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  • What are some methods for pulling information and interacting with flash games?

    - by Xploit
    In general, how should I approach interacting with a flash game pragmatically? The flash game is online and I would like to be able to pull information from the game, make computations, and send the appropriate keystrokes back to the flash game? I'm having difficult deciding how to begin. Any specific libraries or languages that you feel would be best for accomplishing this task? I would like it to be as fast as possible. Are there ways of doing this without taking screen shots and simulating keyboard presses?

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  • Help with google pages; using them in general

    - by Sugarcube
    Is there any way someone could help me with building a website using google pages? I cannot for the life of me figure out how to do much more than create a new page, and I have been up all night. I thought I knew computers and websites but apparently I need a refresher course. Please, if you can help, I would be most appreciative. -Sugarcube Edit: Seems this is too vague. But honestly, I don't even know where to begin with the way Google has it set up. I tried to set one up with a template and a layout, but the layout has pages that I did not create and that I don't know how to edit to make them suitable to my website. I guess if I had to start somewhere it would be on how to make it do what I want it to do.

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  • World Cup 2011 WP7 Application

    - by subodhnpushpak
    I recently posted an Windows Phone Application on marketplace. Actually, the application is combination of two of things I like – Cricket and windows phone 7!! Cricket world Cup 2011 is about to start and its going to be full of action. Just that I don’t miss (and you don’t miss) the excitement I decided to build a WP7 app. The app has schedule of all the 49 matches and it provides all important information about each match / venue / group and even team members along with their pics. See below pics for an understanding: The above pics shows the app in action in both dark and light modes!!! The application is free to download from market place. Please do share your thoughts / ideas to make it better… Let the game begin…..

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  • WSS Fails Installing On Step 5 Of The SharePoint Products and Technologies Configuration Wizard

    - by ptahiliani
    I've attempted to install WSS 3.0 with SP1 several times as both stand-alone and server farm with no luck on Windows Server 2008.  When I get to step 5 of Configuration wizard it begin installing and publishing services but on Step 5 I get the message "Failed To Register Sharepoint Services". The detail behind this message reads "An exception of type Microsoft.SharePoint.SPException was thrown". Then I Run the command psconfig -cmd configdb -create -database <whatever_unique_name> Click on Start / All Programs / Administrative Tools / SharePoint Products and Technologies Configuration Wizard Should work now (it did with me). PS: This was done on a Virtual Machine (VMware)

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  • Apress "Introducing Visual C# 2010" - ISBN 978-1-4302-3171-4 - Conclusion

    - by TATWORTH
    After having spent several weeks reading this book (1230 pages before the index!), I can thoroughly recommend this book as a practical introduction to Visual C# 2010 both to people learning C# and to experianced C# users. It introduces C# through practical examples then gives a good introduction to the Dot Net framework. After dealing with Data Access, it gives a brief introduction to variousUI technologies. The final section deals with advanced topics including a thoroughly practical intruction to windows services. There are copious coding examples and useful tips. Many chapters begin with a quick problem solver solution reference. In short "Introducing Visual C# 2010" in the words of the sub title, is an excellent start to your C# journey with an expert by your side leading by example.

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  • How can I install the Play! framework using typesafe-stack? [migrated]

    - by lhk
    I'd like to create a new project with the Play! framework. My system is Mint 12 64bit. Since the newest version of Play! is already bundled with the typesafe-stack, I thought installation would be easy. I added the typesafe repo, then I apt-get updated and apt-get installed typesafe-stack with the command g8 typesafehub/play-scala. I successfully created a new project in my home folder. Now the problems begin: I don't know how to access Play! with this installation. After creating the project, I tried to convert it into an Eclipse project, it but there's no play command available in the terminal. How can I get a "standard" Play! installation on Linux? What happens to the tools bundled in the typesafe stack - Where do they go?

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  • FireMonkey/Rad Studio XE2: How can I show the SaveDialog filter on OS X? [migrated]

    - by Zoltan Karpati
    I created an (Delphi XE2) Firemonkey sample program which contains a TButton and a TSavedialog with two different filters. (The TSaveDialog component supports the Win32/Win64 and OS X platform.) It works fine on Win32/Win64, but I don't now why it does not show the Savedialog filters on OS X (VirtualBox/OS X 10.7.x). How can I get it to work on OS X ? procedure TForm1.Button_SaveClick(Sender: TObject); begin SaveDialog.Filter:='Format_1 (*.fmt1)|*.fmt1|Format_2 (*.fmt2)|*.fmt2'; If Savedialog.Execute Then ShowMessage(SaveDialog.FileName+#13+'Selected filterindex: '+Inttostr(SaveDialog.FilterIndex)); end;

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  • How to build completely modular web applications

    - by Webnet
    In the coming months we're going to begin a project where we take a system we've built for a client (v1) and rebuild it from scratch. Our goal with v2 is to make it modular, so that this specific client will have their own set of modules they use, then another client may use a different set of modules altogether. The trick here is that Company A might have a series of checkout and user modules that change how that system works. Company B might stick with the standard checkout procedure but customize how products are browsed. What are some good approaches to application architecture when you're building an application from scratch that you want to have a Core that's shared among all clients while still maintaining the flexability for anything to be modified specifically for a client? I've seen CodeIgniter's hooks and don't think that's a good solution as we could end up with 250 hooks and it's still not flexible enough. What are some other solutions? Ideally we won't need to draw a line in the sand.

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  • How do I compile ndiswrapper?

    - by Aphrodite
    I have been working for a good 2 days now trying every forum post i could find when it comes to ndiswrapper. I can get it installed but get the error module ndiswrapper not found keeps coming up. In my travels, this is a bug in the installer and I have to build it from source. I have no clue how that works... Is there anyone out there that can give me an idea of where to start? I don't even know where to begin... Thank you in advance!!!

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  • Starting with JMF

    - by Fasih Khatib
    I have recently downloaded JMF and don;t know where to start. Most online resources begin directly with programming and give no background of the JMF classes what so ever. So, I was planning on using a book or something that would give me ground-up knowledge of JMF. However, the books available on Amazon are of 1980's and 1990's. Can you please suggest any good books or references? Books preferred. Note: There was this one 2011 book available that was a print-on-demand collection of wikipedia articles on JMF but I decided not to opt for it because wikipedia articles should not be sold for money

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  • General usage question of vbo

    - by CSharpie
    Firstofall, I am sorry if my question is to broad. I am developing a tile based game and switched from those gl.Begin calls to using VBOs. This is kind of working allready, I managed to render a hexagonal polygon with a simple shader applied. What I am not sure is, how to implement the "whole" tile concept. Concrete the questions are: - Is it better to create 1 VBO for a single tile and render it n-Times in every different position, or render one huge VBO that represents the whole "world" - Depending on the answer above, what is the best way to draw a "linegrid". Overlay with the same vbo using the respecting polygon.mode , or is there a way to let the shader to this? - How would frustum-culling or mousepicking work then, do i need to keep the VBO-data in memory?

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  • How can I track a falling ball with a camera?

    - by Jason
    I have been trying to get my camera to follow a falling ball but with no success. here is the code float cameraY = (FrustumHeight / 2)+((ball.getPosition().y) /2) - (FrustumHeight /2); if (cameraY < FrustumHeight/2 ) cameraY = FrustumHeight/2; camera.position.set(0f,cameraY, 0f); Gdx.app.log("test",camera.position.toString()); camera.update(); camera.apply(Gdx.gl10); batch.setProjectionMatrix(camera.combined); batch.begin(); batch.draw(backgroundRegion, camera.position.x - FrustumWidth / 2, -cameraY - (FrustumHeight/2) , 320, 480); batch.draw(ballTexture, (camera.position.x - FrustumWidth / 2) + ball.getPosition().x,-cameraY + ball.getPosition().y - (FrustumHeight/2) , 32, 32); I'm sure I am doing this completely wrong - what is the correct way to do this?

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  • ASP.NET Combo Box - Incremental Filtering Using 'Contains' v2010 vol 1

    The ASPxComboBox editor now supports searching for items using the new contains filter mode when using the incremental filtering feature. Find As You Type Filtering Based on the text thats typed into the editor's input box, the ASPxComboBox will incrementally filter on the client side. The following filter modes are available for you: None - Filtering is not applied to list items. StartsWith - The editor is filtered for list items that begin with the search string. Contains -...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Keyboard activation bug

    - by Skydreamer
    I'm using Ubuntu's last version and there's still a little problem on my installation (already on previous versions). When I start the computer and reach the login screen, I have to wait about a minute to be able to begin to use my keyboard. That's not a real problem but that's kind of annoying. I've tried some things such as a lsusb via ssh and it worked and activated the keyboard without waiting. So I've tried to put it in the crontab (with @reboot) but it doesn't really work. Has someone got an idea how to solve this bug ? Thank you in advance.

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  • Reminder: Java EE 7 Job Task Analysis Survey – Participants Needed

    - by Brandye Barrington
    Java EE Developers/Practitioners, Recruiters, Managers Hiring Java EE Developers: Our Survey Continues.  We're looking to you to directly help shape the scope and definition of two new Java EE 7 Certification exams. We'll soon begin certifying front-end and/or server-side enterprise developers who use Java. We're therefore interested in those of you who:  are currently working with Java EE 7 technology or have plans to develop with Java EE 7 in the near future. have 2-4 years experience with the previous Java EE technology versions. are recruiting and/or hiring candidates to develop Java EE 7 applications. are technically savvy and able to articulate the skills and knowledge required to successfully staff Java Enterprise Edition front-end and server-side projects.

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  • Continuing to code on large projects

    - by user3487347
    I am a hobbyist programmer, and I've started many medium - sized projects to work on just by myself. These include games, a raytracer, physics simulations etc. By the time these projects get to a certain size (around 5000 lines), I begin to slow down in adding features to the program. This is not because of a lack of ideas of what to implement in a program, but rather a struggle in how to go about it. In particular, I'm afraid of breaking what I already have working in order to implement a new feature. I've tried using version control like Git and Subversion, but these seem unnecessary when you are a one man team. I simply have a folder of "versions" of my program, one for each major change I make. How do I keep coding past this 5000 line mark? What about the 50000 line mark?

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  • Very different IO performance in C/C++

    - by Roberto Tirabassi
    Hi all, I'm a new user and my english is not so good so I hope to be clear. We're facing a performance problem using large files (1GB or more) expecially (as it seems) when you try to grow them in size. Anyway... to verify our sensations we tryed the following (on Win 7 64Bit, 4core, 8GB Ram, 32 bit code compiled with VC2008) a) Open an unexisting file. Write it from the beginning up to 1Gb in 1Mb slots. Now you have a 1Gb file. Now randomize 10000 positions within that file, seek to that position and write 50 bytes in each position, no matter what you write. Close the file and look at the results. Time to create the file is quite fast (about 0.3"), time to write 10000 times is fast all the same (about 0.03"). Very good, this is the beginnig. Now try something else... b) Open an unexisting file, seek to 1Gb-1byte and write just 1 byte. Now you have another 1Gb file. Follow the next steps exactly same way of case 'a', close the file and look at the results. Time to create the file is the faster you can imagine (about 0.00009") but write time is something you can't believe.... about 90"!!!!! b.1) Open an unexisting file, don't write any byte. Act as before, ramdomizing, seeking and writing, close the file and look at the result. Time to write is long all the same: about 90"!!!!! Ok... this is quite amazing. But there's more! c) Open again the file you crated in case 'a', don't truncate it... randomize again 10000 positions and act as before. You're fast as before, about 0,03" to write 10000 times. This sounds Ok... try another step. d) Now open the file you created in case 'b', don't truncate it... randomize again 10000 positions and act as before. You're slow again and again, but the time is reduced to... 45"!! Maybe, trying again, the time will reduce. I actually wonder why... Any Idea? The following is part of the code I used to test what I told in previuos cases (you'll have to change someting in order to have a clean compilation, I just cut & paste from some source code, sorry). The sample can read and write, in random, ordered or reverse ordered mode, but write only in random order is the clearest test. We tryed using std::fstream but also using directly CreateFile(), WriteFile() and so on the results are the same (even if std::fstream is actually a little slower). Parameters for case 'a' = -f_tempdir_\casea.dat -n10000 -t -p -w Parameters for case 'b' = -f_tempdir_\caseb.dat -n10000 -t -v -w Parameters for case 'b.1' = -f_tempdir_\caseb.dat -n10000 -t -w Parameters for case 'c' = -f_tempdir_\casea.dat -n10000 -w Parameters for case 'd' = -f_tempdir_\caseb.dat -n10000 -w Run the test (and even others) and see... // iotest.cpp : Defines the entry point for the console application. // #include <windows.h> #include <iostream> #include <set> #include <vector> #include "stdafx.h" double RealTime_Microsecs() { LARGE_INTEGER fr = {0, 0}; LARGE_INTEGER ti = {0, 0}; double time = 0.0; QueryPerformanceCounter(&ti); QueryPerformanceFrequency(&fr); time = (double) ti.QuadPart / (double) fr.QuadPart; return time; } int main(int argc, char* argv[]) { std::string sFileName ; size_t stSize, stTimes, stBytes ; int retval = 0 ; char *p = NULL ; char *pPattern = NULL ; char *pReadBuf = NULL ; try { // Default stSize = 1<<30 ; // 1Gb stTimes = 1000 ; stBytes = 50 ; bool bTruncate = false ; bool bPre = false ; bool bPreFast = false ; bool bOrdered = false ; bool bReverse = false ; bool bWriteOnly = false ; // Comsumo i parametri for(int index=1; index < argc; ++index) { if ( '-' != argv[index][0] ) throw ; switch(argv[index][1]) { case 'f': sFileName = argv[index]+2 ; break ; case 's': stSize = xw::str::strtol(argv[index]+2) ; break ; case 'n': stTimes = xw::str::strtol(argv[index]+2) ; break ; case 'b':stBytes = xw::str::strtol(argv[index]+2) ; break ; case 't': bTruncate = true ; break ; case 'p' : bPre = true, bPreFast = false ; break ; case 'v' : bPreFast = true, bPre = false ; break ; case 'o' : bOrdered = true, bReverse = false ; break ; case 'r' : bReverse = true, bOrdered = false ; break ; case 'w' : bWriteOnly = true ; break ; default: throw ; break ; } } if ( sFileName.empty() ) { std::cout << "Usage: -f<File Name> -s<File Size> -n<Number of Reads and Writes> -b<Bytes per Read and Write> -t -p -v -o -r -w" << std::endl ; std::cout << "-t truncates the file, -p pre load the file, -v pre load 'veloce', -o writes in order mode, -r write in reverse order mode, -w Write Only" << std::endl ; std::cout << "Default: 1Gb, 1000 times, 50 bytes" << std::endl ; throw ; } if ( !stSize || !stTimes || !stBytes ) { std::cout << "Invalid Parameters" << std::endl ; return -1 ; } size_t stBestSize = 0x00100000 ; std::fstream fFile ; fFile.open(sFileName.c_str(), std::ios_base::binary|std::ios_base::out|std::ios_base::in|(bTruncate?std::ios_base::trunc:0)) ; p = new char[stBestSize] ; pPattern = new char[stBytes] ; pReadBuf = new char[stBytes] ; memset(p, 0, stBestSize) ; memset(pPattern, (int)(stBytes&0x000000ff), stBytes) ; double dTime = RealTime_Microsecs() ; size_t stCopySize, stSizeToCopy = stSize ; if ( bPre ) { do { stCopySize = std::min(stSizeToCopy, stBestSize) ; fFile.write(p, stCopySize) ; stSizeToCopy -= stCopySize ; } while (stSizeToCopy) ; std::cout << "Creating time is: " << xw::str::itoa(RealTime_Microsecs()-dTime, 5, 'f') << std::endl ; } else if ( bPreFast ) { fFile.seekp(stSize-1) ; fFile.write(p, 1) ; std::cout << "Creating Fast time is: " << xw::str::itoa(RealTime_Microsecs()-dTime, 5, 'f') << std::endl ; } size_t stPos ; ::srand((unsigned int)dTime) ; double dReadTime, dWriteTime ; stCopySize = stTimes ; std::vector<size_t> inVect ; std::vector<size_t> outVect ; std::set<size_t> outSet ; std::set<size_t> inSet ; // Prepare vector and set do { stPos = (size_t)(::rand()<<16) % stSize ; outVect.push_back(stPos) ; outSet.insert(stPos) ; stPos = (size_t)(::rand()<<16) % stSize ; inVect.push_back(stPos) ; inSet.insert(stPos) ; } while (--stCopySize) ; // Write & read using vectors if ( !bReverse && !bOrdered ) { std::vector<size_t>::iterator outI, inI ; outI = outVect.begin() ; inI = inVect.begin() ; stCopySize = stTimes ; dReadTime = 0.0 ; dWriteTime = 0.0 ; do { dTime = RealTime_Microsecs() ; fFile.seekp(*outI) ; fFile.write(pPattern, stBytes) ; dWriteTime += RealTime_Microsecs() - dTime ; ++outI ; if ( !bWriteOnly ) { dTime = RealTime_Microsecs() ; fFile.seekg(*inI) ; fFile.read(pReadBuf, stBytes) ; dReadTime += RealTime_Microsecs() - dTime ; ++inI ; } } while (--stCopySize) ; std::cout << "Write time is " << xw::str::itoa(dWriteTime, 5, 'f') << " (Ave: " << xw::str::itoa(dWriteTime/stTimes, 10, 'f') << ")" << std::endl ; if ( !bWriteOnly ) { std::cout << "Read time is " << xw::str::itoa(dReadTime, 5, 'f') << " (Ave: " << xw::str::itoa(dReadTime/stTimes, 10, 'f') << ")" << std::endl ; } } // End // Write in order if ( bOrdered ) { std::set<size_t>::iterator i = outSet.begin() ; dWriteTime = 0.0 ; stCopySize = 0 ; for(; i != outSet.end(); ++i) { stPos = *i ; dTime = RealTime_Microsecs() ; fFile.seekp(stPos) ; fFile.write(pPattern, stBytes) ; dWriteTime += RealTime_Microsecs() - dTime ; ++stCopySize ; } std::cout << "Ordered Write time is " << xw::str::itoa(dWriteTime, 5, 'f') << " in " << xw::str::itoa(stCopySize) << " (Ave: " << xw::str::itoa(dWriteTime/stCopySize, 10, 'f') << ")" << std::endl ; if ( !bWriteOnly ) { i = inSet.begin() ; dReadTime = 0.0 ; stCopySize = 0 ; for(; i != inSet.end(); ++i) { stPos = *i ; dTime = RealTime_Microsecs() ; fFile.seekg(stPos) ; fFile.read(pReadBuf, stBytes) ; dReadTime += RealTime_Microsecs() - dTime ; ++stCopySize ; } std::cout << "Ordered Read time is " << xw::str::itoa(dReadTime, 5, 'f') << " in " << xw::str::itoa(stCopySize) << " (Ave: " << xw::str::itoa(dReadTime/stCopySize, 10, 'f') << ")" << std::endl ; } }// End // Write in reverse order if ( bReverse ) { std::set<size_t>::reverse_iterator i = outSet.rbegin() ; dWriteTime = 0.0 ; stCopySize = 0 ; for(; i != outSet.rend(); ++i) { stPos = *i ; dTime = RealTime_Microsecs() ; fFile.seekp(stPos) ; fFile.write(pPattern, stBytes) ; dWriteTime += RealTime_Microsecs() - dTime ; ++stCopySize ; } std::cout << "Reverse ordered Write time is " << xw::str::itoa(dWriteTime, 5, 'f') << " in " << xw::str::itoa(stCopySize) << " (Ave: " << xw::str::itoa(dWriteTime/stCopySize, 10, 'f') << ")" << std::endl ; if ( !bWriteOnly ) { i = inSet.rbegin() ; dReadTime = 0.0 ; stCopySize = 0 ; for(; i != inSet.rend(); ++i) { stPos = *i ; dTime = RealTime_Microsecs() ; fFile.seekg(stPos) ; fFile.read(pReadBuf, stBytes) ; dReadTime += RealTime_Microsecs() - dTime ; ++stCopySize ; } std::cout << "Reverse ordered Read time is " << xw::str::itoa(dReadTime, 5, 'f') << " in " << xw::str::itoa(stCopySize) << " (Ave: " << xw::str::itoa(dReadTime/stCopySize, 10, 'f') << ")" << std::endl ; } }// End dTime = RealTime_Microsecs() ; fFile.close() ; std::cout << "Flush/Close Time is " << xw::str::itoa(RealTime_Microsecs()-dTime, 5, 'f') << std::endl ; std::cout << "Program Terminated" << std::endl ; } catch(...) { std::cout << "Something wrong or wrong parameters" << std::endl ; retval = -1 ; } if ( p ) delete []p ; if ( pPattern ) delete []pPattern ; if ( pReadBuf ) delete []pReadBuf ; return retval ; }

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  • Silverlight Introduction

    This article will be very helpful for beginners who want to know and start development on Silverlight projects. In this article I begin with the definition of Silverlight, then move on to define its purpose. You will also see the development tools required to work with Silverlight. At the end of this article you will have been given a complete introduction.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Should a complete newbie use mongoose js? [on hold]

    - by Squirrl
    I drank from the koolaid and jumped aboard the node.js bandwagon even though I barely know javascript. That said, I have the opportunity to work with one of 2 templates. One is just node, express and mongodb, and the second includes mongoose and jade with the other 3 and is easier for me to understand. Yet I'm concerned that if I begin with mongoose, I'll be too high level and miss some of the fundamentals. Is my concern warranted? Should I work my way up or should I just start playing with all the toys from day one?

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  • Rails backend: debugging [closed]

    - by banditKing
    I have a rails -API app with Rabl. Im trying to build a photo sharing app. Im getting status 500 codes when my client communicates with the server. Im trying to find out how to debug this. The client is an iOS app I wrote. Where should I begin the debugging process and what are the best tools for debugging rails-api backend apps. Im new to server development so trying to learn the tricks of the trade. Any help would be appreciated. Thanks

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  • How to Install Xampp on Windows XP

    To begin, visit the XAMPP for Windows home page, located at: http://www.apachefriends.org/en/xampp-windows.html. You will have several options for which flavor of XAMPP you wish to install, including the Installer, Zip, and 7zip versions. For simplicity's sake, this tutorial will use the simplest method: the installer. Click on the Installer link and you will be redirected to the program's SourceForge page. You may get a pop-up like the one below; if so, click Run: Next, you will be prompted to choose an installation language. Choose English (or whichever language you wish) and click the quo...

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  • Human powered document processing

    - by Denivic
    I want to create a "Human powered document processing" website in a formed as a gaming mechanic that will prompt volunteers to weed out text missed by OCR (optical character reader) The challenge is that the OCR output often contains errors and omissions, which hampers searches. Manual corrections is needed to weed out these mistakes, so that the text become machine readable.. I want to accomplish these task by splitting dull repetitive task into tiny microtasks and distributing then to register contributors on my site. I want to digitalized pedigree books into an online database. I want to recreate recaptcha and http://www.digitalkoot.fi/en/splash all roll into one.. Help!!!! What programing languages is best needed to create a recapctch type website and is there any open source project similar to this I can use? I need a some directions to begin this project, so all and any help will be great.

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  • Beginner's steps to game programming [on hold]

    - by CodeTrasher
    I have graduated from university less than 6 months ago and became a B.Eng in Software Engineering. I have moderate understanding of programming experience from languages like C++, Java and C#. But mostly on simple desktop and mobile applications. I've tried some simple Pong-like games but never finished even the smallest game. I have a couple of nice ideas growing (IMO, at least...) in my mind but don't really know where to begin. 2D is way to go, of course, at the beginning. I just want to hear from more experienced game devs how they started out. Should I make a rough outline of the core idea and mechanics and start working on a prototype of core gameplay? Or should I just practice more by making Pong, Asteroids and that sort of games and get an understanding of those before moving on? Thanks to all!

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  • Ubuntu 12.04 x64 doesn't boot anymore after a power failure

    - by Felix
    I'm a Windows user and I have no experience with Linux and Ubuntu. I installed Ubuntu 12.04 on my netbook (Asus 1215B) and everything works fine. Yesterday I ran the "update application" and updated over 120 "things" (I have no idea what exactly). After that I was asked to reboot, and I did. Ubuntu starts again and at the load screen with these 5 dots that normally begin to change color, it freezes. After 20 minutes I took out the battery to try another reboot (yes, not the the best idea), and now nothing happens. I boot from the HDD and I get an Error BOOTMGR is missing. I have important data on the hard drive. Is there an option to get this fixed? Or if not, to at least get the data from the hard drive?

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  • What kind of performance issues does multiple instances of the exact same object have on a game?

    - by lggmonclar
    I'm fairly new to programming, and I've pretty much learned all the things I know on the go, while working on projects. The problem is that there some things that I just don't know where to begin searching. My question is about performance, and how can multiple instances of the same object affect it -- Specifically, I'm talking about XNA's "GraphicsDevice" class. I have it instanced on four different parts of my game, and in three of those, the object has the exact same values for all the attributes. So, in that case, should I be using the same instance of GraphicsDevice, passing it as a parameter, even if I use it in different classes? I apologize if the question seems redundant, but like I said, I've taught myself most of what I know, so there are quite a few "holes" in my learning process.

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