stPos) ; outSet.insert(stPos) ; stPos = (size_t)(::rand()<<16) % stSize ; inVect.push_back(stPos) ; inSet.insert(stPos) ; } while (--stCopySize) ; // Write & read using vectors if ( !bReverse && !bOrdered ) { std::vector<size_t>::iterator outI, inI ; outI = outVect.begin() ; inI = inVect.begin() ; stCopySize = stTimes ; dReadTime = 0.0 ; dWriteTime = 0.0 ; do { dTime = RealTime_Microsecs() ; fFile.seekp(*outI) ; fFile.write(pPattern, stBytes) ; dWriteTime += RealTime_Microsecs() - dTime ; ++outI ; if ( !bWriteOnly ) { dTime = RealTime_Microsecs() ; fFile.seekg(*inI) ; fFile.read(pReadBuf, stBytes) ; dReadTime += RealTime_Microsecs() - dTime ; ++inI ; } } while (--stCopySize) ; std::cout << "Write time is " << xw::str::itoa(dWriteTime, 5, 'f') << " (Ave: " << xw::str::itoa(dWriteTime/stTimes, 10, 'f') << ")" << std::endl ; if ( !bWriteOnly ) { std::cout << "Read time is " << xw::str::itoa(dReadTime, 5, 'f') << " (Ave: " << xw::str::itoa(dReadTime/stTimes, 10, 'f') << ")" << std::endl ; } } // End // Write in order if ( bOrdered ) { std::set<size_t>::iterator i = outSet.begin() ; dWriteTime = 0.0 ; stCopySize = 0 ; for(; i != outSet.end(); ++i) { stPos = *i ; dTime = RealTime_Microsecs() ; fFile.seekp(stPos) ; fFile.write(pPattern, stBytes) ; dWriteTime += RealTime_Microsecs() - dTime ; ++stCopySize ; } std::cout << "Ordered Write time is " << xw::str::itoa(dWriteTime, 5, 'f') << " in " << xw::str::itoa(stCopySize) << " (Ave: " << xw::str::itoa(dWriteTime/stCopySize, 10, 'f') << ")" << std::endl ; if ( !bWriteOnly ) { i = inSet.begin() ; dReadTime = 0.0 ; stCopySize = 0 ; for(; i != inSet.end(); ++i) { stPos = *i ; dTime = RealTime_Microsecs() ; fFile.seekg(stPos) ; fFile.read(pReadBuf, stBytes) ; dReadTime += RealTime_Microsecs() - dTime ; ++stCopySize ; } std::cout << "Ordered Read time is " << xw::str::itoa(dReadTime, 5, 'f') << " in " << xw::str::itoa(stCopySize) << " (Ave: " << xw::str::itoa(dReadTime/stCopySize, 10, 'f') << ")" << std::endl ; } }// End // Write in reverse order if ( bReverse ) { std::set<size_t>::reverse_iterator i = outSet.rbegin() ; dWriteTime = 0.0 ; stCopySize = 0 ; for(; i != outSet.rend(); ++i) { stPos = *i ; dTime = RealTime_Microsecs() ; fFile.seekp(stPos) ; fFile.write(pPattern, stBytes) ; dWriteTime += RealTime_Microsecs() - dTime ; ++stCopySize ; } std::cout << "Reverse ordered Write time is " << xw::str::itoa(dWriteTime, 5, 'f') << " in " << xw::str::itoa(stCopySize) << " (Ave: " << xw::str::itoa(dWriteTime/stCopySize, 10, 'f') << ")" << std::endl ; if ( !bWriteOnly ) { i = inSet.rbegin() ; dReadTime = 0.0 ; stCopySize = 0 ; for(; i != inSet.rend(); ++i) { stPos = *i ; dTime = RealTime_Microsecs() ; fFile.seekg(stPos) ; fFile.read(pReadBuf, stBytes) ; dReadTime += RealTime_Microsecs() - dTime ; ++stCopySize ; } std::cout << "Reverse ordered Read time is " << xw::str::itoa(dReadTime, 5, 'f') << " in " << xw::str::itoa(stCopySize) << " (Ave: " << xw::str::itoa(dReadTime/stCopySize, 10, 'f') << ")" << std::endl ; } }// End dTime = RealTime_Microsecs() ; fFile.close() ; std::cout << "Flush/Close Time is " << xw::str::itoa(RealTime_Microsecs()-dTime, 5, 'f') << std::endl ; std::cout << "Program Terminated" << std::endl ; } catch(...) { std::cout << "Something wrong or wrong parameters" << std::endl ; retval = -1 ; } if ( p ) delete []p ; if ( pPattern ) delete []pPattern ; if ( pReadBuf ) delete []pReadBuf ; return retval ; }

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  • Online Poker Game Programming

    - by Eyal
    I am trying to write a massive online multiplayer client for a poker site, where one user can be on a Flash client and the other on say an iOS client (iPhone / iPad), and would like to know how can interaction between two users be visible on both clients. What would be better to use? Should I use MSMQ? AJAX? Something other? I need the messaging layer (client interaction messages) to scale up to 100K+ online users to begin with. In other words; What scalable technology can I use to make game interactions between online users visible to all game participants?

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  • eBook Exchange Helps Kindle and Nook Owners Swap Books

    - by Jason Fitzpatrick
    If you have a Kindle or Nook and are looking to do a little free reading, eBook Exchange makes it easy to borrow books from others and to share your books in turn. The service is completely free; in order to use it you simply sign up for an account and begin listing books you have to share. Even if you have no books to share at the moment you can still use the service (although be aware that eBook Exchange ranks requests and in the case of multiple users requesting the same book the system will favor a user who has shared the most). Hit up the link below take eBook Exchange for spin. eBook Exchange [via Gadgetopia] How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • Microsoft Access 2010: How to Add, Edit, and Delete Data in Tables

    Tables are such an integral part of databases and corresponding tasks in Access 2010 because they act as the centers that hold all the data. They may be basic in format, but their role is undeniably important. So, to get you up to speed on working with tables, let's begin adding, editing, and deleting data. These are very standard tasks that you will need to employ from time to time, so it is a good idea to start learning how to execute them now. As is sometimes the case with our tutorials, we will be working with a specific sample. To learn the tasks, read over the tutorial and then apply...

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  • DX10 sprite and pixel shader

    - by Alex Farber
    I am using ID3DX10Sprite to draw 2D image on the screen. 3D scene contains only one textured sprite placed over the whole window area. Render method looks like this: m_pDevice-ClearRenderTargetView(...); m_pSprite-Begin(D3DX10_SPRITE_SORT_TEXTURE); m_pSprite-DrawSpritesImmediate(&m_SpriteDefinition, 1, 0, 0); m_pSprite-End(); Now I want to make some transformations with the sprite texture in a shader. Currently the program doesn't work with shader. How it is possible to add pixel shader to the program with this structure? Inside the shader, I need to set all colors equal to red, and multiply pixel values by some coefficient. Something like this: float4 TexturePixelShader(PixelInputType input) : SV_Target { float4 textureColor; textureColor = shaderTexture.Sample(SampleType, input.tex); textureColor.x = textureColor.x * coefficient; textureColor.y = textureColor.x; textureColor.z = textureColor.x; return textureColor; }

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  • Mod Rewrite not working on my addon domain

    - by Ogugua Belonwu
    have a wordpress website on my main domain For the wordpress website i have this in my .htaccess file # BEGIN WordPress <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule . /index.php </IfModule> # END WordPress I just created an addon domain and wanted to use new rules for it I created a .htaccess file and put it inside the addon folder eg /newaddon In the .htaccess file i have: Options -Indexes <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / RewriteRule ^readjob/(.*)/(.*)/(.*)/$ readjob.php?id=$1&amp;cat=$2&amp;title=$3 </IfModule> The url stucture i have is this: http://www.website.com/readjob/3/jobs/web-designers-potech-integrated-services/ But it keeps telling me link is broken I dont know what to do, pls i need assistance (pls i just learnt mod rewriting today, so clarity will be highly appreciated) Thanks

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  • Need to Determine the Engine Status?

    - by user702295
    If you need to establish the status of the engine, begin with this SQL: select status, engine, engine_version,fore_column_name from dm.forecast_history The status of an engine run is stored in the FORECAST_HISTORY table, in the “status” field.  We can also find in that table the FORE_COLUMN_NAME field. This field includes the name of the column in SALES_DATA in which the relevant forecast is stored. Here are the possible statuses: -1, -2 : The engine failed in the initialization phase.  Which means, before the engine manager created the engines.  0 : The engine stopped in the optimization phase.  Which means, after the engines were created.  1: The engine finished the run successfully.  2: Forecast was never calculated for the relevant column that is mentioned in FORE_COLUMN_NAME.  

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